#game-feedback
1 messages · Page 58 of 1
need a skill inticator to nofity you when an all out assault is gonna happen
I saw this on reddit. Which is apparently a feature now.
Can we get this for sparkly mood aswell, also on battle end screen so we can always see if the 20% EXP boost is active?
this is used to indicate their mood is low
and it was a feature since the beginning
like, literally, it was there since cbt started
also that's the en version you're showing so we already have it 
they're asking for high mood to be shown same way so you can know when you have exp boost
i just replying to "apparently a feature now"
oh lol. an indicator for the exp boost would be nice. instead of having to go into the dorm every time and check.
well, you could also just open their profile and see, but you do you 
eh. a dock indicator would be a bit more helpful. it'd save a button press and a few seconds of loading. 
Oh, I'm adding the suggestion
I'm saying instead of opening dorm, profile would be faster 
oh. ok then.
'also on battle end screen', which would save checking ship info screen every time before starting a sortie
yes, I specified this
https://trello.com/c/ov4OWi1v/892-show-high-morale-in-dock-and-after-battle-screen-same-way-low-morale-is-shown
Full Release, Medium Priority
Thanks 
@rugged hedge https://trello.com/c/VFyJ9zd9/891-indicator-for-ex-barrage added your suggestion as well 
Some sort of counter to see how long before the next one
Full Release, Medium Priority
thanks
can we get an option to show these icons as soon as someone falls below 120 morale
for people like me who prefer everyone to have xp bonus at all times
I suggested something similar like 30 minutes ago
https://trello.com/c/ov4OWi1v/892-show-high-morale-in-dock-and-after-battle-screen-same-way-low-morale-is-shown
Full Release, Medium Priority
oof i didn't read it thoroughly im really dumb 
I even have the same image 
did you all never knew these indicators were a thing? 
Now that you said it I remembered but it has been such a long time since I've seen these because dorm always keeps it high 
In all honesty is there any reason that the second part of the event is behind a longer timer than other events?
there probably is, or it wouldn't be locked for a longer time
Is it because the event started a day earlier than pur usual event day of the week
, if so its a pretty bad reason
That's probably it
It would be nice if they added quality settings (eg. Low quality, medium quality, high quality) since some phones can't handle high graphics
It's been suggested to have an option for lower ones for performance and battery saving. Here's the card for reference
https://trello.com/c/QNkUSvTr/9-add-ability-to-toggle-graphics-quality-battery-saver-mode
Adjusting quality settings would be nice. Maybe could make the gameplay feel a bit smoother when on a lower quality and improve performance on lower end devices (and reduce battery drain)
https://discordapp.com/channels/456397991847395339/468804193646542849/47480215382366618...
8
OBT, CBT, High Priority
Please make it so the game stays active when using the other window in split screen
I think they've said before that that's an android / OS / phone thing. Works on some devices, not on others
That makes sense.
One thing i found a bit weird though is that the game gets freaky when it freezes mid-battle during auto mode.
Like it speeds up for a bit before resuming as normal.
Most likely network latency 
Oh 🤷 ( cute new avatar btw
)
Minor thing, but for the current shop page to access the skin shop, Zara's hand looks weird since they removed the prop
Sure
It be nice to have tool tip of skills that are active and their timers.(example helena's radar or formidables skills) Also skills that have stack type should show how many stacks (example alabama's skill)
Tool tip tab somewhere to show the ships skill timers and cooldowns
I got it added onto our previous card regarding being able to view skills (originally specifically for their timers) during combat. Although when you say tool tip, what exactly are you referring to? Such as a gist of what it does?
I have one more suggestion - while I understand why it can be not that easy to do, given small mobile screens - maybe pause menu during the battle can be used to display cooldowns of "every X seconds do Y" abilities, or active (non-permanent) buffs as it can be pretty hard to...
7
OBT, High Priority
card for reference
Tool tip i mean like tab area that shows every skill active and their timers
Like an rpg table of skills
Ah, that's what you meant. One sec and I'll get it amended on the card
Unrelated: There appear to be two different cards for requests to change Warspite's skills, in case it would be better for ya'll to roll them together
https://trello.com/c/taaU1cFz/755-warspite-skill-change
https://trello.com/c/vKop7MKi/221-rebalance-warspites-skill
Change targeting priority from "furthest target" to "furthest elite/most HP one" (or to ignore fireboats entirely), due to this skill often targeting off-screen fireboats and other small enemies and thus being wasted.
1
Full Release, Medium Priority
Warspite's Divine Marksman skill needs to be rebalanced, so that it either a) won't always shoot at the farthest possible target (and miss, as a result of the shell travel time and enemy movement) or b) the shots need to go much faster to make up for it.
7
OBT, High Priority, Gameplay Balance Suggestions
I feel that now in the current stage of the game we need this badly
@shell bramble Got them merged. Thank you for the catch 
So would it be possible to make a notification panel that says exactly why you have a exclamation point in a certain area?
For example I keep getting an exclamation point on the cattery: have a side panel that says "cat training complete" or "cat has reached lv 5,10,etc. Skill point is Available." It is getting kind of annoying going through all of my cats to see why I have a notification in the battery and idk if it's a bug or a legit notification.
it's a bug
....oh ok
Is this where we can provide tips on making life easier?
Cause one thing I want on the wish list is a better filter option for the blueprints
Like able to sort it by type, torps, main gun DD gun, AA, aux etc
For the crafting screen, you mean?
Yes
It's definitely been suggested before & written up. Let me see if I can find the card
Cause trying to find how many of X prints i have when I got somewhere better a lot and f ton right know is tedious
Numbers 10 & 20 on this card, are one place: https://trello.com/c/MJEr9onC/420-additional-filters
Collection of various filter ideas and improvements
-
"reset to default" or "clear filters"
"I think it'd be a pretty great QoL add if there was a 'reset filters' button which would go back to the default 'all, sorted by level' in one tap " -
"skill type filter to academy...
19
OBT, High Priority
On a Meowfficer's status screen, it would be useful if there were some kind of progress indicator to show how many more copies you need to feed a cat to unlock the next level of their individual Skill. For instance, on this Asamaru, I can't tell if I've only fed it one copy for the Lvl 2, or have fed it 3 copies and it only needs one more
wouldnt it be in the enhance page?
You just have to click on "enhance" to see, doesn't take you an awful lot more of clicks 
Even though for the sake of consistency it may still be a good idea to put it there as well.
I actually never saw that there before. Works for me, and I appreciate being clued in
Please add Single 138.6mm through core data or PR. the gun is substantially better than others for most DD and all CL/CA/dd aux BB and is locked behind an event 
I'm not sure about the second half justification, though I agree with the request
If I were to take a guess, I'd say it will most likely be put into the PR after the rerun of the event
At least I don't think CN/JP got the rerun of Iris event yet, might be wrong tho 
cn/jp got iris rerun already with malin 
Oh 
CN/JP should get full access to the gun once the event is added to the memory thingie whatever its name is, once this comes out EN is the same
https://azurlane.koumakan.jp/War_Archives this thing
War Archives allow players to revisit old event maps for farming of equipment and ship drops only. It can be accessed on the attack screen on the bottom right, next to the hard mode button.
I might be missing it but I don't see anything on Trello about being able to freely choose where a non-flagship ship in a 2-ship main fleet formation could be placed.
Kinda confusing wording but in short: being able to put Nagato on the other side of the formation on this screen 
Wrong lines sorry 
I somewhat obvious suggestion to devs.. if you want to make a bunch of money in rings, give Helena a wedding dress 😛
we cannot take feedback on new skins 
ahh, ouch, thats all decided by the homeland eh?
yes
really confused as to why they went with a laffey skin for the rentals instead one of the other event skins. 
we have no say in it which is why we cant take it
@tardy arch we have no idea, we just assume its a sneak peak for a possible return
welp, it should be somewhat obvious I would imagine, so all we can do is sit and wait, it has been a while since we last got a new wedding dress though T_T
possibly but this takes up one of the rental slots. assuming there's only ever going to be 3 at a time. kinda feels like a waste.
Also question, is it possible to get Trento at all currently, or is she completely bugged?
3* the A and B maps and you should get her.
some people have stated workarounds but we do not know how well they work
3*ing C, D, and B combinations act weird.
welp, guess I will finish 3 starring B tomorrow, no rush, already 3*d the other three
B is just time consuming on account of using the smallest possible fleet so it takes a bit to kill each node 😛
I also noticed (possibly related) that the event scenes #14, #17, and #19 are bugged and do not trigger
this is a known bug as per #known-bugs
k, got it
also make sure to post bugs in #bug-reports next time 
... eeek, welp, guess I will be waiting patiently for the hotfix/patch whenever you/the devs can get around to it, since you guys are typically pretty fast with this stuff
How come formidable cant fly shes an aircraft carrier 
Has someone remarked on the fact an entire faction got upstaged by the token opposing faction boat?

Is there any persistant sorting in dock? I always have to sort to rarity to find who i want.
Also, maybe add an option to sort fleet units first or not
Recent event hard mode reqs are absurdly high preventing budget farming for points and forcing you to go to C world to farm for points or give up on clearing shop and farm new gear. Players should not have to make efficiency decisions like this. My suggestion is to lower the absurd reqs like 1k evasion on D3 for our current event and other things like the trp and aviation counts for other maps to make them more farmable for gear while still being worth the full clear for points. Not too much though so you can’t just budget farm a ton.
Also noticed the evasion requirements. I agree that it should be lowered
1k evasion is indeed insane and I had to bring Destroyers in all the non designated Vanguard slots to fulfull it, it almost felt like they might as well as write Destroyers on them
To proof my point
(Suggestion)
The “leader” frame should be made permanent like the “returnee” frame:
I believe returnee frame isn't actually permanent, there were some screens posted earlier this week that it had a timer on those accounts where it applied (just as an FYI)
is it possible to implement a feature where we can fight a friends pvp fleet? no rewards needed, just for fun or to flex lol
dunno if this was asked before so sorry if im flooding
ye, it was suggested before
what was the responce from the devs
no idea, that's not how it works
we just note it down in a list
oh ok thanks
Is there anything known of the devs implementing the new UI for Dorm and Cat Lodge?
no
Could be nice if the Certificate of support could stop appearing once you've reached the end of the support point farming. Don't know if it's something that could be done for the next weeks but, leaving it here just in case.
Sure, lemme add it
I think they should do it too. Especially dorm needs an overhaul.
I don't get why they excluded those two from the UI change anyways...

I'll add it as well
https://trello.com/c/zuzbcEyn/894-popularity-poll-certificate-pop-up-should-stop-after-you-reached-max-ponts @formal oyster
Full Release, Medium Priority
Thank you 
Currently, Cat Lodge and Dorm use old interface that doesn't mesh well with the rest of the game. It should be updated to be in line with the rest of UI.
Full Release, Medium Priority
Thanks
renown retrofit? O_O
Per the items listed in the pinned messages of this channel, they are not taking suggestions at this time for new content (including skins, ships, retrofits, etc.)
I appreciate that the 3* requirements were removed from SP maps, since they weren't rewarding something previously
it's known #known-bugs
My apologies
Is there a way to fix?
Devs will be back in office on Monday, and presumably will patch it
not atm. gotta wait for the devs to fix it.
okay
Thank you 
Okay okay so just here me out me and my guild friends have been talking about this FOREVER
Some ppl get extra pulls of certain characters while one get the different characters certain extra so you should be able to have some sort of gifting mechanic or like a trade mechanic so that people can trade their Overstock for a new character with their teammates
Yeah you just know you'd be losing money that's all it is
Yeah but whatever I'll just accept the fate

an argument based on more money for the devs is not a great argument, people do not like greed
Hi, I'd like to suggest something.. is it possible to add indicator like which cat is being used by which fleet? Similar to that of weapon icon whereby we could see which ship is using it
I think the similar feedback to this is https://trello.com/c/BEswg5iY/895-update-ui-for-the-cat-lodge-and-dorm but I'm not sure it apply ?
It would be nice tho if it was added and you could only trade something of equal value or some **** like that gold for gold purple for purple or like gold for 3 purple purple for purple and pururins cant be traded
But thanks for the answer ttyl
it doesnt apply to that, but I can add it @opaque lotus
I see that so far it just says "assigned" I assume you would like a fleet number indicator?
it might clash with the cat's level, but if you have an edit or something to show a specific indicator that would be nice to see!
I see that so far it just says "assigned" I assume you would like a fleet number indicator?
Yea, that'd would wonderful. Current process require me to go back and forth of fleet UI to check which is which. 
it might clash with the cat's level, but if you have an edit or something to show a specific indicator that would be nice to see!
Oh, i didn't know it'd clash with cat's level. It's indeed would be nice if it's in the game just like the weapon UI 
ships might not work
but I'll add that as an option
rename these buttons from "Upgrade" to "Info" or similar, because it doesn't upgrade the skill, but compares the skill levels
that one too
Shouldn't it be reported as a bug rather ?
I don't know, I'd say it's the translation team that didn't know what that line was used for ingame
Looking over our files and it seems to be a bug
sry, wrong channel
Unfortunately we can't take feedback for skins, sorry
the pinned message in this channel will explain what we can't take feedback on
Instead of sirens disappearing from map on defeat, could they display the dead chibi instead?
New Ibuki skin does not reveal her armpits.


please no memes

@hollow ember can you send the "dead" chibi I lowkey dont recall anything of the sort
Um
No, its genuine, would hope new skins does not divert off the character selling point.
It's the one where they fall like in PvP, I dont think the sirens have it, but the chibis for ships that we have do

Just something that shows where I beat a siren
I see
so you're suggesting a siren falling over and just being on the tile?
I can add it, will check if it already exists though just in case
Ship Girl Design Suggest (because I fucking such at 2D artwork lol):
More Thick Ship Girls. Not obese but maybe a bit more plump.
Can still be busty though
we do not take feedback on new ships this includes types of bodies and personalities 
Awwww. Well shit that sucks. q_q
So is there anyplace that I can suggest such a thing?
no
this is really the only place to suggest anything anyways
excluding cn jp and kr forms
💔
I wish they'd add some more body types into the game. Not asking for anything from the fetish side of things. Just a bit more thicker and plump. I think the closest we've gotten is Zara (dat tummy tho).
D3 feels significantly harder than SP. SP also has a bug where sprites of moving enemy ships are for italian girls but when attacked they are sirens. Not that the amount of damage you would receive is different, but it is something to note.
Oh yeah and I mentioned earlier and many agreed with me that evasion reqs for this event are way too high. Is there someone we can talk to that can legit take this to devs before event ends and have it changed? A support ticket will not get through to them in time, and while it will be nice to not have these mean requirements implemented in rerun and hopefully future events, it would be even nicer to have them lowered this event so more can clear without having to literally throw full lines of destroyers up, or not meet the requirements due to lack of destroyers despite a well leveled fleet. While 800 is nice, whatever makes it most accessible while still forcing some challenge should be the number weather that is larger or lesser.
It won't be changed for in-progress event, no
worth a try
The only question I would have is what dev thought 1k evasion is a good idea? In any case, a ticket to prevent this happening in any future event and the rerun of this event would help. That aside, haven't there been other problems in previous events where requirements were crazy or is this the first time these complaints have been made?
they were made before, but to a lesser degree
i don't think 1000 EVA req is too much, i did it with 2 DDs, both non HMS
anyway, these concerns were relayed to staff, so we can only wait and see
2700 AA in Divergent D2 iirc 
- we getting stat reqs balanced around lv120 now
that is something for #gameplay-help
I know but pinging him over there he might not understand. If you see this take it to #gameplay-help and ping me
New skin yuudachi why her ears not black?
More game feedback. Played every event so far and the more recent ones allow for farming of new gear especially new factions like Iris Libre/VD and Sardenga. The gold gear drop rates are dirt low. It would help if drop rates would be better so I can farm my 203 gold SAP gun and a few of the 90MM gold AA mounts without having to burn every single drop of oil. The issue is that bosses are worth clearing to try for 1-2 pieces, but even their drop rates are dirt. You also have usually 3 fleets to clear (since D2 and D3 are usually the gear drop maps) that don't award you any useful gear pieces. Solutions would be to increase the drop rate or allow gear to drop from mobs at a similar rate so people can grind the pieces while clearing shop. I am almost 100 percent sure I could clear the entire shop and not see enough gold parts for even one piece of gear which is absurd. Most of the new gear isn't even worth it, it is novel. The only good pieces of gear have been the single french DD gun and the 90mm AA which is outshown when you get research bofors, and by the time you are able to stably clear D3 you probably have at least 1-2. I would request a ticket to either buff the drop rates from mobs that currently drop gold parts, make all mobs drop gold parts, or make the gear that we are farming for 100 percent worth the price. I already made complaints about the requirements for event maps, but something that could help the gold part farm could be allowing for more effective clearing fleets so oil can be used on running each stage more.
@odd zealot her ears are cream colored, the ears on her original cg are ear protectors
Is it possible to have the option to change the skin of Koln in the academy to retrofit skin?
Is there any particular reason as to why we need to be friend with a player to view their dorm ?
privacy

is there a suggestion where the 2nd ship of a backline of two ships can be moved to the bottom slot instead of the top spot? basically free positioning
Suggested it yesterday but didn't make it through it seems 
Although I guess it could just be edited onto this card
https://trello.com/c/ZLubQWwB/604-change-flagship-position
the flagship can be positioned on either lower or upper back
OBT, Low Priority
Possibly make these two guns visually more distinct from one another. Dumb me not having seen the left gun for the entirety of my playtime before assumed there was only one such gun in the game, dumping resources into upgrading it.
what i meant is that i'd like the option to place erebus on the bottom slot, right across pola
@proud prism its literally two versions of the same gun? One is a Twin barrel and the other is a Quadruple barrel and it shows in the name too
Just saying there are 3 versions of 25mm Type 96 in the game with different number of barrels
https://azurlane.koumakan.jp/25mm_AA_Type_96
https://azurlane.koumakan.jp/Twin_25mm_AA_Type_96
https://azurlane.koumakan.jp/Triple_25mm_AA_Type_96
@proper hedge @formal oyster I got the suggestion created for ya'll. Here's the card for reference: https://trello.com/c/jdQEDgw8/896-all-left-side-placement-of-main-fleet-ships
When sorting w/ just 2 ships in the main fleet (Flagship and one other ship), allow the player to place that one other ship on the left side of the flagship. As it is right now, they're forced onto the right side.
Full Release, Medium Priority
Thanks Toast' 
@cursive plank
Yes, but 1. nobody uses those really, 2. the bofos are looking so similar that they are at first glance almost not distinguishable, 3. from the drops I have to assume that the 2 barrel version is rarer, so when all your game time you've been fed an item that looks like it, but isn't it, then that throws monkey wrench into the entire thing, because how was I supposed to know, outside of meticulously hunting for differences in each drop, instead of assuming it's the tried and tested gun that you're familiar with?
Other weapons with different version are better distinguished from one another, especially when looking at a smaller screen, I just noticed this now on my PC.
I'm aware this is a personal mistake, but that instance can be mitigated, so I thought I'll just raise the issue.
Fair enough
Would it be possible to pick a piece of equipment that isnt farmable on a certain map and say replace one piece of farmable equipment with another?
For example the 40mm Quad bofors is able to be farmed from 5-4 but perhaps be able to replace a piece of equipment in say 8-1 with it. Balancing factors would be:
- only being able to bring lower world items higher not vice versa.
- Only able to be done above a certain world say world 8, 9 or 10.
- Not being able to replace gold equipment. So only Purple equipment and below could be changed out.
- only one piece of equipment can be changed out.
- not allowed during events with event specific equipment such as the French 138.8mm DD gun.
That seems awfully complicated for what it accomplishes 
once I reach the cap points needed for all voting tickets, can the devs disable the verification part after every battle. It's err a bit annoying
That suggestion was given a couple of days ago. Let me see if I can find the card
2
Full Release, Medium Priority
paiseh, thanks
As some of you have seen, during the first anniversary event, we have been announced about the only prize of the mission chain, Avrora. But they did not announce the adjacent prizes, the borders. And while I went to a mountain trip for one month, with no signal at all, I thought I would lose only the ship,only to find out the hidden prizes.
My suggestion is for Yostar to make, at least, the chat and avatar borders available, for those accounts created before the event to receive the borders. I created a poll for that. I'm ok if this suggestion receive a no, at least be sincere. https://www.strawpoll.me/18644260

I'm a bit at a loss how to phrase that it won't be just given away again to those who missed it, because you were away during that time.
No, they don't, rules specifically say that
I have an important question:
Do the ballots/votes carry over to the next group? (Group B etc...)
I already answered before you deleted
Also I don't think they were "hidden". Couldn't we check the phases rewards beforehand ? 
Thanks, Restart!
I’ll be sure to throw some votes at Lulu

Well, we can call rewards also the gold, oil, etc. I came back on this month, but the New dawn ended on 11.
I mean, if you're away for a month, you're going to miss a month of the rewards for playing the game
that would be for #bug-reports and it's already known
Can you guys do something about formidable skin background appearing in battle? its literally impossible to do content like EX stage without her occupying half the screen with her background showing, its lliterally impossible to see teh actual game and dodge stuff
@flat cairn you can just hide skin background objects through their skin settings, if you like the bg items you can just turn it off before going to sortie, and back on after you're done with it 
oh, where is that option? i know you can do that for secretary ships but i never saw it for gameplay
its just in with the new set of skins that just come with their own background, and pretty easy to miss
https://cdn.discordapp.com/attachments/519588705275609088/622867171390914561/unknown.png
https://cdn.discordapp.com/attachments/519588705275609088/622867197706108928/unknown.png
oh i see, thank you that saves me
if they are on secretary you can do it faster through the profile menu, just press "skin" 
https://cdn.discordapp.com/attachments/468804420801527810/622456179062341662/unknown.png
got it, thanks!
Fighting littorio BB enemy fleets in D world and I notice that I get her down to literally a full black bar of health but she can continue to take hits for a solid 10 seconds. Is there a bug with overcapped hp? Is there a chance devs gave her a skill like Hiryuu's? It seems buggy when you shoot something with literally no HP and it just wont die.
Food for thought: Given we all know Niizuki's special reload mechanic is here to stay, could that at least be displayed soumewhere
really wish there's like combat skip coupon for levels that have been played to safe difficulty
not sure if this was mentioned before
Fix bug when ?
also, im down to pay to be able to transfer to a friend's server
thats been suggested before
An option to move an account between servers for gems (as a guess ~500-900). Must have been playing the game for at least 30 days and be confirmed. on FB or Twitter, can't move servers again for at least 90 days, maybe the price to move again goes up.
I'm on Washington, most...
6
OBT, Medium Priority
can we get an option to auto-scrap boxes? anything below gold rarity boxes is pretty useless past the early game, I'd like to just get the little bit of extra gold without spending time on opening and scrapping gear
It's been suggested before https://trello.com/c/X9qCaPE9/663-ability-to-sell-boxes-directly
Opening and selling huge amounts of equipment from boxes is tedious and boring and veteran players tend to have too many of them. Ability to sell those directly (for a small price) would make the process smoother and nicer.
4
Full Release, Low Priority
cool, now how do I vote for it 😄
a trello account
that will leave you to the ultimate wonder of voting for all cards 
Ahh, is that what the feedback assistants do all day? 
Thank God no. 
No. We present suggestions, and assistants write it up on a card
If it's a bug report or translation feedback, submitting it to Belfast bot helps format it, but it still has to be approved
Would it be possible to save the fleet you want to send out on a commission even if you leave the screen? Sometimes when I send out ships for training I need to check something or another before I send them and when I get back I need to start again looking for the 6 I want to send
Why don't you just start the commission right after selecting your ships ?
As said, sometimes I just need to check stuff on them before
Oh
Or I have 5 ships and want to see which 6th ship could use the EXP most
Also, on a related note, would it be possible to filter only those ships that have a retrofit?
It's #3 on this card https://trello.com/c/MJEr9onC/420-additional-filters
Collection of various filter ideas and improvements
-
"reset to default" or "clear filters"
"I think it'd be a pretty great QoL add if there was a 'reset filters' button which would go back to the default 'all, sorted by level' in one tap " -
"skill type filter to academy...
19
OBT, High Priority
Have visible Skill charges/CDs during a battle been suggested?
When Phoenix and Vestal are fighting during the battle it can be hard to tell which buff procced and whether or not both procced during an onslaught, also would make timing the use of abilities more accurate, when for instance timing ayanami's torpedos, while there are other buffs possibly proccing it can be hard to tell what's active and what's not.
they don't charge though. they do have a timer but it's still up to chance whether they proc or not. having a meter/timer to show when they could activate kinda defeats the point of having said meter/timer. and some skills don't have a timer but need certain conditions to be met before they activate or are passive skills that auto activate. (e.g, washington's SD skill.)
Eh, yes, vestal and phoenix procs have charges, once per battle.
And I don't really understand your second point. I'm saying a visible buff icon for when a buff is active would be convenient, so you know "ok, ayanami's buff is still active for a second and her torpedoes just came off CD, now or never!" While there might be another buff active and you can't tell whether or not her buff is still up.
Similar to how on the strategic map there are buffs for what formation you are using or how much ammo you have. Just during battle.
oh ok. sorry thought you meant a charge meter/timer for when they could proc.
ya that'd be pretty useful. i think that's already been suggested but i'm not sure if there's a card for it yet.
i can't find one so i'm assuming no
Fair enough. Me neither, that's why I'm asking.
When a buff proccs, so the ship does her shoutout and the buff appears an icon somewhere in the coner appears with a timer for how long the buff is active still, counting down, disappearing when the timer runs out.
ok got it :yeptune:
Or for instance when vestal still has her charge to heal a ship falling below 20% the buff icon is visible until it proccs, and then disappears.
Will regional pricing ever ve applied to the game?
@unique estuary it has been suggested! here is the card for ref https://trello.com/c/V3DmmjXJ/332-separate-fleet-for-daily-missions
For the daily challenges (Escort Cargo, Maritime Attack, and Cargo Escort) a fleet thing thats only for those? Kinda like how exercises have their own designated fleet. The reason being is that you won't have to change out one of your four fleets just for doing the challenges.
20
OBT, Medium Priority
Devs should make sure that the things we see in dorm preview should be doable in the actual dorm itself. 
only incompetent devs do false advertising
We'll try to bring it up (it might be that the preview is based on an earlier build of the dorm but that's just a guess). And as well, it's been suggested to be able to preview dorm sets which would also help solve that issue in another way https://trello.com/c/EvBPttu6/465-allow-dorm-sets-furniture-to-be-previewable-before-buying
Add an in-game method to see furniture or full dorm sets before purchasing the set to see if we like them.
Idea Additions:
In the dorm shop, a symbol or indicator which denotes whether items are interactive would provide incentive and clarity to buy, especially with gem ...
10
OBT, Medium Priority
@ornate basin thanks for letting me know.
the translation on this line is kinda weird. they also left out the "nyan", giving less context to her second sentence
you can suggest alternative suggestion using belfast bot, under "Translation Issues -> Translation Suggestions" category 
@reef basin
!bugreport
Hello commander, if you'd like to report a bug please send me a direct message with !feedback and I would be happy to assist you. However, be sure to check #known-bugs to make sure you're not reporting something that is already known. You can also check the Trello boards here:
Bugs: https://trello.com/b/Hd2cMeYU/azur-lane-official-azur-lane-en-bugs
Translation Issues: https://trello.com/b/7gz5rAAi/azur-lane-official-azur-lane-en-translation-issues
@naive cobalt thanks!, i submitted a card
I specifically asked to put it under "Translation Suggestions" 
I'll move it, it's fine

It got through. You're good
yeah i reacted wit the 5, oh nevermind, i did ship specific
👀 restart chan can we ask the devs to at least tell us what is to be changed before a ninjapatch, even in game mail is okay
Patch notes for smaller patches/bugfixes would be nice to have, they could be put in the Notice tab perhaps
(yes, I know it was after you asked)
they usually do release hotfix notes, if it's substantial enough
not sure if this was suggested but an option to delete custom presets for dorms unless im totally blind af
currently there is a max of 5 custom presets and well you can't delete it for some reason esp if you want to redo some of em
oh okay
nvm
also might aswell
allow editing of name
for it
instead
@naive cobalt 
but ye, renaming a custom preset already present
has anyone ask about the new dorm set's walldécor ?
also there should be 4 streetlights too
The shop sign with the leaning tower on it?
i mean, the wall between the red house with guardrail and the shop in the left make it unavailable to put on 3rd walldecor, i'm not sure if it is a bug
could we get tech boxes for other nations/factions than the 4 major ones? like french tech boxes and italian tech boxes?
@gleaming echo Do you perhaps mean how you can't put them next to each other or something about the placement? Just trying to figure out what you're referring to exactly
@solar seal Neither faction has enough equipment to put into that box and neither factions' event is available permanently, so their equipment is still considered limited
i know that there is an alleyway on the left of the red house, but the shop with the sigh can't fit into that small piece of wall that on the left of the alleyway
because of that, we can't put the 3rd walldecor on the left of the shop with the sigh
That bothered me a little as well 
Okay. I believe I see what you're talking about. Yeah, not really a bug. But I'll get it noted down here after a bit
well, they should make a little change on that or else 3rd walldecor should become a waste, idk, but also just that small piece of wall made it look anti-.naturalistic seriously
have there been suggestion to make the crafting menu to have more sorting options?
like, having it sorted to only artillery, torp, etc
you know, like how we sort our equipment?
Yepp, it has been. It's under our filter compilation card. Under No.10 specifically https://trello.com/c/MJEr9onC/420-additional-filters
Collection of various filter ideas and improvements
-
"reset to default" or "clear filters"
"I think it'd be a pretty great QoL add if there was a 'reset filters' button which would go back to the default 'all, sorted by level' in one tap " -
"skill type filter to academy...
19
OBT, High Priority
thanks!
Is there already a suggestion about removing the hard mode requirements when you get the safe threat? Inclusive the event's hard mode
We have it under "Improve clearing mode", yes https://trello.com/c/m3hpEf0n/823-improve-clearing-mode-for-events
Clearing mode should have bigger impact. Right now it just stops enemy movement when there is any and remove movement penalty. It should also reduce/remove stat and ship hull requirements and/or provide other bonuses to make farming easier and less resource intensive after pl...
2
Full Release, High Priority
Do we have a card for ability to gift purchases to friends yet?
Like gem packs or skins or even special gift packs meant for gifting.
yep
Some way to gift things like skins or gems to other players. Due to being easily abused otherwise, this should be limited to either:
- Using paid gems only when buying giftable skins or packs, or
- Special pack of gems, that's buyable in the store with real money, which can...
17
OBT, Medium Priority
Henlo
We just found out translation team made a big doodoo
The in-game translation for volley and salvo is switched
be more specific
Every single skill that procs off the entire reload cycle so to say, says salvo
But a salvo is a full barrage
JB skill for instance
JP translation: checking JP description on JB skill, the terms used are "when attacking with main gun/main gun fire, the first [roughly] cycle of the main gun has its damage increasesd by 60%" (this is even better)
So basically volley and salvo are switched
We just had a big ol argument about this in gameplay help 
I suggest it to be switched to the Japan translation (main gun fire, sort of) to prevent confusion
Sharing in game text for comparison

something doesn't adds up here, so I'll need to check shit
It was switched during the "AA gun" meme where all the PR guns became dual purpose 
@naive cobalt thanks res-chan 

I'm getting mixed info here in case of JB, but I can tell you that it's not "translators mixed Salvo and Volley", maybe skill just has wrong description.
If you check other BBs that proc barrage off of their main gun attack it says "after this ship fires a Salvo", which is correct.
It's extremely confusing
i have prepared an art to help illustrate the problem and also have more examples
Salvo is incorrect
Maybe you should backread the discussion
每次进行炮击的第一轮跨射伤害提高40.0%(60.0%);手动进行瞄准时,手动发射带来的跨射伤害增幅效果提高到40.0%(60.0%)
Everytime firing occurs, the first round/cycle damage is increased by 40%(60%) ; When Manual Aiming, Manual Damage is increased by 40% (60%)
Direct translation courtesy of asunax
Much less confusing
anyway, I'll check this out and discuss with translation team
amagi, hood and dork skills all have incorrect use of salvo
king george has the same writing as the wiki but also not consistent
@dire mural ping me would you?
@dreamy loom
I can see why Volley and Salvo could be confusing to some people, but Salvo do mean the simultaneous firing of a battery, no ? 🤔
the issue is, they switch the terminology without telling anyone
imagine if one day, the powers that be switch left and right meaning
without telling you
have fun
Oh boy here we go again 
a simultaneous discharge of multiple armaments, generally
Well I don't want to bring a whole argument here, I'm just a bit confused 
even if they were using the dictionary definitions right there's weird inconsistencies within the translation even if we assumed they knew what they're doing
the issue is less about the translation, since salvo and volley are kinda... have the same meaning. the issue is that they changed the way they used it without telling anyone
And we've already and always been telling everyone the old meaning 
Alright, alright. 
It was changed half a year ago and I believe previous translation didn't even used Valley/Salvo
so "switched without telling anyone" a bit of stretch 
was this change the same time ayanami's supernatural got changed
The problem is
anyway, I kinda see the issue, but I'm also not sure who decided which consists of which, since I fail to find it on google and they're pretty much the same in nature
ye, around that time, Nep
All of our information sources and all of our other information is suddenly incorrect 
well, "for half a year" isn't exactly sudden and you kinda survived 
anyway, if anyone has source that volley consists of salvos and not the other way around would be appreciated
I found a Wikipedia article that treats them as synonymous
the wiki description appears to have the old version, but obviously that doesn't prove it is
During battle: every first main gun salvo deals 40% (60%) more damage. All manually aimed salvo damage bonuses are increased to 40% (60%).
we don't need entire #gameplay-help chiming in, 2 people is enough 
eh, fuck that. sounds too annoying. let's just switch every other documentation into the new in game definition
can't be that bad to change it every 6 month or so

I mean, you telling me something is wrong
I'm asking proof so I can present it and we can discuss changing it
it's not too much, right? 
if the only argument "that's how we called it before"
...

Gaata is here to help 
bleh editing is hard
image search
@naive cobalt They're used similarly in context, but Salvo is pretty much always used for simultaneous fire, while "Volley Fire" is terminology that includes multiple salvos being fired off sequentially
We got Iris like 2 months ago, after skill names were changed
It may be better to get a history buff to dispute
Ping horsememes

the problem is the skills arent even internally consistent, here's in game:
Nagato - When this ship fires its main guns: barrage etc <- no mention of salvo OR volley
Hood - When this ship fires a Salvo: barrage etc <- salvo
Jean Bart - Increase damage of first volley of every salvo <- volley
Renown - When this ship fires a salvo increase the damage of next salvo <- salvo but disagrees with the wiki definition of her skill
Here you go
I think in JB case it's just skill's description is wrong
Disp, those are the same thing
then what's the deal with renown? here's her skill on the wiki:
Every time the main gun is fired, increases the damage of subsequent main gun attack (includes base main gun mount) by 10% (15%).
it seems to imply that the main gun mounts buff each other within one full cycle
How is "at one time" and "in quick succession" the same
the way gaata explained it is how I always understood it
renown is actually not EN's problem
renown's wording is like that in CN as well @frigid shadow
The point is that it's confusing
the difference is that volley implies multiple shots
@supple nova well now that's a whole extra issue then that just happens to be contained inside our own first issue
it's confusing because you used to it being called one way and not another
Snub's points ARE legit since it's inconsistent inside the game
It's confusing because it's inconsistent in the game itself, restart
Especially since CN/JP direct translations contradict it
The only problem I see in those examples is Nagato, where it should say "salvo" instead of "fires its main guns" 
Ideally we would keep Salvo, and find a more correct term for Volley
@formal oyster yeah that one and renowns are the most obviously wrong
CN/JP don't mention either, you dingus
it's fine if EN team wanted to change it but at least put it in the patch notes when you change it
they can't put every single translation change in patch notes
Exactly
That's my point
It's a much better translation
Well for Renown I don't know if it's the wiki or the game that is wrong ( or wrongly worded rather ). I assume that her skill buff her next salvo personally but I don't use her that much so I can't really say 
https://www.quora.com/What-is-the-difference-between-salvo-volley-and-fussilade
relevant part:
“ The firing of a number of guns simultaneously on order; as opposed to ‘gunfire’ in which the guns fire independently upon the order to fire being given.”
The term ‘volley’ or ‘volley fire’ mostly relates to military rifle fire. It was intended to ensure that the rate of fire of a body of troops was properly directed and controlled rather than just panicked un-aimed firing. During the era of muzzle loading weapons and single shot weapons it was an essential part of fire control due to the slow reload time of the weapons in use.
so according to that, basically a salvo can exist in a volley, but a volley would... not really exist in a salvo
but whatever, localizer is always right
so screw correcting them
CN's renown skill desc is "every time main gun fires, damage of next attack increases by moo%"
what does "attack" mean? 
renown's skill is a separate problem and was written badly in the first place on CN
Attack is the next full reload
seriously, to avoid confusion, just use "shooty" and "entire shooty" from now on
first shooty, second shooty, third shooty
JB only have two shooty in her entire shooty and her first shooty deal more damage
just forgot the salvo volley shite
i always thought that it buffed the same salvo, for renown the way i've read the skill and the way it looks to perform when i use her should read as so:
"when this ship does its first shooty it buffs the rest of the shooties within its entire shooty period"

renown skill after vigorous testing comes into "the next shooty after this shooty, will have their damage buffed"
which basically means her second shooty, third shooty, and next entire shooty are buffed
but not the very first shooty
excellent, so my way of reading it and the wiki are correct and the current in game translation is incorrect
you mean "the next entire shooty after this entire shooty"
Minus the first shooty, which is the one that buffs the others
fixed. thanks snooze
@naive cobalt we've got a clear point now on the renown skill being wrong in game
||True that the shooty thing makes it a lot more clear tho|| 
i often make ridiculous solution. but if it works, it's still a solution, even if it sounds goofy as heck
also a side plus, little to no chance of mixed up terminology like blueprints
it doesn't really work for actual in-game text but I guess it does if we ever want to explain to people in help
Basically just improve the translation all together and disregard the volley/salvo part 
for now, we need two types of reports - one for TL Suggestion regarding volley/salvo, and individual reports for any discrepancies in the current system, in which the it doesn't match the game text with in game effects (ignoring wiki/TL's for now, since the actual effect is more important)
Shooty would be a nightmare for foreign players\
Pew pew
renown's skill is a mess and I now feel like I've been understanding it wrong this whole time
don't explain btw
you can replace shooty with bang
bang and entire bang
It actually makes her sound better now 
i've been telling you guys you've been underrating her, it's a good skill
Renown has been a champ for monarch farming
points at channel title
you would think patch notes can explain what exactly translation changes their made. something like "changed some skill translation"
Good information to have in a feedback channel
Having actual reports would be nice, as there are probably more than a few around that have discrepancies as such. I'd check myself, but don't have as much time as of late.
they can't put every single translation change in patch notes
They could just say "changed definition for gun fire related skills"
i don't see why not, it doesn't need to be on the twitter post but there's no reason they can't maintain a text document covering all the changes and link it
it's pretty standard practice in any project to document the work you've done 
@naive cobalt as i said, not detailed translation change but something like
"changed some skill description"
that's enough for those who cares to check the ships
the current method basically the equivalent of "yeah, we change stuff. what stuff? iunno"
Just out of curiosity, next time there is a hotfix of sorts could they say what was patched up?
I don't think documenting every change is necessary and people aren't interested anyway, but the terminology change, assuming we're not all deluded, is more impactful than normal dialogue adjustments
I meant in-game there
we don't need to be told every single details of what translation changed, that would make a very very long patch notes.
something simple as telling us what category they changed would be helpful
again, something like "changed some ships skill description"
... unless they already did and i never noticed
I mean they used to do it when they had to put in a hot-fox
don't believe they ever put a hotfix description in-game
I might be wrong tho, but I don't remember it being a thing
before, the game didn't do as much to differentiate the two, which is why the current definition was put in place.
that being said, any errors need to be rectified in the system asap, and suggestions can be reported via belfast.
but here's the thing, we don't know if it's actually wrong. we are troubled by the fact that it's changed. not by "is the change right or wrong"
wait, that's a suggestion. time to send that suggestion i guess
more details in translation changing
the right or wrong things you should be specifically reporting to belfast, as with the confusion with JB and renown
I mean, people trying to prove that "it's actually salvo in volley, not the other way around" seemed more concerned by "right or wrong"

also pretty sure Renown and JB skills are correct in their description
I thought so, but you never know
Just make sure that it's easy to read for us brainlets and I'll be happy 
renown is certainly not, if you scroll up you'll see our discussion about why
As in the translation fixes
but thats not the point, renown buffs every single shooty within an entire shooty

shooty 1 triggers, buffing shooty 2 and shooty 3 within entire shooty 1 then continues to buff entire shooty 2
Including shooty 1 of entire shooty 2 
the implication of the current wording is shooty 1 buffs entire shooty 2 while neglecting entire shooty 1
^
the entire shooty the second are actually buffed this way "shooty 2-1 buffed by shooty 1-3. shooty 2-2 buffed by shooty 2-1, shooty 2-3 buffed by shooty 2-2" and repeat to the next entire shooty
So in short, it should be
When this ship fires a Salvo: increase the DMG of the following volleys and DMG of the next Salvo by #%
or something along those lines, just off the top of my head
I think it's "volley buffs the next volley"
other way around
oh yeah 
either way restart, can you agree that the current writing of the skill is incorrect with the intended behaviour?
"every volley fired will increase the damage dealt by the following volley by 15%, including across different salvos."
imo that seems to explain it
Ye, if it indeed buffs absolutely all the shootys, regardless of their entirety - absolutely agree with it

that's what testing and observation seems to imply, we need a dev or dataminer to confirm it
Someone ping cyaneko
OR
"After the first Volley increase own main gun damage by X%"

if it buffs volley AND salvos

yeah tbh that's what it boils down to, but CN's skill desc wants to do it this way so
what do? 
why you specifing it?
anyway, are there other skills that are wrong/inconsistent like that?
let's go and tell CN devs that their desc should just be changed to "after first volley increase main gun dmg by 15%" and everything is clear
also just to help wrap this little debate up, can you also confirm that the nagato skill is inconsistent and will be referred to the team?
we don't really have to give a fuck about CN description tho
I need the check Naga skill, one sec
it's in my first message, it's just an inconsistent phrasing
Don't forget about the whole shooty thing 
alright, well as long as renown and nagato skills get looked at and addressed i'm fine
CN description kinda sidestep the volley and salvo issue completely
Can we not use volley where it should be salvo 
part of the problem is that gear's just considered main guns (all artillery) and the main gun slot
We need to consult the archives for a new term to replace volley
or you can get used to it being this way
i would go with fusillade or firing cycle personally but thats just me
that's be a TL suggestion (which you can report to belfast as well)
tbh I'm for just going forward with the current new terminology (getting used to it)
previous guides will have to be changed
it should be removed from the terminology since salvo is more correct 
I can also get used to 381mm AA gun, but I won't
we should just scrap all salvo and volley thingy and adopt shooty and entire shooty
~~then report it as a suggestion already
~~
AA gun is actually wrong, this one is more subjective
Ye, AA shouldn't be that case
the only argument for "volley/salvo" now is "we called it that" and couple of dictionary descriptions that describe them the same way 
the future is now, old man
We can find a better definition for volley 
as long as the meanings for volley/salvo are consistent (shooty/entire shooty) then we can get used to it
but it still is confusing when stuff changes
if you have suggestions to REPLACE them - by all means
then do away with volley/salvo entirely and refer to main gun mounts and main gun reloads directly, why are we not referring to them directly anyway?
it's a needless obfuscation in my anime titty game
There is no obfuscation with salvo, it's entirely correct
smol words > many words
MGM is more smol than salvo
people don't read as is, do you expect them to read an entire novel in skill descriptions 
or battery, battery would work since it refers to a MGM too
well "main gun reload" is just as arbitrary
sure, but salvo/volley are almost synonymous which is where this whole bickering started
O, I agree with that
that was kinda my line of defence here if you haven't noticed

right and i haven't been arguing in favour of either one, my point has been the internal inconsistency which is best fixed by not using synonyms for different things
and I agree with that as well
well either we use the current, new terminology of almost synonyms, or we come up with decent suggestions to replace one of them with something that's clearly different
going back to the old terminology of almost synonyms, except reversed, is silly imo.
so how about we brainstorm some entirely alternate terms, my suggestion would be one which refers to the MGMs directly since we already refer to them in game during limit breaks
Mgm+ full reload
yeah, MGM or battery and full reload or reload cycle or something makes sense to me, as long as it's internally consistent across all ships
the problem with main gun mounts is that there's a lot of unnecessary overlap of the term Main Gun already. DD/CL/CA guns are Main Guns, but aren't MGM's, and the weapon slot is Main Gun, but the Aux Gun slots are equipped by Main Guns... though I feel like that should've been fixed from that angle already
there's also just the general poor labeling of gear in general.
They use main gun base, not main gun +1
how about i just go enact a violent coup on the TL team and retranslate everything in terms of shooty
I do like the shooty idea 
Just like bbs
shooty, and entire shooty (ensho for short)
we need an in game dictionary
so the point is we have two terms:
shooty -> one main gun mount fires
entire shooty -> all main gun mounts fire
we need terms to refer to these with no confusion, any bright ideas from the squad?
busy testing renown. can't think
I feel like main gun mount on a battleship should be pretty clear as to which slot it's referring to though...
we could try 'battery' but that's not used anywhere else in game atm
We could just use main gun base like the in-game limktbreaks for all ships 
is there an actual character limit for skill description?
probably depends on the data type they use to store it, either way restart says that short descriptions are better
More of a "limit to what can appear on the screen" for examples like say sirius
there have been issues with character spacing limits (especially with training)

How about using shot and salvo (don't hang me)
Instead of bonking me make your own suggestions
that's actually better tbh
people would think shots as individual fire. volley the entire stuff
the real problem is that we don't know what loading mechanism battleships use for their rigging
I feel "shot" might also confuse people in the case of JB's gun, for instance
The solution is probably to only have 1 term instead of 2
@faint hinge We're referring to 2 different concepts
And when referring to shot, it will just be "the first shot within the Volley" or whatever
Ahh
So that way you wouldn't have first Volley and first Salvo
so basically what disp suggested 
Realistically, it should probably be something like Shell > Salvo > Magazine
how about for your normal barrage:
"when this ship begins firing its main guns it does blah blah"
and for ones that scale off individual MGMs:
"when this ship fires its (first/second/third) MGM it does blah blah blah"
as long as "shot of salvo/volley" is closely followed, I think it should be fine.
Since the loading mechanism is most similar to an autoloader with a limited magazine
anyway, I let Fly and Jif handle this, since translation is their category of business

Is it just Renown and JB with this issue
So idk how that would be confusing
No, it's every single ship with salvo in it's skill
Renown just has wrong description
@faint hinge renown is the one which is most wrong
JB makes sense if you squint
@dire mural yes, but Kansen rigging isn't loaded by hand
JB is correct within current naming rules
but almost all the ships use these naming rules
I remember Renown was giving people on CN issues even way back in the days
It's just that salvo is confusing
Technically purp heart but we don't talk about collab ships
These aren't WW2 ships with anime girl appearances, they're new entities created via wisdom cubes
I think there's a bit of a videogamey issue going on here
I think it's irrelevant here, Gaata
There's just a lack of terminology
Like "what do we call the action of pressing the cannon button on the screen"
we have a term for referring to their individual cannons, theyre MGMs, very easy to refer to but actually STARTING their whole firing cycle meme isnt well defined
There is no immediate term for sequential salvos from the same ships since no ships had that capability
There was a term for it during either tutorial or an info screen, but I remember thinking that it was meh
oh right
bullseyes


because in terms of the actual game, nothing is triggered by an "entire shooty" it's all triggered by pushing the button
the problem arises where some things are tied to the individual MGMs which are not tied to the button
so we could say:
"When the bullseye button is pressed this ship does blah blah"
right?
The issue is that salvo is perfectly correct while volley can mean either, so using the terms together is misleading
sure, so we should drop both terms and go full video game with our descriptions
nah, we should keep salvo for sure, volley should be dropped
but it's misleading in terms of what is actually happening isnt it?
the trigger for these skills isnt the whole salvo, it's the button being pressed
The button is merely a command for the girls to fire their first and subsequent salvos
But if you're autoing you ain't pressing sheit 
exactly
right and the command triggers the skill, it's a video game
the trigger is completely unrelated to the button

How about "every reload" and every full reload
No wait 
Thinking about it, I was incorrect about magazine, it doesn't make sense in context
Since they're not gaining ammo, they're gaining entire new guns
Anyway I will look into it, can't promise that anything will be changed, but please DM me with any cases where the use of this terminology makes the skill description confusing
just renown and nagato certainly need changing, everything else is more bickering about synonyms
Can someone round up the list of ships
I'm in a car
I think changing the entire terminology would be even more confusing. Just trying to correct the confusing skills is enough imo. 
Is there any skill that actually requires every salvo to be fired?
Gotta identify the problem first and see what it's stemming from and whether or not the current terminology attempts to address a previous problem
Every... volley, you mean ? 
no
see why i want to abandon volley/salvo entirely?
Agree that it's nonintuitive
Video game terms should be intuitive and reflect their functionality
I agree, but finding better terms that makes sense while being more user-friendly... 
right, i think there's merit to just using the MGM terms like i mentioned above, beyond that i'm getting tired, DM me if you want me to help you brainstorm after dinner
https://cdn.discordapp.com/attachments/460645783021289472/623208682972381244/unknown.png
wouldn't this effect desc be incorrect? Salvo = entire shooty and volley = shooty
As far as I understand the overheating skill, this desc should read salvo in place of volley
That probably needs looking at, yeah. Prob would have to test in game to be 100% sure
Yeah this is a problem
The term "Main Battery" makes the most sense in context "Increases the Main Battery DMG of the ship this gun is equipped to by 10%, After firing 2 Main Batteries, the next Main Battery will have it's reload increased by 30%. This effect will then reset." while correct it does sound a bit weird
Could add a couple Full's in there to make it distinct
"After firing 2 Full Main Batteries, the next main battery will have it's" etc
It's also long 
@faint hinge Broadside also sounds a bit weird, but it's what our resident history guys are saying is most suitable
"Increases the Main gun DMG of the ship this gun is equipped to by 10%, After firing 2 Broadsides, the next Broadside will have it's reload increased by 30%. This effect will then reset."
That doesn't solve the problem
It just introduces More Terminology that is more confusing and non-intuitive for the average player
Is that better for confusion than pretending volley and salvo don't mean the same thing? especially when they meant different things in the past?
it's the proper word in naval warfare and also isn't really able to be confused with anything else unlike salvo/volley
and i'd say it's common enough that anyone that knows what a warship is would understand it tbh
if the argument is "deal with it, it's proper" without actually solving the issue, as Jif pointed out - might as well keep it as it is.
Most people won't know what broadside is, proper term or not.
also the fact that "broadside" as a term for it was only suggested now after what looks like extensive discussion in help - should tip you that it's not as "common enough"

except that, you know, wasn't the argument at all. but thanks for the random hostility
dripping with professionalism right there 
and i'd say it's common enough that anyone that knows what a warship is would understand it tbh```
yes? there was literally nothing hostile about it. im just explaining why i suggested it
if you think that's equivalent to going "no that's just how it is deal with it" then that's on you
i never said a word about you being hostile tho, so yes
if the argument is "deal with it, it's proper"
i don't see me saying that you hostile here
if that's how it reads - I'm sorry
wasn't my intention
people can know what a warship is cause they read about them in school once. doesn't mean they know what broadside means.
tbh, they can call the entire shooty thing "fart" as far as any on us concern. and assuming the dev won't pull a switcheroo of terminology again, the easiest solution is just to roll with the switcheroo and switch our guide/wiki/discord-explanation definition of the term
but can we be assured of that? will we suddenly have the entire terminology switched around again in months to come because someone in the localization team think "it should be the other way around"?
the issue here is that some of us, especially content creator (guides, etc) would resist any kind of change to terminology if only because that means they have to edit their contents/advice to accomodate with the terminology swapping.
In all honesty, woke up and read the whole conversation and was surprised that 'just someone saying it felt weird and some dictionary definitions' aren't enough to make the translation team fix their mess?
And you instead wants the players to remember words with different meaning to the dictionary just so the translation team doesn't need to address it?

I'm not sure I've ever come across a game w microtransactions that I felt deserved any money, until AL. For the first time I think I'll drop some cash to get some of these upcoming skins. Game is fun and doesn't feel like it is trying to get into my wallet every other second. I can gladly say that you've earned it.
Challenge mode enemy's are to strong they need to start out at level 50 and end at level 110. Can someone make these adjustments to challenge mode please.
The game mode is meant for high level players so starting it off low kinda seems counterproductive
But as for the request in general, no it won't be changed as the event is already going on and as well about to end soon
Sorry but, challenge mode supposed to be challenging
Cos its open for commander lvl 80, downgrading enemy to lvl 50 just taking out its meaning
Hood needs a retrofit
We're not able to take feedback for retrofits. The pinned message will explain what we can't take feedback on
So.. I understand why gems exist, and why they’re priced how the are, and all that Jazz..
But.. would it ever be possible to make them more possible to obtain?
I mean, maybe it’s just that I haven’t found anything because they’re later game, but it seems the only ways without using real money are either doing the campaign missions or grinding for collection rewards. Which is fine but so far it seems that after that there’s no other way to obtain them aside from rare chance commissions.
Not a necessity but it would be nice to atleast maybe have them mixed into the daily rewards or event rewards or some other way to save them up.
If this has already been suggested then I apologize in advance
There are some ideas to have gems behind certain achievements and what-not. But overall gems are a tricky subject as it's a delicate balancing act for accessibility for players (specifically those who want to be more or less F2P) and income for the game as it's the main way the game makes it income.
Ah.. I see, have there ever been considerations for things like a Patreon that could give perks to supporters or similar platforms, perhaps? I would give an opinion on what the value could be, but I don’t feel like that’s something I should be trying to advise.
Eh, not sure of the practicality of it and as well of the cost (whether money or manpower) to get something like that even set up as there'd be a lot that'd need to be set up for it. Or if they'd even be able to in the first place 
has anyone mentioned live pvp? like where players queue up into live battles with other players while controlling their own fleet like they would during pve? maybe theres a stick to control where the vanguards shoot, but the rest are the same.
Suggestion: Change USS Ranger's hull type, from CVL to CV.
Nothing major needs to occur. Just the ability to use her in Hard Mode CV slot requirements.
1.) Historically, Ranger was designed from the ground up as an aircraft carrier. The first in fact in the USN to be purpose-built. And she was never reclassified as anything else. Size can't be her disqualification. She's close to the stated displacement and other measurements of USS Wasp. And Wasp is a CV.
2.) Thematically, each hull-types should have ships in different rarities and, currently, we don't have a normal rarity CV. Ranger satisfies that condition.
I never noticed she was noted as CVL, shes a CV though 
In the game she's classified as a cvl just because
Wait even after her retro she's still a CVL?
Yep.
Afaik it was a design decision from the start to have her as a CVL. Even though historically, she was a CV
So there's no way of correcting that I take it
If a meowfficer has talent points available, there's a number at the top right of the talents button. But the number can only be shown by having that meowfficer selected in the cat lodge. Available talent points should be made more visible by showing cat paws in the cattery on meowfficers that do have talent points.
Was there a card previously for in general making certain HM slots more flexible (such as having CVL in CV slots)? If not, I think I'd also appreciate Arturios' suggestion
can we get an option for viewing dmg dealt for each weapon of a ship like dmg dealt by its cl gun, ca gun, fighter, torp bomber, etc.?
some kind of safety net would be nice. RNG can be extremely frustrating with my 8 zara's in 200 builds but still no formidable
It's been suggested in a couple of ways before. Let me try to find cards
- Guaranteed pull of high rarity ships after certain amount of pulls. Guaranteed event ships after bigger amount of pulls. That would motivate people to actually spend more if they can know for sure they'll get something if they roll enough instead of praying to RNG. Also ca...
38
OBT, High Priority
thanks
some sort of token mail reward for reaching a new commander level would be nice i think, it feels a little odd leveling up and not noticing until im already part way to the next one;especialy when around lvl ~80 or so it starts taking quite a while to lvl
just an idea
(totally not from a need to read more nyaa mails from a certain money hungry cat)
Well nothing wrong w/ the suggestion. Got it created for you
Card for reference: https://trello.com/c/2IvRjobE/899-small-in-game-mail-reminder-for-commander-level-ups
Perhaps some sort of token mail reward for reaching a new commander level would be nice i think, it feels a little odd leveling up and not noticing until im already part way to the next one;especialy when around lvl ~80 or so it starts taking quite a while to lvl.
Notes:...
Full Release, Low Priority
Does guild system will be updated in the future? Cuz right now we only join a guild and talk. A daily/weekly boss fight that gives some good rewards doesn't sound bad. Or introducing some "houses" in the guild that if u upgrade them will give some bonuses in battle for the members of the specific guild.
it was announced by dev team that they have plans to improve it, but nothing specific yet.
oh ok, ty for mentioning 
Hey toaster, when you get a chance can you take a look at the suggestions above about 1) ranger hull classification, and 2) cat talent point awareness?
Sure thing. One minute or two 
Hm...I'm honestly not sure why they decided to change it for the game (whether it be for a specific design choice or some kind of mistake) 
we can take it I guess, but if they made her cvl - obviously they had a reason
Sure
@alpine crown Sorry for the late reply, but got the Ranger suggestion written up for you. Card for reference
https://trello.com/c/6acuyPqe/902-change-rangers-hull-type-to-cv-instead-of-cvl
Suggestion: Change USS Ranger's hull type, from CVL to CV.
- Historically, Ranger was designed from the ground up as an aircraft carrier. The first in fact in the USN to be purpose-built. And she was never reclassified as anything else. Size can't be her disqualification. S...
Full Release, Medium Priority
I also added suggestions for cat skill indicator, individual weapon type damage indicators and less strict hard mode slots
https://trello.com/c/5nqBxA13
https://trello.com/c/SO9R5Xcn
https://trello.com/c/sRaSICA4
If a meowfficer has talent points available, there's a number at the top right of the talents button. But the number can only be shown by having that meowfficer selected in the cat lodge. Available talent points should be made more visible by showing cat paws in the cattery o...
Full Release, Medium Priority
can we get an option for viewing dmg dealt for each weapon of a ship like dmg dealt by its cl gun, ca gun, fighter, torp bomber, etc.?
Full Release, Low Priority
Ability for hard mode slots be more flexible and take ships of similar hull, like BC and BM in BB slot or CVs and CVLs in each other slots
Full Release, Medium Priority
I absolutely hate mobile trello and it can burn in hell btw

I find the app much easier to search than pc..
We get more and more dorm sets which is really nice, but could we also get more save slots as well ? 5 is not enough anymore me think
( As well as allowing more characters when renaming them, if possible )
They've both been suggested 
Due to the high amount of dorm themes that have come out w/in the game, there's a lot of different furniture to mix and match which leds players to have a lot of custom combinations that they'd like to have. But the game currently limits custom themes to around 4 or 5. So per...
Full Release, Medium Priority
Just a question, do you guys heard anything about the plans of at least one day completing these?
Coming soon since the gaem existed in CN
so for the next voting period can this not happen. we can still farm for the ballots but we can't collect them. it's a bit annoying to constantly se the "!" icon and we can't do anything about it.
QoL suggestion.
can ambushes and air strikes be removed from hard mode once we unlock clearing mode. there's no point in having them there anymore besides to waste your time and oil or nick your health a bit.
Suggestion: Provide a sub-auto option such that subs are only automatically called upon "Emergency Status" being queued by boss appearance.
This one has that, and then some: https://trello.com/c/Md88DhzR/715-ability-to-set-submarine-auto-deploy-time
Along w/ the ability for the submarines to auto-deploy, have the ability for the player to set the time at which the submarines are deployed in the battle. Such as a (at XX:XX time in battle, deploy submarines). Or perhaps have the ability to set them after the player's ships...
1
Full Release, Low Priority
ik i saw the card. but that's not for hard mode nor clearing mode.
i'm asking specifically for it's removal in hard mode once you unlock clearing mode.
I'm pretty sure that when the suggestion comes up, that's the one that is referred to
it needs some severe editing then cause it specifies next to nothing.
it doesn't even have a description. it's just the title. 
its self explanatory
you know
a lot of the things I write up are just
the same thing in different words 
sometimes its already specific enough or the main general idea in which it doesnt need any minor details because it just makes it more complicated and/or confusing for no benefit
ok. the way i read it was a general purpose thing for all maps (again cause it specifies next to nothing) which i doubt the devs would reduce or out right remove encounters from normal story maps. which is why i specified for hard mode's clearing mode only. they're the maps that get rid of the nodes so it only makes sense to get rid of the encounters as well like in the event maps.
your suggestion is "this, but less"
what you suggesting is covered by the card linked
you answered before I asked inhale
exhale
whew
no it's not but i've hit a brick wall so whatever
can it at least be edited to include clearing mode then.
you need reduced danger level to unlock clearing mode in the first place, so not really?
ok then. i'll push my other suggestion to not be able to farm for ballots once the voting period ends instead.
it was suggested
so my suggestion is that we go back to the good old days of having the event equipment sold on the event exchange store 
Just an idea here, but what if we had auto move while were playing through the game? It would make farming maps much easier to deal with.
thank u for making the suggestion 
Suggestion:
Something to make oathing a ship give you more than just more stats for the ship and a new skin depending on which ship
What I had in thought was that every day, for every ship you oathed, you had a very small chance (like 1% or lower) of being gifted something from one of your oathed ships. This could be like, for example, coins (like maybe 500-2,500), oil (like maybe 100-1000) or very rarely, gems (like maybe 10-50), or if you're extremely lucky (or unlucky depending on who you ask), a skin for them that you didn't have previously (but that would be like one in every 1,000 gifts)
Just something small that has only a very small impact on gameplay and is kind-of an incentive to buy more rings to oath more ships
that's a frightening suggestion. can also pave a somewhat pay to win style game if handled wrongly
That is extremely poorly thought out suggestion and I don't think I need to point out why in details. Just in short bullet points:
- Even 10 oaths would give you whole 10% chance to get a reward and if you think it's low - you massively underestimating how much is "10%"
- The most oil you can get out of commission is 500. That requires 8 hours and takes one of your 4 commission slots. In your suggestion you just... get it. And it's merely a medium possible get.
- Major commissions cost 1200 oil and take 10 hours. with median reward of around 5k gold. In your suggestion you just... kinda get half of it just for nothing.
- Skins? Seriously?
It just so much additional completely unneeded RNG that completely ruins the balance if it procs.
And if the solution is to make chances lower - it doesn't solve the issue of it having a massive delta between getting lucky and un-lucky.
And if the solution is to reduce rewards - it should lowered so much to the point of being virtually useless and just "here's like 10 oil"
For the #1, I don't think the chances would be cumulative, but even then the rest is... as you said 
But if he really wants a little something for oathed ships, there's still the birthday suggestion, which is far more realistic
https://trello.com/c/VN8LoWYw/774-small-rewards-for-logging-in-on-birthdays
When a player logins on the birthday on one of the ships that they own, reward the player with a small reward (such as gold,coins,etc) in celebration of the day. Maybe even have the reward be increased if the player has oathed the ship.
Or perhaps for also logging in on the ...
4
Full Release, Low Priority
For the #1, I don't think the chances would be cumulative
Even then it's still around the same chances I think
so 1% 10 times would still end up around 10%
unless I'm doing my maths wrong
anyway, even if I do - it still stands
Yeah, anyway 
Changing the CV icon to have the plus like in research?
Some new players (like me when I was new) sometimes confuse CVLs with CVs, and I think it arranges the ships more in a way
It's been suggested before. Card for reference as well
https://trello.com/c/CWgq2Iuw/824-add-updated-images-for-bbs-and-cvs
Instead of using the same images for all hull types, have BBs and CVs use their respective images from the fleet tech menu so that they are easily differential from BCs and CVLs
Note: the fleet tech is shown in the screenshot. They contain a "+" to show difference
3
Full Release, Medium Priority
Oh! gotcha 
I'm definitely one of those who got really confused when playing HM for the first time for that reason, even more so when I had zero knowledge on ship types
As for the oathed ship argument: What about that being after performing an oath, then having it not increase with the number of oathed ships? I mean, have a random day in a month where it triggers, but remove the skin part. It would be a cool thig to have
(Of course, you gotta login that day)

Have a sort by EVA button in the filters menu 
or bring it back because im pretty sure it used to exist and was maybe removed
95% sure it's been suggested
A compilation of additional ideas/improvements for sort options:
- Sort by affection
- Sort by name
-If a ship is renamed due to Oath, perhaps have it still sort by default name - Sort by oil cost
- Sort commissions by time remaining
- Sort by skill(s) levels
- Sort...
9
Full Release, High Priority
Twitter says 9/19. In-game it says 9/20. What's going on here? https://twitter.com/AzurLane_EN/status/1173854096094367744
Dear Commander,
We will start a maintenance on 9/19 00:00 (PDT). Please plan ahead accordingly for the scheduled server downtime.
For any questions, contact us: al.cs@yo-star.com
#AzurLane #Yostar
494
nice if only it actually got implemented 
im unsure if it actually existed at one point cos im sure i searched by evasion before
it's been requested months ago
where are the maintenance patch notes?
in the game 
Who's to know
The maintenance could've been pushed back to the date of the in game notes (which mean the full notes will be posted tomorrow) or they're just late posting them. Staff's not in the office so no one is able to really answer the question right now
So just wait and see for now 
can i petition for duo sisters secretary? like akagi/kaga or takao/atago together?
There's a card for in general, have dual secretaries including unique dialogue
HI3 has that feature: https://i.gyazo.com/b20ccb7fe383deeacd8ab973adbef645.gif
there is a petition already? 
Someway for the player to have two secretaries for themselves. To do this, here are some options:
--both secretary on screen but smaller size
--one at normal size, another at smaller size, easily switch between with a
button or by scrolling
--show only one but with a swi...
3
OBT, Low Priority

Not really a petition
It's just a suggestion card. We have our Trello board for a list of all the suggestions that we collect from the community
RDL 
If you could report that to belfast by direct messaging her with !feedback that'd be helpful. I don't believe that's been reported yet.
oki
Would like to propose expanding on this card: https://trello.com/c/3y3jc4xI/561-pc-web-version
Considering we have a verified Discord server, having a native PC version to utilise several verified-only Discord features (elaborated here: https://blog.discordapp.com/empowering-developers-with-community-and-commerce-68d9c0712662) would be very cool.
(240fps L2D would be glorious)
Full PC and/or web versions could benefit people with low-end devices and low-performance PCs who're unable to run the game on the phone or emulators on PC. Additionally, it can introduce more players to the game, especially with web-version, since they can just try it withou...
9
Low Priority
cant expand without details :notlikeduck:
Let me write up some examples
u are just asking for native discord features to be included if accepted?
Nope, there's actually quite a number of cool inclusions, but hold on, I'll write some out
Cool possible Discord feature integrations that could come off a native PC client:
-
Couponing system for in-discord giveaways/discounts/packages that would apply directly to the PC client
Could also be using the discord store as an alternative payment method, not sure what the platform-dev cut is but probably similar to Play/App Store -
Yet another way to bind accounts since Discord offers cloud saving
-
Rich Presence integrations which could indicate useful metrics for players
e.g. Current map the player is farming, how many sorties since last gold gear design or SR ship drop in said map, and whatever fun integrations devs can think of in new gameplay modes such as the newly announced dungeon-like one -
Any other future verified-only Discord features that they seem to be gradually rolling out
i feel like listing how many times someone has done 3-4 and if they have akagi and kaga is a form of cyberbullying
W-well, just suggestions, and I'd very much like not to track my unluckiness manually
lol
I dont see how that could be listed with rich presence either :notlikeduck:
The PC client would have to call some discord APIs for it, but should be very possible
Like well, that's if the PC client would even exist
(Please I want it for 240fps L2D)
vsync might be involved like most games that lock at 60fps 
yeah it would probably be locked to 60 fps
I'll include the rich presence drop part but to my understanding thats like what AcTioN has right?
Yep
im not sure how it would include that in the little game thing
though im sure there would be an fps unlocker mod
You can already see that Action is in some "Sanctuary" and is idling
I see the current campaign/event map working but ive never seen anything like drops 
So it's more of how tightly a developer would integrate Rich Presence into their game for funsies
yes a game I play has a 3rd party tool and it allows people to see what % hp the boss is at, location, class, and name/lvel 
its pretty cool
Like, I do see potential for a lot of live involvement events that could stem from it. Discord staff may host a mini-event where players could race to finish Challenge Mode and spectators could be hovering over players to see how well they're doing
PC and Note 10 exclusive
Since Discord apparently did some work with Samsung to enable Rich Presence for the Note 10 somehow
And thank you
AL devs are lazy and focus on skins rather than making new content or fixing issues 
So that's never going to happen
Two secretary ships, Kent and another Kent. I'm ready.
Please post information like how long the maintenance will be in advance
Whats the point of releasing the notes the moment maintenance hits?
(I am aware that the new features of the patch were listed ingame but not the length of the maintenance)
length was mentioned in game
make sure to read your in game mail! they sometimes include valuable information
like binding
I fully realize this isn't a problem for everyone but i get pretty anoyed by the amount of updates. I understand the actual content updates but even after those theres ussually like 100 to 250mb of patches. For someone who plays mobile games outside the house, i cant afford to install numerous of these patches a month. And have to wait till i get home every night to install them. I don't exactly know what the smaller patches are for, i asume bug fixes but I'd apreciate if there we're less of them.
small patches are hot fixes and fix urgent bugs
this maintenance is not considered a small patch but rather some new content (if thats what you mean)
"I'd appreciate if game fixes bugs less"

@ornate basin i didnt see any mail yesterday. Plus its morning for me.
Apparently if its too much to ask to ask to release patch notes on time and people are now expecting me to set an alarm to read the patch notes.
As I answered in #discord-feedback - there was a reason why patch notes were posted later this time
it's one time thing, don't worry
Skins "New content"
@ornate basin like i said. I understand the content patches im just anoyed by the 2 or more mini patches that always follow
those are hot fixes
@velvet adder i agree it seems like only skins now, but I think its because the devs want to introduce content for all servers at the same time.
sardegnia event isn’t content? 
which, ive rather have than having to wait 2 years for EN to get new content tbh
thid aint an fgo discord server 
I don't see a sardegnia event
I only see skins and a super annoying popularity contest
can we have
like
a reasonable limit for how many votes a ship can get
but like for the next popularity poll
because it's unfair for all the ships that the amagi voters like less than amagi
let's say that once a ship hits the limit for how many votes they can get, they are guaranteed to pass on to the next round
but like this would only be for the first round and each bracket in the second round
groups don't need "certain amount of votes", it needs 3 ships and 3 ships only
this system may reasonable work only in qualifiers and those already take 150 ships AND give ships that lost chance to comeback
ok
on the other hand - if one ship is overwhelmingly popular, don't you think it's unfair to just not let people vote for it?
it's unfair for the other ships if people can vote for them
they already have an option to split their votes and give them to less popular ships when they see their favourite is in the lead
like isn't it obvious a ship's gonna win when they have an over 2 million vote lead over number 2?
and then people extend the lead to what? 4 million?
I fail to see how people voting in popularity contest is unfair for ships who aren't as popular and thus losing the popularity contest
not like we end up with only 1 winner due to that
no matter how much what you just said makes sense, it doesn't change the fact that the first past the post voting system is trash, which is pretty much the exact voting system used
Not sure what you mean when the number of votes each player can obtain is the same and it's the people choosing who to use said votes on 
no, it's not the "pretty much exact"
they already have an option to split their votes and give them to less popular ships when they see their favourite is in the lead
let's just agree to disagree

also isn't one of the main criticism of FPTP system is the "candidate without majority can win" and then you complain about one char getting TOO MANY votes?
I do think EN serves players from many time zones that an in game mail notifying the time that is not at least 24 hours before said maintenance is an utter failure in communication
I have been screwed by many games in the past due to living in SEA so I know that feeling
The capcha for support items for voting is not asking if I wanna do it immeditely anymore so it just randomly counts down and if I dont start new battle and notice it at the map it expires without me even knowing
Ok
Too much fan service ... and honestly L2D skins with the bosom bouncing is probably excessive and in some cases, cringey. Some just looks so huge it doesn't look proportionate to their body.
I enjoy the in game mechanics which are simple and straight forward, as well as the events & generous gatcha rate, but it's pretty embarrassing when especially playing in public.
Some suggestions i can give is maybe create a alternative art to cover up the "body parts" just by a little more? and players can toggle between the "nsfw" and the "censored" version. For example in CN they have sort of like a minor censor? i guess that might help. (I stand corrected)
I think most players like me would appreciate some adjustments to esp some of the L2D, and hopefully other players would be unanimous with my suggestion.
I'm pretty sure most players won't
edited.
some of the new skins had new lines that have been patched out due to not being voiced yet, i personally think that sorta sucks 
i get it, though. it makes sense

For us the L2D is an added perk, and we managed to get lucky with having an L2D for Shoukaku, so I'm really greatful she got an outfit. Heck that is also the reason why L2D is a thing here because you can see the character react to where you touch them. So if anything the L2D stuff is an added bonus and I would like to see more down the line eventually 
i fully agree with you, L2D is a great perk on top of the skins , which means more bang for your buck. But what my discussion (i would prefer to call it) is regarding the excessive bosom bouncing, trying to be sexy, and some of the loading screens (esp the onsen one). Might be a little provocative.
i understand most? players enjoys the fan service, but nevertheless also it's sort of embarrassing to play in public spaces .
please don't spam reactions, I would like to not remove them again 
Sorry
We already had suggestions for a SFW mode, maybe we could add an option for the "too suggestive" L2Ds into it as well 
well, game IS pretty fanservic-y in its nature, so it's to be expected that those are exactly the kind of skins to be released and judging by people's reception - a lot enjoy this kind of thing.
If you worried about suggestive loading screens - we have a suggestion to have a way to remove it or to be able to pick and choose what you want to see
Sorry but half the l2d skins would be embarrassing in public without the l2d factor and that's me giving their designs the benefit of the doubt.
Yeah, that's true 
Was also thinking of the Shoukaku skin where the physics are really over the top and I could see people having problem with that. But again, that's how the skin is, I guess.
most l2d skins have physics really over the top
i mean, if possible i would like to have best of both worlds correct. It's a little sad that i have to disable L2D because of the tits shaking.
Have to admit that Shoukaku's is something else 
It doesn't bother me personally but I can understand the complain.
i'm actually fine with zara swimsuit skin, because it's literally a swimsuit. And in general nothing wrong with that. But the shoukaku's skin really disappointed me. It looks amazing esp with the intro (similar to ibuki) until the part when her boobs start to shake.
it's a little inappropriate? i guess
That skin would be embarrassing with or without the l2d though, her dress is half-transparent and she is wearing precisely nothing underneath it.
I do like the skin, though
Have to admit that Shoukaku's is something else
have you seen Honolulu swimsuit even?
it literally defies all laws of physics with her bouncing around the entire screen
So actually what i meant was, the swimsuit series is expected to be in this manner because it's literally a swimsuit.
However, on the other hand, i wasn't expecting the NSFW on the party dress, which is actually supposed to be more elegant (in fact it is ).
But im just annoyed at the fact for the bouncing to apply to nearly all l2d regardless of the theme, which can be a little excessive.
I can confirm with the Honolewdlewd swimsuit
Yeah was gonna say, the Honolulu skin is a swimsuit and is a little more "goofy" than an elegant dress skin, which is why it's less ridiculous, if I should say.
While I understand and share the sentiment, a lot of people like that sort of thing and buy skins for that exact reason.
During the Divergent Chessboard there was a bug with game's engine that cause really weird issues with one of the L2Ds (Graf Zep iirc)
After it got fixed we got a pretty massive outcry from people who assumed it's an attempt at censorship or something.
And while it's not the case - 1) your suggestion is and 2) it shows how passionate people are about it (sometimes too much
)
i have no qualms to other players liking the fan service and all, but i wish that the management can really take this feedback in general . Because it's starting to hinder my compulse to really grind in public spaces.
However like what i suggested, with the toggling of the NSFW
You can always use another Secretary if that's the case you know
you can't have control over loading screens, so we have a suggestion about having an option to toggle them or to choose them
you do have control over your secretary and what skins your ships use
changing it takes less than 10 seconds if it's such a bug issue
definitely better solution than asking for devs to go out of their way to make more sfw version or to worsen the experience for people who like this sort of thing by changing it on global level
I mean to be fair thats what the game-feedback is for correct.
your feedback is noted, I'm explaining why we can't really apply it
just so i didn't give someone false hope in gen, those new lines will be reapplied at a later date, right? lol
no idea
i see, okay
it will be considered, but we can't promise anything yet
Again, im not trying to advocate the idea of abolishing the NSFW L2D, Just hope that maybe in the near future the toggling of nsfw & censored could be implemented.
Thanks again.
Just an idea: we have a dock that had so many ships. Specially when you’ve been farming. I would like to suggest an auto limit break, where it detects if you have multiple copies of a LOCKED ship. It’ll then ask if you would like to limit break a that ship.

sure, lemme add it
added to the list of suggestions https://trello.com/c/npSu30EW/904-auto-limit-break
If you have copies of a locked ship and satisfy all other requirements (level, gold), game would auto-suggest you to limit break that ship
Full Release, Low Priority
Will zuikaku be added eventually?
You mean I'm the permanent build?
yes, she will be added to perma pool
She was in JP/CN, and we assume that will eventually be the case in EN as well
Any idea when?
no
Other than soon or eventually as for right now
Suggestion : clearing mode enables "fast forward" mode too
it was suggested
You miss out on my money mostly mostly due to the lack of reruns. I don't own most of the ships and for a game that relies heavily on selling skins, this doesn't help neither me as a fairly new player nor you as a company. Just adding them to the pool doesn't usually help much either because its lets attractive. So hopefully you will consider do reruns more frequently. Maybe even alongside new ones.
major event reruns+new major events running at the same time would be a 100000% no-go
the resource requirement would be far too great
Just so I don’t clown myself, this is the place where I can drop suggestions correct ?
Yes, I believe so
For me its fine. I, as a new player, can decide which one to tackle and with more frequent reruns, do the other at a later point.
Suggestion to increase competition and add to pvp:
Top 100 gets a (very small) amount of gems per season end, could be as low as 20 gems. But my originally idea was 50 gems. For rank 10 and below, could get double the amount, seeing as each season is (14?) days long, people would not be receiving a lot of gems to quickly and could give a reason to try to get high rank in pvp
Secondary suggestion if gems is a big no no, as a reward rewards
‘s or
‘s
I like that idea
That sets a very bad precedent for P2W shenanigans and I believe AL shouldn't make a single step in that direction
I think PvP would need to change more drastically for p2w to ever matter tbh, but I see your point*
@charred wolf For you, maybe. But there could easily be MANY new players who feel overwhelmed and feel like turning away b/c of too many events all at once (especially when they start out). But back to your original point of reruns, we're not able to officially take feedback regarding content release, sorry to say
I honestly believe AL would fare better by completely removing PvP and replacing it with another gameplay mode to earn medals with
I believe PVP is something many users would like to have, however I don’t want a new system that would promote toxicity or be as boring as the current one, since this current one is just flexing, and merit grinding, I’d like to see a meaningful change to pvp
AL has mostly trended towards inclusiveness instead of exclusivity (outside of limited skins/events)
I am just giving out the opinion on my perspective. My friends who started the game with me gave up on the game simply because accessing older ships would take way too long. And they are all hardcore whales in gacha games.
They're a minority, unfortunately. It wasn't that long ago that we had a streak of events and people were burning out
It's more so your friends being conditioned by other gacha games that make gameplay almost a full-time job I suppose. AL is a far more casual game than most out there.
Well that's unfortunate. But I keep going to enjoy it then as F2P. Thanks for reading my opinion though. Keep the work up! 
@tacit geyser id normally challenge your whale statement, but I do have to agree, one issue I see is how majority of pvp whales use meta ships only obtainable from events, which makes pvp almost impossible for new comers or people who missed the events
and the idea of obtaining gems could promote event more whaling so I’m gonna just agree with you on a completely new gamemode (would prefer it still being pvp related but more balanced for all players)
Could make a system like digital card games where you have two PvP categories, one with limited ships, the other without 
And yes, they are used to whaling a lot and are always willing to spent out hundreds of euros each month just to get all units.
PvP's sole purpose on a gameplay level is really just merit income. Trying to balance it for actual competitive gameplay would mean going against the devs' notion of making skills a nod to their historical feats. To that respect, I don't think the devs want to compromise on their own design integrity to make PvP an actual competition and induce P2W.
I see a lot of potentially in a guild update with competition with other guilds
Guilds done right can be a fun competitive thing.
@devout nacelle The staff said that they will prepare an update for the guilds
we should be patient, one thing at a time
that’s nice, hope to hear more about it later on when they get close to finishing it.
More often than not, all GvG does is filter out more casual players and cause more burn out by adding some form of social stake into the game
I get that there's a significant group of players who like competition in their games, but I sincerely think that AL isn't the game for that
why not just have like a rotating EX mode map, where players attempt to get the highest score/fastest clear/survive the longest? that way its not directly against the opponent's team
I'd rather see a kind of global raid/boss system, where everyone could participate and gain things based on their activity and the Dmg they've done, but let's give devs time to do their things. 
or that too, salt
There was such an event in the JP/CN servers against (iirc) Essex
i recommended this like 2-3 days ago? i think. Restart said that the staff will think about that
OH make the global boss the server's ship
Improving their pvp system would be good ragardless, at least for some of us it's the only activity that still holds us in the game.
I find it a little strange for PvP to be the thing that keeps anyone in AL
Some players are just naturally competitive, seeing as it was added to begin with, I guess some people just thought it’d get occasional updates
i havent done pvp in months
It's rather the fact that PvP is so dismissable that people like it here in AL
Little weird to make a lone Sandy or Lexington as a server boss that would take on every fleet in the server 
Maybe they could do something like a Siren Behemoth or watnot.
I see a lot of potential for pvp, but balancing around whales and F2P while also not promoting to much competition and toxicity seems almost impossible
It simply isn't possible with how a lot of mechanics work and would require overhauling more than just PvP itself
well i dont think any siren except purifier is set up to be a boss like that
because you can only do so much pve. no competition just means capped players leave the game cos they got nothing to do with those same maxed units .
@jade surge cough Empress III
Yeah PvP is a tough thing to balance and keep healthy to the game. I'd rather see them invest more on PvE, that's ultimately what would work the most for this game imo
you mean the one that is only in the game as a CG?
she seems like final boss so make her the big boss 
Thing is, delimiting progression isn't even the way AL earns their revenue unlike other games
i was talking about from a development standpoint, they dont have to add anything for purifier to be an ultra boss, she already has skills
OH, that’s my bad Fire I misinterpreted that
AL isn't one of those dumpster mobile MMOs that raise the level caps every couple of months to keep players on an artificial progression path
They haven't had to monetise in that direction for CN or JP in the last 2 years and clearly won't have to
yeah, but im on the #al-lore team and have found some interesting things, so bruh when we start getting more of the blue sirens, its gonna be hell to fight them
because they're too lazy to make new content. skins make more money
And if skins do make money, it means their paying customers don't value PvP competitiveness much
I'm so baffled that keeps being said when we're in the middle of the pasta event, but feel free to keep your blinders on I guess
I'm pretty sure that's just troll account, so just ignore it
not just new content. I mean fixing bugs aswell
its def a troll account with that statement
@tacit geyser rings though, they can go either way for PVE, PVP, or just since players like their ship
Rings also happen to be one reason why competitive PvP will never be a thing
I think it's more due to the fact you can just restart the fight if it goes wrong


