#pvp
1 messages · Page 251 of 1
You'll get 381 BPs from doing pr stuff. No point in getting more than 2 right now imo
i use all 3 when i play amagi nagato and bb kaga. plus there really is nothing in en shop worth it unless u use ca a lot but pr weapons are better the 203 from core data. oxy if u want to meme around since it's hardly needed for anything but daily torp. the rest is literally useless
no shells no cv aux no good planes.
Not sure if using 381 on all 3 would be the most efficient, but I guess if you can offset the shelling with fcr it's ok
i use hsfcr on nagato and i would still use 3 381 even without. it's all about barrages not shelling
Getting 6 oxy torps total should be more of a priority though for most people
i cant find an use for 2 lol
3 for pvp fleet, other 3 for pve ships and subs
oxy is for subs and meming so having this many is probably redundant
Well that's just silly
subs is like a mini game for now. if u want to play it u do it if not doesn't matter
I mean pvp is also a mini game
But yeah you're right
You can literally do anything in the game through w13 without subs
taking 20% of health from later worlds is pretty neat. but also it requires you to play shitload of sub maps
and probably also holding way more maxed oxytorps than it is reasonable
Yeah its helpful for sure, but you can still do somewhat low oil fleets in w13 without them
not even w12 in en. w13 is so far away imo at least 3-4 months
also, random spawns are killing the idea
you can barely get 4 fights with subs on SUB MAPS
Also the "oxy is for memeing" stigma is just not true and really blows my mind. It's the most efficient offensive aux you can have for any situation on torp botes. Getting rid of it for boiler is like saying "I'm gonna remove hsfcr from nagato for fire extinguisher"
okay but you ran SG radar on Aurora and though it was good
let ur ship explode to random bb shoot is better right
It is good lol
so double oxy yukikaze
I rest my case
lets go
Not the best but I never said it was
How original
I'm not trying to say stacking double oxy torp is good either, just blows my mind that people forego it for something like boiler
id rather have an alive ship that does less dmg with rng torp then a dead one that does nothing
Also when I put sg on Aurora, I was really not even trying for pvp anymore. And didn't need to change it for anything else
So here you throw your logic from nowhere to nowhere
you clearly suggest maximizing vanguard potential and focusing on damage with a vanguard is more important than their survival, but then throw Aurora an SG radar and potentially decrease damage for your backline
and if you happen to not use a BB/BC back there or have SGR spares, then why throw Aurora one if you're pushing to maximize vanguard potential?
@dry socket you obviously don't know how long ago this context was, because this sg radar Aurora thing was really just a fleet power boosting meme back when she first came out, and while it's not the best option, I have like 20 sg radars so i just threw them on everyone.
I'm more than knowledgable of fleet power inflation via gold items
It's really just something only daxam brings up to shut down any opinions I have because he doesn't have an open mind
what I'm not understanding is your logic of trying to convince others of maximizing <this>, but at the same time, throwing off <that>
1 nagato barrage on that poor hood
Nagato pretty much secures a victory if the arrows miss the vanguard 
took me like 10+ tries to get it still worth to see the damage
I'm not really understanding what you're trying to say, so I'll just leave it as this, the sg radar on Aurora was just something I threw together for 14k frontline when she first came out, and while I know it's not the best item to throw on her, it never gave me any issues with her surviving so I just kept it on her
It was really just a power scare for less experienced PvP players
But still worked out ok
i used beaver on jintsuu because she was much tankier with it at lvl 100
it's a complete reword of Daxam's point
you run full offensive vanguard, trying to convince us that oxytorps are useful and then place a SGR on Aurora
for some background, Daxam is a very... PvP-oriented player
He won't take in your radical idea because that's not how competitive makes it turn out
I'd trade an SGR for a boiler any day with the current stall meta, for oxytorps are just for torp memes right now with all these shells and bombs flinging around
do note you're in the pvp channel
"'I'm not really understanding what you're trying to say, so I'll just leave it as this, the boiler on Aurora was just something I threw together for 12k frontline when she first came out, and while I know it's not the best item to throw on her, it never gave me any issues with her surviving so I just kept it on her
It was really just a power scare for less experienced PvP players
But still worked out ok"
you use what works for you anyways
https://cdn.discordapp.com/attachments/226080531543097351/561578341090590771/unknown.png if you see this picure and deduce that the oxy loudout is better for ykkz then power to you, but you are wrong
We're not just in the stall meta tbh
It's kinda a mix at this point from my experience 
honestly just wait for 120
also alot of JP players dont care for pvp
There's a guild system being implemented
which does sound interesting
I would assume it has something to do with competitive play, knowing that PvP is finally getting attention
its probably for pve most likely
whatever that system is i hope en gets it day 1
Nah, it'll be "unstable" 
Going to give you a big doubt sign right there
i prefer to hope as i hope we get ui 2.0 day 1 too
your hopes are quite high, consider farming Maya
i got maya faster than I got poi
i should farm w9 ships i have all sr already from drops
bb kaga or hiryuu for namagi?

hiryuu
hiryuu>bb kaga imo. she is so much safter and consistent then bb kaga
50% chance for an okay barrage vs 100% chance of a stall
okay
mate, the barrage cuts down blocks of HP
hiryuu doesnt suffer in any matchup while bb kaga makes ur comps vurnerable to cv comps
Hiryuu is best for the long run, however
i'm more of a consistency guy, so how's the vanguard with namagi + hiryuu, just pure stall?
Definitely not
its just stay alive
you can kill in 30 secs if it goes right
expecially agaisnt nakaga
Amagi keeps everyone alive as Nagato and Hiryuu deal damage
i use belfast juneau yukikaze. u can let ur backlines do the rest

what do yall think of Kawakaze/Ayaya/Yuki vanguard
so front doesn't matter much with that backline?
Amagi has more FP than Nagato and barrage that procs twice as often
frontline does
it stalls for your backline to deal damage
Amagi's barrage is nowhere as overwhelming
if the frontline dies too fast your backline will die aswell
and it's not a large FP difference anyway
amagi's is good for nuking a single ship
always
the frontline stalls for the backline to deal damage—a guide to pvp in a nutshell
i was thinking torp front cuz ijn at first
run a mixed frontline with wasd if you wish
u can run jintsuu juneau yukikaze too it should work just fine
Jintsuu is perfect for sinking an enemy Juneau early in the battle
Hear "Juneau wa—" within a few seconds of the battle and you'll learn that it's usually a win for you
namagi hyuuga test
1 barrage 70% hood hp
cant wait for max yellow skill
its unoathed but still
@real notch if u have a bit of time i want u to check and correct how i see ship tiering
i made a list
nagato t0 ijn
amagi t0 ijn t0.5 other
sirius t1 with carriers
sheffield t0.5 hms t1.5 others
kawakaze t1 with jintsuu
juneau t0
jintsuu t1
yukikaze t0
aurora t0.5 foxes t1.5 others
ayanami t2 jintsuu
belfast t0.5
enterprise t1
akagi t2 t0 with kaga
kaga t2 t0 with akagi
hiryuu t1 t0 with namagi
washington t1.5 t0 with south dakota
south dakota t2 t0 with washington
kaga BB t1.5 t1 with nagato
duke of york t1 t0 with queen elizabeth
hood t1 t0 with queen elizabeth
warspite t1.5 t0 with queen elizabeth
queen elizabeth t2 t0 with hms
I cant believe all the ships from tier 2 comp are tier 0
hmmm yea maybe review the HMS ones
just tell me what then
ok lemme see
i just didn't want to take comps tiering into account but i guess better this way
Ehh, I think Hiryuu is better than you give her credit for here
Defs T0.5 base at least
I ran her before Nagato, and she was still extremely strong
ok t0.5 it is if everyone else agrees
nagato agree
amagi agree
sirius agree
sheffield agree
kawakaze agree
juneau agree
jintsuu agree
YKKZ agree
aurora - t0 with foxes, t1 with HMS, T2.5 otherwise
ayanami t1.5? prolly i don't use ayanami
belfast t0 still imo, as long as foxes are meta
enterprise agree
akagi agree
kaga agree
hiryuu t2 t0 with namagi (i'm not too sure about this one)
washington agree
south dakota agree
kagabb agree
(the below are HMS ships, i have experience against them but not using them)
dork t1 overall
hood t1 overall
warspite t2.5, t1.5 with QE
QE t1 with HMS
Hiryuu carried the team I ran of Hiryuu/Amagi/Hood
yea, other people probably know more about hiryuu than me
belfast t0.5 t0 against foxes?
hmm sure for hiryuu, i agree
belfast, yep, maybe even rank her lower against non-foxes
i would be ok with T1 belfast
cus there are so many CL competitors now, like i might even use sheffield over belfast if there are no foxes
excuse me, what is the point of doing tiers for single ships if you are gonna make a bilion disclaimers describing different tiers in different circumstances
(just 1 disclaimer) 
Nah, I'd say t0.5 for Hiryuu as an independent ship for PvP
Her skill is just brokenly powerful
Makes her absurdly tanky, and means she always gets 1 more airstrike above everyone
qe is t2 but with hood and doy shes t0.5 but with hood warspite shes only t1
what is the actual point
of doing this
There is no point of HMS fleets in EN rn
you are already tiering the comps, lay it off
u cannot tier some ships without comps
I mean, he's kinda right 
I'd say even that most ships are tierable only in comps, sometimes even vs comps
sirius is useless outside of cv comps
but some people just wanna look at a tier ranking
Most ships should only be used in certain comps
if they are lazy or don't know enough about the game
Those people can look at a comp tiering then
instead of tiers you can make a tiny writeup like MUCH BETTER AGAINST CARRIERS, MUCH BETTER WITH CARRIERS, MUCH BETTER WITH COMP USING HER BUFF and so on
but the comp tierings don't rate individual ships
so it's only useful if i have all the ships in that comp
And idk how much we care about ppl who won't read/think
if i only have 1 ship out of 6, then i wanna know how good that 1 ship is
well, i do that sometimes
like a new ship comes out that i didn't prepare for, and i just wanna know if she's shit in PVE or not
so i go to wis' tiering list and i double check
the number
or whatever, I dont know, I am still waiting for people to level their amakagas
un can run some ships in a lot of different comps while some are specific
PvE is easy to eval though, overall
if the tier ranking is 1 or above, then i keep
PvP, most ships are situational
i don't really read the descrip
yea i know my point is there are people who just want to save time and not read
the descriptions don't even describe what comp they are best with all the time
PvE flat tiering of ships imo just barely makes sense
PvP, it probably doesn't
The best you can do is make a list of individually strong ships, probably
and ignore the situational picks
naw, that can't work
tiering comps also doesnt mae sense because someone green will just put ships together and get fucking destroyed because they thought 2 reloaders on Nagato since they dont have other items is great or something
we have to somehow account for both synergy and individual strength
like, it won't be clean, tiering ships on both criteria but the need is still there
Most well-thought-out teams will work for offense PvP, given resetting and 20% damage
like people who read guides will still be looking for a tier ranking
to me it seems fundamental to have some sort of ranking at least
otherwise if you play it too safe, don't make any statements (that could be wrong) and just try to appeal to everyone the guide will be like useless lol
Hmmm, then it either has to be personal or with very well-defined criteria
is interesting that @elder crane u against a tiering list considering u didn't run meta comps just 3 ships that worked well but no real synergy in between them
Such a project would definitely have to be strongly led by 1 person
also, Wis tier list is the one that puts yama/fusou at the same tier with Wash, right?
unless u consider hood amagi hiryuu to have synergy
Yeah, but that team isn't top anymore
EXACTLY that's why i recommended the idea of having multiple assessments of 1 ship
so it's not a super personalized tierlist like wis
I don't think any "good stuff" teams can be considered to be amongst the top right now
but some people will run things like that
Maybe once PR2 is online
like wasd monarch some people were talking about
Hmm, so there's some solid criteria then
Ships that would work in a "good stuff" team?
I suppose then some ships would only make sense to be evaluated as part of a mini-group, like WaSD
ok, so this is why i was also considering... how about a tier ranking from each person who notes the ship?
I think a tiny bit of separation might make sense, at least stall vs dmg for vanguard
Though, some teams do mix, hmmm
wtf is available thing? i thought it was if the ship is possible to get rn not if it's in the server tbh
yea that's what it is @zenith tundra
I feel that multiple tier opinions would make it confusing for many players—keep it concise for the bakas and precise for the casual community
i still think 2 tiering 1 for specific comps and 1 for outside that comp is right way
I still would like some criteria, how much do we want to eval considering syngergies, counters, and such
Aurora/Sendai stand out as ones that work amazingly in very specific scenarios and fall flat elsewhere
Eldridge too
As much as I don't like wis' guide on PvE, he does one thing right—add notes on a ship's situational and general uses
that's exactly why 2 tiering was the way 1 for when she's usable and 1 for when she's not telling sendai is bad outside of this comp
Two tiers would definitely be better than one to clear things up and open the general competitive player's mind
i mean the guidemaker is questionable but
So, at most 2 tierings for every ship
One just independently, as part of a random team (say you're looking to add something into a flex spot)
One in the team she would be strongest in
his guide is pretty useful and well formatted
that was my intention from the start tbh @elder crane
i think all the descriptions only show the ships in their best comp
or at least most of them
which is a problem
yea, tho i don't see what maniac would use nagato in a USS or HMS fleet 
how about 1 description we all agree for a ship that explains tiering and some extra lines based on personal experience?
Nagato loses her support capability but retains her d a m a g e
Huh, then the initial rankings roughly make sense
Nagato is actually decent independently, only needs a few IJN in fleet to be quite good.
personally im not a fan of individual tiering cos ships has different roles. just leave notes where a certain ship is useful and where does it fall short. we will disagree a lot on tierings for sure
i think nagato is t0.5 at best outside of ijn
Some madmen in CNJP slapped her in HMS for the lulz when she first came out and were quite shocked to see she did decently
She's great as an independent IJN and great with some spice on top
t0.5 or t1
with IJN
hmm, t1
And we need a set of criteria for what each tier ranking means
wis' guide does set a good tier system up
i think a general description telling a ship strong/weak points is good
and from that individual opinions
well, the point of such a tiering is for people who don't want to think
so idk if descriptions make much sense
I suppose it helps us writers keep track?
I give this ship a gold star
cause unless we KeepItSimpleStupid on it, might as well just link to the team comp guide with full descriptions
i read iwis tiering description for like half of them if not even more
yea tho we do need to note criteria
because when this goes public people will criticize the guide
for sure lol
i mean
it's a pvp guide
in a game for casuals
of course they will
"what do you mean my waifu is t3"
xD
"but prinz is OP"
imagine ignorant people just slapping random tier 1 ships
so what criteria do we use? damage for backlines and support for vg as a general idea?
ye so we gotta set criteria to rationalize the tiering
I will once again act like a voice of reason and ride my ego into te sunset, but how about instead of tiering them on merit or whatever, tier them on wether they can work outside of their usual comp. t0 works all on it's own with whatever (Amagi). t1 it is a good ship on it's own but performs much better with support (Wash). t2 absolutely requires support to function (QE)
Then all would be top tier @balmy torrent
t0 is solo god, add to anything and it becomes better
t1 is solid, but requires extra help to be really good
t2 is cannot function outside of composition, then rate the comp
maybe?
yea thats a good start
What about t1 that is really good in a comp?
Kiro just made it simplified, yep
lolicon 
If 2 comp, just take 1 I think
i would rate the comps on a separate table/page or w/e
if you're doing ships alone
just do the rating and maybe a quick link
to the comps
with their tiers for the comps noted
or something
xD
Hmm, so a rating as you gave, then a link to all comps she is used in
second part seems lots of work, but first part seems simple enough to begin with
@modern tree how is that any different then my tiering? i put t2 on ships like qe that are bad outside of hms and t1 hood that would work in other comps as well. just the criteria wasn't set
I think the project can start with the last tiering proposed and add in comps modifications later
@zenith tundra Maybe should have stated your criteria first 
i know that was my fault
It's what makes the ratings make sense
I agree, your overall rankings are in the right spirit for this set of criteria
Good base to start with, as far as I can see
we just need to take zack's ratings and rationalize them
before that, we need to sort out our target audience
if we are targetting newbie PVP players or nonexperienced ones, there's no need to overcomplicate the tiering rating
The classic tier list follows the format of
"overall, situational, and bad"
which is literally simplifying Kiro's suggestion
We're going with Overall, Somewhat Situational, Very situational I think
No need to list bad in this case, too many to do 
right
bad would be after t2 xD
wait so by that criteria, a fox is T1 and not T0? because they are situational by needing another fox?
rip vocab
yeah, and then rate the composition
Nah, I'd place that bar a bit higher
If you had to choose 1 ship for a comp, it'd be a T0 ship
i think the only ship rn that would be close to t0 solo would be amagi
ykk is definitely t0 and same with juneau
for backlines
yea those 3
the universal god tiers
Yep, if you have a flex slot, as of currently, Amagi is pretty much the only choice if you're not already running her (and have her, ofc)
so by that criteria, she's the only T0 main
wait, and then enterprise and tirpitz are T0?
i think this might cause some misunderstandings
why ent and tirpitz?
Enty is T1 for sure if Amagi-levels is what is needed for T0
Tirp, idk if she makes it
i think tirp require bad comps to be good
tirp is a big no cos she cant have another BB in team
Just 2 good CV/BBV, and we have a clearly subpar but barely usable comp, I think
hyuuga tirp enty?
see now people might actually make tirp ent hiryuu comps because all 3 are good "individually"
It sounds like it can work on offense, with great difficulty
except imo enty is weaker than sara kai atm
enty has a great plus imo. her high luck is best yukikaze counter
thats the problem with tiering individual ships
Nah enty just isn't universally good enough anymore
i mean, compared to the average carrier it's only 3% hit rate
dont bother tiering ships by themselves
people will start to pair up random t1 ships then come back crying
T0= universally good
if they have 60 luck or so
just tier teams
yeah but we dont want to scare people away
with strict comps
so it's good to analyze ships separately for people
Actually, just 3XT1 ship from the proposed listing will probably be good enough given target audience
who dont want meta or bust
you probably can have replacements for some units that can be swapped out
Like, you're not expecting these people to make AoTN
shouldn't our goal be to help them make AOTN 
i would figure the goal is to make it easier for them to make their own decisions
the goal is to make more rushers 
not to just get a rank
T0/T1/T2 is good enough
T0 is god tier, run this if you have room
T1 is very strong, add if you want, may be amazing situationally
T2 is situational-only, but worth adding to list due to situational usage
otherwise you might as well just give them the comps only
and not bother with any other ships outside of meta
like, we have to believe that giving them information
will help them make their own judgements
aka they have a brain at the minimum
xD
i think 1st page should make it clear for comps tbh
like we dont have to include the obviously silly ships
but having a solo analysis of ships that have an interesting tool is fine
Yeah, I think it makes sense to make the list pretty short
ye, so giving them info on synergies is gooddd
like id include ark royal
Or eld, even though she is very off-meta
because she has an interesting tool and it's up to players to decide whether the tool is useful or not
i guess if they don't read the description for their synergies and just look at the ranking... that's their fault i suppose
oh yeah did you guys even fight any nakaga teams
only fought 2 but
was getting blown up a bit
i can't find a thing with 4 behind tbh
but still doable
NamagiH is bulldozing everything for me
So far, only a mirror has made me reset
I'm at 110 full max aside from 170 aff on Nagato 
o.O
I'm developing Sheff, to investigate her usage over Bel right now
i still need a ton of skill books for sheffield and my nagato has level 7 barrage
Oh, on that topic, I confirmed CN info on HP multiplier in PvP
The HP multiplier in PvP scales with level, in case y'all didn't know
o.O
ye, i'm also developing sheff to replace belfast
just from the numbers sheff should be superior
that's interesting
so you get more hp when you have more hp?
as long as it's not foxes
I have sheff at higher HP than Jun, but at 100 not 110, and her protection doesn't cover Jun
yikes
no wonder 120 changes bulk so much then
because you're getting even more hp
than what it says
oh yeah
edin has like 27k eHP with sheff and qe i think
i wonder if my nagato was getting sheffield shielded at some points lol
it is all ships right? xD
only vg ships
http://wiki.joyme.com/blhx/各类计算公式#.E6.BC.94.E4.B9.A0.E7.9B.B8.E5.85.B3
For source on info
2.1X at lv 100, 2.34X at lv 120
wow 24%
I haven't seen it posted anywhere in English
Which is why I was a bit skeptical to begin with
now I have confirmation
i have lvl 110 sheffield and she has more hp then lvl 100 erebus
But works in PvE
See: blue glow (and lack of it) around Juneau
No info on how they tested/datamined afaik, so take the actual numbers on wiki with a grain of salt imo
it works on backline too
Do you have Erebus HP boosted above Sheff's? (if not, can you try that?)
See if it still activates if HP is only a bit larger
erebus has 3035 default
Wiki Says it's .9+0.012*level
sheffield 3593
oh ok
Okay, can you adjust equip so that Erebus above Sheff's HP by a bit, and see if it still works
i mean most backlines are gonna be above sheff so xD
ah interesting
Great to have some 2nd party confirmation, with the opposite situation to boot, with Sheff at lower HP
i suppose with sheffield release it's a bit easier to see the HP multipliers in PVP
3035+583
that's definitely interesting
still works
Healers could also be used to test, since they are fixed %
damn, why didn't I think of that earlier 
i can try akashi
oh no
I just happened upon it today with Sheff, which is why I noticed
can u calculate pvp hp for sheffield with 3593 hp and see what hp i would need on erebus to see if it deactivates the skill
or at least tell me the formula
i can do it myself
i see
Wait a sec that's the wrong way around, derp
3800
the damage buff from skills is additive to the penalties
so you get more out of multipliers than you'd expect
oops
tried to copy paste it failed
Basically +20% dmg is actually +25% in PvP
CN wiki has javascript preventing copying
for whatever weird reason
ah
but yeah that line
so since there's a global damage penalty
but then you ADD your boost
you get MORE than what you'd expect
no wonder those 2x procs are scary
Also what we call the 20% dmg diff between off/def isn't exactly that
this is 3801
Look at the damage reduction column
should it work?
no wonder centaur is so strong too
doesn't
she gets half the penalty
to her damage
lol
while retaining 3 plane slots and cv tier stats
is this balance?
xD
uh
shite
it's
this is 3795
it's not 3x
2.25 actually, I think for enty/Sodak
so 3795 works 3801 doesn't
but yeah cvl only has a 10% penalty kek
Just as expected!
Oh and CL gets buff to dmg
Explains why CL torps seems to be more powerful than expected
i'm not sure if i can find any closer values tbh
And DDs get mad dred
yeah no wonder jintsuu is busted at 100 lol
you get 15% on top of her crit boost
but then as the hp boost kicks in
CA gets no penalty
so you just run around with huge hp and no damage loss
Also explains why CA seem so shite at 100
Aside from bad eva stat, lower dred %
nope
Yep!
it's way more complicated
and damage adjustments are by ship class
cvl gets a lower penalty, cls get a 15% boost
xD

Yep
Statements are near-identical though
Off does 25% more dmg than def, approx
stone tablets
xD
I saw it back when I was on CN
ah but then considering planes and AA were just as unknown for like 4 months... it makes sense why this info is still unknown
although the translation is kinda silly in some spots
All units on the offensive side are reduced by 20%
xD
idk, tbh I though it was common knowledge 
yeah
I trawl the CN/JP wikis regularly
Remember though that evarate formula goes eva/(eva+enemyhit)-0.1 though
so it just brings it to eva/(eva+enemyhit)-0.05
yeah
aka eva scaling is still bad at high eva
though ykkz makes it i think, to having good scaling with eva
god this is needlessly complicated lol
at least vs some ships with low luck
yea this is insanely complicated
and until -evarate debuffs
next step is to derive some basic rule of thumbs from this data and just memorize those going forward
Aka basically not much changes actually
yeah
I've been working with this info, and honestly not a big diff
lots of tiny changes, but not a big deal
well forsure we need to change the things we've been telling
because it's not technically that
Biggest deal is the HP scaling with level
with HP scaling and dmg reduction
and then class-specific buffs
overall dmg penalty
that's a pretty big difference from just saying
20% dmg buff, 2x HP
the hp is a huge one
kinda want to meme with an aggro cvl now
but that's literally just centaur
I've always said it correctly mysefl 
It's why I predicted that WaSDA would wall Amkaga at lv110 when it failed to at 100
no wonder she's busted
you know, maybe independence might be a good attacker cvl for eagle then
wait what are even eagle torp bombers
lol
eww tbf avenger
caps out at purple
i guess she'd be ok with cuda since she has 1.5 already
it'd only be like 10% more with an eagle torp
We get the event Eagle bomber when Indep arrives, no?
oh wait independence aviation is still too low
yeah centaur is just busted
421 aviation at 120, lower penalty to damage lol
and dat yuge hp
yikes
Basically a nerfed barra for first strike, but becomes a buffed barra at 2nd and onwards strikes
ah
yeah that wouldnt help unless the independence skills are really strong
because centaur's aviation and 3 planes >_>
Yeah, VT-8 Squad is more meant for PvE anti-boss
like it's literally impossible for anything to beat out centaur lol
since first airstrike in PvE isn't too important, but is super important in PvP
besides hiryuu memes, centaur is the strongest carrier basically unless you want like a tank or something weird
xD
Also works with Shangri-La skill, or so I hear
Her bonus airstrike activates VT-8 Skill
ah
maybe hiryuu?
final counter should proc it then
theoretically
CHECK THE CODE
oh sorry that's gw2
xD
hmm, so georgia for example, with 20% increased dmg against BB/BC etc
is 16% on defense?
because of 20% multiplicative dmg reduction buff?
uh
i think it's
so defender BB does .2 less
attacker BB takes
.2 less
so that's 64% damage
add .2?
are these buffs applied at the beginning or at the end?
he said defender
oh yeah that is it
so relative to pve you just do 20% less
as a defender
except for CL xD
top kek CL balance
ahh i see
yea i suppose for georgia, her dmg buff is applied end-of-formula
so it feeds into attacker protection and her dmg comes out 80%
right?
because BBs are -20% dmg
just pretend it's an ammo buff
additive?
like the translation says
it's easier to think about it all
if you treat damage adjustment as ammo
and then after all that
multiply by the reduction
for like thinking about it
maybe i should just swap to a dps CL instead of a CA
based on these rules lol
GUN CLS
DAMAGE BOOSTO
since we dont have the full hp boost
for CA yet
or maybe i should swap Ranger in
xD
jk
to be fair
the game tells us literally nothing
so it's more like guesstimates
well 20% atk bonus isnt that bad of a guess in the first place
yea no this is actually a big difference lol
like yesterday, when limonada came in and asked why mogami is not good
a good answer would be "CAs in general are made inefficient due to dmg reduction"
but due to the Hit Point scaling properties
they will phase in at 120
xD
where hp differences are more pronounced
due to the increasing multiplier
glass cas still trash
because there's no flat bonus
yeah
eugen time?
yep
eugen still doesnt do damage
saint louis is tank and does damage
so
=/
wouldnt roon be tankier?
xD
eugen can tank those oxytorp teams lul
lol
actually the relative damage reduction buff for CA defense
isnt that bad too
like it's 15%
vs CL 20%
so CAs are actually not bad as the hp goes up
wait what
CL receives 20% dmg reduction, CAs receive 15%
i should just run montpelier
CAs receives 5% more dmg relative to CLs
ok w.e i meant like out of 100%
so basically CAs get the short stick
in terms of class buffs
yeah until hp scaling makes up the difference
since the beefiest CL caps out at like
CVLs have some next level buffs lol
dds dont have enough hp to multiply
is the problem
cvls get amazing buffs until you realize centaur is the only good cvl
is the problem
i just checked the sorted cvl by stats list
it's pretty pathetic how weak they are
except centaur
who is busted tier
until kitakaze
2.6k hp
xD
only rivaled by z46 lol
yeah
yikes xD
and a good gun skill
unlike z46
herp derp ap damage
yeah but that doesnt overcome Normal Ammo
1.15 global damage is great for kitakaze
unlike black heart
xD
neptunia retros when yostar
CH is making you a game
give us NEXT form
literally black heart skill
xD
still upset niimi gets rekt by her
sure she has 1.7 gun efficiency
who cares
xD
whelp time to find a dps CL to replace minne with
until 120
na it'd be sheff/belfast/ykk
if anything
wait
maybe st lewdis

although sheff/mont/ykk doesnt sound bad
as long as you arent against foxes
since you dont have to smoke
columbia as an option to boost flagship durability
might not be bad
basically pick a clevebro class ship
it's probably ok
at the very minimum
or wait, no retro mogami

true next level
sadly you wont get MGM+1
it's locked to modernization
so maybe not
guess i should farm for columbia now
ugh 11-4 farming
well
today has been enlightening
xD
Glad to share what I know!
@zenith tundra i tiered most ships in individual page but everyone alrdy changed some tiers

just change whatever but ask others too for opinions
where is the new tiering?
what new tiering 
i tiered most ships in individual page but everyone alrdy changed some tiers -> don't understand this then
we talked earlier about changing the tiering to include both comps tiering and solo performance
i thought u actually did that
Yo, I seem to have lost the sheet, dm me link?
i tiered it like 3 days ago
some ppl alrdy chnged it
i think
i mean some not all of it
ok i thought u did it recently
i agree
Ship tiering is based on a ship ability to perform in any comp and for most relevant comp. If one or the other misses it means that said ship can be used in any comps or only in specific comps.
how does this sound?
sounds good
ok so nagato should be tier 1 only yea?
1, 0 with IJN, probably, yep
yea
Will nagato be useful in the future?
Amagi synergy should be IJN and with lines that value tankiness, imo
nagato + amagi = t0 core
Next major meta shift after that, may be with PR2
nagato+amagi+hiryuu kai best core until ws kai
Still a good core after too
Wait warspite retro will break the meta?
Yep, super strong individual ship
but also the most liberating
Nice, i have WS lv 100 laying around
So breaks up established teams, giving freedon
And i realky like her
technically
Once PR2 comes and is maxed, I expect those will further shake things up
oh god fdg with 2.32 times hp
hms should be able to compete before ws kai with double pr
lol
and centaur
Good chance that Main fleet direct synergies won't be used anymore after PR2 maxed
FdG with that tankiness and pretty good damage (Roon vibes, anyone?)
And Georgia with the nuking, potentially
oh i just realized that it's no wonder foxes barely do damage once one sinks
or wait, they boost aviation
not damage
not quite the same
btw i changed kawakaze to tier 2 and sirius to t2 (t1 when with cv/cvls)
xD
u have to ask sirrequiem for permission
i want to include a general description of strengths and weaknesses of ships. where should it be placed
should just place it before player descriptions or somewhere else
we can insert a new column between the name of the ship and the notes
should be better if we put the general pros/cons first before the "detailed" explanations
For date, did you guys try the =NOW() function
might need to edit the current descriptions then
Apparently that should immediately show the current date
Oh wait, =TODAY() is better probably
dont think we'll be updating it daily tho
I think it only updates if you run the cell? not sure
is that ok in the vg tab?
prolly every season
though that risks someone updating accidentally with roll-back difficult, maybe not
before i continue any objection for the new format?
(the one in the VG ship analysis)
can we include the link to wiki page per ship
and hmm solo/comp tiering and best comp looks redundant to me
hmm anything else we should put in first column?
can't think of anything
also i don't think sirius is usable outside of cv comps
that is why i put a / on tiering
?
i mean putting tier 3 is better than not ranking her at all
might cause some confusion
read the 1st line
but she isnt a bad ship
If people end up asking too much, we'll add the ship in the page
shes just situational hence tier 3 without cvs
i think putting n/a to discourage ppl from running her without cv
i think t3 is more discouraging than n/a
ok so t3 it is
i mean sirius is still a decent gunner with just 1 cv
since she has good FP
and a dd gun
and 15% damage boost 
hmm so lets settle with t2 (t1 when with cv/cvl)?
actually now that i think about it
i should try sheff/sirius/ykk
to prolong her gun time
and boost sara damage
since i have to farm up mont and columbia still
t3 would only be honorable mention
and N/A would be lol no
t3 would be like poi compared to ayaya
comparable but worse
just imo
up to you guys
lol
my problem is exactly that i wouldn't pick sirius without cv in any case. guns are unreliable in dmg and hoping for her barrage to actually hit something i'd rather have jintsuu and hope torpedo land
my only issue with N/A is it might confuse some people
so maybe put somewhere what it means
there will be tiering explanations
xD
aight N/A then
i mean you should have at least 1 cv for sirius
t3 just sounds so harsh lul
no one is saying use 0 cv
naturally sara is the best solo cv for sirius
as she scales even harder with the aviation boost compared to others
since she can apply it so often
xD
i don't think i should do the tiering description
mostly because idk what to write

i would've miss another 3
sandbag harder
I've already missed 4, on the very first day
Am slowly catching up, I think, hopefully 
The hecc does "AVAILABLE?" mean
idk i changed that to availability and specify where u can get the ship
Why is Enty "no" then 
someone memeing i guess
So, plan is also to add where to get ship in there?
i don't see a problem with doing that unless we just leave it to wiki page
just link
i mean it cant be hard to put Where to Acquire as a section
and then do like
Drop
Event
Build
xD
instead of a hyperlink
i think writing a line for each ship or a link to wiki event shouldn't be a problem but not sure if that useful
i mean just as quick reference
if they need more info they can check wiki on their own
anyways
wow, just made the reset by 3 seconds

i also like to live dangerously
btw @zenith tundra is that new tab "VG Ships Analysis" the replacement tab?
if so i like it, it's a lot more detailed so it will require more time to make tho
idk i was trying format and maybe separate vg from backlines
we can also have different tiering criteria
yep, i always had problems with the organization of the original tab
Hmm, I dunno about the tiering on Foxes, should it not be "with [other fox] and Nagato/Amagi"?
i've been thinking what's a way that the table can auto-organize itself to be alphabetical order
i'm not good with that stuff tbh. if u want to change anything and make it easier go ahead
After, let's get the tops in first
i can just complete lines after the format has been set
Okay, for foxes, is it better as:
T0 with [other fox] and Nagato
or,
T0 with [other fox] and Nagato or Amagi
I'm pretty sure just a fox pair doesn't get T0 rating
well
as long as nakaga is t0 in our list
we can assume twinfox by themselves can be t0
it mean, it isn't any less T1 than it is T0
akagi
t0 with kaga and nagato/amagi
eh, akaga/hood is way less threatening
.5 at best without nagato or amagi
or the ever meme akaga/e
So, not just "T0 with [other fox]", overall?
at least to me
Cause we have HMS at T1
2 foxes aren't t0
So if Akaga without mention of Namagi is T0....
I'll start with listing both of namagi
i mean when we say twinfox is t0 that doesn't mean twinfox + unicorn is t0
hmmm...
i am thinking of it from like, opportunity cost perspective
like even with a solid solo performer, twin fox is just ok
can twinfox be replaced by another 2 ships that are objectively better?
aka "i missed the events"
and still be in top meta?


(though I only just asked)