#pvp
1 messages · Page 617 of 1
idk if running back into shoots counts as dodging tho
if it is really trying to dodge stuff the ai is just dumb at doing it
it cant calculate the spot
thats why
isn't it
its 100% not pure rng
but if you are a developer you cant just make it dodge all the time aswell isn't it
its 100% not pure rng
i'm not saying it doesn't try to dodge i'm saying whatever it dodges or just walks into shoots still feels rng to me
That FDG scares me
if the ai does try to dodge
then defender has advantage cause the projectile is in the air longer
so the ai "dodges" and then is like oh ok
guess im done
xD
if that is true
1 readon why i think speed is good is because u can dodge bb shells but seems like u need the right ammount of it. too much and u just walk right back into them, too slow u just don't get away fast enough. and even with good speed rng is still a thing
if u want to theorycraft speed u could try seeing the average time in between vg movements changes and time it so that those changes of directions happen right when opponent bb stsrt shooting. but i'm pretty sure it would be too much rng trying to figure that out
i assume it's cause movement is a random value for each direction
just sum up and make a vector
so you can get move x right, but also y left
so it just ends up 0
xD
yeah
it should use up down left right like normal player
when manualling
french triple bb maybe usable if there is something better than dank
with preload
and gascogne dont have preload

i'm curious if the game just randomly inputs a x and a y axis direction or just vectors in random directions
it should press wasd up down left right like normal player?
the code should attempt to calculate the desire direction
and wasd it to that direction
anyway i would imagine that stopping means that the travel distance is set to 0
but it could also be spaghetti and have 2 completely oppositr directions inputed that cause it to stop
instead of moving like this
it can just afk here
it can just afk here but it still need to move
it's super easy to believe they did random -x, random +x, random -y, random +y
so you just cancel out all movement
they intentionally didn't make the ai to dodge perfectly
else bb just gonna unable to hit anything like ever
and the ai wont froze
i don't think the amount of bb really matter more then how much dmg u can tank vs namagi fdg
u have 3 bb that all put pressure on their opposite backline
if this is what u are asking
and enty is like super death opposite to fdg since her timings never match fdg barrages at least within normal battle times
formi doesnt tank guns that well
she can handle splash
7% is too low for her base hp to mitigate
i use fdg on enty for easy kills on her
she will just sink to ws 457
kek
movement is just straight timed-random-direction/amount with bias towards center 
yeah but there's a lot of Stand Still random direction
which makes me believe that they randomize both positive and negative
vg doesn';t stuck in the middle
usually stick at the rear of the map
*stuck
at the corner
no they trend towards middle
I mean when they afk pause
there are time vg just do nothing and tank everything
at the rear
i mean that's why it's a bias/trend, not 100% xD

one of the rng seems like it can be 0 so vg doesn't actually move since it can stop innthe middle too just less frequent
yeah, I think the pauses are built-in
on the side seems more plausible that the direction would be outside of boundries so vg cannot move towards it that would add more pauses then u get to see in the middle
in any case, the actual rough "pattern" you get is pretty much the same I find, just scaled up with higher speed (and clipped as it hits the edges)

there's defs diminishing returns for speed for dodging
hm why edps docs deleted 
more speed is pretty much always better though
new tests?
nope just deleted post.

too much speed is detrimental since it becomes too much rng
at that point u have situations whete juneau never dies
they compltely ignore
they dont really care they just gonna run into it as if its nothing
im 1000% sure they didn't set the ai to look for torp
faster ms mean they gonna eat more torp 1000%
i'm not a fan of rng warnings around here so not really gonna help much anymore tbh
@ripe latch i can dm the link to it if u want to make a copy of it
if this table actualy..
how much more damage 457 compare to mk6
overall is not really that much if u account fire too. the differences are mostly that 457 is faster and more accurate on non moving targets
ws 457 dps 956.76, mk6 dps 918.67
u have to understand that ws has no fire dmg when using ap gun that hurts her overall dps
but you can have other bb do the burn
fdg can still set fires with barrage but ws just becomes a sniping machine
isn't it
Fires do 0 DpS on a ship already dead 
use them together
and yeah, fires are slow damage 
like, say, if you kill with volley 3 even
then really only fire on volleys 1/2 matter
in 1min fight fire does quite a lot but yeah ws is meant for early burst not overall dps
thats huge dps drop
also even worse since fire can't kill ships
so you need to hit them with something even after fire is supposed to "kill" them
flood should be allowed to sink ships xD
^
literally water
i see many situation their bb had 1hp and their june die
I've seen a few times a 1 HP ship not get targeted/evades long enough to get off another reload
or get targeted by like 3 volleys
of which 2 are wasted
since the first one killed 
or by a bunch of ryuus, etc.
main reason why u need barrages/aim skill for consistency
anyways, if I have comparable gun to gun+fire DpS, I'd take the gun DpS first any day
without fire is 956vs724
ws due to aim skill i feel like it's 1 ship where shelling is more important then with fire dps overall. fdg makes up for ap with barrage fire on opposite so she's fine using it (also doesn't die before opponent vg does anyway)
ships that can just hit 3x vg with ap i wouldn't really base them on shelling alone
that's personal preference tho
or be intrepid and immune to burning damage cause her damage control is on point :3
maybe with 2k more base hp
if intrepid had dr on fight 1
and like 7.5k base hp
she'd be usable
cause you could just toss armor on and push her to 8.1k
so the immune to fire + double dr sub 25% would actually work
not great
just ok
20% of her hp is like 3k in pvp any shelling from 457 can one shoot her
also, her barrage would have to change too xD
dive bomb barrage, but anti bb/bc
so basically it never hits

dear god she suffers from bad design
yeah mean she has armor break but idk she had a really good defensive skill(s) just wish they were more relevant outside of pve
like i get what she wants to do
she wants to trade against bb/bc
and debuff them
but the skills dont work together to do that
the 20% threshold is very low. puts her just low enough to be one shoot
the skill really should just have been "on taking damage" trigger
she had shitty design
too bad there isnt anything like lusty for the main fleet
or like 80% threshold
or scaling
like fdg
0 from 90-100
like 50% fire negation from 50-90
100% 0-49
or something
I dont understand why cant they just made her barrage fire when start launching air strike instead of when finish reloading
it stupid
formation shift is still lame xD
Formation shift should've been based off her position in the fleet, and then have a larger impact as well
Flagship = solid amount of DR
sides = Avi boost
what
I mean, it's fricken "FORMATION shift"
yeah i dont know why they did a skill named "formation shift" not function off position
nor the formation
dive bomber that inflict armor break on bb
wrong name
it would be interesting if the skills did work based on your tickets like even and odd XD
lul

tosa 
add fleet2 pvp
if ticket count is multiple of 3/4/5 xD
then use casablanca
many ship need update
agreeded even the newer ones which is :/
I like how tirpitz had a skill that launch torpedo that deal like 1000 damage and if you use her with bismark one or two of the torp gonna go outside the map
never forget biscuit has a crit buff that only works on primary weapons
thus is infinitely worse than fp/tp buff
cause it doesnt buff barrages

expecting kms to be good 
takao had 30% chance to deal double fire while uss ship doing double fire every single time they fire
reno had everything except mgm+1
i mean, reno has better mods than black prince
when roon vs reno its looks like ♿ vs ♿
if you give reno mgm+1, dido class should definitely have it
yeah but black prince has s tier armpit so

We need a necromancer ship for Juenau(?) suicide meta
if u consider how different pve and pvp actually play is not surprising that pvp is so imbalanced toward certain ships
but im pretty certain when they created june they had no intention of making this ship go pve
maybe challenge mode
actually before threat level she wasn't as useless
I don't think devs intended with original design that everyone would just S rank everything
if you approach with mindset of "most battles end up A rank"
then a lot of the older skills make more sense
i mean taco is fine, high roller type
atago is the smooth gun type
maya is the faster type
and choukai is the buffer
Torp-CA mostly suffers from "lol torps"
That's a WoWS thing
go back to sheffi meta 
alabama and her torp resist lul
why? I dont play WoWs
Atago is the OG long-range HE spammer
literally does nothing in pve
Well they based em on WoWs at start
alabama doesn't even need that garbage skill to be good tho

i know
it's a why does it exist
there's no reason for it to exist
it doesnt work with intended mechanics at all
Her basic playstyle revolves around keeping things at range and smacking them with HE, setting them on fire and burning them down
Atago in wows
if only they made that actually work in al mechanics
xD
like upgrade her burn chance to 50%
not the damage
basic issue in AL is that fires have damage scaling based off shell damage
so any fires not BB is 
I mean, wows did balance by all fires being same, but smaller spammier shells have lower chance to set fire
AL decides that smaller shells should set both weaker fires and fires less often
which is ?????
and you can't stack fires either
id be ok with no fire stacking
just make it scale with the target's strongest attack stat+efficiency or something
did cl burn damage actually noticable?
no
in pvp it deal like feather dmg
lul no
in pve enemy ship die super fast
i think the only CA with any burn damage is going to be chappy because it's a skill burn
so it will stack
oh right
burns do stack
CL you mean
from different skills
i mean it looks like a CA shell
on the animation
xD
beeg red bullet
taco atago double boiler and go 
only downside to changing fire is ch9-11 become hell for new players
outside of that no biggy ;)
new player suffer anyway without event ship
taco good ship for new players on pvp , but now we have pr's and other good ships
even if they add good ship into normal construction the chance t hey be puiling is like none
this game new player = suffer
All games bully new players.
spam light to get sheffi and play 
Unless the newbie is a 🐳
They can get everything else
technically speaking before level 110+ u still suffer whatever ur comp is random shit or meta
or they could've just add nagato to core data

like i've said if you have nagato game become too easy
and if you dont
suffer
Didn't Zack show off a pvp all-Bunker Hill team that destroyed most pvp meta?
Essex, Bunker Hill, and... I assume Enterprise back line.
I started with ISSS and nagato hard carried me
it wasn't me but someone did show a 3cv team vs namaryuu
Wait, is Essex an event ship?
she has her own mini event
was in 1st Anniv pool and Air Drills I think
who needs essex when we have enty

she is in special in jp
Yeah. A 3 CV backline. Were they all non event?
Ah, that makes sense.
So yeah, a triple Enty backline. Just suffer through 13-4 for it.
by that time do u even need to do pvp?
do pvp for 
gotta flex
Why play an online game if you don't flex
because it's fun?
^
xD
the most value out of pvp is early and mid game since purins are valuable then, and that's exactly when u cannot do pvp to high levels
Flexing or the game? 
and become food for sandbagger
found mr f on pvp and flex with his fleet 
bismarck not fs this is flexing fleet
Kanzaki Erika27.05.2020
how2build kms main fleet
step1.add bismarck as flag ship
step2 add tirpitz
step3.add fdg
step4.remove bismarck and replace her with warspite
step5.remove tirpitz and replace her with amagi
there you go kms pvp meta fleet

maybe zack testing 3cv corp with agano and her ability 
degen way , but must work
idk 3cv meta against 457 ws or namagi fdg doesn't sound fun
that would require leveling up either agano or reno 
agano 15% but need to be alive
reno 10% but work while shes dead

reno tank
or in the end just use jun like normal human being
agano have 170% torps and buff for torps
what have reno?
170% aa?
and 148fp * 12% fp
agano buffs dd fp which is so bad
disaster game
yuki can carry 
15% of 0 is still 0


this game is disaster
which dd do you want to buff fp?
While alive in fleet, reduces damage taken by allied CVs/CVLs by 5% (15%). Does not stack with the same skill.
Reduces AP damage taken by self by 10% (20%).
4k hp
hmm
but event ship
is she even much better then reno outside of dr?

all of them sux
only good fp buff is for kitakaze 
Kita base FP is actually pretty low
if want - intel report + rainbow/ihr
agano looks like a torp cl but she buffs dd fp for reasons
yuki kita agano 
if it at least it was cl and dd fp would've been something
yeah but we can fix kita fp with report and the weird aa gun
xD
torp with fp stat when
if by "fix" you mean slap a band-aid on a massive leak and call it mission accomplished
new skins -> more ppl put her on def
can I have a sauce where you get meme like this? pm me
question if someone made a meme fleet with marblehead in it and ranamed their names to numbers, couldnt post that here correct?
tbh seems like there are a lot less meta defense after nagato bug
u means nothing changes but everything is just easier
i like seeing variety
if variety is bad hms comps for sure is better
HMS is like second best
When did FdG get an oath skin...?!
8hrs ago
Daaamn
Ohh yeah nah
where are the rushers? there is no d2 anymore
rushers? can they even be chucked?

I've been saying that the season is dead
is there alive season?
it was dead due to iris farm. why is it dead now tho
People fell behind at the start and are too low for us to get bonuses
how much till aotn rush so we can have more people....
is this the general pvp centaur?
What ship that good for defense (bacline and Vanguard)?
I keep pushed from 100 to 1000 after some hours
defense fleet doesn't really do much
people with higher score will overtake u because ur score is not that good
even if ur defense fleet is the strongest people can always attack in between 4 people. unless everyone in their list is unbeatable for them they will still push and also people have 5 refreshes too to change opponents in list too per day
Will France ship become new meta?(cause richelieu)
that's not counting that even the strongest defense fleet won't really win more 10-20% on defense anyway vs good offense fleets
I waiting for Nagato rerun to make ijn fleet
doubt
if u want higher positions u have to sandbag to get extra bonus points
But if France ship good maybe i will use them while waiting nagato
Or hms still better?
Wdym sandbag?
idk about french fleet since no french ship currently in en is used for meta comps (saint louis a bit but there are better choices)
sandbag means waiting for opponents to use their attempts before attacking to get bonus score points
@storm jewel give her a PRudder
Well, usually i always use my attempt after reset? Is that wrong?
I just want to get Admiral rank
After that idc
Sandbag make ur attempt to reach admiral of the navy easier
as i said u want for people to use their attempts before attacking so just rushing attempts is bad unless u have to go to bed or cannot play for a while
Also counted u maybe miss attemp cause overslept or work
I will try that, i never consider about sandbag before
So, i have to wait until my attempt 10/10?
that's how sandbagging is usually done because it gives u the highest chances for people to use their attempts
u need a 35 pts difference in the 10 base score part of the season for a +1 bonus
I just realized of my attempt is 5/10, i endup with rank ~100
If i have 10/10 maybe i can reach admiral
10/10 is used because eventually ur score is so high that u end up passing most people even when u rush to 5/10 before a reset
top sandbagger this season in avrora was rank 8 at 5/10 attempts before last reset
if he were to use all he would lose points since fighting lower opponents gives negative bonus points
Lower opponents is like third or fourth position?
not always u need to check rank
when u are so high like top 20 ur entire list can be lower opponents
even top 1000 can happen that 3/4 opponents are lower ranks for reasons
But the problem most people use meta fleet
if u want high ranks u need a good fleet
I cant win again them (IM not using hms or ijn fleet)
unless your fleet is complete dogshit, you should be able to win 99% matches with enough retreats
I just want get admiral thats it
rank is still based on score so sandbagging is the only way to get more score
Usually i can get admiral in 7 day but that if i not lose
Sometimes i got bad luck then lose
u know u can always reset fights by pausing and exiting

there is no penalty for it
if u don't want to do that u just make a meta fleet that has really good win-rate. if u don't have that yet then u are just making ur life harder for no reason
And my attempt is still same before attack?
Ah ok, sandbag and reset battle if i feel i will lose
and try always to attack higher ranked opponents to avoid losing points to negative bonuses
So of i attack low fleet lower than me i get negative bonuses?
yes
rank tho
not fleet power or anything else
i'm rank 192
if i attack anyone that is not leftmost right now i get +9 or +8 instead of base which is +10
if he can rush enough for a +1 tho
sumire is plan b i didn't even notice him in list
he'll give you the +1, but sometimes he moves within the first hour or the last 30-10mins which i dont like
if he rushes too early might be an easy +1
@zenith tundra so if i was you i should attack left most?
What if i attack right most?
but right now, he is going to wait for aulder to move (use attacks) to get bonus points
-1 point
or more
that's a -2 for sure
u will get a +8 score instead of +10 after winning the battle
So, i will get 10 point if i attack someone higher than me?
at this point of the season yes
it's based on Rank what base score is. there is a chart in pins with base scores
Well, that going to be difficult but i will try
thats really blurry
When enemy choose reset?
the reset is universal
Every some hour?
resets are at 12am 12pm 6pm server times
it depends on your timezone
Alright thank everyone, the tips give me more hopes
https://www.youtube.com/watch?v=6d4HDZ-pi0s
tirpitz outdamaging dev 30 fdg
If you have any request, please let me know in the comment section.
Music used: Corpse party: Sora no Kurenai (off vocal version)
All credit for music reserved to its rightful owner. If you are the original owner and you don't want me to include your work in my video, please...
how
lucky VG hits?
No Juneau no problem
tirp with 40% dmg barely outdmg fdg
both using 457 so it's rng whoever actually hits backlines or just wastes shoots in water
he should show at least 10 matches with tirp outdmg fdg in at least 5+
not just 1 result screen
is like me posting random ss of yukikaze mvp over azuma and fdg
also i like choice of using a team full pr2 gear vs a team that has no pr2 ship in it
when I made the request, I asked for that KMS fleet vs hiryuu backline, guess he did the first one he found
by the time u reach that u'll have to deal with harder stuff then namaryuu
idk what im doing wrong, I can beat any meta fleet with KMS (after some resets), but hiryuukai
i mean, full kms has 0 aa
yea, its rough
btw what meta do u beat that isn't namaryuu?
hard enough to snipe hiryuu already with KMS add juneau into their comp to heal her when shes low and its almost impossible to win with it 
Relevant meta
Namagi Warkai Juneau Yuki azuma 5 star
Namagi suruga Juneau azuma Yuki
Namagi FDG 5 star Juneau Azuma 5 star yuki
Lesser meta
WFC HMS
QE Dido HMS
WASDE
Hiryuu Amagi Enty Juneau Yuki Bel
but, 5 stars, so not even full power yet
mb, namagi suruga had belfast, not azuma.
It took several resets for the relevant meta ones, I only upload videos on 2-3 wins consistent wins so I didn't bother recording the others
several being 6+ attempts
fdg before dev 30 is not really strong
namagi ws is still worse namagi defense comp of the t0-1 ones
and suruga tbh is just stalling
but anyway u don't really have strong defenses outside of namaryuu before 457 ws and maxed fdg
I'll have to wait till people finish Azuma and FDG before complaining about hiryuu again
anyway to deal with hiryuu as of now
warkai?
hiryuu will always be a wall for some comps
it's just with pr2 namaryuu is not really that strong anymore on defense
yeah ws is best way of dealing with hiryuu
with a tanky vg
r4 already
I'm 71 
1 day more before gensui 
should be sooner
14pts behind is a bit might still get like top 15
plus aotn rush might help u a lot more then top scorers
only 3-4 behind my reference. 2590 is still possible
in this stage i would just stick to a list of known people with attempts rather then trying to fish for easy bonuses
@zenith tundra so just rush? Need to cover in -7 on to get around u guys tho
:D
what does rushing have to do with this?
Dahm too sleepo
u can try refreshing then i don't think it will change much if u just have to rush
Might as well just wait for another hour . . .
i'll base myself on luck anyway
if u want to make a list of rushers for this part of the season u just need to look at top 100 like every 30m-1h and write down names of who rushed in that interval
35 hit is still only 35 hit
Rainbow sg radar when 
rainbow hpfcr
gold toolbox
is it worth it to use centaur if I don't have formidable?
Centaur can combined with other comp too
So, I heard you guys wanted some burst damage (I made this video in PVE, because I couldn't be bothered to wait for procs) and Bremerton is just there for leveling.
But! Look at the clock, everything except for the first Amagi Volley happens literally after Second 16, so the entire damage is frontloaded into the SG Radar Range from helena.
This is with F6Fs / Heckdabs / Cudas on both carriers, and 406 on Amagi. I feel like that would be a pretty neat aggro fleet for offense.
I could see this comp working with Yuki in front and Sandy in Backmost so she gets the +eva from helena.

burning
9/10 lvl chapter

so SB2C Helldiver deals more damage than most of golden planes?
sb2c > all golden planes
Yes
having 1k dmg stat going to be useless if your weapon deal 1 dmg
It has the highest surface-DPS for medium and heavy, and about as much on light as the Stuka
The only arguable scenario where you want something else would be graf, which you shouldn't use in first place cause she's a terrible carrier in pvp
when I'm 14 points behind Hoo. What the heck is this season? 
you lose a match or something?
just the worst season start I ever had. when my points was the same as kiro's at one time
and he lost a match

yo @karmic forum
this is why naga, hiryuu, ws > naga, ama, ws
well if they have juneau instead of ayaya... well still no chance
why u nagato get all shells? sg + white ? 
hm , save 1 reset for him?
@true vale does having a 60% wr makes akaga a good comp? also if u want to actually try that i would suggest using ws instead of amagi. don't think amagi does anything for foxes if u are aiming for speed killing opponents.
u also need sirius/aurora if u want to clear vg not sandy that has no use in pvp
ring ship is p2w 
ring is nothing 
well i test helena retro in pvp... it's pretty good
i need to skill up her third skill and hopefully she have better survivability, so she can have a chance to proc radar scan the 2nd time
Personally, I would label anything around 50% WR the bare minimum for "acceptable/viable".
that's the bare min in like any game
u oath akaga for skins but anyway that practically doesn't work if u ever oath them
nothing left to hit anything at 16s mark
I prefer akaga's original skins 
he's had em for awhile now 

I think nearly a month already

hard food 
G-531 has been bankrupting me lately, since I pretty much only do equipment projects now.
Hey guys, I want to start leveling up my PvP rank and was looking for a good comp. I'm currently using Enty/WarKai/Hood and Portland/Laffey/Aya but that's because they're my best ones. I'm planning to use Noshiro/Aya/Yukikaze as VG and I got Nagato in the back, who should I use as other Backline ship ? I don't have Amagi
I'm also open to suggestions for my VG
That's my main fleet, gear is probably not optimized for PvP though
Also, Laffey is normally in the middle, my bad
u can farm monarch and replace enty after . laffey bad for pvp(but around low lvl not good) , so u need juneau .
and 105-110 lvl its nothing for top1000 +/- so any high lvl (if u have - 110-115) ships better then 105-110
I do have Juneau lvl 70, guess I should replace her
just lvl up on dorm around 105-110 , this enough
Also, they are my highest lvl ship, Portland is the only 110+
for low rank u fleet enough . for high places u can check pins for tier list
Remove Juneau.
I don't have her in my PvP team, she's just a little leveled up
Anyways
you're still at the point where levels are king
just look over the PvP comp listing pinned up top, and pick something to work towards in the long run
Caylenne vs Caylm

been seeing a lot of sanrui lately
not have refresh 
not really
but i expect more for ships that do dmg in pve but i guess that dmg is just overkill light armor small ships
that vg tho is really terrible
full oxy
even if it deletes 2/3 of my vg it does nothing because no dmg on main
@crude mortar 2016
nice math

namagi fdg also doesn't have ws or cv and still does backline dmg
so u don't need those
Fok
when do people choose to attack when they already have a +1 during rush? i usually wait for at least 20 or more people that i can get in list that could give me a +1 after that attempt
Its a balance between not waiting too long and not pushing too early
Although sometimes you will land on someone who is in the middle of pushing or will push soon if you take an early bonus
Getting a +2 on first match would be sweet though
Finally got punsihed for going to bed early
Been a while since I had to eat a +9 this early
I used two resets to try to get another +1 at the start of the day
Turns out I needed those two at the end

i wasted 1 refresh earlier trying to get a +1 and after that it gave all behind at rank 60
like wtf
now down to 2
more like 57 but still
i'm pretty sure my score rn is at least top 5. the game just wanted to be a dick
Seems pretty high but I expect JP to be higher than EN
stuck with this and 2 refreshes. seems like i'll be lucky for a +2 next reset
close to drop matches. glad i found 2 weak fleets for fast matches
should thank shimarin for his bad defense fleet
I see you creeping up on famine. 
i'm aiming for hooloovoo, he's just in the way
Meanwhile im here hoping for a good gensui rush bonus this time. Anything to close the gap
11 behind at least u recovered some points
if I wanted to marry just to be an asshole on PvP, then they must be Namaryuu + Yukineau?
or Grobe instead of Hiryuu?

to this day in any server, Nagato and Amagi are a must, right?
yeah those two are strong. another alternative comp is Warspite/Amagi/FDG
but I think Namagi is better overall especially with Azuma around.
and Nagato's barrage
as far as most annoying defense NamagiFDG vs Namagiryuu, I'm not sure since there aren't any proper NamagiFDG to test against on EN. Besides mine of course 
Can i use jenau to attack fleet?
If she stays alive long enough to heal well, yes.
But jenau attack or defense orianted?
Both. Juneau is eternal.
So, if I were to use Namaryuu or Namaspite, but move onto NamaFDG later at some point (maxing Azuma atm), who are the best vanguards?
Someone between YKKZ, Noshiro, Azuma, Aurora, Sheffy and Juneau?
Ok then
Is namaspite good?
Interesting maybe i will use namaspite after i got nagato
Enty, warkai, amagi is good enough?
Everyone says Azuma/Juneau/Yukikaze is best bar none. However, after preliminary testing I'm not fully convinced Azuma is the absolute best, at least as an attacker. It's probably best on defense though thanks to Azuma being able to snipe backlines easier due to defense proximity and the enemy VG having less space to move around.
so for attacking, replacing Yukikaze for Noshiro would be better?
Not necessarily. Losing out on Yukikaze's damage reduction is rather signifigant.
How big 8 percent damage reduction?
dr and she heals them not sure if the heal is worth but ik the dr is
Honestly if you were to replace anyone with Noshiro, I think it might be Azuma. I'm just not completely convinced Azuma is the strictly better option atm. Azuma is still a really good general tank who has good offenses but Noshiro is still a decent tech option.
Im thinking replace belfast with yukikaze for mf dr? worth?
so using Namaspite or Namaryuu + YKKZ + Noshiro or Azuma (d20) + Juneau for now should be ok until I get 457 + FdG to a better lvl since she's d10 atm?
Been using WFC + Aurora but been choking lately
Yes, IJN fleet is better by a large margin. Check the pins, theres a tierlist.
However if you are actually aiming to make an annoying defense, there are subtle differences in the choices you'll wanna make as far as comp/positioning and equipment.
In cn/jp is ijn still meta in there?
Always and has been. Well, except that one time CN was using USS a long long time ago.
Good then
IJN bias too stronk. Except for when they randomly make op ships like WSkai and FDG which end up being assimilated into IJN fleet anyways 
That is what assimilate means, yes.

演習動画は久しぶりになります。
今回はリシュリュー絡みで3本とヘレナ改で4本撮り貯めてきました。
4日連続で投稿していきますのでよろしくお願いします。
最初はサンルイ・アルジェリー・ジャンヌダルクとフランスで前衛を固めた編成です。
ジュノー混ぜた方が強いでしょうけどせっかく育てたので。
アルジェリーの魚雷防御スキルを生かすために相手は能代伊吹です。
(相手ウォースパイトは無印を装った改造艦ですねw)
開幕魚雷を防ぎもらすこともありますが、概ね無効化してくれます。
そこにジャンヌのスキルも相まってなかなか堅いです。
そして開幕砲撃が二人、前衛...
Pog
no fdg but that vg was stil p chonky
omg... torp vg
no juneau no fdg
let's test against random fleets and then reset against actual comps
yeah but i mean that comp rt or w/e they are fighting is like over 80% of the teams i see
in en
and those 80% of the teams are just bad tbh
good defenses are few
most is just badly equipped stuff that relies on torp rng to beat bad equipped comps
either way it's a fact that the vg went through a lot of damage
if majority of opponents mean meta stuff then in my jp server u can win with any lvl 120 ships
torp are a poor excuse for a defense tbh if u lose to them u only got unlucky
I mean do you even lose to anything other than torp memes
hmm so heres a question about sendai and formidable
so when their slows or w/e take affect my vangaurd stops moving before the debuff takes effect or even show up and not like slowed but 100% stops moving
i want to see someone actually testing against namagi fdg with azuma yukikaze juneau vg to prove a comp is good not some random comp with torp, no fdg and no juneau. to beat ws u need a tank and that's it
as long as u have a tank u can beat any ws comp ever on defense
Bruh chill out, I'm not even saying it's gonna be an effective fleet
Dude could've just had bad refreshes
every single video ever posted around here is never against a full meta fleet
that's my problem. these test don't mean nothing since most comps are just to be breezed trough since they aren't good. few defenses will force resets and u need to test against those not the one that any half decent team can beat
I didn't even say it's gonna be a meta fleet

Or it was gonna beat meta fleets
Just said the vg was chonkier than expected

Well, at least the attacker isn't using Juneau either so its not completely unfair vs Juneau-less enemy.
That looks like a really strong fleet @forest lake 
Time to invest in those units
meta fleet or not theres always the rare fleet with suboptimal equips that causes you to reset so 
my richelieu is level 113 so i'll test soon enough
the hardest part will be finding a good defense to do so
also wat actually counts as a gud defense to warrant a test? there hav been many times dat ive been forced to reset by comps dat arent "gud defense" by dis channel's standards
for zack, namagi fdg with azuma yukikaze juneau vg
also make sure dev and equips are ok
i just find the supposed "tests" kinda biased
if u only ever fight ur so-called "meta" fleets and rarely any other comps u come across
the thing is u don't have problem till u have problems
the fleet that should give u problems are very few u ever fight in a season
if every fleet give me problem,then there is no special fleet that give me special problem
i mean good offensive teams. is like some t2 teams that can breeze trough most fights till u find the one comp u win 70% of the time against or maybe less
i just lost to that
no azuma even
does JB's face sum up the experience? 

3-3 so far and i just either demolished that team or just didn't even kill 1 backline
5-5 after 10 attempts
take it as u want i think it's literally torp memes for backlines
lots of burst dmg that can be totally wasted in open water
and 
le mali carry 
seems like killing opponent vg mean u can still lose pretty consistently main vs main with saint louis
jb being full hp doesn't help the other 2 dying
and that's armor rudder amagi and sg beaver richy
i had better attempts letting jb die instead of amagi
maybe need ship on vg who decreased dmg to main

gascogne muse can decrease dmg yourself

and get buff
if we cannot tanky we can deal more dmg
nah just jb tank is much better
the whole problem with this team is if u don't hit anything on preload
its only jb problem

gun very bad , really
even if u replace on other ship this gun get 3/4 misses
(380 quad)
if opponent vg is slow it will just murder it
this team will have great wr against bad vg teams
can't wait for everyone to say it's a t0 comp because it can beat any meta with bad equipped vg
it does really well when vg doesn't dodge shit
i still think it's not really good on defense so it won't change much for other teams
but could actually be good enough for t2 maybe even t1
considering my richy is unoathed and underleveled
@zenith tundra what about this? trash? https://azurlane.koumakan.jp/Algérie
idk u'd have to choose in between alrgerie saint and yuki for 2 slots
















