#pvp
1 messages · Page 421 of 1
Early on ppl abused her quick takeoff lol 
ah i dropped her early on cuz i got 3 bbs backline
And i thought airplanes were weak
But im a noob so
well, it's like very 1st month-2 of server
EN AL is my first game so idk anything tbh
Like when u see Yorktowns and stuff
Oh i did have york
she carried me in chapter 6
My retarded fleet doesnt even have a tank or a repair ship
thanks to tht long ass akashi questline
u don't really need repair ships till like ch10+
I hate unicorn so i didnt lvl her

Forgot: white hair, cute voice
Uni wants to know yr location
Uniporn suks

I have a shit taste so i cant appreciate them

also being called onii chan is weird
I mean shes older than me
Technically speaking

she's mentally retarded
Did you just talked about girl's age
so that's a thing

How would u feel if ur grandma calls you onii chan
while shes inside her burial urn
?
Sorry for tht mental image
Ill commit seppuku now
need low affinity
How
or just look in archive
Oh

Yeah thts how i see those
affinity drops when you sorties w/ low morale
Most of their hate messages turns me on or awakens a new fetish
Especially when voiced
VAs rlly doing god's work

I do cut myself sometimes
U need cut better 
Str8 edge n playing safe
Just like in game?
O well. Tiem to sleep
Gotta rush later in the morning
big brother
Lmao, i'm not a 70+ yeard old geezer, get dubbed on thot



fuel tank for Hiryuu?
Well, it's called Aviation Oil Tank in game

I want to just level up Hiryuu so that she can pvp, but my OCD is also making me want to level up Souryuu
Soryou is burnable
Selling leveled ships is a good thing for the economy


Souryukai is basically hiryuu w/ slightly worse stats and VG buff instead of invulnerability
their retro skills are same
And she is DB focused
2 low eff torpbombers
I want Hiei feet
same
I want Suzu
oh man now that season has gone for a few days i can really see the difference
the people im meeting now are all lvl 120 all 6 oathed
damn i cant keep up



Well, rings arent that necessary. In a mirror matchup you still have good chance of winning even if opponent has all oath and you none.
-20% damage as attaccer laughs at yr 1k hp 
Tbh they made it specifically so ppl don't say it's p2w due to ring bonuses
i mean, that 20% dr you get multiplies fdg's ring bonus
even further
fdg is the most important one to ring cause you turn that 10k hp into 11k, multiply by the scaling dr, pvp mod, and things get crazy
I mean, offense bonus...
fdg is also not available til next year 
vs def ring
yeah, offense bonus greatly enhances the ring on fdg lol
oh, defense it doesnt do much
that's what i'm telling...
i mean, ringed offense win rates will go up
technically it's buy to gain win rate
xD
Thx, cpt obvious
i mean, the win rate gain on literally everyone else
is barely any
math wise fdg is the only Should Ring For Stats
Ever wanted to ring Albedo?
Here u go

More ppl wanted to ring Nep anyway 
AL makes dreams come true 
so many ded resets i'll never make it to top 4 again 
I already lost all big start advantage 
I saw xy was like 24 ranks behind me
and i had 154 start
my 2nd and 3rd day is like 1 bonus per reset only


this pvp is lame af
141 start here

even i was 13 ahead
oof
ye
oh

time to move 



don't play with my food
dat profile pic though


monkaToS
I'll go find some food to play myself
go play with yourself
Nah, it's ded


im at 2 but i havent farmed much yet
thankfully we only need 1 or 2
unlike mle which is bis
xD
eh we dk how they going to buff the gun tho
2, then probs the AA gun afterwards for me depending on how it goes/what the buff is
and then probs with any remaining time, Formi plane copies for reload adj purposes
just imagine they buff the gun to bis after maint
they arent going to buff the gun
LMFAO
if it's the rumoured +1 base dmg it's nice but changes nothing about it's usage
rumor =/= final
JP patch explicitly says a buff is coming
also it's still bad on ammo switchers compared to Roon gun
just cus you hear a little bird say the change = +1 != the change is final
is it better than roon on ammo swap?
yeah, that's why I clarified it's rumor
worth discussing still imo but is in no way final
does roon swap after 2 salvo or 2 mg?
nope base stats worse than Roon gun by enough to be clear (imo)
Roon swaps between normal AP and HE afaik, and removes SAP entirely, which is the only reason to run the gun
I forget, lol 
what
base stats are strictly worse even considering coeff
what?
oh ok one sec
it has bigger dps
vs 8.58 base +1.2 VT reload
and 7.32 base +0.5 VT reload
we say dps tho
okay, ignoring ammo and all other nongun mods,
38.7 vs 40.3 Zara vs Roon
but with reload mods added,
45.96 vs 48.46 with around normal CA reload
it'll be better on baltimore for volume
since it has higher projectiles/second
more armor break procs

probably not still
the % activation diff is too low to make up for that gap, I think
I'd not call 5.4% tiny
baltimore at least has ap+10%
xD
id rather go for heavy armor breaks
8 times vs 6
33% more chances
You'd need armor break to activate ~50% more often to make it worth it for herself
ofc team, means probs 10% more often is enough
She's, what, 3.5% per shot?
maybe if you run 3BB+3gunboat, otherwise no
8%
says 3.5 on wiki
and it'll be less than 3.5% since you can't stack it
probs not by too much though
3.5 lvl 1 8 max?
What's Armor break % effect again?
baltimore's armor break doesnt scale
wait
it's 0 until skill level 8, then 3.5
Also ofc this matters on Heavy only
wrong bote
xD
which is usually small % of most maps and just a few bosses
Ok, verdict: if you run 3BB vs Taihou it's worth, maybe
otherwise no way

at least it's close lol
it still has that beefy projectiles per second for on hits
xD
not that there's many on hit ships
there's probably only like 2
Oh lol I just realized
you're running 3BB with Balti, that sounds, probably dumb
why, 3 bb means she gets 15% fp and evasion
or w/e it was
she adapts ;)
the only bad ones are when you mix too much xD
yeah but.... CV synergy is why you'd use her for boss
otherwise better options I think
oh yeah
/using sirius baltimore in pvp atm for big avi stack

actually who does have on hits on CA anyways im curious
gonna check skills list
suzuya is one
every 8 hits
or at least it translates as hits
might not actually be hits
still does roon count each gun salvo or only each mg shot?
like with roon gun does she change ammo each mg ?
hers is mg
or only after 2 mg
it says Firing
so MGM+1 still counts as one
every salvo is like per mount i think?
mg and +1 shpould count as 2
but roon gun has 2 salvo
2 rounds...
oh
actually it says specifically
every 2 shots
in game
so i have no idea what shots mean
lmao
im guessing that is supposed to be mounts
probably salvos?
but i have no idea
Man why are KMS fleets so underwhelming in PvP
Cause KMS is bad
But German science is the best in the world
ijn bias probably
But did germany had any fleet to speak of?
Why are their ships so good
Like cranes were one of best carriers of their generation
HMS and USS were both very good at the time
HMS was using a lot of old ships but they had the naval tradition and experienced officers
lmao what? When war started USS fleet was a joke
i think the armored carriers were technically better not sure though
they only made good after like 43
IJN had the edge in the beggining of war
HMS should have the most retrofits in game tbh
They did a lot of retrofitting
Also Helena should have a retrofit 
I thought it was scrapped?
i doubt they scrapped it
She had one irl after pearl harbour
90% ships irl had retrofits so what?
Nono I meant in game
@sharp wing not at all
Most ships, especially on USS side, were build during the war or only a few years before the war and were promptly used and scrapped
well, they had over 150 fuccing fletchers
cause they had resources and needed to get fleet fast
I mean Nicholas was pogchamp
So was Fletcher herself but she’s underrepresented in game 
they don't have torps, they want to try being gun oriented but they succ

And yet we have... fuccing 15 of this trash
i mean
Like O’Bannon
well, since we cannot get anything more for KMS
And Taylor umu
but there few Z classes
it's not 1 class
Lul
they are like subclasses
Do we have KMS Emden yet?
like z23 and z25 gun oriented
If not Emden is a potential KMS CL
then we have z35 and z36
with 430+ torp
Then we have z46, the prime german engineering 
barrageboat + aaboat + tank
Z46 wasn’t even completed irl or something
I think the final Z series destroyer was Z45
Wait Z45 wasn’t even completed irl
Z44 was tho
z46 the superior boat
sadly, yostar had to make ap skill for destroyers
instead of just increasing barrage damage by 15%
German science is the best in the world!
____>
exactly
just delete the skill
and add the damage
no one is gonna use dd ap
ever
which is why i said
We yet to get more ap dd guns anyway
add the damage in
need 1 gold ap gun
it'd have to be godlike stats to be worth though
you take a damage drop on all armor types
well, i mean, zara w/ SAP has better damage than AP
or does the SAP gun get both bonuses
due to +12%
yeah
i just mean like use he
use sanrui, get 12% damage
be Sanrui Lite
with auto shields
xD
but if sap got both bonuses
that'd be nice
both?
ap skill
the other is AP guns does chance to inflict 15% damage vs the target or w/e
like, it would make sense if SAP got both bonuses
I think it works more like debuff tho
it is
no, it's only her
yeah, but with enough volume of hits
it's just a 15% damage amp
with a startup delay
or rng
I mean, it's big difference of a shot just dealing bonus damage and a shot applying timed debuff
if you arent stacking damage debuffs
the result is the same
except one takes a bit to start up if the chance is low
which it is
8%

im not even farming the gun
result is not same tho
it is though? if you roll the 8% on the first bullet
you basically only lose 1 bullet of 15% damage
and the rest are
If u roll on 1st bullet, all bullets for 10 sec 100% 15% damage bonus
it lasts 10 seconds so it should be pretty much up all the time once it starts
otherwise u roll EACH bullet
so it's indeed big difference
between each bullet bonus damage and debuff
yeah, so why does the ap part exist again?
it's basically a non-factor
either a) proc rate is high enough to make it not even a gamble
or b) it's so low why dont i just use 12% free damage 100% of the time
that's another question
depends what u hunt
isnt 147/107/82 far more usable than 67/137/77
in like
the majority of scenarios
also faster barrage

we talk bout SAp
maybe someone will test and find out the ap part applies to SAP gun
and she actually has reason to always use SAP gun
xD
I think they gonna buff SAP after maint
like it makes 0 sense SAp dealing less damage to heavy than HE
cough dd guns cough
dd guns are low caliber
so much for armor piercing shells
that's other thing
lol
wait, so are we following irl
or the game rules
cause the game rules SAY ap guns are better for heavy armor
;)))))
wink
either a) buff DD ap on heavy
or b) adjust the game rule statement
either or
i just dont want the game to lie to me
so you either make the rule consistent
all ap has bonus compared to normal/he against heavy
or you rewrite the rule
because the rule is wrong
(dd and cl)
what rule 
ye
using hood though
oh theres smth like that
so you get lied to
probably 0.5%

from the very beginning
top kek
i legit thought dd ap was good for heavy for a bit until i came over here
xD
lmao
then i was like wow where muh damage
so yeah, maybe im just biased
because i read the in game
im the silly one
for reading
DD AP is just another SAP

but that's due to low cal
yeah

wdym by absolute cooldown?
it's a fixed cooldown added to the end of anything
so if your gun is Too Fast, it can hurt a lot
cooldowns after firing based on gun type
cause it isnt affected by reload or anything
like very high reload + dd gun = cucced
i think those were listed in combat formulas
now they are listed on gun pages
combat doesnt show abs cooldown
actually at all
on wiki
it just expects you know the reload time already of the gun
xD
combat doesn't have values for them
reload part literally says: weapon reload time times reload formula
so basically if you dont know about abs cooldown
you'll be off
xD
oh, Absolute cooldown only present in DPS formulas
on gunpages
there no even DPS formula in combat
yeah but it's easy to calculate

It's more clear in CN wiki formulas
Those are wholesome 
well, absolute cooldown is just sum of these 2
so u just add it to VT and Reload
i can't see what u guys mean in the bb gun page
bb gun doesnt have abs cooldown cause it doesnt shoot constantly
wait then why did u say bb guns earlier?
well, i only meant that there's this on the combat page:
For BB/BC/BM main guns, there is a slight delay before and after each volley, and the reload timer only begins to count after the last shot of the volley has left the guns. The delay and the duration of the volley is dependent on the type of the gun.
so you'd have to check gun stats technically to get their total cooldown xD
which is why bb list page doesnt have a abs cooldown section
not sure why it even has this really
Well, it's technically like VT
like 356 will take longer for all shells to be fired
oh i forgot fireworks does have a volley time
and then we are technically down to pattern
I suppose?
well, only french guns have stated VT
i mean the only guns with more than 1 shot set per mount
But that's cause their 1 salvo technically turns into 2 salvo
are the baguettes and fireworks
not that anyone uses fireworks
so they never bothered to datamine it
probably
but firework fires 2 shots same time
i mean, it says that
i think volley time only applies to guns that shoots more then 1 time
someday ill go like
triple burning
sara/kirishima with fireworks
stack all the burns
and a regular he gun
four burns

Kirishima burns are so tiny tho
will be hard time spotting all those smoll numbers 
2 digit

didn't fitework gun have best burn?
wonder how much they will get reduced in pvp
uh
dots in general aren't reduced
ticks count
the per tick isnt reduced
That's why interesting for Kiri
her 2 sec ticks
will it reduce proportionally
or just cut like last second
was it reported?
Is there any point to report anything on EN? especially only PVP related, lul
lol
she has 1.35
oh, the barrage
no idea on barrage
because i dunno the base
nor the coef of the barrage
xD
xD
u can try searching cn wiki pages
ehhhh
Need pellets count
some tables are pic in cn without any chance to google translate
im pretty sure she has like 40 pellets or something
doesnt she shoot a crazy number
and it blankets the screen
anyone has the cn wiki link? might be fun trying to find out the stats
oh so she does get 135 for barrage
k one moment
so lets gear theoretical kirishima up
I have non theoretical one 
kek
qeq
wonder what second red number after 50% means
it's only on few barrages
and only with chances
so with bonus fp from gear she'd hit 215 on fireworks gun
292 on skill
to proc something
actually wait im off
well, more interested in skill

did they changed math in ca gun page too?
Mmm in which way?
i didn't rememeber sap gun being so good on heavy too
but is ahead of roongun in dps in heavy
no?
i dont see that
it's 5th
that's only on Min Stats
on heavy dps
aka unupgraded
use max stats
xD
oh that's why
Also it now has 43 damage
not 42 when +10
Let's see what we get after maint buff
Oh, wait
Maint after next reset
Where tf patchnotes?
yostar: you'll get patch notes when we feel like it
gonna go up from 43 to 44 lol
not 9/19
Well, I'm more inclined to that they change SAP modifiers
Like dealing more damage to heavy, than HE lmao
kek
cause it's dumb
i mean it's not like there are ammo rules ;)))

huh, maybe the 50% fp thing isnt real?
there lvl disadvantage?
105 kiri vs 106 BBs
level doesnt modify fire
but this ones on safe threat levels
there's no level component to its formula
i think is gun dmg not sap modifiers according to jp notes but then again it's the only sap gun
wait there were nothing about 50% fp
50% burn chance and 150% fp
qeq
but she isnt fully leveled so not full stats
since burns only care about the stats
need more fp
more nagato buff
jk

kiri flag and kongou buff
big brain strats
yeah
definitely equivalent
in fan pattern
you know

they dun hit shit to begin with
every 20 seconds
and damage buuf
it is worth
Kaga too

oh yeah xD
so yeah, not worth
it should have been in addition to
not taking away from
Well, tirp torps are very good actually
so? it still should be a bonus
not a cost
most ships dont have a trade off
_>
only kms
She got buff applied to secondaries tho
minus those weird vanguard skills that buff one stat and reduce another
kek
so?
xD
it's all fine
what
pve
like i dont see the problem
just give all the kms backliners aux +2
like everyone else
I don't think devs care about yr tiers 
hey it isnt my tiers it's cn xD
i mean this one
https://i.redd.it/8rpgd7e3zrm31.png
xD
rip tirpitz not even on there
It wouldn't change her in slightest
zara t0.5 eh
Hey, it's noob friendly... i guess?


maybe ch13?
seattle cutie pie AA monster
wait is there a 6 + ship eval?

in this entire page?
it has ++++ as jesus christ its jason bourne
but i dont think there's a 6 +
oh china squad has def +6

well

there are games that dont scale linearly
with that kind of eval
i think tekken 7 goes from like 1, 2, 4, 8 or something
for difficulty
or was it 10
i cant remember
still biased 
xD
fighting games 🚮
I see note about sorted in decreasing order of bust size...
Then i see Seattle before Azuma
oh if they're in the same tier

wait
PVP TIME
lmao


Hey guys, are there any predictions about Formidable's viability in PVP, or is it just too soon to tell/in need of testing?
It's decent for QE/KGV fleet
strong, but requires work
because timing
if you want to not worry about timing you can probably meme with double cv
xD
Well, that predicted cent Formie comp actually works as phoenix tested









