#pvp
1 messages · Page 271 of 1
can there be any difference in between fp before a battle and the one in battle?
since i doubt #bug-reports going to accept that

FP outside of battle doesn't count skill buffs/debuff/etc
if that's what you mean? I don't think it is....
if this is true then that's a massive fuck up by the devs
and it's their job to actively fix this stuff
even if that was the case most mod just going to say email devs
since this is out of their hand
The Belfast bug was also shown in a similar way iirc, and that was eventually patched
i mean if the fp in battle is just copied from the formation one or recalculated
didn't know belfap got a bug
but then what about amagi barrage then?
it been "fixed" 3 times
still broken till this day
*fixed* 
Still not quite sure what you mean by "formation" FP vs "in battle" one
in battle, I assume is what formula, etc uses?
maybe before people will stop playing al they'll fix that barrage but only maybe
Belfast smoke used to have bug where lv 10 it acted like lv 1 for eva rate and dred
imo the fact that they did not fix pvp exclusive bug seem to indicate that they don't care about pvp
has since been patched iirc
so telling them to fixed pvp feature seem pointless
Looks like the one in pause menu isn't recalculated then, since it's the same?
they should just let it take effect in pvp 
well, it technically evens the playing field somewhat
and means PvP gets harder the more you progress
I think the game currently doesn't know what enemy TP is
hence why their fleet gets your TP buff
well if CN get a big fuss about this enough then we might see some change
dk about JP tho
since JP don't care about pvp
i'm bored of how easy 1m xp is
also CN JP also got the bugged amagi right?
which tell me that hoping they fix this shit is non existence
heh im still on pace then. 30% a day 
i dont think 2m will be hard too
that pace doesn't work for 2m
the XP has never really been that much of an issue
im only grinding cos i never run out of oil
people overblow it
once i get 10k bel points ill swap back to sp4 probably

i just thought i would need to farm more then 1 day for it
cause they hear "PR is a grind"
and they don't realize it's a grind for ship bps
Even the germans, are not that bad if you don't rush

how is that any different then any other?
and even if not rush XP, still not enough BPs by time you're done
not rushing 1 day 1 research done
at minimum mama monarch should be mine in two weeks
what are you a pleb?
the German CL/CAs you need to use mostly suck
maximum is a week i guess
im only @ 80% collection 
but when will they release monarch qipao 
yes but Germans don't have as good carries in the XP req as the rest do
it's not really that big of a deal, as you have probs realized
with how they change the xp req for PR 2 to be just front or back i doubt they going to move back to PR 1 even with new ship
but then what i want to know is what going to happen if they have a DR sub PR
Thankfully
Probs got tired of all the whining
i'm still waiting for a pr cv
RN I think might be best bet for PR CV, or wait til they move on to WoWS T10s
maybe alterprise could use PR mechanics?
are any of the new RN CVs paper ships?
if anything dark royal is going to be the first alter
they tease her too much to just release alterprise first
fair
which could happen at bismark event
I think there is one tier 10 PR CV
let me guess it is from USN?
Hakuryu
surprise they make JP instead of US CV
Audacious also counts, the T10 planned UK CV
US had money they built a lot
since it's the WW2 design, not the later one that was actually built
US PR ships were because they weren't good enough
They built all the good one
And the other nations PR were because they didn't have the money or other stuff
Welll
The post-Iowa designs were scrapped since there was nothing to fight (and the wrong era for it too)
Montana cancelled for Essex pretty sure
they realized carrier was the way to go
meanwhile in AL
battleships yo
(and battlecruiser)
funny how everyone and their mother said that the age of carriers is coming
when all the most OP shit are all BB
the irony
Blame the poor design of stat scaling in AL, imo
they'd have to either release a busted tier carrier on the lines of centaur
in AL BBs are op but irl carriers >>> BBs
or change carrier mechanics
so they can keep damage up like bbs can
and cut down those ridiculous aoe sizes on big bombs
so it isnt just nuke the screen
Fixing the aiming of torpedoes or spread of bombs also works
Hard to think of a good way to change stat scaling to fix CV, without major changes
putting a square root in AA dred would be a good start, maybe
in vein with how they fixed reload wayy back when
There's also Enterprise messing with balance
i think they fucked up from when everything gives aviation stat making it harder to actually scale their damage at least compared to fp
it's the scaling and how much area saturation they have
like, cudas cover huge screen space
as does the 2000 pound bomb
if they didnt hike up AA stats in pve
you'd just evaporate the screen
as carriers got stronger
although ironically carrier gear hasnt gotten much better i guess
while bbs keep getting new gun options
for all modes lol
also very binary for pvp
since the stronger carriers are
the more forced belfast or eldridge are
and that's no fun
Well, technically just hiking HP and maintaining AA keeps status quo relative to BBs
hiking hp hurts though when most carriers dont have the dps to compete
since the majority dont apply burns xD
raw DpS scaling of CVs match that of BBs though, just some burst lost, which isn't an issue in PvP (PvE, separate issue)
why CVs get relatively weaker is AA dred scales up with no matching counter for BBs
What if AA affected evasion of carrier bombs instead of just damage reduction
the DpS may match but burn ticks push long fights back to BB/BC
2000lb just one hits...
Burns exist anyways
if anything, faster reloads makes burns scale weaker
i mean isn't they already plan to make change to air mechanic like adding eva to planes?
no, as in the amount of burn damage relative to gun damage remains the same or even lowers for the stat scaling with higher lv
oh, yeah cause it's just based on the primary attack stat
And since raw DpS numbers scale same way for CV BB, burns is not the issue
i mean
if fights were like
2 minutes long
fire easily edges out cv dps
since it just keeps on ticking across the fight
That would be the same at any ship level though
yeah, which means bbs would have the advantage long fight wise
they need to hard nerf bb guns modifiers to match aa
if everyone was like 50k hp, you'd obviously win with bbs from burns
over cv
since they strike so slowly
and dont apply burns
minus two
bb keep getting higher and higher dmg modifiers while cv stuck with same planes and same modifiers
and reduced relative damage from higher AA
i mean if they introduced a dive bomber with anything more than 2k and 2 500s
it'd be busted
that's a nice vanguard you got there
shame if it evaporated
FP/Avi increase offset by higher base HP
Hit increase offset by higher Eva
???? offset by AA dred
That is, any relative damage decrease is mostly met with an equal and opposite damage increase
except AA dred, which has no offset
So as stats scale up, naturally aviation gets weaker and weaker
i mean, even if we introduced like a bb armor stat
that just rewards fires more
since as well all know
dots are only affected by extinguisher
and amagi/hiei chan
so what if you have enough armor to reduce the bb shells to say
300-400
you're still on fire for a billion damage
although that might push essex to top tier lol, no extinguisher for flood
;))))
al is a bb game. just take it as it is and throw cv 🚮
plus, any theoretical armor stat would probably just murder what little relevance CAs have
as it is
since i doubt they can separate the two
im pretty sure it's all just "gun damage"
ibuki top tier, i guess it wouldnt be that bad
;)
I think the correct move isn't to scale down BB damage, since all that would accomplish is make fights even longer
It's to somehow reduce the amount CVs are scaled down
Fights already get longer though, with the HP multiplier increase
i think what they are trying to do is make cv more relevant for normal nodes but the problem is the shit ton of bomb boats they putted in every map but w13
That too, for PvE
And how burst gets scaled down at higher lvs, relative to DpS
cv are amazing at normal battles but u cannot run them becuse bomb boats murder them
running gun destroyers would be a laughable strat
sure, big dps
good luck applying that
Tiny my ass
it's, what, 5-6% every 10 levels?
0.9+0.012*lv
it goes to 2.32
sirius is interesting because of dd gun but even her can fuck up on auto easily
2.22 to 2.34
yeah, if we had some flat bonuses maybe we could see dps destroyers show up
5.4% increase
instead of just torpedo memes
which is more % increase than base HP, I think, or at least comparable
but the multipliers only reward the biggest hp, aka bbs
... that's not how it wooooorks
eHP is directly scaled up by that amount
same % is same % on anything
cv in pvp are dead because ws just one shoots them idk how would u ever fix that
uh what, you're telling me that 25% on fdg
is equivalent to 25% on like ayanami?
there's no world that an hp multiplier is equivalent on low vs high
plus evade memes are easy to deal with since those are flat penalties ironically
the amount of extra survivability it affords the ship is exactly the same
Suppose it came down to a fight of FdG vs Aya. then hypothetically boosting both ship HP by the same amount makes minimal difference in the averaged sense (not quite the case since also damage comes in bursts, but I digress)
actually, bad example since Aya is weakened from a different reason, cause she has frontload damage
i mean, unless your evade
multiplies aya's health by 5 times
not really
like fdg gets straight up 2500 hp
say it came down to a CV vs BB duel
giving both 25% more HP hypothetically does not chance the outcome, ignoring breakpoints and just assuming damage comes in as steady DpS
except wouldnt it
because the good bcs/bbs all have more hp
than all the good carriers
unless the carrier evade is high enough to make up the difference
but that goes towards the bb as well
like the time-to-kill amount gets scaled by the same
assuming they're balanced on damage output then, neither gains an advantage by everyone having more HP
Like if you double the HP of all charas, it doesn't favour the tank, hypothetically assuming no other strange interactions
cause tank now has equally harder time killing others than others killing tank
i dunno, the tank gets more total hp than the squish
like 10k vs 1k
huge difference but easy to see
then it's always 1st to strike 1st to win and bb have better options for 1st strikes over cv any day
damage stays the same, 1k needs more hits still probably
you're not gonna run more tanks in your team though
and in the 1v1 duel, outcome doesn't change
it depends on how much damage the tank does relative to the squishies
even right now, 2500 hp vs 250 hp would be a huge difference
does a carrier with cuda even do 2500 hp of damage
extreme example
not at all
say tank does 1, has 100
dps does 4, has 25 HP
outcome doesn't chance for 2X HP, assuming no other interactions
optimal team does not change either
yeah, but that isnt the case in al
all the tanks
still hit like trucks
i guess that makes them modern armor
lol
ayanami doesnt do 4x the damage of amagi
and amagi still has the hp lead
and thus it compounds further
And we come full circle, to that if CVs are balanced vs BBs, then HP scaling doesn't change it assuming no other interactions
And if CVs are not balanced relatively, it's not the multiplier's fault
yeah, but that still ruins vanguards
since their hp is tiny
they wont get enough extra bulk to survive buffed cvs
which is why we have ykk/juneau as meta
xD
foreeeevvveeerrr
vg always have been utility tbh
look, there's no difference between, say,
VG dies 1 min in, main decided by 2 min
and
VG dies 1.5 min in, main decided by 3 min
which would be the naiive assumption of what a 50% HP increase would do
actually, that would give more opportunities for vanguard to participate
naiive cause damage threshold and preload exists
threshold?
oh, as in if you get overkilled, then a slight HP increase doesn't help; conversely, a tiny HP increase can be super impactful if it allows you to survive one more "hit" (burst)
oh, i only want a big hp boost to be fair
xD
like 5x-10x ;)
or flat boosts
maybe z23 might get used lol
then just adjust heals to flat
xD
basically i want to see a battle
not a farm

5min pvp because ships have too much hp is the opposite of fun
i mean, we arent playing
it automatically isnt fun
at least i get to watch a cool epic battle
i don't want to manual
instead of oh, it's over under a minute
what even happened
my vanguard died under 30 seconds and didnt even contribute anything
besides hit points
neat
ur playing wrong game then
plus it would reduce rng for long fights
kek
i mean, playing is a strong word
;)
X times HP scaling naiively doesn't change that
yes, survives for X times longer, but equivalently X times lower impact
that assumes you use weaksauce support ships though
in fact, if anything, lowers impact since a lot of VG damage is preloaded in torps
i mean, moving away from frontloaded sounds good to me
the amount of support benefit is equally dropped by X times
maximum dps of a ship over the course of their cd doesn't really change especially for vg that have little rng like hitting one more torp or not
Say, Helena, 40% increased damage, on X time relatively lower damage
dred, on X times relatively lower damage
most ships don't even scale damage for vg
they actually go down over time due to lack of preloads
a lot of utility is preload too
the only ship that scales is roon
and iirc no usable VG utility is backload
and even her is not that much
i mean that's yostar's fault ;)
except for maybe like PH if you can stretch her out that long
i dont think there's any possible vanguard main fleet setup that can get you to live
that long
and then she does damage roughly equal to 1 Nagato barrage!
like the game is severely lacking in long fight rewards
it's no wonder hiryuu kai is so god tier
she turns all of the rush punches around
and just says no
Cranes iirc the only ones that scale up appreciably
they just released ws kai not to long ago that sinks an opponent 10 sec in... i don't see the game heading anywhere towards long fights
i know lol
all im saying is
nerfing aa
just murders people who barely participate
even faster
we'll just be stuck with the same old same old
forever
not that the trend has ever shown signs
of moving away
just rebalance aa to like 175 instead of 150 won't murder anything that didn't die before
formula changes not stat changes
i mean doesnt that just make ijn superiority even more pronounced
lol
aka the only ships commonly with under 200 aa
what now if u buff cv u need to nerf foxes?
besides the trash tiers
cause that just hurts ships like sodak/wash, who already get dunked by nagato existing
and that's kinda like their stick
Yeah, tbh it might be too late to do that now, since too many ships are balanced around the current scaling
although that didn't stop them from murdering RNDDs with the eva scaling changes way back when
kek
Nerfed eva scaling, then also double whammy with -evarate skill ships too
that and all the evade reduction skills are flat lol
so everyone just gets murdered extra hard
anyways, brb dinner good discussion
good to keep ideas flowing

is armor break temporal in pvp? i'm pretty sure i just saw it disappearing after a while
wasn't it always a temporary debuff?
i didn't know that tbh
that makes it even more 🚮
also nowhere is mentioned it's a temporal one or last for the whole battle
trash + trash + more trash + 1 oil comm for me
rip
rip
I forgot to equip my pvp ships
and did a match and I looked away
and I lost

well you could just stop not paying attention to the battle too.
all my researches are never louis 
give plz
easy!
oof
tried alot of free comms
and cheap comms
all of them didnt give a single b
p
lol
Should still give some PR weapon prints. C research are pretty good for that
Unlike how the PR2 non gold/cubes research don't give both prints at all and purely waste time
they definitely stacked lunchboxes
ah ok xD
yeesh my vanguard is dodging zero torps today
gotta level leander again xD
nothing like 60/40 matchup against nakaga jintsuu/aya/belfast because half the time vanguard insta dies at the 15
why what VG are you using
minne/juneau/ykk
minne?
i was thinking about sheffield but would probably die just as fast
just turns into main vs main
how come they die that fast 
dunno, i eat 2k torp crits pretty often
half dead from preloaded
sometimes juneau lost 70% from preload

thats some real shitty rng
60:40 is pretty not rng lol
it's probably the accuracy boost on nagato memeing me
but yeah multiple vanguard wipes on first air strike just torps and air strike
if i put minne in front beaver bulge gets ripped through obviously
sometimes ykk did live though
xD
good old 1v3
torp fights are too fast for sara to do anything
she needs bulky enemies for burn/flood ticks to accumulate
that sounds very weird
I haven't seen my vanguard die in the first airstrike since the lvl 110 update
unless you're running torpedo glass cannon vanguard
na, im pretty sure it's just cause of torp glass
on their side
if i eat one torp it crit for 2k and then im too low to make it through air strike
yeah, an unlucky torpedo glass cannon should at most only take out one of your frontline, but they should survive through the airstrike still

worst case scenario should be torpedos rip through your first unit, then Nagato + airstrike puts your vanguard to like 20% HP or so
tbh even when someone is using jint sendai aya i never saw a nakaga that can wipe VGs in 1 airstrike
thats w/o using belfast too
this is assuming you're running a defensively aux'd frontline at lvl 110 and max enhancement
Belfast with torpedo bulge should survive the torpedo initial burst even with Ayayaya buffs, but just barely
torp VGs are the easiest to kill too cos most of them wear oxy kek
i stopped running belfast a while ago because most teams werent full all in torps + nakaga
plus im trying to get used to someone similar to saint louis
but yeah anything i run is usually very weak to frontloaded
i have a way better win rate against namagi hiryuu
just cause it's so much slower
and torp squad on that team doesnt actually follow up the spike damage
to force an early kill
so minne actually gets to shoot things
instead of dying with only 3 salvos lol
or w/e
that and i can avoid amagi duels ;)
i always lose those since i dont run 4 ijn
kek
and i lose the damage trades anyways cause lol defense barrage formation
but it's w/e since most people dont have fully optimized torp squad with nakaga since it gets hard countered by hiryuu anyways
and i COULD just swap her in
but then id have to abandon sara
and id feel bad
doesnt matter how frontloaded damage is when you invuln for 15 seconds

Saint Louis should be even stronger with her giant ass HP pool
shit happens
i know i am late asking but how do you LB PR ships agian
dev level gives them stars
is it just collecting more BPs
and the barrage/preloaded/etc
increasing dev level consumes bps, dev levels at multiples of 5 give bonuses and stuff
they get their extra stats from dev level instead of limit breaking.
+0 for the 4th time today but
I saw a magnificent ykkz ram
1hp hiryuu backline ykkz vs ykkz 50% kaga
kiro what are your auxes on minne and juneau
I once saw my Juneau suicide against the enemy Hiryuu right before what would have triggered my Hiryuu's Final Counter
juneau was bulge/boiler, minne is obviously beaver bulge
although i just swapped to double boiler on juneau xD
cause i wanted to try it out
This is the setup Im using atm for my vanguard
Yukkikaze is better off using a toolkit instead of the headband, but I wanted to inflate my numbers a bit 😛
you wont finish your Saint Louis for another 3 weeks or so anyway
110 wont be as hard as dev 30
you can just level up normally if i understand things right
and then cog chip to 110
but no bonus stats/barrage?
common saint louis usage in PVP probably won't come for another 3 seasons tho..
yeah
good news is she's a super strong PVP ship that requires lots of committment
which will bar the casuals even harder 
i am evil for hoping that
ya im seeing 2k dmg per torp so thats definitely no bulge
shes even your front vg you monster

tho minnea is really squishy too
portland is closer in tankiness if thats what youre testing
how much BP do you need to fully max one
351, i think
343
that's a lot
i never bothered checking
i thought i'd just deal with it when the time comes lol
that's why they say you need a whole year to max out all 6 PR ships
and why getting all 12 PR ships to EN is a bad idea
yea and we're getting like 5 a day from research 
bring them to overwhelm the casuals 
im definitely running bulge on minne lol, dont matter though xD
3/3/4/3/1/1 BPs rn
guess i better focus my ass on getting BPs
not including event and universal BPs
@vague token oh i meant jun. but yea minnea has low base hp so 
sanrui is cuccing me so hard. got 7 monarch and 9 sanrui lol
i do take sanrui comms when monarch ones are nowhere to be seen
i have 2 of each what the fuk u guys are beasts
i have 6 saint louis and izumo and 5 for hte rest
I am with req here 
rng cucking me from getting sanrui bps
or I'm just noob at choosing projects
btw you can tap the bp reward in the research panel to see how many specific bps they can give
helps in deciding which one to pick sometimes 
I don't particularly focus on ship bps for now
pr equips 
especially staag cuz I have few bofors to begin with
@balmy torrent does it? ill take note when i see one kek
man, zeppy is so great for solo backline
@balmy torrent you haven't cashed in little bel yet?
Oh pr needs 25 print

So far for a STAAG
they still work like gold prints
so it's consistent with all the gear
i cant wait to get washing machines xD

would want 152s. backlines using this can shred vanguards and in PVE can one hit 2k hp bomb boats
in pvp arena we get 4 targets. fight and winning the target on the most left gives more points?
Yes
the more left, the more likely
not always
well, fighting leftmost does give you most points out of the four it gives you
but sometimes the game gives you four lower ranked than you and fighting lower ranked players incurrs point penalties
someone gimme gold 
do you keep buying skins or something
research alrdy ate all

no choice but to cheap it out
do free research which gives shit


gold expenditure for research hasn't been enough to cause a deficit for me
and im not even farming 7-2
I actually gem exchanged for gold coins a couple times the past two weeks to buy skin boxes but luckily I completed my FAKKYU fleet just as these coin-eating research quests appeared
That and farming 8-4 for Bel-chan is giving me more gold again
my reserach gold is going to the skin box because of no fakkyu
I need 2 more fakkyu so I could stop spending on that shit box
I don't have extra FAKKYUs for in the future when/if I change to 3 BBs or 2 CVs, so I'm still hoping I get more when I go back to completing the Kizuna Ai event farm
The road to Saint Louis is looking bright 
Sweet, a second one 
I like how he never mentions Belfast once even though she'll still be relevant for a while and FCR + 381 will just do barely anything shooting into her smoke


Even though he says "in 3 months", kinda doubt the foxes will die tbh cuz there'll always be casual rushers

test what? extra accuracy? for crits or something?
I've tried with torp frontline using SG + dildo. doesnt do much. pretty sure double dildo would be better.
You'll be surprised about CA Performance at Level 120. They're unrivaled by then. Still some time off in global but worth investing in already.
likely to be burned down by 410 but CAs are very good in later chapters
Boiler over repair kit? 
750 HP + small regen (so effectively 1k HP probably) vs 8 speed
Right now the bulk of damage against vanguards come from air strike and Nagato barrage, both of which are effectively full screen, so I don't see how boilers do any good
410
1 shell over 1k damage then burns for another 5k true damage unless you have the very few skills that affect burn damage
I've seen single boiler Yukikaze evade every bomb from a CV
the extra HP from toolkit is comparable to stacking HP for CAs and neglecting evasion in PVE
Hmm, I guess I'll have to experiment some, though I've got next to zero purple auxs left :(
to me there's no noticeable difference between zero boilers and two boilers tbh
in the end the AI decides if you will get hit or not
its as overrated as oxytorps imo

That's what I've also felt subjectively. The AI either decides to move into the shells/torpedoes, or away. Adding in speed will only make it happen slightly faster. Against slow moving torpedos, it will be even worse since you will run into even more of them
But objectively I've not tested it
around 124 speed is pretty comfortable
I don't understand how speed would avoid CV bombs though
shells don't have prediction so they'll only catch it if they moved back into it
Those are giant circles
they do evade at times but they move back into it just as much
The Vanguard would need to start on one side of the map during plane launch, then move to and stay on the other side through RNG
heavier bombs have larger spreads and just evading 500lb is pretty good
I ran double boiler on ykkz
double boiler when she is the only one alive to too much speed imo
The shells I can see though, but normal movement already handles that depending on whether or not the AI moves you back into the same location
Honestly just need to record and review a bunch of footage
CVs also run ryuusei that does even more damage if not evaded
Or secondary gun
boiler ykkz is pretty disgusting yea but im not convinced that boiler is a must have
And objectively say "did increasing the Vanguard speed result in more evades overall or not"
My guess is it will be slightly more, but the HP pool loss counters it
im using 2 boilers rn just cos it keeps my fp at flat 13000 
62 general plates... Does not look like I'm in any position to experiment with boilers lol
now that you mention it, I realize all those annoying solo yukikazes who manage to take the match to 2 minutes while the rest of their team and backline are dead were all unusually fast.
considering vanguards usually wont get the third tick from repair kit
double boiler evading just 1 HE shell which also sets fire is enough to make up the lower hp from using double boilers
lol, I also trashed all my boilers, so that eliminates that option anyway
https://puu.sh/Dp1e5/3f047e3ed4.png just make some more 
increasing speed is benefiting the entire vanguard
"benefit" is subjective
well, when you're below a certain speed you have zero chance of dodging shells regardless of AI.
increasing speed to the sweet spot gives you a chance
3 CLs with beaver dodges just fine
@hot creek so I used to always make and break down gear cause I hated seeing unbuilt blueprints. That was until I realized how much coin I was wasting and how many excess white and blue plates I had 
also increasing speed lets you eat more torps
Well at least I got my Kizuna Ai chip to throw on Yukkikaze
so a graph that shows the dodge rate per each speed value would be flat at the beginning, then have a spike somewhere, then grow linear?
but i agree on the sweet spot thing. problem is knowing where it is 
Need objective data collecting via recorded trials
speed can protect backlines when attacking and sometimes throw off torpedos
I don't have the gear to run the experiment so I volunteer someone else to do it 
For the good of the kingdom!
does AI chip work in PVP?
idek how can we test that
AI cihp as in making your VG move in circles?
no it doesnt work
rip
would be fun if it did xD
vg moving in circle means they die faster
well, depends how big the circle is
unfortunate
So interesting.... Solo Yukkikaze frontline moves so fast that she dodges a lot of the enemy front line's normal guns lol
its good for torp dailies kek
But she can't dodge CV bombs of course
She ran straight into half of the torpedoes lol
Before the homing adjustments even happened
watching ykkz tank backline guns is fun until she decides to ram them
Was interesting to see her move so fast though
Literally ate almost all the torpedoes lol, first going diagonally though, then going backwards super fast to eat the ones she missed 
But I think that should be fine. Cause what this will let happen is that in the case where it's Yukkikaze vs enemy backline, her speed will let her dodge a few secondary guns from the enemy Nagato/Amagi and hopefully let her survive long enough for her to eat and waste the enemy Hiryuu's wave on her instead of on your backline
1 boiler yukikaze can evade most of the shots from the scary PR152s that backlines carry pretty well
Hard to see in the screenshot but the secondary gun fire (cookie skin) from the enemy Amagi on the bottom of the screen is missing
hey, does anybody have a link of vid to that infamous akashi counter against a namaryuu setup? i want to see how it was done
yeah, iirc somebody countered a namaryuu in jp with an akashi.

sounds like a case of "i only had to reset hundred times to beat this meta comp with my meme comp, but I beat it so therefore its counters it."
yeah, it wasn't as much as a counter as an interesting idea. i just want to see how it worked to see if i can replicate it with vestal-enterprise.
as for why, why not? i want to make enterprise work as best as i can possibly guarantee.
I don't think that's the way to make enterprise work honestly
Even Shouhou + Helena would do more
i have plenty of time til essex drops and/or louis is maxed. 
amagi, hiryuu, and enty are surprisingly annoying to deal with using a 3 BB setup
Yep, enty or sara are okay as the flex slot option for Namagi for non-fox matchups
Someone was clearly not prepared

Fleetposting
Just wait for discount
I got longlegs first time around

I got 55 gems rn

has anyone begun encountering more of the akagichan shenanigans 
sadly i dont remember anything i can destroy without effort

oh
i remember i met kiro awhile ago
i wud like to order a z46 kthxbye
Isn't that still bugged, and gives no ships ever?
Also, did the micropatch fix akagichan?
👀
i think patch fixed z23 event that w7 hm didnt count towards the mission
since i was able to do that today while couldnt yesterday
how many do u have for saint louis? @real notch

yes i know i have nothing
not even the belchan ones or u didnt include them?
uhh i didn't farm the belchan event yet
the game is giving me roon pretty much already 23 for her
i spent a lot of money on research. i would say around 60k already

if i see roon or ibuki pr i usually go for them if not what is best out of the remaining

I saw it, a Namagi + Akashi def fleet. Why? 
ANTI AIR, BRUH
she'll be dead before 35 seconds even passes
o maybe
i guess vs foxes it would be nice but also hiryuu is objectively better vs literally everything
big brain
smol af brain
I'm personally using Namauuga because BB shots are fun
but I read that some guy tested Akashi earlier and said it countered Namaryuu
hyuuga a cute
she gets AA mount +1

at lb2
vestal doesnt get RELOAD and ACC and FIREPOWER
akashi rld skill might be nice
all the good things Akashi NEEDS
but she can actually heal botes
from Nagato
and true, nagato's buff would help akashi and not vestal
I mean if you're using Akashi to heal, just use Vestal
Akashi will get 1 heal off if lucky
Its okay, whoever-you-are-mr-Akashi-player-sir, I understand
i fought that namagi akashi fleet just now
fully oathed too lel
it killed my nagato
and i was scared for a second
then i realized they only have 2 backline ships 
how lucky can one get
https://gyazo.com/ef36244aa9c2b36c8fdd83eb0f0e8d62
5m warning 
why do we have to waste 4hrs of farming pr for 2 dumb ships... stupid update
the leftmost person in my list is 40 spots behind me 
Is the bonus ship always dependent on what you're currently researching?
nah
Damn, guess I've just been lucking out then
not sure if unlucky but i havent gotten a single saint louis bp o.o
tho im farming monarch
or maybe I am seeing shit
I need to test it again
8-4 is 4 clears right?
I think I might have gotten extra ammo from question mark actually, shit, ima test it again tho
nvm, must've gotten ammo when I was not paying attention
I was all excited to see someone in the top 10 in my queue
only 32 pts above me...
i was awake and didn't notice that
memes
Yeah, she can be super annoying sometimes
or they thought they would be done with 8 sos missions quickly enough but the server caught on that timeframe and got the fleet with asw equips
Accidentally fought the rank 3 with no auxillarys on belfast 
Opsie
Good thing I still got +1
what are the best pvp guns for Nagato?
gold 381 from core exchange
dat about it, you can sub in purple 410 if you dont have that I guess
Also an argument for running purple 410, since that has better gun damage and fires
and Aux weapon?
155 for now, once you get it, the PR 152
Alternative: 127 for more AA vs CV-heavy teams
and less spread too
155 gun is?
belgun
127 has lower range, so it's worse as a secondary unless vanguard is dead, it's used for the AA
In case you haven't heard yet, the ranges listed in-game are lies
for nakaga i prefer 127 cos its better at killing enemy VGs when your own VGs die
for namagi you can do w/e so just go with belgun
Idk if it's that much better, unless you lose the vanguard fight very badly
155 has more burst, so 127 isn't better until 10-20 s in
those guns are not good for pve though, right?
For PvE, the 155 is fine, arguably BiS tied in most cases with it being best in some niches
really, from my own experience 155 takes way longer at killing VGs
If they are at any significant HP, yes
If they're almost dead, no difference, 155 technically should be better there but I don't really notice it
the amount of secondary damage dealt when vanguards are alive, is noticeably higher for the 155
ofc and im talking abt when enemy VGs are still at around half hp
Yeah, 127 usually better then
maybe minus some cases like speed solo yukikaze
and i dont really notice 155s doing much work when your own VGs are still alive cos they just miss anyway
less significant for Nakaga where VG fight is over fast, I suppose
so its 127 vs 155 i see
its for one of those times where a ykkz refuses to die
in Namayuu it gets quite significant, 1.5k per BB at least unless their vanguard folds over
so whats a good anti ykkz gun for Nagato aux then?
either way both are good
its prob the most common thats gonna be left as enemy vanguard?
For now, yes
are you using namagi
Nagaki
in a few months PR ships will also be hard to kill and often make it into end
ah foxes kek
oops
Nakaga is what it's usually called
thats what i wanna say
Akagi, Kaga, Nagato, that combination i always mix the name wrong
so PR ships, what does that mean as new teams?
Nah
none useful with the Nagato teams?
anyways 155 or 127 is fine
155 is more on offensive while 127 is more on defensive i guess
PR, Nagato/Amagi/Hiryuu(or other option) will possibly switch vanguard to either Neptune or Louis with Juneau and Yukikaze
does anyone have that chart of the times it takes to get to certain milestones in pvp 
I know the ranks, the pic I'm looking for had the timeline of it
I want a reference chart that tells you how many points you should have on Day X assuming you dont get any bonus points and you dont miss any attacks
that way you can easily tell if you accidentally missed any attacks xD
actually, I think I'll go and make that chart later today lol
2d12h? that doesn't make sense at all lol
tbh our gensui rushes are pretty casual I find
unless it means week 2, day 2
2d12h until end of season
it means 2d12h until the season is over
Friday midday reset
its 2d 12h before end of season which doesnt make sense 
2200 points for fleet admiral, at 5d6h top is only at like 1750
https://puu.sh/DpizZ/00ec9d149b.png oh fuck, time to crash? 
gensui rush is like 12-15 hours at most
Time to bring out HMS snipe team?
ahh, we're in that time period now
where I have to wait half an hour after reset before rank 1 is 35 pts above me 
It's small for a reason 
that one averages about 2/1 on shipbp/equipbp
so you're not that much below average
My very first research, was the 4H 6k one and I got only 1 ship bp from it
It supposedly averages more than 3
Also, how many bonuses have y'all gotten?
CN forums say it should be 25% of the time for bonuses, but 23 projects now and only 1 bonus ever
I'm with you there Bluerendar, rank 1 is only 36 points above me.
rank 1 still only 34 above me 
i probably only got bonus BP like a total of three times so far
i don't think i even got 3 tbh
Okay, so did some calcs for Rudder on main fleet
Numbers are ignoring fire damage and plane suicide damage and rudder skill
SG/SG vs SG/+Eva tradeoff, to remind you, is about even trade of damage and eHP, to the tune of +12%/-10%
SG/+Eva vs 2+Eva tradeoff, seems very not worth it. Still about a 10-11% +eHP, but now damage loss is in the region of 15+%
Sorta averaging over Badge eva and Rudder eva bonuses, it tweaks the eHP numbers by about 2% either way
Torps, maybe?
Hiryuu strike iirc is a bit later
shots should be earlier if using 381
What's the travel time on torps to main fleet?
depends on which one of course
Magtorps obviously
quads are faster in travel, but no homing means they pretty much never hit main, relative to magtorps
oh, yes, they launch faster than the quad 610 I think
quad magtorp iirc launches before quint normals
wiki doesnt have torp move speed =(
rainbow though, has longer load than the quad 610
yeah, it still matches quint format
Accelerated normal CV strikes also might hit in that timeframe
or at least the second one
next to consider, is 40-42s, which accelerated normal CV defs have a chance of hitting into
Not sure if that lines up with any BB shots though
I'm sure it lines up with something, given the diversity of BB timings
Will feel reeeeal bad though if it happens
Especially with Ryuusei
So assuming we just look at BB vs BB 1v1, it seems it's marginally better to swap out a SG radar for Rudder, loses about 10% damage for about 13% eHP increase (damage to, and eHP vs, other sources about match with these numbers)
Although it's probably more useful in terms of specializing ships, more eHP on the one taking more heat, more damage on the one taking less heat, maybe?
aka rudder sg nagato/mid
sg/hfcr amagi
unless you're doing some weird timing stuff
i guess
or maybe rudder over beaver on hiryuu
if someone is running hyuuga you can just negate the first salvo if you're lucky
I think rudder/badge Nagato might be best
oh all in?
maybe, if the Nagato lost damage isn't too much of a deal
might make the barrage more rng on evasive vanguards or just use it for main pressure
xD
Also Amagi gets slightly less benefit and slightly more penalty in trading SG for Rudder
Difference between Amagi and Nagato is ~1% or less though
Probably due to luck and base Eva differences
right
that and she prefers more accuracy for slapping her main fleet opponent anyways
since amagi existing can troll you sometimes
10 flat evade >_>
oh, kizuna's torp barrage is a lot less impressive than i thought but maybe it hits ok
also she screams kizuna beaaaaam on all her skills
someone to rival sara finally

soon my debuff team will come to fruition
is there an icon when kizuna buffs enemies
xD











