#pvp
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i dont see why her fp/node should even have a cap
inb4 she gets sheffields shield
protect all ships with less hp than herself
xD
She will need like 50% hp buff tho...
/has barely any hp
does anyone have a strong Eldridge?
"strong"?
define strong
lol
120, oathed
oh, no
like who
I see few on def fleets, but i won't tell you names from memory period
what server u even in
Washington
what about anyone in this channel?
I just wanna see how quickly can she fire her barrage
oh, that should be easy to math
is that so
that's simple
ill just do both
both plz
yeah and it has 0 vt
100mm has 0.1 vt
global cd cuccs dd guns on high reload botes hard
76mm 0.67+0
100mm 0.96+0.1
Her barrage deals same damage to all armor types too lol

her barrage is triggered every 10 shots
yeah
so shouldnt it be 6.7 secs
qwhy would it?
ohh
but then you add the huge abs cooldown
which completely destroys it
.26 is added to all destroyer guns
more than half the reload modified 76mm
dear god that abs cooldown just destroys 76mm lol

the reload is barely a factor
like if you dropped her to 180 reload
you add like .4 seconds to total barrage timer
Well, high reload has diminishing returns
does this only apply to pvp
no
it's same for anything
reload formula is all modes
guns reload in actual combat include 4 stages
IntervalBetweenVolleys = DelayBeforeVolley(acquiring target process) + VolleyDuration + DelayAfterVolley + ReloadTime
Global Cooldown = Delay before and after volley
combined
since it's same for any gun of same type
Global cooldowns just constant for each gun type DD, CL, CA

On top of that on actual ship the ship's reload stat is taken using square root....
w/ reload stat into account on Eldie 76 is 0.709 actually
100mm 1.006
Sandy ppl of culture
dont you add that after?
why
because it is independent of reload
and the weapon cd
it isnt affected by reload
IntervalBetweenVolleys=DelayBeforeVolley+VolleyDuration+DelayAfterVolley+ReloadTime
then VT too
oh, yeah that's easy to add after
well, then
well, ye
ok xD
and for 100mm w/ volley time after
1.09
Since if we follow it like this, vt also constant for each gun not affected by reload
yeah
for DD at least
yeah cause it's a 50% penalty for 76mm
qeq
compared to slower guns
x_X
we need more cooldown adjustment aux
gold reloader
but u can sue it on vg
Also you will still get more use of HSFCR on 2-3 shots battles
since it's straight - reload time
unlike reload under sqrt

Ultra cucced by global cd
i would if i had more than 1
well, that is like coded
X_x
idk if actual 2 parts of global cd are ALL different for each gun type, or maybe 1 part is same too
like target acquiring
how would it differ
take into account irl weapon rotation speed lol

Well, traverse speed is a thing ofc
So i will take that if it is diff indeed
ok ye
Target acquiring indeed different for different size of guns and delay after volley is same 0.1 for all
So it's just like reference to gun traverse time/speed
And VT ofc individual weapon constants
sheffield scares me
the only shipgirl in the entire game that genuinely creeps me out
sheffield good fem dom
she isnt that evil anyways
helluva lot of kuu and not very much dere lol
I think formidable is a good example of kuudere though
There's just a hint at higher affs for sheffie
And it's cuuuuute
kaga is
plus she doesnt want to murder everyone like all the yan types
xD
sheffield is far superior
I like my deredere anyway 
Well that's just Roon, and maybe Taihou
Akagi sec mission reveal that she's more of a softie than she lets on
Rest are more yan over you than potential rivals afaik
akagi is a softy but she is still possessive
Ykkz's transistion to full deredere is greaaaat
like super possessive
akagi is more obsessive
taiho's sec mission reveals that she's willing to do whatever makes the commander love her the most, so she'd probably quit being violent if the commander quits being a doormat and tells her to
Atago is possesive more i'd say
oh true
I've never actually looked at atago's lines lmao
And it's nice how since ykkz has a oath skin all her lines transistion to deredere
atago is definitely one of the dangerous ones
Yeah Atago would totally chain you up
More than Akagi, yep
Akagi acts all tough but she's actually somewhat a pushover according to sec missions
And in the comics
taiho takes a lot of initiative but she doesn't seem too dangerous either (as long as you love her back that is)
now roon on the other hand...

roon kills everyone just because
xD
taihou kills everyone if you dont pay attention to her exclusively
Roon prefers the Yan over all else
She doesn't like you as much as being jealous over you
but have you seen angry Vicc
she plot
talkin about Yandere 
Vicc bulli Tirp

Like at first you think she's just Gridley but with Lex instead of Sara
But then, bam
I get kinda sheffield vibes from victorious
like a really outgoing optimistic version of sheffield
14.7k backline how
(and I don't mean that in the good way)

no i mean blue said his maxed namaryuu has 14.5k only

hiryuu only 117 too kek
double cata ryuu xd
in that comp hiryuu is the least of your problems lol
Pearl on backline 
double cata ryuu 
also double SG has higher score over rudder
so it's like full SG and full catas
lol

still getting 1653
the new plate aux is also fairly high on power iirc
maybe that new aux
and don't forget gold DBs exist, lol
but it's obviously unoptimized setup
not like plate better than rudder
did someone say gold dive bombers?
yeah..
Better for tanking Amagi barrages

Are you serious 
Anti BB backline
If only I had an enemy Nagato in my lobby for bully purposes
Also get rid of that ugggggly "(retrofit)"
Do you know what pisses me off
you can't get rid of it on Cassin
cause Cassin is filtered smh
Magical Girl Sara
EsSEX used to be censored too lol
At least they added exception for that
still is, if you actually type it like that
nah it's fine
just can't add more letters or punc directly after
so it's
Essex
Es***!
Es***Essex
14592 for me on Namayuu, so not that far off maybe
but I'm not sure if it adds fleet tech in PvP display still
yeah it still does smh
so yeah probs 14.5k then for a proper setup
also I keep forgetting Hiryuu is gold now 
Oh right that means Sag, other peeps aren't seeing that 15k~
since on ladder it displays w/o fleet tech iirc
around 100

I'm kinda salty
I don't even have a single twin 127mm
and I want a lot of them
stupid game gives me lots of things that I don't want, but it never gives me the things that I do want
ree
/cries in single mle


I like my breadguns
127 is like Junie only...
bb aux breadguns
Dds...
i use the ones w/ 76
i just want mles for all my aux guns and mahans X-x
I prefer the 100mm.
oh and sandy
100mm is for pvp
need mle for sandy xD
I don't like how normal ammo has like a 0.4x multiplier on heavy armor and refuse to use those guns
it's for AA dred
If you're relying on your vanguard to deal damage with guns you've already fucked up.
lel
sirius barrage needs to be lined up
don't care
siri will hit main or vg anyway
Sirius is only there to make my foxes wipe the enemy vanguard on the first airstrike.
she still whiffs for me
lol, fox user
her gun damage does more work cause no positional requirements
sure
qeq
I'm mildly tempted to start experementing with Siri/Aurora/Sendai by swapping out Yukikaze.
That guaranteed flare timed with the first airstrike should make an already devastating opening even more devastating.
you think you'll win VG fights with that comp but you'll be surprised how much you lose them

Sendai would cancel out Bel's smoke, wouldn't it?
Torps are a meme. It's all about maximizing the foxes.
I don't understand relying on torps, from my experience they've been incredibly unreliable... is that not normal
Foxes are doing like 90% of my damage.
you wont have anything to maximize when your backline is exposed after 20 secs 
Cause it's foxes
torpedos are reliable on defense and you arent using hiryuu
because frontloaded damage is negated by her
because mag torps waste less damage than all other damage types
Can't expose my back line if yours is wa mou shindeiru.
and cls get 15% damage boost
lol
xD
why do CLs get a 15% damage boost btw
just makes CAs turbogarbage
magic
that's why
defense cls only lose 8% damage due to defense rules
because they get 15% amp and .2 penalty (multiplicative)
1.15 * .8
.92
xD
so jintsuu loses barely anything
on defense
the only reason torp is bad is because there are so many ways to lame them out
eg hiryuu just laughs
and big seven destroys most torp squad in one shot
shh
meme squad
I've been focusing on parrallel torps and gun damage just because I find torps to be super unreliable
more alpha but less on second torp
with gold quints on all 3 of my vg they seem to miss more often than they hit
not really
Ignore torps and guns. Put everything into airstrikes.
and get cucced by nanoda sama
anjd get cucked by enty?
ignore all that
cause it's not ryuu
flood and burning suffers no penalty from pvp mode
I mean do some ppl really think foxes are top tier comp?
begone memer


Nakaga is still top tier.

from 1 to 10 how highly do you rate my chances to get top 1000 reliably with waifu comp
i actually fought kiro last season and it came down to kgv vs sara 1v1
ofc the better shipfu won

crash damage still happens
top 1k is a joke as in it's ez?
when i get my heavy armor plating
ye

is there a good reason for me to even bother trying to get higher than that
If you're not top 250 at the end you're not even trying.
rank up rewards
at what rank is the next rank up reward?
I highly doubt I'll be able to get top 10 lol
unless I come across some crazy anti-meta shit that nobody has figured out b4
or just make sure your waifus are maxed and geared
p sure top 1k is easy
top 1k should be doable just with sand bagging
u need to get into that rank range with that score
even if you use waifu fleet
all my ships are below lvl 110 and some of them are below lvl 100 and I can still get to top 2000
so idk
u fish for mem fleets
yea levels are a big deal
my waifu fleet seems pretty good at least though since I've got belfast and aurora
that's like 1/3rd of a real fleet already
My waifu fleet can top xD
Does anyone actually use Belfast and Aurora together?
some
<-- 8D
since using stall vg for foxes is well pretty pointless often... Those kind of ppl use many different comps 
But in proper fleets it's Junie + nanoda so u won't see Bel+ Aurora
TBH having the right ships is more important than having max levels.
not in pvp
Even in PvP.
Aurora eluded me for ages, so I was running Nakaga with Siri, Ayanami, and Nanoda. When I finally got Aurora and got her to 110, I switched her in for Ayanami and everything worked far better.

yup I've found that lvl 120 fleets with shit/no equips will just pummel my fleet through sheer beef
that's cause yr foxes are 120
Aurora still isn't at 120 and I'm having very little problem with anything I encounter.
Personally, I'd suggest building the right fleet and worrying about levels later. They'll come with time.
they are talking abt underlevelled comps i think
well, no
if u want to pvp, u use highest lvl ships
work on yr long term team in pve
level difference affects hit rate, evade rate, damage dealt, and damage taken
You say that like PvP is anything more than a dick measuring contest.
Hey, you came here to talk

it's air damage reduction
not the AA stat
well
doing damage to enemy planes
u need reduce planes hp for less crash damage
u just need get it close to 30%
I happen to be an expert here.
lmao

lmao
oh boi
anther 1


someone enlighten and save him from darkness

They're jelly because I'm numbah wan.
sandy is fucking trash
im pretty sure he does
pretty sure it's me that you're desrcibing tho

I'm the one with no idea how pvp works
I know exactly how PvP works, which is why I used all my exercises right before taking a bunch of cold medicine and passing out for twelve hours thanks to having the flu or pneumonia or whatever it is I've got.
lol
lmao
alarms exist :D
Not when you're fucked up on cold medicine.
imagine setting an alarm for a dick measuring contest in a mobile game about collecting waifus

i mean, pvp has nothing to do with size or skill
just schedule
;)
alarm clock meta is t0
player vs sleep
bed is t4 at best
okay so if I try to put isuzu in my pvp fleet to kill planes
that is stupid and pointless
because she probably won't kill the planes and even if she did it wouldn't matter
?
she might kill 1-2
Run 3 San Diegos.
1-2 planes doesn't sound like a meaningful contribution
even sandy can only kill 1-2 so 
isuzu has better AA than sandy though I think
isuzu kai when
sandy buffs whole fleet AA tho yea?
sandy only wins a bit due to retro skills
blow sandy outta the fucking water
sandy buff is rng too
in raw aa dps sandy wins only due to retro skill
ye
Yeah, well San Diego had the second most battle stars of any ship in WWII and Isuzu only makes second rate cabover trucks.
cheap aa bote
girls without prior experience are better anyway
nothing can match 182 fp mgm+1 dd gun
the last thing I want is one that's been around the block a few times
that's basically the best dps setup in the game
not even counting her barrages
since she gets her gun barrage and a timer barrage with 100%
xD
it's more like oh, and sandy also helps with aa
List is ded...
tbf her gun barrage postret becomes fairly meh
is it just me or is sandy kai like the best ship in the game
since her shots-to-activate doubles
it has to
best ship how
otherwise mgm+1 wouldnt make sense
well, she get's mg+1 for that purpose
best at just being good
although you double your vt penalty
i dont even wanna use sandy cos she spams her voicelines too much
xD
in every situation
She suffers a bit vs Med/Heavy still and is only okayishly tanky vs non-aviation
other than that, yeah, Sandyret is amazing
dd gun has higher dps vs Heavy than CL gun so
I can't think of any situation where sandy kai is a bad pick
who has flat dps on all armor
Just wait until Boston enters the game and gets a retrofit.
that's the CA's job, usually
it's more like sandy is the exception
bro don't sleep on black prince
well, i do
for vanguard
and sometimes vanguard doesn't DpS much at all
Main is still your main source of dmg in almost all cases
vanguard just chips in a bit and/or cleans up
I wish barrages had the damage type of the equipped main gun :s
same
nah
normalize all barrage ammo kthx
none of that weiiiird stuff
like nagato normal ammo fire
or amagi anti medium
yeah there's 0 reason to have that many diff ammo mods
it looks so bizarre to have a ship firing 2 different ammo types as well
it's also confusing
one of Amagi/Nagato mods is fine, since it's unique
but did you know Nagato has 2 different ammo mods in her barrage, both nonstandard?
xD
sounds easy to balance
eh, it wouldnt balance barrages
it would make them easier to understand
without looking up a crazy chart
and they fricken differ by 80/100 vs 100/80 on Light/Med
just make it 90/90 or pick one smh
both cause fires too so idk why mods are diff
I mean it's ahrder to balance stuff when you've got like 3 unique damage types to deal with
3?
Does Mutsu's barrage work the same way?
lul
meanwhile kgv and her torpedo gun
like, i would rather she shoot torpedos because it's clear what it does and what it uses
Nagato/Amagi/Mutsu T0 when?
just make the fricken base shots 10% more smh
yeah a diff visual on KGV would be nice
in terms of what the shots look like
ehh idk
just make it weird colour/shape imo
cause it's arcing and arcing torps is ......
na, just make them actual torpedos
fucking excuse me
It's rockets
did you just say arcing torpedo
backed by 400 torpedo stat
yeah rockets
that would work
KGV shoots "torpedo shells"
what the fuck is an arcing torpedo
80/100/130 mods like torps
kgv ammo modifiers use torpedo stats
U seen KGV barrage?
Boston-Kai is going to be wild.
arcing torpedo = rocket/missile 
yeah basically
honestly if we ever get rockets/missiles
that would be the best way to handle them
use torp stat
yea
add new guidance type
It'd be better to use AA stat.
make them "arcing" so they fly over the ships they dont target
they were non guided
i mean like
sub torpedos
arent guided
but they are aimed
you'd need a new ammo type for that
I'm fairly sure there were wire and acoustic guided torpedoes in WWII.
in any case all the silly "herp derp I do 5% more to medium" or "herp derp I have 5% lower mods on everything" should just gtfo
we have guided in game
The Krauts had guided ASMs.
no more fires from normal ammo please
the more unique stuff like the heavy-weakness Amagi Nagato should be kept but standardized to one set of mods
i want my 100% consistency with the help tab
i mean they could add a new type of ammo
and state it in the skill
then add some guns
and that too
AP should pen
HE should fire
Normal should neither
all three of those rules are broken smh
their help tab is 100% broken
We probably won't see anything with missiles until Boston and/or Canberra are put into the game and given retrofits, since they were Baltimore-class CAs that got retrofitted into guided missile cruisers after the war.
It burns + pens
HE does more or comparable to heavy than AP on 50% of gun classes

it's a sword visually
just called "AP" in files
a magic sword

A burning sword
but have you seen the CL barrages?
they're all "herp derp +/- 5 mod on an armour type"
like AAAAAAAAAAAAAAAA
just fricken standardize, there's 0 impact....
Wouldn't Phoenix's retro just rename her General Belgrano?
lul
like those I can get behind having unique mods
and conversely all who have those kinds of mods should have unique visuals
phoenix: this guy has acquired the abilities of the dark kansen with the help of SIRENSSSSS
xD
yeah
but it needs to say that in the description too
;)
There easy solution
but AAAAAA
All the CL/CA barrage ammo are all normal with like "+5 to heavy" or "+5 to all" or "-5 to all" which is AAAAAAAAAAAAAAA
whyyyyyyyyyyyy
Give each boat unique barrage visuals
some have unique
with exceptions for uniques
phoenix should fire fireballs 
well yeah
Like seriously what's the diff a 110/105/70 vs 110/100/70 makes
or even silly 100/90/60 but lol 10% more base dmg!
her hand burns with an awesome power
She burns her way through
its loud roar tells her to grasp victory

oh phoenix is also brooklyn class
yeah her retro could just get phoenix class barrage with 100% fire
shoot flames
๐ฅ
almost forgot about reset 
Good there were foxes everywhere
good foodie
But this reset even more ded
163 10/10...

rip
i wouldn't even make 5/10 without eating 9s
lul
lol
After the war Phoenix was sold to Argentina and renamed General Belgrano, where she did nothing but get sunk by a RN submarine in the process of fleeing from battle she never actually participated in.

need more foodies
IIRC, Phoenix was the first ship ever sunk by a nuclear submarine.
uh
xD
normal then
since I had a lot of very bad resets
it's been pretty dead on avrora still
Avrora is no better
well you are 1k at least
r100 is, what, 1117?

cause bad bonus lol
did u lose rounds
nope
same
just sooo many ded resets
around 1100
im pretty sure cay is 15-20 ahead of me
I've had 2 in a row do +0 to me
if i remember last time he score checked
+2 +1 for me today I think
owo i'm having rusher on list
nah, wait
eh, i dont need outrageous personalities all the time

and taihoe will kill me
also highest torpedo bomber efficiency
for some reason
unless someone else breaks 150
i dont remember anyone that does though
efficiency not on ship table >_>
yeah
ryuu 150
and using hellcat pushes her to 155 fighter
which is only beaten by graf zepp i think
but MeMe
xD
oh actually lower
120->150
taihoe 140 too
huh
skk 150 also
dragon cvl 145 too
it's a powercreep thing
they're trying to make 6 plane CVLs relevant
lul
which is, hard...
she is bottom
why are her bases so high then
that doesnt follow any of the rest lol
like baltimore is t8 you said right?
and she has ridiculous reload
which is why she has crazy bases/efficiencies
balti was most advanced CA of us at time
It's just "newer release powercreep"
xD
and in the end she just matches the weaker CVs 
lol
looks at glorious
also 199 reload is pretty silly
they inevitably need to make at least somewhat strong units
it's how gacha lives
Or it will die
i still want to know
AL has been fairly good on powercreep overall tbf
if independence boosts the efficiency of ASW planes
since she boosts the eff of All Eagle Planes
and ASW planes are technically planes
I don't think it'll work
and in any case isn't her ASW stat actual trash?
asw planes have no slot eff tho
and sub boss hp is tiny
it works just like all the other offensive dmg
yeah, but the differences in asw arent from like 100-400
and yeah it's very noticable on CLs
the highest on squishy dds is like 220
chaser only has 35 more asw
than independence
aka barely matters
xD
(skills do though)
chaser not highest asw tho
na, part of that gets eaten up by the flat 100 in the formula
oh lol
bataan doesnt have a generic eagle skill
it's hellcat only
independence is weird cause it just says all eagle planes
asw doesn't affect asw damage that directly anyway
yeah
the difference in asw between cvls is insignificant
compared to just equipping two planes
which are flat mods
ehh it affects as directly as all other offensive stats....
and then going to town
I adjusted for equiping planes already
for vanguard it does matter a lot more tbf
since their spread is larger
yeah
except that sandy is tankier than all the dds
and still has damage on surface
And ofc we then have Laffey
fairly high ASW and just machineguns those charges
since charge damage is much bigger too
if we get more chapters sandy will be best
more hp
xD
can help clear adds
torp bulge
;)
z23 can crit charges too
im pretty sure i kill slow on auto though
erm what
cause suboptimal positioning for charges
Z23 just crits charges at normal rate
when she procs 100%
100% main gun
sounds like a bug?
i run her in boss fleet
but still the rld for laffey matters more, I think
cause lol +200%
well, boss dies before that even matter






