#game-feedback
1 messages · Page 57 of 1
I mean I wasn’t there so many others
And if it spoils the fun of the game then they already spoiled the fun of the game.
I am not saying let us see the all of the voices and other stuff. Just the full are and the little text thats it
And just to get her again I would have to wait a lot like A LOT
Add at least one additional sub fleet now that we have 6 fleets?
I use the fleets as such:
-Boss Fleet
-High Level mob/lower boss fleet
-Dedicated fleet
-PR xp farming fleet
-Antisub 1
-Antisub 2
What we need is more sub fleets aside from the two that we have
Small suggestion: On hard mode you can unintuitively switch the requirement slots, by filling the slots, then removing the left most ship, the right ship(s) will then move to the left. This allows organizing the starting formation, but it's janky, the possibility that doesn't require these steps to switch slots around would be nice. Since you must fill certain slots with certain ships you can't just fill your desired formation and go as you meet the requirements. So if possible do away with the slots and make having certain ship requirements met instead, similar to stat requirements, but for individual fleets. If that's a possibility.
I think it's been suggested before
I think it's this one: https://trello.com/c/ubCfLkjB/292-maintain-order-of-hard-mode-fleet
Basically, hard mode needs to stop moving ships randomly however it wants to. For example, here first position requires DD (which I already have 2 of). If I'll add DD to the third slot - it will be moved to the first slot for no reason at all. Which is a problem if I want to ...
6
OBT, High Priority
Hmm I can't seem to find the suggestion to give a dock slot with the monthly login ship reward. 
Was it not written down ? Been suggested quite a few times though.
Slots don't randomly move though. There's a method to the madness.
The suggestion seems to lament the moving of ships, I am more concerned about requirement slots moving and starting formation.
But if it tackles the same issue, then wtvr. 
no, it's completely different suggestion and it was addressed since
I remember your suggestion being suggested before, I'll look when I get to my pc and add if it wasn't

Something feels really off with the build preview screen since last update, especially the light and heavy one. They brought back the stars which isn't really nice looking imo, and the main thing is... the placement of the sprites.
It is so weird. In Light you have all this dead space around the ships, in Heavy it's the complete opposite, you barely see the ships because they overlap so much. You can hardly see Kirishima for example.
Also the colors of the sprites seem off.
Just have a look at the Special build screen, as it is the only one that remains the same as before the update, and compare it to the two others. There's clearly something wrong 
I think they changed it because there are new ships in light and heavy and they want to preview them, so they used their new style. Special hasn't changed since sub update so it still has the old style.
Well that is obvious but why is it so ugly ? 
Why didn't they use the same style as the special one but with the new ships, as they did for event builds up to now ? 
Yeah, they look a bit "out of place" and like they photoshopped 3 sprites on an image and called it a day.
Yeah it feels really cheap. Maybe it is actually and they did not really have time for this update but I hope that will not stay like this 
allow us to see what fleet meowfficers are assigned to. it's a pain to constantly go back and forth to see who's in what fleet.
Yeah, that's a good idea.
Maybe make rarity text on build banner bigger so it's easier to read?
It won't be, sorry to say. Since they've already extended it once before for players.
Other servers got no extension iirc
Alternative Suggestion: Could y'all not have events that are 14 parts long and gated by daily objectives?
Well unfortunately we're not able to take suggestions for future events. But iirc, New Dawn is one of the very few quest that works in the way that it requires a limited gamemode (HM in this example) everyday to the point where you're not able to rush it at the end
I BARELY got the 8th day login bonus for the 1 year anniversary event.
It just feels very newbie unfriendly to have this type of gauntlet of objectives for TWO WEEKS.
I just really don't want to miss out on the free SR/Avrora. D:
ya it sucks and it may be a bit hard for newbies but that's why they extended the event. so people would have a better chance at getting her.
Was that event in any way particular hard to finish? I just did my daily commissions and got it done as a freebee.
no, but you can't do it if you just started
since it requires 14 days min to finish due to hard mode clear missions each day
Oh, I get it. Ok.
I don't think new players should have the expectation of being able to participate and complete any event when they just started out, tbh.
Everyone had to cut some losses. 
And while I see the frustration - anniversary was 3 weeks ago
You did missed the event at this point 
What they maybe could have done is not gate the final reward to the very end of the event, like they did with others, like getting bataan.
As Toaster said, it's usually fine since most login events don't have day-sensitive missions and can be cleared in a single (last) day
Sure
This one was, pretty sure, deliberate 14-day long event which you can't and shouldn't be able to clear faster or slower.
Why exactly?

But they didn't put "clear HM 3 times" every single day by mistake.
Probably to have more player retention and ensure activity. Didn't they also hype the event beforehand?
When that event came out in JP/CN, were they still doing 6x hard mode clears a day?
Btw, what happened to this? Is this still a thing?
Did they cross a new milestone recently? I know they did a reward within the last 2-3 months or so
Wasn't that for 50k discord members, or something?
They have 109k twitter and 79k facebook members.
Shouldn't that have made the "event" reach the foremost milestone by now?
Or is it not combined?
No. It has to be on one social media site specifically.
So once Twitter OR FB reaches that amount, we get it
I see.
First world problem, but I've bought quite a few skins for ships I didn't own at the time, and I have absolutely no clue what ships I've bought a skin for, due to them being limited skins. Didn't think about this beforehand.
um... ok and? also you can check what skins you've bought by scrolling to the end of the list.
that's only for perm skins 
That list doesn't include any limited time skins, and only skins available in the shop at that given time.
oh. rip then.
rip
Yep lmao
i want to request notifications be more consistent. getting notified 2 mins before something is actually done is pretty annoying.
that's just desync
either restart your game or just dont have it open when you tab out 
inventory for skins was suggested
Should there be an option to know where to earn both collected and non-collected ships in archives?
there is...? for uncollected at least
Yeah, that’s the thing
Especially with limit breaks and such, I really do think there should be the same option for collected ships
i'm very sure that has been suggested... but it's not the most feasible
Well, the thing is that 1) the bulins/purins exist so you don't need specific ones, and 2) they'd have entries for, say, Laffey indicating they're available on.... every map
Got it thank you 
There's probably not a good way to implement that which would look good in all scenarios
lemme go look on an alt real fast
Because there has to be that entry before you obtain all starters
it has been suggested but like
it's not very feasible
Because there has to be that entry before you obtain all starters
it will only indicate 2-1 and light build
aka the first spot you can drop it
But not every spot which is inconvient
Which, that's an option maybe
Since we won’t know that the starters can drop on all maps as a new player
suggestion: port it to x86_64
Yeah it only shows 1st droppable map on starters
Actually, for all ships
+I just checked another boat)
like i said, it's been suggested
It would be useful to see how (and where) to obtain ships (which you already have) on their details page. I could just look at the wiki, sure, but this information is already in the game for the ships you've yet to get.
10
OBT, High Priority
Got it thank you nonetheless
During battle game will freeze for a few seconds before catching back up
That's more or less the game rubberbanding on a not so great service of sorts, and that almost sounds like it should be in #bug-reports
noted
Has the idea of having a history of enemy PvP lineups ever suggested?
yes
"Has anyone suggested an Exercise history log? So we can see our past attack defeats, victories, and defense victories/defeats."
Regarding the defense fleet, also have a showing of how much each boat has contributed (such as dmg and whatnot)
OBT, Low Priority
Has doing changes to aux slots, to increase diversity been proposed?
Currently every Aux competes with all other aux items (differing to some degree between ship classes). This makes the vast majority of them useless, undesirable or (even less) niche options. If there were more slots with more restrictions, then more auxilliaries would see use.
This might add too many extra stats, so nerfing some auxilliaries might be a necessary reaction (depending on available combinations).
Don't get what you're trying to say honestly
And nerfing should NEVER be a suggestion regardless of the actual context
Basically adding restrictions to aux gear, such as only one catapult for carriers instead of stacking two, one hp boosting item, etc. Force build diversity and not allow stacking of items
yeah if that's the case, there's absolutely 0 reason to do so
since it serves 0 actual benefit to the playerbase
The trade off he’s suggesting is to add an additional aux slot. So instead of two free, you get 3 semi-restricted
So you could run, say, a catapult, a balloon, and an anti-sub plane on a carrier all at once
yeah again, no, you still lose out in nearly every scenario
maybe you come off better in a few, but you lose more
You could arguably make a set up which is beneficial sure, but literally the only ships in the game that ideally use the same auxes on both slots are destroyers and carriers anyways
So the essential benefit is even smaller
At the same time, it's to counter the (relatively) useless sets of aux gear like the PR AA radar, which offers less desirable stats for most situations compared to the SG Radar, and is actually less useful in countering ambushes. Could be countered by a shakeup to stats on these "undesirable" aux gear
In any game, it's always better to buff than to nerf
That's the biggest issue with this suggestion
A buff may affect the game balance, but a nerf would also do that AND potentially cause unhappiness in the player base
im still pissed about the pause menu with touch anywhere to continue
either remove it or just make the button the only place to continue.
Just let me slid down my notifications without continuing the game
I'm very sure you've been told that it's been suggested as part of the rework
likely not gonna happen and i've told you before to make sure you tap and drag. not swipe.
i don't remember it being added as a suggestion but
i could be wrong.
Adding a slot, restricting slots, is a buff, because you can add more stuff. Let's say you have 1 slot with repair kit, the second slot has whatever, and the additional slot adds something like the torpedo dmg reducing aux, then you are gaining the benefit of the skill and additional HP, if the additional HP is proving too much, then you can nerf the HP of possible HP aux combinations to have a net zero benefit. There is no nerf, the nerf is artificial to keep stats balanced, while gaining additional benefits and make other auxes useful.
That... doesn't prove anything
Prove what exactly?
How is that a benefit from restricting the slots?
You can already equip diff auxes already without said restriction
Why is there a need for a 3rd slot?
You can argue there's a very minor benefit sure, tho there's more evidence on the other side of the argument
If the idea was to make other auxes useful... then just buff them directly
It would be much easier from a game development perspective too
Because you don't want to nerf anything, so by necessity to increase variety you have to. Unless you are fine with restricting existing slots and not be able to run existing comps.
But that comes at the expense of existing auxes and doesnt increase diversity.
Why is there a need to increase variety?
Because there is so much garbage and power creep. It becomes more fun and you don't feel like shit rolling a garbage item.
because pulling your 17th gold repair crane from boxes is really annoying when you can only use 6 max
Basically as a general design philosophy having too many items that do different things competing for the same slot hurts item viability.
You're just gonna equip the best there is, so the rest might as well not exist.
They are meant to be transitional gear, especially for new players
Why not give them a purpose?
You already have transitional gear through different tiers
Anyways, to make a point. For instance adding a third slot that you can just equip whatever in, you'll probably just put another powerful item in, but if there is restriction for instance between torpedo protection and speed aux, then you increase diversity, giving the other stuff actual use.
For instance you could have a slot which's purpose is to increase the hit stat, so only items go in that serve that purpose, isntead of having hit items compete with HP items, etc.
So when you increase the diversity, and it proves too powerful, then a necessary reaction would be to nerf some stats, so the increased number of stats equal out to be balanced. There may be a nerf of individual items, but in the end it's a net gain.
IF that is a necessity, it may not even.
That fails to answer the earlier question, why is there a need to increase variety/diversity?
Them being "garbage" is not a reason
I answered that, fun and actually being happy about other stuff from boxes. Better question, why NOT increase variety?
Because each and every aux has their use, or at least a niche one
You know that's not true.
Can i talk to a mod in person?
There is little use for most.
For what purpose would you like to speak to a mod?

Then that's a lack of imagination on your part honestly
I guess.
if you wanted to make certain auxes more viable
buffing them directly would be not only better, but much more easily implemented suggestion
If you have specific suggestions and feedback, such as a way to balance the item together with justification to do so - we would accept it, but just general "do more stuff cos variety" is not something we could take nor is it realistic

and hence more likely to be ACTUALLY implemented
That comes at the expense of existing ones. Because you can only equip so much.
Raising one up by necessity will knock others down.
Never mind
that's how choice works
you can't equip multiple guns, you have to choose what works best
same with aux

Come on, that was not my argument. But whatever, I see there is no reception. I'm dropping the issue.
@verbal condor is it regarding the exp thing you reported a few days back
the guy with the 200% bonus... on reddit i believe?
I was gonna talk about someone changing the game data
if you believe someone is hacking/modifying the game, you may report them via @agile otter bot
!bugreport
Hello commander, if you'd like to report a bug please send me a direct message with !feedback and I would be happy to assist you. However, be sure to check #known-bugs to make sure you're not reporting something that is already known. You can also check the Trello boards here:
Bugs: https://trello.com/b/Hd2cMeYU/azur-lane-official-azur-lane-en-bugs
Translation Issues: https://trello.com/b/7gz5rAAi/azur-lane-official-azur-lane-en-translation-issues
it prolly just a photoshop tho 
if someone else did it then yes I agree
‘this’
or editting of the files
Why are you posting this here
they seemed to have blocked their name for a reason
I was gonna talk about someone changing the game data
then not photoshop
I already said that earlier
yes he quoted you because I am blind as a bat 🦇
See here's the thing
I was gonna tell their Secret base.. Got it from a friend of mine
if you ever find a name then the player reports would become valid and not a cold case
Okay.. Gonna tell him to search for it
Very minor thing, and I'm fairly certain this only really affects a couple people.. But on Android, if you use multitasking and interact with the non-azur lane task, Azur lane freezes until you interact with it again and unpause it. It'd be nice if I was able to type on discord while still progressing through my session.
Is it? Almost every other app doesn't sieze up. That's really strange
example, if you splitscreen AL and discord and leave AL to run in the active, discord won't update its chats/messages till you click on it back
That it does.. huh. I feel like that totally defeats the purpose of multitasking? That's definitely odd.

Try using lineage os
I believe pip mode works just fine
but you need newer versions of android to have it
go figure

Sometime when I cut away and have to use another app for a bit, most times the game would just do a reset though, but other times I can resume it if I didn't cut away from the game for too long though
no way it's intentional, right
Starting with Android 8.0, apps can put themselves in picture-in-picture mode, allowing them to continue showing content while the user browses or interacts with other apps.
Yeah you can split screen since 8.0 there
When you pause in the daily sub mission it prompts a message warning you to lose progress. This should only show up when I press something like Give up or exit on the pause menu. The pause button should not automatically show the prompt to leave.
option to skip animation when moving ships on to a different tile
if necessary, I can demonstrate how it works by providing examples of classic games with tile based mechanics that have this option
or if this was already suggested on trello, maybe someone can send me a link to vote on it?
we have a suggestion to increase its speed, which works better, considering another one of the most requested feature is to stop movement mid-way
Would y'all accept W14 ideas 
Not really, sorry to say
how frequently do these trello cards get approved?
dont actually know the rates 
theres so many suggestions
if I were to go back and note all the approved ones
toaster has a better idea since he archived them but theres quite a few
There are plenty that have already been implemented, they're just put under archive for now. For their approval rates, it really depends on how the devs see the cost to benefit and etc. There's no real frequency to them as they just implemented at some times.
Yeah, there were a good chunk of them implemented already. Most of it was a lot of QoL things w/ the UI overhaul
major ones probably are held off
since they still need to fix some bugs here and there
or still planning how to implement such things
im guessing cards with higher votes get approved first?
There's no real proof of that. Certainly more votes would be one particular metric that's used to show community support for an idea, but that's neither a guarantee of "get worked faster", or even "gets worked at all".
Holy crap the boards have a news feed that shows when stuff is created & edited 
Activity feed has always been a thing
at least since I've been working w/ it
Definitely wasn't implying it was new, merely that I only just now noticed it existed 
Was curious if one can even sort the board by the number of upvotes a card has. Doesn't appear to be possible, at least for normal users. And judging by the Trello Board About Trello, you can't even sort at all?
You're able to sort by votes. But maybe just for board members only
one sec
Suggestion: When looking at the Info and/or Gear screen for an Aircraft carrier, show the estimated cooldown time for airstrikes, factoring in all equipped gear & ship stats. Obviously it's a bit more complicated, but it shows up on the main guns of ships (including BBs), and it would be convenient to use as comparison tool without having to use external tools to calculate it.
@shell bramble Sure thing. Got it created for you. Card for reference: https://trello.com/c/EQcuB6UQ/883-show-estimated-calculation-of-airstrike-cooldowns
Suggestion: When looking at the Info and/or Gear screen for an Aircraft carrier, show the estimated cooldown time for airstrikes, factoring in all equipped gear & ship stats. Obviously it's a bit more complicated, but it shows up on the main guns of ships (including BBs), and...
Full Release, Medium Priority
Thanks
Under Craft in the Depot, it would be nice if we could see what ships can use the gear before we craft it.
Full Release, Medium Priority
Making PvP a little bit more interesting and actually having more purpose to develop submarines. Adding submarines to PvP may prove a difference?
It will work like the auto submarine feature in auto battles
I mean, maybe literally forcing people to use subs in pvp, will make them finally accept, that subs are part of this game and are ships

but I see more problems with this suggestion, since making "pretty-difficult-to-raise" subs mandatory gor pvp will just add more roadbumps to already heavily "event-exclusive-ships" skewed pvp
and make it harder for people to get into pvp than it is now
Make it a second option then? But this would require the separate loadouts for each option and PvP equips for ships... You will not equip that ASW hear on your main ships just for that
To make subs see more use may require a mode that earns exclusive rewards that have benefits outside of sub combat.
That's how other games get players to engage in otherwise negligible activities, especially when the rewards are unique or best in slot options.
Subs have just too many limitations... hard to gear, hard to justify using to get exp and affinity, can't be used in most modes. Having them do % damage to fleets is neat but it feels more like just another passive stat mechanic than anything exciting or strategic.
Retrofit for Bulins please
Also skins for them 
Per the pins, they aren't taking feedback on new content of that type at present
- Zara redesign (or so I believe. Seeing the Twitter feed with Zara being compared to Honolulu supports a redesign. Doubt they'll do it, just noting it. I'd simply support turning her hair blonde, or any other colour. Just "something".)
And yes, I agree with submarines needing more love. I don't even use them. They gained a nice boost in a "recent" update, though now back to the backburner while I focus on everything else. For KanColle your submarines were part of your fleet. Here, they're just "meh". Submarines need proper love while not being treated as something exotic and hard to reach. They should be a part of your fleet while consuming as little resources as possible, as in KanColle. Two different games, I'm aware. Submarines simply need proper genuine love.
there will be no zara redesign
its not something we have power over because it is the artist’s decision
Well, it's between the artist and Yongshi
They could ask for a redraw but it obviously already passed QA
also i though manjuu handle arts and yongshi handle programming? 
that makes me sad to hear. Alright,I guess we'll have an Italian Honolulu 😦
(Other Italian designs are fine, it's just Zara hitting all the wrong notes; Same-face issue.)
I get the two mixed up but you get the point
I really hope Honolulu isn't outshined by Zara now. I don't even think a retro could save Honolulu now due to the rarity difference
rarity does not always mean better 
Also, we should at least... wait for the units to exist in our docks, and interact with them, before we start declaring how they'll be received for sure.
in the end, outshined or not, what matters is that you like honolulu still
(or not,
)
one is heavy one is light cruiser 
also one is one ship with one set of abilities and another is another ship with another set of abilities
looking similar has absolutely no bearing on how they're used and what they do
If anything - Lulu was never strong, just "kinda decent", so it's not even valid concern
She can't be "outshined" by Zara, cos she never really "shined" in the first place
the only real problem between the two is zara is basically a honolulu copy art wise
What Pecorine said ^
and we have 0 control or influence over it 
lets not go there 
portland and vestal already look the same 
One in nun clothing while another is a bikini model. Polarising enough if you ask me.

I'm fine with that because they're different enough. I'm only bothered by Zara looking like Honolulu, and just that. That's the only thing I'm triggered about. It's been noted there's no way it can be changed discord side so I'll just move on. 😅
Restating a feedback I gave a couple days back, but I think went unacknowledged:
Italian ships typically used green antifouling paint on their hulls, instead of red, due to shortages in red paint. However, the art of their riggings show them using red antifouling. While I understand this is a feedback on art, previously, ship rigging art with inaccuracies have been changed in the past (e.g. Baltimore)
For reference, it's this part of the rigging
Example of the green - this is a museum model of a Littorio-class BB, either Littorio herself or Vittorio Veneto. Roma was unusual in that she had red antifouling, iirc.
Yeah I don't think this is an artstyle/preference complain and should be fixed accordingly
Okay. About Zara. Can't you at the very least send the feedback to the devs? I mean, she and Lulu share almost the identical look: Swimsuits being the one in particular. Just remove the props and see. Turn her hair a shade of orange and it will be good. At least the hair needs to be distinguishable.
i think the color change request should take priority. mixing "they look the same, pls change" with "this should be changed for historic accuracy" kinda muddies the waters.
i'd also like to add trento to the list for color changes since her antifouling is red as well.
according to this layout of RM Trento
that is correct
I believe
but, Littorio has been relayed
They should just recheck for all Italian ships tbh
the other 2 are green so they're fine.
i feel like an idiot though for not checking trento's actual color before hand.
Same face is disappointing but I was already disappointed by the Inazuma/Ikazuchi skin and can no longer get more disappointed
staff have replied
that its not an error due to littorio having a red and green version
but if you can provide evidence that only green existed then do let us know and we will check in once more!
@ornate basin Regia Marina used a mix of red and green. The red was the base coat, then the green goes on top of the red. So when the green shows red, it's time to repaint the antifouling
The pic I linked is from the Venezia Arsenal museum of the Littorio-class sporting the actual antifouling. Italian sources basically put it as green except for a few specific ships
that's an example - on the left, you see the red bit being painted over with the green antifouling
The thing is they need evidence taht she was never red. Which sounds hard.
If you don't mind, I can check with a bunch of original italian sources
@round yacht I mean, that's the issue? She was red, but the red was the base coat while the green was the top coat.
yes.. I dont mean to be a wet blanket but I dont believe they will change it because she has red paint underneath her green antifouling
if anything, it just means our azur lane version rm littorio, needs a paintjob
suggestion to remove random encounters/air strikes from "clearing mode". not sure why they're still there when they don't really effect anything and only the boss is there.
Suggested 
one of the sources I encountered: "
The Littorio Class by Bagnasco and de Toro (Seaforth, 2011):
"As per specification, the hull bottom was coated with an anti-rust primer which was then followed by two coats of underwater paint applied hot; the first was anti-corrosive and the second was anti-fouling, normally dark green in colour."
The problem is you're being asked to prove a negative, which is pretty close to impossible. You've gotta somehow prove that she was never, at any point in history, red. Ever. Because the devs think there was a point when she was red.
Sure. But I've just linked two sources so far that state that the standard paint scheme for Regia Marina ships was medium or dark green antifouling. As far as I know, there is only few specific ships with red antifouling, and the only primary source I've found indicated that Roma had red antifouling. Which was highlighted as an oddity, indicating the others should ordinarily have been green
All of which means our new RM girls are dirty and need some repainting 
I'm with you. It's just that's the bar the art team has set, apparently.
@ornate basin I'll see if I can find some other primary sources, but so far, those two are reliable sources that standard Regia Marina colours are green antifouling.
:yeptune:
Dear Dev Team,
Regarding to the Tech Box, since I believe that many players have some issue about it
Could you please hear my suggestion about it ?
I have suggestion that either Dev team can make the Tech Box directly sold for gold or It can be opened more than 10 (as current opening method are either 1 or 10, and it took a long time to get the scrap out of the techbox).
Also, I'd like to point out that I've seen this exact same feedback given by a number of Italian users on other platforms as well.
an "open all" option for tech boxes would be nice.
Tech boxes are directly sold for gold tho
He was aying we should be able to sell the box for gold, or mass open the boxes, or trying to get gold from them is a hassle as you must open 10 at a time and go to storage and select the itens one by one
A "return as purchased" deal in a way?
No, as in auto open and sell its content
Like 1 click open all boxes and sell all results automatically
And get the gold from scrapping all the equipments
Also, regarding the antifouling, proving a negative is almost impossible. If several primary sources have the paint scheme mentioned, it should be changed regardless of "maybe having red at one point"
Basically
- Sell tech boxes directly without opening (will probably have some loss as a result)
- Open multiple (say 100) boxes at once (or until depot full)
Did I get it right?
I think requiring to prove a negative is kinda borish as you can not do that without a time machine
yes cause this is gonna take a while at x10 boxes per pull. 
Yes, reducing the number of clicks when you just need that additional 900 coins for one more event build
You'd LITERALLY have to document the antifouling for her entire service history
I got almost 3k t3 box combined , too much work to open that all
Well..... I spent 2 hours on opening and selling the box contents for Essex.... I got like 7 boxes each now......
But I love Essex so I can't say I wasted the time, but I would appreciate if I didn't need to lol
Also @shy pond @south sequoia this is why we're asking btw
Well I do think so far Syanda provided good amount of info
Especially if what he said about it bothering some Italians is true
the issue is it's not wrong. so if they don't need to change it they won't.
@minor robin Yeah, you can forward the two book sections I posted over
Alright
I hope they take it then
@minor robin Sorry for the ping, but try to clarify if they mean Littorio-class or Littorio herself. Maybe that is the problem since Roma (a Littorio-class) had red antifouling
littorio herself
given the feedback was about littorio (with some roma sprinkled in the text)
@shy pond i am sure it will get to the devs about how similar Zara is to lulu. I just wanted to say that even in the jp livestream yesterday, they were making a tease about how Zara is similar to another girl (lulu) but one of the quote is "when you get to know her, you will understand they are quite different." So I am sure they are aware of how similar the looks between zara and lulu is.
they had to approve it anyways
also on the green / red color for Italian ship, there was a thread about it even before the actual ship girls were shown on cn forum. So I am sure they are aware of it as well 
we're doing out best to relay concerns somewhat directly :notlikeduck:
Got more sources 
So that other picture I linked, "Italian Moravian", was the name of the antifouling paint developed in Trieste. Basically, the "rosin varnish and iron oxide pigment" is the red primer, upon which the copper sulfate composition was painted over - giving the characteristic green look
Interesting stuff. You learn something new every day and it makes me happy I'm not the only one poking about Lulu & Zara. Seeing you guys noting the hull part is interesting. But I still want to know why Zara & Lulu appear similar. That has me curious.
If you mean by any history reason, they have no connection as far as I know. If you mean lore wise, probably aren't any. Call me cynical, but its most likely just Yunsang aka Cloud, just reusing a portfolio, not an entire design as her uniform is clearly different but her body and details are very similar. While some are taking this as a chance to take shots at Honolulu, probably to use her a shield to have Zara avoid any criticism, she is very popular hence why she got so many skins as Lynn herself admitted that she and St. Louis do well merch/skin wise. So he chose, or was told by maybe Enka or whoever is in charge to utilize a popular character again but just altered enough in a new one to achieve the same success. I'm sure their personalities will be different enough, but look wise its just blatant. I mean I know there a few other artists that got criticized for it so its not like this is new.
I remember the whole KanColle Intrepid incident which caused quite a nasty chaos on Twitter & such. I believe they tried to either ddos or hack into KanColle Twitter account. I forgot what happened exactly..... Nobody wanted a potato "same face" for KanColle.
I can believe what you wrote. It seems plausible. It's a shame it had to end up that way, though it could be easily "fixed" by yellowing or making her hair green.... A green/yellow/orange haired Zara (Lulu look-a-like) would be find with me. I donno..... I'm just shrugging right now.
I have a suggestion to make:
To display what types of ship that can equip said gears for every equipments.
There is such feature implemented, but it's only for auxiliary guns. It'll help players identify certain special gears to be used on which ships more easily, like Köln's Fl 282 Helicopter, and the Zuiun / Seiran series of Seaplanes that are eqiupable only for BBVs and SSVs.
It's not like the issue was the sameface
The issue was that shibafu is godawful and people were expecting Konishi to keep up the trend with big sexy Iowa/Saratoga-tier waifus
that also. A combination of the two.
ichiso is also extremely sameface but nobody unironically cares because he doesn't suck and do a hackjob with his art
I think you mean Yoshinori, Konishi is the one who drew the British ships. But yes, that was the big factor, and if not him someone like Parsley would do it. Ironically enough, Parsley would later draw Colorado for KC.
Right, Konishi is bongo
But yea, Zara art is anything but low effort, and it's too late to walk back the design
Out of curiousity: How is it too late when there were other ship girls redesigned? What am I missing?
https://azurlane.koumakan.jp/Colorado#Original_Art
some artists get in arguments 

Alright....
Oh that...yeah that was due to drama. Really bad drama between their artist RAIL and the devs at Manjuu. Let us just say artist REALLY don't like having their art altered unless getting permission, and at the time the devs didn't really feel they needed to, which they technically didn't as they pay for the commissions and essentially are buying that asset. Therefor, they own it and can do what they want with it. RAIL didn't see it like that, and well a bunch of words were said on his weibo and that relationship went south. Thus, his designs were probably removed because of that little episode. It was probably why that event got delayed and they got Chuzenji to make redesigns with only Maryland using RAIL's original template like with the pose.
Never knew. Interesting. 
RAIL's initial design looked pretty low effort before being edited by manjuu tbh. Well probably because AL's new back then and he didn't expect it to be this popular
Oh I agree, whoever edited them did him a favor. Even those who saw it and compared them on weibo when he dumped those unedited CGs were criticized by fans. Which also didn't help and had him go off the rail, no pun intended, and just unload a bunch of acrimony at people.
Here is a suggestion. Since meowfficers system is absolute trash and its just superfluous mechanic given the already existing fleet tech and its basicaly a stand alone separate gacha game on itself about breeding cats which has nothing to do with navy except the fact that some ships sometimes had a cat on board then I would recommend to never implement it in first place. But its too late for that so here is the thing. Make it at least less random just like ships that the same cats have same abilities its stupid to throw away thousands of gold just to roll slot machine and hope the rng will let you upgrade the ability you actualy need. The box rarity is already rng from that said box which cat appears is also rng then the cat that appears have random abilities different from exactly same cat decided by rng and then when you want to upgrade her ability you find out the rng decides if you can upgrade the ability you want or you must spend point or something else and then roll thousands gold on reinvest points and hope for the best. Ships are also divided in sections light heavy special event so you can filter it a bit. So the amount of randomness in cats is like 10 times worse than the actual ships who are supposed to be main thing in the game. Just make the cats have the main ability that stays and either remove the secondary skills or make em same on same cats or reduce their amount or at least make it possible to upgrade the one you want not the one rng wants. Its really cancer and creating stuff like this and then saying to ppl “ignore it then” is not a great bussiness plan.
Also ships have joker card like bulin to be used to upgrade while cats need only duplicates for the main ability upgrade which in gold cat scenario is pretty annoying. Its just stupid that some superfluous side activity that has nothing to do with anything takes more resources and effort and time than the actual game. Its literally 10times more difficult to get exact cat with exact ability and upgrade that ability to rank3 than getting limited event ship so something is wrong here
Also the cat lodge UI is old and extremely annoying to find something there you have 2 same buttons on same page and each does something else also there are some buttons like “finish all” or “upgrade” that do absolutely nothing
Because I feel there's small misunderstanding - cats already have "main ability that always the same and independent from RNG". This ability is the one that's upgraded by using copies. Other skills, that are RNG dependent are upgraded using ability points and those are acquired by leveling cats up, be it through using them in combat or by feeding them literally any other cat.
Yes thats why I said to keep that and do something with the secondary one
I do agree on points about it being too RNG, but I also think you exaggerating its impact on the game
Thats the point the impact is too low for the bother and headache it gives thats why Im pissed off again by it
And it makes me angry and sad to see how much effort someone put into it to produce something so bad
The whole thing needs to be reformed and for good of everyone from the beginning. As the meowfficer system is now its really a mistake and not valuable addition to the game
that's exactly why some people say "just don't bother with it lol" - its impact is low so if you feel like it's not worth your time or effort - you can just not bother.
Imagine if they were impactful enough, then people would complain about it costing money even more
Don't get me wrong - I'm adding your suggestion rn btw
removing it won't really solve anything either
you not forced to use it, so people who never used them won't really get any benefit, while people who do enjoy this mechanic (and there's a lot of them) would lose out and massively
most you get is now there's one less daily quest, which you can achieve for free or straight up ignore anyway
And that makes me sad too when ppl say “ignore it then” why bother making something that is supposed to be ignored in the first place. They didnt have to make it in first place then. I dont mind using the meowfficers and buying them but since the impact is so low given the bother with it it’s not actually encouraging me to care but quite the opposite. And the layers of rng until you get what you need is plain ridiculous. Im angry because I care and I want it to be nice and not this joke
Well, there's difference between wanting to improve things and straight up calling for it to be removed entirely
As it is now it would be better if it didnt exist but if the rng gets removed at least from the secondary abilities it will be kinda ok basically tldr version of what I said + the UI needs to get solved it’s really misplaced confusing and broken now
Also there could be filter like ships have instead of light heavy etc cats could have axis and union to separate it into 2 cathegories when trying to build it
Ok, I have a suggestion on how to make the cat relevant to the navy theme, give them their CN name back on EN
For the longest time I just find it stupid that we have the cat names altered but since someone mentioned that they aren't even relevant I feel like its a perfect timing to bring it up
https://trello.com/c/hefC91Ki/885-reduce-rng-of-meowficers Added your suggestion. If you feel I missed something or it can be improved - let me know
Beyond just being locked behind a lot of money - meowficers have too much RNG for it to feel rewarding. First you rolling for what rarity box you getting, then you roll for which exact cat you get, then you roll what skills they have and afterward - which skills they get on l...
Full Release, High Priority
Ok, I have a suggestion on how to make the cat relevant to the navy theme, give them their CN name back on EN
Sure, I'll add this one as well, one moment
Full Release, Medium Priority
Seems like pretty much it thanks

Just for example if you aren't sure what I am talking about, in CN Justice is called 伯克喵, and in the same page of their wiki they also have a trivia on the person they are based on, its non other than Arleigh Burke
Thanks for already adding the card
I honestly dont care about their names I name em like “bb” “dd” etc according to what I want to buff with em so I dont have to click on em when choosing but I need the system to work so Im perfectly fine with that report you summarized it nicely
The same applies for all other cat, like Bunny is called 汉克喵 (Hank cat) who is based on non other than Laffey's captain, and her skill 'Bite Their Fingers' is based on Laffey going point blank range and unloading everything on Hiei
I could go on about all the cats but I know I should just stop because you guys should have the idea now
@naive cobalt Sorry to appear pushy, but would you mind looking at my suggestion earlier regarding gears showing ships who can equip in the equipment stats? It seems to have been buried by an ongoing conversation, and a sort of acknowledgement would be appreciated
sure, one sec
if we miss something - don't feel bad about reminding us 
we all people, so we can (and do) miss stuff occasionally
Well, I just don't want to add another burden to the pile, thank you for the attention though
While weapons do show what ships can use them - some equipment has unique restrictions, that you can't see. Example of it will be Triple 283mm (SK C/28) that can only be equipped on Deutschland-class ships (Deutschland and Graf Spee) and Large Cruisers (Azuma), seaplanes that...
Full Release, Medium Priority
done 
Looks good, thanks so much!
@naive cobalt can you add my examples as description into the meowficers name card? Or just the written example of Hank/Bunny is enough
well, I'm sure people responsible know about the difference between JP and CN names
tho I don't mind adding it
one sec
Ah if thats the case, thanks anyways 
done
it’s not a significant thing but since I mainly play on iPad, the resolution always feels weird to play in compared to 16:9 ratio, before the major reskin update the whole screen would automatically be cropped to 16:9, which I slightly preferred. maybe an option to change to 16:9 ratio? it just feels like there’s a lot of blank space in places
ooo, looking through the Trello I actually approve of the 'instant retire' option. It's getting frustrating having to go find a new shipgirl to enhance when you simply want to focus on the conquest & leveling side. I miss KanColle's method where you could keep sorting even with a full ship slot. Azur Lane forces you to clear your dock.
maybe a storage where ships are automatically sent if you have no storage and they will automatically disappear if you don’t take them back within a month or something?
That could work.
I"ll accept anything if it allows me to simply keep sorting. If there's a backlog for them to go then I'd accept that as well. A side storage which could be supported lore wise as sitting at the docks waiting admittance into the main base. Could probably access it by an icon on the water's edge of the base. Maybe.
A month sounds fair, though they probably may tune that down to a week, or something.
Hello fellow azure laners. I just retrofitted a ship, and she turned fro half a battleship to half an aviation ship can she use any other aircraft?
Or is that the only plane she can use and no others?
It gave you a prompt you had to read telling you what she could use.
Also gameplay type questions should be posted in #gameplay-help 
^
But I'll post this: Equipment Slot 2 changes into Airplane Slot (can be equipped with Seaplanes and Air Attack becomes available)
Hm. Okay. Thank you.
@vapid nova I'm not sure how it exactly works behind the scenes for the ratio or if it's possible to have an option for it for the game, but I got the suggestion created for you in case it's possible
https://trello.com/c/f28RxiWx/888-option-for-the-game-to-adapt-to-other-ratios
And as well, I got the idea of the extra, timed storage for a full dock noted onto our suggestion card for a full dock
it’s not a significant thing but since I mainly play on iPad, the resolution always feels weird to play in compared to 16:9 ratio, before the major reskin update the whole screen would automatically be cropped to 16:9, which I slightly preferred. maybe an option to change t...
Full Release, Low Priority
There's another thing on trello that I see that I wanted to note: Locking gear. I'm glad that's labeled 'high priority'..... You can actually accidentally scrap gear that I do hope it finds its way into Azur Lane soon.
guess I gotta sign up for trello eh
all optional! but its a better way of supporting a suggestion instead of telling us
noted
I would so love this, especially if we can have one or two commissions behave the same way. Maybe there is an entry for the commission side (maybe I'm missing it) of leaving them in commission for a set period of time for various boost in rewards.
https://trello.com/c/LSjHF5Ed/595-endless-mode-for-azur-lane
That though, that has me laughing in excitement. That should be both a battle & commission thing of setting how long you want them out there.
Have a mode for players to play that sends endless, constant waves of enemies at the player that increase in difficulty the longer the match goes on. There would be no timer or anything but would last till the players ships die. The rewards from the gamemode would be decided ...
5
OBT, Low Priority
Is that not challenge mode?
is it? I can't even tackle that properly so I can't say.
pretty much. you keep going until your fleet dies. i don't remember if you get any rewards for it beyond the chat portrait though.
the way that link notes though is from map threats, not shipgirl threats.
For loading screens, they're wanting it for more than just that
Ah
Can I have a suggestion of returning the red ping when the flagship was on a burning effect like on the old UI, it kinda help a lot
don't really see the point in bringing it back. you can't do anything about your flagship burning. i just learned to ignore it. 
Can we get Pewdiepie do a sponsored vid, coz LBR, he will like it lol
not something we can take feedback on, sorry
the cats feel really more like something you want to do to get stat boosts, maybe giving cats lines would be interesting? some of them have an history I think so it would be interesting to maybe just see a few voice lines on the cats
pola looks like louis clone
I Hope there's a lore reason as to why Zara looks like Lulu & Pola looks like St Louis (not quite on second one, yet close). I'm so confused.

that in HMS/RN event
there would be a lore reason why some ships look like other american ships
i mean they are came from cubes right? 
more or less, yes. The research ones do.
Going to say it's the same artist that did Lewdis and Lulu
But that's actually a wild guess though
Pola is hot
There's been desire in having Australia, Canadians, and New Zealand (Commonwealth) added in as factions, or even mini-factions. I've saw mention on Reddit, Discord (this place), Tumblr, and elsewhere desiring factions split off into their proper nation to represent their nationality; For Australians to see their Australian connection, for Canadians to see their 🍁 , & etc. Players want to connect with their faction, even if it may or may not allegedly "clutter" the menu. It may seem like a minor thing to those outside of these places, it's a major thing to those under Canada, Australia, & New Zealand. It's like having a carrot wiggled in front of you yet not being able to participate, or relate.
-
Canadians: Foxhound & Fortune to gain a special retrofit to change into HMCS Qu'Appelle & HMCS Saskatchewan. I'm also aware of Cygnet, Crescent, & Comet. Canadians simply want to see them with a 🍁 , HMCS designation (not HMS), and proper Maple Monarchy themed outfits/references. Fortune makes note of 'Maple Monarchy', thus I"m going with it. Please do!
-
Australians: Similar to Canadians, same amount of respect. HMAS Vampire to have 'HMAS' with Shropshire.
-
New Zealand: Same with Canada & Australians; Leander & Achilles to gain some New Zealand touch. (HMNZS)
Research, buffs & anything else could feed off of RN as a mini-faction. Just show respect where it's due. HMS Haida is highly disrespectful, as is HMS Vampire when it should be HMAS Vampire.
Sorry for the wall of text, I tried my best to keep it short. If it comes off as rude and demanding, I also apologise. Just noting this. If it can't be done via discord, then so be it. I had to note this "somewhere". I'm also in no rush in seeing them, just as long as I get to see them.
Figured. I had to do it just to see if its possible or not. (poofs to sleep) Forward it to someone who can, if able. shrugs
Or let alone reclassifying the Royal ships apparently
No one can unfortunately
The Royals should have this: One classification under Her Majesty's navy, but I see no issues having them as HMNZS, HMAS, or HMCS
What's the benefit of doing so?
Read above. It was discussed there
I mean, it is not hat hard to include unique additionsn to the base emblem for them either. And judging by the Canadian navy having the biggest non-capital swarm of combatants at the end of WWII, it would make sense
Both Canadians and Australians participated heavily in WW2 granted not so much on the navy front, but their ships did fought alongside the allies throughout the whole war
But we don't have HMCS Qu'Appelle or HMCS St. Laurent in the game.
We have Foxhound and Cygnet.
As well as rest of the ships.
The fact that they were transfered to canadian fleet at later point in time, while some neat trivia, doesn't actually mean anything. That's not the ships we have. We have them as HMS ships and by names they were in Royal Navy.
Leander, Achilles and Shropshire also were originally HMS ships, just didn't changed their names.
The only legit part here is Vampire
And I agree those transfered after WW2 should not be a factor
So mostly just Vampire then
I mean, even if they were transferred later or earlier - it was conscious decision on part of development and military consultant teams to use exactly these versions of ships as namesakes, and not what they became
same way with Vampire being Vampire and not Wallace (her original name under royal navy)
while I agree that all these ships changing to hmcs or hmnzs upon retrofit would've been really cool - it's also understandable why they aren't
I understand the feelings of Australian and Canadian players to get their country representatives
at the same time - you can't represent all the countries in the world and these ships were chosen for being part of royal navy first, not for being transferred to another country
if we do get these countries at some point - it's something that can be looked into, but rn 
There is the bit where Chang Chun has the big winter coat because she became Russian later
Does it matter? HMS Aurora talked about her career in China too, but she is never going to be changed into Chongqing either
They are probably going to be mentioned in the dialogue in someway, but a name change is not happening
The point is there is precedence in referring to the ship's full history even if it doesn't result in additional factions, and I think Bloodnose is just pointing out an example of that
Ah I see, I misunderstood then
could we change this skill's name to: THE WORLD 
....so, jotaro could still grunt and sht 
well, he was the only one, not every random dude there is
I guess only ijn ships are worthy of jojo references, (looks at BB Kage) 
where them new lolis at
no lolis, sorry
Don't get reactions banned again...
is there any reason why it'll take 50+ hours for B and D stages to be unlocked? Previous events had 24-35 hours. 50+ is really really long
its almost like the patch is one day early and they didnt adjust the timer for that
Honestly, not sure the reasoning behind it 
Yes
so ppl can farm those new equipment without worry ?
Zara's "subtitles" disappear extremely quickly when clicking her on the dock screen for the amount she's supposed to say, I assume thats related to her not having a "voice" yet?
Zara does have a voice though 
After you download the data, it's possible you'll need to restart the game for the files to be in effect
I'll try again.
Alright works now, for some reason it didn't on my phone, had to redo the update. 
Just wanna commend the devs on handing out some upgraded purple gear for newcomers and aspiring players, while not affecting the "ceiling" it helped raise the bottom up, very generous. I'm all for counteracting the Prato Distribution (within reason).
Event's music is great hopefully record player soon?
Taking a good direction towards those missions for unlocking frames. Props to that 👍
Maybe it could have been stated that we needed max limit breaked ships beforehand though 
reading back at the response I find it amusing at the pushback of "nah, just keep them HMS because "reasons"".... Alright, cool. Even trying to shift it into "trivia"....You do oyu. I don't want an argument so I'll just hold my tongue and stop there.
Music in this event is amazing. My favorite music from an event all year. Just wanted to say that.
What's the point in making those chat styles temporary?
Might be weird wording - I'd be shocked if it was intended that you could only use it for a temporary stretch of time
Or maybe it's the amount of time there is in which to earn it?
Is there a reason why the rent system this time around is only 1 week available? And not until the last day of event like the Anniversary one? seems off imo
Also the other one does not have that weird stuff
it has a timer there
Oh I was wondering what that number was
But still, why is it timed it makes no sense
can we please have stage 2 (B/D) of future events unlock with the daily reset, instead of at +12h? EU players get kinda shafted by this
Could we choose when to begin a secretary quest ? There's quite a bunch of ships that I would like to put as secretary but I don't want to begin their quest and so I can't interact with them 
i remarked on this before. I'll have to wait two full days now. (48h)
@formal oyster Out of curiosity, what's the problem with just starting the quest now?
I want to go through the story smoothly, no just do a scene every x days because I have to do the quests in between and lose the thread of the story ( as insignificant as it can be ). And I don't necessarily want to start a secretary quest anyway, even less when I'm not aware that she has one. Sometimes I have like 4 different secretary quests at a time and it's quite annoying 
I just skip them and read in memento after I'm done with em 
Yeah there's that but I don't know, I don't really like doing that. Kind of a me problem on this one, but even then I think having the choice on whether starting or not would be nice, and maybe not so hard to implement... maybe 
I don't mind the suggestion, just sayin that you can already play around this issue
You can't interact with ships if you don't want to start their personal quest, especially if you don't even know they have one.
Full Release, Low Priority
Anyway, thanks for it 
i just saw rabiga7or's screenshot of returnee frame which has a timer so i assume chat frame is timed too?
I assume it's only returnee
i mean the returnee chat frame
ye, it prolly is
Shouldnt york kai have a DD gun since her skills mention a aux gun
leader portrait and chat frame are timed
they lose their "returnee" status after set amount of days
no, york kai skill refers to her ghost aux gun
Even her cannon mentions a aux gun
Ismt that the main gun?
@gloomy mauve can you do me a favor and check if returnee chat frame is timed?
no, even torp cruisers have aux gun, they just can't change it and it's "default" ghost one
and york skill refers to it
Am i missing something, or is there no tooltip for how we're supposed to get points for Empyreal Presage
So even suffolk has a aux gun
Oh its in event quests, nevermind
have to say, the time between last major event and this one was the perfect length & im really enjoying this one so far
also one of the best maintenances .. maybe ever?
thank u devs, we even get new music 
@fringe summit i posted returnee earlier, yes. 30 days: https://discordapp.com/channels/456397991847395339/468804193646542849/621426438385434624
I don't understand why you'd introduce such a border and chat style. I mean.. it doesn't look bad but the 30 day time window is just a stupid idea imo.
I guess it's to motivate players to start or invite friends and they already have a style unlocked. But still, just let us keep it permanently.
That won't be different but I'll check on my second account
just wanted to makes sure
Don't have it but also says it brackets that it's 30 days
that's the leader one... look like your returnee is locked
They'll be the same
thanks
I have to unlock it by playing
yeah, i thought you unlocked it already
@naive cobalt has anyone mentioned the misleading skill description for Formidable's red skill
dont have her to check 
but looking at alabama skill still havent change
en skill are slow to update
I don't see it in #known-bugs
Oh, different issue then.
It was posted in the #known-bugs as "Formidable"
oh, something else?
EN desc:
Increases this ships AVI by 15%. While this ship has a Fairey Albacore equipped: increases the gear efficiency of the slot(s) in which the Fairey Albacore is equipped by 15.0%. When this ship launches and Airstrike: 100.0% chance to launch a special Fairey Albacore airstrike with an 80.0% chance to cause Flooding DMG for 9s to enemies hit. DMG is based on the skill's level and this ship's AVI stat.
JP source text:
自身の航空が15.0%アップする。自身が「フェアリーアルバコア」を装備している場合、下記の効果が適用される:①「フェアリーアルバコア」を装備している兵装柄の威力補正が15.0%アップする;②自身が航空攻撃を行う場合に100%で発動し、フェアリーアルバコアによる特殊航空攻撃を展開し、命中した敵を80%で9秒間進水させ浸水ダメージを与える(特殊航空攻撃と浸水のダメージは自身の航空ステータス・スキルレベルによる)
JP TL:
Increase own Aviation by 15%.
When equipped with Fairey Albacore, the following are active,
1. Increase the TB efficiency of the slot Fairey Albacore is equipped in by 15%
2. When launching an airstrike, 100% chance to launch a special barrage of Fairey Albacores, with 80% chance to flood enemies hit by the barrage.
The damage dealt by the barrage and the flooding is based on Aviation and skill level.
The wording around When this ship launches an Airstrike: is misleading, suggesting that you don't need Fairey Albacore equipped for the barrage
I see 
actually, can you please report this as a translation bug? as in - in bug workflow
!bugreport
Hello commander, if you'd like to report a bug please send me a direct message with !feedback and I would be happy to assist you. However, be sure to check #known-bugs to make sure you're not reporting something that is already known. You can also check the Trello boards here:
Bugs: https://trello.com/b/Hd2cMeYU/azur-lane-official-azur-lane-en-bugs
Translation Issues: https://trello.com/b/7gz5rAAi/azur-lane-official-azur-lane-en-translation-issues
O wait, bug workflow doesn't have translation category, I confused it 
I'll bring it up myself with staff
oh, I guess I'll just time out the bug report submission then
The font and color of the text underneath ships' names can be difficult to read, especially when infront of black backgrounds, and looks rather crammed.
What page is that one? The acquisition screen?
yep
Depends on whoever you're paired with doing work, right?
I don't know anyone who's new to the game so it paired me with some random person I guess, I'm worried this screws me out of all those rewards 
why is there a two day lock on event chapter 2..?
there's always a 2 day lock on chapter 2
Well, usually it's 36 hours for EN (from the time that maintenance starts), this time around it's 60
yes but my question is why LOL
i asked this last time and some other "lil mod" gave me snark about if i'd rather it be locked for a month?
is there a legitimate reason as to why it's always gated like this?
no idea
especially when the good gold plans are usually in chapter 2 of hard mode, losing out on two days of potential farming is pretty frustrating
only reason i can think of is to give players time to complete the normal and hard modes. 
But yeah this one is much longer than usual, kinda weird and... not very ideal to say the least 
how does unlocking chapter two not allow players to complete the content
i am not sure on why the lockout but from a detailed thread I read on cn forum before. Lots of games does this to extent the hype for the event and participation 
I'm not a fan of the choice, but devs are obviously doing it as a conscious decision so 
It certainly extends more my frustration of not being able to spend my oil in a more optimized way but heh 
If more time is needed - then more time is needed, whatever the reason they have
Can anyone here clearly explain the Relly Request mission? It seems to have just about everyone confused
please use #gameplay-help for questions
I did, no one knows, hence me coming here. If no one here knows, I have feedback
Well, I haven't touched it, so I can go read event description I guess 
What is the question exactly?
My question would be how do I, as an active player, progress?
So what happens if they don't, am I just out of luck?
Yes
In that case, I have feedback. This event is terribly thought out and extremely confusing
The fact that everyone just says read the rules but know one can explain it farther than that is evidence of this
You didn't explain it, you took a screenshot of the same thing I've read several times, and I still don't get it
You progress by THEM doing missions
That honestly cleared nothing up for me
Can you explain everything on this screen?
kinda dumb being unable to progress with this new feature while waiting for other fellow to finish their part... main reason i don't like this part of current event
@dense prairie so u give your UID to a comeback player
and they will show up on the right side
then you can progress into grinding more pts and getting rewards 
See, this is what I mean, I can't even change anything
i thought that was automatic once you select "send" option
The "Sent" button is something you can click, and theoretically a new/returning player (that also has a "Receive" or their own "Send" button?) can get paired with you?
This is how it's been since this morning, nothing has changed
Or if you want to you can use something like Nox or Bluestacks and complete the event your self
is automatic to match you with a comeback player
but consider how many active vs comeback player
i doubt most ppl will get a pair? 
I mean
the entire point of the event is for veteran and new/returning players to work together
not just to get bunch of free stuff even if noone used your ID and teamed up with you
we had this for jp before
i auto match since 1st day and didnt get pair at all when event ends
So we might just get screwed out of the rewards? that seems kinda crappy
like i said the ratio is just imbalance so the chances are u will do the 1st step and get 1 reward
then unable to continue unless you went out of your way to bring friends back to playing
That's why you use an emulator and finish it yourself
so how am i suppose to get the 'rent ticket' if i'm not lucky and get paired during event? only reason i want to progress is get 1 ticket to check out the skins which im still wondering why they are only 1 week duration this time
Seems like something that is reliant on you getting lucky and matched or basically cheating is a bad mechanic
Good job with this event's music. This is the only time I've ever grinded on an event map without the music getting on my nerves. Please use the music in this event as a reference for writing music for future events.
tbh the system is more of a recruit a friend thing
so rewards are given for that
the auto-match system is more of a failsafe for returners to not be left out if they dont have friends
Then ppl like me who are vets but dont have friends who would be into this game are just really screwed
tbf, people like you that are vets probably aren't going to be irreperably set back without the stuff
I mean, I'd still like the rewards, I can always use more skill books, snacks, BPs etc
18 general BPs are very valuable to me
for me personally i don't really care for extra rewards such as
,
and general PR prints. But how am i suppose to get this? It's just dumb there is only 1 way to get them in this event, but it's locked away on such feature
ya i do agree it can be improved
just leave your feedbacks here
and the feedback staffs will bring it up to the devs 
https://www.youtube.com/watch?v=m5mHOitukFk&list=PLkWHjkn9gzN7Os5Wh8uFPcJvIxKKkXBEY&index=7
If I were to describe music from past events, I'd say they are very difficult to ignore. Think of it as a fly buzzing around your face while you're in the middle of. grinding. You just want to ignore the fly but it keeps getting your attention because now it's flying on to your screen. That's what this song is:
Newer upload (Smoother ver.): https://youtu.be/Y1RLH3J-TX8 Fallen Wings Menu BGM | Azur Lane OST #AzurLane
My only real feedback would be that this needs to be revamped so that everyone who wants to partake can get the benefits
it hurts your head, and eventually people mute the music
it's only thing i ask don't lock away unique items and such on a feature like this 
Is there an actual feedback form for this type of thing, or is it just write it in and hope someone notices?
what happens to positive feedback in this channel? I feel like this channel is more for like game suggestions
I know game suggestions go on the trello thing
It's mostly is, but I do gather positive feedback and send it to staff as well
Is there an actual feedback form for this type of thing, or is it just write it in and hope someone notices?
no, it's free form
feedback is collected by feedback team and then added to trello or relayed directly to staff
I'm adding your feedback to the list rn, but it seems counter-productive to event's core idea, so I doubt much will be done with it tbh

Event is nigh impossible to participate due to massive difference in the volume of new to active players and as such overwhelming majority will be locked out of getting any rewards from it, including rally-exclusive skin rent voucher.
Full Release, High Priority
I am one of those people
There's a lot of groups that could be referring to
feedback team
imatoasterstrudel and enderhazard too

for some familiarity
I thought that's what you mean, but wasn't certain 
Tangential feedback: It seems kind of weird that the current rental outfit ticket include 2 different Laffey skins, neither of which is actually buyable at this time.
My bad -- I thought it was saying "Snow Rabbit" and "Candy Apple", as two different things

But still, unable to buy that skin right now, which is just surprising to me
ye, it is a bit weird
ya i think for before they had skin that was not available also
maybe to hype players for when the skin returns 
me and @velvet adder noticed that when you hold down the torp launch button, the ship that was meant to launch the torp stop shooting their main guns. is this an intended feature or is it a bug?
huh, you right
so is that how it happens 
dont we have this though
do we?
we just dont have the reproduction
I think so.. people come in wit guns not shooting bugs sometimes
no, it's completely separate thing
oh 
there it's literally
whole fight is frozen
ships move, but absolutely nothing going on
even timer is frozen
anyway, please report it 
!bugreport
Hello commander, if you'd like to report a bug please send me a direct message with !feedback and I would be happy to assist you. However, be sure to check #known-bugs to make sure you're not reporting something that is already known. You can also check the Trello boards here:
Bugs: https://trello.com/b/Hd2cMeYU/azur-lane-official-azur-lane-en-bugs
Translation Issues: https://trello.com/b/7gz5rAAi/azur-lane-official-azur-lane-en-translation-issues
ah ok
she will guide you through it
o
And here I thought that was always intended behavior. Never crossed my mind that it might not be.
well, it might
we don't know and it's better to check 
i mean, if it's intended, it's a weird feature then. i guess it can be useful for people who want to time their solo vanguard main gun firing?
i rate the issue as medium severity since most of the time you would be aiming during the gun reload time anyway
and people often just did a snapshot torp launch
ah yeah i reported it
i've never done it before so it took a little while
i usually hold the button down, but i only just now noticed that was happening
we got yours first so its been sent in 
More ways to do non-event hard mode
for idiots like me XD
@dreamy loom i don't see how it could be useful at all, the giant red line makes it pretty clear where the center of aim is
how would you go about more ways to do that?
plus that event has been extended as well, so there isnt any way to go about it other than you unfortunately missed it
it leaves in a few hours
@velvet adder i mean, when you are running solo vanguard and they need to make every shot of their main guns counts, it may be useful. maybe. i myself is just grasping at air on that
@ornate basin
hmm...honestly not sure since the time duration was fair and it was completely my fault.
Just happened to be unlucky
change the stupid ass en changes back to how they should be specially the oath certificate thing
Please upgrade some swimsuit skins into L2D and give us an option to pay for the upgrade, they look so good
that might fall under new skins 
in which we cant take feedback on
but these are existing 
😢
@dense prairie @somber rain so for the mobilization request, you actually can do 1 new step per day now. it should take you 4 days to get that skin rent ticket if you don't have a comeback friend.
Please make Littorio and Trento's antifouling paint green like the rest of the Italian ships.
it was brought up to devs attention already
Suggestion to lower the chance of getting rares in limited build banners
Don't you enjoy all of these Kent's and Shropshire's?
I did a quick search on Trello to check, but is there a suggestion that already exists related to hiding the characters' portraits/CG or replacing them with a silhouette? We all know that some of the designs are erotic or bordering on explicit. Great in private, but not so great if you wanna show the game to a family member or acquaintance who is more... reserved
especially with these most recent skins 
i think there are some about nsfw stuff for settings, but i think it only refers to loading screens
we had something about CGs as well iirc
Well, I did see this: https://trello.com/c/Eb9gWMuK/756-ability-to-hide-replace-certain-ships-cg
this may be a stretch, but could we please have an option to change a ship's CG in dock/during battle to their chibi version? there are a small handful of good ships that i want to use but find painful to look at (i hope im not the only one) and being able to just hide their ...
1
Full Release, Low Priority
i guess this is pretty much what i'm suggesting
yes
Okay. Just wanted to make sure that was at least acknowledged somewhere. Thanks
Why is this a blocked word ?
Maybe the Brackets
looks dumb without brackets 
you kids and your damn parentheses
Excuse me
Has anybody suggested a training dummy before to test damage and barrages etc
I think so. I'll check the board real quick
Have a "test damage" map that we can control every stat off and manipulate any stats or what not for damage testing and flexing. Brave Frontier has something similar to this suggestion, and Fate/Grand Order had limited events and competitions for players to compete.
It also...
4
OBT
Dag nabbit
Oh. There's a second one, too https://trello.com/c/G37fRY4I/328-practice-range
"DPS/DPH test stage? No oil cost, no rewards, you just jump in and unload everything on a couple of super tanky ships.
edit: possibly with the option to force skill procs/reset airstrike cooldowns etc. on that practice stage only."
3
OBT, Medium Priority
Huh. I'll look into that. Thank you for finding that
It would be nice if Albacore planes shoot Albacore instead of torpedoes
@spring crescent The same reason why any other live service time gates content. Player retention.
we're already hard gated by resources so both seems a bit overkill imo
most people i know who still actively play are barely touching the current event maps because there's almost no point in farming them, and they're planning on rushing through it to get to d3 and farm the gun regardless
don't really see how it benefits player retention to lock the arguably most important content when events last two weeks
@spring crescent You're hard gated by your monthly check. Whales are a thing.
lmao i whale enough on this game as it is, there's a pretty big difference between whaling and stupidity when it comes to wasting thousands of gems on oil
You would be surprised.
there's a handful of people who are willing drop as much money as they need to get what they want, the rest of us are still gated by the amount of oil we can use so?
Let's assume the event is all open for completion. People will rush, do it all in the shortest amount of time, which will inevitably reduce the time they spent looking at the UI and and prompts and features that intice them to purchase. It's pretty easy to see the motivation for time gating, honestly.
Yeah, "a hand full", for sure.
if you want to talk about it and discuss - please do it in another channel
this is not a chat channel
about font?
Yeah
can't do it rn, I'll add it when I wake up and at my pc, if noone beats me to it
Fair enough! Gn.
/remind 6h add the suggestion about font
Created a reminder with ID k0gqyu2b.
I propose to introduce a lock confirmation when you receive a new meowfficer. At the moment, this exists when new ships are received.
It's not very convenient at the moment, as with a lot of meowfficers I have to check if I already have a similar cat.
There is one for the SR ones. So you mean to have it for all rarities?
Here's a quick suggestion: not only 1 year players would like to receive prestige items from limited events, so please stop with the "do a max lb super rare ship X times to receive a reward" you get 2 prototypes a week, so it's practically impossible for anyone who hasn't maxed out pretty much every ship if you keep doing them back to back. X.x
Has been the case with the event that contained Bama and Balti, which already contained.. what, 3 SRs? And now it's like 5? I mean.. that's either a lot of dupes on a 7% chance per SR or 20 prototypes
Sorry, it's 3. Still ~ feels like an awful lot to do 12 SR limit breaks in 2 weeks.
While this system is still not really ideal from a player's perspective, the current one that we have is still far better than what we got so far.
I don't mind the system itself. I mind the fact it happens back to back so it's impossible to go either way for anyone who hasn't been farming lb and build material for she's before anniversary
Its better with the hms ships now because you don't need all new event ships now.
But still you at least 2 new sr's from event + dupes + purins.
And there are probably lots of players who don't have lusts warspite york or ajax
I can only speak from my perspective. I joined in the middle of Alabama and those event builds, and I only have lusty from a reward, because I could at no point in my game time focus on heavy or special building.
No warspite, Ajax and York I have but never bothered with since there were other ships I wanted to level
A rate up BEFORE the exp-week for the hms ships would be nice.
That every player has a decent chance at getting Ajax, York, Lusty and Warspite
I'd love to finally have warspite.
But rn I'm spending like all my materials to at least get the MVPs of every event build.
Barely got 1 of each because when you do get an SR it's always 
Which also leads me to another suggestion, if it hasn't already happened, kick Bel out of the SR pool in event builds. It feels like the biggest kick in the head to get her.
afaik the Event Pools are based upon light or heavy (don't know if special).
So you get ships of that pool and event ships
Huh. Okay fair enough then. 
I mean, from what I get you started the game during Ashen Simulacrum event, so you're still kinda new and while it's understandable that you feel like trapped in the middle of all this limit breaking and materials need mess, that's kinda the way it is 
Event builds are weird in the way of what ships they have in them(whether it's light/heavy/etc). But it's been suggested to reformat some of the pools and as well as show what ships are in each build pool for more transparency.
As for the chat border, you're feedback has been noted and the frustration is understandable. But as they are still using the format again, it seems very likely they want to keep using it. But at the very least, they seem to be making better steps in handling them (e.g allowing you to use other ships to earn points for the border instead of it being specifically MLB'ing ships). So they're at least understanding that there is frustration w/ it.
As for the event pools, are they strictly the same though ? I don't remember Centaur being in the Anniversary event pool 
A list of ships would indeed be really nice. :o
It seems to be that event banners take the pool as of a given date / point in time, and then add the new ships in. It's possible that the anniversary banner we got was identical to when the banner went to CN/JP, which would have it be like a year out of date with regards to other ships added to permanent pools.
Correct me if I have the wrong idea of it, though.
Knowing what you get = less dopamine rewards when you finally get something good.
Would be good to know the pool, but on their end it's counterintuitive.
I bet the odds aren't even displayed in CN. Actually the wiki alludes to this.
when a ship levels up, it should automatically heal itself just like in an rpg 
Okay, some game ballance feedback. Isn't Formidable just a tiny bit broken? I mean, 100% skill proc, INSANE plane count with Albacore equip? The hell? She launches a total of 14 planes maxed, at once. Add heavy armour and... WHAT???? Keep in mind that you can pair her with QE.
Oh, and not to mention an upgrade over Ark Royal's/Centaur's main skill
Formidable is: What happens when you take Illustrious, Essex and Saratoga. Combine them together, leave their skills all functional on one ship... At least that's how she seems
Okay so for the Rally event portion, I found out that it seems that it is possible to do it in at least 30 days since one mission is unlocked each day for those active apparently, just though I should point that part out
Now, I understand ballancing is probably something iffy, but... THIS? I mean, suuure, but give me Enterprise retrofit already then. My opionion on Formidable: Currently, too strong. Probably so much so that this should go straight to the devs. Sandy save us all....
She's still relatively new(literally came out for everyone yesterday). Let's hold off on judgment (especially for nerfs which we should avoid to take) until players have more time to use her and get a feel for her
I don't mind how strong Formidable is, it's just annoying how much outright better she seems then the pasta botes. F for my waifu Cavour
Okay, could someone at least take note and pass this to devs to potentially look at her performance when compared to: Essex, Enterprise, Saratoga, Centaur and her sisters, especially when in relation to QE buff? (Not including IJN CarDivs due to their synergies with each other)
I'm almost certain the devs already keep track of ship usage and their performance
I know she is fresh out-of-the-box, but let us face it. She has a skill which ENSURES hitting converging torp bombers extremely frequently, torpedo+flood spam skill @100% proc and a main fleet damage reduction skill.... Is that not at least a little bit absurd? Especially in relation with the CVs which have only 7 planes being a thing
All I am saying there ought to be a lot of moaning if the nerfs come later since players like their OP stuff
Who said there'll actually be any nerfs in the first place? 
Well, look at her skills
Yes, I know the skills. Doesn't mean she'll be getting nerfed though
Even if we do take the feedback to nerf her, doesn't mean it'll be approved
I'm more curious about why something would need a nerf in this game anyway. Balance is clearly not what the game is about in the first place 
I understand said fact, yet with how blatantly OP she is, I believe something will be done with that in the not-so-distant future
well, that is what u believe 
I don't think history sides with that assessment
not what we will/can guarantee
Look at it this way: QE+Sirius+Formidable.... Any questions?
Add Monarch, Bel and Neptune for PvP salt
Why are you using QE with other BBs available? 
Anyways, I won't ramble on with this. Except for that answer. You see, 15% AVI buff is very nice...
PvP lul
I am just pointing out a case of extreme buffing that is possible and should be taken into account seeing as that was thrown at me several times as a counter-argument here over the last few months
Anyways, if some sorta closer look can be applied to how Formidable gets used over time, I'd appreciate that. Skepticism about her in particular being ballanced should be on the table at this point with thr skills
I’ll read again and try to gather what can be added to a card
Really appreciate it. o7
Highly doubt that Formidable will change the fact that the big majority of PvP matches will remain Enterprise duels 
Excuse me what's that number 
Please try to avoid these overflows in the future, they often happen when numbers get too big... it looks a bit lazy, since such big numbers should be expected
A case of "this box was designed to house 1 chinese character"
UI will never be designed with English in mind unfortunately
Yeah, but you could stretch the box a little bit to the left and also all the numbers with the box.
I mean, I don't know how their code looks like but I'd say you need to change the blue box's x-axis, length and the numbers x-axis positioning.
From my experience with coding that is as easy as it gets
The fun stuff is the vertical text boxes
Which do you mean
text boxes that are meant to house top>down Chinese/Japanese text, screw those EN guys
i don't know a lot about chinese/japanese text so i don't know 
the technology isn't there yet
I don't mind Formidable's powercreep too much. She's pretty cool if definitely op. I would honestly just like the pasta botes to be buffed a little. most of them feel very underwhelming compared to her and 2 are like pathetically weak
powercreep?
The process of introducing objectively better replacements/alternatives over time, instead of aiming for balance.
We haven't gotten a return of last year's summer dorm set and we didn't get the swimming pool center one JP has either. Are there any plans for a summer set for EN? Kind of a bummer (I'm sitting on 5k dorm coins. Pls help)
We dont know any plans of content release and neither can we take feedback to influence them, sorry to say
But will you still be sorry tomorrow?
This one has bugged me for a while: stop time gating event maps. It has gone from 1 to 2 days now which is even more annoying. I just wanna be able to clear at my pace and play how I want instead of being held back by a time gate. It is also 2 event days I can’t spend farming out new gold and purple gear since it all drops from D maps. A ticket to just remove event timers would help.
People are talking about converging torpedoes, and in CN everyone know this means Georgia's barrage get to hit fully and many other shenanigans, Formidable's problem is not that she is OP in her dps alone, its definitely that she is also a top tier support on her own that can be applied universally to all factions
Doesn't this sound familiar? Last time when a ship that has ridiculous support skills that is not faction limited entered the game with just decent level dps, that ship remained in the highest tier in PvP for as long since her release, its none other than Amagi
Also there are literally no more Enterprise duels in high level PvP, just check out the PvP meta thread on reddit that records all top 100 player's defend fleets
Also this is what CN players are doing, left is the planes you use on Formidable, middle is how many times can the cooldown time fit with Helena's radar scane, what BB's reload can benefit from both the enemy stopping and Helena's debuff at the same time
Among CV/L, Centaur is like that too 
Not the same type of support, but strong DPS & support
But the thing is, Formidable is probably stronger in both regards on top of Centaur
Formi can't AA well
Centaur can
Which does make the latter a bit safer in w13 bosses, & Centaur guarantee buffs AVI on airstrike + buffs FP which is nice in boss
Formidable's team buffs are the time stop & a damage reduc right? Pretty strong but I would still prefer Centaur in 13 if frontline is not top of the line AA
W12 and 13 is famous for no suicide boats anyways, I can 3 CV the mob fleet for Air Control
True
Though then you still have boss planes themselves 
The problem is boss damage on you doesn't matter much if they die first
, iirc someone had a video of Georgia essentially nuking Taihou when all the barrage hits, its entirely possible a sub 1 minute battle San Diego alone in AA might keep everyone alive long enough, and well Georgia is a Eagle Union ship too and she can survive
True on that, though I will note PRs are meant to be pretty strong 
Not like there's a different one who doesn't need Formidable to trash everything 
FDG is that ship that get 100% in every subject, thats true, but I do think under special circumstances (as time stop on Georgia's barrage) it guarantees Georgia to perform at a higher % to what she should be averagely doing and higher than FDG (specifically on Heavy bosses only tho), but yeah its not like FDG needed the time stop to be considered OP
Yeah, Georgia appears very much geared for AP targets (Med/Heavy)
But yeah, Formi doesn't fully replace Centaur imho, each brings things the other doesn't
Yeah in terms of air control support I can agree on that
uh is only my game stucked on loading window at "checking for updates" ?
#tech-support probably what you want @tender abyss
ah ok,thx
i just want to make a comment about powercreep.
i do agree formi as one of the best cv in game right now.
however, you need to consider the timing for the other 3 top cv, enty, centaur and essex.
In jp/cn, enty has been available since the game launch around 2 years ago.
as for essex, she has came out for 1 year / limited to older players only.
same with centaur, she has came out for 1 year + / only available in special construction. (There is around 12 ssr in special construction, making getting centaur nearly impossible for new players)
So after 1 year of no new top tier cv available, i am glad they introduced formi to new/returning players.
Since EN is catching up, it might feels like centaur and essex just got powercreep in few months.
But in reality, jp/cn has been lacking a top utility cv for almost a year.
@shy pond
That why i'm not reallly complaining about Formi~ I like her~ I just wish the weaker pasta botes had more love
ya i agree
it is a italian event
just got the short straw since we have so many OP bb from events and being the "free" ssr, she is bit weaker than the top tier bb
as for zara, she is actually really strong, easily able to fill the tanky frontline role in w13
Kinda wish Litt didn't get short end but oh well 
Littorio's dps isn't bad at all, but all other BBs are too OP, the problem is her dps is roughly equivalent to Nagato with MK6, it just makes her look bad, but its more on Nagato being too good than Littorio being bad
And I agree Zara is tanky enough for 99.9% of the situations, maybe just not Taihou boss fight? But I think she might even manage that
However, I still stand on not liking the direction of Formidable despite no top tier CVs for a long time, solely based on its not just topping the DPS chart, but also the Support role, it would be top tier even with just the time stop so I don't understand the damage part at all
Formi still get beat by Essex Shangri-La & Enterprise deeps wise though she is up there, also she not buff avi+fp & Centaur have more AA support so depending on fleet/world may want different one
Formie decisively beat all 3 of that carriers tho 
I don't understand this topic about Formidable. How was the testing done when no one has sl10 on all skills yet
i am still skeptical about formi dps being that high
but formi does have a major weakness in comparison with the other top cv
formi air rating is much lower so in w13, you potentially need to sacrifice a bb slot for her
Still need SL for practical test tho
neither does our pvp channel done utility tests about pvp. We're still skeptical about her pvp usability vs meta at this point.
gonna need to test it out really
Yeah, the theoretical say stronge.DPS, practical still needed in case kinks
Well I think in your calculation Essex and Formie can go higher because I didn't see flood damage
note that formie timestop is very hard to sync with other ships and flooding is 8s
the only real argument is formidable is better than any of the italian ships in this italy event
I have access to calc, so I can do it without the highlight, but @low stump did this one
just like how kgv is better than any kms in bismarck event
Ah I see, I think its always good to see it from another perspective in calculations, taking more opinions are cool
As for Bismarck, did anyone actually think she was bad?????? 
Is honest shame that Formidable ends up outshining all the Italians here
I can tell you I saw people overestimate Bismarck to the tune of "Nagato II" 
turns out its Nagathot
while bisko isnt bad in pve shes bad in pvp while kgv performs good or better at both which makes an unreasonable pattern lately
why are kms boats weaker in their own event same case as italy
HMS sticking tendril in everyone's event
Even in Ashen they get in on story 
This is straying a good bit from feedback at this point 
hms being use as bad guys in french, kms and now italian event 
if im to give a feedback it would be: please make nations in their own nation event stronger than outsiders
Its only fair as the HMS are clearly bullies in AL story
, but we only fight them in the first half of all these events tho
Ye, that's far away from feedback at this point
more redheads added to game

Is there a card for adding Reload and AA sort in dock?
AA is there, Reload is only one missing.
@hollow ember I got it added onto our compilation card for sorting ideas. It's under No.12 specifically https://trello.com/c/qYfpGxJy/680-additional-sort-options-ideas
A compilation of additional ideas/improvements for sort options:
- Sort by affection
- Sort by name
-If a ship is renamed due to Oath, perhaps have it still sort by default name - Sort by oil cost
- Sort commissions by time remaining
- Sort by skill(s) levels
- Sort...
7
Full Release, High Priority
Cool, cool
u guys planning on a pc port soon? phone died and playing on nox is kinda scuffed
it was suggested, but there're no plans currently as far as we know
Okay, so I am going to counter Nozo's argument about Formidable. Here goes... The main point about Formidable's strength is the fact she not only gets strong support, but ridiculously high potential damage cap. Plus, launching more planes=more touchdown damage dealers. Now, not only is this an issue due to that, but also due to AA damage being spread across aircraft (As such your AA will do reduced damage to more planes, but probably not shoot anything down) Now couple that with a certain torpedo DoT, as well as damage reduction to the backline. In more way than one, Formidable tops the chart (as represented by the chart we have seen) I will suggest a way of fixing her. Slowdown should be fixed down to 0.5s, with the time it takes to speed back up getting the extra 1s instead (or +0.5s for each from lvl. 1 to lvl. 10). As for Albacores... Either a proc chance, or reduction of damage by lowering individual torp damage (thus lowering flood damage too). This does not have to be major, just enough to make her feel more like a jack of all trades, master of none than master of all.
Let's be very realistic here
Nerfing a ship AFTER it has been released is only going to cause much more anger and frustration than simple powercreep
Note: this is different from being nerfed while maintenance is ongoing for things like amagi and other event ships
What we can learn from this is how to balance future ships tho
Just don't nerf her, i don't see any benefit with this, and i was needing a good CVs
Suggestion: A way to fully upgrade a gear (0 -> 10), just a QoL
Or rather how to improve older ships
Most notably Birmingham recently, for nerfs during maintenance, also I agree nerfing a ship after release is a bad idea
But it made me wonder why the devs thought this design a good idea in the first place
@minor robin I understand this, but it seems overall necessary here. I hate these kind of changes, but... Powercreep much with her?
it is not
i have been away for the last few days, so when i read here i was under the impression she was really broken
and on paper she does, but i would suggest waiting a few days
like...maybe observing how often that mess of a barrage hits
Look, I said it before. You get Illustrious lite, Saratoga and Ark Royal's powerful skills in her, just changed a bit
In this instance, I fully disagree
i would suggest waiting a few days
and again
Nerfing a ship AFTER it has been released is only going to cause much more anger and frustration than simple powercreep
Yes, I even put it as such yesterday. But I suggest keeping a very close look at her
Simply put, Sirius+QE buffing her will totally be fine
What we can learn from this is how to balance future ships tho
You mean not balance? It seems so because now you have a new high for CVs
Realistically, she will not be nerfed
Honestly, I don't think she's nearly as broken as you make her out to be
I reiterate my point Centaur still do things Formi don't
Reminder that the damage calcs you bring assume full accuracy... and i've checked the pattern, it's wider than essex parallel barrage
Centaur gives avi+fp buff & more AA
Look, all I am saying is that she is the most easily overbuffed CV I have seen. Includig Enterprise as she does not really have the skillset. Only Essex can hope to match the sheer utility and even then, I re-iterate. QE-buffable
And I'm saying she isn't, and it's FAR too early to say she is
Why dont u
Level her to 120
Prove that she is broken in whatever situation u envisioned
Take the footage and show people.
Anything less will not convince anyone, let alone leading to her being nerfed which is really very unlikely
Wait a couple of days for people to actually max the barrage so you can see for yourself
pretty sure this convo has looped twice now.
Ok, I'll just say it straight up to finish this discussion in case it pops up later (and for self-validation purposes like I get final say and all that)
We not going to accept "Nerf this ship" suggestions without a really good reason and "she's strong" is not one. Especially if you base it on paper damage, in which case I accept this suggestion only after nerfing absolutely broken gold 410 sanshikidan gun 
I see quite a lot of false equivalence here actually...... Even if we take away the barrage, her damage is still way on the top with her Dive/Torp/Torp composition, and its not like her Dive Bombers and Torpedo Bombers from the regular airstrike is different from any other carrier's
Unless there are differences but not stated anywhere
In which I think is a problem on its own if it was the case
nah it isn't, i went to check
Formidable's barrage planes cause touchdown damage?
In PvP definitely, all planes does
Yo wtf. Assault Carrier better double up touchdown damage too
I want to run Ranger Kai Saratoga Kai and Enterprise and kill people with touchdown damage
bottom is formidable full ryuuseis
lower efficiencies killed it
If the double damages doesn't double touchdown damage, fix that. My suggestion. You can put that in. Seems fair if barrage planes count for touchdown damage.
Since we agreed that the way Formidable's equipped planes works is like any other carriers,
Enty 429 AVI
3 Fighter @ 125% efficiency
3 Dive Bomber @ 125% efficency
2 Torpedo Bomber @ 125% efficency
Formie 413 AVI
2 Fighter/Dive @ 120% efficiency
3 Torpedo Bomber @ 125% efficiency
3 Torpedo Bomber @ 135% efficency
This is just in vacuum, Fighter does not outdamage Dive Bombers and Torpedo Bombers with their 500lbs bomb
enty is a bad example to begin with tbh
cos without her skill, she is mediocre at best
Without skills, a lot of ships are mediocre at best so
The thing is her skill is pretty straight forward, and Formidable has a barrage, and there is flood damage
formidable's barrage also doesn't double her damage output
Her flood dmg is also less than Essex in 2 ways
Lower coefficient and lower base torp dmg
Its not that significant
Yeah right, I will come with a data in a few days
In any case, we kinda diverged from the main point
If she does outdamage Enterprise decisively what will you do?
Question: what's the point of this whole banter again?
Formidable too op, pls nerf

Somebody is buttdevastated that Formidable seems strong
Wait for Yamato. As soon as Yamato power creeps the entire game, changes will be made
just read and you'll find out what its about 
Please delet Azur Lane and remake pls, do not powerkripp
even if she does end up outdamaging enterprise I doubt the modifier will be decisively considering current calculations show that enty does more
pretty sure it was already stated that feedback on nerfs aren't going to be taken without a good cause. and "she too stronk" isn't one of them.
We do not have a say in that matter anyway. We really don't.
also FdG has been out for half a year and hasn't gotten nerfed, and her lead is a lot more decisive than Formi's
i see what you did there
If Za warudo literally breaks the game and make it unplayble maybe she'll be "nerfed" 
alright alright
that's less of nerf, more of bug fixing in any case, but again, we've diverged from the point
we can probably stop this for real now 
@ornate basin already pointed out its false equivalence because on a base without skill I have already proven Formidable out damages Enterprise above, so your argument lies on Formidable's skill doesn't double her damage or push her damage above Enterprise's, and one of them is 70% the other is 100%, Formidable just need to win the average to be better not the maximum
@supple nova give her -15 luck. Or make BTD-1 bombs super armor piercing. I will make her kneel
🤦
You can't say that but also "muh pvp balance"
I was pretty sure I never mentioned PvP, I did explain about touch down but it was Maty's complain
Breakpoints do exist though so like
In any case
If one is not clearly better than the other in ALL relevant situations
why was I @ 
The Fireworks gun is plain false equivalence in this case because you guys agreed the normal planes works the same for all carriers
Dear lord...
Gold 410mm is decidedly different because it fires completely differently from other guns
So the whole time you rambling about powercreep is about PvE then? Surely you jest. CN/JP players can clear even ch 13 with old ships. Just because formidable is stronger doesn't mean the old fleet comp can't be used anymore
Does that mean there's reason to nerf her? No
Like I mentioned earlier,
Nerfing a ship AFTER it has been released is only going to cause much more anger and frustration than simple powercreep
this is still going? 👀
It might not be a reason to nerf her, but is this where the general ship design is heading?
looks at BB/Cs post Amagi
With the exception of the clearly broken DR FDG, I would say that's worrying about something that may not even happen
no more, yamero!
Just the occasional ship being broken doesn't mean we're gonna see powercreep every other banner
If we do, that's different
even if we do
People dislike slippery slope arguments but its way better to stop something before it goes down, and anyways support ships are perfectly fine and I love to use them and I really don't think a support ship needs to have this damage output, the time stop is actually way more powerful than her dps and I have literally no problem with that
AA is also supposed to be a support role
going by this argument, Sandy Kai should be nerfed
snooze please
Sandy kai is also a damage support, she breaks shield really fast for CAs and any other damage that foes parallel to the ships like Nagato's barrage, but we are talking UR ship here
Yes, prevention is better than cure for sure, but in this case, you're making a mountain out of a molehill
you're touting rarity in AL, a game where the first sentence we say to new players is "gold doesn't mean good"

Unless we're seeing that powercreep after literally every other banner thing, there's nothing more we can say to the devs other than
stop
"Devs, please don't make so many OP ships"


