#pvp

1 messages · Page 271 of 1

finite valve
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well you can go and email devs about that then

zenith tundra
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can there be any difference in between fp before a battle and the one in battle?

finite valve
ionic magnet
versed atlas
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on the other han

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hand*

elder crane
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FP outside of battle doesn't count skill buffs/debuff/etc
if that's what you mean? I don't think it is....

versed atlas
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if this is true then that's a massive fuck up by the devs

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and it's their job to actively fix this stuff

finite valve
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even if that was the case most mod just going to say email devs

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since this is out of their hand

elder crane
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The Belfast bug was also shown in a similar way iirc, and that was eventually patched

zenith tundra
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i mean if the fp in battle is just copied from the formation one or recalculated

finite valve
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didn't know belfap got a bug

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but then what about amagi barrage then?

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it been "fixed" 3 times

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still broken till this day

elder crane
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*fixed* LeanderXD

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Still not quite sure what you mean by "formation" FP vs "in battle" one
in battle, I assume is what formula, etc uses?

zenith tundra
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maybe before people will stop playing al they'll fix that barrage but only maybe

elder crane
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Belfast smoke used to have bug where lv 10 it acted like lv 1 for eva rate and dred

finite valve
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imo the fact that they did not fix pvp exclusive bug seem to indicate that they don't care about pvp

elder crane
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has since been patched iirc

zenith tundra
finite valve
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so telling them to fixed pvp feature seem pointless

elder crane
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Looks like the one in pause menu isn't recalculated then, since it's the same?

ionic magnet
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they should just let it take effect in pvp laffeyDrink

elder crane
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well, it technically evens the playing field somewhat
and means PvP gets harder the more you progress

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I think the game currently doesn't know what enemy TP is

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hence why their fleet gets your TP buff

finite valve
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well if CN get a big fuss about this enough then we might see some change

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dk about JP tho

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since JP don't care about pvp

shy hazel
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combat simulation 2 is still so far

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i have too much oil

zenith tundra
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i'm bored of how easy 1m xp is

finite valve
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also CN JP also got the bugged amagi right?

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which tell me that hoping they fix this shit is non existence

ionic magnet
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heh im still on pace then. 30% a day smugBucky

shy hazel
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i dont think 2m will be hard too

zenith tundra
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that pace doesn't work for 2m

elder crane
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the XP has never really been that much of an issue

shy hazel
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im only grinding cos i never run out of oil

elder crane
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people overblow it

vague token
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once i get 10k bel points ill swap back to sp4 probably

shy hazel
zenith tundra
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i just thought i would need to farm more then 1 day for it

elder crane
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cause they hear "PR is a grind"
and they don't realize it's a grind for ship bps

finite valve
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well if you farm non german ship then maybe

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the true pain was always about german

shy hazel
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ill grind roon after

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for more

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challenge

elder crane
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Even the germans, are not that bad if you don't rush

shy hazel
zenith tundra
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how is that any different then any other?

elder crane
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and even if not rush XP, still not enough BPs by time you're done

finite valve
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not rushing 1 day 1 research done

shy hazel
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at minimum mama monarch should be mine in two weeks

finite valve
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what are you a pleb?

elder crane
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the German CL/CAs you need to use mostly suck

shy hazel
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maximum is a week i guess

zenith tundra
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i just want to start collection %

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lb0 nagara and abukuma suck too

cerulean estuary
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im only @ 80% collection laffeyDrink

ionic magnet
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but when will they release monarch qipao OWARIDA

shy hazel
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no ship sucks in 7~2

elder crane
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yes but Germans don't have as good carries in the XP req as the rest do

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it's not really that big of a deal, as you have probs realized

finite valve
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with how they change the xp req for PR 2 to be just front or back i doubt they going to move back to PR 1 even with new ship

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but then what i want to know is what going to happen if they have a DR sub PR

elder crane
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Thankfully
Probs got tired of all the whining

finite valve
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3.6 mill exp farm using sub

zenith tundra
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i'm still waiting for a pr cv

elder crane
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RN I think might be best bet for PR CV, or wait til they move on to WoWS T10s

vague token
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maybe alterprise could use PR mechanics?

elder crane
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are any of the new RN CVs paper ships?

vague token
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like reverse engineering siren tech

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instead of cubes

finite valve
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if anything dark royal is going to be the first alter

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they tease her too much to just release alterprise first

vague token
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fair

finite valve
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which could happen at bismark event

vagrant veldt
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I think there is one tier 10 PR CV

finite valve
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let me guess it is from USN?

vagrant veldt
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Hakuryu

finite valve
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surprise they make JP instead of US CV

elder crane
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Audacious also counts, the T10 planned UK CV

vagrant veldt
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US had money they built a lot

elder crane
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since it's the WW2 design, not the later one that was actually built

vagrant veldt
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US PR ships were because they weren't good enough

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They built all the good one

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And the other nations PR were because they didn't have the money or other stuff

elder crane
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Welll
The post-Iowa designs were scrapped since there was nothing to fight (and the wrong era for it too)

vagrant veldt
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Montana cancelled for Essex pretty sure

vague token
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they realized carrier was the way to go

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meanwhile in AL

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battleships yo

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(and battlecruiser)

finite valve
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funny how everyone and their mother said that the age of carriers is coming

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when all the most OP shit are all BB

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the irony

elder crane
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Blame the poor design of stat scaling in AL, imo

vague token
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they'd have to either release a busted tier carrier on the lines of centaur

wicked rivet
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in AL BBs are op but irl carriers >>> BBs

vague token
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or change carrier mechanics

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so they can keep damage up like bbs can

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and cut down those ridiculous aoe sizes on big bombs

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so it isnt just nuke the screen

vagrant veldt
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Fixing the aiming of torpedoes or spread of bombs also works

elder crane
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Hard to think of a good way to change stat scaling to fix CV, without major changes

vague token
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yeh, cause if they get more accurate

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then their burst is too high

elder crane
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putting a square root in AA dred would be a good start, maybe

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in vein with how they fixed reload wayy back when

vague token
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or add a moving main fleet for pvp using speed stats, that would nerf bbs

vagrant veldt
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There's also Enterprise messing with balance

zenith tundra
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i think they fucked up from when everything gives aviation stat making it harder to actually scale their damage at least compared to fp

vague token
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it's the scaling and how much area saturation they have

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like, cudas cover huge screen space

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as does the 2000 pound bomb

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if they didnt hike up AA stats in pve

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you'd just evaporate the screen

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as carriers got stronger

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although ironically carrier gear hasnt gotten much better i guess

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while bbs keep getting new gun options

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for all modes lol

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also very binary for pvp

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since the stronger carriers are

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the more forced belfast or eldridge are

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and that's no fun

elder crane
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Well, technically just hiking HP and maintaining AA keeps status quo relative to BBs

vague token
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hiking hp hurts though when most carriers dont have the dps to compete

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since the majority dont apply burns xD

elder crane
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raw DpS scaling of CVs match that of BBs though, just some burst lost, which isn't an issue in PvP (PvE, separate issue)
why CVs get relatively weaker is AA dred scales up with no matching counter for BBs

vagrant veldt
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What if AA affected evasion of carrier bombs instead of just damage reduction

vague token
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the DpS may match but burn ticks push long fights back to BB/BC

vagrant veldt
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2000lb just one hits...

elder crane
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Burns exist anyways
if anything, faster reloads makes burns scale weaker

vague token
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not really, you want burns to start asap

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faster reload is always an advantage

finite valve
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i mean isn't they already plan to make change to air mechanic like adding eva to planes?

elder crane
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no, as in the amount of burn damage relative to gun damage remains the same or even lowers for the stat scaling with higher lv

vague token
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oh, yeah cause it's just based on the primary attack stat

elder crane
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And since raw DpS numbers scale same way for CV BB, burns is not the issue

vague token
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i mean

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if fights were like

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2 minutes long

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fire easily edges out cv dps

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since it just keeps on ticking across the fight

elder crane
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That would be the same at any ship level though

vague token
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yeah, which means bbs would have the advantage long fight wise

zenith tundra
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they need to hard nerf bb guns modifiers to match aa

vague token
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if everyone was like 50k hp, you'd obviously win with bbs from burns

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over cv

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since they strike so slowly

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and dont apply burns

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minus two

zenith tundra
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bb keep getting higher and higher dmg modifiers while cv stuck with same planes and same modifiers

elder crane
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and reduced relative damage from higher AA

vague token
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i mean if they introduced a dive bomber with anything more than 2k and 2 500s

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it'd be busted

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that's a nice vanguard you got there

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shame if it evaporated

elder crane
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FP/Avi increase offset by higher base HP
Hit increase offset by higher Eva
???? offset by AA dred

vague token
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or introduce 6 boiler meta i guess

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"just dont get hit" meta

elder crane
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That is, any relative damage decrease is mostly met with an equal and opposite damage increase
except AA dred, which has no offset
So as stats scale up, naturally aviation gets weaker and weaker

vague token
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i mean, even if we introduced like a bb armor stat

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that just rewards fires more

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since as well all know

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dots are only affected by extinguisher

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and amagi/hiei chan

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so what if you have enough armor to reduce the bb shells to say

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300-400

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you're still on fire for a billion damage

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although that might push essex to top tier lol, no extinguisher for flood

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;))))

zenith tundra
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al is a bb game. just take it as it is and throw cv 🚮

vague token
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plus, any theoretical armor stat would probably just murder what little relevance CAs have

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as it is

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since i doubt they can separate the two

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im pretty sure it's all just "gun damage"

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ibuki top tier, i guess it wouldnt be that bad

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;)

elder crane
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I think the correct move isn't to scale down BB damage, since all that would accomplish is make fights even longer

vague token
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long fights would be good

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reduce rng ;)

elder crane
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It's to somehow reduce the amount CVs are scaled down

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Fights already get longer though, with the HP multiplier increase

zenith tundra
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i think what they are trying to do is make cv more relevant for normal nodes but the problem is the shit ton of bomb boats they putted in every map but w13

elder crane
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That too, for PvE
And how burst gets scaled down at higher lvs, relative to DpS

vague token
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i mean, the hp multiplier is tiny

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any dps front line is still nothing

zenith tundra
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cv are amazing at normal battles but u cannot run them becuse bomb boats murder them

vague token
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running gun destroyers would be a laughable strat

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sure, big dps

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good luck applying that

elder crane
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Tiny my ass
it's, what, 5-6% every 10 levels?

vague token
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3%

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per level?

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or was it .3?

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i forget

elder crane
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0.9+0.012*lv

vague token
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it goes to 2.32

zenith tundra
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sirius is interesting because of dd gun but even her can fuck up on auto easily

elder crane
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2.22 to 2.34

vague token
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yeah, if we had some flat bonuses maybe we could see dps destroyers show up

elder crane
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5.4% increase

vague token
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instead of just torpedo memes

elder crane
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which is more % increase than base HP, I think, or at least comparable

vague token
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but the multipliers only reward the biggest hp, aka bbs

elder crane
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... that's not how it wooooorks
eHP is directly scaled up by that amount
same % is same % on anything

zenith tundra
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cv in pvp are dead because ws just one shoots them idk how would u ever fix that

vague token
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uh what, you're telling me that 25% on fdg

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is equivalent to 25% on like ayanami?

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there's no world that an hp multiplier is equivalent on low vs high

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plus evade memes are easy to deal with since those are flat penalties ironically

elder crane
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the amount of extra survivability it affords the ship is exactly the same
Suppose it came down to a fight of FdG vs Aya. then hypothetically boosting both ship HP by the same amount makes minimal difference in the averaged sense (not quite the case since also damage comes in bursts, but I digress)

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actually, bad example since Aya is weakened from a different reason, cause she has frontload damage

vague token
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i mean, unless your evade

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multiplies aya's health by 5 times

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not really

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like fdg gets straight up 2500 hp

elder crane
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say it came down to a CV vs BB duel
giving both 25% more HP hypothetically does not chance the outcome, ignoring breakpoints and just assuming damage comes in as steady DpS

vague token
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except wouldnt it

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because the good bcs/bbs all have more hp

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than all the good carriers

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unless the carrier evade is high enough to make up the difference

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but that goes towards the bb as well

elder crane
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like the time-to-kill amount gets scaled by the same
assuming they're balanced on damage output then, neither gains an advantage by everyone having more HP

vague token
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oh you mean in the sense that cvs have more damage but less hp

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so it doesnt matter?

elder crane
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Like if you double the HP of all charas, it doesn't favour the tank, hypothetically assuming no other strange interactions
cause tank now has equally harder time killing others than others killing tank

vague token
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i dunno, the tank gets more total hp than the squish

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like 10k vs 1k

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huge difference but easy to see

zenith tundra
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then it's always 1st to strike 1st to win and bb have better options for 1st strikes over cv any day

vague token
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damage stays the same, 1k needs more hits still probably

elder crane
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you're not gonna run more tanks in your team though
and in the 1v1 duel, outcome doesn't change

vague token
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it depends on how much damage the tank does relative to the squishies

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even right now, 2500 hp vs 250 hp would be a huge difference

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does a carrier with cuda even do 2500 hp of damage

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extreme example

elder crane
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not at all
say tank does 1, has 100
dps does 4, has 25 HP
outcome doesn't chance for 2X HP, assuming no other interactions

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optimal team does not change either

vague token
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yeah, but that isnt the case in al

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all the tanks

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still hit like trucks

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i guess that makes them modern armor

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lol

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ayanami doesnt do 4x the damage of amagi

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and amagi still has the hp lead

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and thus it compounds further

elder crane
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And we come full circle, to that if CVs are balanced vs BBs, then HP scaling doesn't change it assuming no other interactions
And if CVs are not balanced relatively, it's not the multiplier's fault

vague token
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yeah, but that still ruins vanguards

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since their hp is tiny

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they wont get enough extra bulk to survive buffed cvs

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which is why we have ykk/juneau as meta

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xD

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foreeeevvveeerrr

zenith tundra
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vg always have been utility tbh

elder crane
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look, there's no difference between, say,
VG dies 1 min in, main decided by 2 min
and
VG dies 1.5 min in, main decided by 3 min
which would be the naiive assumption of what a 50% HP increase would do

vague token
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actually, that would give more opportunities for vanguard to participate

elder crane
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naiive cause damage threshold and preload exists

vague token
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threshold?

elder crane
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oh, as in if you get overkilled, then a slight HP increase doesn't help; conversely, a tiny HP increase can be super impactful if it allows you to survive one more "hit" (burst)

vague token
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oh, i only want a big hp boost to be fair

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xD

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like 5x-10x ;)

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or flat boosts

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maybe z23 might get used lol

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then just adjust heals to flat

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xD

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basically i want to see a battle

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not a farm

zenith tundra
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5min pvp because ships have too much hp is the opposite of fun

vague token
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i mean, we arent playing

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it automatically isnt fun

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at least i get to watch a cool epic battle

zenith tundra
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i don't want to manual

vague token
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instead of oh, it's over under a minute

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what even happened

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my vanguard died under 30 seconds and didnt even contribute anything

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besides hit points

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neat

zenith tundra
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ur playing wrong game then

vague token
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plus it would reduce rng for long fights

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kek

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i mean, playing is a strong word

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;)

elder crane
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X times HP scaling naiively doesn't change that
yes, survives for X times longer, but equivalently X times lower impact

vague token
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that assumes you use weaksauce support ships though

elder crane
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in fact, if anything, lowers impact since a lot of VG damage is preloaded in torps

vague token
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i mean, moving away from frontloaded sounds good to me

elder crane
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the amount of support benefit is equally dropped by X times

zenith tundra
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maximum dps of a ship over the course of their cd doesn't really change especially for vg that have little rng like hitting one more torp or not

elder crane
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Say, Helena, 40% increased damage, on X time relatively lower damage
dred, on X times relatively lower damage

zenith tundra
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most ships don't even scale damage for vg

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they actually go down over time due to lack of preloads

elder crane
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a lot of utility is preload too

zenith tundra
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the only ship that scales is roon

elder crane
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and iirc no usable VG utility is backload

zenith tundra
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and even her is not that much

vague token
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i mean that's yostar's fault ;)

elder crane
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except for maybe like PH if you can stretch her out that long

vague token
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i dont think there's any possible vanguard main fleet setup that can get you to live

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that long

elder crane
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and then she does damage roughly equal to 1 Nagato barrage!

vague token
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like the game is severely lacking in long fight rewards

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it's no wonder hiryuu kai is so god tier

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she turns all of the rush punches around

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and just says no

elder crane
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Cranes iirc the only ones that scale up appreciably

zenith tundra
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they just released ws kai not to long ago that sinks an opponent 10 sec in... i don't see the game heading anywhere towards long fights

vague token
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i know lol

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all im saying is

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nerfing aa

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just murders people who barely participate

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even faster

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we'll just be stuck with the same old same old

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forever

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not that the trend has ever shown signs

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of moving away

zenith tundra
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just rebalance aa to like 175 instead of 150 won't murder anything that didn't die before

vague token
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ugh stat changes xD

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i just want to see dog fights

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actual air superiority

zenith tundra
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formula changes not stat changes

elder crane
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like what they did for reload, on AA

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or something

vague token
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i mean doesnt that just make ijn superiority even more pronounced

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lol

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aka the only ships commonly with under 200 aa

zenith tundra
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what now if u buff cv u need to nerf foxes?

vague token
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besides the trash tiers

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cause that just hurts ships like sodak/wash, who already get dunked by nagato existing

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and that's kinda like their stick

elder crane
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Yeah, tbh it might be too late to do that now, since too many ships are balanced around the current scaling
although that didn't stop them from murdering RNDDs with the eva scaling changes way back when

vague token
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kek

elder crane
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Nerfed eva scaling, then also double whammy with -evarate skill ships too

vague token
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that and all the evade reduction skills are flat lol

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so everyone just gets murdered extra hard

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anyways, brb dinner good discussion

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good to keep ideas flowing

zenith tundra
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is armor break temporal in pvp? i'm pretty sure i just saw it disappearing after a while

hot creek
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wasn't it always a temporary debuff?

zenith tundra
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i didn't know that tbh

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that makes it even more 🚮

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also nowhere is mentioned it's a temporal one or last for the whole battle

vague token
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i mean it barely exists in the first place lol

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triple cube comms in nightly

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LOL

zenith tundra
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trash + trash + more trash + 1 oil comm for me

vague token
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rip

coral wren
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rip

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I forgot to equip my pvp ships

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and did a match and I looked away

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and I lost

ionic magnet
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i dont touch my pvp ships' equip anymore after that happened to me once

hot creek
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well you could just stop not paying attention to the battle too.

shy hazel
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all my researches are louis

steep fog
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all my researches are never louis uniYan

hybrid tendon
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just realized

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to counter the enemy lineup

vague token
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give plz

hybrid tendon
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just have your nagato procs barrage everytime

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easy right??

vague token
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easy!

shy hazel
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what do ppl use to farn roon

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doucheland?

vague token
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leipzig!

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jk

steep fog
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desu spee lepzig for quick farm

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or

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KKK for cheap oil farm

shy hazel
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i dont do any lb0

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anyways running out of gold again

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poggers

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real poverty

vague token
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oof

shy hazel
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tried alot of free comms

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and cheap comms

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all of them didnt give a single b

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p

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lol

vagrant veldt
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Should still give some PR weapon prints. C research are pretty good for that

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Unlike how the PR2 non gold/cubes research don't give both prints at all and purely waste time

vague token
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almost done with bel, no maya

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=/

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guess ill give up

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xD

shy hazel
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anyways

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i guess ill be far behind ppl in dev30

midnight heron
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never fought such tanky bulins before

vague token
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lol

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all their 300 max hp

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you mean

midnight heron
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they definitely stacked lunchboxes

vague token
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ah ok xD

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yeesh my vanguard is dodging zero torps today

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gotta level leander again xD

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nothing like 60/40 matchup against nakaga jintsuu/aya/belfast because half the time vanguard insta dies at the 15

ionic magnet
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why what VG are you using

vague token
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minne/juneau/ykk

steep fog
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minne?

vague token
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i was thinking about sheffield but would probably die just as fast

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just turns into main vs main

ionic magnet
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how come they die that fast fumizukiStare

vague token
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dunno, i eat 2k torp crits pretty often

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half dead from preloaded

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sometimes juneau lost 70% from preload

ionic magnet
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thats some real shitty rng

vague token
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60:40 is pretty not rng lol

ionic magnet
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that guy doesnt even have aurora

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so ykkz should have no problem

vague token
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it's probably the accuracy boost on nagato memeing me

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but yeah multiple vanguard wipes on first air strike just torps and air strike

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if i put minne in front beaver bulge gets ripped through obviously

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sometimes ykk did live though

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xD

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good old 1v3

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torp fights are too fast for sara to do anything

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she needs bulky enemies for burn/flood ticks to accumulate

charred sable
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that sounds very weird

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I haven't seen my vanguard die in the first airstrike since the lvl 110 update

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unless you're running torpedo glass cannon vanguard

vague token
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na, im pretty sure it's just cause of torp glass

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on their side

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if i eat one torp it crit for 2k and then im too low to make it through air strike

charred sable
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yeah, an unlucky torpedo glass cannon should at most only take out one of your frontline, but they should survive through the airstrike still

vague token
charred sable
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worst case scenario should be torpedos rip through your first unit, then Nagato + airstrike puts your vanguard to like 20% HP or so

ionic magnet
#

tbh even when someone is using jint sendai aya i never saw a nakaga that can wipe VGs in 1 airstrike

#

thats w/o using belfast too

charred sable
#

this is assuming you're running a defensively aux'd frontline at lvl 110 and max enhancement

steep fog
#

ykkz should be able to survive

#

at most your bel and juneau will die

charred sable
#

Belfast with torpedo bulge should survive the torpedo initial burst even with Ayayaya buffs, but just barely

ionic magnet
#

torp VGs are the easiest to kill too cos most of them wear oxy kek

vague token
#

i stopped running belfast a while ago because most teams werent full all in torps + nakaga

#

plus im trying to get used to someone similar to saint louis

#

but yeah anything i run is usually very weak to frontloaded

#

i have a way better win rate against namagi hiryuu

#

just cause it's so much slower

#

and torp squad on that team doesnt actually follow up the spike damage

#

to force an early kill

#

so minne actually gets to shoot things

#

instead of dying with only 3 salvos lol

#

or w/e

#

that and i can avoid amagi duels ;)

#

i always lose those since i dont run 4 ijn

#

kek

#

and i lose the damage trades anyways cause lol defense barrage formation

#

but it's w/e since most people dont have fully optimized torp squad with nakaga since it gets hard countered by hiryuu anyways

#

and i COULD just swap her in

#

but then id have to abandon sara

#

and id feel bad

#

doesnt matter how frontloaded damage is when you invuln for 15 seconds

real notch
#

i almost lost a game to torp nakaga today

#

sometimes the torp RNG just cucks you

charred sable
#

Saint Louis should be even stronger with her giant ass HP pool

real notch
#

shit happens

vague token
#

i mean 6:4 isnt rng

#

it's mostly just not using hiryuu

#

to dunk on rush fleet

real notch
#

i actually can't wait for saint louis tho

#

god damn

vague token
#

ill use her when she's required

#

but she isnt forced yet

#

xD

real notch
#

i know i am late asking but how do you LB PR ships agian

vague token
#

dev level gives them stars

real notch
#

is it just collecting more BPs

vague token
#

and the barrage/preloaded/etc

modest elbow
#

increasing dev level consumes bps, dev levels at multiples of 5 give bonuses and stuff

real notch
#

what's a dev level

modest elbow
#

uhh, their way of enhancing stats

#

when you get the ship, it starts at dev level 1

hot creek
#

they get their extra stats from dev level instead of limit breaking.

real notch
#

thanks for answering my noob questions

vague token
#

holy, i got maya

#

on literally last run

#

just hit 10k

odd schooner
#

+0 for the 4th time today but

#

I saw a magnificent ykkz ram

#

1hp hiryuu backline ykkz vs ykkz 50% kaga

ionic magnet
#

kiro what are your auxes on minne and juneau

odd schooner
#

My ykkz kills enemy ykkz then rams kaga with quint rainbow torp

ionic magnet
#

im testing against your fleet rn and yea those two die fast

#

12.2k fp seems low thinkZed

charred sable
#

I once saw my Juneau suicide against the enemy Hiryuu right before what would have triggered my Hiryuu's Final Counter

vague token
#

juneau was bulge/boiler, minne is obviously beaver bulge

#

although i just swapped to double boiler on juneau xD

#

cause i wanted to try it out

charred sable
#

This is the setup Im using atm for my vanguard

#

Yukkikaze is better off using a toolkit instead of the headband, but I wanted to inflate my numbers a bit 😛

vague token
#

i mean obviously i could swap in belfast

charred sable
#

you wont finish your Saint Louis for another 3 weeks or so anyway

vague token
#

shh

#

probably not for like 6 weeks since im super casual

real notch
#

level 110 saint louis?

#

ughhh that's so far away

vague token
#

110 wont be as hard as dev 30

#

you can just level up normally if i understand things right

#

and then cog chip to 110

#

but no bonus stats/barrage?

real notch
#

common saint louis usage in PVP probably won't come for another 3 seasons tho..

vague token
#

yeah

real notch
#

good news is she's a super strong PVP ship that requires lots of committment

#

which will bar the casuals even harder sandyMEME

#

i am evil for hoping that

vague token
#

ooh, bonus bp for saint louis

#

=D

#

on an hour long one

#

xD

ionic magnet
#

ya im seeing 2k dmg per torp so thats definitely no bulge

#

shes even your front vg you monster

#

tho minnea is really squishy too

#

portland is closer in tankiness if thats what youre testing

real notch
#

how much BP do you need to fully max one

red nexus
#

351, i think

real notch
#

what the fuck

#

LOL

leaden sequoia
#

343

real notch
#

that's a lot

#

i never bothered checking

#

i thought i'd just deal with it when the time comes lol

leaden sequoia
#

that's why they say you need a whole year to max out all 6 PR ships

#

and why getting all 12 PR ships to EN is a bad idea

ionic magnet
#

yea and we're getting like 5 a day from research entyLUL

real notch
#

bring them to overwhelm the casuals sandyMEME

vague token
#

im definitely running bulge on minne lol, dont matter though xD

leaden sequoia
#

3/3/4/3/1/1 BPs rn

real notch
#

guess i better focus my ass on getting BPs

leaden sequoia
#

not including event and universal BPs

ionic magnet
#

@vague token oh i meant jun. but yea minnea has low base hp so warShrug

#

sanrui is cuccing me so hard. got 7 monarch and 9 sanrui lol

#

i do take sanrui comms when monarch ones are nowhere to be seen

real notch
#

i have 2 of each what the fuk u guys are beasts

vague token
#

oh yeah

#

bulge wasnt helping juneau live so i just said screw it double boiler

#

xD

lament lichen
#

i have 6 saint louis and izumo and 5 for hte rest

leaden sequoia
#

I am with req here Zwave

#

rng cucking me from getting sanrui bps

#

or I'm just noob at choosing projects

ionic magnet
#

btw you can tap the bp reward in the research panel to see how many specific bps they can give

#

helps in deciding which one to pick sometimes entyLUL

leaden sequoia
#

I don't particularly focus on ship bps for now

#

pr equips uniFlex

#

especially staag cuz I have few bofors to begin with

lament lichen
#

3/25 for the rudder smugBucky

#

gonna end up with some other PR equip instead

ionic magnet
#

@balmy torrent does it? ill take note when i see one kek

vague token
#

man, zeppy is so great for solo backline

odd schooner
#

@balmy torrent you haven't cashed in little bel yet?

#

Oh pr needs 25 print

#

So far for a STAAG

vague token
#

they still work like gold prints

#

so it's consistent with all the gear

#

i cant wait to get washing machines xD

odd schooner
#

Gib STAAGs

real notch
vague token
#

ca guns plz

#

although nepgun is ok too

vagrant veldt
#

would want 152s. backlines using this can shred vanguards and in PVE can one hit 2k hp bomb boats

vague token
#

HE++ bois

#

jk

steep fog
#

gib staag+ washing machine pls

#

actually just gib 30mins research pls

rare crater
#

in pvp arena we get 4 targets. fight and winning the target on the most left gives more points?

blazing scroll
#

Yes

real notch
#

the more left, the more likely

hot creek
#

not always

#

well, fighting leftmost does give you most points out of the four it gives you

#

but sometimes the game gives you four lower ranked than you and fighting lower ranked players incurrs point penalties

shy hazel
#

someone gimme gold sandyMeme

hot creek
#

do you keep buying skins or something

shy hazel
#

research alrdy ate all

#

no choice but to cheap it out

#

do free research which gives shit

charred sable
#

Tfw attacking rank 9 won't even give me a bonus point longcryland

shy hazel
hot creek
#

gold expenditure for research hasn't been enough to cause a deficit for me

#

and im not even farming 7-2

charred sable
#

I actually gem exchanged for gold coins a couple times the past two weeks to buy skin boxes but luckily I completed my FAKKYU fleet just as these coin-eating research quests appeared

#

That and farming 8-4 for Bel-chan is giving me more gold again

buoyant parrot
#

my reserach gold is going to the skin box because of no fakkyu

#

I need 2 more fakkyu so I could stop spending on that shit box

charred sable
#

I don't have extra FAKKYUs for in the future when/if I change to 3 BBs or 2 CVs, so I'm still hoping I get more when I go back to completing the Kizuna Ai event farm

empty sinew
#

I like how he never mentions Belfast once even though she'll still be relevant for a while and FCR + 381 will just do barely anything shooting into her smoke

shy hazel
empty sinew
#

Even though he says "in 3 months", kinda doubt the foxes will die tbh cuz there'll always be casual rushers

hot creek
#

test what? extra accuracy? for crits or something?

#

I've tried with torp frontline using SG + dildo. doesnt do much. pretty sure double dildo would be better.

rain isle
#

You'll be surprised about CA Performance at Level 120. They're unrivaled by then. Still some time off in global but worth investing in already.

steep fog
#

all ca sounds like food to torp meme

vagrant veldt
#

likely to be burned down by 410 but CAs are very good in later chapters

charred sable
#

Boiler over repair kit? emileSip

#

750 HP + small regen (so effectively 1k HP probably) vs 8 speed

#

Right now the bulk of damage against vanguards come from air strike and Nagato barrage, both of which are effectively full screen, so I don't see how boilers do any good

vagrant veldt
#

410

#

1 shell over 1k damage then burns for another 5k true damage unless you have the very few skills that affect burn damage

#

I've seen single boiler Yukikaze evade every bomb from a CV

#

the extra HP from toolkit is comparable to stacking HP for CAs and neglecting evasion in PVE

charred sable
#

Hmm, I guess I'll have to experiment some, though I've got next to zero purple auxs left :(

ionic magnet
#

to me there's no noticeable difference between zero boilers and two boilers tbh

#

in the end the AI decides if you will get hit or not

#

its as overrated as oxytorps imo

charred sable
#

That's what I've also felt subjectively. The AI either decides to move into the shells/torpedoes, or away. Adding in speed will only make it happen slightly faster. Against slow moving torpedos, it will be even worse since you will run into even more of them

#

But objectively I've not tested it

vagrant veldt
#

around 124 speed is pretty comfortable

charred sable
#

I don't understand how speed would avoid CV bombs though

vagrant veldt
#

shells don't have prediction so they'll only catch it if they moved back into it

charred sable
#

Those are giant circles

ionic magnet
#

they do evade at times but they move back into it just as much

charred sable
#

The Vanguard would need to start on one side of the map during plane launch, then move to and stay on the other side through RNG

vagrant veldt
#

heavier bombs have larger spreads and just evading 500lb is pretty good

steep fog
#

I ran double boiler on ykkz

vagrant veldt
#

double boiler when she is the only one alive to too much speed imo

charred sable
#

The shells I can see though, but normal movement already handles that depending on whether or not the AI moves you back into the same location

#

Honestly just need to record and review a bunch of footage

steep fog
#

Double boiler ykkz never die to shell

#

Only die to unlucky torp hit

vagrant veldt
#

CVs also run ryuusei that does even more damage if not evaded

steep fog
#

Or secondary gun

ionic magnet
#

boiler ykkz is pretty disgusting yea but im not convinced that boiler is a must have

charred sable
#

And objectively say "did increasing the Vanguard speed result in more evades overall or not"

#

My guess is it will be slightly more, but the HP pool loss counters it

steep fog
#

Im thinking of running boiler + fire ext though

#

Unlucky burn can be huge

ionic magnet
#

im using 2 boilers rn just cos it keeps my fp at flat 13000 entyLUL

charred sable
hot creek
#

now that you mention it, I realize all those annoying solo yukikazes who manage to take the match to 2 minutes while the rest of their team and backline are dead were all unusually fast.

vagrant veldt
#

considering vanguards usually wont get the third tick from repair kit
double boiler evading just 1 HE shell which also sets fire is enough to make up the lower hp from using double boilers

charred sable
hot creek
vagrant veldt
#

increasing speed is benefiting the entire vanguard

ionic magnet
#

"benefit" is subjective

hot creek
#

well, when you're below a certain speed you have zero chance of dodging shells regardless of AI.

#

increasing speed to the sweet spot gives you a chance

ionic magnet
#

3 CLs with beaver dodges just fine

charred sable
#

@hot creek so I used to always make and break down gear cause I hated seeing unbuilt blueprints. That was until I realized how much coin I was wasting and how many excess white and blue plates I had sandyCry

ionic magnet
#

also increasing speed lets you eat more torps

charred sable
#

Well at least I got my Kizuna Ai chip to throw on Yukkikaze

leaden sequoia
#

so a graph that shows the dodge rate per each speed value would be flat at the beginning, then have a spike somewhere, then grow linear?

ionic magnet
#

but i agree on the sweet spot thing. problem is knowing where it is warShrug

charred sable
#

Need objective data collecting via recorded trials

vagrant veldt
#

speed can protect backlines when attacking and sometimes throw off torpedos

charred sable
#

I don't have the gear to run the experiment so I volunteer someone else to do it renownThumbsUp

#

For the good of the kingdom!

hot creek
#

does AI chip work in PVP?

ionic magnet
#

idek how can we test that

#

AI cihp as in making your VG move in circles?

#

no it doesnt work

hot creek
#

rip

ionic magnet
#

would be fun if it did xD

steep fog
#

vg moving in circle means they die faster

hot creek
#

well, depends how big the circle is

steep fog
#

its small

hot creek
#

unfortunate

charred sable
ionic magnet
#

its good for torp dailies kek

charred sable
#

But she can't dodge CV bombs of course

steep fog
#

bomb is hard to dodge

#

u are just hoping to dodge the torp wave

charred sable
#

She ran straight into half of the torpedoes lol

#

Before the homing adjustments even happened

ionic magnet
#

watching ykkz tank backline guns is fun until she decides to ram them

charred sable
#

Was interesting to see her move so fast though

#

But I think that should be fine. Cause what this will let happen is that in the case where it's Yukkikaze vs enemy backline, her speed will let her dodge a few secondary guns from the enemy Nagato/Amagi and hopefully let her survive long enough for her to eat and waste the enemy Hiryuu's wave on her instead of on your backline

vagrant veldt
#

1 boiler yukikaze can evade most of the shots from the scary PR152s that backlines carry pretty well

charred sable
trail elm
#

hey, does anybody have a link of vid to that infamous akashi counter against a namaryuu setup? i want to see how it was done

wicked rivet
#

AKASHI counter? shizzNani

#

im intrigued

trail elm
#

yeah, iirc somebody countered a namaryuu in jp with an akashi.

steep fog
hot creek
#

sounds like a case of "i only had to reset hundred times to beat this meta comp with my meme comp, but I beat it so therefore its counters it."

trail elm
#

yeah, it wasn't as much as a counter as an interesting idea. i just want to see how it worked to see if i can replicate it with vestal-enterprise.

#

as for why, why not? i want to make enterprise work as best as i can possibly guarantee.

blazing scroll
#

I don't think that's the way to make enterprise work honestly

#

Even Shouhou + Helena would do more

steep fog
#

the way to make enty work is just proc all the time

trail elm
#

i have plenty of time til essex drops and/or louis is maxed. warShrug

wicked rivet
#

amagi, hiryuu, and enty are surprisingly annoying to deal with using a 3 BB setup

elder crane
#

Yep, enty or sara are okay as the flex slot option for Namagi for non-fox matchups

odd schooner
#

Someone was clearly not prepared

#

Fleetposting

#

Just wait for discount

#

I got longlegs first time around

#

I got 55 gems rn

random vault
#

has anyone begun encountering more of the akagichan shenanigans LeanderXD

shy hazel
#

sadly i dont remember anything i can destroy without effort

#

oh

#

i remember i met kiro awhile ago

real notch
#

There are definitely more namagis than before

#

Which make it somewhat interesting

midnight heron
elder crane
#

Isn't that still bugged, and gives no ships ever?
Also, did the micropatch fix akagichan?

gray heron
#

does sandy even count

#

i bet u can get her from blue techboxes

wicked rivet
#

its true

#

I opened a gray US box once and got a sandy

bronze raven
#

👀

zenith tundra
#

i think patch fixed z23 event that w7 hm didnt count towards the mission

#

since i was able to do that today while couldnt yesterday

#

how many do u have for saint louis? @real notch

real notch
#

idk lemme check

#

7

zenith tundra
real notch
#

yes i know i have nothing

zenith tundra
#

not even the belchan ones or u didnt include them?

real notch
#

uhh i didn't farm the belchan event yet

zenith tundra
#

the game is giving me roon pretty much already 23 for her

leaden sequoia
#

23

#

jesus

zenith tundra
#

i spent a lot of money on research. i would say around 60k already

odd schooner
zenith tundra
#

if i see roon or ibuki pr i usually go for them if not what is best out of the remaining

wicked rivet
shell heron
#

I saw it, a Namagi + Akashi def fleet. Why? ErynStaryn

wicked rivet
#

wtf is akashi even there for

modern tree
#

ANTI AIR, BRUH

wicked rivet
#

she'll be dead before 35 seconds even passes

#

o maybe

#

i guess vs foxes it would be nice but also hiryuu is objectively better vs literally everything

modern tree
#

big brain

wicked rivet
#

smol af brain

modern tree
#

Akashi has 4 AA GUNS BRUH

#

BIG BRAIN

shell heron
#

I'm personally using Namauuga because BB shots are fun

wicked rivet
#

4 AA guns breaWaitWhat2

#

where is she getting two extra slots now?

shell heron
#

but I read that some guy tested Akashi earlier and said it countered Namaryuu

wicked rivet
#

hyuuga a cute

modern tree
#

she gets AA mount +1

shell heron
modern tree
#

at lb2

wicked rivet
#

does that count as 4 AA guns

#

I guess kinda anuThink

#

yes

#

probly

modern tree
#

vestal doesnt get RELOAD and ACC and FIREPOWER

wicked rivet
#

akashi rld skill might be nice

modern tree
#

all the good things Akashi NEEDS

wicked rivet
#

but she can actually heal botes

modern tree
#

from Nagato

wicked rivet
#

and true, nagato's buff would help akashi and not vestal

shell heron
#

I mean if you're using Akashi to heal, just use Vestal

#

Akashi will get 1 heal off if lucky

modern tree
#

Its okay, whoever-you-are-mr-Akashi-player-sir, I understand

real notch
#

i fought that namagi akashi fleet just now

#

fully oathed too lel

#

it killed my nagato

#

and i was scared for a second

#

then i realized they only have 2 backline ships AquaLUL

raw osprey
wicked rivet
#

i could be at 1709 if I hadnt dropped one earlier this season

raw osprey
#

ye but its still rly lucky

shell heron
#

5m warning ErynShake

zenith tundra
#

why do we have to waste 4hrs of farming pr for 2 dumb ships... stupid update

wicked rivet
#

the leftmost person in my list is 40 spots behind me woopsChuh

charred sable
raw osprey
#

nah

charred sable
#

Damn, guess I've just been lucking out then

midnight heron
#

not sure if unlucky but i havent gotten a single saint louis bp o.o

#

tho im farming monarch

modern tree
#

or maybe I am seeing shit

#

I need to test it again

#

8-4 is 4 clears right?

#

I think I might have gotten extra ammo from question mark actually, shit, ima test it again tho

#

nvm, must've gotten ammo when I was not paying attention

elder crane
#

I was all excited to see someone in the top 10 in my queue
only 32 pts above me...

zenith tundra
#

i was awake and didn't notice that

shell heron
#

When you sandbag so hard that top 10s won't get you a +2 smugBucky

#

actually not even a +1

half iron
#

tfw you enter pvp and

#

why does your defense have sonars on?

zenith tundra
#

memes

modern tree
#

nakaga or whatever is dead

elder crane
#

Yeah, she can be super annoying sometimes

grave gale
#

people doing sos missions with their pvp fleet.

#

either they forgot or don't care

leaden sequoia
#

or they thought they would be done with 8 sos missions quickly enough but the server caught on that timeframe and got the fleet with asw equips

wicked rivet
#

Accidentally fought the rank 3 with no auxillarys on belfast anuThink

#

Opsie

#

Good thing I still got +1

safe meteor
#

what are the best pvp guns for Nagato?

modern tree
#

gold 381 from core exchange

#

dat about it, you can sub in purple 410 if you dont have that I guess

elder crane
#

Also an argument for running purple 410, since that has better gun damage and fires

safe meteor
#

and Aux weapon?

elder crane
#

155 for now, once you get it, the PR 152
Alternative: 127 for more AA vs CV-heavy teams

wicked rivet
#

and less spread too

safe meteor
#

155 gun is?

wicked rivet
#

belgun

safe meteor
#

ah that one

#

that really the best pvp gun?

#

for Nagato

elder crane
#

127 has lower range, so it's worse as a secondary unless vanguard is dead, it's used for the AA

#

In case you haven't heard yet, the ranges listed in-game are lies

ionic magnet
#

for nakaga i prefer 127 cos its better at killing enemy VGs when your own VGs die

#

for namagi you can do w/e so just go with belgun

elder crane
#

Idk if it's that much better, unless you lose the vanguard fight very badly

#

155 has more burst, so 127 isn't better until 10-20 s in

safe meteor
#

those guns are not good for pve though, right?

elder crane
#

For PvE, the 155 is fine, arguably BiS tied in most cases with it being best in some niches

safe meteor
#

ah, so i can just equip it to Nagato then

#

this event gave me 3 of Belgun

ionic magnet
#

really, from my own experience 155 takes way longer at killing VGs

elder crane
#

If they are at any significant HP, yes
If they're almost dead, no difference, 155 technically should be better there but I don't really notice it

#

the amount of secondary damage dealt when vanguards are alive, is noticeably higher for the 155

ionic magnet
#

ofc and im talking abt when enemy VGs are still at around half hp

elder crane
#

Yeah, 127 usually better then
maybe minus some cases like speed solo yukikaze

ionic magnet
#

and i dont really notice 155s doing much work when your own VGs are still alive cos they just miss anyway

elder crane
#

less significant for Nakaga where VG fight is over fast, I suppose

safe meteor
#

so its 127 vs 155 i see

ionic magnet
#

its for one of those times where a ykkz refuses to die

elder crane
#

in Namayuu it gets quite significant, 1.5k per BB at least unless their vanguard folds over

safe meteor
#

so whats a good anti ykkz gun for Nagato aux then?

ionic magnet
#

either way both are good

safe meteor
#

its prob the most common thats gonna be left as enemy vanguard?

elder crane
#

For now, yes

ionic magnet
#

are you using namagi

safe meteor
#

Nagaki

elder crane
#

in a few months PR ships will also be hard to kill and often make it into end

ionic magnet
#

wait whats nagaki

safe meteor
#

wrong name?

#

Nagaka?

ionic magnet
#

ah foxes kek

safe meteor
#

oops

elder crane
#

Nakaga is what it's usually called

safe meteor
#

thats what i wanna say

#

Akagi, Kaga, Nagato, that combination i always mix the name wrong

#

so PR ships, what does that mean as new teams?

odd schooner
#

Nah

safe meteor
#

none useful with the Nagato teams?

ionic magnet
#

anyways 155 or 127 is fine

safe meteor
#

ok

#

guess i go with 155 for now, since i prob gonna get even more from this event

ionic magnet
#

155 is more on offensive while 127 is more on defensive i guess

wicked rivet
#

I use 155 on nagato and 127 on amagi

#

and then another 155 on my dork

elder crane
#

PR, Nagato/Amagi/Hiryuu(or other option) will possibly switch vanguard to either Neptune or Louis with Juneau and Yukikaze

wicked rivet
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does anyone have that chart of the times it takes to get to certain milestones in pvp anuThink

shy hazel
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u mean ranks?

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its in the pins

wicked rivet
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I know the ranks, the pic I'm looking for had the timeline of it

charred sable
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I want a reference chart that tells you how many points you should have on Day X assuming you dont get any bonus points and you dont miss any attacks

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that way you can easily tell if you accidentally missed any attacks xD

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actually, I think I'll go and make that chart later today lol

wicked rivet
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that would be really useful

charred sable
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2d12h? that doesn't make sense at all lol

elder crane
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tbh our gensui rushes are pretty casual I find

charred sable
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unless it means week 2, day 2

elder crane
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2d12h until end of season

wicked rivet
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it means 2d12h until the season is over

elder crane
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Friday midday reset

ionic magnet
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its 2d 12h before end of season which doesnt make sense entyLUL

wicked rivet
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2200 points for fleet admiral, at 5d6h top is only at like 1750

hot creek
lament lichen
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gensui rush is like 12-15 hours at most

elder crane
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Time to bring out HMS snipe team?

elder crane
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ahh, we're in that time period now
where I have to wait half an hour after reset before rank 1 is 35 pts above me LeanderXD

shell heron
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It's small for a reason smugBucky

elder crane
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that one averages about 2/1 on shipbp/equipbp
so you're not that much below average

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My very first research, was the 4H 6k one and I got only 1 ship bp from it
It supposedly averages more than 3

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Also, how many bonuses have y'all gotten?
CN forums say it should be 25% of the time for bonuses, but 23 projects now and only 1 bonus ever

shell heron
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I'm with you there Bluerendar, rank 1 is only 36 points above me.

hot creek
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oh well, at least it was sanrui.

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all these izumos/ibuki BP im getting 🚮

elder crane
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rank 1 still only 34 above me laffeyDrink

shell heron
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that means you're above me by 2 points

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all these +1 resets making me fall behind laffeyDrink

hot creek
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i probably only got bonus BP like a total of three times so far

zenith tundra
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i don't think i even got 3 tbh

elder crane
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Okay, so did some calcs for Rudder on main fleet
Numbers are ignoring fire damage and plane suicide damage and rudder skill
SG/SG vs SG/+Eva tradeoff, to remind you, is about even trade of damage and eHP, to the tune of +12%/-10%
SG/+Eva vs 2+Eva tradeoff, seems very not worth it. Still about a 10-11% +eHP, but now damage loss is in the region of 15+%
Sorta averaging over Badge eva and Rudder eva bonuses, it tweaks the eHP numbers by about 2% either way

vague token
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is there anything that lands in the 20-22 mark?

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that you MIGHT dodge with rudder?

elder crane
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Torps, maybe?

vague token
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non reload boosted

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jinstuu torps with nagato launch at like 16 or w/e

elder crane
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Hiryuu strike iirc is a bit later
shots should be earlier if using 381

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What's the travel time on torps to main fleet?

vague token
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depends on which one of course

elder crane
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Magtorps obviously

vague token
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are the quad's faster though?

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i thought they traveled faster

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xD

elder crane
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quads are faster in travel, but no homing means they pretty much never hit main, relative to magtorps

vague token
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i meant quad magtorps

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sorry

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cause quads are faster than the normal quints

elder crane
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oh, yes, they launch faster than the quad 610 I think

vague token
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not sure if that carries over to mags

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kk

elder crane
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quad magtorp iirc launches before quint normals

vague token
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wiki doesnt have torp move speed =(

elder crane
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rainbow though, has longer load than the quad 610

vague token
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yeah, it still matches quint format

elder crane
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Accelerated normal CV strikes also might hit in that timeframe

vague token
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just rainbow damage

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i wish i had more quads from boxes

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X-x

elder crane
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or at least the second one
next to consider, is 40-42s, which accelerated normal CV defs have a chance of hitting into

vague token
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yeah

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or maybe a forced final counter

elder crane
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Not sure if that lines up with any BB shots though
I'm sure it lines up with something, given the diversity of BB timings

vague token
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like a rushed final counter might proc there?

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that's pretty rng though

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xD

elder crane
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Will feel reeeeal bad though if it happens
Especially with Ryuusei

vague token
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yeah

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too bad there isnt a gold twin torp

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that'd be hilarious

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xD

elder crane
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So assuming we just look at BB vs BB 1v1, it seems it's marginally better to swap out a SG radar for Rudder, loses about 10% damage for about 13% eHP increase (damage to, and eHP vs, other sources about match with these numbers)
Although it's probably more useful in terms of specializing ships, more eHP on the one taking more heat, more damage on the one taking less heat, maybe?

vague token
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aka rudder sg nagato/mid

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sg/hfcr amagi

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unless you're doing some weird timing stuff

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i guess

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or maybe rudder over beaver on hiryuu

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if someone is running hyuuga you can just negate the first salvo if you're lucky

elder crane
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I think rudder/badge Nagato might be best

vague token
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oh all in?

elder crane
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maybe, if the Nagato lost damage isn't too much of a deal

vague token
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might make the barrage more rng on evasive vanguards or just use it for main pressure

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xD

elder crane
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Also Amagi gets slightly less benefit and slightly more penalty in trading SG for Rudder
Difference between Amagi and Nagato is ~1% or less though

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Probably due to luck and base Eva differences

vague token
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right

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that and she prefers more accuracy for slapping her main fleet opponent anyways

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since amagi existing can troll you sometimes

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10 flat evade >_>

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oh, kizuna's torp barrage is a lot less impressive than i thought but maybe it hits ok

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also she screams kizuna beaaaaam on all her skills

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someone to rival sara finally

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soon my debuff team will come to fruition

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is there an icon when kizuna buffs enemies

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xD