Revised PVP scoring system and other suggestions.
- Current scoring depends on current ranking of the player vs enemy. additional points/35 pt gap.
My suggestion/s:
- standard score per win. (e.g. For each win, you gain 20 or something)
- additional points depends on the following criteria:
total remaining ship HP left.
total damage dealt to enemy ships.
total duration of pvp battle. shorter time = higher bonus.
- you will no longer get additional pts/35pt gap. this is so that you can use all your pvp rounds at your disposal without waiting for other players to do their runs.
of course, this could mean change in point thresholds in rank (AotN, 5star Adm, etc)
this is so that scores will have better variability among players. not just fixed points that will only depend if you let your enemy do their pvp run first or if you chose to fight lower rank than you so you get lower points. kinda unfair when all your enemy in the list doesnt do anything.
*Also, add a reward for the top 10 players after every season. Just an incentive for players who are serious in actual pvp.
*Also, bring back the "Highest rank achieved" in player info screen. (this is not the same as "the highest rank achieved in the current season"). just for flexing rights.
*Like others have already said, change some items in the supply shop. something that is worth saving for (aside from bulin/purin). nobody really buys those pink/blue/purple boxes nowadays.