#game-feedback

1 messages · Page 58 of 1

alpine crown
#

@supple nova you have no idea how much I'm down for that. Halve her barrage chance. Remove Valorous Avengers from Essex. Remove Centaur's second skill. Remove Amagi's second skill, Remove Bismarck's Tirpitz buff

#

Easy katka

rugged hedge
#

need a skill inticator to nofity you when an all out assault is gonna happen

gloomy mauve
#

I saw this on reddit. Which is apparently a feature now.
Can we get this for sparkly mood aswell, also on battle end screen so we can always see if the 20% EXP boost is active?

naive cobalt
#

this is used to indicate their mood is low
and it was a feature since the beginning
like, literally, it was there since cbt started

tardy arch
#

also that's the en version you're showing so we already have it smoogbooki

naive cobalt
#

they're asking for high mood to be shown same way so you can know when you have exp boost

#

i just replying to "apparently a feature now"

tardy arch
#

oh lol. an indicator for the exp boost would be nice. instead of having to go into the dorm every time and check.

naive cobalt
#

well, you could also just open their profile and see, but you do you BukiPride

tardy arch
#

eh. a dock indicator would be a bit more helpful. it'd save a button press and a few seconds of loading. shrug

naive cobalt
#

Oh, I'm adding the suggestion
I'm saying instead of opening dorm, profile would be faster BukiPride

tardy arch
#

oh. ok then.

gloomy mauve
#

'also on battle end screen', which would save checking ship info screen every time before starting a sortie

gloomy mauve
#

Thanks RenownThumbsUp

naive cobalt
rugged hedge
#

thanks

lyric maple
#

can we get an option to show these icons as soon as someone falls below 120 morale PortDoll for people like me who prefer everyone to have xp bonus at all times

gloomy mauve
lyric maple
#

oof i didn't read it thoroughly im really dumb Mikasapped

gloomy mauve
#

I even have the same image YukiPat

naive cobalt
#

did you all never knew these indicators were a thing? mutsukiVeryStare

gloomy mauve
#

Now that you said it I remembered but it has been such a long time since I've seen these because dorm always keeps it high WarShrug

cursive plank
#

In all honesty is there any reason that the second part of the event is behind a longer timer than other events?

naive cobalt
#

there probably is, or it wouldn't be locked for a longer time

cursive plank
#

Is it because the event started a day earlier than pur usual event day of the week Akangry, if so its a pretty bad reason

hollow grail
#

That's probably it

rocky nacelle
#

It would be nice if they added quality settings (eg. Low quality, medium quality, high quality) since some phones can't handle high graphics

rare jay
#

It's been suggested to have an option for lower ones for performance and battery saving. Here's the card for reference SandyWink https://trello.com/c/QNkUSvTr/9-add-ability-to-toggle-graphics-quality-battery-saver-mode

Adjusting quality settings would be nice. Maybe could make the gameplay feel a bit smoother when on a lower quality and improve performance on lower end devices (and reduce battery drain)

https://discordapp.com/channels/456397991847395339/468804193646542849/47480215382366618...

Votes

8

Labels

OBT, CBT, High Priority

wet sentinel
#

Please make it so the game stays active when using the other window in split screen

shell bramble
#

I think they've said before that that's an android / OS / phone thing. Works on some devices, not on others

wet sentinel
#

That makes sense.

#

One thing i found a bit weird though is that the game gets freaky when it freezes mid-battle during auto mode.

#

Like it speeds up for a bit before resuming as normal.

formal oyster
#

Most likely network latency ThinkZed

naive cobalt
#

no

#

it's just animations catching up to gameplay

formal oyster
#

Oh 🤷 ( cute new avatar btw LuluBlush )

shell bramble
#

Minor thing, but for the current shop page to access the skin shop, Zara's hand looks weird since they removed the prop

rare jay
#

Actually for now if you don't mind, go ahead and report it as a bug

shell bramble
#

Sure

analog solstice
#

It be nice to have tool tip of skills that are active and their timers.(example helena's radar or formidables skills) Also skills that have stack type should show how many stacks (example alabama's skill)

#

Tool tip tab somewhere to show the ships skill timers and cooldowns

rare jay
#

I got it added onto our previous card regarding being able to view skills (originally specifically for their timers) during combat. Although when you say tool tip, what exactly are you referring to? Such as a gist of what it does?

#

card for reference

analog solstice
#

Tool tip i mean like tab area that shows every skill active and their timers

#

Like an rpg table of skills

rare jay
#

Ah, that's what you meant. One sec and I'll get it amended on the card

shell bramble
#

Unrelated: There appear to be two different cards for requests to change Warspite's skills, in case it would be better for ya'll to roll them together
https://trello.com/c/taaU1cFz/755-warspite-skill-change
https://trello.com/c/vKop7MKi/221-rebalance-warspites-skill

Change targeting priority from "furthest target" to "furthest elite/most HP one" (or to ignore fireboats entirely), due to this skill often targeting off-screen fireboats and other small enemies and thus being wasted.

Votes

1

Labels

Full Release, Medium Priority

Warspite's Divine Marksman skill needs to be rebalanced, so that it either a) won't always shoot at the farthest possible target (and miss, as a result of the shell travel time and enemy movement) or b) the shots need to go much faster to make up for it.

Votes

7

Labels

OBT, High Priority, Gameplay Balance Suggestions

analog solstice
#

I feel that now in the current stage of the game we need this badly

rare jay
#

@shell bramble Got them merged. Thank you for the catch HappyNut

lucid compass
#

So would it be possible to make a notification panel that says exactly why you have a exclamation point in a certain area?

For example I keep getting an exclamation point on the cattery: have a side panel that says "cat training complete" or "cat has reached lv 5,10,etc. Skill point is Available." It is getting kind of annoying going through all of my cats to see why I have a notification in the battery and idk if it's a bug or a legit notification.

naive cobalt
#

it's a bug

lucid compass
#

....oh ok

zealous brook
#

Is this where we can provide tips on making life easier?

#

Cause one thing I want on the wish list is a better filter option for the blueprints

#

Like able to sort it by type, torps, main gun DD gun, AA, aux etc

shell bramble
#

For the crafting screen, you mean?

zealous brook
#

Yes

shell bramble
#

It's definitely been suggested before & written up. Let me see if I can find the card

zealous brook
#

Cause trying to find how many of X prints i have when I got somewhere better a lot and f ton right know is tedious

shell bramble
#

Numbers 10 & 20 on this card, are one place: https://trello.com/c/MJEr9onC/420-additional-filters

Collection of various filter ideas and improvements

  1. "reset to default" or "clear filters"
    "I think it'd be a pretty great QoL add if there was a 'reset filters' button which would go back to the default 'all, sorted by level' in one tap "

  2. "skill type filter to academy...

Votes

19

Labels

OBT, High Priority

shell bramble
#

On a Meowfficer's status screen, it would be useful if there were some kind of progress indicator to show how many more copies you need to feed a cat to unlock the next level of their individual Skill. For instance, on this Asamaru, I can't tell if I've only fed it one copy for the Lvl 2, or have fed it 3 copies and it only needs one more

winged compass
#

wouldnt it be in the enhance page?

formal oyster
#

You just have to click on "enhance" to see, doesn't take you an awful lot more of clicks ThinkZed

#

Even though for the sake of consistency it may still be a good idea to put it there as well.

shell bramble
#

MutsukiHyperStare I actually never saw that there before. Works for me, and I appreciate being clued in

reef basin
#

Please add Single 138.6mm through core data or PR. the gun is substantially better than others for most DD and all CL/CA/dd aux BB and is locked behind an event pepehands

shell bramble
#

I'm not sure about the second half justification, though I agree with the request

formal oyster
#

If I were to take a guess, I'd say it will most likely be put into the PR after the rerun of the event

#

At least I don't think CN/JP got the rerun of Iris event yet, might be wrong tho ThinkZed

twilit pawn
#

cn/jp got iris rerun already with malin pat

formal oyster
#

Oh UniHurt

fossil kernel
#

CN/JP should get full access to the gun once the event is added to the memory thingie whatever its name is, once this comes out EN is the same

#
Azur Lane Wiki

War Archives allow players to revisit old event maps for farming of equipment and ship drops only. It can be accessed on the attack screen on the bottom right, next to the hard mode button.

formal oyster
#

I might be missing it but I don't see anything on Trello about being able to freely choose where a non-flagship ship in a 2-ship main fleet formation could be placed.
Kinda confusing wording but in short: being able to put Nagato on the other side of the formation on this screen EntyHeh

worldly sentinel
#

Wrong lines sorry UniHurt

quick warren
#

I somewhat obvious suggestion to devs.. if you want to make a bunch of money in rings, give Helena a wedding dress 😛

ornate basin
#

we cannot take feedback on new skins HelenaPlease

quick warren
#

ahh, ouch, thats all decided by the homeland eh?

ornate basin
#

yes

tardy arch
#

really confused as to why they went with a laffey skin for the rentals instead one of the other event skins. Thinkpitz

ornate basin
#

we have no say in it which is why we cant take it

#

@tardy arch we have no idea, we just assume its a sneak peak for a possible return

quick warren
#

welp, it should be somewhat obvious I would imagine, so all we can do is sit and wait, it has been a while since we last got a new wedding dress though T_T

tardy arch
#

possibly but this takes up one of the rental slots. assuming there's only ever going to be 3 at a time. kinda feels like a waste.

quick warren
#

Also question, is it possible to get Trento at all currently, or is she completely bugged?

tardy arch
#

3* the A and B maps and you should get her.

ornate basin
#

some people have stated workarounds but we do not know how well they work

tardy arch
#

3*ing C, D, and B combinations act weird.

quick warren
#

welp, guess I will finish 3 starring B tomorrow, no rush, already 3*d the other three

#

B is just time consuming on account of using the smallest possible fleet so it takes a bit to kill each node 😛

#

I also noticed (possibly related) that the event scenes #14, #17, and #19 are bugged and do not trigger

ornate basin
quick warren
#

k, got it

ornate basin
quick warren
#

... eeek, welp, guess I will be waiting patiently for the hotfix/patch whenever you/the devs can get around to it, since you guys are typically pretty fast with this stuff

small vine
#

How come formidable cant fly shes an aircraft carrier GWkyooHappyDay

naive cobalt
#

ye, and those don't fly

narrow sage
#

Has someone remarked on the fact an entire faction got upstaged by the token opposing faction boat?

slate monolith
rugged hedge
#

Is there any persistant sorting in dock? I always have to sort to rarity to find who i want.
Also, maybe add an option to sort fleet units first or not

minor robin
#

no, game doesn;t remember your preference

#

tho it's been suggested for both

eternal bear
#

Recent event hard mode reqs are absurdly high preventing budget farming for points and forcing you to go to C world to farm for points or give up on clearing shop and farm new gear. Players should not have to make efficiency decisions like this. My suggestion is to lower the absurd reqs like 1k evasion on D3 for our current event and other things like the trp and aviation counts for other maps to make them more farmable for gear while still being worth the full clear for points. Not too much though so you can’t just budget farm a ton.

gloomy mauve
#

Also noticed the evasion requirements. I agree that it should be lowered

cursive plank
#

1k evasion is indeed insane and I had to bring Destroyers in all the non designated Vanguard slots to fulfull it, it almost felt like they might as well as write Destroyers on them

#

To proof my point

lapis trellis
shell bramble
#

I believe returnee frame isn't actually permanent, there were some screens posted earlier this week that it had a timer on those accounts where it applied (just as an FYI)

latent trail
#

is it possible to implement a feature where we can fight a friends pvp fleet? no rewards needed, just for fun or to flex lol

#

dunno if this was asked before so sorry if im flooding

naive cobalt
#

ye, it was suggested before

latent trail
#

what was the responce from the devs

naive cobalt
#

no idea, that's not how it works
we just note it down in a list

latent trail
#

oh ok thanks

gloomy mauve
#

Is there anything known of the devs implementing the new UI for Dorm and Cat Lodge?

naive cobalt
#

no

formal oyster
#

Could be nice if the Certificate of support could stop appearing once you've reached the end of the support point farming. Don't know if it's something that could be done for the next weeks but, leaving it here just in case.

naive cobalt
#

Sure, lemme add it

gloomy mauve
#

I think they should do it too. Especially dorm needs an overhaul.
I don't get why they excluded those two from the UI change anyways...

formal oyster
#

Thank you RenownThumbsUp

naive cobalt
gloomy mauve
#

Thanks

gusty rampart
#

renown retrofit? O_O

shell bramble
#

Per the items listed in the pinned messages of this channel, they are not taking suggestions at this time for new content (including skins, ships, retrofits, etc.)

shell bramble
#

I appreciate that the 3* requirements were removed from SP maps, since they weren't rewarding something previously

tardy arch
fervent junco
#

My apologies

Is there a way to fix?

shell bramble
#

Devs will be back in office on Monday, and presumably will patch it

tardy arch
#

not atm. gotta wait for the devs to fix it.

fervent junco
#

okay
Thank you SandyParty

proven ember
#

Okay okay so just here me out me and my guild friends have been talking about this FOREVER

#

Some ppl get extra pulls of certain characters while one get the different characters certain extra so you should be able to have some sort of gifting mechanic or like a trade mechanic so that people can trade their Overstock for a new character with their teammates

ornate basin
proven ember
#

Yeah you just know you'd be losing money that's all it is

#

Yeah but whatever I'll just accept the fate

ornate basin
#

an argument based on more money for the devs is not a great argument, people do not like greed

opaque lotus
proven ember
#

It would be nice tho if it was added and you could only trade something of equal value or some **** like that gold for gold purple for purple or like gold for 3 purple purple for purple and pururins cant be traded

#

But thanks for the answer ttyl

ornate basin
#

it doesnt apply to that, but I can add it @opaque lotus
I see that so far it just says "assigned" I assume you would like a fleet number indicator?

#

it might clash with the cat's level, but if you have an edit or something to show a specific indicator that would be nice to see!

opaque lotus
#

I see that so far it just says "assigned" I assume you would like a fleet number indicator?

Yea, that'd would wonderful. Current process require me to go back and forth of fleet UI to check which is which. LuluPout

it might clash with the cat's level, but if you have an edit or something to show a specific indicator that would be nice to see!

Oh, i didn't know it'd clash with cat's level. It's indeed would be nice if it's in the game just like the weapon UI AkashiGem

ornate basin
#

ships might not work Thinkpitz but I'll add that as an option

gloomy mauve
#

rename these buttons from "Upgrade" to "Info" or similar, because it doesn't upgrade the skill, but compares the skill levels

formal oyster
#

Shouldn't it be reported as a bug rather ?

gloomy mauve
#

I don't know, I'd say it's the translation team that didn't know what that line was used for ingame

faint hinge
#

Looking over our files and it seems to be a bug

velvet adder
#

sry, wrong channelentyga

fringe summit
rare jay
#

Unfortunately we can't take feedback for skins, sorry HelenaPlease the pinned message in this channel will explain what we can't take feedback on

hollow ember
#

Instead of sirens disappearing from map on defeat, could they display the dead chibi instead?

shrewd hound
#

New Ibuki skin does not reveal her armpits.

ornate basin
shrewd hound
ornate basin
#

please no memes HammAngry HappyHamm

#

@hollow ember can you send the "dead" chibi I lowkey dont recall anything of the sort

hollow ember
#

Um

shrewd hound
#

No, its genuine, would hope new skins does not divert off the character selling point.

hollow ember
#

It's the one where they fall like in PvP, I dont think the sirens have it, but the chibis for ships that we have do

ornate basin
hollow ember
#

Just something that shows where I beat a siren

ornate basin
#

I see Thinkpitz so you're suggesting a siren falling over and just being on the tile?

hollow ember
#

Mhmm.

#

Purely aesthetics.

ornate basin
#

I can add it, will check if it already exists though just in case

remote parrot
#

Ship Girl Design Suggest (because I fucking such at 2D artwork lol):
More Thick Ship Girls. Not obese but maybe a bit more plump.
Can still be busty though

ornate basin
#

we do not take feedback on new ships this includes types of bodies and personalities HappyHamm

remote parrot
#

Awwww. Well shit that sucks. q_q
So is there anyplace that I can suggest such a thing?

ornate basin
#

no

#

this is really the only place to suggest anything anyways LeanderXD excluding cn jp and kr forms

remote parrot
#

💔
I wish they'd add some more body types into the game. Not asking for anything from the fetish side of things. Just a bit more thicker and plump. I think the closest we've gotten is Zara (dat tummy tho).

narrow sage
#

did you look at SkyFreedom's ships?

#

(Houshou, Quincy for starters)

eternal bear
#

D3 feels significantly harder than SP. SP also has a bug where sprites of moving enemy ships are for italian girls but when attacked they are sirens. Not that the amount of damage you would receive is different, but it is something to note.

#

Oh yeah and I mentioned earlier and many agreed with me that evasion reqs for this event are way too high. Is there someone we can talk to that can legit take this to devs before event ends and have it changed? A support ticket will not get through to them in time, and while it will be nice to not have these mean requirements implemented in rerun and hopefully future events, it would be even nicer to have them lowered this event so more can clear without having to literally throw full lines of destroyers up, or not meet the requirements due to lack of destroyers despite a well leveled fleet. While 800 is nice, whatever makes it most accessible while still forcing some challenge should be the number weather that is larger or lesser.

naive cobalt
#

It won't be changed for in-progress event, no

eternal bear
#

WarShrug worth a try

#

The only question I would have is what dev thought 1k evasion is a good idea? In any case, a ticket to prevent this happening in any future event and the rerun of this event would help. That aside, haven't there been other problems in previous events where requirements were crazy or is this the first time these complaints have been made?

naive cobalt
#

they were made before, but to a lesser degree

gritty torrent
#

Thinkpitz i don't think 1000 EVA req is too much, i did it with 2 DDs, both non HMS

naive cobalt
#

anyway, these concerns were relayed to staff, so we can only wait and see

celest abyss
#

2700 AA in Divergent D2 iirc AkagiLUL

  • we getting stat reqs balanced around lv120 now
eternal bear
#

@gritty torrent care to share DDs?

#

and I would guess both are 120

naive cobalt
eternal bear
#

I know but pinging him over there he might not understand. If you see this take it to #gameplay-help and ping me

odd zealot
#

New skin yuudachi why her ears not black?

eternal bear
#

More game feedback. Played every event so far and the more recent ones allow for farming of new gear especially new factions like Iris Libre/VD and Sardenga. The gold gear drop rates are dirt low. It would help if drop rates would be better so I can farm my 203 gold SAP gun and a few of the 90MM gold AA mounts without having to burn every single drop of oil. The issue is that bosses are worth clearing to try for 1-2 pieces, but even their drop rates are dirt. You also have usually 3 fleets to clear (since D2 and D3 are usually the gear drop maps) that don't award you any useful gear pieces. Solutions would be to increase the drop rate or allow gear to drop from mobs at a similar rate so people can grind the pieces while clearing shop. I am almost 100 percent sure I could clear the entire shop and not see enough gold parts for even one piece of gear which is absurd. Most of the new gear isn't even worth it, it is novel. The only good pieces of gear have been the single french DD gun and the 90mm AA which is outshown when you get research bofors, and by the time you are able to stably clear D3 you probably have at least 1-2. I would request a ticket to either buff the drop rates from mobs that currently drop gold parts, make all mobs drop gold parts, or make the gear that we are farming for 100 percent worth the price. I already made complaints about the requirements for event maps, but something that could help the gold part farm could be allowing for more effective clearing fleets so oil can be used on running each stage more.

ornate basin
#

@odd zealot her ears are cream colored, the ears on her original cg are ear protectors

finite violet
#

Is it possible to have the option to change the skin of Koln in the academy to retrofit skin?

formal oyster
#

Is there any particular reason as to why we need to be friend with a player to view their dorm ?

gloomy mauve
#

privacy SandyMeme AkagiLUL

proper hedge
#

is there a suggestion where the 2nd ship of a backline of two ships can be moved to the bottom slot instead of the top spot? basically free positioning

formal oyster
proud prism
#

Possibly make these two guns visually more distinct from one another. Dumb me not having seen the left gun for the entirety of my playtime before assumed there was only one such gun in the game, dumping resources into upgrading it.

proper hedge
#

what i meant is that i'd like the option to place erebus on the bottom slot, right across pola

cursive plank
#

@proud prism its literally two versions of the same gun? One is a Twin barrel and the other is a Quadruple barrel and it shows in the name too

rare jay
formal oyster
#

Thanks Toast' DorkHeart

proud prism
#

@cursive plank
Yes, but 1. nobody uses those really, 2. the bofos are looking so similar that they are at first glance almost not distinguishable, 3. from the drops I have to assume that the 2 barrel version is rarer, so when all your game time you've been fed an item that looks like it, but isn't it, then that throws monkey wrench into the entire thing, because how was I supposed to know, outside of meticulously hunting for differences in each drop, instead of assuming it's the tried and tested gun that you're familiar with?

Other weapons with different version are better distinguished from one another, especially when looking at a smaller screen, I just noticed this now on my PC.

I'm aware this is a personal mistake, but that instance can be mitigated, so I thought I'll just raise the issue.

cursive plank
#

Fair enough

lucid compass
#

Would it be possible to pick a piece of equipment that isnt farmable on a certain map and say replace one piece of farmable equipment with another?

For example the 40mm Quad bofors is able to be farmed from 5-4 but perhaps be able to replace a piece of equipment in say 8-1 with it. Balancing factors would be:

  1. only being able to bring lower world items higher not vice versa.
  2. Only able to be done above a certain world say world 8, 9 or 10.
  3. Not being able to replace gold equipment. So only Purple equipment and below could be changed out.
  4. only one piece of equipment can be changed out.
  5. not allowed during events with event specific equipment such as the French 138.8mm DD gun.
formal oyster
#

That seems awfully complicated for what it accomplishes WichWorry

static needle
#

once I reach the cap points needed for all voting tickets, can the devs disable the verification part after every battle. It's err a bit annoying

shell bramble
#

That suggestion was given a couple of days ago. Let me see if I can find the card

static needle
#

paiseh, thanks

tough granite
#

As some of you have seen, during the first anniversary event, we have been announced about the only prize of the mission chain, Avrora. But they did not announce the adjacent prizes, the borders. And while I went to a mountain trip for one month, with no signal at all, I thought I would lose only the ship,only to find out the hidden prizes.

My suggestion is for Yostar to make, at least, the chat and avatar borders available, for those accounts created before the event to receive the borders. I created a poll for that. I'm ok if this suggestion receive a no, at least be sincere. https://www.strawpoll.me/18644260

Straw Poll

Vote Now! [Yes.] [No.] [Sorry but it's your own fault.]

naive cobalt
#

I'm a bit at a loss how to phrase that it won't be just given away again to those who missed it, because you were away during that time.

#

No, they don't, rules specifically say that

proud stream
#

I have an important question:
Do the ballots/votes carry over to the next group? (Group B etc...)

naive cobalt
#

I already answered before you deleted

formal oyster
#

Also I don't think they were "hidden". Couldn't we check the phases rewards beforehand ? ThinkZed

naive cobalt
proud stream
#

Thanks, Restart!
I’ll be sure to throw some votes at Lulu

naive cobalt
tough granite
#

Well, we can call rewards also the gold, oil, etc. I came back on this month, but the New dawn ended on 11.

shell bramble
#

I mean, if you're away for a month, you're going to miss a month of the rewards for playing the game

spring narwhal
minor robin
spring narwhal
#

oh

flat cairn
#

Can you guys do something about formidable skin background appearing in battle? its literally impossible to do content like EX stage without her occupying half the screen with her background showing, its lliterally impossible to see teh actual game and dodge stuff

winged compass
#

@flat cairn you can just hide skin background objects through their skin settings, if you like the bg items you can just turn it off before going to sortie, and back on after you're done with it PortDoll

flat cairn
#

oh, where is that option? i know you can do that for secretary ships but i never saw it for gameplay

winged compass
flat cairn
#

oh i see, thank you that saves me

winged compass
flat cairn
#

RenownThumbsUp got it, thanks!

eternal bear
#

Fighting littorio BB enemy fleets in D world and I notice that I get her down to literally a full black bar of health but she can continue to take hits for a solid 10 seconds. Is there a bug with overcapped hp? Is there a chance devs gave her a skill like Hiryuu's? It seems buggy when you shoot something with literally no HP and it just wont die.

shy pond
#

Food for thought: Given we all know Niizuki's special reload mechanic is here to stay, could that at least be displayed soumewhere

uneven aurora
#

really wish there's like combat skip coupon for levels that have been played to safe difficulty

#

not sure if this was mentioned before

lapis bay
uneven aurora
#

also, im down to pay to be able to transfer to a friend's server

ornate basin
#

thats been suggested before

#

An option to move an account between servers for gems (as a guess ~500-900). Must have been playing the game for at least 30 days and be confirmed. on FB or Twitter, can't move servers again for at least 90 days, maybe the price to move again goes up.

I'm on Washington, most...

Votes

6

Labels

OBT, Medium Priority

dense zodiac
#

can we get an option to auto-scrap boxes? anything below gold rarity boxes is pretty useless past the early game, I'd like to just get the little bit of extra gold without spending time on opening and scrapping gear

shell bramble
dense zodiac
#

cool, now how do I vote for it 😄

ornate basin
#

a trello account

#

that will leave you to the ultimate wonder of voting for all cards HappyHamm

shell bramble
#

Ahh, is that what the feedback assistants do all day? AmagiLaugh

uneven aurora
#

can we create our own trello post

#

or no

formal oyster
#

Thank God no. AmagiLaugh

shell bramble
#

No. We present suggestions, and assistants write it up on a card

#

If it's a bug report or translation feedback, submitting it to Belfast bot helps format it, but it still has to be approved

autumn crescent
#

Would it be possible to save the fleet you want to send out on a commission even if you leave the screen? Sometimes when I send out ships for training I need to check something or another before I send them and when I get back I need to start again looking for the 6 I want to send

formal oyster
#

Why don't you just start the commission right after selecting your ships ?

autumn crescent
#

As said, sometimes I just need to check stuff on them before

formal oyster
#

Oh

autumn crescent
#

Or I have 5 ships and want to see which 6th ship could use the EXP most

#

Also, on a related note, would it be possible to filter only those ships that have a retrofit?

shell bramble
#

Collection of various filter ideas and improvements

  1. "reset to default" or "clear filters"
    "I think it'd be a pretty great QoL add if there was a 'reset filters' button which would go back to the default 'all, sorted by level' in one tap "

  2. "skill type filter to academy...

Votes

19

Labels

OBT, High Priority

unique estuary
#

can we have daily exclusive fleets?

#

or fleet

proud prism
#

Have visible Skill charges/CDs during a battle been suggested?

When Phoenix and Vestal are fighting during the battle it can be hard to tell which buff procced and whether or not both procced during an onslaught, also would make timing the use of abilities more accurate, when for instance timing ayanami's torpedos, while there are other buffs possibly proccing it can be hard to tell what's active and what's not.

tardy arch
#

they don't charge though. they do have a timer but it's still up to chance whether they proc or not. having a meter/timer to show when they could activate kinda defeats the point of having said meter/timer. and some skills don't have a timer but need certain conditions to be met before they activate or are passive skills that auto activate. (e.g, washington's SD skill.)

proud prism
#

Eh, yes, vestal and phoenix procs have charges, once per battle.

And I don't really understand your second point. I'm saying a visible buff icon for when a buff is active would be convenient, so you know "ok, ayanami's buff is still active for a second and her torpedoes just came off CD, now or never!" While there might be another buff active and you can't tell whether or not her buff is still up.

#

Similar to how on the strategic map there are buffs for what formation you are using or how much ammo you have. Just during battle.

tardy arch
#

oh ok. sorry thought you meant a charge meter/timer for when they could proc.
ya that'd be pretty useful. i think that's already been suggested but i'm not sure if there's a card for it yet.

#

i can't find one so i'm assuming no

proud prism
#

Fair enough. Me neither, that's why I'm asking.

ornate basin
#

hmmm

#

are you just asking for a notice/timer of how long the skill is active for?

proud prism
#

When a buff proccs, so the ship does her shoutout and the buff appears an icon somewhere in the coner appears with a timer for how long the buff is active still, counting down, disappearing when the timer runs out.

ornate basin
#

ok got it :yeptune:

proud prism
#

Or for instance when vestal still has her charge to heal a ship falling below 20% the buff icon is visible until it proccs, and then disappears.

median pewter
#

Will regional pricing ever ve applied to the game?

ornate basin
static needle
#

Devs should make sure that the things we see in dorm preview should be doable in the actual dorm itself. BuckySmug

#

only incompetent devs do false advertisingUniYan

rare jay
#

We'll try to bring it up (it might be that the preview is based on an earlier build of the dorm but that's just a guess). And as well, it's been suggested to be able to preview dorm sets which would also help solve that issue in another way https://trello.com/c/EvBPttu6/465-allow-dorm-sets-furniture-to-be-previewable-before-buying

Add an in-game method to see furniture or full dorm sets before purchasing the set to see if we like them.

Idea Additions:
In the dorm shop, a symbol or indicator which denotes whether items are interactive would provide incentive and clarity to buy, especially with gem ...

Votes

10

Labels

OBT, Medium Priority

unique estuary
#

@ornate basin thanks for letting me know.

reef basin
naive cobalt
#

you can suggest alternative suggestion using belfast bot, under "Translation Issues -> Translation Suggestions" category u73wink
@reef basin

#

!bugreport

agile otterBOT
reef basin
#

@naive cobalt thanks!, i submitted a card

naive cobalt
#

I specifically asked to put it under "Translation Suggestions" smugBucky

#

I'll move it, it's fine

ornate basin
reef basin
#

i just did what the belfast bot told me

#

i didnt actually go on trello

round yacht
#

It got through. You're good

ornate basin
#

belfast reports have to be monitored

#

before they go to trello

naive cobalt
reef basin
#

yeah i reacted wit the 5, oh nevermind, i did ship specific

naive cobalt
#

it's fine

static needle
#

👀 restart chan can we ask the devs to at least tell us what is to be changed before a ninjapatch, even in game mail is okayHelenaOi

hollow grail
#

Patch notes for smaller patches/bugfixes would be nice to have, they could be put in the Notice tab perhaps

naive cobalt
#

(yes, I know it was after you asked)

#

they usually do release hotfix notes, if it's substantial enough

cursive gulch
#

not sure if this was suggested but an option to delete custom presets for dorms unless im totally blind af

#

currently there is a max of 5 custom presets and well you can't delete it for some reason esp if you want to redo some of em

cursive gulch
#

oh okay

#

nvm

#

also might aswell

#

allow editing of name

#

for it

#

instead

#

@naive cobalt baka

naive cobalt
#

sure, I'll add it later

cursive gulch
#

but ye, renaming a custom preset already present

gleaming echo
#

has anyone ask about the new dorm set's walldécor ?

#

also there should be 4 streetlights too

rare jay
#

What about the wall decoration exactly?

gleaming echo
shell bramble
#

The shop sign with the leaning tower on it?

gleaming echo
#

i mean, the wall between the red house with guardrail and the shop in the left make it unavailable to put on 3rd walldecor, i'm not sure if it is a bug

solar seal
#

could we get tech boxes for other nations/factions than the 4 major ones? like french tech boxes and italian tech boxes?

rare jay
#

@gleaming echo Do you perhaps mean how you can't put them next to each other or something about the placement? Just trying to figure out what you're referring to exactly

naive cobalt
#

@solar seal Neither faction has enough equipment to put into that box and neither factions' event is available permanently, so their equipment is still considered limited

gleaming echo
#

i know that there is an alleyway on the left of the red house, but the shop with the sigh can't fit into that small piece of wall that on the left of the alleyway

#

because of that, we can't put the 3rd walldecor on the left of the shop with the sigh

formal oyster
#

That bothered me a little as well EntyHeh

rare jay
#

Okay. I believe I see what you're talking about. Yeah, not really a bug. But I'll get it noted down here after a bit

gleaming echo
#

well, they should make a little change on that or else 3rd walldecor should become a waste, idk, but also just that small piece of wall made it look anti-.naturalistic seriously

dreamy loom
#

have there been suggestion to make the crafting menu to have more sorting options?
like, having it sorted to only artillery, torp, etc
you know, like how we sort our equipment?

rare jay
#

Yepp, it has been. It's under our filter compilation card. Under No.10 specifically https://trello.com/c/MJEr9onC/420-additional-filters

Collection of various filter ideas and improvements

  1. "reset to default" or "clear filters"
    "I think it'd be a pretty great QoL add if there was a 'reset filters' button which would go back to the default 'all, sorted by level' in one tap "

  2. "skill type filter to academy...

Votes

19

Labels

OBT, High Priority

dreamy loom
#

thanks!

pliant kestrel
#

Is there already a suggestion about removing the hard mode requirements when you get the safe threat? Inclusive the event's hard mode

naive cobalt
viscid halo
#

Do we have a card for ability to gift purchases to friends yet?

#

Like gem packs or skins or even special gift packs meant for gifting.

naive cobalt
#

yep

dire mural
#

Henlo

#

We just found out translation team made a big doodoo
The in-game translation for volley and salvo is switched

naive cobalt
#

be more specific

dire mural
#

Every single skill that procs off the entire reload cycle so to say, says salvo
But a salvo is a full barrage

#

JP translation: checking JP description on JB skill, the terms used are "when attacking with main gun/main gun fire, the first [roughly] cycle of the main gun has its damage increasesd by 60%" (this is even better)

#

So basically volley and salvo are switched
We just had a big ol argument about this in gameplay help BukiPride

shell bramble
dire mural
#

I suggest it to be switched to the Japan translation (main gun fire, sort of) to prevent confusion

shell bramble
#

Sharing in game text for comparison

dire mural
naive cobalt
#

something doesn't adds up here, so I'll need to check shit

dire mural
#

It was switched during the "AA gun" meme where all the PR guns became dual purpose BukiPride

viscid halo
#

@naive cobalt thanks res-chan DorkHeart

dire mural
naive cobalt
#

I'm getting mixed info here in case of JB, but I can tell you that it's not "translators mixed Salvo and Volley", maybe skill just has wrong description.

#

If you check other BBs that proc barrage off of their main gun attack it says "after this ship fires a Salvo", which is correct.

dire mural
#

It's extremely confusing

frigid shadow
#

i have prepared an art to help illustrate the problem and also have more examples

dire mural
#

Salvo is incorrect
Maybe you should backread the discussion

frigid shadow
dire mural
#

每次进行炮击的第一轮跨射伤害提高40.0%(60.0%);手动进行瞄准时,手动发射带来的跨射伤害增幅效果提高到40.0%(60.0%)
Everytime firing occurs, the first round/cycle damage is increased by 40%(60%) ; When Manual Aiming, Manual Damage is increased by 40% (60%)
Direct translation courtesy of asunax

#

Much less confusing

naive cobalt
#

anyway, I'll check this out and discuss with translation team

frigid shadow
#

amagi, hood and dork skills all have incorrect use of salvo
king george has the same writing as the wiki but also not consistent

dreamy loom
#

@dire mural ping me would you?

dire mural
#

@dreamy loom

formal oyster
#

I can see why Volley and Salvo could be confusing to some people, but Salvo do mean the simultaneous firing of a battery, no ? 🤔

dreamy loom
#

the issue is, they switch the terminology without telling anyone

imagine if one day, the powers that be switch left and right meaning
without telling you
have fun

dire mural
#

Oh boy here we go again PepeHands

sharp mango
#

a simultaneous discharge of multiple armaments, generally

formal oyster
#

Well I don't want to bring a whole argument here, I'm just a bit confused UniHurt

frigid shadow
#

even if they were using the dictionary definitions right there's weird inconsistencies within the translation even if we assumed they knew what they're doing

dreamy loom
#

the issue is less about the translation, since salvo and volley are kinda... have the same meaning. the issue is that they changed the way they used it without telling anyone

dire mural
#

And we've already and always been telling everyone the old meaning BukiPride

formal oyster
#

Alright, alright. HelenaPlease

naive cobalt
#

It was changed half a year ago and I believe previous translation didn't even used Valley/Salvo

#

so "switched without telling anyone" a bit of stretch BukiPride

sharp mango
#

was this change the same time ayanami's supernatural got changed

dire mural
#

The problem is

naive cobalt
#

anyway, I kinda see the issue, but I'm also not sure who decided which consists of which, since I fail to find it on google and they're pretty much the same in nature

#

ye, around that time, Nep

dire mural
#

All of our information sources and all of our other information is suddenly incorrect BukiPride

naive cobalt
#

well, "for half a year" isn't exactly sudden and you kinda survived BukiPride

dire mural
#

Cuz we only recently found out

#

I mean even Wis is telling us the old meaning

naive cobalt
#

anyway, if anyone has source that volley consists of salvos and not the other way around would be appreciated

shell bramble
#

I found a Wikipedia article that treats them as synonymous

supple nova
#

the wiki description appears to have the old version, but obviously that doesn't prove it is

During battle: every first main gun salvo deals 40% (60%) more damage. All manually aimed salvo damage bonuses are increased to 40% (60%).

naive cobalt
dreamy loom
#

eh, fuck that. sounds too annoying. let's just switch every other documentation into the new in game definition
can't be that bad to change it every 6 month or so

dire mural
naive cobalt
#

I mean, you telling me something is wrong
I'm asking proof so I can present it and we can discuss changing it
it's not too much, right? EmileStare

#

if the only argument "that's how we called it before"
...

dire mural
#

Gaata is here to help BuckySmug

supple nova
#

bleh editing is hard

image search

earnest nymph
#

@naive cobalt They're used similarly in context, but Salvo is pretty much always used for simultaneous fire, while "Volley Fire" is terminology that includes multiple salvos being fired off sequentially

naive cobalt
#

We got Iris like 2 months ago, after skill names were changed

earnest nymph
#

It may be better to get a history buff to dispute

dire mural
#

Ping horsememesBukiPride

naive cobalt
frigid shadow
#

the problem is the skills arent even internally consistent, here's in game:
Nagato - When this ship fires its main guns: barrage etc <- no mention of salvo OR volley
Hood - When this ship fires a Salvo: barrage etc <- salvo
Jean Bart - Increase damage of first volley of every salvo <- volley
Renown - When this ship fires a salvo increase the damage of next salvo <- salvo but disagrees with the wiki definition of her skill

dire mural
naive cobalt
#

I think in JB case it's just skill's description is wrong

#

Disp, those are the same thing

frigid shadow
#

then what's the deal with renown? here's her skill on the wiki:
Every time the main gun is fired, increases the damage of subsequent main gun attack (includes base main gun mount) by 10% (15%).
it seems to imply that the main gun mounts buff each other within one full cycle

dire mural
#

How is "at one time" and "in quick succession" the same

naive cobalt
#

at one time

simultaneous

#

disp pls

#

do you read the things you post?

sharp mango
#

the way gaata explained it is how I always understood it

supple nova
#

renown is actually not EN's problem

renown's wording is like that in CN as well @frigid shadow

dire mural
#

The point is that it's confusingBuckyStare

stable jetty
#

the difference is that volley implies multiple shots

frigid shadow
#

@supple nova well now that's a whole extra issue then that just happens to be contained inside our own first issue

naive cobalt
#

it's confusing because you used to it being called one way and not another

#

Snub's points ARE legit since it's inconsistent inside the game

dire mural
#

It's confusing because it's inconsistent in the game itself, restart
Especially since CN/JP direct translations contradict it

formal oyster
#

The only problem I see in those examples is Nagato, where it should say "salvo" instead of "fires its main guns" ThinkZed

earnest nymph
#

Ideally we would keep Salvo, and find a more correct term for Volley

frigid shadow
#

@formal oyster yeah that one and renowns are the most obviously wrong

naive cobalt
#

CN/JP don't mention either, you dingus

supple nova
#

it's fine if EN team wanted to change it but at least put it in the patch notes when you change it

naive cobalt
#

they can't put every single translation change in patch notes

dire mural
#

Exactly
That's my point
It's a much better translation

formal oyster
#

Well for Renown I don't know if it's the wiki or the game that is wrong ( or wrongly worded rather ). I assume that her skill buff her next salvo personally but I don't use her that much so I can't really say BuckySmug

dreamy loom
#

https://www.quora.com/What-is-the-difference-between-salvo-volley-and-fussilade
relevant part:
“ The firing of a number of guns simultaneously on order; as opposed to ‘gunfire’ in which the guns fire independently upon the order to fire being given.”
The term ‘volley’ or ‘volley fire’ mostly relates to military rifle fire. It was intended to ensure that the rate of fire of a body of troops was properly directed and controlled rather than just panicked un-aimed firing. During the era of muzzle loading weapons and single shot weapons it was an essential part of fire control due to the slow reload time of the weapons in use.

#

so according to that, basically a salvo can exist in a volley, but a volley would... not really exist in a salvo
but whatever, localizer is always right

so screw correcting them

supple nova
#

CN's renown skill desc is "every time main gun fires, damage of next attack increases by moo%"

what does "attack" mean? WarShrug

renown's skill is a separate problem and was written badly in the first place on CN

dire mural
#

Attack is the next full reload

dreamy loom
#

seriously, to avoid confusion, just use "shooty" and "entire shooty" from now on
first shooty, second shooty, third shooty

JB only have two shooty in her entire shooty and her first shooty deal more damage
just forgot the salvo volley shite

frigid shadow
#

i always thought that it buffed the same salvo, for renown the way i've read the skill and the way it looks to perform when i use her should read as so:
"when this ship does its first shooty it buffs the rest of the shooties within its entire shooty period"

stable jetty
dreamy loom
#

renown skill after vigorous testing comes into "the next shooty after this shooty, will have their damage buffed"

#

which basically means her second shooty, third shooty, and next entire shooty are buffed

but not the very first shooty

frigid shadow
#

excellent, so my way of reading it and the wiki are correct and the current in game translation is incorrect

supple nova
#

you mean "the next entire shooty after this entire shooty"

formal oyster
#

Minus the first shooty, which is the one that buffs the others

dreamy loom
#

fixed. thanks snooze

frigid shadow
#

@naive cobalt we've got a clear point now on the renown skill being wrong in game

formal oyster
#

||True that the shooty thing makes it a lot more clear tho|| BuckySmug

dreamy loom
#

i often make ridiculous solution. but if it works, it's still a solution, even if it sounds goofy as heck

also a side plus, little to no chance of mixed up terminology like blueprints

supple nova
#

it doesn't really work for actual in-game text but I guess it does if we ever want to explain to people in help

dire mural
#

Basically just improve the translation all together and disregard the volley/salvo part BukiPride

clear heron
#

for now, we need two types of reports - one for TL Suggestion regarding volley/salvo, and individual reports for any discrepancies in the current system, in which the it doesn't match the game text with in game effects (ignoring wiki/TL's for now, since the actual effect is more important)

earnest nymph
#

Shooty would be a nightmare for foreign players\

dire mural
#

Pew pew

supple nova
#

renown's skill is a mess and I now feel like I've been understanding it wrong this whole time Fumizoomi don't explain btw

dreamy loom
#

you can replace shooty with bang

bang and entire bang

dire mural
#

It actually makes her sound better now MutsukiHyperStare

frigid shadow
#

i've been telling you guys you've been underrating her, it's a good skill

pulsar turret
#

Renown has been a champ for monarch farming

supple nova
#

points at channel title

dreamy loom
#

you would think patch notes can explain what exactly translation changes their made. something like "changed some skill translation"

dire mural
#

Good information to have in a feedback channel

clear heron
#

Having actual reports would be nice, as there are probably more than a few around that have discrepancies as such. I'd check myself, but don't have as much time as of late.

naive cobalt
#

they can't put every single translation change in patch notes

dire mural
#

They could just say "changed definition for gun fire related skills"

frigid shadow
#

i don't see why not, it doesn't need to be on the twitter post but there's no reason they can't maintain a text document covering all the changes and link it
it's pretty standard practice in any project to document the work you've done MutsukiStare

dreamy loom
#

@naive cobalt as i said, not detailed translation change but something like
"changed some skill description"

that's enough for those who cares to check the ships

the current method basically the equivalent of "yeah, we change stuff. what stuff? iunno"

slate monolith
#

Just out of curiosity, next time there is a hotfix of sorts could they say what was patched up?

supple nova
#

I don't think documenting every change is necessary and people aren't interested anyway, but the terminology change, assuming we're not all deluded, is more impactful than normal dialogue adjustments

naive cobalt
#

they did, Wolfie

slate monolith
#

I meant in-game thereEntyLUL

dreamy loom
#

we don't need to be told every single details of what translation changed, that would make a very very long patch notes.
something simple as telling us what category they changed would be helpful

again, something like "changed some ships skill description"

... unless they already did and i never noticed

slate monolith
#

I mean they used to do it when they had to put in a hot-fox

naive cobalt
#

don't believe they ever put a hotfix description in-game
I might be wrong tho, but I don't remember it being a thing

clear heron
#

before, the game didn't do as much to differentiate the two, which is why the current definition was put in place.
that being said, any errors need to be rectified in the system asap, and suggestions can be reported via belfast.

dreamy loom
#

but here's the thing, we don't know if it's actually wrong. we are troubled by the fact that it's changed. not by "is the change right or wrong"

#

wait, that's a suggestion. time to send that suggestion i guess
more details in translation changing

clear heron
#

the right or wrong things you should be specifically reporting to belfast, as with the confusion with JB and renown

naive cobalt
#

I mean, people trying to prove that "it's actually salvo in volley, not the other way around" seemed more concerned by "right or wrong"

#

also pretty sure Renown and JB skills are correct in their description

clear heron
#

I thought so, but you never know

dire mural
#

Just make sure that it's easy to read for us brainlets and I'll be happy EmileSip

frigid shadow
#

renown is certainly not, if you scroll up you'll see our discussion about why

dire mural
#

As in the translation fixes

naive cobalt
#

it says "salvo" in game
salvo is "entire shooty"

frigid shadow
naive cobalt
#

yes

#

see

#

salvo is "entire shooty"

frigid shadow
#

but thats not the point, renown buffs every single shooty within an entire shooty

slate monolith
naive cobalt
#

I read the discussion above

frigid shadow
#

shooty 1 triggers, buffing shooty 2 and shooty 3 within entire shooty 1 then continues to buff entire shooty 2

dire mural
#

Including shooty 1 of entire shooty 2 BukiPride

frigid shadow
#

the implication of the current wording is shooty 1 buffs entire shooty 2 while neglecting entire shooty 1

dire mural
#

^

dreamy loom
#

the entire shooty the second are actually buffed this way "shooty 2-1 buffed by shooty 1-3. shooty 2-2 buffed by shooty 2-1, shooty 2-3 buffed by shooty 2-2" and repeat to the next entire shooty

clear heron
#

So in short, it should be
When this ship fires a Salvo: increase the DMG of the following volleys and DMG of the next Salvo by #%

#

or something along those lines, just off the top of my head

naive cobalt
#

no fly

#

smh

#

salvo is the entire shooty

supple nova
#

I think it's "volley buffs the next volley"

naive cobalt
#

other way around

clear heron
#

oh yeah Kisaaa

frigid shadow
#

either way restart, can you agree that the current writing of the skill is incorrect with the intended behaviour?

supple nova
#

"every volley fired will increase the damage dealt by the following volley by 15%, including across different salvos."

imo that seems to explain it

naive cobalt
#

Ye, if it indeed buffs absolutely all the shootys, regardless of their entirety - absolutely agree with it

earnest nymph
frigid shadow
#

that's what testing and observation seems to imply, we need a dev or dataminer to confirm it

dire mural
#

Someone ping cyanekoBukiPride

naive cobalt
#

OR
"After the first Volley increase own main gun damage by X%"

#

if it buffs volley AND salvos

earnest nymph
supple nova
#

yeah tbh that's what it boils down to, but CN's skill desc wants to do it this way so

what do? Fumizoomi

naive cobalt
#

why you specifing it?

#

anyway, are there other skills that are wrong/inconsistent like that?

supple nova
#

let's go and tell CN devs that their desc should just be changed to "after first volley increase main gun dmg by 15%" and everything is clear

frigid shadow
#

also just to help wrap this little debate up, can you also confirm that the nagato skill is inconsistent and will be referred to the team?

naive cobalt
#

we don't really have to give a fuck about CN description tho

#

I need the check Naga skill, one sec

frigid shadow
#

it's in my first message, it's just an inconsistent phrasing

clear heron
#

it uses the old system

#

just says fires Main Gun

naive cobalt
#

oh right

#

Ye, it should be changed as well

dire mural
#

Don't forget about the whole shooty thing MutsukiHyperStare

frigid shadow
#

alright, well as long as renown and nagato skills get looked at and addressed i'm fine

dreamy loom
#

CN description kinda sidestep the volley and salvo issue completely

earnest nymph
#

Can we not use volley where it should be salvo UniHurt

clear heron
#

part of the problem is that gear's just considered main guns (all artillery) and the main gun slot

earnest nymph
#

We need to consult the archives for a new term to replace volley

naive cobalt
#

or you can get used to it being this way

frigid shadow
#

i would go with fusillade or firing cycle personally but thats just me

clear heron
#

that's be a TL suggestion (which you can report to belfast as well)

supple nova
#

tbh I'm for just going forward with the current new terminology (getting used to it)

previous guides will have to be changed

earnest nymph
#

it should be removed from the terminology since salvo is more correct UniSip

dire mural
#

I can also get used to 381mm AA gun, but I won't

dreamy loom
#

we should just scrap all salvo and volley thingy and adopt shooty and entire shooty

clear heron
#

~~then report it as a suggestion already Kisaaa ~~

supple nova
#

AA gun is actually wrong, this one is more subjective

naive cobalt
#

Ye, AA shouldn't be that case
the only argument for "volley/salvo" now is "we called it that" and couple of dictionary descriptions that describe them the same way UniSip

#

the future is now, old man

earnest nymph
#

We can find a better definition for volley UniGun

supple nova
#

as long as the meanings for volley/salvo are consistent (shooty/entire shooty) then we can get used to it

but it still is confusing when stuff changes

naive cobalt
#

if you have suggestions to REPLACE them - by all means

frigid shadow
#

then do away with volley/salvo entirely and refer to main gun mounts and main gun reloads directly, why are we not referring to them directly anyway?

it's a needless obfuscation in my anime titty game

earnest nymph
#

There is no obfuscation with salvo, it's entirely correct

naive cobalt
#

smol words > many words

frigid shadow
#

MGM is more smol than salvo

naive cobalt
#

people don't read as is, do you expect them to read an entire novel in skill descriptions UniSip

frigid shadow
#

or battery, battery would work since it refers to a MGM too

naive cobalt
#

well "main gun reload" is just as arbitrary

frigid shadow
#

sure, but salvo/volley are almost synonymous which is where this whole bickering started

naive cobalt
#

O, I agree with that

#

that was kinda my line of defence here if you haven't noticed

frigid shadow
#

right and i haven't been arguing in favour of either one, my point has been the internal inconsistency which is best fixed by not using synonyms for different things

naive cobalt
#

and I agree with that as well

supple nova
#

well either we use the current, new terminology of almost synonyms, or we come up with decent suggestions to replace one of them with something that's clearly different

going back to the old terminology of almost synonyms, except reversed, is silly imo.

frigid shadow
#

so how about we brainstorm some entirely alternate terms, my suggestion would be one which refers to the MGMs directly since we already refer to them in game during limit breaks

dire mural
#

Mgm+ full reload

frigid shadow
#

yeah, MGM or battery and full reload or reload cycle or something makes sense to me, as long as it's internally consistent across all ships

clear heron
#

the problem with main gun mounts is that there's a lot of unnecessary overlap of the term Main Gun already. DD/CL/CA guns are Main Guns, but aren't MGM's, and the weapon slot is Main Gun, but the Aux Gun slots are equipped by Main Guns... though I feel like that should've been fixed from that angle already

#

there's also just the general poor labeling of gear in general.

dire mural
#

They use main gun base, not main gun +1

frigid shadow
#

BuckySmug how about i just go enact a violent coup on the TL team and retranslate everything in terms of shooty

naive cobalt
#

I do like the shooty idea UniSip

dire mural
#

Just like bbs

dreamy loom
#

shooty, and entire shooty (ensho for short)

clear heron
#

we need an in game dictionary

frigid shadow
#

so the point is we have two terms:
shooty -> one main gun mount fires
entire shooty -> all main gun mounts fire

we need terms to refer to these with no confusion, any bright ideas from the squad?

dreamy loom
#

busy testing renown. can't think

supple nova
#

I feel like main gun mount on a battleship should be pretty clear as to which slot it's referring to though...

we could try 'battery' but that's not used anywhere else in game atm

dire mural
#

We could just use main gun base like the in-game limktbreaks for all ships ThinkZed

dreamy loom
#

is there an actual character limit for skill description?

frigid shadow
#

probably depends on the data type they use to store it, either way restart says that short descriptions are better

minor robin
#

More of a "limit to what can appear on the screen" for examples like say sirius

clear heron
#

there have been issues with character spacing limits (especially with training)

dire mural
#

How about using shot and salvo (don't hang me)

#

Instead of bonking me make your own suggestions

dreamy loom
#

that's actually better tbh
people would think shots as individual fire. volley the entire stuff

earnest nymph
#

the real problem is that we don't know what loading mechanism battleships use for their rigging

shell bramble
#

I feel "shot" might also confuse people in the case of JB's gun, for instance

faint hinge
#

The solution is probably to only have 1 term instead of 2

earnest nymph
#

@faint hinge We're referring to 2 different concepts

faint hinge
#

And when referring to shot, it will just be "the first shot within the Volley" or whatever

shell bramble
#

Ahh

faint hinge
#

So that way you wouldn't have first Volley and first Salvo

naive cobalt
#

so basically what disp suggested HoodSmug

earnest nymph
#

Realistically, it should probably be something like Shell > Salvo > Magazine

frigid shadow
#

how about for your normal barrage:
"when this ship begins firing its main guns it does blah blah"
and for ones that scale off individual MGMs:
"when this ship fires its (first/second/third) MGM it does blah blah blah"

clear heron
#

as long as "shot of salvo/volley" is closely followed, I think it should be fine.

earnest nymph
#

Since the loading mechanism is most similar to an autoloader with a limited magazine

naive cobalt
#

anyway, I let Fly and Jif handle this, since translation is their category of business

dire mural
#

@earnest nymph ww2 battleships were loaded manually per shot. Even Iowa.

faint hinge
#

Is it just Renown and JB with this issue

dire mural
#

So idk how that would be confusing

#

No, it's every single ship with salvo in it's skill

naive cobalt
#

Renown just has wrong description

frigid shadow
#

@faint hinge renown is the one which is most wrong
JB makes sense if you squint

earnest nymph
#

@dire mural yes, but Kansen rigging isn't loaded by hand

naive cobalt
#

JB is correct within current naming rules

#

but almost all the ships use these naming rules

faint hinge
#

I remember Renown was giving people on CN issues even way back in the days

dire mural
#

It's just that salvo is confusing

clear heron
#

Technically purp heart but we don't talk about collab ships

earnest nymph
#

These aren't WW2 ships with anime girl appearances, they're new entities created via wisdom cubes

faint hinge
#

I think there's a bit of a videogamey issue going on here

naive cobalt
#

I think it's irrelevant here, Gaata

earnest nymph
#

There's just a lack of terminology

faint hinge
#

Like "what do we call the action of pressing the cannon button on the screen"

frigid shadow
#

we have a term for referring to their individual cannons, theyre MGMs, very easy to refer to but actually STARTING their whole firing cycle meme isnt well defined

earnest nymph
#

There is no immediate term for sequential salvos from the same ships since no ships had that capability

clear heron
#

There was a term for it during either tutorial or an info screen, but I remember thinking that it was meh

#

oh right

#

bullseyes

dire mural
frigid shadow
#

because in terms of the actual game, nothing is triggered by an "entire shooty" it's all triggered by pushing the button

clear heron
frigid shadow
#

the problem arises where some things are tied to the individual MGMs which are not tied to the button

#

Thinkpitz so we could say:
"When the bullseye button is pressed this ship does blah blah"
right?

earnest nymph
#

The issue is that salvo is perfectly correct while volley can mean either, so using the terms together is misleading

frigid shadow
#

sure, so we should drop both terms and go full video game with our descriptions

earnest nymph
#

nah, we should keep salvo for sure, volley should be dropped

frigid shadow
#

but it's misleading in terms of what is actually happening isnt it?
the trigger for these skills isnt the whole salvo, it's the button being pressed

earnest nymph
#

The button is merely a command for the girls to fire their first and subsequent salvos

dire mural
#

But if you're autoing you ain't pressing sheit MutsukiHyperStare

earnest nymph
#

exactly

frigid shadow
#

right and the command triggers the skill, it's a video game

earnest nymph
#

the trigger is completely unrelated to the button

naive cobalt
dire mural
#

How about "every reload" and every full reload
No wait BuckyStare

earnest nymph
#

Thinking about it, I was incorrect about magazine, it doesn't make sense in context

#

Since they're not gaining ammo, they're gaining entire new guns

faint hinge
#

Anyway I will look into it, can't promise that anything will be changed, but please DM me with any cases where the use of this terminology makes the skill description confusing

frigid shadow
#

just renown and nagato certainly need changing, everything else is more bickering about synonyms

dire mural
#

Can someone round up the list of ships
I'm in a car

formal oyster
#

I think changing the entire terminology would be even more confusing. Just trying to correct the confusing skills is enough imo. EmileStare

earnest nymph
#

Is there any skill that actually requires every salvo to be fired?

faint hinge
#

Gotta identify the problem first and see what it's stemming from and whether or not the current terminology attempts to address a previous problem

formal oyster
#

Every... volley, you mean ? BuckySmile

earnest nymph
#

no

frigid shadow
#

AkashiHide see why i want to abandon volley/salvo entirely?

faint hinge
#

Agree that it's nonintuitive

#

Video game terms should be intuitive and reflect their functionality

formal oyster
#

I agree, but finding better terms that makes sense while being more user-friendly... UniStare

frigid shadow
#

right, i think there's merit to just using the MGM terms like i mentioned above, beyond that i'm getting tired, DM me if you want me to help you brainstorm after dinner

supple nova
clear heron
#

That probably needs looking at, yeah. Prob would have to test in game to be 100% sure

faint hinge
#

Yeah this is a problem

earnest nymph
#

The term "Main Battery" makes the most sense in context "Increases the Main Battery DMG of the ship this gun is equipped to by 10%, After firing 2 Main Batteries, the next Main Battery will have it's reload increased by 30%. This effect will then reset." while correct it does sound a bit weird

earnest nymph
#

Could add a couple Full's in there to make it distinct

#

"After firing 2 Full Main Batteries, the next main battery will have it's" etc

#

It's also long PortDoll

earnest nymph
#

@faint hinge Broadside also sounds a bit weird, but it's what our resident history guys are saying is most suitable

#

"Increases the Main gun DMG of the ship this gun is equipped to by 10%, After firing 2 Broadsides, the next Broadside will have it's reload increased by 30%. This effect will then reset."

faint hinge
#

That doesn't solve the problem

#

It just introduces More Terminology that is more confusing and non-intuitive for the average player

earnest nymph
#

Is that better for confusion than pretending volley and salvo don't mean the same thing? especially when they meant different things in the past?

wooden carbon
#

it's the proper word in naval warfare and also isn't really able to be confused with anything else unlike salvo/volley

and i'd say it's common enough that anyone that knows what a warship is would understand it tbh

naive cobalt
#

if the argument is "deal with it, it's proper" without actually solving the issue, as Jif pointed out - might as well keep it as it is.
Most people won't know what broadside is, proper term or not.

#

also the fact that "broadside" as a term for it was only suggested now after what looks like extensive discussion in help - should tip you that it's not as "common enough"

wooden carbon
#

except that, you know, wasn't the argument at all. but thanks for the random hostility

#

dripping with professionalism right there LaffeyDrink

naive cobalt
#
and i'd say it's common enough that anyone that knows what a warship is would understand it tbh```
wooden carbon
#

yes? there was literally nothing hostile about it. im just explaining why i suggested it

if you think that's equivalent to going "no that's just how it is deal with it" then that's on you

naive cobalt
#

i never said a word about you being hostile tho, so yes

wooden carbon
#

if the argument is "deal with it, it's proper"

naive cobalt
#

i don't see me saying that you hostile here
if that's how it reads - I'm sorry

#

wasn't my intention

tardy arch
#

people can know what a warship is cause they read about them in school once. doesn't mean they know what broadside means.

dreamy loom
#

tbh, they can call the entire shooty thing "fart" as far as any on us concern. and assuming the dev won't pull a switcheroo of terminology again, the easiest solution is just to roll with the switcheroo and switch our guide/wiki/discord-explanation definition of the term

but can we be assured of that? will we suddenly have the entire terminology switched around again in months to come because someone in the localization team think "it should be the other way around"?

#

the issue here is that some of us, especially content creator (guides, etc) would resist any kind of change to terminology if only because that means they have to edit their contents/advice to accomodate with the terminology swapping.

cursive plank
#

In all honesty, woke up and read the whole conversation and was surprised that 'just someone saying it felt weird and some dictionary definitions' aren't enough to make the translation team fix their mess?

#

And you instead wants the players to remember words with different meaning to the dictionary just so the translation team doesn't need to address it?

velvet adder
#

I'm not sure I've ever come across a game w microtransactions that I felt deserved any money, until AL. For the first time I think I'll drop some cash to get some of these upcoming skins. Game is fun and doesn't feel like it is trying to get into my wallet every other second. I can gladly say that you've earned it.

dreamy eagle
#

Challenge mode enemy's are to strong they need to start out at level 50 and end at level 110. Can someone make these adjustments to challenge mode please.

rare jay
#

The game mode is meant for high level players so starting it off low kinda seems counterproductive AmeliConfuse But as for the request in general, no it won't be changed as the event is already going on and as well about to end soon

analog jay
#

Sorry but, challenge mode supposed to be challenging
Cos its open for commander lvl 80, downgrading enemy to lvl 50 just taking out its meaning

maiden kiln
#

Hood needs a retrofit

rare jay
#

We're not able to take feedback for retrofits. The pinned message will explain what we can't take feedback on

north wigeon
#

So.. I understand why gems exist, and why they’re priced how the are, and all that Jazz..
But.. would it ever be possible to make them more possible to obtain?
I mean, maybe it’s just that I haven’t found anything because they’re later game, but it seems the only ways without using real money are either doing the campaign missions or grinding for collection rewards. Which is fine but so far it seems that after that there’s no other way to obtain them aside from rare chance commissions.
Not a necessity but it would be nice to atleast maybe have them mixed into the daily rewards or event rewards or some other way to save them up.
If this has already been suggested then I apologize in advance

rare jay
#

There are some ideas to have gems behind certain achievements and what-not. But overall gems are a tricky subject as it's a delicate balancing act for accessibility for players (specifically those who want to be more or less F2P) and income for the game as it's the main way the game makes it income.

north wigeon
#

Ah.. I see, have there ever been considerations for things like a Patreon that could give perks to supporters or similar platforms, perhaps? I would give an opinion on what the value could be, but I don’t feel like that’s something I should be trying to advise.

rare jay
#

Eh, not sure of the practicality of it and as well of the cost (whether money or manpower) to get something like that even set up as there'd be a lot that'd need to be set up for it. Or if they'd even be able to in the first place Kanathink

uneven aurora
#

has anyone mentioned live pvp? like where players queue up into live battles with other players while controlling their own fleet like they would during pve? maybe theres a stick to control where the vanguards shoot, but the rest are the same.

alpine crown
#

Suggestion: Change USS Ranger's hull type, from CVL to CV.
Nothing major needs to occur. Just the ability to use her in Hard Mode CV slot requirements.
1.) Historically, Ranger was designed from the ground up as an aircraft carrier. The first in fact in the USN to be purpose-built. And she was never reclassified as anything else. Size can't be her disqualification. She's close to the stated displacement and other measurements of USS Wasp. And Wasp is a CV.
2.) Thematically, each hull-types should have ships in different rarities and, currently, we don't have a normal rarity CV. Ranger satisfies that condition.

ornate basin
#

I never noticed she was noted as CVL, shes a CV though Thinkpitz

dreamy loom
#

In the game she's classified as a cvl just because

slate monolith
#

Wait even after her retro she's still a CVL?

south sequoia
#

Yep.

#

Afaik it was a design decision from the start to have her as a CVL. Even though historically, she was a CV

slate monolith
#

So there's no way of correcting that I take it

deep sorrel
#

If a meowfficer has talent points available, there's a number at the top right of the talents button. But the number can only be shown by having that meowfficer selected in the cat lodge. Available talent points should be made more visible by showing cat paws in the cattery on meowfficers that do have talent points.

shell bramble
#

Was there a card previously for in general making certain HM slots more flexible (such as having CVL in CV slots)? If not, I think I'd also appreciate Arturios' suggestion

dapper hatch
#

can we get an option for viewing dmg dealt for each weapon of a ship like dmg dealt by its cl gun, ca gun, fighter, torp bomber, etc.?

soft arch
#

some kind of safety net would be nice. RNG can be extremely frustrating with my 8 zara's in 200 builds but still no formidable

shell bramble
#

It's been suggested in a couple of ways before. Let me try to find cards

soft arch
#

thanks

velvet adder
#

some sort of token mail reward for reaching a new commander level would be nice i think, it feels a little odd leveling up and not noticing until im already part way to the next one;especialy when around lvl ~80 or so it starts taking quite a while to lvl LeanderXD just an idea

#

(totally not from a need to read more nyaa mails from a certain money hungry cat)

rare jay
#

Well nothing wrong w/ the suggestion. Got it created for you RenownThumbsUp Card for reference: https://trello.com/c/2IvRjobE/899-small-in-game-mail-reminder-for-commander-level-ups

Perhaps some sort of token mail reward for reaching a new commander level would be nice i think, it feels a little odd leveling up and not noticing until im already part way to the next one;especialy when around lvl ~80 or so it starts taking quite a while to lvl.

Notes:...

Labels

Full Release, Low Priority

tough granite
#

Does guild system will be updated in the future? Cuz right now we only join a guild and talk. A daily/weekly boss fight that gives some good rewards doesn't sound bad. Or introducing some "houses" in the guild that if u upgrade them will give some bonuses in battle for the members of the specific guild.

naive cobalt
#

it was announced by dev team that they have plans to improve it, but nothing specific yet.

tough granite
#

oh ok, ty for mentioning LuluBlush

shell bramble
#

Hey toaster, when you get a chance can you take a look at the suggestions above about 1) ranger hull classification, and 2) cat talent point awareness?

rare jay
#

Sure thing. One minute or two AlbaSalute

naive cobalt
#

I added the cat one LiliSip

#

rnger hull... I'm not to certain tbh

rare jay
#

Hm...I'm honestly not sure why they decided to change it for the game (whether it be for a specific design choice or some kind of mistake) Kanathink

naive cobalt
#

we can take it I guess, but if they made her cvl - obviously they had a reason

shell bramble
#

Sure

rare jay
#

@alpine crown Sorry for the late reply, but got the Ranger suggestion written up for you. Card for reference SandyWink https://trello.com/c/6acuyPqe/902-change-rangers-hull-type-to-cv-instead-of-cvl

Suggestion: Change USS Ranger's hull type, from CVL to CV.

  1. Historically, Ranger was designed from the ground up as an aircraft carrier. The first in fact in the USN to be purpose-built. And she was never reclassified as anything else. Size can't be her disqualification. S...
Labels

Full Release, Medium Priority

naive cobalt
#

I also added suggestions for cat skill indicator, individual weapon type damage indicators and less strict hard mode slots
https://trello.com/c/5nqBxA13
https://trello.com/c/SO9R5Xcn
https://trello.com/c/sRaSICA4

If a meowfficer has talent points available, there's a number at the top right of the talents button. But the number can only be shown by having that meowfficer selected in the cat lodge. Available talent points should be made more visible by showing cat paws in the cattery o...

Labels

Full Release, Medium Priority

can we get an option for viewing dmg dealt for each weapon of a ship like dmg dealt by its cl gun, ca gun, fighter, torp bomber, etc.?

Labels

Full Release, Low Priority

Ability for hard mode slots be more flexible and take ships of similar hull, like BC and BM in BB slot or CVs and CVLs in each other slots

Labels

Full Release, Medium Priority

#

I absolutely hate mobile trello and it can burn in hell btw

ornate basin
#

I find the app much easier to search than pc..

formal oyster
#

We get more and more dorm sets which is really nice, but could we also get more save slots as well ? 5 is not enough anymore me think BuckySmile ( As well as allowing more characters when renaming them, if possible )

rare jay
#

They've both been suggested SandyWink

cursive plank
#

Coming soon since the gaem existed in CN

tardy arch
#

so for the next voting period can this not happen. we can still farm for the ballots but we can't collect them. it's a bit annoying to constantly se the "!" icon and we can't do anything about it.

tardy arch
#

QoL suggestion.
can ambushes and air strikes be removed from hard mode once we unlock clearing mode. there's no point in having them there anymore besides to waste your time and oil or nick your health a bit.

pulsar turret
#

Suggestion: Provide a sub-auto option such that subs are only automatically called upon "Emergency Status" being queued by boss appearance.

shell bramble
tardy arch
#

ik i saw the card. but that's not for hard mode nor clearing mode.

#

i'm asking specifically for it's removal in hard mode once you unlock clearing mode.

shell bramble
#

I'm pretty sure that when the suggestion comes up, that's the one that is referred to

tardy arch
#

it needs some severe editing then cause it specifies next to nothing.

#

it doesn't even have a description. it's just the title. EmileSip

ornate basin
#

its self explanatory

#

you know

#

a lot of the things I write up are just

#

the same thing in different words LeanderXD

#

sometimes its already specific enough or the main general idea in which it doesnt need any minor details because it just makes it more complicated and/or confusing for no benefit

tardy arch
#

ok. the way i read it was a general purpose thing for all maps (again cause it specifies next to nothing) which i doubt the devs would reduce or out right remove encounters from normal story maps. which is why i specified for hard mode's clearing mode only. they're the maps that get rid of the nodes so it only makes sense to get rid of the encounters as well like in the event maps.

naive cobalt
#

your suggestion is "this, but less"

#

what you suggesting is covered by the card linked

ornate basin
#

you answered before I asked inhale
exhale UniCry whew

tardy arch
#

no it's not but i've hit a brick wall so whatever
can it at least be edited to include clearing mode then.

naive cobalt
#

you need reduced danger level to unlock clearing mode in the first place, so not really?

tardy arch
#

ok then. i'll push my other suggestion to not be able to farm for ballots once the voting period ends instead.

naive cobalt
#

it was suggested

hasty mountain
#

so my suggestion is that we go back to the good old days of having the event equipment sold on the event exchange store CleveStare

upbeat frost
#

Just an idea here, but what if we had auto move while were playing through the game? It would make farming maps much easier to deal with.

velvet adder
#

thank u for making the suggestion SandyRunning

velvet adder
#

Suggestion:
Something to make oathing a ship give you more than just more stats for the ship and a new skin depending on which ship
What I had in thought was that every day, for every ship you oathed, you had a very small chance (like 1% or lower) of being gifted something from one of your oathed ships. This could be like, for example, coins (like maybe 500-2,500), oil (like maybe 100-1000) or very rarely, gems (like maybe 10-50), or if you're extremely lucky (or unlucky depending on who you ask), a skin for them that you didn't have previously (but that would be like one in every 1,000 gifts)

Just something small that has only a very small impact on gameplay and is kind-of an incentive to buy more rings to oath more ships

dreamy loom
#

that's a frightening suggestion. can also pave a somewhat pay to win style game if handled wrongly

naive cobalt
#

That is extremely poorly thought out suggestion and I don't think I need to point out why in details. Just in short bullet points:

  1. Even 10 oaths would give you whole 10% chance to get a reward and if you think it's low - you massively underestimating how much is "10%"
  2. The most oil you can get out of commission is 500. That requires 8 hours and takes one of your 4 commission slots. In your suggestion you just... get it. And it's merely a medium possible get.
  3. Major commissions cost 1200 oil and take 10 hours. with median reward of around 5k gold. In your suggestion you just... kinda get half of it just for nothing.
  4. Skins? Seriously?
#

It just so much additional completely unneeded RNG that completely ruins the balance if it procs.

#

And if the solution is to make chances lower - it doesn't solve the issue of it having a massive delta between getting lucky and un-lucky.

#

And if the solution is to reduce rewards - it should lowered so much to the point of being virtually useless and just "here's like 10 oil"

formal oyster
#

For the #1, I don't think the chances would be cumulative, but even then the rest is... as you said WarShrug
But if he really wants a little something for oathed ships, there's still the birthday suggestion, which is far more realistic
https://trello.com/c/VN8LoWYw/774-small-rewards-for-logging-in-on-birthdays

When a player logins on the birthday on one of the ships that they own, reward the player with a small reward (such as gold,coins,etc) in celebration of the day. Maybe even have the reward be increased if the player has oathed the ship.

Or perhaps for also logging in on the ...

Votes

4

Labels

Full Release, Low Priority

naive cobalt
#

For the #1, I don't think the chances would be cumulative
Even then it's still around the same chances I think ThinkingBTTV

#

unless I'm doing my maths wrong

#

anyway, even if I do - it still stands

formal oyster
#

Yeah, anyway WarShrug

regal shell
#

Changing the CV icon to have the plus like in research?
Some new players (like me when I was new) sometimes confuse CVLs with CVs, and I think it arranges the ships more in a way

rare jay
regal shell
#

Oh! gotcha RokaWave

hollow grail
#

I'm definitely one of those who got really confused when playing HM for the first time for that reason, even more so when I had zero knowledge on ship types

shy pond
#

As for the oathed ship argument: What about that being after performing an oath, then having it not increase with the number of oathed ships? I mean, have a random day in a month where it triggers, but remove the skin part. It would be a cool thig to have

#

(Of course, you gotta login that day)

slate monolith
velvet adder
#

Have a sort by EVA button in the filters menu BuckySmug

#

or bring it back because im pretty sure it used to exist and was maybe removed

shell bramble
#

95% sure it's been suggested

velvet adder
#

nice if only it actually got implemented BuckySmug

#

im unsure if it actually existed at one point cos im sure i searched by evasion before

soft arch
#

where are the maintenance patch notes?

winged compass
#

in the game butsuckystare

rare jay
#

Who's to know WarShrug The maintenance could've been pushed back to the date of the in game notes (which mean the full notes will be posted tomorrow) or they're just late posting them. Staff's not in the office so no one is able to really answer the question right now

#

So just wait and see for now SandyWink

fringe summit
#

can i petition for duo sisters secretary? like akagi/kaga or takao/atago together?

shell bramble
#

There's a card for in general, have dual secretaries including unique dialogue

fringe summit
#

there is a petition already? MutsukiHyperStare

shell bramble
fringe summit
rare jay
#

Not really a petition PurinXD It's just a suggestion card. We have our Trello board for a list of all the suggestions that we collect from the community

oak wharf
clear heron
#

If you could report that to belfast by direct messaging her with !feedback that'd be helpful. I don't believe that's been reported yet.

oak wharf
#

oki

tacit geyser
#

Would like to propose expanding on this card: https://trello.com/c/3y3jc4xI/561-pc-web-version

Considering we have a verified Discord server, having a native PC version to utilise several verified-only Discord features (elaborated here: https://blog.discordapp.com/empowering-developers-with-community-and-commerce-68d9c0712662) would be very cool.

(240fps L2D would be glorious)

Full PC and/or web versions could benefit people with low-end devices and low-performance PCs who're unable to run the game on the phone or emulators on PC. Additionally, it can introduce more players to the game, especially with web-version, since they can just try it withou...

Votes

9

Labels

Low Priority

ornate basin
#

cant expand without details :notlikeduck:

tacit geyser
#

Let me write up some examples

ornate basin
#

u are just asking for native discord features to be included if accepted?

tacit geyser
#

Nope, there's actually quite a number of cool inclusions, but hold on, I'll write some out

#

Cool possible Discord feature integrations that could come off a native PC client:

  • Couponing system for in-discord giveaways/discounts/packages that would apply directly to the PC client
    Could also be using the discord store as an alternative payment method, not sure what the platform-dev cut is but probably similar to Play/App Store

  • Yet another way to bind accounts since Discord offers cloud saving

  • Rich Presence integrations which could indicate useful metrics for players
    e.g. Current map the player is farming, how many sorties since last gold gear design or SR ship drop in said map, and whatever fun integrations devs can think of in new gameplay modes such as the newly announced dungeon-like one

  • Any other future verified-only Discord features that they seem to be gradually rolling out

jade surge
#

i feel like listing how many times someone has done 3-4 and if they have akagi and kaga is a form of cyberbullying

tacit geyser
#

W-well, just suggestions, and I'd very much like not to track my unluckiness manually

jade surge
#

lol

ornate basin
#

I dont see how that could be listed with rich presence either :notlikeduck:

tacit geyser
#

The PC client would have to call some discord APIs for it, but should be very possible

#

Like well, that's if the PC client would even exist EssexCry (Please I want it for 240fps L2D)

ornate basin
#

vsync might be involved like most games that lock at 60fps UniHurt

jade surge
#

yeah it would probably be locked to 60 fps

ornate basin
#

I'll include the rich presence drop part but to my understanding thats like what AcTioN has right?

tacit geyser
#

Yep

ornate basin
#

im not sure how it would include that in the little game thing

jade surge
#

though im sure there would be an fps unlocker mod

tacit geyser
#

You can already see that Action is in some "Sanctuary" and is idling

ornate basin
#

I see the current campaign/event map working but ive never seen anything like drops Thinkpitz

tacit geyser
#

So it's more of how tightly a developer would integrate Rich Presence into their game for funsies

ornate basin
#

yes a game I play has a 3rd party tool and it allows people to see what % hp the boss is at, location, class, and name/lvel LeanderXD

#

its pretty cool

tacit geyser
#

Like, I do see potential for a lot of live involvement events that could stem from it. Discord staff may host a mini-event where players could race to finish Challenge Mode and spectators could be hovering over players to see how well they're doing

ornate basin
#

that sounds pc exclusive event

#

card has been updated

tacit geyser
#

PC and Note 10 exclusive doge_kek Since Discord apparently did some work with Samsung to enable Rich Presence for the Note 10 somehow

And thank you

velvet adder
#

AL devs are lazy and focus on skins rather than making new content or fixing issues AkashiHide

#

Pointland So that's never going to happen

ornate basin
#

quite a few things have been implemented

#

you never know

alpine crown
#

Two secretary ships, Kent and another Kent. I'm ready.

soft arch
#

Please post information like how long the maintenance will be in advance

Whats the point of releasing the notes the moment maintenance hits?

(I am aware that the new features of the patch were listed ingame but not the length of the maintenance)

ornate basin
#

length was mentioned in game

#

make sure to read your in game mail! they sometimes include valuable information
like binding

weary relic
#

I fully realize this isn't a problem for everyone but i get pretty anoyed by the amount of updates. I understand the actual content updates but even after those theres ussually like 100 to 250mb of patches. For someone who plays mobile games outside the house, i cant afford to install numerous of these patches a month. And have to wait till i get home every night to install them. I don't exactly know what the smaller patches are for, i asume bug fixes but I'd apreciate if there we're less of them.

ornate basin
#

small patches are hot fixes and fix urgent bugs

#

this maintenance is not considered a small patch but rather some new content (if thats what you mean)

naive cobalt
#

"I'd appreciate if game fixes bugs less"
ThinkingBTTV

soft arch
#

@ornate basin i didnt see any mail yesterday. Plus its morning for me.

Apparently if its too much to ask to ask to release patch notes on time and people are now expecting me to set an alarm to read the patch notes.

naive cobalt
#

As I answered in #discord-feedback - there was a reason why patch notes were posted later this time

#

it's one time thing, don't worry

velvet adder
#

Skins "New content"

weary relic
#

@ornate basin like i said. I understand the content patches im just anoyed by the 2 or more mini patches that always follow

ornate basin
#

those are hot fixes

soft arch
#

@velvet adder i agree it seems like only skins now, but I think its because the devs want to introduce content for all servers at the same time.

ornate basin
#

sardegnia event isn’t content? EmileStare

soft arch
#

which, ive rather have than having to wait 2 years for EN to get new content tbh

winged compass
#

thid aint an fgo discord server MutsukiHyperStare

velvet adder
#

I don't see a sardegnia event
I only see skins and a super annoying popularity contest

velvet adder
#

can we have
like
a reasonable limit for how many votes a ship can get
but like for the next popularity poll

because it's unfair for all the ships that the amagi voters like less than amagi

let's say that once a ship hits the limit for how many votes they can get, they are guaranteed to pass on to the next round

but like this would only be for the first round and each bracket in the second round

naive cobalt
#

groups don't need "certain amount of votes", it needs 3 ships and 3 ships only
this system may reasonable work only in qualifiers and those already take 150 ships AND give ships that lost chance to comeback

velvet adder
#

ok

naive cobalt
#

on the other hand - if one ship is overwhelmingly popular, don't you think it's unfair to just not let people vote for it?

velvet adder
#

it's unfair for the other ships if people can vote for them

naive cobalt
#

they already have an option to split their votes and give them to less popular ships when they see their favourite is in the lead

velvet adder
#

like isn't it obvious a ship's gonna win when they have an over 2 million vote lead over number 2?

and then people extend the lead to what? 4 million?

naive cobalt
#

I fail to see how people voting in popularity contest is unfair for ships who aren't as popular and thus losing the popularity contest

#

not like we end up with only 1 winner due to that

velvet adder
#

no matter how much what you just said makes sense, it doesn't change the fact that the first past the post voting system is trash, which is pretty much the exact voting system used

tacit geyser
#

Not sure what you mean when the number of votes each player can obtain is the same and it's the people choosing who to use said votes on Thonk

naive cobalt
#

no, it's not the "pretty much exact"

#

they already have an option to split their votes and give them to less popular ships when they see their favourite is in the lead

velvet adder
#

let's just agree to disagree

naive cobalt
#

also isn't one of the main criticism of FPTP system is the "candidate without majority can win" and then you complain about one char getting TOO MANY votes?

cursive plank
#

I do think EN serves players from many time zones that an in game mail notifying the time that is not at least 24 hours before said maintenance is an utter failure in communication

#

I have been screwed by many games in the past due to living in SEA so I know that feeling

stone cargo
#

The capcha for support items for voting is not asking if I wanna do it immeditely anymore so it just randomly counts down and if I dont start new battle and notice it at the map it expires without me even knowing

winged compass
stone cargo
#

Ok

wooden chasm
#

Too much fan service ... and honestly L2D skins with the bosom bouncing is probably excessive and in some cases, cringey. Some just looks so huge it doesn't look proportionate to their body.
I enjoy the in game mechanics which are simple and straight forward, as well as the events & generous gatcha rate, but it's pretty embarrassing when especially playing in public.

Some suggestions i can give is maybe create a alternative art to cover up the "body parts" just by a little more? and players can toggle between the "nsfw" and the "censored" version. For example in CN they have sort of like a minor censor? i guess that might help. (I stand corrected)

I think most players like me would appreciate some adjustments to esp some of the L2D, and hopefully other players would be unanimous with my suggestion.

naive cobalt
#

I'm pretty sure most players won't

wooden chasm
#

edited.

brisk pecan
#

some of the new skins had new lines that have been patched out due to not being voiced yet, i personally think that sorta sucks LongCryland

#

i get it, though. it makes sense

naive cobalt
slate monolith
#

For us the L2D is an added perk, and we managed to get lucky with having an L2D for Shoukaku, so I'm really greatful she got an outfit. Heck that is also the reason why L2D is a thing here because you can see the character react to where you touch them. So if anything the L2D stuff is an added bonus and I would like to see more down the line eventually ZkkWink

wooden chasm
#

i fully agree with you, L2D is a great perk on top of the skins , which means more bang for your buck. But what my discussion (i would prefer to call it) is regarding the excessive bosom bouncing, trying to be sexy, and some of the loading screens (esp the onsen one). Might be a little provocative.
i understand most? players enjoys the fan service, but nevertheless also it's sort of embarrassing to play in public spaces .

naive cobalt
#

please don't spam reactions, I would like to not remove them again WarPat

slate monolith
#

Sorry

formal oyster
#

We already had suggestions for a SFW mode, maybe we could add an option for the "too suggestive" L2Ds into it as well ThinkZed

naive cobalt
#

well, game IS pretty fanservic-y in its nature, so it's to be expected that those are exactly the kind of skins to be released and judging by people's reception - a lot enjoy this kind of thing.
If you worried about suggestive loading screens - we have a suggestion to have a way to remove it or to be able to pick and choose what you want to see

brisk pecan
#

Sorry but half the l2d skins would be embarrassing in public without the l2d factor and that's me giving their designs the benefit of the doubt.

naive cobalt
#

you can just disable l2d tho WarShrug

#

if l2d animations are the problem

formal oyster
#

Yeah, that's true WarShrug
Was also thinking of the Shoukaku skin where the physics are really over the top and I could see people having problem with that. But again, that's how the skin is, I guess.

naive cobalt
#

most l2d skins have physics really over the top

wooden chasm
#

i mean, if possible i would like to have best of both worlds correct. It's a little sad that i have to disable L2D because of the tits shaking.

formal oyster
#

Have to admit that Shoukaku's is something else BuckySmug
It doesn't bother me personally but I can understand the complain.

wooden chasm
#

i'm actually fine with zara swimsuit skin, because it's literally a swimsuit. And in general nothing wrong with that. But the shoukaku's skin really disappointed me. It looks amazing esp with the intro (similar to ibuki) until the part when her boobs start to shake.

#

it's a little inappropriate? i guess

brisk pecan
#

That skin would be embarrassing with or without the l2d though, her dress is half-transparent and she is wearing precisely nothing underneath it.
I do like the skin, though

naive cobalt
#

Have to admit that Shoukaku's is something else BuckySmug
have you seen Honolulu swimsuit even?
it literally defies all laws of physics with her bouncing around the entire screen

wooden chasm
#

So actually what i meant was, the swimsuit series is expected to be in this manner because it's literally a swimsuit.
However, on the other hand, i wasn't expecting the NSFW on the party dress, which is actually supposed to be more elegant (in fact it is ).
But im just annoyed at the fact for the bouncing to apply to nearly all l2d regardless of the theme, which can be a little excessive.

slate monolith
#

I can confirm with the Honolewdlewd swimsuit

formal oyster
#

Yeah was gonna say, the Honolulu skin is a swimsuit and is a little more "goofy" than an elegant dress skin, which is why it's less ridiculous, if I should say.

naive cobalt
#

While I understand and share the sentiment, a lot of people like that sort of thing and buy skins for that exact reason.
During the Divergent Chessboard there was a bug with game's engine that cause really weird issues with one of the L2Ds (Graf Zep iirc)
After it got fixed we got a pretty massive outcry from people who assumed it's an attempt at censorship or something.

#

And while it's not the case - 1) your suggestion is and 2) it shows how passionate people are about it (sometimes too much smugBucky )

wooden chasm
#

i have no qualms to other players liking the fan service and all, but i wish that the management can really take this feedback in general . Because it's starting to hinder my compulse to really grind in public spaces.

#

However like what i suggested, with the toggling of the NSFW

slate monolith
#

You can always use another Secretary if that's the case you know

naive cobalt
#

you can't have control over loading screens, so we have a suggestion about having an option to toggle them or to choose them
you do have control over your secretary and what skins your ships use

#

changing it takes less than 10 seconds if it's such a bug issue

#

definitely better solution than asking for devs to go out of their way to make more sfw version or to worsen the experience for people who like this sort of thing by changing it on global level

wooden chasm
#

I mean to be fair thats what the game-feedback is for correct.

naive cobalt
#

your feedback is noted, I'm explaining why we can't really apply it

brisk pecan
#

just so i didn't give someone false hope in gen, those new lines will be reapplied at a later date, right? lol

naive cobalt
#

no idea

brisk pecan
#

i see, okay

naive cobalt
#

it will be considered, but we can't promise anything yet

wooden chasm
#

Again, im not trying to advocate the idea of abolishing the NSFW L2D, Just hope that maybe in the near future the toggling of nsfw & censored could be implemented.
Thanks again.

worn sand
#

Just an idea: we have a dock that had so many ships. Specially when you’ve been farming. I would like to suggest an auto limit break, where it detects if you have multiple copies of a LOCKED ship. It’ll then ask if you would like to limit break a that ship.

naive cobalt
#

sure, lemme add it

native blade
#

Will zuikaku be added eventually?

slate monolith
#

You mean I'm the permanent build?

naive cobalt
#

yes, she will be added to perma pool

shell bramble
#

She was in JP/CN, and we assume that will eventually be the case in EN as well

native blade
#

Any idea when?

naive cobalt
#

no

slate monolith
#

Other than soon or eventually as for right now

jovial oriole
#

Suggestion : clearing mode enables "fast forward" mode too

naive cobalt
#

it was suggested

charred wolf
#

You miss out on my money mostly mostly due to the lack of reruns. I don't own most of the ships and for a game that relies heavily on selling skins, this doesn't help neither me as a fairly new player nor you as a company. Just adding them to the pool doesn't usually help much either because its lets attractive. So hopefully you will consider do reruns more frequently. Maybe even alongside new ones.

brisk pecan
#

major event reruns+new major events running at the same time would be a 100000% no-go
the resource requirement would be far too great

devout nacelle
#

Just so I don’t clown myself, this is the place where I can drop suggestions correct ?

brisk pecan
#

Yes, I believe so

charred wolf
#

For me its fine. I, as a new player, can decide which one to tackle and with more frequent reruns, do the other at a later point.

devout nacelle
#

Suggestion to increase competition and add to pvp:
Top 100 gets a (very small) amount of gems per season end, could be as low as 20 gems. But my originally idea was 50 gems. For rank 10 and below, could get double the amount, seeing as each season is (14?) days long, people would not be receiving a lot of gems to quickly and could give a reason to try to get high rank in pvp

Secondary suggestion if gems is a big no no, as a reward rewards Coin ‘s or Cube ‘s

brisk pecan
#

I like that idea

tacit geyser
#

That sets a very bad precedent for P2W shenanigans and I believe AL shouldn't make a single step in that direction

brisk pecan
#

I think PvP would need to change more drastically for p2w to ever matter tbh, but I see your point*

rare jay
#

@charred wolf For you, maybe. But there could easily be MANY new players who feel overwhelmed and feel like turning away b/c of too many events all at once (especially when they start out). But back to your original point of reruns, we're not able to officially take feedback regarding content release, sorry to say

tacit geyser
#

I honestly believe AL would fare better by completely removing PvP and replacing it with another gameplay mode to earn medals with

devout nacelle
#

I believe PVP is something many users would like to have, however I don’t want a new system that would promote toxicity or be as boring as the current one, since this current one is just flexing, and merit grinding, I’d like to see a meaningful change to pvp

tacit geyser
#

AL has mostly trended towards inclusiveness instead of exclusivity (outside of limited skins/events)

charred wolf
#

I am just giving out the opinion on my perspective. My friends who started the game with me gave up on the game simply because accessing older ships would take way too long. And they are all hardcore whales in gacha games.

brisk pecan
#

They're a minority, unfortunately. It wasn't that long ago that we had a streak of events and people were burning out

tacit geyser
#

It's more so your friends being conditioned by other gacha games that make gameplay almost a full-time job I suppose. AL is a far more casual game than most out there.

charred wolf
#

Well that's unfortunate. But I keep going to enjoy it then as F2P. Thanks for reading my opinion though. Keep the work up! DorkHeart

devout nacelle
#

@tacit geyser id normally challenge your whale statement, but I do have to agree, one issue I see is how majority of pvp whales use meta ships only obtainable from events, which makes pvp almost impossible for new comers or people who missed the events

#

and the idea of obtaining gems could promote event more whaling so I’m gonna just agree with you on a completely new gamemode (would prefer it still being pvp related but more balanced for all players)

formal oyster
#

Could make a system like digital card games where you have two PvP categories, one with limited ships, the other without BuckySmug

charred wolf
#

And yes, they are used to whaling a lot and are always willing to spent out hundreds of euros each month just to get all units.

tacit geyser
#

PvP's sole purpose on a gameplay level is really just merit income. Trying to balance it for actual competitive gameplay would mean going against the devs' notion of making skills a nod to their historical feats. To that respect, I don't think the devs want to compromise on their own design integrity to make PvP an actual competition and induce P2W.

devout nacelle
#

I see a lot of potentially in a guild update with competition with other guilds

charred wolf
#

Guilds done right can be a fun competitive thing.

tough granite
#

@devout nacelle The staff said that they will prepare an update for the guilds

#

we should be patient, one thing at a time

devout nacelle
#

that’s nice, hope to hear more about it later on when they get close to finishing it.

tacit geyser
#

More often than not, all GvG does is filter out more casual players and cause more burn out by adding some form of social stake into the game

#

I get that there's a significant group of players who like competition in their games, but I sincerely think that AL isn't the game for that

jade surge
#

why not just have like a rotating EX mode map, where players attempt to get the highest score/fastest clear/survive the longest? that way its not directly against the opponent's team

formal oyster
#

I'd rather see a kind of global raid/boss system, where everyone could participate and gain things based on their activity and the Dmg they've done, but let's give devs time to do their things. WarPat

jade surge
#

or that too, salt

rare jay
#

There was such an event in the JP/CN servers against (iirc) Essex

tough granite
#

i recommended this like 2-3 days ago? i think. Restart said that the staff will think about that

rare jay
#

it was based upon server

#

if/when it'll come to EN is unknown

jade surge
#

OH make the global boss the server's ship

velvet adder
#

Improving their pvp system would be good ragardless, at least for some of us it's the only activity that still holds us in the game.

tacit geyser
#

I find it a little strange for PvP to be the thing that keeps anyone in AL

devout nacelle
#

Some players are just naturally competitive, seeing as it was added to begin with, I guess some people just thought it’d get occasional updates

jade surge
#

i havent done pvp in months

tacit geyser
#

It's rather the fact that PvP is so dismissable that people like it here in AL

formal oyster
#

Little weird to make a lone Sandy or Lexington as a server boss that would take on every fleet in the server BuckySmug
Maybe they could do something like a Siren Behemoth or watnot.

devout nacelle
#

I see a lot of potential for pvp, but balancing around whales and F2P while also not promoting to much competition and toxicity seems almost impossible

tacit geyser
#

It simply isn't possible with how a lot of mechanics work and would require overhauling more than just PvP itself

jade surge
#

well i dont think any siren except purifier is set up to be a boss like that

grave kettle
#

because you can only do so much pve. no competition just means capped players leave the game cos they got nothing to do with those same maxed units .

devout nacelle
#

@jade surge cough Empress III

formal oyster
#

Yeah PvP is a tough thing to balance and keep healthy to the game. I'd rather see them invest more on PvE, that's ultimately what would work the most for this game imo

jade surge
#

you mean the one that is only in the game as a CG?

devout nacelle
#

she seems like final boss so make her the big boss WarShrug

tacit geyser
#

Thing is, delimiting progression isn't even the way AL earns their revenue unlike other games

jade surge
#

i was talking about from a development standpoint, they dont have to add anything for purifier to be an ultra boss, she already has skills

devout nacelle
#

OH, that’s my bad Fire I misinterpreted that

tacit geyser
#

AL isn't one of those dumpster mobile MMOs that raise the level caps every couple of months to keep players on an artificial progression path

#

They haven't had to monetise in that direction for CN or JP in the last 2 years and clearly won't have to

jade surge
#

yeah, but im on the #al-lore team and have found some interesting things, so bruh when we start getting more of the blue sirens, its gonna be hell to fight them

velvet adder
#

because they're too lazy to make new content. skins make more money

tacit geyser
#

And if skins do make money, it means their paying customers don't value PvP competitiveness much

shell bramble
#

I'm so baffled that keeps being said when we're in the middle of the pasta event, but feel free to keep your blinders on I guess

naive cobalt
#

I'm pretty sure that's just troll account, so just ignore it

velvet adder
#

not just new content. I mean fixing bugs aswell

jade surge
#

its def a troll account with that statement

devout nacelle
#

@tacit geyser rings though, they can go either way for PVE, PVP, or just since players like their ship

tacit geyser
#

Rings also happen to be one reason why competitive PvP will never be a thing

naive cobalt
#

I think it's more due to the fact you can just restart the fight if it goes wrong