As proclaimed in server news, I am posting here due to the adjustments made to the previous channel dedicated for (primarily) guild advertising. With there now being an one post per guild ruling within a forum setting, it is difficult not to foresee a vast amount of unsavory side-effects affecting mostly communities which wish to attain a more engaging guild emphasizing socializing. To not make this overly convoluted, I will break my concerns down:
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Accessibility: previously, users could simply go to the channel and after scrolling for a minute or two you'd have a relatively clear picture in regards which guilds & communities are active. Now, forum filter tools and navigating through the forum will become the new norm, which will in all likeliness deter people from utilizing the advertisement platform to begin with.
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Relevancy: determining which community is- and is not active now has become more difficult to discern. After some months let alone years, any place active will be borderline impossible to find unless you go through extensive trial and error whilst digging through posts corresponding to your in-game server(s). This hits guilds which are not entirely public via external locations e.g. disboard especially hard but ultimately puts everyone running active guilds at a disadvantage.
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Advertisement: as in, the actual ad containing information, flashy banners et cetera. After sufficient time has passed, this is now going to be visibly gone unless re-posted periodically within the same post. It is bound to become a clustered and messy experience.
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Spam: in order to offset the posts being buried and falling into obscurity, bumping a post via direct means or indirect means is likely going to be the norm. This may contain the encouragement of one's guild members to post within the recruitment post, frequent edits, utilizing and pushing the post intentionally for any question & answer matters and so on and so forth. Or directly bumping the post. Overall, rules in place here hold the potential to birth a lot of petty type of behavior just to avoid the ad from being practically gone from the majority's vision.
There previously was a case of several people spamming ads to attract more people, something I engaged in as well to avoid getting outspammed which is why the 'one ad per community' ruling always seems the most logical; I am unsure why this never was implemented. Whether it involves multiple people posting an ad, splitting the ad in segments or creating mini communities all leading to one main server, if the channel no longer is a wildwest of non-existing play it by ear rulesets and moderation ensures the rules are linear and well-defined, this could be easily remedied. Simply an 'every community is entitled to one advertisement every x amount of hours' would be more than sufficient, warning offenders of this rule equally and fairly.
Finally, the spambots. There are a plethora of solutions for this problem and it genuinely surprises me those have never been invested into. A toggleable role allowing people to advertise or having it be a 'granted upon request' would effectively terminate the ability for all the shady NSFW bots to post. Alternatively, apply a bot like YAGPDB.xyz which allows custom lists to be made and add the few discord invite links leading to malicious servers in there so their posts are auto-deleted and the user auto-banned. Those users with compromised account still exist and are within the server, if there are scammers, would it not be more ideal to secure the safety of users and invest into methods ensuring they are gone?
Overall, it is just difficult to see the forum as a proper and helpful tool for guild advertising.