#pvp
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x-5 counts as normal
yea, hm should count lol
tbh everything about belchans event feels so bad atm
they should've just delayed it so it came with PR update instead
i would've prefered if they didn't release both at the same time and we got og belchan event. it had so many good rewards especially tons of chips
kizuma doesn't even have 1k chips
I was looking forward to that too
from accumulation at least
on the other hand, I'm also glad they didn't relase kizuna ai together with og belchan event
that would've been outright insane
60k farm for both event
like wot
that's like top tier farmers level
outside of the 5 pr bps kizuma accumulation is pretty meh and even those are only 5. but u need to farm 48k only for full shop so u get pretty much all accumulation just going for shop
kizuna*
u know what i'm gonna to spell it wrong just for spite of her pitiful event
I'd proabably still farm the event past 60k if I have time, gotta get those gear skins
I don't think we'll ever get a dive bomber skin that'll top this
literally dropping F bombs
i said it was most unlikely but they did us a favor since they delayed research for no reason
belchan has pr bps too and u get 5 from kizuma accumulation
the 30 bps in shop cost 15k pts lol
that face gets me every time
im doing something, look back and there she is
staring
i think that is the worse mechanic i saw in the game
i got d4 to safe and starting farming belchan event now... can't even enjoy it
Having to grind 2 different maps feel just awful
i think that 8-4 is best place to farm belchan right. highest map u only need 4 clears before boss
I'd go back to 7-2 because gold for event skin, but back to something pvp related.
Today seems to be when people rush top 10
aotn rush was the reset before
I prefer the 3rd reset of the day for any refresh that I might have to do
aotn reset was like, 9 ish hours ago i believe
yea last reset. but doing it now isn't too bad
@split socket holy shit, now I need Fakkyu bombers, torpedoes, AND guns
flood the screen with red FAKKYU's
So if you have me on your list, I'm climbing right now
the farming hell begins
Dang, i couldn't steal rank 1 from Gurren tonight

gdi nekkonin has double FAKKYU skins
he has the FAKKYUU shells
god damn it
luck ass ff
gimme lots of points pl0x
oh wow

don't u have build to waste money on instead of skin boxes?
man why are these namagit teams with hyuuga retro
I want all FAKKYU planes + torpedoes + bullets
i saw 3 people on my list with that set up
tfw you realize the Kizuna Ai torpedoes look like dildos with pink balls
anyone know max bis wasde fleet power?
@real notch could we put in the guide fleet power for max bis gear for comps? or at least some of the ones we know. in a different tab for it so people can check up if they want
like namaryuu
13416 without beaver
13401 with beaver
133xx with beaver on hiryuu
something like this for the different comps
at least for main fleet should be easy
fun part of using sara
you get to flex 13900 ish fleet power
although i dont have max affinity on anyone xD
uhh i can see the use of it but
not sure if we need a new tab for it
also i don't have any exact information other than namaryuu atm
we would need one for namahyuu, HMS, wasd too
u can just collect data from people here. plus u can just ask around since it's easy x + x + x
like, members can see the fleet power to find out if the fleet they are fighting is roughly maxed or not
but there's so much variance in fleets noawadays to have use for exact fleet powers IMO
i think if we just say like
"assuming 110, oathed, a BiS +10 namaryuu is ~134xx"
"assuming 110, oathed, a BiS +10 wasda is 142xx"
but aside from letting people know if their enemies are "maxed", it's not that important info maybe
my point of a new tab was so we could put different fleet powers for the comps like unoathe and oathed and different setups

it would be like a nerd tab for hardcore ppl that care about that when testing but then might not be useful for most people
ye that's my point, i agree
but since our guide is geared towards "newbies" we could just keep that info for ourselves
i think
then gonna collect data and make a sheet for it separately
none other then what i can setup
any wasd comp
don't have kaga bb and hyuuga oaths
and ws oath 110
out of the meta ones
i could be wrong but oathed for backline should be +66 fleet power
i confirmed this for wasd E
i can give u fleet power for maxed wasd comps
just take ur hyuuga kai and +66, that should be it oathed
i have some stuff to do now. u can just send me some pic with what i don't have and gonna start on it later

https://twitter.com/AzurLane_EN/status/1122076505494835201
prepare your oil bois iris is coming at 5/15
im guessing biscuit chan
but mikasa maybe possible too
since hiei chan came before hiei 
isn't bisko for anniversary on CN?
wait
we usually get the new content other servers are getting thats not a rerun/s2/continued version
cn alrdy got bismarck?
if cn is getting bisko then we maybe getting it too
new ships releases trickles down on en too
they havent got biscuit but theyre being teased
some ppl are saying that she is for anniversary on CN no confirmation tho

intern said iris will be around our anniversary
i actually want us to get all anniv ships from 2nd and 3rd anniv of jp/cn respectively
most likely in july
that tweet is probably referring to bismarck. Who's gonna be unofficially unveiled may 1st
I remember Bismarck was promised for 2nd CN anniversary 2 years ago
which is aroud 24 may I think
it's bismarck
if this leak is true
though the writer isnt also sure
lol
TIME FOR KMS TO BE PVP GOD SOON

with fdg
assuming bismarck will be absolutely broken, we got mama graf & fdg to fill backline. Roon for vg but who else would fit in the 2 other slots?
which dev level would FdG need to make it to PVP

apparently from others who already got her, her barrage trigger range is massive
pretty much auto trigger in PVP
kinda hoped for a full kms fleet 
yes unless they make arrangements
BISMARCK MAKES SENSE
Cos we all think that prinz kai is next kai
so bismarck with prinz kai


unless they skip over kms kai
the low cost researches give no ship prints atm
so i guess rainbow bps are reliant on events are they?
cutting cubes and throwing gold
they have data saying 1 rainbow print is worth 3 cubes
it probably won't matter who you prioritize since bismarck is likely still a long time left before we get her 
i mean the ship that intern teased
nah
hypothetically if she has her own event
will EN players be okay with without Bismarck at the same time?
well get that event too
very high chance she'll be a simultaneous release like Amagi
so far Yostar's operations are very impressive
it's a different world compared to us
amagi's bug hasn't been fixed yet 

no one is complaining hard enuf even in cn i guess
80% of ppl dont even know the barrage is bugged probably
her buff and debuff also
it's a really minor thing since it only affects def fleet
they don't get removed on death
so sniping amagi does nothing? xD
bugs take about 1 year to fix unless it is literally game breaking (unplayable)
but Amagi still hits really hard

buy gems
sell your kidney

now i feel bad
im still not done with special
fk limited
alrdy got good kizunas
cv is bad
i don't really care about collabs but ppl are saying some of the ships are good?
whos the mysterrious ship this may 15th? sowee recently log in
oh build or mission / event based?
got no cubes as of this moment ,. loli banner drained my resources
got all?
nope SOLT here , got only hiei >.<
well maybe the loli's are not for mine to grab this time 
ai event done?
im currently finishing the manjuu event as of now im @ 6k , then devs announce the extension oh boi

well time to shift gears to kizuna
im gonna save cubes for 15th
why the hell did they increase the drop after 10 days of the event? why not now...
why the fucking hell there are no week off in my country?
always some kind of fucking week off in jp/cn
blame your country 
i do that don't worry
this is the only real vacation In japan i tell u lol
blame duterte ( usual joke here in ph )
but they cannot do work when week off in cn as well as week off in jp 
thats the thing i dont like with our server
i want en devs already
we rely on cn and jp devs
lol
they gotta start hiring en devs 
preferably indian cos they v good in dev
i'm starting to wonder if en has even a team of devs in jp/cn dedicated only to it
whatever guess back to trash kizuna event for now
i hope i don't see any of the mechanics in it ever again
I don't want to see fusou production in ch14
which one are those?
the one your frontline is stuck inside in the shoukaku node
best to save the manjuu grinding for PR on May 5th
then you have 10 days to grind till belchan ends
i'm thinking that too but i started grinding it already since it was suppose to end before kizuna. already farmed 2k pts
not going for sp4?
oh ok
i'm curious if lvl 110 juneau can lol
my mogami is 105. curious to see if she can 1:1 at SP4 danger 0
right now she needs a healer
also Ai keeps fucking me because I look away here for a few bit and she pops up
for some reason the main fleet enemies this time arent abt burning you
theyre more abt spamming production ships
lmfao
get that 3* and danger 0 it makes the event actually playable
shoukaku nodes and main are the worst
i didnt know what happened cos im not watching the fight
but my sheff actually went from 90% hp to 10% after shoukaku node
LOL
so its the fusou production eh

shoukaku node is terrible, ill just skip it lmao
did they fix kizuna equips?

speaking of shoukaku and bugs. i still remember when vdir came out 1st time and zui was bugged for a whole week because they were off
how many golden weeks does jp even have
i swear it feels like every 3 months or smth
LOL
i think cn has one around september/octomber and another around cn new year
anyone has a doy unoathed at lvl 110? i want to know her fleet power without equip pls
interesting my doy 200 oath has 2587 so 69 more
mm id imagine its 69 pts difference with unoathed too
i imagine that too
sirrequiem was talking about 66 pts difference on wasd but it doesn't apply to all ships since some gets more stats then others with the bonus
higher base stats should lead to higher differences in fleet power
guess for my project just gonna have to ask a lot of ppl about fleet power for comps ships at different oath levels
fox hp isn't that high i would expect a lower gain
well at least equip gain is same for everyone
390 pts for main/aux gun gold +10
all i need are base ships at 100 unoathed 100-199 oathed and 200 oathed pretty much
does it have fleet power?
idk how to calculate and how game rounds stuff
i could ask if there is a formula for fleet power yet
Combat is a basic gameplay element of Azur Lane, and is required to complete a large number of objectives in the game. In combat, a fleet of the player's choosing is placed in an instanced, side-scrolling shooter, and must eliminate all spawned ships (including kamikaze ships...
i need to memorize that combat page tbh
i wish wiki had 110 ship stats aswell
The hit stat is a hidden stat that affects whether or not an attack hits or misses, and is essentially the counter to a ship's evasion stat.
You can see a list of ship's luck and hit stats (normally hidden in game) here
lvl 120 ofc
soon enough that'll be the only level that matters 
till w14

so, will akagi-chan be good in pvp?
probably no
at least until hiryuu kai comes out
i can try and pseudo calculate hit rating by trial and error for ships i have at 110 but it still is as bad as asking around since i don't have all the meta ships
https://azurlane.wikiru.jp/index.php?๏ฟฝ๏ฟฝ๏ฟฝ๏ฟฝ๏ฟฝ้ฅฏ๏ฟฝ๏ฟฝ๏ฟฝ๏ฟฝ๏ฟฝ๊ฅน๏ฟฝ๏ฟฝ%2FLv110 found this for lvl 110 ship stats
it's missing hit though
hood max oath 2753 oath ~2681 love 2611
142 fleet power for max oath and 71 difference in between oaths level. definitely not same for all ships
can't you just use the average hit rating between 120 and 100 to get a rough result?
ofc, base stats are different after all. Oath is just extra % multiplier on base stats so the resulting fleet power will definitely differ between ships
i can reverse engineer the hit knowing power and stats. but cannot calculate it without those
is hit affected by oath too?
seems like it isn't
I wish they would just show luck & hit stats
doesn't make sense to keep those hidden ๐
it's the only value that would give the right fleet power
@ionic magnet could u post an image of ur doy?
it's fine thank you

for some reason math doesn't work 
with those stats and hit that would make sense fore her max oath the fleet power end up being 4pts higher
if i assume base hit at around 60 at lvl 110 her oath hit would be 67 which make sense for max oath and her hit would be 65 at oath level which gives the right fleet power
So, hit does scale with oath then
And I missed that wiki gives stats at 100 aff, will need to correct 
why isn't dunkek not in pvp channel
if that helps, I posted this sometime ago to recover all the data needed to make a stat calculator: https://azurlane.koumakan.jp/User:Oxide/Stat_Growth
[math]
\text{Base Stat Value} =
\left{
\begin{array}{ll}
\displaystyle
\text{Initial Stat Value}
+ \frac{\text{Stat Growth} * (\text{Level} - 1)}{1000},
& \text{if Level} \leq 100 \
\displaystyle
\t...
the tables below show the "raw" stats that are not directly displayed in-game, but used as parameters for formulas above
though only for a few ships because I was testing if what I wrote is actually correct
the problem that i'm having is that without knowing hit rating and applying fleet power formula to a ship stats i end up needing 2 different hit rating for different affection levels for the fleet power calculated to match the one in game which according to people shouldn't change and i'm very confused by that
Sheet1
duke of york,lvl 110,affection 200,https://media.discordapp.net/attachments/505761868426510347/571701175540383780/BlueStacks_ScreenShot.jpg?width=1361&height=676
Hp,power,torpedoes,reload,anti air,aviation,asw,speed,evasion,hit rating ,Fleet power
7853,426,0,151,222,0...
i made this as a raw for it
Idk why they thought hit was a special stat
Only Luck and Speed don't change with oath, and those also don't change with level aka don't scale at all
good to know
There are 3 groups of stats:
- Stats that grow with LB and leveling: HP, Firepower, Torpedo, AA, Aviation, ASW
- Stats that are constant with LB and grow with leveling: Reload, Hit, Evasion
- Stats that are always constant: Speed, Luck
And only first 2 groups are affected by affection as of now
i didn't know stats were categorized like that it's actually interesting. didn't even realize evasion doesn't scale with lb
well, they're not categorized in game files, but that's how they work with respect to calculating final stat values
there could be other aspects to them that could differentiate even further that I'm not aware of
(like how Nanoda's luck is actually 93 and her blue skill gives permanent +5 luck, so we always deal with 98 luck anyway)
yep
also her wiki page shows 98 luck and doesn't mention about +5 luck in her skill because the in-game description doesn't too

Azur lane
Hidden stats
Name a more iconic duo
weebs and anime
w h y
w h y n o t
CN/JP actually unhid the luck stat and added a clover icon for it ๐
sub levels are overal harder than the other nodes in their respective worlds, 10-5 is kinda brutal
except for the sub boss, any reasonably prepared asw fleet can just shit on it
dunno, I am running a full fleet for ASW because its just 3CLVs and DD vg, boss dies in like 25 seconds or so no matter what world they are in
very lazy
time is a resource toooooo
I miss times where that was true for me
Looking at this taco fleet the most triggering thing is how low the power of VG is and that the artist for those oath skins just traced his own art out of lazyness it seems
is an additional 30 eva useful for BBs when everybody is has the +acc buff anyway
so I guess another 300k+ this time for Columbia 
I noticed my nagato survives a lot better since I put badge on her, without it she was almost always guaranteed to be the 1st backline ship to go down against any meta comp
im running double sg, but i feel he melts either way lol
In which matchup do you melt? Mind that, for example, you can't dodge plane touchdown damage
and ramming as well
hm, it's probably just the plane suicide damage then. they just feel a lot less durable than what i'm expecting
garbage AA is the leading cause of meltdowns in pvp tbh
don't think i can make my AA any better at this point. though i don't end up losing since hiryuu just says lol no
changing aux equipment just to deal with one matchup where planes are actually threatening seems redundant either way. Foxes are a joke on defense, considering you can smash the team even with HMS
mmm yeh. i enjoy running hiryuu too. makes me feel good knowing everyone facing the team will have to spend another 15 seconds longer taking her out
i havent actually had that problem
mostly because i proc final counter before all the main fleet is dead
since amagi bottom in that match up forces it so early
and not everyone has beaver on hiryuu
not bad
oh that's a neat clearing barrage
it shoots all over lol
and they arent arced
so you wont miss enemies too close
oh is it?
it wont? but aren't those AP Shells?
=/
saratoga are more aimed than that thing though
"aimed"
plus her self 25% evasion isnt bad for dodging mob fire
like toss on fire extinguisher and a radar she should work all right
whats a good efficient oil fleet for 11-4?
at min danger you can get away with [barrage BB] Enterprise Phoenix for clear, whatever it takes for boss. If you dont have Phoenix/Enterprise at 110 then your next best option is [barrage BB] [ any boat that deals damage] Shoho(sub lvl 110 is fine but you use her because she deals damage) and any decent VG at 110
I just use Amagi, Shouhou, Phoenix
I use Enteprise because Phoenix doesnt actually need healing if you have beaver/lunchbox on her and lucky e is good for 0 ammo fight/s depending on ambush luck
damn 11-4 is hard... Anyway you guys finish EX mode yet?
My oxy torps and 406 Amagi just killed fox VG before foxes launched 
my VG keeps dying
Jintsuu Aurora Ykkz just sank instantly
don't know how you could finish that in 2 : 2 setup
Is it me or belfast is near ykk levels of tankiness
She's almost always the last enemy vanguard standing with nearly full hp for some reason
that doesnt happen for me if they are using bel/juneau/ykk
ykk is almost always last on that set

11-4 is getting into my nerves... Too much oil wasted map is so freaking annoying to lower difficulty
I can't... I Need Columbia
monty is aggressive
I need her for collection
that's all there is to her
i did consider running columbia in pvp once xD
but i gave up and swapped juneau back into hell
eh, she wont last long in that set
you definitely need sheffield shield to make people last
yeah
cause like juneau will die pretty quick
and then columbia is tank
and cleveland class isnt like that great of a tank
at least montpelier has a damage reduction for cruisers but they just have decent stats
nothing fancy
if anything you'd use her instead of ykk probably
since it's 25% for 1 instead of 8% for 3
you lose the single heal so it's close
is my positioning for vanguard ok? about the special auxwho should beaver go to? i havent got pear tears yet if i have who to put it on. are my other aux ok?
torpbuldge?
so remove camos and replace with?
whats nagato 2nd aux if it got beaver? sg radar or fire control?
i think its easier if you give him the EN Tier List :)
he can just look into the Ship Analysis thingy
oh yeah that part
well tier list is solid but equipment is pretty much standard
so that's okay I guess
ok thanks will check it out
so like
i just noticed there's an HE++ ammo
in the CL gun wiki list
xD
it does more vs medium and heavy same vs light
is that a pr2 gun?
oh wow it gives 30 fp and 15 aa
weird
What auxiliaries for Yukikaze and Ayaya?
ykk really appreciates a fire extinguisher
Damn, this lobby is testing heaven
Namaryuu, namahyuu, nakaga, ... And namasaratoga
And everyone is either bis or pretty close to it
Oxytorp?

I am running it with extinguisher, she only dies if I break through the frontline too fast and she gets wiped by standing in Nagato barrage that just went off
owo it's me
probably worse on defense a lot of the time, but also likely to torp the backline for a lot so eeh
i pushed for merits that's only reason im up there
=D
oh, my defense still has sirius i think
not like juneau is 110 yet
xD
oh, i got 2 fakkyu shells
perfect for pvp


I'm 1 fakkyu shell away from a full fakkyu gear loadout on my namaryuu xD
pretty hilarious when hiryuu uses her airstrike 
Wow u lucky mfers
FAKKYUUUUUUU
if i dont have enough gold SG radars, is the random word generator an acceptable replacement?
i dont see it being a stopgap
takes forever to get another gold SG
well, nah, it's fine
it's just that i couldn't run a 3 BB setup
without it
i leveled nagato from like level 20 to 98 in 6-1
i got like 3 blueprints for gold SG radar
i dont have hsfcr
i started at the very end of the washington event

i'm talking like a day or two before the end of it
wait
does aux equipment order matter?
okay
phew
i rwas reading the guide and it said "bulge mandatory in bottom slot"
ohhhhh, slot meant where she was in the team
not the equipment
isn't bottom slot the one that's at the front?
and top slot is the off-tank
rookie numbers 
also i kinda disagree on belfast
i farmed ,4sg in w6
Pearl on her is pretty consistent since she doesn't die too fast and not too late.
from my experience
belfast is like the last thing that dies on my team quite often
6 chars went from 0 to 110
until we got ykkz
luuul
ykkz often rivals belfast
wdym foxes = pvp
but i find belfast and ykkz to both be bad pearl carriers
eh, foxes dont worry me as much as namagi/x
i find juneau to be much better as a pearl carrier
cause juneau actually dies
before the backline
unlike the other 2
by the time belfast dies it's almost certain that one of the backline ships is dead
its not about whos better its abt whos more popular and ppl are lazy to swap 

juneau pearl can overheal most of the time so not worth
where's your belfast positioned
i rarely see her overheal
well, that's the difference
i put juneau there
that means she usually heals after first strike
so everyone gets topped off again
or close anyway
theres many options anyway as long as it works for you
but why would i want anyone else to die before juneau
the whole point is to make juneau heal the VG up so the VG just wont go down
uh
not really
no the point of juneau
and then they'll eat like half the air strikes
juneau heal is for backline
is to heal like 2k hp on backline
since they have more max hp
although i just realized fdg will get 5k hp
@vague token sure, but do they have more effective HP?
or something
VG has much higher eva
your dmg dealers are your main fleet
i mean we're talking ships with 2-3x as much hp anyways, and much more damage potential
i would posit that a 20% hp heal on ykkz is more effective hp than 20% on kaga
even in nonfox comps
namagi/x is a much better heal recipient due to bulk
ideally you want to heal both vg and backline but vg is disposable anyways
amagi 7485 hp, 64 eva vs 3040 hp, 189 eva
189 evade doesnt mean much nowadays
nagato boosts accuracy by existing lol
it does against hiryuu
if you lose your backline you will most likely lose the match
taking final counter into air strike = death sentence
yeah
xD
yeah when i see hiryuu i just put amagi across and force it early
while vanguards are still up
less stressful, and sara tanks enemy amagi fine with beaver
pirate/comet/comet/beaver/tank

kiro mentioning sara like everytime he chats 
she gets 50 aa from her retro
look, even i can acknowledge that sara is bad in fox matchup but good against hiryuu matchup
the funny thing about talking these matchups is that
how much flood dmg does comets give anyway
no
you don't actually fight people who any of this stuff matters against like 95% of the time
.6 on fire, .2 on flood
no i mean on actual battles
most of the time you just fiht people who you just crush
did you test
you could run basically whatever comp with the gear you have
like whats the flood dmg with comet and with helldiver
should i use 381mm on both amagi and nagato or should i get them a different timing?

witch's prank is so wildly over statted
that you should just launch faster
like the base damage is crazy
and since they're aim torps they help when it's main vs main
imagine if sara were a sakura ship
yeah that'd be the nightmare
cause her guns would get 20% damage boost
and reload boost
OH NO
well the guns are timer based
xD
which one is Comet?
oh shit
they are in the sakura box
1.4 seconds
but i definitely know i got one from t4 sakura
i just realized hiryuu kai doesnt just add tons of damage
but also like
a crazy amount of hp
busted/10
and 40 aa lol
this is what your'e talking about right
it's only +3, so it means it's not good
i swear ppl in 200-300 ranks dont care anymore
4 hrs noone moved

i lost 7 but should still get aotn

i mean if you speed run
at reset
xD
maybe you can sneak it

nagafoxes full torps speeeeed
oof
that's better than me only having kaga
ah
did you find SP-black easy?
it was only hard because i did the under 8 star
3 for clearing and 4 for boss was oof
might i suggest amagi for being a strong ship for pve
wait, you could do 4 for clearing and 4 for boss?
you can go with 8 tho
oh
you can do 6 for clearing and 6 for boss and still get < 8 deployed
but i found 8 ships was overkill anyway
nani
just remember to retire ur clearing fleet before fighting boss
retire 
you worked hard cause your comp sucks

here was my clearing fleet:
amagi - akashi - unicorn - phoenix
no ship went below 97% hp
at any time
this fleet cleared absolutely every non-boss
it was absurd really
i actually farmed for jintsuu with this comp too
ykkz was kinda useless though because amagi never dropped down below 80% hp
it's super good
amagi is super strong (could use wash here too, but not quite as nice)
and the unicorn + akashi just kept everyone healed
i think you dont even need unicorn there tbh
i'm gonna try that tomorrow
my boss was portland - ykkz - enterprise - doy
they had no problem too
but i think portland could've gone down if i had autod the boss fight
that's a lot of oil xD
3 CAs 
so we can enjoy the tunes during the slaughter
nox auto shuts off sounds sometime, I think it's trying to tell me something
im gonna try akagi-chan in pvp i think
but it'll take a while until she's ready
i think the double air strike at the start is pretty good
I'm willing to bet shes going to perform worse than lusty 
well, unlike lusty, she helps kaga still proc
and gets a better boost from nagato
than qe gives lusty
because lol qe

i'm not talking about the defensive thing
lusty shields ur entire vg though, instead of playing favourite 
if you are running tiny Akagi because she boosts Kaga and gets boosted by Nagato, why not just run regular sized Akagi
i mean the relative power between boosted lusty and boosted akagi chan is all
akagi-chan + kagabb
now if she had a real air strike at 12
i wish the barrage chance on these ships wasn't so terrible
i dont understand
and the huge damage
@balmy torrent that's a good point
1 500 and 2 100 lol
what are even the best air barrages
sara/lexi guns are good
and you cant aa them
xD
was it bunker hill that gets a pvp oriented air barrage?
oh
according to just3c, her air barrage does only about the same dmg as 1 sb2c. If that's true, then it's really trash
there are skin in every sp
can shangrila skill proc itself?
i guess i'll be the only person around without that dumb skin
what u cannot tell in between he and ap dmg or something?
lol
the planes skin is the only thing that skins matters tbh
@split socket wait you mean akagi-chan's air barrage is the one you mentioned
yeah none of the casuals need to know about my comet tech
that's equivalent to one sb1c?
I used plane skins when I was using Junkers 
oh yeah
and ai planes
neptunia had good weapon skins
i dont think ill actively open kizuna boxes though
i just got all loli ships
still got cv kizuna to roll
if we get skill skins then i could put them on sara's guns
delivering fuccs to enemy 
i got fakkyu as a drop
dear god clearing mode is nice in sp4
cleared sp4
i'm using a super high cost fleet to clear sp4
but they're all leveling to 110 so
lnope
i guess i'll have to bite the bullet at some point
zzz
but that means you get 4 big fleets for all the drops
clearing mode turn the event into actual playable content
elite don't move around in sp4

recomended fleet compo for sp4 , just starting here
anyone know what is the difference in AI movement using the boiler equip from event?
been busy with house and work
focus on MGM+1 if you arent gonna tap the face
cause she locks out all of your activations
aka no healing on take off, no guns, no torps
etc
akashi is always a very nice ship for any clearing fleet
if she wouldn't be 11 oil cost
your akashi probably isnt level 110 anyway
i dont have minneapolis
i'm using juneau as vg....
any 110 boat will probably work
and how the hell are you using 2 ships to clear trash
i have cleveland and helena as frontline level 105 and 103
and without akashi they'd be dead before 6 fights
minne should be fine on sp4
safe level helps
although unless you tap the face hood doesnt do much
unless you mean clearing mode
also avoid shoukaku nodes
portland on mob fleet?
I am at lethal danger atm lmao
im using a lv 90 kirishima and phx/sheffield 
but yeah
im planning portland + phoenix with main fleet amagi + unicorn or akashi
nagato, akagi-chan, cleveland, helena
VG dies before i get 6 fights done
cleve and helena are 105 and 103 repsecitvely
helena is kinda squishy >_>
using anything heavier than 1:1 for sp4 seems like so much redundancy
not th epoint
not if youre levelling them
if the threat level is 0 , i think just3c said u can use 1:1
okay maybe if you play a specific ship AND manual
I am doing it right now, want me to record it?
with what
aka no face tapping, yeah that's literally vanguard soloing everything
it's gonna take forever
the only hard thing in sp4 are fusou production ships
Gunboats and timed barrages, friend
Any 1 CA+1 CL gunboat (good ones ofc), then Washington, easily
I also ran 1:2 with Tirpitz with Port kai/Yukikaze all lvl 110 for lethal clears
lolwut not really
the VG murders itself
they don't take so much that it's an issue
especially at lv110
ima record it, hold on
3 of those don't have them
I just took a +9 testing against Famine's def fleet 
rip
at most 2 fights with Fusou productions to fight
I even do 3 because fleet can handle it
noob question : kill all the mobs on sp4 those that mean i have to kill the " shokaku"
for 6 fights total
yes
ain't nobody got time to take the long way around
i saw the path around but never bothered lol
0 ammo one of the corner minibosses is easy
you can do 5 fights instead of 6
on the left side
those do like 2% each
those dont do much
you just gotta tap more
mildly annoying
but if you're 1:1 you only get like 2 move probs
choo choo sink her
just attack takao first and clear red alert
then use green status and sink shoukaku
minne can sustain on the level 3 blocking top left
and then corner elites should be easy
thats AIRI AKIZUKI = GLOWWORM 
We need it as a discord emote
you know how they could've made this event 10x more annoying?
instead of the face appearing
they could've just left us with the old system
like in the story mode
move around, get attacked
PUT lvl 110 BB nagato's and mutsu's on every node , even if its 1 star


