#pvp
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Stay away
xD
BTW, why Amagi has BB cost...
cause she has bb stats


Guess +1 oil goes to lube cough syrup

oh god

yeap
just flat - oil
equally useful
Well, Azuma costs more, than SR BB 
phat waifu
We should be happy, cost aint increases after lvl 100, lol

walled for 20 mins trying to fight against namryuu with my 120 HMS.
switched to my own underleveled IJN cancer and instantly won
fuck this gay ass meta
whoa
lets not toss around the g word
you gotta believe!
that yostar will hear our prayers!
xD
plz no bully
they respond with WS kai, who is better used on IJN teams than HMS

Hey the "best" wskai doesn't have more IJN than HMS until Azuma comes :P
And at that point it's just modified IJN with WSkai shoved in to arguably the overall detriment of the team
personally i prefer to see ships that synergize without faction buffs, but synergize through a higher level game plan xD
but that's too much for this game ;)
especially since the core theme is about bringing factions together
instead of separating them all out
xD
yeah
like fortune and yukikaze work on any team, the only reason ykk is better is because of that huge durability boost she gets from her skill
but they are the same role
I think some of the pieces might be there already
juneau is universal too, although her numbers are a little silly cause of the way health works xD
iirc one of the new USN CVs is a ramp-with-time ship
Well Juneau is basically a 20% dred on everything still alive when she sinks
one of the essex class?
And otherwise unconditional too, Juneau
Tbh anyone with any experience in strat games should realize how broken Juneau's skill is for PvP relative to the usual AL powerline
But lol at devs caring about PvP really
Tbf we can forgive some of the release ships since they were designed when arguably "the devs didn't know better"
But did you know, iirc Amagi's skills are actually downtuned compared to what was originally planned?
Her buff and debuffs on an early leak, iirc, were even higher %
And then there was a huge fuss in CN over how OP it was

Since the skill effect type is exactly the same in release as the leak, it should've been legit
dear god
she already has 230 base damage on the aimed shells
but higher debuff/buffs?
o.O
"here's your pve ez mode ship have fun"
Well tbf we didn't see what barrage was like, so maybe that was uptuned
I remember on leak she has 100% chance for barrage too
dumb ship didn't even do anything special in ww2

It was something like 15% stat reduction and evasion rate
i mean they didnt do anything with her she got hit by an earthquake lol
I heard something about her overall structural integrity having design issues which didn't help when the earthquake struck
No idea on legitimacy of the info though
maybe the devs were planning to release ships on the same power level as amagi after
but the backlash made them back off
checking wiki
the amagi class was eating away at the ijn limited budget
then naval treaty happened
so they just ripped all the guns
for coastal defense
so amagi wasnt really finished
the other 2 amagi class (takao and atago LOL) were just cancelled
and well
we know what akagi is like
_>

yeah but not built from our amagi
Well I suppose Bis supports the "backed off on OP ships" theory
Arguably more battlecruisery, but it's a blurry line
well, fast battleship is pretty vague
iirc the armour would've been thin to be considered a true "fast battleship"
although OG amagi class was planned to be 16in guns lol
But then again refits are a thing
og amagi class would have been ....
47k tons
isnt that thiccer than most of the fast battleships lol
OG Amagi would be like Hood/RN BCs in general in overall design considerations
Not surprising since IJN tradition/theory is developed off the British
Her armor was pretty thin, thinner than even the WW1 BBs as originally designed
oh ok hood was about that much too
But retrofits means it's all speculation by the time of ww2

lets get amagi class takao and atago
for ultimate confusion and ara ara power
xD
We might get Akagi bc
AL's medium armour designation on as-designed Amagi makes total sense there

Inb4 Akagi BC+ Kaga BB becomes a thing
And then Akaga is revived 
xD
Hey we have one-sided pairs so...
im not big on pairs personally but yeah
Not that either of those pairings are actually used
Hey lol Portland and Cosplay Portland's obsession skills are both one-sided 
Does that mean Wash is also secretly another cosplay Portland? 
na hers is more like vegeta
wont let sodak die until she can 1v1 her herself
;)
eternal rivalry xD
Very
didnt the wash crew hate the credit that sodak received or something like that
i forget
Sodako actually didn't recieve credit, wash did
sodak got unlucky and got caught out and had no idea where her allies were
because lol power failure
xD
Sodako did nothing but sandbag and so got very little credit
worse, she had 0 comms, no detection ability, and no guns, and no movement
And was on fire and so visible to everyone
only survived because enemies were using fireworks
;))))))))))
gun sucked as much irl as it does in game

Well Wash uses the same guns sooo...
(although sure it would have been fine for bombarding an air field )
Oh you mean the IJN
Yeah cause surprise surprise, that was the plan
yeah
Bombard airfield
i mean that fight was a mess
because admiral what's his name didnt trust radar
yet
DESPITE radar being a big deal he was like lol na
and then both sides straight up surprise rounded each other
"oops"
Lots of friendly fire too
And lots of "wait oops friendly fire"
"Lol nvm wasn't a friendly, all good"

honestly it's still weird that wash absorbs a bit of damage from sodak
like damage boost and invuln make sense
cause she's taking advantage of sodak eating everything
but why does she then transfer damage

She absorbs that when sodako below 30%
yeah it's just weird concept
Iirc it's not absorb but straight dred
Which makes sense since irl wash saved sodak by killing the threats
anyways
she eats 30% of Sodakos damage
yeah

En original
Ofc, cause it's only big event
GUNS
its the gun
There no other big events left
Huh never realized any dmg was transferred at all
There no other big events left
taihou and essex =D
There's also a separate event for fighting Essex
wdym
Server boss raid
You mean air raids?
gotta beat up the kouhai
That's the locked daily
And a huge fuss over having two pools with limited ships at once
Which sadly is now standard it seems...
But those are perma
i still have 0 new smol boats
more like lena clevelad rateup
=/
Lolisv3 are perma at least
light build is 100% evil
i spent 800+ cubes for Aurora so
pools just too inflated
Also isn't locked daily the Challenge rankings?
air raids with essex?
Basically non-event-locked EX back to back, boss rush
No Essex raid is a different thing
hmm
There's a boss rush mode too, works like a permanent EX with chained fights
There's a boss rush mode too, works like a permanent EX with chained fights
No cost, leaderboard at end, you fight multiple challenges each given score like EX
that's diff thing
If ships live you can choose to continue, and summed score taken at end
It's under dailies tab though
Well, will be under once it's added
Iirc you can adjust the power lv of enemies too, bonus for higher powerlv
I tried it once in CN and realized, "what's the point?" And never did it again
But iirc there was a recent event for JPCN where they updated that thing and handed out rewards for getting ranked
Wait iirc actually it was rewards for hitting a score threshold
owo
Also it's not the Essex raid, though that also has rewards for personal score total thresholds
I suppose avrora server will hit the total score req for killing Essex lightning-fast 
Fastest server to beat up the kouhai 
xD
essex raid is for shangrila right?
ye
i wish there was a gold twin 406/410 ap gun
where the 457 at with 50 bp requirement
xD
well we have triple 410 ap
well i still prefer the faster shoot time
cause barrage forever
i just want the base damage up like 410 he twin
just gotta wait a year for 457mm
X-x
that's triple 381 faster 406
below 1 sec
yeah
just FP boost for low fp ships or timed barrage boats

well, same as triple 410, but remainign HE
yeah
god every time i sort by dps on the wiki table
i get trolled by sanshiki gun
xD
ohboi
if only the shell itself did damage before exploding
into the pellets
even though that makes 0 sense
xD
i mean im ok with sanshiki being lost cause aa stat boost
it's w/e
at least it covers wide areas for jihad boats
if we had more "on hit" type bb skills
i guess it'd be interesting
but dork is like the only one
or like a bb with a barrage that triggers on hit
kirishima's barrage could have been that and you could use sanshiki to trigger more sanshiki
and just cover the screen
xD
cover screen w/ useless confetti
;)
what even is the base damage on kirishima's confetti lol
is it the same?
is it higher?
xD
oh yeah she and her sisters all have weird skills lol
Would be good, if EN wiki not showed just total barrage damage to each armor type, but also shell type, count adn damage
my list is dead 
Time to get a lyfe
what rank r u
938 atm

Eh. me too
Cause it's usually impossible to do 10 tix before sleep not yeeting +9
and then i just sleep through 2 resets

at least i was 1 time rank 10

when the great disaster struck
and all the top sand baggers ate -5 lol
Great Calamity
it shant happen again
Ive only lost 2 this season



should I put +10 bofors or +10 SKC on ibuki
Heresy
nani
OwO found full 120 fleet on Sandy
is it trump
Sandy
Trump
trump on Avrora?
I say Sandy
Aurora is best third slot for namaryuu VG imo
I almost want to oath her just so I can rename her to IJN Aurora
xD

We need to update the Tier List pinned here ๐ฎ
Oh nvm, it was already updated โค

xD
You need 100 rerolls for that
-1 so early
rank 8 w/ 5 charges 
wat
well every season is weird already๐
This season is sort of understandably dead. A lot of people got caught with no levels
THere very few 120 fleets, and even then you can deal with them w/ 110
it's just that time

say wat

sound like #alhistory for me since he compare her to iowa?
tbh he mix a lot of shit in that 1 paragraph that i have 0 idea what he is talking about
he goes from amagi can be op to shes not game changing like enty/akaga 
if it was history then amagi already ded
Approx, how much dmg counts as burn dmg in an average match?
I mean, i'd gladly drop some stuff on game feedback tonight or tomorrow, but having some rough numbers would be great
Because then you meet guys like this who will shill for amagi
caring what noob have to say about mechanic in pvp that do not even talk once in the channel
for shit like that i just say whatever
More seriously. Sure she has no AA, but if you live in a meta where you can still sink the vg with carriers then you probably don't actually know much about how oppressive Amagi is
amagi alone is not going to deal any kind of insane dmg
Amagi is sadistic towards opponent 
her role is a buffer for the team
That's wrong
amagi usually mvp
650x3x10 = 19500 fire dmg per fight
421 fp, dude
cause 50% Nagato...
very rough estimate
Amagi is busted precisely because she deals insane damage on top of the buffs
most of the time my foxes take mvp lel
lol
i don't play enough of the other comp to tell how busted is her dmg
Her barrage shells have 224 base damage, she has 450 fp and she shoots twice
Her damage even if she doesn't barrage twice in a row is going to be higher than any non barrage boat
AND THEN
She takes away your offensive stats and ability to hit backline
Then you realize that her barrage is aimed so she's not crippled by her ability to sink shit fast like Monarch
I can write a book on this anomaly that we call Amagi. Shame her pve performance is weak because only AA matters in lategame content : )
slap 127 and gold aa radar on her and she's fine
Well, at this point i just think of making a collective feedback on pvp. Just throw some data on unbalanced things, setup diversity, broken shit etc so maybe we could combine it all

"Amagi alone isnt gonna deal insane damage"
Wtf are you smoking, do u even use her
Lmao
The hell? Amagi alone DOES inlifct insane damage. There corrected.
idk when yostar stop this ijn busty train 
never
woow finally got staag + 2nd ryuusei at the same time
naicu
@coral wren
@ionic magnet
I did fire damage tracking before
Something like 1/3 of all damage dealt to main is by fires vs a 3 BB/BC team, about proportionally less (but a bit more than that) for 2 BB/BC
let me check my old posts to confirm that
Please do
oh whoops I seem to have said 1/4 vs 3 BB teams, average 5k of fires taken per main fleet ship
"
vs Novae Nagato/Amagi/Hiryuu/Belfast/Juneau/Yukikaze
13401/12896
with Nagato/Hiryuu/Amagi/Belfast/Juneau/Yukikaze
13386/12883
(2 boiler on Jun, FE/box on ykkz, Badge Hiryuu, HFCR Amagi)
- Win, 15k fires taken on main fleet, 1% HP left on main when exiting match (estimated vs total HP pool including Jun, pearl, and ykkz heals)
- Win, 6.5k fires, 1/4 HP left
- Win, 3k fires, <1/5 HP left
- Win, 8k fires, <10% HP left
- Win, 11k fires, ~15% HP left
- Win, 8.5k fires, ~5% HP left
- Win, 11k fires, 1/5 HP left
- Loss, 5k fires, ~10% HP left
- Win, 7k fires, 1/2 HP left
- Win, 14k fires, <5% HP left
- Win, 9k fires, , <5% HP left
- Loss, 8k fires, , 0 HP left
- Win, 5k fires, 1/2 HP left
- Win, 7k fires, 2/3 HP left
- Win, 5k fires, 1% HP left
- Win, 14k fires, 1/5 HP left
That super variable fire damage
"
for one dataset, for vs 2BB team
https://youtu.be/ie8xph60SIk
I think this the the vid I used
also that's 14/16 wins 
before 120 and PR and non-Belfast setups, which should (I think) all increase offense winrate
don't forget to adjust the numbers for remaining HP, to estimate what the full fire damage would be if the team was fully killed (aka what the % taken is)
also the fire damage numbers are somewhat approximate (probably on the high end actually) since, well, you try keeping track of every fire tick on one main fleet in a PvP match
those fire values are from your team or enemy team?
on my own team
doesn't the offense vs defense damage difference not affect fires?
hmm not sure actually
oh, the two tagged guys were discussing fires
in any case I don't see why the overall % damage taken by fires on main would be significantly different for offense/defense
damage numbers will be lower ofc since your offense team usually wins, idk how significantly so though since mirror-namayuu usually ends with the winning team very low HP anyways
Yeah, we were just interested on how much amagi's 15% fire reduction impacts overall your/enemy fleet
seeing that im getting burned for 800ish dmg on offense
i guess safe to say it doesnt affect fires
yeah, that's what I remembered, but it's been a while
overall, it's a nice bonus, amagi's fire damage reduction, but not super impactful
and vs 3BB FE on main is not ridiculous but is probably still meme
What would bring her down as a powerhouse in current meta? fp down to 367 with evasion bonus cut in half?
make her barrage Bismarck/KGV levels and it'd be a nice peg down in power 
I'd keep her uniqueness as a buff/debuff ship imo
maybe even boost those a bit and remove barrage altogether
Is there a dmg rough numbers per shell somewhere? Daxxam mentioned it to be a 200+ smth per bullet
I just wanna compile some info and throw it into game feedback besides some of ideas i heard there
well
226X4 targeted
156X6 straight
25X16 spray
124X4 torps
first two normal ammo .9/1.2/.7 mods
spray is AP .9/.7/.4
torps are torps at .8/1/1.2
Rn the easiest way for them to bring that bullshit down would be cutting numbers exclusively for pvp, like they did with ws kai with her 80% fp in pvp
torps have 1.1 weapon mod, rest are all at 100%
afaik yes
ykkz being an exception iirc (based on other people's observations) because for AL devs, "lol what is consistency"
I didn't do the testing btw, just the analysis on the resulting numbers
wait how is yuki an exception?
oh welp
afaik nothing else other from actual immunity or skills that specifically mention fires work
nice
i mean i guess it kinda makes sense
cause it inflicts a set amount of damage every tick
I don't remember it specifically but I iirc ykkz's skill works on a per-tick basis
as in, it can activate on one tick and not another
which is not the same as the fire damage dreds
the only other things that affects fire damage that way, as in it can activate for some ticks of the same fire and not other, are the immunity skills (actual, not 100% evasion skills) and the restriction that fires can't kill a ship in PvP
that would make the most sense
Hiei-chan's skill doesn't do that btw, it activates on fires set during it's timeframe and affects the entire fire
nope, only down to 1 HP
relevant for Eldridge and Enty mainly
also relevant for fires not procing Hiryuu's skill (or WaSD on-"death" immunity)
Well, on average her skill should negate something between 1k to 1.5k of fire dmg which is kinda meh, but her evasion buff along with -10% of dmg on the other hand...
yeah, the fire part for PvP is just a bonus
Well, in this case i agree, tuning down her fp along with barrage tuning should do the trick
Is accuracy equal to evasion when it comes to calculating the chance of hitting?
noooope
hitrate minus level and luck mods and skill mods is:
[hitrate]=0.1+[hit]/([hit]+[evasion])
which doesn't tell you much, better to directly compare % for different sets of values on hit/evasion
but then you have luck mods and stuff and the scaling gets all wonky
it's why I made a whole spreadsheet to compare aux loadouts
and then it's only for one matchup 
luckily only one matchup matters for PvP right now 
0.1% evarate/hitrate mod per point of luck difference

so like ykkz vs amagi has ~6.5% higher hitrate and evarate
time to redownload matlab on my pc
though that's pretty much as extreme as it gets
0 luck vs 93 luck

only sara and amagi are 120 atm xD
Yeah, that's a great diversity in pvp... jesus
Nah, it has the same number, you are just higher on leaderboard
My PvP fleet is just 120/120/114 + 116/120/114 so far
you can kinda guess who is what level
Juneau at 116 for me, rest are 118 or above
only amagi maxed, but well, it's amagi so.... 
on the bright side. ch12 is amazing for juneau
still don't really want to use hiryuu so getting her to 120 is not fun
Good thing that hiryuu on offense is optional
imma try a jank ch12 strat right now
hiryuu+ykkz+1/2 other VGs at safe, only fighting 2* nodes once she starts proccing final counter
I see most 2* fights lasting really short so it might work
I don't know how useful that is but I am pretty sure health threshold skills work on any health change so using a toolbox should mean free ykkz heal at 15 seconds without taking any damage, that could proc counter again
I tested it very long time ago tho, might be full of shit
Spaghetti code
well it's one proc per fight, and the delay before main starts taking dmg even if the ykkz part doesn't work means hiryuu should make it to her strike
and hopefully that wipes off the map before her immunity wears off and more damage starts coming in
Could bring u556 and get worlds first use of her ability
lol nvm I think it doesn't work at all and in an unsalvageable way
map airstrike should kill her
So far have been lucky and am 5/6 fights in with 0 airstrikes met
we'll see once the luck runs out
amagi and nagato are 120 day 1
ykkz is 114
the rest still 10 lol
110*
but I uncapped them so they can gain exp in pvp
โฟ
lowest two are 116 Juneau and 117 Sheff for me
118 ykkz nagato, 119 Hiryuu, 120 Amagi
it's like one week per 2 lv in dorm
not lvl in w12 
worse than that iirc
ehh I used 0 CVL in w12 anyways
I prolly plan to continue 0 CVL usage at safe
repair ships solve all your AA issues and are enough healing anyways
22k damage vestal so far the highest I've noted for just pure AA damage on a repair ship 
Wiped all the planes from a 3* CV node
crane is shit
never said they ain't
you use it only on Akashi cuz its toolbox health and it gets boosted by paw
its useless for vestal
well the heal is more useful than most other stuff you can put on if AA isn't needed
but it's ch12 and that's that
just use sandy + lusty and you good lel
or just use one repair ship 
lusty 1 fleet sandy other
and you're even free to use whatever VG too if it's vestal since she zombifies anything
don't need to jam everything in 1
then add in a main fleet dmg carry and should be an easy 3-man team, hopefully
Did i fuck up calculations? 0.67 hit rate for monarch vs amagi without her 10% evasion and 0.65 with
amagi is 10% evasion rate
and yes, hitrates aren't that high, which is why +hit on main is very important
unless you are Warspite you need acc items
even WS wants +hit too
and frick I killed him by accident while messing with my recording software
whyyyyy did the new update change the interface ffs
if you are on emulator then kill the wifi within the emu to stop the results upload
nah wasn't fast enough
you can do it on loading screen
I saw the "battle complete" thing pop up
that's when I noticed
but wtf is with the trend nowadays on software to change the UI like every month ffs 
xD
I was like halfway past when I noticed it wasn't recording
I should've paused, but was lazy, and so just clicked again
apparently now hitting record brings up a menu screen unless you disable that, and doesn't start recording
and once I figure that out I see "battle complete!"
well I guess I'll keep searching for test subjects and lving my own fleet

better than me tbh
i can't care enough about pvp to test shit
just slap shit together and hope RNG favor me

Can you fight the same opponent 2 times?
yes
happens sometimes at high ranks
but you have to roll into them after your first game and its random
Im 3k
3k is rather unlikely
Idk fighting the same opponent 2 times in a row seems strange to me
Its not fair too
But i guess pvp in AL isnt serious
its not like you are getting more points because you are fighting the guy you just beat
I mean if you can keep fighting someone you can beat it would be unfair
its random, happens extremly rarely and probably never 2 times in a row because of the mechanics governing rolling for the new opponent
pvp has a lot of mechanics you could complain about instead
Xd
Anyway, due to Offense side buffs and ability to restart any battle infinite number of times not losing tickets makes it trivial. you can win anything eventually w/ good RNG even with weaker comp
And if you have equal comp as opponent, you basically win by default due to buff
Why does offense side have buffs tho
Ask devs
I mean, from devs point of view (and most playerbase) it's just casual wifu collector pve game
so pvp is more acessible to people that do not spend 12 hours a day investing their neet hours into a mobile game
I have turned off all the notifications
That's an option too
Proly a bad idead but im kinda lazy to turn them on
90% of my servers are just muted totally
tfw
enemy VG still basically full health after first foxstrike
my VG is almost dead, ibuki at 1 health and yuki at like 10%
suddenly, DORK happens
enemy VG obliterated
my backline has full health
enemy nakagi squad gets rekt by a single big seven proc and literally 0 other barrage procs

Sounds like enemy Akaga used no oil tanks and shitplanes for fast launch
Cause yr main wouldn't have full health after eating touch down from planes
you don't even have junie
full health is an exageration but they were barely touched
well, than what i said about their setup
ur just jelly of my stronk dork


Give her some blood as reward
my neck usually
sometimes my arm
if she's really good then she gets a stomach bite

when she whispers hebi 


lil kitten line? 
ohhhh
that
Ive never used her with scharn
actually scratch that
I've never used scharn at all
i want her to call me a kitten
and succ u dry
We will get gold mk7 anywa w/ Iowa
really
what teh FRICK is an mk7

this picture of a real gun explains evertything I need to know about a weeb anime boat girl game thanks


I mean, those guns, Iowa, yamato, Alaska etc. were leaked like half year ago
It's basically due to those gun leaks Iowa and Yamato are assumed to be coming in 1st place
Hope they make Alaskas CBs too
since they use 305mm guns
Those 830 burn ticks from Nyaga barrage on opponent without Amagi, lol
Hey guys how good is aurora? I was thinking of leveling her but then Iโd have like 6 leveled CLs lol
Too bad I donโt have Amagi or nagato to make that team thrive
Maybe Iโll hold off leveling her then...
I hear sheโs a pve boss though
The problem is to slot her in pvp vg. w/ Junie tank and Yukie she can take middle spot. Or you have to drop junie for full offesne team w/ Aurora, like Akaga
Aurora is moderately niche in pve
shes really damn nice to have against bosses that she affects and otherwise just maybe okay
you can slap her on any pvp comp to kill the vanguard faster, and if that makes you win, cool!
the problem is that you are giving up more defensive slots and outside of carriers, hitting vg is sort of very random
that's the problem, as i said
if you like Torpedos shes fine, if you have a strong CV, shes fine, if your comp has neither, then you are gambling
Nakaga with Sirius/Aurora is quite stronk
might be overkill tho
Fortune is irrelevant with Ykkz
HMS DDs period
sure, you lose like 7% protection, but you get it back in healing and having overal a better boat
They are underwhelming by definition
Javelin is best HMS DD and that is basically enough said
oh fortune, ffs I thought it was aurora lmao
ohboi

need to stop grinding jesus

should have sanrui by now but solo jun pr grind 
just swap aurora for Sendai and the -eva game still keeps up
my sendai not even 100 period
well you need 230-something PR bps to reach dev25 to make sanrui usable
so not in a rush I'd say
srs/sendai should be about as effective as Aurora
and sanrui has DpS as a not-unimportant part of her setup
you can run all 3 if you hate yourself
which she scales up all the way to dev30 on
at dev25 I'd say for sure Nep>Sanrui
Since Nep is more about her own tankiness and less about damage, compared to Sanrui
Nep 112 nanoda 115 Jun 116
Fuck me
I mean, good for them, now they can do the same thing they could do with monarch at dev20
except shes better in pvp I guess
You absolutely can have dev 25 with no converts 
My ibuki is dev25
Well, i have lvling yet to do... and that will take ages for me
So no point BP rush
eh
I just run full pvp fleet at w12 mobbing
well dev25 makes a pretty big difference for Monarch
Oil chuggers 
reaching her full defensive potential means she becomes the tankiest mob fleet BB
eeeeh, nah
Well, i never farmed for gold 
you can start zombie-fleeting with her and ykkz
Who has time for that, lol
or stuff like that
yeah but just a normal BB is better for that
cause the total healing doesn't make up for the lower HP
normal bb does not instantly erase double BB spawns with barrage
Funny thing, normal Big7 has more damage vs light, than Sakura Big7
less focused though
okay, but if you kill enemies you are never using the passive so you never have to zombie anything
say that to ch12 plane spam
unless you think you can kill all in 15 s 
stuff like that Monarch's zombie potential feels like it should be very useful
allows you to skimp on the fleet a lot more
right now you need a good amount of AA, which can be expensive, or main fleet healing, which is expensive
but with a dev25 monarch the main fleet healing part should need no/very little further investment
or you can just run any ship with Vestal holding 3 AA radars
you get everything
I do not see how Monarch would be better
but you can tell me and I will try it
I am in a mood and I have a really fat Monarch
and that allows 1:1?
I feel Monarch might allow 1:1 ch12
for now best I can do is 2:1 ch12
just not without Sandy kai
Isuzu will cover you
Hiryuu could do it if it wasn't for them pesky map air raids
Isuzu cant cover you because she doesnt have the damage of Sandy
Isuzu will die and you'll be sad
sane like sandy 
she's not that tanky and can't kill stuff to reduce incoming damage, isuzu
not really any point in running her rather than a repair ship imo, for ch12
its just about having enough damage to not ram productions to death, and Isuzu wont have enough of that for w12
not like Sandy kills anything
Sandy kai has 2mgm DD gun
Sandy retro 
they have about same offense pre Kai
top CL DpSer
Do we have Sandy Kia?
nah, that's the point
i mean, Isuzu do same AA job as sandy Kai
So if you cannot do that with non kai Sandie in AA, you can do it w/ Isuzu
hmm, I doubt isuzu AA is better than repair ships, but I'll have to check
as in AA damage
Vestal can have like 400 AA with 4 AA guns
We came from VG to Vestal 
I mean, depending on quality of the radars you have it can get even higher
3 aux slots bitches
500 with just 1 PR radar and two +10 purples
with 4 100% eff AA guns
Isuzu can reach, 600 with 1 PR radar
with 2 160% eff guns
hmm, AA mode Isuzu with 1 PR radar should top the repair ships then
and anti air mode occasionally
but then you're running a squishy VG with only 1 defensive aux which is 
Isuzu actually has value?
But her dps is on par w/ Junie
new comm slave incoming 
surface
also, skimping on w12 will be more expensive on average either way because with cheap fleet you will probably never break like 68% ambush evasion
CV 2:1 helps there, increasing move distance till danger
you have enough ammo to tank a few anyways, with the ammo depot on the map
and you'd have to be ambushed a lot more to make up oil-cost-wise for running 1 fewer ship when you're not running more than 4 in the first place
TBH ambush avoidance tacticts only worth, if you can cheap it out w/ like mahan. If it takes main fleet ship, not worth it imo
running CV flag in this regard in ch12 pretty good
so Monarch Vestal Minnie can clear 12-2 at no danger after eating 2 ambushes
12-4 ironically much easier since ammo depot 
I actually want to get back to lvling my Yorktown
I lucked out and pretty much instantly got Junyou/Hiyou
for me a lot between 110-120 too
like 10 ships are 112-119 for me
I mean, if you downgrade minnie and add a boat that is like 13 fuel, preferably a cv and evasive front, then you can reduce ambushes to nearly none and you spend the same oil
I dun use atm anyway
dunno whats the point of doing it 2:1
I mean as X being CV
well, BB/BC only since you need the secondary weapon I think
hmm, idk if port can reliably kill enough productions for ramming to be a non-issue
maybe nearing lv120 she can
port...
but yeah X for me is Nagato right now which is 
Port has atrocious weap eff
get ammo early on
lol just get to ammo node at 2/5 or 3/6
you get more +10% dmg full ammo bonus too
at ~350+ oil per run ch12 is draining my oil nicely 
Buy curry 
I suppose you're already running the 10H comms?
if so then curry it is
hmm, does uni offer much in ch12?
I suppose if you pair her with another high-AA main you get a ton of flexibility on vanguard
Any1 tried NC 1:1
idk how much NC really offers
NC will never ever be able to 1:1 anything
She offers all BB can offer in AA field
her dmg output is meh
her survivability even with her skill isn't stellat
shes just vanilla shelling bb
her damage is op due to skill
I mean, if you are into playing manually, then sure, maybe she can do it
her aa gun eff is shite anyways so she won't be shooting down planes much, just taking a bit less damage from them
might as well run Wash then
also takes low plane damage but can actually do damage
Hyuuga retro afaik only has high AA for an IJN
I mean, with skill she has close to 550 FP basically
yeah but even has 95 over the already-poor 100 efficiency
you'll take less dmg, but you won't be stopping those planes
and really not that much less damage overall
that 34 point diff....
oof
I kinda want to see his fleet comp lmao
I mean, I am going to bed as well, 23 now
and if you want to see my comp then just ask, its not a secret, you can also find me on leaderboard every reset
top secret dax only strats jk
My equipment is generally much weirder than my ships. I ran Reloader on Hood to kill foxes before 381 was a thing, etc
Endgame for it is probably Neptune up front. I have not decided yet if I want to ditch ykkz for another HMS ship later. It's pretty hard to do because of damage disadvantage vs Amagi. I probably wouldn't recommend running this atm. Monarch feels really reliant on getting and hitting her barrage sub dev30. Sure I win enough to continue playing the game, but the usual loses this team takes are really depressing. Like Hiryuu with 1 hp living to launch 2 more airstrikes post her invuln cuz no barrage procs and mgm shots just hitting nothing in particular
I ran this with Hood top and Warspite mid. Had about the same results, but if people don't run Amagi top then it's suddenly much worse
Hmm, Amagi top is the better mirror strat if you don't switch positioning
so you'll likely see that more and more
Amagi opposite Hiryuu imo still better, even if Amagi has to be bottom for it
And second gold fcr would help this team a lot cuz I basically have to choose which barrage I want to deal damage, and it's not a choice, it's Monarch
2nd fcr means enemy will also have 2nd fcr
Some teams use 2 FCR better than others, though
Cuz if nothing else, Hood buffs me still and if Monarch is not dealing damage then why is she there






๐จ
ITS TIME






and do