#10/23/2025 CN Datamine
1 messages · Page 1 of 1 (latest)
Is Queen Anne or pearl "CV"
tbd
Judgment of Guns and Wounds
At the start of battle, your attack increases your accuracy by 5.0% (15.0%); your damage to enemy units with less than 25% health is increased by 10.0% (20.0%); during battle, you fire a special bullet level 1 (level 10) every 5 seconds (power based on skill level); after the start of battle, you fire a special barrage level 1 (level 10) every 20 seconds (power based on skill level).
Final Judgment
At the start of battle, your mobility increases by 15.0% (25.0%), and you gain a special bullet that offsets your health by 0% (15.0%). Damage
Shield, which lasts for 38 seconds. At the start of battle, if there are at least two Leg Wind characters in your team, when you take critical damage, you avoid this damage and will not die. You will avoid all damage for 3 seconds, restore 10% of your maximum health, increase your damage by 10%, and reduce your damage by 15%. This effect lasts until the end of the battle. This effect can only be triggered once per battle.
Exclusive Barrage - Leifu II
Every 2e attack from the main land triggers Exclusive Barrage - Leima II
Final Judgment +
Special Weapon Enhancement
At the start of battle, your mobility attribute increases by 15.0% (25.0%), damage dealt to medium armor units increases by 1.0% (10.0%), and you gain a weapon that offsets your health by 5.0% (15.0%). A shield that lasts until the end of the battle. When you take critical damage, you avoid this damage, avoid dying, avoid all damage for 5 seconds, restore 20% of your maximum durability, increase your damage by 10%, and reduce your damage by 15%. This effect lasts until the end of the battle. This effect can only be triggered once per battle.
Teach is a mid CV/IXm cat I suppose
"Navigator in the Wind"
At the start of battle, if you are in the flagship position, all Wind-Sensing characters in your team gain a 1.0% (10.0%) increase to their Ground Attack, Accuracy, and Maneuverability stats. Otherwise, your own Artillery Attack and Maneuverability stats increase by 5.0% (15.0%). When firing your main guns, you have a 40.0% (70%) chance to trigger a special Level 1 (Lv. 1e) barrage (power and pattern of each barrage depend on your skill level). If other Wish Wind formations are in your team, this bonus is increased by 30%.
Joint Voyages for Shared Benefits
During battle, if you jump to raise (point at the elite character's political color), you grant an enemy unit the [
Target Capture] status (prioritizing elite targets). Enemy characters in the [Target Capture] status have their Maneuverability reduced by 1.0% (10.0%). The Queen Anne's Revenge increases damage to characters in the [Target Capture] status by 1.0% (10.0%).
Joint Voyages for Shared Benefits +
Special Weapon Enhancement
20%. Otherwise, one enemy unit gains the [Plunder Target] status (elite targets are prioritized). Enemy characters in the [Plunder Target] status have their mobility reduced by 1.0% (1e.0%). The Queen Anne's Revenge increases damage dealt to characters in the [Plunder Target] status by 1.0% (10.0%). When an enemy character in the [Plunder Target] status is destroyed, Leg Wind characters in the team receive reduced damage by 1.0% (3.0%) and recover 1.0% (3.0%) of their damage. Damage reduction effect increases up to 3 times.
Moonlight Over the Sea
At the start of battle, your attack and reload stats increase by 5.0% (15.0%). During battle, firing your main gun triggers a special barrage (Level 1 (Level 10)) (power depends on skill level). Enemy units hit by this special barrage enter the [Moonlight] state: their hit stats are reduced by 15% (this effect cannot be increased and lasts until the end of the battle).
Pearl Moonlight
•During battle, when your main gun fires an odd number of times, you reduce damage taken by allied vanguard fleet members by 4.0% (10.0%) for 8 seconds. When your main gun fires an even number of times, you restore 1.0% (3.0%) of your maximum health and deal 500 damage to all enemy units in the [Moonlight] state at that time.
Moonlight Over the Sea +
Special Weapon Enhancement
At the start of battle, your attack and reload stats increase by 18.8% (20.0%). During battle, firing your main gun triggers a special round of barrage (Level 1 (Level 10) (power depends on skill level). Enemies hit by this special barrage enter the [Moonlight] state: Hit stats reduced by 15% (the effect cannot be increased). 38 seconds after the start of battle, your damage increases by 5.e% (15.0%).
"Pear"
Charged Burst
At the start of battle, increases your attack and hit attributes by 1.e% (10.0%). 3e seconds after the start of battle, fire a special barrage.
Lv. 1 (Lv. 10) (Power depends on skill level)
Blessing of the Deep
Reduces damage taken in battle by 20%. When the main gun equipped in the first weapon slot hits an enemy, there is a 10% chance to reduce the hit attribute of the enemy hit by 1.0% (10.0%) for 5 seconds. If you take damage in battle and your health drops below 58%, restore 4.5% (12.0%) of your health (can be triggered once per battle).
Exclusive Barrage - Royal Yumus II
Triggers the exclusive barrage - Royal Yumus II every 38 main gun attacks. Charged Burst +
Special Weapon Enhancement
At the start of battle, increases your attack and hit attributes by 1.0% (10.0%). 38 seconds after the battle begins, all self-inflicted damage is increased by 10.0% (20.0%), and a special barrage of +Lv.1 (Lv.10) is fired. (Power depends on skill level, and the damage increase lasts until the battle ends.)
Deep Sea Terror Event
For 18 seconds after entering battle, restore 1.0% (2.0%) of your own durability per second. 5 seconds after taking damage in battle and causing your own durability to fall below 30% for the first time, or after participating in combat for more than 68 seconds, retreat and leave the battle.
Pirate House Dream
For 15 seconds after entering battle, increase your own attack and reload attributes by 1% per second (up to 15 stacks). Every 15 seconds after entering battle, you stop moving for 1 second, triggering a special barrage of level 1 (level 1e) (barrage power depends on skill level). If the special barrage destroys enemy units, you launch an additional special attack of level 1 (level 10), reducing the movement speed of enemy units hit by the special attack by 3e% for 3 seconds (special attack can only be triggered once every 15 seconds, power depends on skill level).
Exclusive Single Act - Adventurer II
Every 48th main gun attack triggers the exclusive barrage of level 1 (Adventurer II). Deep Sea Terror Event +
Special Weapon Enhancement
For 18 seconds after entering combat, restore 1.0% (2.0%) of your health per second and increase your mobility by 1% (up to 10 stacks).
Five seconds after your health drops below 30% for the first time due to damage in combat, or after you've been in combat for more than 68 seconds, trigger a special barrage.
Lv. 1 (Lv. 10) (barrage power depends on skill level), then retreat and leave combat.
Cat Talents
Fixed Talents:
Bold Attempt
Increases True Navigation and Reload by 18 points, Sail Gunnery by 15 points
Increases Light Navigation and True Navigation by 10 points, Sail Gunnery's Ground Attack by 10 points
Invasion Like Fire
Increases damage, reduces Luck, Navigation Benefit, and Sail Gunnery's Ground Attack stats (effect medium)
Level 2
Level 3: When your fleet includes the Queen Anne's Revenge, you fire a special barrage upon entering battle, once per battle.
Fixed Talents:
Battle Flag: Raised
Increases Heavy Navigation and Sail Gunnery's Ground Attack by 16 points, increases Missing Navigation by 10 points
Reduces Non-damage by 3 points
[Large Combat Effect] When commanding a participating position, increases the mobility stats of light cruisers, heavy cruisers, supercruisers, and Sail Gunnery's Ground Attack stats based on the command's post-move stats (effect small)
Increases the Ground Attack stats of the vanguard fleet (effect small)