#11/19/2025 Datamine Machine Translated
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maybe more readable:
FP 15%, set a 'CITY' effect area in front of her from the start and every 5s, the area last 3s.
if area already covered 1 enemy before, then this time and later the area will have 40% slow effect;
if 2, then this time and later the area will last 4s instead;
if 3+, change the slow to stop effect.

When the character enters battle, she summons the emissary “Blazing Oni” to attack. The emissary has two attack modes. In the first mode, Blazing Oni triggers a special barrage at level 1 (level 10), and after the special barrage activates, it performs one additional special attack at level 1 (level 10). In the second mode, Blazing Oni triggers a powerful barrage at level 1 (level 10). The power of the special barrage, the special attack, and the powerful barrage all scale with the skill’s level. Both the special attack and powerful barrage inflict a special burn effect on any enemy they hit; this burn deals damage once per second, the damage is based on the character’s firepower stat, and the effect lasts for ten seconds. After each main gun attack, the emissary automatically switches its attack mode, and when the battle begins, it starts in the special barrage mode.
With the exclusive weapon enhancement, her firepower and accuracy increase by a small amount at the start of battle. During battle, the burn damage she receives is further reduced, and the duration of burns applied to her is shortened by three seconds. Whenever she takes damage or an enemy enters her defensive range, she gains a reduction to incoming damage and an increase to anti-air for ten seconds, after which this effect enters a twenty-eight-second cooldown. If she would take lethal damage, she avoids the damage, does not die, becomes immune to all damage for ten seconds, and restores ten percent (twenty percent) of her maximum health. This enhanced survival effect can only trigger once per battle.
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When the battle begins, the character’s aviation and accuracy stats increase by 5% (15%). Every ten seconds after the start of battle, there is a 40% (70%) chance to summon the “Frost Oni” to perform a special attack at level 1 (level 10), with its power determined by the skill level. Any enemy hit by this special attack has its movement speed reduced by 15% (30%) for six seconds.
When the character launches an airstrike, an additional special barrage at level 1 (level 10) is triggered, with its power based on the skill level. At the same time, all frontline allied ships gain a shield that can absorb damage equal to 1% (3%) of the shield holder’s maximum HP, lasting for six seconds. If the shield is destroyed before the duration expires, the character restores 3% of her HP.
With the exclusive weapon enhancement, the character’s aviation and accuracy increase by 5% (15%) at the start of battle, and every ten seconds after battle starts, she automatically summons the Frost Oni to perform a level 1 (level 10) special attack whose power scales with the skill level. Enemies hit by this enhanced special attack have their movement speed reduced by 15% (30%) for six seconds.
When the character launches an airstrike, the damage she deals is increased by 3.5% (8.0%), and she activates “Extermination Angel: Lightblade” at level 1 (level 10), with its power determined by the skill level. Enemies hit by this attack have their anti-air and evasion reduced by 3% for eight seconds. Starting eighteen seconds after the battle begins, and then every twenty seconds afterward, she automatically triggers an aviation barrage at level 1 (level 10), whose power also scales with the skill level.
At the start of battle, her aviation and accuracy increase by 5% (15%), and every twenty-eight seconds after the start of battle, she activates “Extermination Angel: Radiant Crown” at level 1 (level 10), with power based on the skill level.
During battle, the first two (four) instances of damage she receives are reduced by 30% (60%). If she takes damage that causes her HP to drop below 50%, she restores 10% (20%) of her maximum HP and fully clears her detection gauge; this effect can only trigger once per battle.
With the exclusive weapon enhancement, her aviation and accuracy increase by 5% (15%) at the start of battle, and she deals an additional 3.5% (8.0%) damage to enemies whose movement speed is lower than her own. Every twenty seconds after battle begins, she activates “Extermination Angel: Radiant Crown+” at level 1 (level 10), with power determined by skill level.

At the start of battle, every 8 seconds the unit alternates between using Binder and Piercer, firing a special barrage (Lv.1 → Lv.10). The first attack uses Binder, and its damage is based on the skill level. After Binder and Piercer have each been used once, 3 seconds later the unit fires a unique special barrage (Lv.1 → Lv.10), with damage based on the skill level.
The unit’s damage against enemies is increased by 10.0% (28.0%), and its main weapon efficiency is increased by 10.0% (20.0%). At the start of battle, the unit gains a shield equal to 5% of its max HP, lasting for 28 seconds. When the shield is destroyed or expires, the unit gains:
+5.0% (15.0%) Mobility
+10.0% (20.0%) Reload and Accuracy for a duration.
At the start of battle, every 8 seconds the unit alternates between Binder and Piercer, firing a special barrage+ (Lv.1 → Lv.10). The first attack uses Binder, and its damage is based on the skill level. Each time the unit uses Binder or Piercer, it gains the following effects:
Binder: Main gun damage increases by 5.0% (15.0%) for 12 seconds.
Piercer: Main gun shell flight speed increases by 5.0% (15.0%) for 12 seconds.
After Binder and Piercer have each been used once, 3 seconds later the unit fires the Skyrider special barrage+ (Lv.1 → Lv.10), with damage based on the skill level.
Final Strike
At the start of battle, the unit’s Reload increases by 5.0% (15.0%). During battle, every time the unit’s main gun fires twice, it triggers a special barrage (Lv.1 → Lv.10), with damage based on the skill level. Enemies hit by this barrage have their Speed reduced by 5% for 3 seconds (this effect does not stack).
Divine Armament – Tenth Form
At the start of battle and every 38 seconds thereafter, the unit gains a shield that lasts for 20 seconds and can block 8 hits. If the shield is destroyed before it expires, the unit immediately triggers a special attack (Lv.1 → Lv.10), with damage based on the skill level, and gains +5.0% (15.0%) Mobility for the next 10 seconds. While the unit is alive in the fleet, the flagship takes 4.0% (10.0%) reduced damage.
Final Strike+ (Signature Weapon Enhancement)
At the start of battle, the unit’s Firepower and Reload increase by 5.0% (15.0%). During battle, every time the main gun fires twice, the unit triggers a special barrage (Lv.1 → Lv.10), with damage based on the skill level. Enemies hit by this barrage have their Speed reduced by 18% for 3 seconds (this effect does not stack). Each time the unit accumulates damage equal to 20% of its max HP, it triggers a special attack (Lv.1 → Lv.10), with damage based on the skill level.
City of Devouring Time
During battle, the unit’s Firepower increases by 5.0% (15.0%). At the start of battle and every 5 seconds during battle, a Devouring Time Field is generated in front of the unit. Each Devouring Time Field lasts for 3 seconds. For every second an enemy remains inside the field, Kurumi gains 1 point of Time, up to a maximum of 50 points. The effect of the next Devouring Time Field is strengthened based on how many enemies were affected by the previous one:
1 enemy affected: Enemies inside the field have their Speed reduced by 28.0% (48.0%).
2 enemies affected: The duration of the Devouring Time Field is extended by 1 second.
Divine Armament – Third Form+ (Signature Weapon Enhancement)
At the start of battle, one Clone is created. During battle, consuming 5 Time allows Kurumi to create another Clone (up to 3 total). Each Clone inherits Kurumi’s current HP, deploys independently, and attacks using its exclusive weapon (Lv.1 → Lv.10). When a Clone takes damage, it becomes invulnerable to bullets and collision damage for 0.5 seconds. When a Clone is destroyed, Kurumi restores 2.0% of her max HP. If Kurumi would take lethal damage while at least one Clone exists, she retrieves the Clone with the highest remaining HP and restores 50.0% (100.0%) of that Clone’s HP. At the end of battle, Kurumi gains 5 Time for each Clone remaining on the field. Afterward, the gained Time is consumed.
Slowly restore 1% of the durability of Date A Live camp characters in yourself and teammates every 30 seconds in battle (triggered up to 3 times per battle)
Unwavering Guardian
At the start of battle, this unit’s Firepower and Accuracy increase by 5.0% (15.0%). Every 15 seconds after the battle begins, it fires a round of special barrage Lv.1 (Lv.10), with power based on skill level, and reduces the damage taken by the vanguard fleet member with the lowest HP percentage by 5.0% (20.0%) for 3 seconds.
Barrier of Protection
At the start of battle, this unit’s Anti-Air stat increases by 5.0% (15.0%). During battle, when any vanguard fleet member would take lethal damage, they avoid the damage and do not die. All vanguard fleet members then avoid all damage for 2 seconds. This effect can trigger once per battle.
Every 18 times the main gun fires, a round of Special Barrage II is triggered.
[Large Operation Effect] Structural Logic – Boise II
Every 18 times the main gun fires, a round of Special Barrage II is triggered. When fighting an Elite or Boss fleet, this unit takes 6% reduced damage from all sources.
phew
that's that
Yamai Sisters
Kurumi: In battle, equip exclusive weapons to fight, and exclusive weapons will definitely crit enemy units with 0 speed.
Kotori
Toka
Yoshino
Origami
@broken pewter eHP values please
Kotori's second skill: "this effect enters a twenty-eight-second cooldown" Anyone know the significance of that time period?
It's probably 20 seconds
The 0s used have a dash through the middle which tends to get interpreted as an 8
Wait, Boise Meta? Noooo, not the cinammon roll!
Could Boise METAs protection skill possibly stack with the aux that has a similar effect? Still learning how skills stack
Once you guys get all the skills and stuff translated immediately inform me of whether or not they’re really good or less than really good
Because I’m special
totally
sup
This one I like her
are any of the aux good for pvp @upper root
No
nice
that sounds not bad for pvp
Praise be the cosmic kicks 
This is sad
hardly unusual
what are vanguard ehps
Is kurumi time stop good
we have no idea how good it will be in practice
I'm not seeing any time stop in the translations I'm reading
Yoshino is kinda a healer huh?
not even close
Fair... Shield requiring to break to grant heal was a waste
or you can wait until im done translating 
sammy do you have barrage numbers included in ur sheet
waow
once thorin gets online yes
Does her field have any slow stats or all tied to she traping a ship on last activation