#pvp
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u lose either boiler or fe so rip fire dmg reduction or dodging speed
can't keep my self occupied by just Hiryuu alone
well dodging speed... VG's dies against Saint Louis anyway not unless you have Roon to counter it... 
juneau/louis/ykk fun times
just use your own saint louis
lol
since when did roon become meta?
oathed at 200 affection
using the aa radar we have with twin 100 gives her 66.5% dmg reduction for aa over 57.6% with only gold aa gun. u coild try that @buoyant parrot

@zenith tundra will definitely try later I'm so curious about it
the other nice thing is it gives a bit more aa with pirate buff
probably not a lot
but it's a bit
xD
or if you really hate Hiryuu that much... Add High Accu Radar on Jesus then use Sandy Kai... That's like saying fakkyu to your flying flies...
i think ppl put too much emphasis on hiryuu and not on nagato and amagi tbh
more so with WS kai coming
hiryuu will need emphasizing once kai is out
WS Kai + Hiryuu Kai is meta
I just want my life to be easier since I have the resources to use for anyway
all ships 110, Affection 200... why not use them all at your convenience if you can ๐
everyone has problems with hiryuu. namagi is just there to buff her up
everyone has problems with hiryuu when comp is not optimize / max. namagi is just there to buff her up
there fixed it for you
besides lets put it this way... Hiryuu isn't really that much of a problem on regular days of Exercise... She starts to become one at the freaking last 10 MINS Of the SEASON because of that stupid 15sec invul
lol
i feel like people focus so much on hiryuu to forget that namagi can just wipe u out with barrages. if namagi just sits out u would just win because hiryuu is not strong enough to kill u without any help
my point exactly LMFAO
yeah but when in last min. its not that your having problems with... Its you resetting the fight all over again which means you lose time
just mirror namaryuu
if u fight namabaka and they get off all barrages and u don't is an insta reset u don't even need to wait to see
actually now that i think about it, aim torps being bad on defense might be why i have 0 problems with hiryuu
and my sara does 0 damage on defense
honestly right now hiryuu is just more of a stall than anything
hiryuu only REALLY kills 1 thing, fox comps
yeah that's what im pointing out she's a stall not strong but a stall at the last 10mins
which is annoying
sometimes having her to stall could also spell your defeat coz of not you being able to calculate bomb damage at the last second ๐
i mean this is only a problem if you are that try hard
yeah... Typically on normal day she's just okay just sort of annoying ๐
well gotta go lunch, Thanks for the hefty AA discussion we had
I'm going to do testing later on it


i suppose the nice thing about swapping essex in is that id get cuda torps
instead of aim torps
when she gets here
so then i dont have to worry about sara missing xD
tbf avengers are line torps right?
yes
then yeah i can just swap her in probably
also
using waifu in a waifu collecting game in a competitive ranked meta
what are you a normie?
REEEEEEEEEEEEEEE
hey man sara is a good carrier on offense
hey man sara any gold CV is a good carrier on offense
eh, i dunno
illustrious and graf zep dont really do their defensive strat very well xD
if only illustrious had armored carrier sakura
i never said anything about how many times you need to reset to win tho
maybe she'd be good
so point still stand

if sara and lex could aim their guns
they'd be reaaaally good
instead of just ok
dear god if those things were aimed like melee artillery
(hyuuga)
godlike
they'd actually be dps carriers
hyuuga melee artillery isn't that amazing tbh. it misses a lot because of the movement speed
i think the sara and lex guns are faster though
they travel full screen pretty fast if they are aimed at a main fleet
"aimed"
hyuuga may hit the main fleet if the vg baits shoots toward them
xD
also hyuuga shoots converging shoots which means she has the lowest chance to hit opponent exactly where they are. if the 4 shoots were parallel...
well, that one makes sense given the pve role
which is hitting as many fodder ships as possible
similar enough to sara shooting wildly is ok
cause you'll probably hit SOMEthing
maybe if they were parallel in pvp and spread in pve?
the barrage speed is pretty good for pve but in pvp is random if u hit more then 1 shoot tbh
yeah agreed
i did get zeppy
wonder what her barrage is like
dont remember the stats
cn wiki doesn't have it either
too bad her self buff requires iron blood
_>
she's like prince of wales but at least it makes sense?
kinda
probably better actually
i should level up my zeppy. i like her concept tbh
at least you get a special barrage
can always use her with roon
if the special barrage always goes in a fixed pattern
might be doable?
like
3 procs in is 24
she'll have uh
360-400 firepower
so if it's like a good barrage
it could work
since it gets empowered by the CL gun being equipped
and fighter/dive/dive is awkward
(and the 2nd dive slot doesnt get full efficiency anyways)
i think ill try her xD, she counts herself for buffs too
so always at least 5%


respectable hit points too
im a genius
oh no!
xD
not like graf is much better as reload
yeah xD
only 5 point difference
lol
level 9 kizuna beam when i wake up tomorrow

at least she gets cl dmg modifier
75% on light and heavy and 110% on medium
not that bad
for a 12 oil cost she might actually be an interesting solo cv to run

the only problem i see it's the barrage time being too close to launch speed. if it was like 18=21 sec would've been better but maybe because of that she can clear some mobs and have bombs drop on more important targets 
oh i thought you meant in their hotness
LOL
jkjkjk i'm no lolicon
actually i guess the ap modifier would be ok to shoot medium armor main fleets

aka most of them on the sides
she's a true aviation battleship
i wish u could boost more her fp
i mean
80 per stack
with 170 at 120
means you hit 410
that's pretty good
maybe a bit higher than hood at 110 full stacks?
i didn't notice the 80
yeah it starts at 20
UNLESS you lose all the stats immediately when barrage triggers
in which case
nvm everything is ruined
if it does apply the stats during the barrage it should be good
u get max dmg for barrage
oh ok
that's what i wanted
actually since you can get a lot of free fp with just skill ranks that should be easy leveling
xD
i want to see the gun buff to barrage
trying without it so i can see the barrage difference
ah
HE to AP from the datamine notes
bisko
likely EN aswell
oh wait those are he pellets?
maybe they're like a lower tier he
like DD he to CL AP?
so it's the change worth it tho? i mean he should be better overall then ap but u lose fp from gun...
DD HE modifier
120% on light it's not bad tbh even if dd
to PR 152 AP modifier
uhh what's the current conversation
base damage increased also
zeppy's barrage upgrade
20x24 to 31x24
when holding a cl gun
still on light it might deal less dmg because 75 vs 120 modifier
ahh ic
there's a 75 light armour modifier?
does the barrage form changes at all?
idk what i read i must be retarded
lol
idk why i was looking at ca guns modifiers
@vagrant veldt does the barrage form changes at all with higher skill levels?
no visible changes and no difference in number of shells
so only fp scales
you could consider that Ap fliers faster than HE
wait, bismarck release to all server ? 
pretty much confirmed for CN JP, EN is assuming that the mystery ship mentioned on twitter is Bismarck
core shop still the same
ofc they didn't announce anything other then a misleading info
on core data
are there any chances that bismark will be some core data special buy? LOL
it feels weird they gave us 3x core data tbh
im sitting on like 2500 waiting lol
I honestly hope that EN will get Marck later than CN/JP
we don't even have the french gun yet
i don't we need bismark so the meme can die already
I geuss
I tried using it on Washington to separate timers especially since oath reload stats isn't that desirable for her and it the gun was awful...
we have z23 mini event rerun, is this a sign of Marck coming ? 
time to grind up kms ships i think mybe of use

ugh
pitz and two zeps
thats all i think
lvl90/ 97 affect on mini zep, got her late 
SG Radar > Random Word Generator at max stats?
SG is 10 more ACC, yes
So in the end all the collab stuff is just for collectors
heal is more eHP, you'd only concern yourself with luck if you already have a lunchbox on the ship
for solo cv running oil tank and an evasion item is okay
but pretty sure that ACC on it, even if it applies to planes, is not nearly enough to make you deal any more damage than just slapping a cata on it
and if you just want dodge then badge/prrudder is better
interesting, acc + eva doesn't seem as useful as a 100 aviation tbh for a cv
then maybe she should have given them bombs and not converging torps
yostar should do a lot of things
xD
also cuda torps would be better
if she had to have torp bomber
spread the debuff around
instead of aim it all at one target
rly wish bisko is,retarded for pvp
๐
imagine being leadship of kms
but has shit skills
shitter than qe

wouldn't be surprised
oof
I cant wait for the hype to die so I can stop seeing WE NEED BISMARK/IOWA/X SHIP YOSTAR

none of those filthy carriers allowed
what could even be a meta shifting carrier in this era of big battleship plot, i mean guns
al has gun bias anyways
die in a fire

@buoyant parrot do u really want my torp front gear list
its just meh i tell u lol
i dont really ride the bel jun nanoda meta
lets see
oxytorp on jint and nnoda
bulge pearl in aurora
buldge on jint again
and lunchbox on nnda

677 0/0 
mini-ai drops fakkyu bombs 
Is it possible to make a defense team more depressed?
yorktown looks pretty happy 
Dumb loli?
ok
kinda sleepy so i'll prolly do them tomorrow
wait are u gonna wait and lose attempts?
i'll do them when u want me to before reset i can do them as early as 1hr before
my season is bad already i can also do them after u finish testing so u can get more bonuses
They sent me here 
It's alright though, I know it's not the most important of questions
@real notch wait why do ya have 2 girls in defense fleet?
so ppl can advance
yea, it's early in the season so not much point to wall people at 5k rank
ok sure @zenith tundra
i think i might do a nakaga test
do u think that'd be useful?
nakaga with defensive VG
or has that been done already
i think u can test whatever u want
i would've liked to test namabaka against namaryuu
but never found a namaryuu to test against
well
no mercy
ehh according to my doc zack already tested nakaga vs namaryuu

nothing for me to test i think
and zack's namaryuu is identical to jojo's
at least backline
YOOO btw, who's using intelligence chip instead of boilers
using boilers
secret OP aux

is it ?
11hp op
there's a gyroscope thing
that's secret tech no one knows about
shhh
ok zack just lmk when u doing ur runs i guess
can't think of any particularly useful tests to make
meta is pretty locked in imo
i'll be awake the whole reset tbh
hoping i can get some extra pts
i don't think i'll use any of them unless i get bonuses till 30mins before reset
well if you want, i'd suggest amakaga and nakaga on offense against namaryuu
im not sold on nakaga being t0 tbh
i did tests with nakaga but wouldn't mind if he did some more with same vg
is it really that much better than amakaga?
yea, 20% more CV damage
plus my test were with nagato not maxed
it's pretty insane
and opponent too
only thing amagi has is faster barrage
hmm like how much winrate against namaryuu?
(as skills i mean)
cos if its ~50% then its not much better than amakaga
Don't forget the debuffs that Amagi brings
40-50% with ryuusei, 80-90% with cuda
yeah the problem is that i tried that against blue and it didn't work as well as i thought it would
same comps as old tests
oh 80-90% is pretty solid
ok fine want me to run nakaga against ur fleet?
i'll do 10 tests
tbh kinda lazy to switch gear
reee
ZackFairX (nagato, amagi, hiryuu | belfast, juneau, YKKZ) 13.4/12.7
current fleet (nagato, kaga, akagi | belfast, juneau, YKKZ) 13.2/13.2
game 1 - win
game 2 - win
game 3 - win
game 4 - loss
game 5 - loss
game 6 - loss
game 7 - loss
game 8 - loss
game 9 - loss
game 10 - loss
game 11 - tie
game 12 - win
game 13 - loss
game 14 - win
game 15 - win
game 16 - loss
game 17 - win
game 18 - win
game 19 - loss
game 20 - win
FINAL WINRATE: 45%
pretty convincing first game
that airstrike should be win
how the hell does my hiryuu die before namagi
not badge hiryuu? 
Is top position hiryuu better vs akagas?
with invincibility doesn't make sense still
Pretty sure it's rng
Man why does rng exist. Ruins the game
most likely ryuusei targeting priority is middle then bottom then top
You want amagi to be alive to add more chances for hiryuu to survive a lot of things

Amagi dead or alive usually don't affect Hiryuu's survivability. she could kill off enemies or draws attention if they are the last alive

Also 7% dmg reduction from amagi is always nice


who wins - taking bets
(hiryuu is like 4 secs left of cloak)
tbh i think i lose as well
lose
it's so close i can count myself as a loss lol
Ykk with her baby guns. Cant she even kill amagi
Can
What if amagi shots too
Lets find out.
Press continue
Its only 15 points
Sw
Dw about it
ok done
45% winrate
ryuusei seems pretty good
if one team's VG is gone, hiryuu will just drop ryuusei and oneshot a backline ship
i think foxes are especially vulnerable
like if they get targetted by hiryuu
it's basically 1 fox gone
~50% is what i was hoping for my build. with blue build it should be even lower
i think my description for ryuusei on hiryuu was on point
ye ryuusei seems pretty good
on defense
don't forget zack tested 2x ryuusei with foxes
and his WR dropped by like 50% lol
based on his tests
i think hiryuu ryuusei is a lot more viable
or that
if u run foxes it's probably less likely
that's why ryuusei foxes are probably not as good as ryuusei hiryuu
foxes need 818 for the great interaction
but hiryuu with final counter should always have chances to use ryuusei on backlines
attacking with two BBs with PR 152s can usually guarantee that the enemy vanguard even if they win couldn't distract too much
yea it makes sense
cus offense foxes use cuda to abuse maximized touchdown when enemy VG is dead
it is a major reason why royal navy and Nagato+Amagi backlines consistently win in the mirror
pr... when we'll get them
defense hiryuu uses ryuusei to abuse torp dmg while not caring much about touchdown
akagi vf17 kaga reppuu for me
i suppose i'll test my namaryuu against zacks anyways
since i'm here
i think we need to see when akagi torp bombers land and adjust timing on that for kaga
fuk it dude
u might get lucky and get beaver hiryuu too @real notch
about 3-4s for parallel torpedos to contact enemy vanguard
if they simultaneous launch, it should be simultaneous
there's practically no way for Kaga's ryuusei to catch them with the slow. 818 is included for Nagato to clean up
i switched to blue backlines equip
the slow should be pretty good tho. should increase a lot chances for ryuusei to land on vg
testing for 818 with cudas
i'm retarded
21.39 akagi with vf-17/818 and 21.86 for kaga with reppu/ryuusei
max oath with nagato buff
if u use hellcat on kaga u can get 0.81s difference
Don't forget flying speed difference
iirc 818 flys slower than ryuusei
So there's an extra factor there for trying to line up the timings
I think the Ryuuseis then has a 0.2 s or so shorter airstrike-launch-to-torpedo-launch delay than 818
if i could test i would gladly but we don't have 818
Kinda annoyed this core data reset gave nothing new
I was expecting sub/ASW equip at least 
they announced what we got... nothing
at least they're consistent 
x3 for no reason but ill take the core data anyways
i now have a thurd rainbow dildo that ill never be able to +10 cos plate famine
U need 6 oxy torps and then 3 torp meme for high score in ex
or a single takao
:l

having high fleet power lowers your EX score
so having 6 dildoes will rank you lower
unless they are absolutely necesary
4 sec takao 
ah thats right . should just go with a single takao instead
don't forget 3 takaos in the submarine fleet 
atago > takao fite me nerd

@zenith tundra i might do runs soon, lmk know when ur doing them
Okkkk thanks 
Welp. Just lost my first battle this season. RIP.
Got distracted?
I turned around and lost one too
DAMNIT
Don't have siblings guys, they're distracting
Fleet got ded before the game acknowledged that I hit pause.
Safer to exit to home screen imo in desperate situations
Not that I ever remember to do that myself 
TMYK
Finally a perfect specimen for the AA wxperiment
Don't worry testing AA for hiryuu anyway
@real notch what do you think about putting nakaga as t1 instead? since they struggle just the same on namaryuu
just put nakaga as t0 for clear speed against non walls
xD
The Fastest until WS Kai/Foxes


im just saying nakaga is not much better than amakaga so it doesn't make sense to put one as t0 and the other as t1
hmm no need i think since only foxes deserve special mentions on speed

+18 
does kaga's skill trigger with akagi chan btw
yes, it triggers
oh lol
its just like akagi's skill trigger with kaga bb 
i havent lost any matches but im 20 points down on current rank 1 in washington.. i use up my fights 1 hour b4 reset.. am i doing smthng wrong? also kept fighting the most left opponent
its not about how late you use attempts
its about how far ahead of you your opponent is
you get +1 point added to the score for every 35 points ahead that your opponent is
Hour after reset is usually best time to be fishing for bonuses early season
so this dude on my list that just used all his points and went from 1100 to 39 is gonna give me a ton of points
It's when most non-sandbaggers climb, allowing you to catch them and get bonuses
yep
Hour before reset is only once you're at the point where around your rank is more sandbaggers than not
Which eventually happens a few days into the 2nd week if you're sandbagging yourself
i see
so its better to use the attempts in intervals rather than using them all at once hmm hmm
wow, somehow i got rank 63 when im 7/10 lol
namagi/wash
interesting
almost 110 juneau finally lol
i do intervals sandbagging lol
though my bonuses are terribad this season
prolly just gon get aotn
depends
in my experience though
at least personlly
even with bad start bonuses as long as i sandbag my way and dont lose
i end up in top 20 ish

stayed true for four seasons
reppu is for PvE iirc, for PvP hellcat is still better
the difference is minimal tho >.>
Nah, Reppu is still 2nd best for PvE, behind VF-17's higher damage bombs
Same bomb damage, faster loading time than all the other 2X500lb bomb fighters
Plane AA difference is pretty minimal, and AA isn't much an issue right now
VF-17 is event locked- wait nvm reppu is too..
For PvP, reppu has two advantages:
Main is the extra plane speed, for AA baiting
Secondary is the higher base suicide damage; although it has slightly lower base HP than hellcat so it's not really that much of an advantage
It also still loads a bit faster than all similar planes, except for the VF-17
So, overall fighter tier list (for general purpose) imo:
PvP: VF-17=Reppu>Hellcat>Seafang
PvE: VF-17>Reppu>Seafang>Hellcat (last two inequalities pretty minimal)
https://puu.sh/DmEEc/745b674dd1.png PogChamp
this guy is more dedicated to his Vicc than me
I wonder if her skill counts against BC as well
im more impressed on 110 eugen 
I heard it doesn't on BC/BM/BBV
Making it that much more useless
JP wiki seems to say that
https://azurlane.wikiru.jp/index.php?๏ฟฝ๏ฟฝ๏ฟฝ๏ฟฝ๏ฟฝ๏ฟฝ๏ฟฝศฅ๊ฅข๏ฟฝ๏ฟฝ
feelsbadman.
already useless skill even more useless
maybe she'll get a retro someday
just give all the royal armored carriers
the taihou skill
for more tank stats

then victorious will have like
40% reduced from plunging
xD
good KMS VG ? or should I ask the one that less suck
None for now really
Best you can do is the Z-team of Z46, Z1, Z23, but that's a PvE setup
Eugen Z1 Z23 maybe for the best possible PvP setup, since you want tankiness
Or maybe Eugen Z1 Z46, if that's tankier
does Roon and Eugen blend together ? I mean you completely sacrifice your speed, I don't think trading Speed for HP is worth
The only CA consistently used in PvP is Saint Louis, with her speed boost, yeah
And sometimes torpmeme Ibuki
roon is good if you can somehow stall since roon need time to ramp up
Roon is okay in PvP, but pretty much never the best choice
Once/if we get Eugen retro, that'll be likely decent Roon-esque, maybe even good depending on how she gets boosted
somehow i doubt it very much so
pudding kai would focus more in pve
since she was never pvp material
same as WS kai
Idk, SandyRetro's pretty good PvP
and ofc WSKai is meta-defining
pretty good =/= best
She actually appears in top teams quite often
well if ppl use 2 CV then yeh i might see her as being useful
atm meta is 2 BB so nah ty
I think there's good argument for her being best/oneofbest options for some teams
Snadykai's an amazing base ship too, it's not just the AA
Though in the 3 BB meta of CN/JP she's probably not optimal
nep alone is more then enough against sandy lel
on that note saint vs nep who do you think is better?
at 120 saint might over take nep
but if 110 i think nep is better
dk for sure
mmh then gonna raise Z1, Z46 even tho Im doing this just to see for myself how trashy KMS is 
idk if im gonna completely commit and build Roon as my first PR
I mean ye
you can build whoever as first
dev30
yeh maxing is another thing
i think iam going to build roon first but max her latter
need either nep or saint as tank for pvp
yeh she is more useful since she both good in pve and pvp
but nep is a better tank since zombie and all
saint got better dps tho
Sandy is half-damage-dealer, not pure tank like nep
Louis is tankier than Nep while boost is up, especially if Aurora is around
110 favors shorter matches
Overall I think Louis
best pr1 is monarch they say
louis is next
then roon
neptune next is hms
then ijn torp
theb bb trash

monarch is not really a must since we have enough meta back line atm
I'd argue for Ibuki over Roon for PvP usability
Roon is better in general, but has no niche for PvP
what we need is tank
either nep or saint will do
well if you like torp then ibuki will do
neptune>saint louis any day for me in pvp. her heal is more valuable then just rng evasion with 0 luck
Overall HP is not much different
And medium armor is better vs non-torp, non-CV damage
yeh in that case i think i am going to max nep first
build roon but max nep first
priorities lel
torp are used by all ships in pvp
Yeah but most damage is usually from main
And the main teams using powertorps usually use Aurora, which means Louis Eva rate will be on par with DDs and much higher than CLs
who uses aurora in pvp???
literally foxes
and that's about it
not even foxes comps these days are 100% aurora
Who uses heavy-torps in PvP as anything close to optimal choice?
literally foxes
aurora is not an argument for saint louis if u never meet her
there are more torp vgs then aurora comps from what i fought
Med armor is still overall an advantage in my opinion
And torp vgs are common but don't really pose much threat
the way i see it, nep and louis p much has same ehp. nep is a little better against torps and louis is better against BB shells. so it comes down to who deals more dps and thats louis unless im missing something
terrible firing angles for ca....
Well, not quite "a little" for both cases
It's a pretty big damage taken difference
well its not like cl guns dont miss
if people expect saint louis to not miss with ca guns as much as port kai does now they are delusional
And also CA guns have much better base stats
Med takes 25% more from torps
Light takes 27% more from BBHE
PR CA guns are much better at not missing
counting 15% dmg increase for cl?
hitting a shoot is better then missing
idk but cl guns miss just as much
Again, the PRHE gun does not suffer from the Eugen gun wonky-targeting-causing-missing problem
ca guns are just more obvious cos they fire fewer shots
Not like the PvP vanguards don't just mostly stay in angle anyways
don't u use boilers?
i would just put 1 more boiler and see if louis can even hit anymore
ur dodging bb shells but u cannot dodge a ca gun 
And they just need to swipe past each other
Base DpS on light of PRCAHE is literally twice that of the PRCLAP, 1.5 times that of the current CLHE
lol flight time of BB shell is much longer
and not like CL gun flight time is equally long as CA
at u agree with me that chances for a ca gun to miss over a cl gun are way higher?
If by "miss" you mean that if it shoots, it doesn't hit (in the way that BB shells hard miss), no, not at all
if by "miss" you mean not in targeting angle, yes there is a significant difference, no I don't think it overcomes the base stat difference
i'm gonna to test mogami for as bit and see how much dmg she deals on average
If you're basing the CA gun problem on the current Eugen gun, that one is speshul, the PR guns don't have the same issue
not like he doesn't miss u know
it comes from the long volley firing time of that gun and how targeting works in AL
idk how testing in EN now tells you anything, without the much-better-statted PR CA guns
By the time you get a PR ship up and running in PvP? no problem
random is random u can get it in minimum amount of time as well as 2 months
There are a total of 6 (edit: 7 actually, my mistake) PR1 Equips, 6 PR1 Ships
Each equip takes 25, each ship takes 343 (minus the event ones, minus probably not needing to fully max to be usable for PvP)
You gain PR equip BP at approximately the same rate as ship ones, if not more (on average more, but let's assume we focus on Ship-BP-giving research projects).
Yeah... I don't see it being an issue
the wiki says 7 equip
Whoops, my bad, 7
not a huge diff in my point though
Let's say you gain a measly 400 PR equip bp
Then it's literally a one-in-ten-million chance that you miss a specific equipment, less than one-in-a-million chance that you don't have at least 1 of each PR equipment
For some hard calcs to back up my educated guess on the statistics
You would simultaneously need legendarily good RNG on getting the ship bps you want and legendarily bad RNG on equip bp, and even then probably not even enough
The odds are that literally no player will ever max a PR1 ship without having at least one of each PR1 equip
Unless ofc they mostly skip research projects
still doesn't change the fact that at the end of the day RNG is still RNG and if you are one of those unlucky few that landed on the "one in a billion chance" then you are fucked either way
take a look at FGO
maxing 1 pr equip is not the same as maxing a specific pr equip. u can just get bps for every other equip but not the one u want
That's the chance I calculated for the second number
rng is part of the game. if youre one of those unlucky people then just accept it and move on 
what's the odds of not having at least one of every PR equip
the discussion was about how fast you can get PR bp from research
hence the RNG part
yes and hes saying rates are not as bad as you think
but like i said calculation are mostly base on average so it still not really a full proof way of saying "you can get something within X month / days"
1-in-a-million
if somehow you only get 400 PR equip bps total before maxing a PR ship, which itself is near-impossible unless you seriously skew how you play
i never said that the rate was not bad or good
my point is that when you are that unlucky to be in those 0.000000001%
average is the best you can do to estimate rates tbh
Look, by that measure nothing ever is guaranteed
IDK about you, but at some point I just call it guaranteed and stop worrying about it
yes and im saying if you're one of those unlucky people you cant do anything about it
isnt the main problem with most of the current CA guns the fact that they have to shoot multiple volleys
which is wonky with aiming?
Yep
triple 203 proto is 3x1
which means it aim corrects since it's all done in 1 shot
if you have mgm+1
unlike the core 203 which is what, 2x2?
Cause everything after the first volley targets the same location
And yep, that was my point
3x1 is 3 times 1 projectile
sorry xD
the good ca gun is 2x3 which is 2 times 3 projectiles
To be specific it's the volley time that's an issue
Which usually, but not always, is proportional to numver of volleys
Nah, the time spacing for some guns is nonstandard
PRAP is 2 volleys of 3
Well, there's some correlation
Just some guns are weird
Which is why it has issues with hitting things, cause 2&3 volleys target same location as first
And the target often moves out of the way
CL and DD guns do it too, just less obvious cause they have fewer shots, low volley time, or wide dispersion
oh
Eugen gun has the unfortunate combination of long volley time and decently tight dispersion
hello, so what are we discussing today?
Some discussion on Nep vs Louis
Some further discussion on new PR1 CA guns, and their perf relative to CL guns and current CA guns
Then some more about how hard PR1 equips are to get relative to maxing a PR1 ship
For while I was here
why is it called eugen gun anyways is it because theyre both terrible 
which reminds me did PR2 came along with new Equips?
Yep
ahh I need to check that
Notably a new CLHE gun, new BB guns
no love for planes
well at least we are getting tech tree + new UI when PR hit EN
at least i hope the leak is true lel
PR 2 CLHE gun (Seattle gun) a better 155 for vanguard, mostly, more dps, tighter dispersion, 30FP 15AA
New legendary 457BBAP gun (Georgia gun) supposedly exceeds 406mk6 gun+fires dps on med/heavy, 20s base cd. Lower per-volley than 410s by a bit iirc, but higher DpS, also +65FP
A gold twin 406 HE (FdG gun), which is basically a upgraded 410 purple, same damage on faster reload and +45FP
And Azuma gun stats are supposedly subpar base-gun-wise, but still useful due to azuma skill
pr will be in 3 days so we'll know soon enough
did they mention anything about the secret ship thingy?
I'm assuming there is still no news about it
the banner in cn with bismark should say it all
ahhh so that thing was real... I thought it was some fan art
no, I wasn't talking about that. The web thingy the silhouette is the one I'm referring to
Ooh, where do QR codes lead?
Darn, res too low to make them out probs
I'll try to scan
not working on me as well lol
dem so bisko is confirmed
Who is that? Bismarck?
reading the jap post they think its bismarck
How much you wanna bet her gimmick is a huge luck stat and a huge bonus to crits?
https://i.redd.it/aejtpecle7u21.jpg
Who that pokemon?
Charizard.
someone seen from above!
truly mysterious 
supposedly a "mysterious" ship
the throne pic may become a skin
Piccolo dick
also fun fact that this got fucking leak the day sabaton release a song name bismarck lel
Kisaragi Kai
mutsuki kai with 20.1 inch guns

what would AL be like if there will be a JOJO collab? 
We get menacing shells
za warudo ability
So... Ive been testing the +10 Purple Radar on Juneau it appears is impacting heavily on incoming planes... It can shot down at least 2-4 Planes incoming lessening the dive bombers damage significantly
Take note, She's not yet even triggering the Anti-Air skills yet... If She does she wipe a lot... There is this instance there's like only 2-3 planes left reaching goal
its interesting... seems to be very effective against planes
I don't know how will it go on a Akagi/Kaga setup
since they both launch their plabnes almost at the same time
Use Sandy instead.
this is not meme channel pls post that in the right channel
I have a problem tho... I can't distinguish whose performing the damaging on planes since its full VG frontal AA damage. Somewhat ranging at 900+-1000+ AA damage. I'm not sure if it's over VG aa or just Juneau... I could probably remove AA bofors of the other VG to test further... Will try it later when I'm no longer lazy
I don't think ships do damage to planes individually.
Do we have any knowledge of HP of certain planes?
okay so now I fought a Akagi/Kaga line up... Its overwhelming...
Scrap the Radar Idea
its 100% pointless
too much planes
damage is ranging from 600-800
I think damage is being spread out depending on how many planes is in wave
wasn't the idea to make stuff survive planes not shooting them down?
because outside of sandy kai there is no point in trying
the only time I think this will be viable if you have sandy kai then High Performance Radar and Juneaue
and even with sandy kai aa is pointless once we get fuel aux
yeah
mostly that's the idea
so the single radar thing only works on Hiryuu
but if you are going to fight 2 CV's its pointless
Well that was new.
Went up against a fleet that had a vanguard with a total power of 14k+.
It folded like a sheet of paper.
thats oxy torps for you
I'm not sure I've seen a fleet vanish as fast as that one without being Ark Royal and three destroyers.
@odd schooner are you don with your attacks?
nice dmg my mogami and she didnt even die
How many barrages did she fire? 
All
YES
dont compare to poor nagato. she dealt less dmg then both belfast and juneau
Running a CA
@lament lichen yep. Want me to atk asap after reset?
Or
How many points you at right now
Shouldn't the strongest defensive fleet be the strongest offensive fleet?
oh wait i didnt reset the game
Aight
kamita on my leftmost list
automatic refresh? 
they both push at around last 5 minutes i think
yeah its not worth trying to catch hardcore sandbagger especially not on this current meta
my list this reset is a disaster having to wait 5hrs for a bonus
and now stuck again
Why?
not even once mogami over belfast 
just testing ca damage in pvp
for incoming pr
ofc saint louis will deal quite a bit more
but i'm curious how much more
Is mogami supposed to be good?
mogami has mgm+1 and torp like pr ca ships do
will hms fleet become non-meme after PR?
i gonna test out if i can more or less
get high score
even without sandbagging seasonstart much
1 ship vs 2
ws meta has lots of variations at least
ws foxes, ws bunnies, ws/hiryuu/amagi, etc
We still have foxes now and bunnies are only great after kai
yep, bbs have minimum range and CL guns have a set fiering angles so DD guns are generally better if you expect DDs in your face
cuz DD guns fiering angle is 360 and CL is like 120
They can sometimes, but if the enemy vanguard hover too close, then they're not at the minimum fire range
Funny enough, they won't try to fire point blank, but if they fire, they can still target point blank
E.g. if Vanguard is in face and main is dead, BBs will not fire at vanguard
But if main is not dead, 1st shot targets main, but 2nd/3rd volleys can target vanguard that's already in face
PvE automode works identically
PvE automode won't shoot if all remaining enemies in minimum range
You can manually tell it to shoot at water, and then it'll shoot the ship inside min range with 2nd/3rs volleys
For CL secs, firing angles aren't as much an issue as they originally may seem
CL guns load slower than DD so they don't output non-stop stream of fire anyways, and vanguard doesn't keep out of arc for more than a second
But it still better to run DD secs for pvp is it not?
For offense, CL secondaries have longer range and are more bursty
On BBs i mean
So they do more when both vanguard is still up
there's the belgun that buffs fp, and the 127mm that buffs aa, 127 or 100mm, i don't remember which one but one buffs AA
And also stat bonus differences
Both do FP/AA, those DD guns
127 is 20fp25aa, 100 is 15/30
127 has superior DpS by a bit, and much longer range
I would say, CL secs for offense unless vs heavy CV setup with low AA main, or you expect to easily win or badly lose VG vs VG
For defense, DD secs all the way
Belgun spray easily does 1-2k each at least, when it matters, at least for Namayuu
For Akaga teams, one VG or another often gets quickly wiped, and in that case DD secs are mostly superior as well
For non-BB ships that choose, you run DD guns not mainly fot barrage triggers, it's cause DD gun base DpS vs light is much higher than Belgun, with little other penalty
You just get more gun damage out of DD guns
For AA @buoyant parrot
Plane health is known (check equip guides, doublemint and ayase's both have it, also CN wiki equip guide has it), and it is known PvP has a X4 multiplier on plane HP (or so, have not confirmed info) (multiplier applies to drop tank bonus HP too)
Touchdown damage is the same regardless of the plane health?
Wikis say AA damage is not affected by how many planes in circle, each tick does some fraction of total damage in a RNG rectangular distribution, CN wiki even suggests AA does bonus damage if more than 20 planes in AA circle
Tbh I'm skeptical of this same damage business, but I have no evidence to back it up
Touchdown scales with remaining plane HP%










