#pvp
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Why would u use meta defenses this early smh
jk i use saratoga
And i use dork
i used dork until nagato showed up
Abuse me dady
dork just doesnt put enough pressure nowadays =(
if only she had biscuit's crit skill
instead of 50% on first shot of the entire game
That would be so nice
O well
She has enough hit to usually not get evaded
As long as they're not speedy botes
xD
Who would guess
He's been playing forever tho
Musk probly didnt start until like, last winter or spring
ah
Same sagi, and im 92
Halfway to 93
I took some good breaks and only did comms/dailies for a while tho so i could probably be higher
I only cleared ch 10 and 11 like few weeks ago
Havent evem done 11-4 yet
Ive been doing ch11 as I get comms for it
Somehow got sendai
Thats one way to do it 
got Sendai and Lulu while 3* too
oof
I have 
That too
nah
cause like the akagi chan
What are Lena's skills?
works with kaga
wait what
Yes
so it follows
Little versions are the same as the big versions
Oh, i read SKIN, lmao
if a vanguard goes under 20%, reduce damage they take by 15%
if it's helena, heal her
for 8%
it's part of the skill that also
Thats Retro skill tho
And would take like 30 seconds of testing
70% chance for fp/torp/reload
Oh
We don't have retro yet?
(Retrofit) Battle of Kula Gulf Every 20 seconds, 40% (70%) chance to increase own Firepower, Torpedo, and Reload by 20% (40%) for 10 seconds. Once per battle, if an escort ship's Health falls below 20%, decrease the damage it takes by 5% (15%); If the ship is Helena, additionally heal 8% of Helena's max Health.
yeah
i mean it's not an amazing durability boost
it's the same number as ykk
but it triggers when you're already dead
xD
but still
I bet it will work w/ lena
It probably will
unless they forgot about her xD
if only it came with a barrage
like all the starter skills
Boi, you are greedy
_>
She already has 3 skills
i mean, you can stack all the fp buffs in the world
is a destroyer going to shoot any ships down?
probably not
Well, her 1st skill is defensive
she has full firepower
i guess at least with 80% total firepower boost
she might be able to hurt things with the frenchy gun
jumps up to 237 fp lol
But dunno when we even get her retro
but still just a drop in the bucket against saint louis
cause damage boost is better than stats
they should just go normalize a bunch of the stat booster skills into damage skills >_>
Or change them from % to fixed stat boost
Cause like having Full FP on 80 FP DD is bs
her yes
but yeah xD
But there many dds with full fp
id rather it be damage though

isnt she the same as the other fletchers?
yeah she's the same as Fletcher as least
She has almost same eva, as common fletchers
she gets a tiny rarity stat bump for being purple
like her hp/fp/aa are like 5 higher than Fletcher
so that's about it
I gonna look at her retro nodes
yeah, her retro is weird
double fp and gun eff
and no eva/speed nodes
aa and hp
I always looked with a smile on those Chinese DDs, that try to be gun damage based and has decorative torps
Vanguard fleet: What are these things coming towards me? Will they be my friend?
hugs
more concerned when they run into big seven
Or yeet Amagi's welcoming hail
sweet
is Bismarck's barrage any good?
so it's as impotent as it looks?
Sometimes just misses
dangit, i was hoping for a barrage comparable to at least wash
i guess there goes my dreams of pve
cause ironblood ships are pretty sucky?
just wait till FdG is a thing
1 million years later
Yeah
Uh you need a specific amount of faction points to start
?
Its just 6 ships for pr2
what you means double the ship?
if it's faction then that means 6 ships instead of 3 that can get xp
is the same 6 from PR 1
pr2 bps are the real bottleneck tho
oh i guess the xp is the same, just bps xD
More for the rainbow ones but
FdG and azuma need 3.6 mill tho
how much does Slava need?
Wat?
i dk any ship name slava
PR ships are paper ships from WoWS
new Soviet BB that's being tested is Slava
thus!
lol a soviet bb in al, that'll never happen
Sanrui exists
well, I'm waiting for Iowa
did china even have blueprints for a carrier during wwii
QE for eagle union
Iowa is just going to be a normal ship

what about pasta empire though
iowa gonna be QE for eagle union
and gonna make wash + sodak op
oh nonono, iowa backline is gonna be
iowa, missouri, new jersey
missouri would just get missiles as a skill xD
unless iowa have a barrage or skill = that of WS kai
i ain't seeing her making WASD op
not to mention WS kai + monarch going to eat WASD alive
Ap gore
iowa skill = reduce all incoming damage in a logarithmic way
so the more damage that's incoming the greater the reduction
lol
considering some old boat gets to be top tier
yes
iowas are gonna be op as hell
cause $$$
I mean u already have amagi who nerfs dmg
that's due to the kai treatmeant
you don't just make power creep that high and expect ppl not voicing their opinion
And I don't think iwoa is gonna be as good as ws kai
hmm
at a %
money vs opinion
Whose fp is so high
i'll take the $$$
Thats not how al makes money
his skill set is talking about the more dmg you take the more damage reduction you will take
which means it scale infinitely
ain't going to happen
what do you mean
that doesn't mean what i said at all
i said logarithmic way
so a 100 damage hit is reduced by a smaller percentage than a 1000 damage hit
is the point
so a ginormous nuke has a lot of trouble killing the ship whereas lots of small hits dont
Still scales

lil sandy first skill is after the first second in battle own fp/aa/asw increased by 10%, damage from aviation is reduced by 6% to the team
for 30 secs
second skill is some barrage that activates every 14 secs
star barrage
neat i guess?
helena first skill is
every 20 secs 60% chance to reduce shelling/ aa and aviation by 12% for 10 secs if im reading it correctly
ANOTHER DEBUFF
but why another stat one
like kizuna dd
=/
and why are they all 20 seconds
nothing happens at 20 anymore T_T
second skill is when antiair gun is fired, increase aa by 25% for 5 secs
when lil sandy? and clevelad are damaged
and hp is less than 40% , increase fp by 25 % for 15 secs. only works once a battle
well, at least i can run like
fiji/lena/kizuna dd
for full debuff
memes
set that to my defense for kicks
yeah probably class
oh they put them on wiki already
that was fast lol
still confused why they gave lena a 60% chance for a only slightly better debuff
than dd kizuna
and both are trash compared to amagi's debuff
which is always active from the start of battle lol
like it should be way stronger if it's active less
_>
its fine they are still cute
kek

all right ark royal sympathizer
we understand

honestly kizuna should be like
20% reduc
since you can buff the enemy
just make it whacky
my 1st quint magtorp from scamboxes
so they do exist
i wonder
at dev30 if this fleet
can match ijn meta

i just put it as def for memes but i just thought of it
though i think ykkz will still live longer than nep or roon

use steering wheel on louis
and louis will have speed boost as it goes anyways
assuming roon can tank dmg before she gets ganked
how much average speed do you get from that team xD
hmm, i wonder if im one of the saratoga users on this list:
https://www.reddit.com/r/AzureLane/comments/btlw09/en_late_may_2019_postvirtual_connection/
38 votes and 7 comments so far on Reddit
from that guy who does the fleet stats
where he looks all the people up
I wonder if this maint will have a risk of extension
If so, is it time to use the swords....


So this is what happens when Hornet gets lucky
(She chewed straight through what was left of the opposing vanguard, and then most of the backline)
fellow triple cv user 
Aye, I am 
i was getting rekt by Nagato Cranes earlier
not sure if its actually a good comp or was it because their nagato had 100% proc rate

If you were running Namayuu, Nagato Cranes is actually a legit opposing comp with comparable versus power
Also very good vs most BB comps
It's nowhere near as good vs Akaga ofc
Does Hiryuu actually remind anyone else of nostalgic times of server early weeks pvp w/ Yorktowns in almost any comp
wasn't in AL back then, but wouldn't be surprised if those were Yorktown-class comps 
Umu, enty vs enty
zombie retaliation + 8s double damage invul + Doolittle strike
Yorktown, $&#$*$# lucker Entys, etc
Those were the times
Enty was my 1st build on server
that's why 410 was meta gun xD
And Yorktown was something like guaranteed unit or there was event or something
Tho i only remember of Prinz event for new players
i used arizona enty and sodak back in ye olde days
There was also Saratoga the $1 ship.
Well, my Soda being on my team ever since those 1st weeks i got her
Sara is reward for 1st time spender
Which is usually $1
Cause of the $1 super high value starter pack

Inb4 12hr maintenance 
my first lv 100 is yorktown for a reason
What's about it?

Is it bugged? 
It will change to next day shipclass like 1 hr before reset, preventing you from starting lecture in that period, cause you get error, due to actually setting wrong ships in that day
So i cannot start lectures right before maints

20 seconds 
20 mins before maint
So i could only slot CVs
And getting error when trying to start as usual
But yeah, that PDT/PST timechange bug still is present
So i cannot start any lectures 1 hr before reset
They fixed a while ago but new UI brought it back
Sounds to me like they discarded previous patches with the new UI
Pretty sure a clock on some server machine is set wrong and the ALEN team can't (be bothered to) find which one it is

The sometimes-present PvP reset bug is due to that server machine clock too, I'm pretty sure
๐ฅ
Damn pack is buggy
Purchased and nothing happened... Wasn't aiming for the skin... I need the 2019 gems to get me some rings and buy gold
buy gold
But why
I want KGV skin
I still have the $80 gem pack for x2
but I don't really wanna spend that much lol
@coral wren I buy gold all the time
I have to if I want to keep my Rank#5 Fleet power rank
oh
oh u still competing in that
I can be #4 now anytime
Just staying lowkey until every event cools down
im currently#6 coz I scrapped 1k trash ships for gold
the heck? how many times today we need to download data?
ahh yeah... I have 2k Dock Space...
using belfast + aurora + jintsuu with an amakaga backline (will switch to Nagato once i level her up)
i see people using Ayanami a lot... would she replace like aurora?
well not REALLY replace... its Torp Meme
hmmm i see
nah, that makes sense... i like my formation a lot, honestly have no idea how could i make it better
i pretty much have all limited ships though
in place of belfast? i feel like belfast outweights juneau more often than not
Will jean bart contribute to en meta in any way?
I remember ppl were discussing how you can delete some annoying shit like aya with preload salvo
well... technically a Salvo from Nagato + Amagi will kill Ayanami on 1st Salvo wave
But i suspect bbs are still lacking some big numbers without white shells
I meant barrage skill
I wonder if she can delete jin as well
btw are you guys having fun with Lil Sandy? she's kinda tough and somewhat has a bright future IMO....
Looks like a good anti cv boat, but since foxes are falling behind i'm not so sure about bright future ๐
this clevekid is a headache...
I'm back to 2 Digit Coobs coz of this silly gacha...
i got them both in less than 15 rolls
did a 3 roll and then started doing singles till I got both
I still need Biscuit///
is that datamine?
OMG... Our guild is freaking ready then...
based 4chan
pvp with guilds would be sick
Or not, if it just makes so winning games in pvp would bring your guild more points
/alg/ - Azur Lane General #1246 - "/vg/ - Video Game Generals" is 4chan's imageboard dedicated to the discussion of PC and console video games.
it been like that for about 5+ thread already
due to the new loli ship name
Well, i guess mods here are nazis for sure 
also the fact that they somehow change clevelad gender to be a male
I'm more curious of why they rarely discuss pvp
I think the majority of /alg/ is on en

to find it funny that they don't care at all the fact that the JP's are so edgy when it comes to competition/collection
I find it funny that they don't care at all the fact that the JP's are so edgy when it comes to competition/collection
look like regular hiei to me
just cus they add static to an image does not mean they become a raid boss
might be guild or just regular raid boss
we did have 2 event with raid boss

might want to change guild if the reward is worth a damn lel
It might suck for those who stay out of guild intentionally, depending on rewards you are getting
isn't it the same with GBF anyway?
is just the nature of the beast really
no pain no gain
hence the reason I'm recruiting so our guild won't get infected by this leeches.
we want members cooperation not something we have to carry lol
i only care if reward is worth the hassle of carrying lel
if not i just say whatever zzz
imagine if they put rank 1 reward as gem or ring
instant change guild
fuck plebs
well there's a time limit where you can change guild at most cases.
specially if that reward is season based. You won't get to take part of the reward if you left a guild while its in the middle of the season (on most games~)
yeh most likely they going to gate reward if you left mid season
if early season i think i still can get away with it
besides I'm sure AL will prevent any sort of abusive behavior like that specially if the rewards are something of value
dk for sure tho
since i never play GBF
yeh like maybe gate it to 2 or 3 days of early season
depend on how long a season is
and Edgy guild will definitely not accept guild hoppers... They are a detrimental value to its assets..
that's depend on your HQ lvl tbh
i would say that anybody that 100+ going to have a soft pass
more if you are in ranking
that HQ lv is not a problem for established Guild from the start... I for one is confident we can carry our selves... We don't even have a single 1 day absent for the past 1 month and a half now
well yeh if you are hardcore enough to do guild sweeping everyday
well yeh if you are hardcore enough to do guild sweeping everyday
but yeh like i said might change if reward is worth it
oh and we are at 37/38 right now after Zack left
atm i just say whatever zzz
tho we have SwitchPvP in our midst for some reason X___x
guild boss i say
I wish it starts at raid first
and we going to have guild facility
sound to me more like pve boss
dk 4chan annon who posted the image when dark
so dk
but i think they say it is from test server
you need to fill an application for the spot
also this guild_*.lua stuff has been there for a long time already
which already ended
but only now discovered by /alg/ enthusiasts? 
hmm
well i mean they do have this line of code with leak
i can't read moon rune tho
too many CN shit to make out
well they contributed to the growth of the guild... surely there's like some sort of Shop that can utilize Points
anyway i am not going to be worried about guild stuff until shit hit the fan anyway
well That's how I see it from other games
lets see how things will come up, can't wait whatever it is... As long as its guild things that would kill the question "what does guild gives you"
since when that happen ppl going to be recruiting a bunch of new active blood for boss anyway
feel like i am playing WoW from the good old day again
4 sandbaggers again..
smells like
guild system from gbf copied

is it time to call sick from work
and clock 14 hours in a day
wait
i clocked 18 hours a day every gbf gw

Maybe if there is a solid backlash things will change
well idont think al gw will be that much
But i feel like a lot of ppl will drop the game
if they have a competitive gw system
and the reward is so good
you know
casuals will rage

people cant even grind a single pr1 ship
do u expect them to do a grindy gw
people cant even grind a single pr1 ship
Oh shiet, don't tell i will have to look for guild...

Yeah, that would suck
client sources for all 4 CN/JP/KR/EN clients, publicly available here: https://github.com/Binary102/AzurLane_ClientSource
those 6 guild_*.lua files were here: https://github.com/Binary102/AzurLane_ClientSource/tree/master/Src/EN/sharecfg
as you can see, they are stale since creation of the repo, which dates 02 February 2019
Yeah
tfw PR1 is not 3:3 ratio, so you can't full fleet meme with that 
ใ็ใๆฟใใ
ใธใงใผใธใขใปใตใฆในใฟใฆใณใใผใซ
ใใใ๏ผๆๆฎๅฎใๆฐๅ่ปขๆใ๏ผ็ง๏ผใใฏใฏใใฉใใใใฎใใฉใผใใซใช้ฐๅฒๆฐใ่ฆๆใ ใใใใใใใฆๅคใซๆฐ้ฎฎใช็ฉบๆฐใๅธใใซๆฅใใใใ ใโฆโฆๅฐใไธ็ทใซ...
4149
10769
Also i just noticed she has heterochromia

there is also an older repo for CN/JP: https://github.com/kyoukaya/Azur-Lane-src, last updated August 2018
and from what I understand the guild stuff hasn't changed since then

its fun when people complain about translation now
i stopped caring about it
who cares about the story

its all about collection pvp and whatever anyways
whats the big difference between bel chan and little bel
one sounds chinese and one doesnt
at first I thought, "my god, lua, it's an interpreted language!"

then I thought, "but hey, at least that's not Javascript or Python" 
lol
and Lua was actually made to be a fast interpreted language
You just reminded me of java browser rpgs....


do you play gbf
by going way too close to C at times, but eh
i wish the code language was similar to what gbf is
so the game can have a web version

o
I always thought it is obfuscation
and manually pieced the code back

well, that's a single formula
in a single line
just (reload_max / 6) / math.sqrt((reload_stat + 100) * 3.14)
which by pure coincidence is very close to reload_max / 150 when reload_stat = 100
that's actually what I managed to manually piece back from that "obfuscated" Lua code 
and that's Python
lots of good skin right now but I don't have plan on using any of the ships in PvP that has good skins right now
git clone 
I hope I get Helena's Skin for she's getting reto soooo maybe I'll use her in the future
these files are too big to read in github web interface with its font settings, I prefer to do that in vim
imo
I was awakened to that thanks to other person a few years ago 
notepad++ also works
back when I was still using windows
I coded in that all day
Helena skin is real qt tho, much better, than kimono
"autoBotIsAcitve"
Ahh, Engrish 
heh, I'd laugh if that typo is what's causing the auto-battle tooltip to malfunction/what was originally causing the auto-battle toggle to malfunction
"destory" instead of "destroy" in multiple places 
"
return {
delete = "ๅ ้ค",
["read-mail"] = "้
่ฏป"
}
"

When your dev team can't read english
On the end-of-battle command:
"
slot13 = slot16:getEndCost().gold
slot14 = slot16.getEndCost().oil
"
was it originally planned for sorties to also cost gold? 
I'm glad that was scrapped
maybe it's instead the amount of gold you get from sorties, placed under "getEndCost" for whatever reason
or just that a fee depend on what kind of ship you bring into combat, forcing ppl to use lighter ship class instead of bringing full dreadnought team?
If they went through the trouble of swapping all the assets for new ui, why didn't they take the game off of lua
Wouldn't that be a reasonable investment
first rule of any business
never fix anything that's not broken
I mean, you can re paint a rusty bike that you will need to keep fixing or get a car
well yeh if you talking about individual basic
business eh not so much due to how they min max profit
If maintaining old code becomes effort, then it's easier to replace it. They seem to be having a lot of troubles currently
Opportunity cost
they going to squeezed the lemon dry before they start thinking about getting a new lemon
fact
well yeh i get where you going with that
but how many % of any business / company actually do think like that?
few in between
a perfect example of this would be bethesda
I guess I am spoiled by my producers that just tell people to trash the whole thing if they contunously hack-fix it
using the same fucking engine for like what 4 game?
Just do it better
well yeh like i said it is depend on the company
but that is far in between
majority just squeezed a lemon dry before getting a new one
shiny af lel
๐
was talking about the new icon
that AA is shit anyway lel
when you want to main a hacker but your exp / lvl are not high enough
been there done that
if I understood the SUMMONING_SICKNESS_DURATION correctly
it's the delay between when the mob spawns and when the mob starts moving
since it's in the slot8.spawnMonster method
and yeah, that's accurate
1.5 secs window when I can punch the mob without repercussions
ah, magic slotX out of nowhere
I'd look at the top of the file
slot3 = ys.Battle.BattleConst
... I don't see it get indexed anywhere
ah
for arbitrary Lua table, accessing by non-existent key returns nil
aka to delete a key-value pair from a table, just set the value to nil

probably the result of optimizing for time by sacrificing space
and sanity of those who read that
Belchan instead of Uzuki
no loli cleve or helena

heresy

so about multiplication: it's likely hot code since there are a lot of damage calculations in a single battle
I assume that in Lua table access is faster than multiplication
and hmm
probably? (about Azuma)
also FdG
ah, you're about pvp specifically
I honestly don't think they optimize for 12 units case specifically 
and reuse code for pve
why not use a formula to make a table once at the start
and then just look it up
xD
table creation itself takes time 
I mean, if something makes sense to you then toss it out of the window
you think I don't see it as ugly 
but I have to assume there was some reason for that
and more likely than not, the reason for ugly code is to make it fast as fuck
now send that to AL devs 
become AL dev 
at this point, I'd think about metatables
for overriding operators
that stuff should be in...
framework/tolua/unityengine/vector3.lua
__index overriden
nah, I'm trying to understand what metatable shenanigans could have taken place
since my knowledge of Lua is minimal
@elder crane as someone whose current project involves working with a development team in China, I can confirm that 1) Engrish spelling mistakes are everywhere in code, and 2) code quality is often not something they care about as long as it works ๐
My favorite so far has been getCatch() which took me a few minutes to figure out that they meant to write loadFromCache()
Naw, sounds like some of it is either autogenerated or decompiled
Gotta catch them all
anyway though
No one nowadays manually writes out a multiplication table. That's like Quake-level old school optimization that probably is even slower on modern processors with it's dedicated arithmetic instructions
do we even need to know that metatable shit to find the vg distance?
Azur Lane runs on rooted devices right?
there is slot8:SetPosition(slot3) below, so I assume that's it
You can just memory dump and check the variables
Not that I've done it before, but I know vaguely of the process
Vector3 is a Unity data class btw, you might be looking at autogenerated glue code between the Lua scripts and the Unity runtime engine lol
yes, and I'm pretty sure the whole framework subdirectory is like that
but I just have no idea otherwise, if we're talking about static analysis
for slotx, sloty in ipairs(pg.ship_level) sloty.arena_durability_ratio = 0.9 + 0.012 * sloty.level end
Pretty sure that this means something along the lines of "for every ship, set their PvP HP multiplier to 90% + 1.2% x ship level". Which checks out I believe since ships in PvP have about ~200% HP if I recall?
yeah, I've seen that formula before in this chat
that should be a built-in functionality in Android Studio 
not sure about an arbitrary device
including Nox/Bluestacks
There's tutorials in Android game hacking forums which I will not link to for obvious reasons lol
is training up NaMaRyuu a good choice for PVP?

How about for Vanguard?
even with ridiculous shit that we might have access to later down the line, this comp is rather unlikely to lose relevance entirely
Oh shit, I can make the Touch Fluffy Tail team now in emojis
we have a guide in pins that should give you some ideas

Tierlist
I guess it's a list and it has tiers. It's also extremly elaborate
Amagi...i dont have her 
F
Sucks to be you
pvp is moderately unplayable without her atm
I am unsure if dev30 Monarch will even change that
doubt
but that is like the only boat that has any channce to let you run a comp with no event ships
Having maxed PR isn't really alternative to event for more casual ppl too, at least in short term perspective

But by availability, sure
It's not about being a good alternative, its about being the only alternative. The only real way you are gong to be forcing wins currently is if you also have amagi, or if you really enjoy reseting the fights 20 seconds in after your enterprise helena didnt proc together or something
they can use Nakaga too
Yes, but that requires Nagato and is prone to getting soloed by Hiryuu because of how the comp works
even namaryuu takes lot rng not to reroll
cause Nagato decides not to barrage...
While you yeet 3 opponent barrages 
If you have to reset a lot in the mirror I recommend running Jintsuu Aurora Ykkz, no bamboozle
ultimate HMS rn is Juneau Belfast Nep, QE Hood Monarch
There no really developed monarchs for a while
nop
It's a combination of being forced into a meme gun and having slow barrage that on top of being slow is not 100% reliable
I was optimistic but than I did math and without white shell, which might make the gun crit rate matter, it would take entire first barrage from the quad to hit something to even think of outdamaging 406
On offense you don't need much to win anyway, w/ 20% damage reduction (with few rerolls)
so she might as well be a little overstated vanilla shelling boat
It also felt like 356 shells have much smaller aoe
and if you compare her to Hood, which is super fat on defensive stats herself, and also packs a barrage that is gun based, respectable on its own, but also helps Monarch push her barrages faster
It just looks super bleak
I will try her because I will be damned if I dont try every possible HMS option before letting them gather dust in my dock
but I do not see how would KGV possibly be better in any way over just running super stable QE Monarch Hood
@balmy torrent you mean the 7th stat after RLD and before ACC? yeah, that one is unused and unknown
apparently all ships have it 0

that's new

lemme see
wiki shows all stats with 6% bonus afaik
yup
otherwise he wouldn't be able to upload mined stuff to wiki in just a few minutes after the patch is ready 
... me? 
UABE, like what most people use
I tried once with UnityPack on Python but it didn't support some image formats, so I didn't continue to pursue that
barrages are easy
barrage_template.lua + bullet_template.lua should give enough info to visualize a barrage at any single level iirc
owo
for all 10 levels + weapon_property.lua to know at what level the barrage does change form
and also to visualize damage dealt if that's necessary
umu
get us those armor mods too ;)
actually, you'll need weapon_property.lua even for a single barrage
because ships with multiple actual barrages exist, like Amagi
jp wiki has barrage gifs anyway
o.O
i hate 70% proc rng
Hm, is there any way you can see what are bismarck's barrage parameters?
would be awesome
Y, sure thing
Bis barrage stats were datamined some time ago
You can look em up
Well, EN wiki has only total barrage damage with no modifiers or shells count
But there actual datamined spreadsheets around
what are you looking for?
err
fuck
I thought it was either in weapon_property or barrage_template 
oh
primal_repeat/senior_repeat parameters in barrage_template, I think
that's also fine
ahh, got it
so barrage_template are not just barrages, but any form of projectiles at all
it defines the pattern, the spread etc.
of all the guns we use
as well
since barrage_ID is present for every entry in weapon_property
what we call a barrage is defined in weapon_property
as if it's a gun on its own
The barrage skill itself is few weapons tho
So there will be few weap ids most likely
and then there is Amagi's barrage skill which is composed of 4 individual barrages
the fact that there are 4 of those is shown in her skill file
gamecfg/skill/skill_11800.lua
that file defines all the damage of every single weapon in the game
I would be surprised if it was small 
yepp
wait a sec
there are 2 67770, not 2 67780 


but it appears twice in gamecfg/skill/skill_11800.lua
mine is from Binary102
effect_list = {
{
targetAniEffect = "",
casterAniEffect = "",
type = "BattleSkillFire",
target_choise = "TargetNil",
arg_list = {
weapon_id = 67761
}
},
{
targetAniEffect = "",
casterAniEffect = "",
type = "BattleSkillFire",
target_choise = "TargetNil",
arg_list = {
weapon_id = 67751
}
},
{
targetAniEffect = "",
casterAniEffect = "",
type = "BattleSkillFire",
target_choise = "TargetHarmRandomByWeight",
arg_list = {
weapon_id = 67771
}
},
{
targetAniEffect = "",
casterAniEffect = "",
type = "BattleSkillFire",
target_choise = "TargetHarmRandomByWeight",
arg_list = {
weapon_id = 67771,
delay = 0.25
}
},
{
targetAniEffect = "",
casterAniEffect = "",
type = "BattleSkillAddBuff",
target_choise = "TargetSelf",
arg_list = {
buff_id = 11801
}
}
}
lvl 1 Amagi
o lol
so even the individual barrages swap around
that's cool
didn't know that was possible
156 damage is damage of +10 t3 533 torp
you can look into bullet_ID of the parent in weapon_property
see its coefficients against 3 types of armor
and infer from that
so 67760 has coeffs 0.9/1.2/0.7
67780 --- 0.8/1/1.3
67880 --- 0.9/1.2/0.7
0.9 1.2 0.7 is weird
there some barrage guns ammo, that doesn't match any regular guns ammo tho
barrages dont match normal ammo rules xD
yeah, so hard to tell
actually, there is a type field in bullet_template
im curious what target random by weight though
67760 --- type 2
67780 --- type 3
67880 --- type 1
90 70 40 is AP dd gun ammo
does it prioritize heavier enemies?
normal for dd?
lemme see 3 DD guns then
o.O
i only see 4 torpedos
2x2
just did a random fight xD
probably, the arcing shots hit for what like 1k no crit?
that sounds about right?
why exactly are her arcing shots more powerful than every gun in the game?

The modifiers there can be pretty off tho, like KGV big shells having torpedo modifiers etc.
Tho don't rely on them 100%
ammo_type:
1 = normal
2 = AP
3 = HE
4 = torp
Yeah, Amagi much stronger vs med armor
also scratch my remark about type, ammo_type is what we need
And those modifiers also unique to barrage
lol
cyaneko has ascended to neural net processor, a learning computer jk
On wiki 2 of her barrages are stated as Normal, 1 ap and torps
should have put more comments
then you'd know
but it's ok im terrible at comments
xD
So we have 2 normal left
Well, arcing + forward
JP wiki actually have table w/ everything, ammo type, damage, shells count, multipliers, but it's image in moonrunes...
image moon runes? eww
Can't translate for shit
or search
Bet there is translated variant exists
unsearchable

67770x1: 16x25 AP, 0.9/0.7/0.4, 110 range
67760x2: 3x156 normal, 0.9/1.2/1.7, 150 range
67780x2: 2x124 torp, 0.8/1/1.3, 155 range
67880x2: 2x226 normal, 0.9/1.2/0.7, 130 range
hope I got everything right 
But there 4 torps...
ah
yess
arching and forward are normal ones
see "x2" and "2x" after that [2]
x2 means "appears in both waves"
primary wave
and secondary with delay 0.25 secs
only AP cross is launched once
other barrages twice
so what kind of gun was amagi supposed to have irl again
a 480mm?
xD
20 inch guuunnnn
Initial equip 410mm
damage per shell * number of shells * armor type coeff
and 140mm
ninja edit: the AP cross has 16x25, not 14x25
while we included primal_repeat = 7 for both halves of the AP cross we forgot about the original shells
looks cool 
umu
I think the range in bullet_template is shell/actual range
while in weapon_property it's aimed range
and we know from experience those are not the same in most cases

e.g. for belgun: range in weapon_property is 65, while in bullet_template it's 55
so it aims further than it can actually hit
never
it's ALO, they wouldn't allow it
maybe ALEC
so wait
how does that interact with biscuit
does it boost the aim and actual ranges?
or does it actually sync them up
cause i know al wiki says detection and shooting range go to 90
we analyzing AL code now?






