#game-feedback
1 messages · Page 81 of 1
Suggestion. Make Surcouf able to equip any gun within her own caliber range its stupid that she is the only ship in game that cant equip anythingelse than her own blue weapon she came with not to mention that weapon is unobtainable currently. I already suggested this before and I was told that “its for history accuracy” reasons yet Dido cant even wear her own maingun as maingun and nazi submarine can wear atlanta cruiser main gun so wtf just let surcouf be able to use equipment as literally all other ships
This 'backmost' position in Helena's skill is really confusing. And it's not for the first time. My logic saying, that the backmost position is the most defensive one. Why won't you call it the "rightmost", for example? Why won't you line up the slots from the most offensive (left one) to the most defensive (right one), so you can just explain it logically (graphically)? Why the slots of main fleet works differently?
Maybe the best solution would be to add the graphical icons to each slot (sword, shield and cross, for example) and call them: 'Offense Positon', 'Defense Position', 'Support Position' to mention these terms in skills' descriptions.
in twitter announcements, rather than saying "Limited skins shown below will be unavailable after 6/17" i think it would be better to say "Limited skins shown below are available until 6/17". The first form seems kind of negative to me and it doesn't focus on the fact that they're available right now (not sure which channel this should go in)
@scenic flower
In the old ui the angle of formation was different so it was really from top to bottom in new ui the formation is more from left to right but yeah the skill text stayed the same btw the middle ship in vanguard is the one receiving lowest dmg not the rear one
@stone cargo I know that. I just want them to make it clear once and forever.
My another feedback is about Sandy stars. What is the point to confuse people over and over again? I was confused last time. Now I see how others are confused. Come on, just make it 7 stars for 7 wins, and everything will be fine! No need in complicating things!
rerun ink stained sakura steel day 2
It will rerun, give it time
@scenic flower it's 18 cause of historical stuff, but I think what they should do is put something somewhere that says that you will get 18 in 7 days and how it works, rather than just expecting people to go along with it
this but not ugly would probably work, if it ever reruns again, that is
Im sorry but i dont see how it is confusing?
Also why are retrofit skins not universal for the ship after you unlock the retrofit skin
It was suggested to be able to equip them on non-retro copies
Hey. Can I ask for some guidance ?
#gameplay-help probably
...Right, sorry!
I know this isn't that big of a deal, but it would be nice if the "gem" akashi is holding when you purchase gems in the store, was in HD
Well, hopefully that will happen when the Akashi, the starters, and Nanoda get their default L2Ds redone.
@spark abyss I reported that over a year ago. It used to be HD.
https://trello.com/c/Gs31MivF/492-low-res-l2d-in-some-cases
Also, I don't think I saw this in the suggestions. There should also be an option to control whose torps/planes/salvo you fire with the manual button. Something like this where you can drag from the button.
While I show it for torps, it would be really useful for when you have an offense carrier and a healer carrier.
Even if there is no control, putting little Chibis to show which torps/airstrikes are ready would be nice. Like how in Tetris you know what's next.
Yeah, it definitely needs more indicators, especially on the backline which gives you nothing at all.
One idea to expand on the one above, would be something like
Tapping the torp button would maintain existing behavior, but pushing and holding it would open that menu seen in the example picture above
Yeah
So players who just facetorp by tapping can still do that, but players who push and hold get more control
And that's how manual should be
Adding more controls/indicators without changing how the existing controls work would make manual a lot more fun and useful.
Would love to see more ways to earn gems other then buying them, earning them through mementos, and through certain missions
Simple, break the server, cause emergency maintenance, get apologems 
Gems really don't make a huge impact on gameplay. There are a few things like rings and dock/dorm/study expansions, but the rest is buying resources you get for free or getting skins.
why in the initial loading of the game did you put all the factions except the Sardinia Empire? please add it because it is still a valid faction of the game and it seems a bit of an exclusion
How about a feature in the dorm that let you see how much morale the ships have? This will make it easier to find out which ships are in need of some rest ^-^
Its called "Second floor"
Yea but I mean more like when u are choosing a ship to be put in the second or first floor, it would be great to have an option were u can see the morale of the ships. So u dont have to select and remove a bounch of times till u find someone with a lower morale
It'd be nice if it worked on both floors
So more like an extra option in the dock screen
it would be nice to not have to put someone in the second floor just to see what morale they're at, especially considering how laggy the UI is at that
I don't remember if the second floor has all 6 open by default, but if it doesn't, farming with full fleets means having to use first floor where you can't see morale, so it would be nice
again I don't remember if second floor just starts out with all 6 slots 
nah it has the same number of slots as your first floor iirc
The ship's morale numbers should be everywhere we need it: prebattle formation, afterbattle statistics, all dorm floors, dock. Also, the dock filter by morale (skipping 150 morale ships). Both lecture hall and dorm should have the button 'Place/Replace the girls from lecture hall into the dorm's X floor'.
when one want to change a gear of a ship, there are 3 options for the gear : unequip/change/enchance. please add an option to 'recylcle', so one can recycle the gear immediately that it doesn't need to take a slot on depot
Wish Taihou had an oath skin
Wish EN servers could get ayanami's Nico Nico skin
Add oaths to memories
you can replay oath scene in ships' profile @warped stream
Is there a reason changing dorm floors requires 2 taps (Change Floor > tap other floor)? Why isn't this a one-tap button?
Heck, why does the Change Floor submenu have 2 buttons that do the exact same function (current floor + cancel)?
Please make Juustagram become a Permanent Feature
juustagram is a permanent feature tho, it's just updated from time to time
Will there be a lucky bag (30 dollars pack) in the upcoming event?
Or oil storage like in the crimson echoes rerun?
if it's not announced in #game-news - we don't know
Okay
Player interaction with other servers instead of making one account per server.
So you mean cross server interactions? Id see that more applicable with guilds
Increase Bearn's secondary gun range to 100. Ty.
Why tho 
Because
Wish Taihou had an oath skin
Devs are not taking suggestions for new content, including skins.

Since the guild is being remade into something useful, I suggest making friend list useful as well. Like other games, make it so that we can send/receive oil to friends.
need bonus stat for other factions from tech so it worth to raise their ship
You do get a small bonus for each ship as well, so it’s not completely pointless.
Remove or hide the skip button in ship oath replay
Make azur lane VR where you can walk around the base and interact with shipgirls, or even control battles
ur asking them to make a whole new game
yes
Is there anyway to get the profile frames and furniture outside the event original run, or any plans to implement them?
pls make the zone of sub more clearly, it so hard to check if the mob in sub zone or not
It would be cool imo for aviation battleships to have a choice of auxiliary weapon or AA weapon in the third slot, instead of just AA
I feel like this would make them more viable in the longer run while also keeping them balanced
Why no to remaking the friendlist to be more useful? Dont you guys want more oil?
because they hate good ideas
Make Azur Lane multiplayer, team up to complete stages?
Or make a Azur Lane chatroom where you can see other people's avatars and interact livetime? I think the new guild update is something like that.
@merry grove it would lead to people making tons of alt accounts just to get oil
There are tons of ways to make it more useful, that's not one of it
Will Akashi's unlock quests involving Hard Mode stay unchanged? Her questline now takes an extra 5 days because daily Hard Mode clears were cut in half.
Suggestion: Put all the ships from Light/Heavy/Special in the build pool for Light/Heavy/Special based events. That way, there's a decent chance of getting a good spook
can we have a seperate CVL and BC filter in dock?
(and sort by name)
Will Akashi's unlock quests involving Hard Mode stay unchanged? Her questline now takes an extra 5 days because daily Hard Mode clears were cut in half.
@winter radish well, it makes it even more not worth it
@sterile valley i dont see how that would happen? just adding friends would be enough why would they want to make alt acc just to add friend and send oil?
what they meant was if you could send/receive oil from friends, it could be exploited with people making many alt accounts just to send oil to their main account
Unless they make it so that it's a really small amount, like 10 oil but...what's the point then
so what? they send once and then delete friend just to make another alt to send again?
many other games does that and i dont see a problem with that
You just want more oil, it's not about friends anymore
i was thinking more of a daily thing, imagine if you could send oil daily to your main account
if it's only once per account, there's no point
like easyapi said, maybe have there be a limit if it's done
Sure, we can also consider a system like AK's, but still, this is just asking for more oil.
And how would you do it? Do you send/receive actual oil? Does it spawn from nowhere? How much is it?
Does it spawn from nowhere
looks at canteen
i mean, there have been games where the oil (or currency sent in that game) is just magically spawned to send 
So you just want another canteen but other people click the button for you 
Sure, we can also consider a system like AK's, but still, this is just asking for more oil.
And how would you do it? Do you send/receive actual oil? Does it spawn from nowhere? How much is it?
@sterile valley what?
Can we move this argument off of this channel please 
anyways, they've given their feedback
no need to prolong this
do you want to see some oil rig in game to see how they mine the oil or somehting/
So you just want more oil, got it
stop
regardless, it's feedback
it has been done in other games, i dont see why it wouldnt be suggested here as well
uhhh yea? is that a crime? and have you never played another gacha game that let player send stamina to friends before?
please add it to trello or something at least
did anyone like my aviatoon battleship idea?
about having the option of an auxiliary gun or an AA gun as the 3rd option?
@merry grove Trade systems have been discussed over and over again. The issue is exploitability. And Azur Lane is actually incredibly generous in oil use. Additionally, you don't want to make friendlists features which straight-up improve your experience over not using it. That creates false engagement and you turn it into another guild-like system
wtf is wrong with getting a little more oil from friend list, why you guys making it to be like a game breaking feature is beyond me. So many other games does it why is it "exploitable"? Have you guys literally not encountered this kind of system before in another game? wth
Personal experience, never had a friend list in any gacha give stamina. Always been a unit to use in combat/practice. This is 10-15 gacha at least
How about an advanced damage details thing in the Battle result page?
It could show things like
- How much damage was done to planes and ships independently
- How much damage to the flagship if applicable
- Where the damage came from (main, aux, plane 1, ramming, skill damage, etc)
- Maybe add some other smaller stats similar to how it works in Smash Bros, although this would just be a minor thing that I would be fine without. Some examples of possible stats
- Shots fired
- Shot hit rate
- Crits
- DPS/DPA
- Number of procs for each skill
- Average damage of each mount
- Damage taken
- Damage recovered
- If killed, how long they lasted
- etc
Since there's talk about the Results screen, can I suggest a Back button to recheck which items I acquired?
Every so often I accidentally double-tap and miss the drops
please remove glowworm notification and "now searching" thingy before combat for good that will last forever even after day reset.
If we're talking about "what might enhance gameplay experiences", then there are
- complete loading of data in the beginning of a battle. It seems to me that after loading a battle to play, there are still sprites/data to be loaded still. In my case, after normal battle loading screen, if I, in example, "suddenly" shot some torpedoes right in the beginning, the game freezes for some second. After that while playing, no freezes until the end of the battle, likely that the needed data is THEN finally in RAM.
- more control for main cannon aim. In manual control, you always aim at a fixed distance, which is sometimes really dangerous, if you want to shoot a certain ship but the spot you have to be is currently full of deadly torpedoes. First suggestion, by holding the shot button, the distance starts small and becomes bigger the longer you hold the button. At least then you can adjust the shot a little better. Second suggestion, somewhere you can config to auto aim at the nearest/farthest ship, if you're at a certain position. So you don't need to be in the same height as your aim.
^ Yeah. When you're fighting with boss, and her lethal direct energy weapon is firing or when you wiggle between bullets and torpedoes, you just can't fire your salvos for some seconds. Tap and hold to activate, then 'drag' to choose the BB, then another tap to point out the target - that's how it could work.
This should be common suggestion but it would be handy if we get favorite gear or lock gear option for making retiring gears easier if we filter out those.
Like gear boxes have been stockpiling in 1000s because it takes alot effort to open them till depot is full then dismantle then repeat since some low rarity gears are good i have to pay too much attention to it.
Which can be solved by locking gears, so i can filter and click fast af to retire
@sage oak agreed
The battles have very annoying lag spikes, and there are a lot of inefficiency "distractions" according to the debug log: I see network requests (why do you need network requests in manual? It sometimes screws you over when your connection flips out and your ships stand there helplessly
), garbage collection (undoing the work of loading the assets?), etc. IDC if the rest of the game is laggy if the battles are buttery smooth.
It definitely feels like there is a lot of room for optimizations in the battle system.
there are network requests in the chat, and it needs to keep history even if you cant open it
True. Hopefully they are on a different thread though.
Also, can the "each time London sinks an enemy" part of Londinium not activate the voice line? The "sate sate" spam is so bad it is literally a meme. The main gun dealing double damage is fine.
This would match Tashkent's similar "The Blue Cruiser" skill. She will shout at the start of the battle when spawning Navi, but not when she kills an enemy.
What if the chat announced oaths like SR builds 
Make leaderboard for minigames too please...
i liked my idea
to add auxiliary weapons as an option for aviation battleships instead of just aa
Yeah I think Restart added it
Make it like London Kai where you can equip either an aux gun or a plane
yeah id think it would make them more viable in higher levels but also keep them balanced
Or have it so you can replace the AA gun
So either plane + AA, aux + AA, or plane + aux
But not aux + aux, that'd be broke af
my original thought would be to have the aa slot be an aux/aa slot
Not a bad idea
Maybe as a trade-off, have it only equip DD guns.
So you get a screen clear, but you lose CL guns, and have to choose between AA and DD guns.
I think that would be pretty balanced
Well I suppose, you do get MGM-1 right?
Is there a reason story map hard mode doesn't have subs?
because it’s supposed to be hard mode not easy mode
@shell bramble if you want to suggest something, please just leave your feedback
we can't realistically answer the question that only developers can possibly know. best we can do is speculate and assume and at that point your guess is as good as ours
because they decided story hard mode is non-submarine experience?

Will there be another gem reset? I thought for the anniversaries that was a thing
EN anniversary is in august
Ah okay. Thank you
Wanted to ask if you saw these suggestions to improve manual mode. Especially for the last one, they seem to be agreed on, but they didn't seem to get added.
AOA indicator. An indicator was mentioned in the "store AOA" suggestion, but I think they are separate.
#game-feedback message
Manual aiming of vanguard guns: <#game-feedback message> (additional details a few posts down)
Selecting who fires the torp/salvo/plane: #game-feedback message
AOA indicator was suggested before (slight different wording, but same idea in principle) https://trello.com/c/pmXlcnUu/974-allow-the-banner-notification-of-all-out-assualts-to-come-before-theyre-fired
I want to think selecting who fires what was suggested, but not too sure, so will need to look for it
I'll read about manual aiming of VG,but the idea sounds weird 
Have the banner/notification of a ship's all out assaults to be shown before they're actually fired. This way players are able to better prepare for them and aim them at targets of their choice w/ more preciseness.
4
Well obviously the VG aim is a rough idea (even leaving out the lock-on for plain hold to aim is fine), but it is the only thing I can think of to make manual actually do something for gunboats 
BC right now, while torp boats get facetorping, the only thing gunboats get is manual evasion.
one of the (big) problems with VG aiming is limited angle certain guns (especially CAs) have 
and iirc they lock on to a certain angle when shooting
it'll just make whole system confusing and unreliable if player doesn't know certain mechanics
and manual AA is just cheese that removes part of aa reload optimization
I guess I'll add idea in general, but it's very rough and I don't really expect it to be implemented
I like it on paper tho
Well maybe have a little indicator if it goes out of range, idk
couldn't find the suggestion to select who fires their skill, so added it
I'm guessing the indicator could look something like this, idk.
Something like the battle divider indicator
Trying to think of a good clear non-verbal way of showing this. Very tempting to just write "out of range", but I don't think that it would play well on CJK where it would likely need an ugly subtitle.
Well, I already added it, if devs want to implement it, they'll find a way 
👍
I cannot believe the piano in this loading screen starts with an F key
Horrible game, uninstalled.

0/10 literally unplayable
Play F to pay respects
I think it would be nice if when it was you birthday there was a special event or acknowledge from the girls
@random kite because it's client update meaning regardless of how small it is by itself, it needs to essentially redownload your entire game
I like how it says its optional tho to fix something thats supposed to provide help... Kinda redundant dont ya think?
I like the idea of special birthday events for commanders i second that
There should be a co-op mode so we can play with our friends. Similar to a dungeon or raid.
Users should be able to receive a second copy of event-related retrofit materials (warspite sword/sandy mic). It doesn't make sense that we can only have 1 of these units and unlimited of other normal retrofit units. Additionally, there was nothing in the event ingame nor in the maintenance notes that indicated users could only receive the items if they hadn't received them before (see event D3-clear trophies, where it's very explicit about this)
suggest: in dock of ships, add an indicator shown at the ship frame when the ship is ready to be awakened, probably could be done as something similiar to 'excercising'
add an option to cancelled ongoing secretary quest.
Somehow they need to restructure the game a bit, in example to actually allow the freaking huge 'blob' of 'additional data' and 'additional voice/2DLive data' to be stored on an external sdcard, if available (and I'm pretty sure many will at least have an additional sdcard in their phone nowadays).
This would ease the update progress a bit, since, in my caase, GooglePlay always wants to 'free' storage by deleting apps.
I mean, it is not the case that the huge blob data are hidden needed to be protected, since it is in the user folder anyway.
And like @naive cobalt already stated about the redownloading the additional data, why don't the developer just prepare a lite clean client in the playstore and let the game itself load the entire needed data on it's own? In this way, the update done via Google can be kept small. I'm thinking about how in example Offline Map app handle their huge amount of offline maps, the client is often only about 100-300 MB in size, but you can choose where to store the additional maps (several GB in size) on your device, which then can be loaded pretty fast from there after download.
QoL suggestions:
-can be able to change fleet formation in this screen without repeatedly removing and re-adding ships
Accessing a ships loadout is very difficult in these screens because a slight movement cancels it and picks up the ship instead of accessing its loadout. Maybe when you tap on the ship, have a upside down T indicating that dragging the ship up will access loadout while dragging it to the sides will make it change formation. Each side of the T has a threshold to activate, kind of like 'slide to unlock' thing but 3-way
Would be nice to have an extra sorting category for ships that have empty item slots.
Okay, so last week, the maintenance was moved back to Wednesday.
Now it's gone back to Thursday again this week?
that's what #game-news says, doesn't it?
Was the name of the hazemeyer changed?
its always been bugged like that, it just doesnt say hazemeyer in the crafting screen. still has the proper name after making it tho
um why i no get mic for 2nd sandi?
Because you only get one. Ever.

I'm not sure if this has been suggested before, but once a map has been made Safe (threat level) and has been cleared with 3*s, it'd be nice to have an optional toggle to turn off Danger Level and Safe Mode temporarily, so the map is as difficult as it is when initially clearing.
A lot of times I'd like to try out an interesting strategy versus a highly difficult late game map, but because I have the map's Threat Level on Safe, the test results aren't really helpful.
Like, how there's a "clearing mode" toggle, another toggle "Testing Mode" could exist which disables all the niceness that threat level and safe provide, so the map is full difficulty. A potential warning could exist too "Warning: Turning on Testing Mode makes the map full difficulty. Are you sure?" just so players don't do it by accident.
We do have challenge mode and EX as outlets for try-hard late-game players, but this could create another way for try-hard players to have fun during event downtime.
@velvet adder Ye, it was suggested https://trello.com/c/OlMOuQGS/721-turn-off-threat-lvl-for-normal-maps
Have the ability to turn off Threat LVL for normal maps in case there are players who want to test out fleets, challenge themselves, etc w/o the buff that comes from Threat LVL
Gameplay improvement, Idea
oh, thanks
you're only allowed one. Been that way since it first reran on other servers
Not really game related but could be considered game related can we get more lore on the sirens and the previous war with them? Doesn't have to be a new event or anything, just want that good sweet lore to be there.
Why is it the cardial cornflower is still not realesed in Amagi server im looking to buy it to eugen....
the server is new
The amagi server is new?
skin is not permanent so right now it's not available on none of the servers
Ow okay thank you!
Is there recommended procesors in phone because im having trouble when my phone heated up my game just lag until everthinh stops and cant interact to my phone.
@tawdry pier try #tech-support for that? #game-feedback isn't a help desk
Also for the record that usually means your uusing too much ram on yyour device just fyi..
Was my lore question seen just curious sorry..
Can the enemy and fleet spawn points always be the same in clearing mode? There are some stages (e.g. 7-3) where there are four different places the boss could spawn, all of which usually need clearing a lot of ships in the way.
And preferably in an ideal pattern (e.g. top left on 7-3)
Why is clearing mode a thing? its no different than non clearing mode at least for me. What was the plan behind clearing mode for non hard maps?
removing ambush and having fleet lock? to make things easier to grind? 
. . . thats not what clearing means tho? What it does on hard mode is clearing. If they want a clearing mode for grinding make a auto repeat stage (not auto battle i know thats already a thing and i love it) with the fleet of your choice. That would be a better way to do grinding/clearing mode for non hard stages.
i mean that would just make things too easy then (tho it probably has been suggested already)
also they probably just reused the term "clearing mode"
like they added it to event maps, then alot wanted it in normal story mode as well so they implemented it there
Actually why not make a feature. To auto repeat stage after brining the threat level to safe. That would make sense to a degree. And damage is never static from auto battling so i dont really see it being "too easy" the devs have a lot of other QoL to worry about first though.. But would be a nice QoL to gave later down the line along with more lore/ a library feature to read said lore. Okay thats all night!💤
I'd like a way to not auto-retire ships from events
@thorn dust bottom two options?
@twilit pawn hi! can i still ping you for a ship's retrofit skills i want to suggest? it's Stanly, a blue Fletcher class DD
we don't take suggestions for retrofits
add ab event for the Tillman Battleships!!!!
they don't take suggestions for new content 
@naive cobalt she said i could mail or ping last i asked 
They could give at least SOME reward for clearing stuff for the second time. 2nd sandy mic, copy of a skin, etc... Kinda 3k gold or 2k oil would be better than nothing.
Not sure where this could be asked but will they decide to convert existing static skins into Live2D in the future?
They have done it before to one skin and teased a couple others (though that tease was over a year ago). So it's possible, but it's highly unlikely don't expect it too much
Yeah fair we’ll as long as the funds keep coming in one can hope
idk if it's you could even call it a bug or not, and I don't mean to disrespect anyone with this comment either. I was using few of the images of ships on the wiki for reference for a drawing and saw this. the top one is how the original art looks like and the bottom is how I think it should be. I'm just putting it out there :3 prolly people said it already idk... :3 (also mirrored)
en doesnt get justaagram update?
it's tied to Skybound Oratorio, which we are getting in the upcoming patch
the twitter lists this as a "battleship girls game"
Shouldn't it be a "warship girls game"
since Warship is the term for a boat used in naval warfare, whereas a Battleship is a specific type of warship?
not that it's a big deal but some people are really uptight about that
we'll bring it up with staff, thanks 
dunno if this really falls under feedback but
is there an actual reason why modern events have their B/D maps time gated by 24 hours even though older ones diddnt
is it done for pacing sake or have they never given a reason

we can only assume
my guess is pacing so people don't feel like they have to rush everything first day since it's locked anyway, but that's just guess
Well if the reason is pacing and not pressuring people to clear unlock it at daily reset, not after 24+ hours. We had this discussion a few times now so this is just a reminder that non-american time zones are getting fucked over.
Devs, I have a request for the game, can you please make a skin for Saint Louis in the near future ? Because she's the only priority shipgirl that don't have a skin...
Since we had French events and we will have now a new French event I think it's sad the situation about her... the players think the developers have forgot her and there are a lot of players that want a skin for her.
EN is illiterate, what do you expect?
Also, what I meant to post here but posted in gph instead like an
:
Can we get rid of the icons/color codes in the dock and use the abbreviations for hull class?
Personally, I'd prefer if they used unique icons for CV/CVL and BB/BC
Multiple reasons for this:
- The icons are just recolors of the stat icons
- They are hard to distinguish
- The icons aren't used anywhere else
- They are not colorblind-friendly
- SS/DD, and BB/BM, are literally palette swaps
- It would add more consistency.
- As Meme Lord Ozai said, they don't distinguish some of the subclasses like CVL and BC.
QOL. doesnt bother me but just wanted to point it out. Rainbow glare items have their glare outside of their intended boundaries.
it's known bug
allright then 👌
Additionally, just like how it was suggested to use the class abbreviations in hard mode, in-game text which uses the full class name (e.g. retrofit BPs, ship intros, PR requirements, retrofit class changes, and gear "use on") should also have the abbreviation next to it, e.g. "Battleship (BB)".
- This would make it so you don't even need to know what the abbreviations mean (although you can figure it out pretty easily)
- It is language independent. For example, you probably can't understand「駆逐艦」 if you can't read Japanese, but you can understand「駆逐艦(DD)」.
can you PLEASE !! PLEASE!!!! have some kind of gear save for PVP fleet so I am not having to consistently move gear from ships to PVP in and PVE in? I am suck on CH 13 on final boss trying to figure out how pass it because my boss fleet is missing a plane because its on my pvp fleet. its a waste of F*** oil that im most likely have to abandon this because I have to move gear around for pvp
All that wasted oil because you make us move gear around for pvp and pve its so annoying
Well there is gear set feature
It is a little unwieldy.
It would be nice to have gear slots be a per fleet thing
So by default you will use the equipped gear, but you can say "for this fleet, Erebus will equip gear set 3."
It would have to deal with conflicts somehow though. 
Combine this with the multiple copies suggestion too, as there are a lot of ships which run different gear on mobs/farming vs bossing or pvp.
Please improve the feedback on fighting enemy planes. I find it hard to tell if you shot them down just before they hit the main fleet or did they just suicide exploded. Other than paying attention to main fleet hp meter you cannot tell by just looking what happened. Make a different animation for when the enemy planes successfully reach your main fleet without getting shot down.
Yes, there should be a lot more indicators and animations to indicate what is happening to the backline, since we can't actually see it in person (or is it in ship?).
A lot of the obvious things on the frontline don't work on the backline since they affect the chibi directly.
Pretty sure I didn't see this one in the cards.
Make the gear damage field show the actual amount per shot instead of the base amount, similar to reload time when equipped on a ship
Obviously the exact amount varies, but for display, it would show the damage to an enemy of the same level with no buffs and neutral (100% modifier) armor.
This should also count flat self-buffs (e.g. Z1 and Avrora).
Can you pls fix this notification issue.. its been like that since April and i let this go and still persist even after main app update.
P.s i even reset my phone due to some problems last time but still persist soo its actually on app
Wrong channel, see #tech-support
when starting a battle, only one ship should voice their skill activation because right now it's kinda crazy and loud.
Id also like to be able to choose what line is voiced for a ships skill activation cause some sound cooler than others and i can't speak the language anyway 
lastly, the new victory jingle. i hate it. plz add more options for individuals soundwise
Can we get an update that you craft tier 1 torpedo, main gun, aa, and general parts to tier 2 then make those into tier3?
It's been suggested. A lot
devs: ez life in my grinding game? not a chance 
Perhaps make the IAPs display in local currency, it's often annoying clicking an IAP and see it become over 50% more expensive
rerun isss
@flint imp No ETAs on reruns. The staff don't know when, but a rerun will eventually be a thing.
The button shown in the help menu reads submarine
do the devs take feedback regarding skin revamps
they are more like small design 'holes' in the skin
depends
we can bring it up with devs if it's specific issues with existing skins
ok
I know these are minor, and whether the devs bother to fix it is as always, completely up to them.
This is in L2D mode by the way.
The circle shows a region where the hair should be able to be seen as the mat (or something) shows that the hair stretches down to it (right below the gap circled).
The square just shows that her arm is 'no-clipped' through the mat.
I am not a programmer and therefore do not know how much effort and time it will take to fix these mistakes but please consider fixing it.
don't see anything wrong in the circle
hair flows down from a hammock like this and you can actually see it going up in blue circle
please report clipping in the square as a bug
oh
!bugreport
Hello commander, if you'd like to report a bug please send me a direct message with !feedback and I would be happy to assist you. However, be sure to check #known-bugs to make sure you're not reporting something that is already known. You can also check the Trello boards here:
Bugs: https://trello.com/b/Hd2cMeYU/azur-lane-official-azur-lane-en-bugs
Translation Issues: https://trello.com/b/7gz5rAAi/azur-lane-official-azur-lane-en-translation-issues

You need to DM the bot with !feedback, not in here.
minor
aight
do we have any reason for why the daily 2x currency was removed from hard mode on this event? it was really helpful
We do not, sorry to say
Cuz this event has SP, reruns of events without SP got the 2x dailybuff
The previous event had SP and daily bonus though 
previous event was shorter than normal though 
Could be the reason then. But we have no way of officially knowing 
oh sorry, I just saw the trello feedback
@cedar plover that might be difficult to do in combat since flat buffs on anything except damage are not easy to calculate outside of combat.
that being said, adjusting equipment damage for efficiency would be nice the way cooldown is adjusted for reload stat.
since efficiency is a direct multiplier in all cases and is displayed out of combat.
https://files.catbox.moe/zv3iol.png we desperately need some kind of a "use all" or "use max" button for tech packs. dismantling useless gear is a relatively nice way of getting coins but having to open 10 boxes hundreds of times is a massive pain
It's probably like that because we don't have infinite depot space. The next best thing would be allowing you to open as many boxes at one time to fill up your available space.
That's exactly what i meant by "use max"
When downloading an update, it would be better to display the size of the update and its progress instead of a meaningless number
Downloading update (1/31)
vs.
Downloading update: 0/104 MB (1 KB/s)
could we a simplified version of the commission, skill training, and lab bar we have on the main menu in the event menu?
because right now its hard to check commissions and research projects, while grinding during an event
since you have to go all the way back to the home page to check, and even then, sometimes youll forget to check them at the right time
all the way back to home page
it's...
literally one click tho
and if you were in the middle of map clear, when you press Battle on main menu - it jumps back to this map
for commissions at least, there's the tab already there on normal/hard mode, and even on some events
People have been asking for this since the 1st event and old UI, having research added made it even more pressing. But it’s gonna get ignored as most of the qol requests do. The new UI sidebar on left helped a bit but the game is still a mess with all the different notifications not accessible and adressable neatly. That includes cats, dorm, lecture hall, etc.
@naive cobalt no no its not like the effort of clicking, is just that you cant know if your commission is done, or if your research project is done from this screen when your grinding, so you either end up constantly going back to home screen to check, or setting alarm clocks to check at the right time
oh, that's fair point, ye
i think it used to be bugged too, and you could briefly see the commission bar inbetween load screens
but that got fixed
Depends on how one want to be time efficient and to keep commissions and research etc running constantly.
It's not like the game punishes players for not running commissions, skill leveling and research constantly.
It just one or two clicks to check, why bother.
@cedar plover that might be difficult to do in combat since flat buffs on anything except damage are not easy to calculate outside of combat.
that being said, adjusting equipment damage for efficiency would be nice the way cooldown is adjusted for reload stat.
Not really. If we remove stuff like armor modifiers, level differences, RNG, and crits, we can display something like this for a "base" damage.
Also, can we please have a custom sprite for Siren suicide boats? It looks out of place.
Can we have it so that ships can say all or almost all their lines, even if they have a skin? Some of the lines from their base skin aren't used when a ship has a skin on. Recently both JB and Richy have gotten EX lines, but if you have their L2D skins, you wouldn't get to hear them unless you went to archives.
More slots to save dorm themes would be really nice, if I'm not mistaking we had 5 for ever now, and we got quite a lot of dorm themes since then 
Can we get some nicer looking patterns for EX. Something more like this
Can we have some form of Victory Music added to the game? Say once you win a battle, the victory music plays so that I have an audio cue when to click again 🙂
Other series like the Final Fantasy have made victory music iconic to its franchise. AL could prolly do the same 🙂
turn on auto battle alert in settings
@ornate basin , I’ve done so but no victory music still plays when you win? Same battle music just plays long after the end of battle. Was it added in already? I don’t remember reading about it.
Oh, alright! It’s been so long since I played with SE turned on. In that case, can we have a new option item added to separate the chime sound from SE? It would be great if it could still play without needing to hear explosions.
I mainly play with just music on. So an added option would be awesome.
can we please get rid of this silly time gate on events? 3*-ed everything and now theres nothing to do cause the lower stages dont drop anything good. im quite sure im not the only one
i dont understand the whole purpose of the thing, is it trying to stop people from doing everything right after the event,goes live and then dont care about it for event lenght - 1 day? cause adding +1 day to that fixes absolutely nothing, its just annoying as sh
Your guess is as good as anyone else's on the subject of time gates and why we have them. No one but the devs know their purpose, though.
im malding
is the rate of gacha nerf? so many people complain
People complaining about the gacha is nothing new. It's the same for literally every event.
@cedar plover firepower adjustment is hard to do because skills like Artillery Command only go into effect in battle, they don't take place on the main screen
I mean it could be done but the game developers would have to adjust certain FP buffs to "count" and others to "not count"
adjusting for coefficient and efficiency should be decently easy to do though
did we have anyone suggest a Quick Fleet Selection system?
I mean you can pick the entire fleet at once instead of just ship-by-ship picking
should be pretty easy to implement seeing it already exists in Dorm selection
+1
Rearranging is very fast compared to selecting
When a ship changes their reload stat (e.g. Laffey), make it so the torp/plane/salvo "reload rings" don't jump back and forth. It's a little distracting.
It should instead adapt its speed alone based on the remaining distance to full instead of the entire distance (ideally with some acceleration, but not necessary)
Can you prevent the girls from walking on water?
I kinda wanna see new hololive collab with new characters
need muh korone senchou and watame ships
Release jeane bart again please on this event. I have not got her from iris libre and there is a costume of her (cry)
@hasty mountain we don't take suggestions for collabs
@lucid drift she will be added permanently eventually
Well the new skin is coming out now and I think its a really rational move too from the business perspective
You can buy the skin now and wait for her to be released later
now that arknights has it, I think it's relevant to mention since only Azur Lane seems to be missing this feature currently:
during story cutscenes, add a log button so I can re-read missed lines. Maybe add a full VN control toolbar (though I never found them too useful anyway)
You could go and read the cutscenes in memories though 
When kicking the ships from the dorm, we can't unselect all of them - the last one makes the Confirm button inactive. So we can only unselect up to 5 ships, press Confirm, then remove the last ship individually. This is very inconvenient. Also, I would like to have the 'Remove all' button.
Sure there's workarounds, but this would be a minor QoL in case you double tap on accident or something
uncraftable iris gear bug fixed a day after reposting the bug report and making sure to mention it wasn't about the triple 550 torpedo. that's a quick turnaround
is there anyway other than vpn to play Azur Lane EN in China because last time i tried, my vpn turned out to be defunct and i was unable to play for a whole month. (Like is there a china-friendly client to access my account etc)
Suggestion: bigger and wider Dorm and up to 10 shipfus (hardware willing of course)
Isn't the dorm one of the big updates in AL 3rd anniversity update? Or will it be a separate game?

the dorm ui update is already out?
ye, dorm UI was reworked 2 patches ago
so only solution is a vpn which works in china?
yes
fix that pls

🙏
this hat looks bit weird , would be nice if full hat comes outside or different position 
looks so different from her chibi
i dont see any difference, it's just cropped to only show her head/face
so the hat is cropped out too
it's absolutely identical to her chibi
Make comfort level affect morale gain in dorm
shouldn't there be a german event rerun soon? some original events are much more than a year ago
Nono, i know that's identical i am saying is that hat doesn't look like hat when it's cropped
what I'm trying to say is that there should be reruns of old events which is valid feedback. I guess I could've worded it differently.
they dont take feedback on event pacing though...
^
yeah well I didnt know that. The channel is called game feedback so I thought I could give feedback.
Should probably check the pins in future for what we do take feedback on
thx
The artwork that was just released by the Official Twitter account is one half of an artwork that features the French units in a nice landscape format if they're put side by side to one another. Is it possible for that artwork to be released complete for use as a computer wallpaper?
Can the swipe detection threshold on the fleet screen be increased to cover each individual slot? Sorta like how you can hold down on the secretary art and move your finger around yet still go to their detailed page since its still being held down. This would be so incredibly useful on the PVP setup screen so the game isn't thinking I'm trying to switch ship positions constantly.
It is overly sensitive at times ye
About some little suggestions for improvements, it would be very nice to have more control over dialogs. What I mean is that the dialogs are very visual novel like, and I'm missing the back or repeat button, where I can go back in dialog. Another way for this is to have a kind of dialog log, where I can quickly open a separate window and reread some lines before the current like, if needed.
Reasons would be that some dialogs are so long, sometimes one tapped by accident or accidently too fast and the last line is lost.
Yeah, I'm aware that we have the archive, but what if I want to reread just one line very quickly without needing to go into the archive?
maybe it's because I'm two beers down at this point, but the difference between the cannon's range and my sub's range could be a lot more obvious
all the same red shit
You can see the border of the cannon's range when the sub squares flash. Granted, two beers may make it a little less obvious than it already is. Alternatively, you can turn off the sub attack range off for a split second to see the cannon's range. Your point is still valid, though.
Has a sort by morale filter been suggested? Or simply just show girls in the dorm at the top or smth when choosing girls to put in a fleet. 
Not too long ago, filters were added for "with skin", "with retrofit" and "enhanceable", which IMO were a godsend
I'd still like to ask for a small expansion to these filters:
- enhanceable could include ships that are awaiting the limit breaks at 100 / 105 / 110 / 115, maybe they already do and I just haven't noticed it
- a similar retrofit filter, but instead it would only show ships that have retrofit nodes open so I know which ones I still need to invest stuff in and which are 100% complete
while we're at it, can I ask also that the auto commission algorithm not pick ships that are stuck at a certain level due to limit break? that would be 70 @ no breaks, 80 @ 1 break and 90 @ 2 breaks iirc
this one feels like something that has been asked before many times
Is a Z-23 oath skin going to come sometime in the future?
Maybe. Maybe not. No one knows.
Oh, ok sorry to bother
120 fps support for higher refresh rate devices?
This skins need a smoother motion, She looks weird when we touch her, please fix!
I just noticed #collected-feedback, are the instructions to submit to belfast bot the same?
Correct. She just has a new option for you to select for feedback
Also, for things that have been "suggested already" is it worth it to re-submit them to belfast, or should I not bother?
belfast will just post them to trello, so if it's in trello - no need to
okay 
There is an option to autocalling the subs into battle. Can we have the similar one, but to call them for bossfight only?
Also, can they correct the AI, so it would avoid ramming the ships? The damage recieved is terrible.
I gotta say, D-1 boss is some fucked up shit - it's the kind of bullshithell I'd expect from D-3 or SP, but not that early
and it makes me want to not even try the rest of the event, because where the fuck do they plan to escalate from there?
Not sure if already suggested but enty has broken skill activation voiceline. She yells owari da when sending airstrike (not 100% of all times) and then the skill doesnt happen so either the skill is broken and doesnt proc when it was supposed to or her voiceline is broken and goes when it wasnt supposed to go
Thats because you use VF-17 on her
The gold corsair causes the skill voiceline to activate every airstrike?
Interesting. Thanks. I do so it could be it
can the manjuu plaza buffs be extended until the end of skybound oratorio event due to it affecting EX, since it would be advantageous for people who do it before it expires.
i would like to give an image for one of the trello cards (sortie improvements) so people can see and maybe get the idea for it.
what card specifically?
I have one more suggestion - while I understand why it can be not that easy to do, given small mobile screens - maybe pause menu (or perhaps a pull out tab tooltip area) during the battle can be used to display cooldowns of "every X seconds do Y" abilities, or active (non-perm...
11
of course
may i dm u the image ?
yes
Hello, I am trying to submit feedback to Belfast, but she says no forms are available to submit. Can I submit here instead?
So I killed boss in D3 for 2nd time the game closed itself so I opened it again. The map was empty since boss was killed. 3sec later the game noticed that and went back to main menu. So I clicked battle oil was gone escorts counted but not the % progress. Marvelous
D3 boss is crazy. It's like I challenged SP instead. Scary to figure out what's awaiting me in SP.
You know what would be great? To allow furniture such as the iron blood office chair to be able to be rotated to face the top left wall in the dorms
not sure whether this is a bug or whatever but
when you do the sp map, after you finish a node the music switches to the over-world music and then that fades out again and it switches to the node selection map music
is that intentional or is it bugged
can't test myself, but doesn't sound intentional, please report it as a bug @jagged wharf
I wonder if it's a good idea to have a setting to delay the weapon launch (torpedo/aircraft/salvo) for each ship when I am doing auto-battle.
can we do something about this. Can we have a better indicator on what this notif actually is.
hello, since the events in the war archives don't look like they're getting any more reruns, would it be possible to add the medal furniture thingies as a d3 map clear reward? or maybe even 3 star?
this is what i mean by medal furniture thingy
It's been suggested
add a may to "swap" fleet in the "fleet" menu
and when "making a fleet" allow the selection of 3 ship
so you don't have to select 1, go back, select another one, ect
Hello~ I wanted to suggest a small change/feature regarding renaming your married ships.
Currently there's a limitation where you cannot use special characters when changing their names. I was wondering if it would be possible to lighten that restriction a bit. More specifically I was thinking something among the lines of allowing special characters already contained in the ship's name.
This would allow to make slight changes in names.
Eg:
Akagi-chan -> Rena-chan (- is restricted)
Friedrich der Große -> Frederica der Große (ß is restricted)
what are the " "
@velvet adder what would the swap button do exactly?
@fallen kite its been suggested
like
swap the fleet 1 and the fleet 3 place
not in battle
here
because when i start a battle it's automatically take the fleet 1 and 2
actually, the both thing i suggested fix the other
ah okay, well it has been suggested to add multiple ships at a time in one row instead of 1 ship at a time
Or make an option to "Designate fleet X as a main fleet"
This way even fleet 6, if you're needed, would be recommended as the first one. Much quicker and very QoL
It'd be nice if resupplying at ammo nodes didn't negate your first command afterward, if you get ammo from a random node you can immediately move but ammo nodes take 2 commands to move afterwards
I have a very strange request. Is it okay if I give feedback.. on the event storylines?
I have this amazing idea - log in streak in the profile screen
just to flex on the plebs the days since last missed log in
When cleared the map from all nodes, I'd like to know about this somehow. Because sometimes it's hard to tell, if I fulfilled the map condition.
I know, that more nodes can spawn from the question marks or as an ambush, but I belive anything spawned after the boss' appearance, should be ignored for the count.
@tame walrus oh sorry i didn't realize. is there a place we can see suggested suggestions?
Being able to zoom out on the map would be one solution for that. That way the last enemy ship standing in the bottom corner of the map won't easily be missed.
@tired mural on the trello board
there's a link in the channel description
@void schooner This could be good too, but I'm also speaking of the visual trash, that happens on the maps (especially the event maps with various crossing patterns, effects, etc), when you can't understand where is an active node, and where are the bones.
@tame walrus oh wow thanks for pointing that out. upvoted the issue for whatever it's worth. hope they do it cause i just started like 2 weeks ago and couldn't do the iris of light and dark d3 😅
what are the " "
@velvet adder for the reference, it is U+2028, "line separator"
Probably some shift+enter weirdness.
if they're all destroyed and ruined and pointed down, how are they still shooting at us?
That Siren tech is something else, ain't it? :D
it sure is
You can buy the skin now and wait for her to be released later
@tame walrus why would I since I won't be able to use it anyway and who knows when will jean bart gonna come our/rateup again. No to mention what if there is another new skin, and if the skin will be available again at the time it came out lolw
I suggest a new mechanics. The longer you hold the torp button, the faster the released torps will move. While you hold the button, your vanguard's evasion is reduced by 20% and the ship(s) can't fire. Well, the max speed of the torps must be worth it, of cource.
I'm not entirely sure how much you'd benefit from faster moving torps, if at all. They'd just spread out faster.
^ good for facetorping and any non-quint torps.
Another thing I would consider a 'bug'. When changing <active> secretary, this implies, that a new secretery should be active as well. But this game makes our life complicated. Can you fix that?
Why would you want an entire separate mechanic for holding torps to make them faster, while there already specifically are torps that are faster (japanese) and slower (german), and it would nullify the point of that internal balancing?
@cedar plover Yes i find it after thanks
I want ability to zoom out the nodes map , so i dont hv to swipe over the map.
Make it stop rearranging my fleet in a hard mode map when I switch the front ship with something else. Here I tried to switch noshiro with phoenix and it puts phoenix in the 3rd position and brings london to front. I have to remove javelin and london and start over again if I want to change the front alone and it's REALLY annoying
or do something like this where when you click the change button it'd show the usualy fleet setup you get and can change your fleet as needed and has the restrictions for the fleets on there as well... idk.. it's been here for a while and I lose brain cells every time it happens lol
"Advice" button is great, not even matching level. Whats the point?
Apparently, those are the best options you have.
right
It's probably better to handpick your fleets for SP anyway.
Was advice considering power rating (total stats) rather than levels?
i think its based on ships i used not so long ago
Do those not selected have equipment on them? i assume recent ones do for sure
Sort by total stats and see if that makes sense
some do, so
Would like to make a suggestion. Give players rewards for doing a certain number of retrofits. Maybe also add more character stories.
EN not getting new Juustagram posts? Afaik those should have started with Skybound Oratorio 
No, it's tied to anniversary. We already asked staff about it.
Oh, then why is JP getting it
Only CN had anniversary in close past
Not enough people to TL or not bothering fixing the problems earlier Juustagram posts had?
No, it's tied to anniversary. We already asked staff about it.
Stupid imo. Juustagram is already mostly forgotten feature, using these "anni" posts would at least provide some content to it.
I'm not sure where to ask about this but, about this CG that we see in the PV of current event, I don't remember seeing it in the event nor in Iris, did I miss something or was it just used as promotional material ? ( Which would feel weird since it clearly looks like a story CG but heh )
Promotional videos may include a number of scenes which aren't in the game itself, even if they seem like just like stills fit for being story CGs.
Hmm I see. I don't remember this happening before but that might very well just be me. Thanks for the answer 
Will more rewards to the collection feature be added. (Like more rewards for limit breaking ships)
its been suggested
Ah oke 
Where does this kind of feedback go if not here
https://www.reddit.com/r/AzureLane/comments/h92zkc/the_english_story_of_skybound_oratorio_is/
”Personnally I find the Chinese story much Darker than our” said the redditor. I like that. Why can’t we have that and be alittle closer to GFL in tone
we'll bring it up with translation team, thanks
Oh, cool, someone compiled some more, I was planning on mentioning some of that myself, the more factually incorrect stuff. If I can add to the topic here.
idk if this counts as feedback ( since its kinda feedback on feedback)
but imo if EN is faithfully following JP as the comments there mentions ( I dont speak japanese so I cant verify this myself )
I dont really think this is a problem, as it could just be CN censorship/other issues. Its not as if EN is just making stuff out of thin air. Plus. I dont really find the EN story better or worse in anyway 
EN translation was indeed based on JP
if discrepancies are in CN or in JP or why they exist, I don't know, but there's no issue with translation itself
Besides complete fluff like religious imagery present in JP/EN that aren't really there in CN, which would be something intentionally avoided on that server and I don't mind, there are some things in this weird JP/EN version that are just incorrect to the previous lore established
Oh, so there’s not gonna be anymore Juustagram for a while? I was just coming here to ask since I thought it’d been forgotten about. Didn’t realize it was tied to anniversary stuff, if I’m reading that right.
yes as restart said, and as a reminder this channel is not to ask when something will be updated or arriving etc
Is there a way to redesign how Hard Mode fleet requirements attach themselves to ships? Not asking about changing the requirements themselves, merely about how the game is programmed to keep out certain fleet setups.
It feels like the Hard Mode fleet UI needs a code-specific redesign
Is there a better way to catagorize the France Navy fleets cus there are 2. Iris Libre and Vichya Dominion. with Richilouls buffs ingame display for sample it says Iris Librie gets Dmg bonus and Vichya Dominion gets DMg taken reduction. how am I supposed to know their difference. I had to look in wiki to find out who belongs to where because I know they are France Ships but I dont know which belongs to which cus they have the TAG FFNF and MFN ingame and not IL or VD. it might be very confusing for casual players
the sort options in-game exist for both factions already, so you can narrow it down with that. Applies in dock and archives
^ that, and also they have a different emblem, and since all Iris are FFNF and all Vichya are MNF then where would the confusion kick in?
(Also, their colour schemes were made to be somewhat intuitive - light and dark shades respectivelly, arguably something a casual might miss, but maybe it will come useful tip for you)
Can you explain me wtf were devs thinking when doing this skill. (The last part) Pressing switch between auto/manual mode every 15ish seconds is stupid game mechanic. It doesnt sound like something that is on purpose

They were continuing to play into French strength on Manual.
The last part of the skill only states that you lose the buff if you switch to Automatic, which you don’t wanna do, as you wanna keep the buff. 
But I somehow lose that buff after 10seconds by itself and then I reapply it by going auto for split second and back to manual
Oh, the buff drops off.
That might actually be unintended, yeah
After 10seconds this appears and she slows down the same thing appears when you switch to auto and the buff drops and she slows down
But it shouldnt happen by itself right
Whack, you could try reporting it in bug reports but I’m not sure if this is intended, if it is then the translation for the skill is pretty vague.
Yes the translation doesnt help either because in other skills it specifies “until the end of the battle” here it doesnt
Or maybe this isn’t even mentioned in the jpcn versions of the game.
But Im not sure clicking auto mode and back to manual every 15ish sec is intended game mechanic
Small feedback: please allow to lock gears, and disassemble in bulk of specific rarity like the retirement process
I’m not wholly sure about that Algérie skill, it does seem unintended 
Well the speed is pretty small amount difference to know for sure I ran a few tests and it seems she slows down after that empty thing appears but I dont know. Anyway she should at least get blue glow like other ships when they proc defensive skill so I know when its active and that empty skill should state the name what it belongs to maybe its just the inner cooldown reset of the other ability or something and Im imagining everything. I dont know. I confused even myself now
Either way its too vague and suspicious
So I stumbled across this on reddit:
https://www.reddit.com/r/AzureLane/comments/h92zkc/the_english_story_of_skybound_oratorio_is/
Some of the changes here are actually pretty big and most of them don't look like censorship at all.
I'm not really sure where I should ask this, but is it possible to know what story is actually canon? And why were these changes made?
EN was translated from the JP version of the story.
As to why changes were made, not sure
What's the base material then?
Is it the JP translation team who changed the story or is it CN?
We're not privy to which team changed what so let's table that there
Alright, thanks for the answer
I asked this before, but:
Can the full contents of Heavy/Special pool be put in Event pools that use Heavy/Special as a base? I think it makes sense and it allows you to get some useful spooks
Also, this is just my opinion: I want our events to be based on the Japanese ones, as they are far less censored than China
Upon readingi t, while I'm glad that they kept the religious stuff, although it feels a bit dumbed down removing the death part
It might lead to some problems later if they decided to bring Bismarck back or something 
What do you mean by the build pool? Does the event pool not use the entirety of the pool it is based upon?
yes, event pool use a special version of the normal pool
it doesnt have any characters added after the game release
That can't be true, even today I got Hyuuga from event build
hyuuga got added to event builds recently
Hm. You may be right on that. But it's 100% not all ships
You're not going to get Hiei-chan from event pulls
The toned-down religious imagery in CN version is the least of the issues with the disparity between current language versions (and the only one that relates to censorship), there are plot threads that JP (and by extension EN) changes into weirdness for no apparent reason.
Tosa has a non-0 torpedo stat but has no way whatsoever to launch torpedoes, unlike her sister
I am wondering if that non-0 torp stat is a glitch/bug
or I am missing something
nvm
it's my bad
i wish there was a button to sort out by fleet
i would like to see a Option for the Name chance when you retrofitted a ship so we could hide the (Retrofit) name
Or instead of getting (Retrofit) in name, make it change frame a bit or hull type icon (like (R)CV for example). Some names really get long and oathing a character just to erase (Retrofit) seems wrong to me.
Is there any chance we could get a Sandy Super Stage item? just started playing this year and the Sparkling Battle Star Rerun is about to end...
@acoustic lodge One of her barrages make use of her torpedo stats. Just like Amagi's barrage.
have some ships 120 3m exp no longer receiving any exp will be a problem when pr3 comes out
No, it won't be a problem
Even if the ship itself shows as earning 0 XP, the XP earned is still contributing to PR XP requirements
ok gotcha was wondering if it was a oversight
Actually I'm curious
If you are using a ship that is not only L120 but also maxed on stored XP, do you still get PR XP?
the only things that do not count are pvp, commissions, classroom, dorm, and using the wrong ship type
0lb level 70 also counts
i want more live2d skins and jiggly puffs on all of them like destiny child
How would we suggest corrections for misspellings within the game? QE's 'details' line saying 'peak' instead of 'peek' made my dyslexic brain think she's telling skk not to 'speak' for the longest time
!bugreport
Hello commander, if you'd like to report a bug please send me a direct message with !feedback and I would be happy to assist you. However, be sure to check #known-bugs to make sure you're not reporting something that is already known. You can also check the Trello boards here:
Bugs: https://trello.com/b/Hd2cMeYU/azur-lane-official-azur-lane-en-bugs
Translation Issues: https://trello.com/b/7gz5rAAi/azur-lane-official-azur-lane-en-translation-issues
that is how you report typos
but please do not report the peak typo, it is already known
if you ever have a bug to report, including translation errors/typos please go to #bug-reports not #game-feedback 
Looking around the Trello feedback board and found these which I think can be closed.
https://trello.com/c/pPvka96A/204-add-option-to-skip-battle-confirmation
https://trello.com/c/NmFjnRdD/536-two-secretaries-for-the-player
https://trello.com/c/Q49xeyDV/932-exchange-excessive-pr-blueprints
https://trello.com/c/4FuDEWCB/61-refresh-commissions-at-server-reset
https://trello.com/c/HdhyBcBP/689-shift-chat-stickers-more-to-side
https://trello.com/c/9nRtkqZA/512-art-archive-in-game
https://trello.com/c/5d43sfkD/787-display-project-requirement-numbers
some of them include alternatives or more/different suggestions to what we have now
some are exact, so will move accordingly
Suggestion to add the details tab to display gear skins list in the event shop.
can the ingame chat made to stop scrolling a mile when you try to go up a little to see what you missed? I always end up seeing messages from 10mins or so ago from a convo that had been going on since then and it's annoying lol
what was todays update for?
bug fixes if they dont announce anything
Judging by the single ~20mb file it is the translation file, and checking the first cutscene indeed was Toulon fixed into Casablanca
yeah, its just fixing translation issues
I think they also changed the SP boss' attacks pattern.
It may be known already, but if you want/need to update AzurLane in GPlayStore but your Android still complains about "not enough storage", you could do the following.
By the way, the update will always be the patch size you see in GPlayStore plus about 2GB "additional data", so you should do that with enough bandwidth and time at hand.
- Go with any filemanager into the folder Android/obb/
- You'll see the folder "com.YoStarEN.AzurLane". Delete that. With this, you will free about 2GB storage.
- Go and update AzurLane. It should work, because you just freed enough for that update. Of course it won't harm to clean up a little bit more, but that is up to you.
The end-state of this procedure is that you just updated the game, even with limited storage and you didn't need to re-register or redownload other ingame data at all.
Why does it work (for now)? Because the AzurLane folder in obb contains the rumored "additional data". Those data will ALWAYS be downloaded with any update anyway, even if the content doesn't change, presumably. (To be sure, only do that, if there is actually an update)
Azur Lane event is so bland compared to Arknights or other gacha games because everything that happen described with wall of text rather than change of background sceneries or more sound effect. Please make an effort, i know the story is good but it feels anticlimactic if everything i see is just text, we need more visual cues.
i would have loved for this event to have farmable gear skins
Great game guys! Keep it up
Will you add to medal shop, ships added to normal build? ( Washington, Victorius)
we don't know
we dont take feedback on skins
Can you guys add a scroll bar here. Because I was unaware of the gallery and jukebox update.
Buenas tengo una duda, es posible quitar las imágenes de las unidades tracera cuando se activa una de sus acciones ? En lo personal he notado que en algunas batallas me estorba
no y para futuras preguntas ir #gameplay-help y hablas en inglés por favor @velvet adder
no hablas inglés? usa Google Translate 
Está prohibido hablar en español ?
inglés es preferido y un idioma diferente es considerado spam
para mas preguntas, DM mi
En #gameplay-help me dijeron que acá #game-feedback es donde puedo hacer sugerencias, me gustaría que se añadiera la opción de retirar las imágenes de las unidades traceras al momento de activar una accion, principalmente de los portaaviones, son las que estorban en algunas ocasiones
https://trello.com/c/nIRd0YpS esto suena como lo que quieres
I don't know if it was suggested before or not (didn't see anything like it on trello board), but would it be possible to make setting for "skill activation" pop-up? What I mean, the current one with ship silhouette sometimes covers a lot of map and sometimes makes battles som...
5
Idea, UI
Si, gracias @ornate basin
Can we get 5% rate up increases because doing 5+ 20cube summons and not getting a single event ship is ridiculous. I get its a gatcha game and its nit always going to give you what you want but this is almost on fate grand order of useless for having rate ups. Or better yet have it where if you go a certain amount(reasonable) with a event ship/etc youll get a random one
some sort of safety net was suggested
If we're getting PR3 with CN/JP and PR3 doesnt provide PR2 DR prints or 457 prints, i feel like there's gonna be a decent amount of frustration for players feeling obligated to stay in PR2 research while PR3 is available. We already got PR2 4 months earlier than CN/JP. Anything before like October is probably way too soon for EN. I hope that was put into consideration.
They haven't even anounced anything about PR3 on any server beside that it will exist at some point, so chill dude. Which is less than on many other features listed on streams. (Also, that may lean on both point 1 and 2 of the pinned message)
I don't see why they would announce PR3 for CN anniv if it wasn't going to come within the next 4 or so months, but you're right, maybe it doesnt come until 2021. In regards to point 1 and 2, If "not taking feedback" is just not interacting with comments that's fine, but there's no other meaningful place to post legitimate concerns. If those concerns are silenced/removed because they don't feel like reading them or some other arbitrary reason, then that's just negligent to the community.
EN is getting PR 3 at the same time as Cn And JP. They just announced this. @reef basin
I know, its in response to that video
@reef basin neither points in the pinned message refer to what you talking about
you're free to share your opinion and staff do read it 
I did use "may lean" to keep wary of the direction it may take. Haven't said that breaks the rules, nor anything about silencing/removal. Sorry if you took it that way. And since a mod himself says that doesn't really fall into those categories then sure. Sorry again.
Are there no patch notes for tomororw?
there hasnt been any maint announced so why would there be patch notes?
we're in the middle of the event with nothing new announced and promised, so yes, no patch notes for tomorrow
ok
Could you add something to maxed ships sharing exp to other ships in your fleet if they're maxed out?
Ex. If I have a level 120 Yukikaze with 3 million exp and you cannot gain anymore exp, could you spread a % of the experience Yukikaze gains to the other ships in your fleet?
I think that would be a cool way to farm efficiently with max level 120s
That's what the point of the Lecture hall is, though
With all do respect, who actually uses the lecture hall?
Its more efficient to have the ships in your fleet receive the exp, rather than certain types of ships per day
I do
But also, my point is that the "Have a high level ship contribute some of their experience in a way that other ships can level with it" suggestion is, well, what the lecture hall does
It works in conjunction to farming 
So it's not like you're being forced to choose one over the other.
I feel like it's just a hassle to put them into the lecture hall after gaining a lot of ships
when you collect enough ships sorting through them is a pain and finding them in the list of other ships makes me mald a bit
If it would just give exp to other ships in the fleet it would be better
For instance I would do something like 5 level 120s
and then like a level 90 and speed level it up
even though that would use a lot of oil but the thought of it enough would be pretty cool.
I feel like the lecture hall could use some QoL
like the 10hr commission "use same fleet" button
in the lecture hall it could just take the same ships you put in on the previous day with the same hull types
Imo what would be nice would be if we could use any ships on any day of the week in lecture hall, but make it so that it’s specifically bonuses towards a specific class on some days. Like currently Monday has to be DDs, but if we could get like, +20% exp gained for DDs in lecture hall on Monday instead ( while letting other ships go as well, just without the exp bonus )
Good idea! Now I can teach my Shouhou how to fire a baguette and turn Warspite into a BBV! 
Logically, it makes no sense. But then again, there are electives and such, so that's a thing.
Balance-wise, I like that.
Also, here's an idea.
Give CVs without fighters (e.g. Ranger, Shouhou, Isekai, etc) the ability to passively intercept other planes, but at a smaller radius, similar to how some BBs can only equip DD aux guns.
Either that or let dive bombers attack oncoming ships like BBs
(nah, that totally ruins the primary use for BBs)
has it been suggested that rec. acv should be adjusted to fleet AA?
Easyaspi, given that most incoming ships are explosives, I don't think dive bombers would manage to get them in time anyway. As far as the second idea goes.
What about a 3rd dorm floor, which would really be for decoration only ? 
With the option to set which floor should get loaded when entering the dorm ( setting a main floor, so to speak )
I know that developers do not accept feedback about drop rates, but Isuzu’s drop rate is unbelievable small. I’ve been trying to get this ship for about six months now. I still can’t get a ship that doesn’t even have a “golden / legendary” rarity. You need to make pity timers or alternative ways to get such ships. I agree to spend even 30,000 pvp currency or 3,000 core currency on this ship. This situation is just driving me crazy.

Hmm, in this case, I somehow remember a mechanic from Zelda Minish Cap, where you can spend blue shells to get figures in a certain place in town. The thing is, you can spend more blue shells to increase the drop rate for a new figure. So it is up to you to spend many blue shells to increase the chance for a new figure or just few any play by luck with a low chance for a new figure.
If this would be implemented in AzurLane, you could just spend more cubes to increase your chance to get a new ship, or just spend few like now and play by luck. This would decrease the frustration for someone with many cubes or someone who is willingly spending money for more cube to raise the chance to get a certain ship or class of ship. I think this would benefits the developers too.
Remove marblehead from the game.
You already said that, and they won't take that kind of feedback anyways
@velvet adder no
No more unnecessary comments. She will not be removed.
pretty sure this is not the first time he said this
Not sure if this has been suggested before. But I'd like to ask that excess xp gained past the limit break level cap thresholds be stored instead of lost just like level 100+. It really frustrating to lose so much xp especially from the Self Training commission when you weren't able to limit break and the ship gets less xp that was suppose to be received.
Yo, I just wanted to thank the developer or whoever made this game for curing my cancer that is addiction to League Of Legends.
Will there ever be a divorce feature?
theres the retire button yes 
Occasionally, like every 2 days, my cat room will push notifications to my azur lane hub when there's nothing in there. I'll complete a cat, leave and as soon as reseting a commission or running a mission I'll come back to another alert in the cat room. To which I can go in there, see there's nothing, and leave for the note to leave until my next action lol
Is there any chance that EN could somehow fix the problem of prioritizing new events over old ones through changing the methods they use to "rerun" most content?
IMO, most players aren't really looking for the event, but rather the ships involved
so by adding the EN exclusive ships that are in perma pool in JP (like the old batch of french ships) to perma pool you don't have the issue of having to rerun the event or have players complaining about limited banners draining cubes
but at the same time you can still get the ships through construction at a slower pace if you really want them
maybe rate up banners for a short period like what we had with fallen wings would also work well
but the fact of the matter is that it's very frustrating for me to know that other servers have access to some of the event ships I want but theres little to no way of guessing when EN will get them in perma pool as well
I know that it's very unlikely, but not having a set schedule for getting old content in EN is frustrating by itself
even if we could just get word from the devs on how they plan to reintorduce it (i.e. bringing them back at an accelerated pace in EN or sticking to how EN is roughly 1 year behind in rerun events) would help soothe frustration
en is only missing a single rerun and 2 or 3 minor events, it is not "1 year behind"
tbf I'd also say we're missing the HPFCR from FW but I'm guessing they already have something planned for that
not reruns necessarily bur
for example le malin and the frenchies didnt get added to perma for en but they did in jp
we still dont have the german ships event in archives but jp has had it for months
they will be archived in due time
but thats the thing, devs havent really given attention to old content for en in a while and JP continues to get new additions that EN just doesnt get for some reason
we had old events archived just a month ago
how long was it between jp getting it and en getting it?
irrelevant
well it is relevant to me, I couldn't find it anywhere on the internet
and it's something I'd like to know
your statement that old content wasn't archived in a while is wrong
your suggestion to skip event reruns and add them to perma is not only pointless (we only have 1 missing rerun) but also harmful - a lot of people do look forward to playing events, just because you aren't doesn't mean noone is
erm, its not necessarily reruns like I said
JP has a plethora of ships that got added to a perma pool after reruns
that en didnt get presumably because we havent had the event reran as many times
events are archived after certain period of time
this time past since event was ran on jp and event was archived
it didn't on en
or at least thats my best guess
so it's archived on jp
and not on en
yes, and I think it would be nice if EN players at least had an idea of when we can expect those additions
if staff is ready to make an announcement - they will just like they did with recent roadmap
I know but, for example, I have genuinely no idea when the event with Hipper and Deutschland and all that will be added to archives
my best guess would be this fall since that's a year after JP got it, and the original event and rerun were both in fall
but a year is a long time to wait for some ships that can help early/mid game players progress towards developing roon and FDG
and as of right now, EN is about 9 months behind JP using that example, but we got fallen wings ships at the same time. And to complicate it further, if the teaser that was sent out recently about essex means EN is getting her in perma, would be about 2 months behind
I would think that this can create frustration and confusion for players that are anticipating the return of these ships. Better communication about this whole thing would improve the situation greatly
If I may say, while I see you seem to desirw an even further notification in advance, it is ironic that you write of prioritizing new events and lack of knowledge when stuff will come, when the past two months or more were laid out in a roadmap.
IMO, most players aren't really looking for the event, but rather the ships involved
Might you speak for yourself, I wouldn't count myself into that group.
Gaugeing how far EN is back gets wonky, and thus a bit pointless, because clearly they sidelined some minor events in favour of major ones. And I guess some of those minors will only come up when other servers have their rerun, in a more "first run is rerun version" style (like Royal Maids were, and Essex probably will be, if there will even be any change to that one)
Luckily, archiving can be done in a single week, or even concurently with a minor event (while archiving Iris on CN/JP took entire 2 weeks if I am not mistaken?), so the missing ones might come once an opportunity arises sooner than you think.
Interesting discussion. Events aside though, I’m more interested in getting those QoL improvements unto EN sooner rather than later. Being able to modify ships out on commission? Yes please! 
Those nowadays come to all servers as soon as they are developed, so I guess it will be next week?
Being able to limit break event girls (for the emblem) while they are still on a commission will be really nice
@naive cobalt EN is also a missing some collabs. Particularly Bilibili, Lawson, Votoms, and Utawarerumono.
Technically, but there's no guarantee we'll get any of them and if we do - we don't have them yet not because "oh gee, we don't have enough time", so I don't count it
especially it doesn't count for "EN is X months behind" argument
Out of those only Utaware is a full event and not just daily mission (which can be put concurently to anything) so that is the only one that would have taken time... but I don't think it will ever debut on EN anyway.
Can't count on collabs because it depends on the other party as well
I can't find a way to disable gear skins on pvp which makes it very difficult to see if the enemy is using AP of HE shells
Can you guys add more ways to get wisdom cubes like in a daily Mission or something because commissions are really random with wisdom cubes
But there are 4 in daily missions (and 12 in weekly), probably the main source of cubes, while anything from commissions is extra to that? Unless you mean more from daily than there already are
sometimes there are cubes in shop

some way to spend drills to quick finish meowficer training... I catch myself monday past midnight not having done sunday's daily nor the weekly quest way too often
I don't want to know how exactly do you want to apply those drills to kittens, but I like that idea. Anything really to make use of those drills that just keep on piling up faster than cubes
I could tile a bathroom with them
you place the drill in front of the cat box
the cat reaches out and touches the drill
memories from a past life flow into the cat's body and mind
cat emerges from the box as a jojo character
I could tile a bathroom with them
this doesn't sound comfortable

and it was suggested to be able to speed up mewficer training with drills
I can't find a way to disable gear skins on pvp which makes it very difficult to see if the enemy is using AP of HE shells
@gloomy palm you can submit your suggestion via Belfast bot by DMing her with!feedback
Theres is a player in Avrora with almost 250k attacks. I hope you guys aren’t allowing a bot to go unpunished
There aren’t any players who even compare, the most attacks I have seen usually top out around 150k from lv. 122 commanders
you can report hackers and botters to Belfast bot
use command !submit or DM her with !feedback and select Report a Player option
Suspect
i just limit broke my chang chun and her limit breaks costed 100/300/500 coins
considering she's an elite isnt this too low and therefore a bug
@jagged wharf first of all, wrong channel
second of all - not a bug, some ships have lower limit break cost
no, don't ask me why or which, they just do for some reason
ok ty friend
I wonder if it's possible for devs to consider adding server transfer in future, quite a lot of people I knew were on different servers and since the guild's social features were barebone until recent announcement on raids, it were too late for us to simply just start over. We just hope a server transfer option can be considered even if the scope might be just too much or the feature might be just 1 time only per account.
I'm pretty sure it's been said that server transfers are impossible right now. I'm sure I'll be corrected if I've heard wrong, though.
"impossible right now" just means they haven't implemented it yet
There's no reason it can't be done with some effort
utewarerumono?
see it in #game-news ? if not, then we dont know when its coming either, if ever 
Memento rewards have been coming soon since 8 months ago since i started playing. And they are still coming soon :3
I would like to get rid of the chat tabs 'All' and 'Notice'. Never use these eyesore tabs. Why should I switch off this spam every day? At least, the game should remember my last tab and load it automatically after the next log in.
Also, this:
safety net for construction when? Its hard to pull that 1 ship u dont have. it aint fun to waste all of ur cubes and coins when u cant even get that 1 ship u really want.
its been suggested
An option to off the daily auto combat alert, even though I have it off in setting it still bugs me everyday.
Reduce the price of dock space or increase the amount of slots given with the amount of events and new ships constantly added its difficult for free to play players to collect a decent number of ships
Please bring back the summer 2018 dorm set.
Would be nice to have a chance of switching off the Auto before we get the control of ships. I mean, when you started the battle, but before AI launched the torps.
It’s been bothering me for quite a while but would it be possible to have a set gem price across currencies? It’s frustrating because packs cost exactly the same I.e $30 for US players and £30 for UK players, when in reality it should be £24. The shop ignores exchange rates and it’s super frustrating knowing that i have to spend more money on the same items that someone else brought for considerably less just because they live somewhere else :/
Currency conversion rate is handled by google
or apple, whatever platform you using
it doesn’t convert the currency for some reason, it just changes the $ to £ but keeps the price the same as the game display
will there ever be a divorce feature?
you used your ring by mistake?
you used your ring by mistake?
@lone sedge if u meant oathing Enterprise then yes
As nice as it sounds,to recover rings and give them to someone else, it also sounds extremely abusable
(And also abusive towards the girls, come on, be a man
)
So i read an article that some of the artwork isnt used for loading screens because it makes people that see the screen in public uncomfortable.......why dont we get a NSFW switch that when toggled changes the images loaded between a SFW and NSFW versions.
it was suggested
but it's only single loading screen and it was removed from the game
Cant wait for the next event where every shot that and explosion that happen in event story described with fuckin' "BOOOOM" text rather than a freaking sound...smh
Sir, i have a suggestion. Can you make voicepack and L2D of every ship can be downloaded separately? And i think its better to add that download button for individual voicepack in archive, and for L2D in the shop. So that will make some more space in my phone storage because i can download the voicepack or L2D of the only ship that i use. Thanks beforehand
Sirz, I have Ask why I can't Report because people call me simp because that's curse word in my Filipino language I wanna report the players because I'm very very mad at them 😤
This might be a dum suggestion but prob a fun one at same time, who knows:
Possibility to add more fleets space, but these fleets are based in factions
so in this case we would have an additional 8 fleets (but each is locked to each faction).
vichiya and iris would be in 1 since both are french factions.
while the current 6 slots we have, would be for anything.
This would quite for be for visual for share with some pewps (look my broken baguette fleet, or look my vodka fleet, etc etc), but also incase if someone just want to use a faction type fleet for "fun"
that if, it exists here, instead managing one of the 6 slots n such.
^^Google hands the exchange rate in that it looks at the rate when the game is released to your region. They then decide if your country is worth anything to them. tldr they dont care. Its easier for them to find a rate, increase the number to make it look nice and be done with it. Just like how some currencies pay less and some pay more. Like Filipinos pay less and the brits, aus, singapore, all pay more. I pay 15% more for example, for most of the charges. Aussies pay like 20-30% more or something including tax i think.
For example
80 usd pack = 109 SGD but its somehow 119.98 or something in the store. and 1 dollar = 1.49 when it should be 1.36.
can i ask something when was the guild features release in EN server and nimi oath skin?
Is it just me or is the 60fps option in settings drain more battery than 30 fps
I mean
yes, that's how it works
60fps would mean more frames per second. More frames = more energy output = more battery drain.
if you're trying to save your battery 30fps is more than enough to enjoy the game tbh 
Seems reasonable
Actually, I couldn't see the visual difference between 30fps and 60pfs. Do we even need 60fps? Its only mission is to suck the battery.
human eye can't see more than 24 fps anyway
if you don't see the difference, then your phone isn't good enough to be able to run it at actual 60
Well, my phone is last year's Asus flagman.
if you can't see the visual difference, you can always run an emulator on your computer if see if there's a visual difference since it'll be quite obvious. there's a reason why azur lane is by default 30 fps.
is the use of external programs to auto farm allowed?
no
@velvet adder that image doesn't tell me anything and not sure why it belongs here but please contact @vagrant scaffold
@scenic flower you'd see the difference when something is moving across the screen. 60fps would make them go smoother than 30fps would.
My question/suggestion : Has it been suggested to have different effects for different types of buffs? Like, Any form of debuff on the enemy is denoted by a purple icon appearing on the enemy. In a fleet once I had helena and centaur and despite being slowed and the damage increase, they didn't show any different icons for each. I haven't used chappy/avrora/etc as much but I think they have the same issues? would be nice to see what debuffs the enemy has on them also as an addittion it would be nice if the debuff icon had an animation around it similar to how mainguns/torpedo and aircraft have while they are loading so that you know how long the debuff(s) are going to last
Hello there. New in here. I want to ask something. Hello. I looked permanent build list on wiki and i see ships that not permanent in EN server. Especially Tirpitz and Graf. Is there any chance to they will be perma in EN server? I want to buy that lucky bag but i'm afraid of getting a skin that i dont have a ship 😀
The intent is to have global version catch up in content with JP/CN version. Given past examples, at some point EN will have those older events added to permanent, but we don't know when that would happen
The exception would be collaboration events, as so far none have been rerun in any client
Thank you. I hope they will add soon.
Can you make a training mode for testing gun, formation, ships, etc?
It will be good if not cost oil.
Thankyou beforehand.
hello is this the place for finding answers for my problem?
This isn't a channel for issues, no. If it's a bug of sorts, it goes into #bug-reports, if it's more of a technical issue, it goes into #tech-support, and if it's a gameplay question, it goes into #gameplay-help. This channel is for just feedback regarding the game
I have a suggestion for the devs. It’s just a random idea. Would it be a nice and helpful idea for players to preview a friend’s Secretary Group? Preview as in see what ships your friend has as secretaries and if possible, check each secretary’s gear load-out and ship skins. If yes, then can I also suggest the same for the ships in their dock. Of course, make it optional for if players want it to be public, friends only, or private. It just irked me that I’m only able to see other players’ ships in chibi form but I’m not able to see their ship’s potential & cosmetics. Thank you!~
Why not the whole dock
@sour zenith you can suggest and give feedback by DMing Belfast bot with !feedback
Hi there. May I suggest if ever Yostar designs USS Leyte or USS Bataan retrofit to include the Philippine eagle (Haribon) instead of the American bald eagle since they were named after battles in those Philippine provinces.
we don't take suggestions for new ships sorry to say
Aww... Bataan isn't new though. But thanks anyway.
Please add the line -effect does not stack- (like you did with high performance air radar) under type 1 piercing shells +25% crit , and or other gear effects not stacking (f4u ? ) that would be nice.
For a while I thought similar skills don't stack at all, like FP buffs etc do not stack if they are the same skill yes. but then there are exp on langley and houshou but they do stack despite the game telling you over and over on loading screens that similar skills don't stack. I've been playing close to 9 months now and I never tried it cuz the game said it doesn'th happen and I only knew about this recently, despite having both of them earlier on. Maybe change that tip to say exp buffs do add?
Buff enemy fire support
@carmine ginkgo
It wont stack if it say so
Every ship girl possesses their own set of Skills, which provide various beneficial buffs in combat, or extra abilities. They are sorted into three broad categories: Offensive (Red), Defensive (Blue), and Support (Yellow).
oooh. I thought every skill acted that exact way. despite mentioning if it did not stack
Its well known that same stat buff skill = doesnt stack
Other buff = stack, like dmg buff and dmg reduction
They prolly shouldn't say that similar skills don't stack then. cuz it's only half true (this in the page makes me even more confused lol)
And they arent simular?
They both buff carriers, but in different way
it is similar, yet they stack. and it's a stat increase that stacks and a damage buff that doesn't stack. my argument was the game isn't accurate on saying which skills stack and which don't. I've seen it since long ago idk since when and I prolly would've used different setups to do what I did back then. i never considered having houshou and langley together to power level a CV(L) cuz the game said similar skills doesn't stack. and the exp skill is exactly the same on both ships. I don't think anyone would've read all the skills in that page to see if there were skills that stacked even if they were the same when they started out. unless you hear it from someone who has already tried it you wouldn't even think about it would you? which makes the tip shown in game while loading about similar skills pointless. it could've been better if it said "Certain skills can stack to give an extra buff to your fleet" or something.
the skills aren't similar, and it only says "Does not stack with same skill"
for example you could run yuugure and benson together and the skill wouldn't stack
one is a passive damage buff and one is an active stat buff
game only says skills with the same name don't stack and this holds true for all cases except two
that being belfast smoke and first generation carrier
you are right in the fact that it isn't indicative that first generation carrier would stack unless you try it out though
Isn't the point of the picture
Not if Air Raid Ass. and Air Supp. stack with each other, but that neither stacks with itself yet only one says that?
Is this where one would recommend a retrofit?
Bishop, pinned
Thanks @proud patio . Do you know if they are taking any suggestions on retrofits?
pinned message
@proud patio that pinned message says the AL EN Staff. Not the CN staff, HQ or any other.....
This is the server for the Global client of Azur Lane, though.
True
Well sorry, you did ask if that is the place, so I assumed the second question is still about here
@shell bramble does the brief feature account already suggested ??
...what?
I'm referring to that feature when you can see your account histories on Ashen Simulacrum event
My question was more was it worth it to attempt to contact HQ , not the AL EN Staff after I read the pinned message
I don't immediately find that suggestion written up, Reed
do you think it's worth to suggest that?
You mean the aniversary recap?
With EN version being out almost 2 years now, i feel like we need some major changes to upgrading all materials so we get all rarities (retrofit parts, gear parts, maybe the cattery boxes??,etc)
We need safety nets for event build, and need a more consistent way of obtaining retrofit plans being limited to only 3 hard maps limits the amount we are able to get.
Hello everyone, I wonder how to do remove my account in game name and in server?
@near barn ask the people over in #tech-support
Okay, I will ask and thanks.
if devs could implement a feature that allows to fight friends on your list, that be swell
has fleet lock for S.O.S missions been suggested yet?
yes
ah cool, since i couldnt find a card on trello
Hey, devs. I would really appriciate it if we could have equipment to be remembered by certain ships. As with events, and PR grinding sometimes it requires me to completely shift equipment around for 12 ships. Being able to set, and have ships remember equipment would help with not having to spend so much time sorting through all the equipment to place it. But currently love the game. Just want to be able to easily get my EX stage team equiped and reequip all the other units in use afterwards
You do realize that loadouts are a feature that currently exists, right?
in the art of la gallsonerie the rigging is black
but in the chibi form it is white
Has the option to sort by cost suggested yet?
@real cobalt not having a safety net is killing me right now. 560 cubes and no Richelieu. I’ve been starved for gold since the event started due to this as well.
Ill be upset if i dont get Nagato on her rerun. Oh can we just like remove kent from that when it comes please! If i pull a single kent before a Nagato im going to flip the f out.
But on real game feedback can we get a skill swap ability so basically it would be. If a ship has open skill slots and a ship has a certain skill that could be learned but a ship you want the skill on you could have the original ship girl teach it to the ship girl you want the skill on. So example yuubari's cruiser exp buff. You would put yuubari as a "teacher of that skill" and you can put any ship that is a cruiser with an open skill slot as a "learner of that skill". So like hipper could learn cruiser exp buff skill. Sorry for the length. "Teachable skills" is what it would be called.
Mm... Teaching Lucky E to Kaga and Akagi and Preemptive Strike to Enterprise. Or having Monarch and Hood teach each other their barrages so they have two. Yes, let's make this happen!
Or having Ibuki teach Ayanami Body and Soul. Oh yes. The balance.
that teachable skills thing would be massively unbalanced if introduced when you think of the stupidly OP combinations you can have, and it defeats the purpose of having a variety of ships to use and mess around in different compositions (also makes it pretty boring when you make certain ships too OP)
Id Like there to be a Dident Nod Report option
please add additional voice line when certain ship sortied with certain ship together in the archive page.
may i ask will the latest event "Skybound Oratorio" have a rerun in future...?
all events eventually rerun
coz i have spented every cube i have including spenting gems for cube, and still did not get Richelieu...
😦
Please add to global. Favorite skin

@boreal marsh @ripe trail @void schooner there would be restrictions on what skills are teachable.
imo teachable skills is a terrible idea since it would basically make some ships ( which depend on the original skill being taught) completely irrelevant, since there would be zero need to bring them along if you can just teach their skills to someone better
for example yuubari's skill being taught to literally any half decent ship would essentially mean that yuubari herself would never be used ( even less than rn, considering how bad she is ehp wise and damage wise )
on the patch notes, aren't these two switched?
also this, quite sure Takao's VA is Kakuma Ai
Just some typos
suggest:
make the research option 'PR1/PR2 only' so if 'PR1 only' selected, only research for PR1 will appear, same thing with PR2.
with the current 'PR1/PR2 focus', it's harder to get specific ship BP
with the increasing number of EX lines every update, i hope they plan to have a way for you to get EX lines when you're not using default/oath skins
I would like to see that in ships with retro, that ray that moves below in the statistics window, outside the color of its original rarity even if it has the retro already made, I give an example.
Laffey's original rarity is Elite, but when doing the Retro this rarity changes to SR, but the ray remains purple.
I dunno if this was suggested before. But can a map movement confirmation message be implement to the game? It's really annoying at times that your fleet automatically moves to the square you tapped at and can't recall it. When you tap on a map square it will be highlighted and confirmation message asking if you want to move there. I understand this will slow down the game a little with additional tap/click but this would help prevent accidental movement.
Does the event period extension include the gear skin boxes as well ?
divorce mechanic: -200 affinity, set level to 1, set unavailable oath skin, and restore used ring, 50 gems cost
Already sent to Belfast, awaiting approval.
Here's a preview.
Basically, add the ability to both view facial expressions directly in the archives and to change the default facial expression that shows up on dock icons.
Does the event period extension include the gear skin boxes as well ?
@formal oyster usually they keep the shop up for an extra week, so you have plenty of time to redeem
Maybe implement an event ship trade feature? As in, have a function where you can trade extra copies of current event ships for ones you haven’t gotten yet?
that could easily be abused and cause problems with IRL trading
Safety nets have been suggested before, for reference
The frustration that comes from not getting a ship that’s gacha exclusive while knowing you did nothing wrong and having no alternative is pretty strong.
I also mean individual trading, not with other people.
But how can we flex on each other if all we have to do is trade in dupes to get the ships we want?
I dunno man, but I’ve spent 600 cubes and still don’t have Richelieu and there is literally nothing I can do to get her.
And that just makes me want to uninstall, to be honest.
You can just
Wait for the event to rerun
Sure, I’ll wait a year to spend 600 cubes and not get her again.
Would it be alright to request for more work to be done on future L2D’s breast physics? Particularly, please stop using Uni-Breast coding and give justice to each breast. 🙂
So you'd prefer them moving in opposite directions?
@void schooner , not necessarily. But they also shouldn’t move like they’re one object. At the end of the day, they’re different breasts. Give life to each of them as they deserve.
what kind of problem?
I cant update the game
Nusku told me here
Still sounds like a job for tech support though.
The gear BPs like Nepgun and Bofors STAAG must present in all PR seasons, because they are essential. While I farmed PR2 ships, I was catastrophically short of this gear. And I don't want to return to PR1, because I got all the ships (Izumo is meh). And PR3 is close, too.
Well, I have quite the complaint. Could we get the maintenance message at least a day before? Plus please, just tell us when the maintenance begins and ends in only one time format
it clearly says EVA 
but when i add or remove my destroyer
it didn't change at all
but when i add more CV, it goes up
¯_(ツ)_/¯
showing screenshots of it happening would help
also if you reporting issues - #bug-reports
nice to hear 
@cedar plover I meant the ones in the regular shop, not the event shop.
@prime elk CVs also have EVA too.
You need 2 DDs with decent EVA for D3. One for each fleet.
Also equpping Improved Hydraulic Rudder will really help if you're down on EVA. It gives 40 EVA at +10.
Also the Little Beaver Badge that gives 35 EVA
We already established it was a visual bug, what's your point?..
If you want to contribute to the conversation in this channel - at the very least please read actual issue/suggestion as well as the followup
Can you help me about, how to enter the art contest
reset that shouldn't have been a visual bug
that's just the the lack of a carrier invalidating the rest of the fleet
Ayy, what was the equipment icon that changed?. I forgot
single 138.6 mle 1929
@sharp mango no, it could've been issue with lack of carriers invalidating rest of the fleet, which is why I asked for more screenshots
and whatever it was - it was solved in the end, so there was 0 reason for comments I replied to
Greetings Yostar!
I am one of your many fans of your game Azur Lane! I was thinking about the rarity list of each of individual ships in game, not by in game rarity such as "Super Rare" or "Elite" and so on. I was thinking about making a comparison videos of Azur Lane ship rarity list based on the actual players who owns them, so I would like to have a request to you to help me for this research.
would you mind tell me or send me a list of each ships in game owned by players, how many players owned this ship, so I can make a comparison of the actual rarity of this ship. I would like to apologize in advance if I say something wrong or misleading, please let me know if you are interested.
Yours Sincerely
NaturalFlavours
Are they just planning to leave people hanging without even sending a tweet that the game is still under maintenance despite the "ETA" already being over
Unlike previous instances that this has happened before.
@round wedge Please change your name to be something appropriate for this server.
Why still no news about maintenance?
I dont think that's what I'm looking for
We have an announcement on extended maintenance
So what was the problem this time? Do the devs not have a test version of the servers to test the maintances beforehand? I feel like that would help if they dont
there's like an audio-mark in the race track opening video. (basically the watermark equivalent for images)
might want to clean that up
So is this new event just big tits and tight outfits? The video that played when I went to log into the game didn't seem to indicate any sort of story line. All I ever see when I check the Twitter is outfits, or changes/removals.

Isn't that just the thing where you fight the same fight over and over and over again, like they had with Mikasa?
yeah, now stop crying
It's another world boss. If you want to offer feedback regarding it, you're free to do, but in a constructive manner
I wasn't crying? I was just describing it. No need to get bent out of shape, flavour.
Can we get a event trade feature, in which you can trade duplicates of event ships for other event ships that the player might not own?
That would be awesome!
just for the future, 4 SSR rate up is a bad idea 
trading has been mentioned before, but its too easily exploitable since making alts in this game is way too easy, theres no real way to make it practical tbh
Why? 4 SSR is perfect, no basic SSR possible!
I hope that's sarcasm
Why? 4 SSR is perfect, no basic SSR possible!
@proud patio
Hahahaha..... Good that I got illustrious first..... Not possible hahaha.....
How should trading in your own account be exploitable?!? It's still a PvE game at 98%.... So who cares if all players can be happy and have all ships they want?
Why are gems the same cost in Dollars and Euros but the Pack I want to buy isn't? The pack costs 2,99 dollars / 3,09 euros
trading has been mentioned before, but its too easily exploitable since making alts in this game is way too easy, theres no real way to make it practical tbh
@cloud sable I didn t mean trading as in between players
I meant a trade shop where you can exchange event ships for some special event tokens and then trade those tokens for the event ships of your choice
the trade shop is event specific of course
ah never mind then
im pretty sure thats been suggested before tho, but idk for sure
Trading in duplicate or unwanted event ships for points you can use sounds good, like that new system for getting PR blueprints which I am very grateful for.
Why Eugen still in special???
Did you get her in special just now, or did someone else build her?
safety nets have been suggested for events before, multiple times, almost every event
can u get back the dorm selection to the old one?
i want my ships sorted by level not the fleet they are in
That reminds me, didn't the old dorm layout allow you to save a room you design for later use? I can't find that option now.
@cursive horizon Still in the same place. And since we're talking about it, I'll re-ask for more slots as we get more and more themes, pretty please 
Oooh, okay, thanks! I somehow thought it had its own tab, my mistake!
Hood's audio is heard lower than that of the ships, and this has been going on for a long time. Could you edit the audio a bit to increase the volume of your voice?
Would be nice to have an option to turn off the "Would you like to exchange a Challenge Ticket for 1 additional Reward Sortie on Hard Stage" in these raid events.
Ideally the "retry" button would restart another fight directly, that way it would deal with this while making it more convenient to farm.
I meant a trade shop where you can exchange event ships for some special event tokens and then trade those tokens for the event ships of your choice
@lusty patrol This is what I suggested yesterday, but I was unclear in my messaging.
I have a small suggestion. I would personally like if you could toggle auto-submarine separately from auto-combat for the main fleet, or toggle for auto-submarines in the tactics menu when in the stage map.
Why does the game give you the button to buy more when you aren’t allowed to buy more?
!submit I can't find a way to disable gear skins on pvp which makes it very difficult to see if the enemy is using AP of HE shells.
@shell bramble Do you know how to submit feedback , It confusing
!bugreport
Hello commander, if you'd like to report a bug please send me a direct message with !feedback and I would be happy to assist you. However, be sure to check #known-bugs to make sure you're not reporting something that is already known. You can also check the Trello boards here:
Bugs: https://trello.com/b/Hd2cMeYU/azur-lane-official-azur-lane-en-bugs
Translation Issues: https://trello.com/b/7gz5rAAi/azur-lane-official-azur-lane-en-translation-issues
follow the instructions posted above and one of her options will say "feedback" over "bug"
you can alternatively just post it here and we will gather it
though I believe no pvp skins has already been suggested
!feedback I can't find a way to disable gear skins on pvp which makes it very difficult to see if the enemy is using AP of HE shells
Fix gacha rates they're extremely terrible. Rare and commons are too identical by percentage
?????
You should know that AL gacha rate is higher than any gacha game you ever play
Like, the game is extremely generous with 7% SSR rate and giving you a lot of cube daily
Fix gacha rates they're extremely terrible. Rare and commons are too identical by percentage
@velvet adder
7% is very good in terms of gachas. The only other gacha I know of with these rates would be Dokkan Battle, and they make it crazy tedious to get Dragon Stones, unless they're doing a huge event. AL is way more generous than most with summon frequency too. I mean, I had enough summons to get 3 fleets worth of SRs and Elites in 3 weeks. That isn't normal for gachas.
Please expedite the implementation of safety net for event build 
6 Richelieu and no Algerie 
Im so busy already and now got 2 event running @o@
One ends tomorrow morning. You'll be alright.
Or, more accurately, in about 12 hours.
Ok cool some relief.
may we merge purple bp into gold bp
cuz i got like 500+ purples
but like only 20 gold baguette bp
my rng succ
so i feel like we should be able to merge purple into gold
Please implement sign in diamond weekly / monthly, its stressing me out on how much skin being f2p for years and only able to get 1 or 2 skin from shop, while mostly everything else spent on dock....
Sounds like you may have to make some tough decisions if you want more skins.
Retry button on everything, not just the Essex event
Nani why
Because... you need to move around the map.
You don't repeat same fight unless it's raid event

Just take us back to the point where we move around the map
Love the animated title for the air drills event. (the animation you get when you click on it from the main screen) Hope to see more of that :3
Something for the carrier shipgirls, but is it possible to implement early Cold War era carrier aircraft, props and jets, for them to equip?
Doubt this is something they would take feedback on. If they ever want to do that, they will eventually. ( Although we already have jets in the game, kinda
)
unfortunately I made a accidental purchase of taihou skin please understand me .can get refund
I hope they implement a system that enables to convert one skill book to another
like say 3 def skill book for 1 offense skill book
You do realize you can use any book for any skill
Same colour just gives experience gained bonus
I myself already spend quite a few blue books on levelling red skills
like say 3 def skill book for 1 offense skill book
you literally losing massive amount of EXP compared to just using blue books for red skills this way
I'm quite disappointed that Yostar gave us the censored version of Taihou's race queen skin and not the 'uncensored' one the artist recently posted. https://twitter.com/_Yunsang/status/1276070976044711937
Mind you this wasn't the first time Yostar has done this as it was done with Zara's swimsuit skin. Many of us have seen her original race queen art for the wall scroll and know that Taihou was covered a bit more and her jacket was changed as well. What's ironic is her chibi is still based on the original wall scroll art. Much like what happened with Isokaze's New Year skin. https://twitter.com/ShinMoonchild/status/1275763694094495744
I wish Yostar had released 2 versions of the skin like with Taihou's Forbidden Fruit and a few other skins where the censored version was for CN and the original for JP and EN. I do hope you can update the skin art for Race Queen Taihou (and maybe Summer Zara) with their uncensored version if possible.
you do know all servers got the new "censored" version, right?






