#game-feedback

1 messages · Page 41 of 1

regal elm
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I don't think players here find it that much of a problem anyway. And for longtime players, we would've get used to it. It's just really about how you use your resource wisely and efficiently to buy the whole item in the shop.

silk ravine
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Certainly it is a problem when you reduce the payout of the latest stage by a 3rd. To some no, I could have gotten everything even if it paid out 100 or 80. But it's still an odd design decision especially in context of having another (albeit small) event.
Every server has complained about this.

sterile wing
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I was able to clear the other event in five days out of the like 21 days we had to do it

silk ravine
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Always 1 person to go nuh uh! This is great thank you thank you thank you!

sterile wing
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I was personally disappointed about that one honestly, since it was cleared so quick, I was hoping we'd have a higher ceiling like other servers

shy pond
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I did not care all that much after clearing all the Kizuna stuff. But I agree the lower payout was a bit discouraging for farming the event

eager basin
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I don't think anyone complains about events except casuals who will never carry the game on their own as they aren't invested on it. And yeah, the timing for the income reduction was unfortunate since we were grinding PR as well as Belchan. We got straight up screwed over on this one.

naive cobalt
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Refrain from insulting people like "casuals who do not matter" when giving feedback

eager basin
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Uhhh stop twisting my words?

pure narwhal
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Honestly, the point grinding for AI's event wasn't an issue at all. What kind of got in the way was the fact that we had both this event and the Bel-chan one. Grinding for points to both of them was a bit too much since the missions wouldn't give rewards for both...

grim flame
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What do you guys mean by income reduction ?

true wave
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It seems like some people think that 180 points from the final hardmode stage of some events, which usually have a total of 12 stages plus an EX, is the standard for all events, and that this event was intentionally given a lower payout to make it more difficult/tedious/I dunno

grim flame
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I see

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I thought it was well proportioned due to the difficulty of sp4

soft arch
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to be fair you could easily farm SP4 with 1:1 fleets

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so it isnt that costly

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more time consuming maybe

pearl pewter
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I apologize if this isn't the right place for it, if so please let me know! This is more a thank you than anything but thanks to the game devs for delaying the UI patch! It makes me super happy to see that the game devs saw something that wasn't ready and even though it was already announced they rescheduled it and let the player base know. I'm glad to know Azur Lane values not only the game but the players as well to go back and take the time to make it work as they intended. So I guess the feedback is that the notification format is very clean and easy to read, and is much appreciated!

viscid halo
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As of right now, it appears there is no system in place to deal with extra PR bps of maxed PR ships after fate sim. Maybe possible to implement a recycle or exchange feature where we can exchange spare ones we dont need for resources or other items as the devs see fit at a certain ratio?

rare jay
viscid halo
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thanks toast GWcmeisterPeepoLove

normal vine
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so I assume no tweet means no update tomorrow?

rare jay
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The tweet stating the postponing of the UI said "...cancelling the scheduled update..." so yeah, I'd assume that there'll be no update at all

hybrid solstice
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I don’t know if it is right place to put this but
Are the crashing problem with low ram devices will be fixed soon? (With UI update maybe?) because this thing just discourages me and many other people who have this problem. Having to restart or let it crash twice in sp4 is really annoying and extremely time consuming. I would be happy if they update us with info on this. Thanks

naive cobalt
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Last time I checked they were looking into this problem with... inconsistent results.
So no info for now.

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Sorry

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I will ask them again tmrw

hybrid solstice
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Thank you.

smoky robin
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Some kind of reward for binding your account, I'm not quite sure of the why and how but as most mobile games give some kind of reward for it, I imagine there is some kind of benefit for them to give that kind of enticement. Although binding your account and saving your progress may be reason itself to bind your account, especially new player may be reluctant to bind their account at first and may simply forget it later (or simply don't read or entertain the notion of losing their account for any kind of reason). This could also reduce the need of player support for this kind problematic.

rare jay
smoky robin
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I never saw you could scoll sideways....

rare jay
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I can get that idea for a reward added to it, sure thing

static needle
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Greatest Question of today; Will we have maint today as ui is delayed?unicornFused

rare jay
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The tweet talking about the postponing of the UI said "cancelling of the schedule maintenance" so presumably there won't be.

solemn citrus
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Probably a short one to close out the events, I’d assume

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But less than an hour, I’d think

true wave
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Maintenance isn't actually needed to end events, only to add content
Plus there's been no patch notes posted, implying no maintenance whatsoever

sterile wing
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so the events will just end and we'll have no events going on? 😔 I was hoping for at least something small until the next big one

pastel sandal
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Can we not have multiple build events at the same time ever again please? It's pretty frustrating for players to have 2 build events at the same time since it makes it a lot harder to collect most ships from both build events, what makes it worse is that the ships are not added to the regular building pool after the events end and they take a pretty long time to come back too.

solemn citrus
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No event is good. Time to recover.

pure narwhal
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2 build pools and 2 events to grind for points.

slate monolith
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The double build was which ships were a priority to obtain

pure narwhal
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3 events in total. That was a bit overwhelming.

slate monolith
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And the Little Bel event didn't mesh with the Kizuna event

rare jay
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@pastel sandal Staff have been let known about the concerns for the double events. If it's any consolation, the loli ships will be added to normal pool after some time (at least they were stated to on the other servers so I'd say it's safe to assume we'll follow suit)

slate monolith
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This was kind of a set priority there

pastel sandal
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That's good to know, hopefully the loli ships get added to the regular building pool soon enough since it was the event I was most excited for and it was the one that disappointed me the most after tons of builds.

kind ginkgo
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Can we please have something new to the PvP part of the game? Maybe something new to the merit shop or maybe something new in general to spice things up a little in the pvp aspect. Or maybe a little news about what needs to be done on it.... Sponsor egul do something... PvP is starting to get monotone this days... just gonna leave it here... just a suggestion from a random player who loves exercise... please don't bite or yell I'm sorry.

rare jay
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We actually do have some suggestions for PVP. To name a couple, there's a suggestion to add more options to the merit shop, we have a suggestion for friendly PVP, more competitive PVP, realtime PVP, things such as that. The full listing are in our Trello under the Exercise category. And no worries, we don't yell or bite here sandyWink

naive cobalt
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I do fumizukiStare

twin thistle
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will there be any maintenance next daily reset?

naive cobalt
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no

twin thistle
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current events will still end?

naive cobalt
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yes

regal elm
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sponsor egul what does that remind me to? thinkpitz
Anyway, can I add suggestion that we can assign any ship in a fleet to be a flagship regardless of their position? So the flagship doesn't have to be on the centerback of the fleet. Heck, you can maybe assign a Vanguard ship as a flagship

ornate basin
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||it reminds you of pewdiepie||
also I feel that was suggested, let me look

ornate basin
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https://trello.com/c/c9uIOPwW/443-change-what-chibi-used-as-a-fleet-avatar-on-a-sortie this was suggested, but I imagine the flagship is only for back fleet for reasons @regal elm
if you want I can add one for vanguard ships being the flagship, but I feel they arent able to be for reasons

Minor suggestion but it would be nice to be able to put a vanguard (or any non-flagship) ship as the chibi display for a fleet on the map.

Labels

OBT, Low Priority

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or one about flag ship being upper back/lower back

regal elm
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the flagship can be positioned on either lower or upper back is what I'm suggesting. I'm not expecting the Vanguard one to be added for suggestion. It was more of a joke. LeanderXD

ornate basin
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thinkpitz I dont really see the benefit

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I’d like to know your reasoning for this one tbh LeanderXD

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I was making it regardless, but I personally would like to know LeanderXD

velvet adder
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Vain hopes the enemy BBs will not make him lose because they shoot at it AkagiLul

regal elm
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It's so that I can anticipate which side of the main fleet will be attacked more often during sortie. Like, for example, Boss fleet on 10-1, the bombing ships are positioned to specifically target the flagship (doesn't mean the flagship takes damaged though), or 10-3 (iirc) where center backs are the main target of enemy BBs positioned on lower and upper screens.

I'm not using Nagato as a reasoning for this one (No, really. I'm not). It's purely to add some challenge in strategizing fleet and anticipating enemy ships during sortie.

I'm not good at explaining, so... helenaPlease

velvet adder
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You are using Nagato as a reasoning for this one - if you weren't you wouldn't be complaining, as she's the only BB with a barrage that loses out by not being the flagship

regal elm
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I'm not, Swear to God.

velvet adder
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You'll have to come up with a more convincing argument than that, I'm afraid

clear heron
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In any case, I think that's enough discussion on this point, as it's ultimately up to the devs to choose to implement anything.

velvet adder
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There's no reason for whom the flagship shouldn't be in the middle, as damage from fireships is randomly allocated and BBs take potshots at the flagship anyway

If you're struggling with 10-3, get a barrage boat on the sidelines to deal with them, simple as that

ornate basin
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I was just asking for personal interest, regardless, your suggestion has been noted

regal elm
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Thank you, and sorry if that's not clear.

broken python
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Please keep the cool golden border on Priority ships after marrying it please MACcry

clear heron
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Card is made, vote for visibility.

dreamy loom
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petition to make a BGM using AA gun sound track

nova oracle
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I fortunately got Shiranui instead of AA gun spam. And honestly, I would probably pay money for ASMR voice packs for some characters. Maybe I'm crazy

broken python
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"Low Priority" regarding Priority ships in a waifu collection game

clear heron
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Well it's a purely visual thing that's not impeding the progress of players...

broken python
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But it makes me sad.. MACcry

clear heron
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If you can warrant support for it though, the card can be given the popular tag

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You'd have to get people to login and vote for it though

sterile wing
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I voted for it laffeyDrink hopefully other people with pr wives see it

velvet adder
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Idea:
Have the collab ships contribute to the completion % but not actually contribute to the total number of ships

What I mean:
Say you have 290 common ships, 2 research ships and 4 collab ships
You would have 100% completion despite missing 4 research ships, because the 4 collab ships count towards the %
This would also mean that you could get over 100% completion

Why I want this to be a thing:
Collab ships are kinda only there as trophies

soft arch
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i respectfully disagree

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i think the way its divided now is between collection and collab is fine

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it helps makes the distinction between the main game roster and cameo appearances so to speak

minor robin
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From what I understand, the cons simply outweigh the pros.

static needle
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i dont like neptune collab but i like collecting so i like current system and i didnt roll for nepships. those things are garbo smugBucky

hollow palm
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I would approve of collab ships filling in blank spaces up to 100%, but just as a milestone completion. Going over 100% is against the point of keeping collab out of that percentage

static needle
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just dont touch what isnt broken

minor robin
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The main reason why non PR Collab ships don't count for collection is because they're extremely limited. They're not added permanently and they've (to this point) never been rerun. Even if you were to compensate by saying that it goes over 100%, then it's still unfair to others, especially to the very competitive people in leaderboards

sweet tapir
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why cant we just auto some battles and attack with another fleet at the same time

normal vine
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my phone already can barely handle one fleet auto-battling, it'd go kill when I did a second battle at the same time

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not to mention that it'd probably require them to rewrite a bigger part of the app to have a battle run in the background while you're doing other stuff

normal vine
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regarding https://trello.com/c/oMNRJoqg/602-night-research-projects
while I'm generally for that suggestion, it'll run into the same problem as night commissions - timezones
so if we get that, I'd rather prefer it as a special refresh that allows me to choose when I take them (because "night" for the game is when I get up and make breakfast)

I want to make a suggestion with Research Project, and that is adding "Night Projects". Just like night commissions these would show up at same time.

The idea is have 1 of these options:
1 - Give either Purple and/or Gold research projects only, 1 of the 5 projects being the...

Labels

OBT, Medium Priority

tranquil wind
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Please don't put two event builds out at the same time, especially in two different pools, it was very taxing on cubes having to slit it up. It stated stressing me out being half way through the events and getting only 2 ships on the 1st day of the event from the build pools, 1 from the Kizuna event and 1 from Escape from the port event. I had to buy a lot more cubes, do to the fact that I had ran out on the last 4 days of the event only to get nothing from either pool...

dreamy loom
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That is probably intended by design tho

minor robin
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We don't take feedback on event pacing, sorry.

sturdy rapids
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does this count as pacing since its not about when events come but about them coming out together

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oh and pretty sure the devs have already been informed of having multiple limited banners/events mutually exclusive going on at the same time is a pretty terrible move

minor robin
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Well, technically yes since the Collab date was fixed, it can be interpreted they could have chosen a better time to run the Bel event

sturdy rapids
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honestly having them run at the same time wasn't the problem, it was just farming one won't get you points for the other. We had big events overlap with smol events before and those were just fine. No one complained about those previous events being ongoing together because they could farm both at the same time.

Banners on the other hand, having limited on both limited and special at the same time... rip cubes. But hey, as long as people know that some of those limited ships will be added later i dont think people would mind as much. Thats just my 2 cents on the banner problem tho.

rare jay
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@normal vine Just wanted to let you know PoW, that I got your concerns listed on the card renownThumbsUp

normal vine
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arigato :)

lofty warren
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If feel like the rng for this game needs to be increased, slighlty for my purposes

lucid compass
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So would we possibly be able to get a setting that we could manually set to alert us when a specific piece of equipment is ready to be made in the design tab? I.e. since I'm grinding 5-4 for the purple and gold quad bofors I would like to go into the design tab and set it to alert me when I have enough blueprints to make those pieces of equipment.

lofty warren
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How long have u been playing ?

lucid compass
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Since about September of last year.

clear heron
velvet adder
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Hey dev's Was hoping that you could create a CL-42 USS Savannah. Would personally appreciate it. Not 100% sure if this counts. or if this is even in the right spot.

hollow palm
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Feedback for the game is slightly limited as discussed in the pinned message @velvet adder

velvet adder
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to the CN servers for a plea, TY for the reminder.

static needle
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Did someone already petition on improving the Priority title font and design. It looks so plain smugBucky

ornate basin
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not really no

static needle
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If possible change it cos lol, its just so plain, i can do better in paint

naive cobalt
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It will be changed in new UI GWomoRaphiWink

static needle
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hope new ui is soon

vital cliff
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Is there a card open for "auto sub" like "auto battle" vs. manual?

ornate basin
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yes there is

vital cliff
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Damn you're quick, I was literally typing to ask for a link. Lolol Thanks as always.

cursive plank
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So apparently during the CN 2nd anniversary stream the devs said if you have any collab idea discuss in nga forums, I want to ask if there is any chance we can also have our own way to suggest collab ideas

minor robin
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As of now we do not

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We had a way to suggest feedback via nimi in October

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Anything else we'll have to wait and see

cursive plank
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ok, for now maybe I'll register an nga account 还好我会说华文

naive cobalt
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@cursive plank while we don't have our own way to do that - you can always send an email with your idea to Manjuu at manjuu@126.com (preferably in cn, but english might work as well) GWovoRaphiXD

cursive plank
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Thanks XD

fathom sandal
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Sorry to ask not in the topic section. Recently, Stream was held on the upcoming anniversary of the Chinese AzurLane. And it says about installing UI on May 20th. Is this only for a Chinese & Japan server, or will all servers receive this update on the same day?

minor robin
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EN has made no announcement for it yet. We can only wait for one

naive cobalt
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Stay Tuned ™

slate monolith
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Still want a KMS Oktoberfest idea to happen

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But I know it's a silly pipe dream still

ornate basin
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we cant accept event or collab suggestions

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which I think we told you last time

soft arch
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im not a fan of the new "priority" font when building a PR ship

ornate basin
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thinkpitz can you show me

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I am not sure what people mean when they say this (people being another person who came in here with the same thought)

soft arch
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thats the old one, and i understand the need to translate it but

rare jay
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It should be changed w/ the UI update so we'll see how it looks after that sandyWink

soft arch
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i can't wait ^^

shy pond
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Just a little tap for the fleet tech system. Yorktowns and Lexingtons are placed... weirdly at their respective tech tiers. Lexingtons were BC refits while Yorktowns were full fleet carriers with far better efficiency. Is there any reasons Yorktowns are so low on the scale then? I am mostly asking because Shokaku-class (Roughly the same as Yorktowns) are 2 tech tiers higher. It seems odd (yeah, just feedback that does not even need a card, I'd just like to hear a reason behind it)

rare jay
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Personally from me, no idea warShrug

ornate basin
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the old one is the wrong file

shy pond
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If some of you know, just let me know

harsh sundial
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Just a suggestion for the weapon enhancement mechanics- AA plates upgrade both cl and dd guns and AA guns while the gun plate upgrade ca and bb guns. I suggest this because when you sortie on a vanguard node, you should be able to get parts to enhance your vanguard. Similarly, when you do CV nodes, you only get airplane plates. And it should make sense that when you fight bb nodes you get high caliber weapon enhancement parts. One more point is that there is just too much strain on the gun enhance plates- every ship has at least one gun (except some CVs) and quite a few ships even have 2 guns. While it could be argued that auxiliary plates are also used a lot just like gun plates, they have a chance to drop on all types of node fleets.

I can't write well but I hope this gets my point across.

ornate basin
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I have no idea either

lyric maple
somber rain
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changes to specific ships (buffs), are acceptable as long as i provide a proper explanation and solution right?

somber rain
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Houshou can equip a CL gun, which you'd think it would help against incoming fireboats.
However Houshou has 0 FP, thus the only firepower she gains is from the gun she has equipped, at best she can gain +45 FP with a gold CL gun.
But those 45 FP don't help with anything at all, cause Houshou barely does any Dmg, due to lack of power.

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An example here: Lv. 100 Houshou with a +10 Belgun equipped does only 269Dmg to a boat in 7-2, which is so... meaningless.

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My suggestion is to give her base 40 FP status, which may be sufficient to provide minimal cover support vs boats.
Else allow her to be able to equip an extra Aux in the gun's slot.
As she is now Houshou is a ship with only 4 usable slots, cause the CL slot is a waste of space and means nothing for battles.

rare jay
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@lyric maple Got it added to this card for you: https://trello.com/c/YltJEyk7/580-gear-filters-sort-options
@somber rain Went ahead and got it created for you. Card for reference: https://trello.com/c/CRubrK0k/607-houshou-buff

Have some way for the player to sort gear by their stats such as DMG, Fire Rate, Range, Anti-Air, etc, in storage.
Perhaps have them select a specific equipment type first so that equipment without the specified stat won't be included (e.g select all aircrafts first, then se...

Votes

2

Labels

OBT, Medium Priority

Houshou can equip a CL gun, which you'd think it would help against incoming fireboats.
However Houshou has 0 FP, thus the only firepower she gains is from the gun she has equipped, at best she can gain +45 FP with a gold CL gun.
But those 45 FP don't help with anything at al...

Labels

OBT, High Priority, Gameplay Balance Suggestions

somber rain
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Thank you helenaPlease

lunar coral
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Shower thought: Without a main story to guide players after 3-4, the events that are in Azur Lane are far more important than usual. With there being an overarcing story that is going on (Return of the War God -> Visitors Dyed in Red -> Ink-stained Sakura Steel), as well as the more metaphysical story involving the Sirens, wouldn't it be far better to have players be able to do the story missions for old events like Wings of Liberty, Divergent Chessboard, and others, without event shops or many rewards?

It's fine to have limited characters like Tirpitz and Washington and Amagi imo but with how little story there is normally after 3-4, wouldn't this be a solid solution to keep players playing?

true wave
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There is actually sort of a feature like that on CN/JP, that let's you replay past event maps. I don't think it unlocks story scenes, however, and currently it only includes one major event to my knowledge. Presumably all event maps will eventually be available through it.

lunar coral
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Oh, well that's a relief to hear blobcatgooglyblep

I started playing during the Lunar New Year event so I really missed out on old story. I was kind of thrown into Winter's Crown without much real understanding of what was going on. I hope they expand and let the story scenes unlock

ornate basin
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its only had shoukaku’s event for

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many months

solemn citrus
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EN has been getting events somewhat out of order, as far as I remember. Haven't had Mikasa yet, for example

ornate basin
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there is no order

slate monolith
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@ornate basin which was the reason why I said it was a silly pipe dreamentyLUL

smoky robin
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about the auto subfight from the CN stream it was shown it actually is included in the new UI with a option to toggle auto subs on and off

bleak olive
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Add ship trading for guilds

analog jay
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Trading is highly abuseable

ornate basin
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we dont accept trading suggestions regardless

deep sorrel
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There should be an SOS map entry warning if one of your fleets lack a sonar. I jumped into SOS maps straightaway, but on my first battle, I realized that I forgot to put my sonars on. Having a safety precaution on SOS maps would prevent this mistake.

languid loom
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Any plans on increasing the character limit in chat? 40 characters is a lot for languages like Mandarin, Japanese and Korean, but barely anything for a Latinate language like English.

velvet adder
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I honestly agree, I find it frustrating

ornate basin
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its been suggested, but as far as we know, no news for it, but stay tuned for the ui update! might get more characters?? sandyparty

winter lynx
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Maybe adding a fleet tech completion thing of when you lvl 10 all their skills, it either gives some fleet tech and maybe even another small stat buff seeing how its a long process to max all the skills on a ship.

naive cobalt
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added GWomoRaphiWink

pallid mirage
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Not sure if this is in the new UI but it would be a QoL improvement if there was set fleets for SOS maps/missions for each chapter like there are for Hard maps. Having to change fleet compositions each time you enter a SOS map can be very time consuming.

naive cobalt
sturdy rapids
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it wasnt already part of the separate fleet for other stuff suggestion?

naive cobalt
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I used search and wasn't able to find it

rare jay
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Doesn't seem like it? I can't seem to find it anywhere on them thinkpitz

coral reef
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Have you thought doing a latam AL? I'm not asking u to do it tho.

ornate basin
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latam?

coral reef
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(Latin America)

naive cobalt
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Doing what exactly? Available in app store or?

ornate basin
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I think they mean in latin spanish vers

naive cobalt
coral reef
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Yes

ornate basin
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its NA version of AL which doesnt include SA... so I dont really think its a possibility even though a good chunk of north americans speak spanish

naive cobalt
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Well, game is not even available there afaik? So I think I can safely say it's not really in plans yet

coral reef
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Ok

naive cobalt
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I don't think any languages other than English are planned really, but can't say that 100%

twin thistle
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is mission optimization already in jp/cn servers?

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or is a new thing?

naive cobalt
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new thing

twin thistle
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thank you

coral reef
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Can u make it compulsory to have at least one ship equipped with a radar and maybe ASW to enter SOS rescue missions? It happens me sometimes and it's quite frustrating.

solemn citrus
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Bring Chaser

coral reef
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I was editing my comment and I commented over it amagiKoff

twin thistle
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idk about needing radar and asw equips. the sos missions can be completed without even tho u cannot get s rank on boss

true wave
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You can't increase Signal Strength without S-ranking each boss at least once, and anything below S rank gives lower quality rewards, you really shouldn't go into an SoS map without at least a radar just cause you can technically finish it without one

twin thistle
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but it doesn't mean by any reason that u shouldn't be allowed to enter sos maps without those

coral reef
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But you can't kill the boss without radar

true wave
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You can, the boss surfaces after 2 minutes

coral reef
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Is it said anywhere?

true wave
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Not in game that I know of, but the boss does come out of the water to allow you to attack her with normal guns and torps

coral reef
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Well, then could u put that in game?

twin thistle
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i think one of the tutorials mentions that they surface after a certain period

true wave
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I don't entirely agree with being stopped from entering an SoS map if you forget a radar, but I don't think a reminder would hurt at all

coral reef
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Well, knowing that it surfaces i would also put just the reminder

twin thistle
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but u can clear maps with only chaser and she doesn't need a radar

true wave
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Not everyone has chaser, though, you can't account for every player

coral reef
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Few people uses her

twin thistle
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yeah my point was about needing a radar to enter maps while u can clear them without properly with chaser

true wave
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Wouldn't be a problem if it's just a popup once a day to remind you, like the automode warning. Slightly annoying maybe, but it would save people trouble.

coral reef
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Or put it when you start the SOS

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Where you choose the fleet

nocturne panther
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The warning popup can even trigger every time you enter a SoS map without the ability to disable it

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Since the number of times you can clear SoS missions at once is limited to 8 max it shouldn't be too annoying, I hope

coral reef
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Yes because u may be farming other maps and after every sos u may change your fleets gear and ships

true wave
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I'm "lucky" enough to get like 6-12 SoS maps a day, every single time I enter one might be too many times in one day emileSip

coral reef
#

Maybe put it during the loadscreen?

true wave
#

I usually do all mine at once, too, so one warning should honestly suffice

solemn citrus
#

just make it like the auto-battle warning

true wave
#

You only see loading screens when loading a battle, a reminder at that point is already too late, one popup when you get to the Fleet selection screen of an SoS map once a day seems ideal, to me

coral reef
#

Then let's do that

nocturne panther
#

Same as daily "What's new" notification then

true wave
#

One more little annoyance, just so that you don't get all the way to the boss in 9-5 or 10-5 and realize you came in without a radar equipped amagiKoff

ornate basin
#

@coral reef

coral reef
#

Yes?

ornate basin
#

there

#

I made it a card

coral reef
#

Ah ok. I thought u wanted to tell me something. Thx

elder cloud
#

add character voice selection where we can select one of our shipfu voices!

#

example:I wanted my Belfast have a VC

static needle
#

vc?

elder cloud
#

!

#

character voice

static needle
#

i mean most ships have voice and the ones that don't have are updated in time, or do you mean you want to select which ships will have voices or not

elder cloud
#

yes,just like that

static needle
#

they may consider it if space is your problem but well in my opinion, its not needed but let's see

elder cloud
#

well,Actually I have spaces problem

regal elm
#

...yeah, they're not gonna do that, are they?

ornate basin
#

its been suggested to be able to mute ships, the files would probably still exist though

#

I can change it to also delete the files

#

and reinstall them when requested

regal elm
#

sounds fair

vital cliff
#

Or just install the ship voices you want and save the other space?

#

Like installing all from the settings (how it already is)
Or
Whenever you get a new ship you can select to install their voice pack. For ships you didn't do so, just go to them in dock and install them there.

#

On a side not @ornate basin is there a card open for displaying a ships latent "speed" stat and also each fleets speed?

Aside from that is there a card for getting a better description of "recon value" in the game?

minor robin
#

There is such a card for speed
It's under the card for hidden stats

willow wolf
#

Why does Triple 152mm Prototype (BL 6" Mk XXV) not have an AA stat when the mount was designed to elevate up to ~80 degrees for anti-aircraft purposes?

You can see here:
http://navweaps.com/Weapons/WNBR_6-50_mkN5.php
The Mk XXV held an elevation rate of -5 / +80 degrees and was intended for use against air targets. Even in World of Warships, the 152mm guns found on Neptune attribute to her potent anti-aircraft armament.

The Triple 152mm (Mk17 DP Proto) from PR2 has an AA stat of 15 (not yet in EN, but is the same caliber of rifle with the same elevation rate), which should be reflected on the 152mm Mk XXV from Neptune. It's not a deal breaker for the item, but having a dual-purpose main gun missing the "dual purpose" feels a little silly.

naive cobalt
#

Sure, lemme add it

fathom sandal
#

Can you please tell us if we can get Akashi skin for free from the event? On other servers it is. In patchnote nothing is said about this event with Akashi @naive cobalt

static needle
#

So far what other servers get for free (except some collabs like bilibili), we also get for free fumizukiStare

viscid halo
fathom sandal
#

Oh, sorry. I just was not sure where exactly i can clarify.

naive cobalt
#

Why would you think it's not free when it is on other servers? fumizukiStare

fathom sandal
#

@naive cobalt I do not think so, I just clarify. Since only one event is listed in patchnote, and this is an event with a submarine. And not with the skin for Akashi. For example, some of my friends thought that for our server it would be a paid skin. So I decided to clarify.

proper pendant
#

Add more emote :3,and auto complete emote when typing

shy pond
#

I will add something to the Mk. XXV mount: It was still mostly an andt-ship weapon as the RN CLs clearly showed during WWII. The point was that the guns could potentially volley-fire flak, but did not have the RoF to be effective. If you wish to go this way, the guns that would have to get the same treatment possibly are the UK+IJN 203mm, IJN 155mm, IJN 2x127mm, US 1x127mm and many more. All of these could do limited AA duties but their main point was not to be fully Dual-Purpose guns (in most cases). I would leave it as it is as otherwise by the same logic you'd need to rework half of the guns in Azur Lane.

velvet adder
#

Implement danger levels to the Sub SOS maps since its annoying to build up a big fleet to clear 10-5 everytime laffeyDrink

rare jay
velvet adder
#

thanks akashiGem

coral reef
#

Could you add a hide obtained ships filter to collection?

rare jay
#

It's been suggested and added to our compilation card for filters. Here's the card for reference (it's under No.11 specifically): https://trello.com/c/MJEr9onC/420-additional-filters

Collection of various filter ideas and improvements

  1. "reset to default" or "clear filters"
    "I think it'd be a pretty great QoL add if there was a 'reset filters' button which would go back to the default 'all, sorted by level' in one tap "

  2. "skill type filter to academy...

Votes

7

Labels

OBT, High Priority

coral reef
#

And a way to see preretrofit ships from retrofit page in collection?

rare jay
coral reef
#

Also what about a filter for way of obtaining?

torn void
#

details -> click the first skin of her

coral reef
regal elm
#

I don't think it's necessary?

coral reef
#

(I'm a bit lazy)

rare jay
#

Oh, you mean from there. Sure, why not. No harm in it. And what do you mean by filter for way to obtain?

torn void
#

youre right sorry about that

coral reef
#

Like drop, build, collection...

#

And if done order drops by map

rare jay
coral reef
#

Thx happyHamm

somber rain
#

Another suggestion for Research Projects - when you use your daily reset to get new projects...
Actually 100% give you new projects, and not exact same projects you had before

#

I had not so good projects so i refreshed hoping for new ones, but i got an exact copy of my previous selection fumizukiStare

#

In short if refreshing research might give you same pool you had previously, it's a waste

coral reef
#

RNG hates u

willow wolf
#

@shy pond
UK 152mm Mk XXV had a max elevation of 80 degrees and could fire a round every 3 seconds under optimal conditions. Radar assisted fire control.
IJN 203mm held a maximum effective elevation of 55 degrees and fired once every 12 seconds.
IJN 155 had a slow rate of fire and a max elevation of 55 degrees.
UK 203 had 70 degrees for mk I mounts and 50 for the mk II, 3 rof to 6.
IJN 127mm had several different gun designations, it's unlikely the gun in game is the correct mount (B / D type). This gun also had awful train rates and lacked any kind of radar assisted fire control like the UK 152 or USN 127s.
USN 127 can do up to 85 degrees on both single and twin mount. 18-22 rounds per minute, radar assisted fire control.

"All of these" would not require the same treatment since, of the ones you listed, only the IJN 127 (if B / D type mount), and USN 127mm, everything else either lacks the elevation capabilities (< 75 degrees is generally awful for anti-aircraft), fire rate (japanese cruiser guns were horribly slow), or training speed (another issue with IJN guns) to be even somewhat considered as an AA gun

#

USN 5" had a successful history in both single and twin mounts on destroyers, battleships, and cruisers as a heavy anti-aircraft gun.
UK 152mm Mk XXVI (the actual existing mount) had success as an anti-aircraft cannon.
The stats in this game should be based off of actual data and close comparisons for PR guns. Just because the japanese 155 / 203 "could" shoot at air targets within their low 55 degree elevation, track distant targets with their horribly slow traverse, and fire a salvo every eternity, does not mean they should be given anti air stats, unlike other mounts that actually were designed with a DP in mind.

rare jay
#

When you use your daily reset to get new projects...actually 100% give you new projects, and not exact same projects you had before
"I had not so good projects so i refreshed hoping for new ones, but i got an exact copy of my previous selection"
In short if refreshing researc...

Labels

OBT, Medium Priority

slate monolith
#

Oh hey that's about the same thing I asked for a while back, bit to have more than one refresh a day there

#

Didn't know that it would do that though

lyric maple
#

has it been suggested to save some fleet formations so you can go back to them later, like with quick equip loadouts and saved dorm themes? (to add to that, being allowed to save 2-3 more custom dorms would be nice)

rare jay
lyric maple
#

thanks, I'll vote 👌

trail ginkgo
#

Senran Kagura collab when?

rare jay
#

Unfortunately we can't take feedback for events or collabs, sorry. The pins will explain what we can and can't take feedback on

silk rain
#

Why limit breaking a ship don't have a sell weapon feature unlike enhancing a ship?

rare jay
#

No idea personally, but it's been suggested to change it

silk rain
#

It's a head ache since I got 2, 100 sandys with full equipment, could mess up if we got Sandy UR event

velvet adder
#

petition to increase number of characters when binding yostar account?

sadly I bound my work email by accident, and my personal email is one letter more than the limit (ends with ***@ymail.co )

vapid minnow
#

has there been any official statement given as to why save data isn't stored locally?

minor robin
#

It technically is

#

If you do uninstall your app but do nothing to the phone itself

#

It will still be there

#

However it seems that actual app updates may forcibly clear it

naive cobalt
#

if you wanna be more technical - app updates (not patches, but actual updates via app store) might delete or temper with the file that "recognizes" save data as yours and belonging to the app.

lyric maple
#

will this unevenness be fixed? it looks absolutely horrible, my only major complaint with the UI preview vid laffeyDrink

naive cobalt
#

that's why they were able to recover accounts before, if people haven't reinstalled the game or bound it to another acc

minor robin
#

I don't think any of the servers have finished the UI maint yet so hard to say

naive cobalt
#

also it looks intentional, so no, it won't probably? thinkpitz

lyric maple
#

yea ik it's probably intentional but it'd be great if they changed it back to pretty buttons

naive cobalt
#

can't fix what's not broken

bitter rune
#

When are we gonna get the other intro "Azur Lane"'s

fathom sandal
#

@bitter rune Maybe a bit later? Servers, in fact, are not even running yet.

velvet adder
#

the new UI screen? when I updated I tried to go inside and its all new

gray borders are gone too

minor robin
#

Nah he doesn't mean that

#

He means when will we get AZURU LEYYYN (when we forget to off the volume) that's not in Javelin's voice

#

Also yes the new UI caters to different screen ratios now

#

I don't have the pic showing it right now but yeah

#

...I just realised the amount of time we have to spend removing the feedback on the trellos that got implemented in the update entyLUL

static needle
#

Yea, i think Id like to feedback en changing the azuureyn shout every login depending on the event. Jp is like this so en should be able to do it too

velvet adder
#

ohh yeah like brocolli said hopefully after maint

#

it feels a little wasteful not to hear other botegirls say their custom azurlane voices

minor robin
#

Let's see how it goes

bitter rune
#

JP and CN have it random too

#

Not just Jav all the time:

minor robin
#

If it's still Nozo's favourite Javelin dominating the if you forgot to turn off volume embarrassing situations
Then we'll make the Trello page for it

bitter rune
naive cobalt
#

If it is like that on different servers - no need to add it to feedback, we'll get it later GWomoRaphiWink

crude iris
#

Have you guys consider lowering the time for the maritime attack to like a minute or 45 seconds but spawn more to make up that time difference. Because 1:30 for that daily in particular is just a pain. I can clear it but the time just seems like that daily is dragged on for to long.

lyric maple
naive cobalt
#

you can change your screen ration in options when game actually goes live

fathom sandal
#

@lyric maple In my opinion this is not a bug. This is such a visual style.

lyric maple
#

they didn't mean for that small line of pixels to be uneven, i'm sure

fathom sandal
#

I have seen it since the first demonstration, which was from the JP Yostar

naive cobalt
#

it is not intentional, no

crude iris
#

Looks very clean

fathom sandal
#

hm? Just before, I saw this vertical line right here. It seemed to me that this was normal.

naive cobalt
#

Doesn't make it intentional mutsukiStare

#

Regardless, you can change your screen ration in options when game actually goes live which prolly fixes it

#

if not - report it with Belfast bot as a bug

shy pond
#

Question/feedback: Are the CN/JP characters intentional with the new UI update? I already noticed them when the "Notice" pop-up appeared

minor robin
#

Unlikely, if they're still there when update is done then it's a bug

regal elm
#

...yeah, let's just wait until maintenance is done, shall we? We're not supposed to open the game right now, anyway. warShrug

naive cobalt
#

It's only start of game loading screen, so if it was replaced - ye, removed completely, I assume

reef laurel
#

I was wondering since Azure Lane is going from OBT to Live, are they going to reset the double gems for first purchase? I would love it if they did, so I hope you guys do that as I love to support this game.

velvet adder
#

@reef laurel Gems are only reset on anniversaries

#

So in August for ENrenownThumbsUp

reef laurel
#

Thank you, I already purchased all the first time ones. Cool though it's good to know you guys do that. Thank you @velvet adder

verbal lily
#

What? First purchase reset?? Time to buy mwahahaha

sturdy rapids
#

didnt know they reset first time purchases during anniversary. Glad the game is really catering to cheap to play people.

steady bridge
minor robin
#

known

green rose
#

Maybe add a monthly package that gives out PR blueprints on a daily basis emileSip

jovial vessel
#

Should do something like girls frontline where it tells you how many attempts youve done on a certain map

half jay
#

Do the games still running even if not updated in playstore?

rare jay
#

No, the game must be updated. It's mandatory

jovial vessel
#

Yikes

ionic saddle
#

Can anyone check if the following suggestion is already on the list, my phone can't handle it.
When servers are offline, allow the players to do offline minigame, which could be just a replay of all or some of the event minigames (so it wouldn't be a dev time sink to create new minigames).
No reward would be needed.

rare jay
#

@ionic saddle We haven't had that suggested before (some form of offline minigame that wouldn't be for progression sake but just to pass the time) so I got it added. Card for reference: https://trello.com/c/HPjVLYS6/615-offline-minigames

When servers are offline, allow the players to do offline minigame, which could be just a replay of all or some of the event minigames (so it wouldn't be a dev time sink to create new minigames).
No reward would be needed

Labels

OBT, Low Priority

ionic saddle
#

👍

balmy rover
#

I don't know if anyone cares about this. But i would like to say that maybe an event of polish ships would be really awesome. Maybe there is not a lot. But the ORP had some legends like blyskawica or piorun

clear heron
#

Unfortunately, we can't take feedback for new content (as we've yet to catch up with JP/CN)

normal vine
#

well, just as I was gonna pitch my idea again of starting updates earlier (say 9 or 10 pm instead of midnight)

naive cobalt
#

it was suggested, but maint and updates are going to happen on server reset, so unless they decide to change that - it'll stay

normal vine
#

do they have to happen then, or was it just decided they should?

balmy rover
#

Well at least i expect that someone can comunicate to the Jp devs what some of the fans would like to see. It would make us happy

normal vine
#

like, is it a technical reason or purely administrative?

naive cobalt
#

yes, they do have to happen then

solemn citrus
#

@bitter rune looks like the random azur lane voice is in after update

static needle
#

Can some people get 50 pvp merits from rounds loss due to maint uniYan underestimated this maint

regal elm
#

Isn't the pvp score reset today?

static needle
#

its mid season what u smoking

normal vine
#

hey now

regal elm
#

Sorry for being wrong... helenaPlease

high rune
#

Is there any admin or mod I can ping or talk to ?

naive cobalt
#

about what?

high rune
#

Game not updating correctly

#

I had someone who had problem updating AL JP version while ago and I think I do know some root cause to try to fix this

slate monolith
naive cobalt
#

that's not what he wants

high rune
#

@slate monolith you're not helping. THank you.

naive cobalt
#

you can try DM ALO, but I'm sure they know the cause of it

slate monolith
#

I thought that was it, sorry

high rune
#

np

hidden flume
#

I always had this

rare jay
#

All Android users will. It's known issue being looked into and it's posted in #game-news

wary lodge
#

I'm having this issue as well

velvet adder
stuck spindle
#

I'm stuck here, can't download any further

naive cobalt
#

wrong channel

slate monolith
#

#game-news about that issue, and please don't flood this issue here too guys

languid swift
#

pvp reset happens in ~40 minutes and some people are going to lose attempts if the maintenence takes much longer

minor robin
#

Not something we can do about at the moment.

#

Let the Devs actually fix the issue at hand first before they concern themselves with the other things

cinder citrus
#

Soooo bug report got lock down

#

How to report the eternity loading scrern now?

clear heron
#

initialization failed: 100230 and Network error 100404. just wait patiently for maint to end.

finite stream
#

You actually can't but i think it's already known

cinder citrus
#

👌

copper geyser
#

It got locked down bc people kept reporting the same issue over and over

slate monolith
#

I was about to ask what that was myself about the loading loop

shy pond
#

Managed to download on Android. Try resetting the app?

rare jay
#

No, the loading loop is server side. Not client

slate monolith
#

Yeah it was the 100230 issue, and it's hard to see it with the manjuu bouncing in front of the error though

verbal lily
#

I knew it somethings is wrong since when I wake up, I can't find any "server is up!" notification from you guys.....
So. Back to sleep.. XD

elfin kestrel
#

What happens to PvP this season for those who held or otherwise did not use up their exercises before maint?Maint ended up being longer than usual so those extra exercises are gonna be wasted.

naive cobalt
#

not the priority issue rn, we'll deal with this later

elfin kestrel
#

Apologies beforehand if this isn't the right channel to ask this

naive cobalt
#

but every time something happened with pvp - it was fixed or compensated

#

so don't worry about it for now

elfin kestrel
#

Alright, thanks!

lone glacier
#

We also missed a store refresh, not sure how to evaluate something that is worthless most of the time

#

since I don't know any concret odds there

drowsy fiber
#

Already a typo?

silver pewter
keen sedge
#

"Completed" is not a good choice for starting a commission. Better options, to me, are "Embark" or even simply "Start".

silver pewter
rocky fjord
#

So, on the new UI, I love it but it seems we lost some QoL features;

Tapping on player in room chats doesnt bring up options for their profile anymore
You cant collect commissions in a specific order anymore, and it doesnt show from which commission type it came from
I feel like some ships CG are out of proportion in secretary position

solemn citrus
#

Combine same type rewards when using “Collect All”, to save space. Seeing oil in 2-3 places is awkward and would be nice to see how much you get at once

rocky fjord
#

Also it seems the opponent for the battle is shown as “Checkpoint”... probably not the best choice of word.

errant mural
amber cairn
#

The icons in the Depot are HUUGE. In my case if i want to get to the fire extinguisher i got to scroll quite a way. it would be better if they had maybe like 9 or even 10 items on a row.

ornate basin
#

@errant mural please report bugs in #bug-reports , but its a known bug anyways

errant mural
#

oh ok

elfin kestrel
amber cairn
#

it shows even less for me XD

languid swift
#

Can we get "Special Touch" button back in the Collection/Memento/Archives?

terse gyro
#

I doubt it counts as bug, but it became less comfortable to play in iphone X after update

hybrid solstice
#

Just wanted to give feedback for low ram issue:
It seems more optimised than AI event time (like now I can enter events and then go to dorm and not crash) but it still is worse than what we had before ink stained sakura.
But still thanks for improving it hope it will be back to what it was soon

terse gyro
#

with all that space on the sides

amber cairn
#

it should have borders @terse gyro so it certainly seems like it wasnt intended

weary lion
#

The fps option is great but can we add an option that goes below 30fps?

night agate
#

Can I adjust the Resolution ?

normal vine
#

so, uh, how/where do I get U-556? I was under the impression we'd get her this update

minor robin
#

Whenever Bismarck event comes out

rare jay
#

The patch notes didn't mention her coming

#

Just an event named after her

minor robin
#

It's an event that gives an auxiliary that gives bonuses to Bismarck and U-556

normal vine
#

maybe the patch notes should have been more clear on that

minor robin
#

If there was a new ship

normal vine
#

because I'm not the only one in my friends group who misunderstood that

minor robin
#

They would specifically say it's a new ship

rare jay
#

It was fumizukiStare When a new character is coming, it says "NEW CHARACTERS"

#

These patch notes didn't

amber cairn
#

These patch notes also didnt say there would be a event right...?

weary lion
#

I personally find all the unnecessary animations really resource extensive. Could we add an option to turn those animations off

normal vine
#

the app's crashing way more often than before
I thought the new UI was supposed to lead to less crashes?

hybrid solstice
#

Well on 60fps it crashes a lot but 30fps is better than before update for me

velvet adder
#

can we adjust the resolution?

weary lion
#

For some people 30 frames is still too much

normal vine
#

@hybrid solstice app crashed two times on my smartphone just by going into my dorm and trying to switch girls ...

weary lion
#

I also dont think adjusting resolution will be an option

hushed geyser
#

The new update is so confusing.

hybrid solstice
#

Well mine didn’t crash after going to dorm and checking monthly sing-ins which it did before the update

velvet adder
#

its is kind of messed up on tablets, looks way too small

weary lion
#

You mainly see options like that is 3d games, but 2d games are a different story

oblique timber
#

i think missing HP should be black, makes it more destinctive that they are actually missing health be enemies or allies

hybrid solstice
#

@normal vine what is your device btw ?

shy pond
#

Yes, missing HP back to black

normal vine
#

Motorola Moto G4 Play

velvet adder
#

i wouldnt mind just getting my borders back

boreal sapphire
#

The devs did a great job, there are some parts that are still improvable, but overall it's way nicer. Good Work Devs

shy pond
#

Suggestion: UI elements scaling. The UI is WAY to small on phones. BB barrage aiming and the tiny nav bars are extremely annyoing to navigate if you have even a very mild case of fat fingers

boreal sapphire
#

One thing i would change are the numbers for the cost in the shop

velvet adder
#

scaling is king

boreal sapphire
#

kinda hard to read

shy pond
#

Yup. Had a bit of an issue too

boreal sapphire
#

Everything also feels smoother

weary lion
#

I agree. the fonts are quite small. But one of the bigger issue is ability to run the game.

hybrid solstice
#

I use iPhone 6 that might be the difference (like OS difference etc.) @normal vine

verbal lily
#

THE NEW UI AMAZIIIIIING!!!
All the previously lagging experience gone, looks more beautifully organized..
Love it!!

weary lion
#

@hybrid solstice i also use iphone 6. Have you also been having issues with crashing?

velvet adder
#

definitely clean and professional looking, just need a scaling option

ornate basin
#

@hybrid solstice its due to low ram, 1gb ram is blow the minimum requirements to play @weary lion

#

iphone 6 is 1gb

tacit cipher
peak fiber
#

same issue with font/size. very hard to read in places

ornate basin
velvet adder
#

also the loading screen art is not properly displayed

#

the author's name goes off screen on my ipad

errant tusk
hybrid solstice
#

@weary lion Anything that is 1gb or lower than 1gb are going to crash
but the duration varries

rustic torrent
#

New ui seems lacking in some areas. Dock screen is horrible to look at as font and contrast are way off. (i never had to strain to see what was going on before) Several other areas feel similarly lacking in terms of font

gusty vortex
#

Please change the font used for a lot of the numbers in the game now. The thin, narrow, block style font for oil, gold, gems, etc. It's very hard to read

remote cobalt
#

firstly thanks for hardworking Dev to the new UI si better performance,

and here i have suggestion to the next MT maybe

  1. I think for the font is to small for some person with disability eyes, I hope it have improvement font in the future

  2. Notification Color like Camellon, exactly I love this, but i almost miss some notification. Maybe it can coloring more stronger for notification ?

I hope can help for a little

Thanks

silver holly
shy pond
velvet adder
#

big up for my disability eyed brothers

weary lion
#

It seems we cant do anything about the crashing problem until we get a better phone

velvet adder
#

i wuldnt mind an blue light filter to be honest

silver holly
shy pond
#

Special touch button back?

mild swift
runic kraken
#

sup guys

hybrid solstice
#

well it was non-existen before the ink stained sakura so I do think there can be improvments

ornate basin
runic kraken
oblique timber
#

would be great is the map was centered on load in, instead it is focused on fleet 2 or just the left size cant tell, not even fleet 1 which is primary

fallen temple
#

Like others improve UI scaling please.

remote cobalt
fallen temple
#

Many are playing with just one hand while commuting to & from work

remote cobalt
#

@restive mountain same here

#

I can't find where ship want to LMB

gusty vortex
#

Even on emulator stuff is hard to read. I'm full screen on a 21 inch monitor and I'm having a hard time reading some stuff

slate vessel
#

Scaling on tablets is really bad. Combining with small font make it even worse.

fallen temple
#

I'm using a 8.4' 2K tablet and it's tiring for eyes

tacit shale
#

yeah, seems like the UI update was make all the menus smaller and the same color

forest echo
#

I just tried it on a 34" panel, the text is almost unreadable

gusty vortex
#

What @stuck agate Said 👏 👏 👏

river crater
#

Just wanting to thank the devs for chocolate hands being added for Minneapolis and the others! ayaya

random oasis
#

the letters in the paint event hurt my eyes D :

remote cobalt
#

no problem guys,
this is new UI still much improvement in the future just report what it need to improve

hasty bobcat
blissful gazelle
#

Can they change Big Brother Bismarck to she? Most Germans refer to her as she

shy pond
#

And the special touch button in the archives went missing. Please forward this as much as you can!

halcyon apex
#

Love the new UI

hasty bobcat
#

can we get the old uncensored card back?

polar shell
#

The new UI feels too crowded

#

Also, the resolution is fucked

azure sable
#

I like the design of the UI a lot but the font is very small at times. Especially the paint by number letters and the mail font.

river crater
#

Hopefully it'll be tuned over time I would think warShrug

fallen temple
#

The font size is so very wrong

velvet adder
#

font spacing more than size

cinder cipher
#

gonna second this as its rly hard to distinguish needs higher contrasting colours for enemies

frosty lodge
#

I honestly expected this UI, but cleaner and more color neutral as well as with good contrast. Looking at my dock or any background panels just makes my eyes sore.
The colors are so off and far away from "smooth"

halcyon apex
#

and my phone gets hot very fast

velvet adder
#

yeah i also dont really like the grey bars for hp, at first i thought it was something like armour since it was so silverlike laffeyDrink

halcyon apex
#

but anyway, i love the new UI xD

cinder cipher
#

i just cant tell how low enemies are half the time unless i jack up the brightness or look at the top zz

sweet harness
forest echo
frosty lodge
#

Who thought it was a good idea to choose blue as a shade for the whole UI, when it has already been designed as colorful as it is now?!

halcyon apex
#

60 FPS too good, and i don't gain xp either

cinder cipher
#

yea i noticed a lot of it was p small too but thought it was just scaling since i have a relatively decent sized phone screen

velvet adder
#

scaling also

frosty lodge
#

Imo it needs less color, slap grey shades on it instead of blue.

halcyon apex
#

it's "Azur" Lane

velvet adder
#

I just gained commander exp from my daily, up there might be a bug

shy pond
#

Next issue: The sparkling select effect happens in battle when at specific points away from the tiny nav cursor

jagged hare
#

Can we have a way to change the colors of the buttons , because white will kill OLED screens like theres no tommorow, burn in city

velvet adder
#

i dont care about color as much as having numbers I can read as easily as the old UI ones

forest echo
#

also PSA: the attack fleet button at an ambush is now in the place where the "avoid" used to be. Do not mindlessly click

velvet adder
#

Why is Bismarck refered to as "big brother"? Even the german wikipedia refers to the Bismarck vessel as "she". This is kinda weird.

cinder cipher
#

oh yea also this was in previous versions too but im p sure devs can implement a way to remove the home bar thing from iphone x/xr/xs etc itd be nice since it blocks stuff a little

velvet adder
#

and generally use of space, on my ipad there is so much unused space

tardy pelican
#

Having issues reading smaller text sizes, such as Akashi's event, and levels, oil costs, etc.

frosty lodge
#

Atleast give us more UI presets we can choose from, so everyone can pick their own

cinder cipher
#

i think thats just the trend UI is going to have more space to relieve clutter

#

thatd be rly cool to have coloured themes ye but a lot of work

#

thats was just what i noticed is all a lot of diff sites apps etc

velvet adder
#

unused space is not a solution to clutter

#

i think it is just the lack of borders

tardy pelican
#

imo the UI is fine as a whole, just a lot to take in at first - though I would greatly appreciate larger text sizes

cinder cipher
#

yea its shitty justification but was just my way of justifying it xd

fallen temple
#

relevant information occupy way too few % of the UI. The rest is just void

small vessel
#

we should just have a temporary forced scaling option since the game seems to be designed on a certain aspect ratio and didnt keep scaling in mind

jagged hare
#

Can we get "HIDE UI" when in auto mode to help with OLED BURN-IN , youreally should think of all the oled screens out there.

velvet adder
#

rip oleds

cinder cipher
#

one of the main reasons i dont wanna get oled phone or tv monkaS

blissful gazelle
#

Can we please refer to Bismarck as she. Almost everyone does

gusty tartan
clear heron
#

Yeah, that was changed (but reverted for some reason)

#

I'm getting ready to compile all TL issues soon enough though

velvet adder
#

the UI is super nice and all that but i have one little thing i dont like
the MVP ribbon is damn near invisible

#

thats the main issue, things being hard to read

blissful gazelle
#

@timid orbit god I hope so

snow juniper
velvet adder
#

it REALLY blends in when its on gold rarity ships, i would much prefer it being a color that no rarity has

fallen temple
#

Quick gestures in the UI is no longer possible as the relevant buttons and information have been scaled down

snow juniper
#

Also, for my first impression, gib old ui back. it was plain better.

velvet adder
#

still a better launch than most triple A games tbh

rustic torrent
#

Feels like they took one step forward, two steps back

smoky robin
#

selection in commissions or enhancement have bad visibility

snow juniper
#

easier to read, higher contrast, better ergonomy aside from the home button on top right.

velvet adder
#

i think thats the general consensus

forest echo
#

@smoky robin wait until you try to glance at HP bars during battle, you are in for something

cinder cipher
#

i feel like sm issues would be remedied w just scaling options or bolding certain text

tardy pelican
#

also a lot of dead spots where you cant drag the screen to scroll in the dock page :[

weary hollow
#

they went for shinny over functional

snow juniper
#

alternatively, bigger buttons, more contrast, thiccer text are what would help. also old shop icon

velvet adder
#

i wonder what device they designed this UI for

cinder cipher
#

for the most part tho i dont think the ui is bad but desperately needs polishing for usability

tardy pelican
#

^^

velvet adder
#

it looks trash on tablets and 18:9 phones

gusty vortex
#

It doesn't need to be scrapped, but it does need further refinement

sinful grove
cinder cipher
#

im sure theyll get on it soon devs need a lil nap i rly hope they go through this channel tho since its day of release of new ui

wise gulch
fallen temple
#

Too much wasted % of screen on my 8.4' 2K pixels tablet

soft arch
#

since the maintenance was longer than 12 hours i missed 5 pvp rounds. the first 5 was at 3am, then 5 at 9am when maintenance started and since maintenance lasted more than 12 hours...

forest echo
#

At this point, reverting the UI to pre-rework and then polishing it up seems like the way to go, then re-release it with everyone's suggestions in mind and the glaring issues fixed

fallen temple
#

We should continue onward with UI option to scale the font

velvet adder
#

scaling would solve any issue

#

apart from inconsistencies in fonts

hybrid solstice
#

it will be nice if the game cleared its ram usage while we play for example
I check 5 ship infos and if i go to 6th one it should delete the cache data of 1st 2nd 3rd and so on. Same with dorm and event tap they are the ones that usually cause crashes
if the game does this already it would be nice if they improve up on it

wise gulch
#

The icons for gear in the depot are way too big as well. Can easily make them half the size

cinder cipher
#

imo a fallback option would be nice for ppl having major issues w the new ui like two diff streams

#

instead of just a full reversion

tardy pelican
#

I'm sure they'll make adjustment, they'll just need a bit of time I'd imagine

rancid stone
#

My main complaint is that the UI as a whole is a little smaller and spread out (compared to the old UI) so it makes me stretch my fingers out a lot more on my phone (using a Galaxy S8+)

I think the designs themselves are fine and readable, at least to me, but the actual size is a tad off-putting

velvet adder
#

yeah just giving feedback, this criticism is not a personal attack on devs

final cape
#

Anyone else having consistent game crashes with iOS? Loading dorm, crash. After one single sortie, crash. It’s literally reproducible with every single sortie. I have not had one single sortie without a crash

gusty vortex
#

The devs are probably all crying at their desks right now. "We thought they'd love it kisaaa "

cinder cipher
#

it might be your specs what phone? also u could try and close bg apps

velvet adder
#

if your phone has 1 GB or less it is below minimum requirements to play AL

final cape
#

Shrub, is you think I’ve not already done that, I have. Also I have 2gb RAM

fallen temple
#

The same among of information but in a way smaller % of the screen

cinder cipher
#

tbh i do love it bc im an aesthetic whore but its not void of criticism to make it a wider better experience

#

sry just tryna help my guy D:

wise gulch
#

I love the 60fps and I like the new fleet formation UI. But some icons are way too big, there's a lot of weirdly used space and some fonts shouldn't be used at all like that weird narrow golden one they added

clear heron
#

The devs are probably dead asleep atm. That being said, please be civil in your discourse as always.

fallen temple
#

Sure

hybrid solstice
#

@final cape I have IOS (iPhone 6 1 gb ram) I can play many sorties and go to dorm without crashing and of curse it crashes after few sorties and 2nd or 3rd time I enter dorm

final cape
#

No worries, just letting you (or anyone else know) I’ve tried that. Did a fresh install, too. Reset my phone to refresh everything as well, but both my JP and my EN app crash constantly

fallen temple
#

We are making feedback

rancid stone
#

I certainly hope all this feedback doesn't cause them to revert back to the old UI or anything cause I very much enjoy the aesthetic and performance improvement of it all; the most exciting update ever since I started playing.

All it needs is some polish and little changes here and there.

velvet adder
#

i mean the issues are quite glaring at this point, we will be repeating the same feedback until its fixed

cinder cipher
#

yea thats why i recommended a fallback stream so ppl have the option for those encountering issues which seems like the play

versed saddle
#

ビスマルクのアネキ isn't Big Brother Bismarck

rustic torrent
#

Yeah a reversion and then polishing up seems like a good idea

lyric maple
#

a low detail/lower FPS mode NEEDS to be a higher priority. even on 30fps on my good phone, everything that moves freezes, making everything look ugly and making manual battle nearly impossible. I know there's a card for this but please make it higher priority as I will barely be able to play until it's fixed and I'm sure I'm not the only one.

wise gulch
#

Maybe they could do the old UI but 60fps for now while spending some more weeks on the new UI?

velvet adder
#

how good is your good phone

rancid stone
#

I really dont think going back to the old UI is necessary

rustic ridge
#

am I the only one who thinks the new UI is pretty good? what are the big issues aside from performance?

cinder cipher
#

tbh i dont think its worth it to them to make revisions to the old ui at this point

lyric maple
#

it cost like $700 and it's a good brand

velvet adder
#

maybe its not good

cinder cipher
#

it looks nice but has a lot of usability readability issues @rustic ridge

rancid stone
#

I'll be legit triggered if they do go back to the old one too lmao

lyric maple
#

no other apps have ever been laggy :/

final cape
#

We’ve all moved to the new UI, don’t think going back is an option now lol. Fixing issues is what needs to be focused on

rustic torrent
#

Feels like my phone is about to go supernova

azure sable
#

Font size, randomly a bunch of different fonts on the same page, and decreasing performance overall is what I've noticed so far.

rustic ridge
#

I had no issue with the usability to be honest, if stuff moved you just need to get used to it

velvet adder
#

if you have 1GB or less you are below min specs to play

cinder cipher
#

its mostly ppl with smaller phones and icons being smaller text etc a lot of stuff was scaled down lack of distinction between certain buttons etc

rustic torrent
#

Performance is smooth for the most part

velvet adder
#

i would guess slightly above 1GB is also risky

wise gulch
rancid stone
#

All these issues are nothing game-breaking or glaring imo, just some touch-ups and we'll be fine. Going back to the old UI is an extreme.

Performance is likely worse on older phones cause the game's requirements are increased. It runs perfectly 60fps on my phone.

forest echo
#

We want our letters bold and brash

fallen temple
#

On a Huawei M5 tablet you notice a small freeze before the start of battle

lyric maple
#

idk man if the game won't work on anything less than the latest, most expensive iPhone or Samsung that seems like a glaring issue

rancid stone
#

Actually nvm I'm exaggerating, not perfect. I had that same issue too Fungos

final cape
#

How old is old phone? The 6s is 2015 and has double the recommended amount of RAM and the game is flat out unplayable for me

rustic ridge
#

@wise gulch what's wrong with it? also to be honest the game is running better than before for me

azure sable
#

Working on older phones and then just one day not is brutal. And sort of random. Making things "better" shouldn't also exclude parts of the playerbase.

weary hollow
#

@lyric maple 60fps on an S7

lyric maple
#

my phone's only half a year old and the game freezes constantly all of a sudden

rancid stone
#

I have a Galaxy S8+ so I shouldnt be one to speak on performance too much, but I'm just saying it runs very well for me, little performance problems.

fallen temple
#

i'm rolling with a Kirin 960 + 4gig ram

rustic ridge
#

@lyric maple what phone is it? perhaps it's specific to your hardware

velvet adder
#

tell that to honkai impact, it literally melts phones

lyric maple
#

moto g6, 4g ram and 32g storage

cinder cipher
#

they prob oughtta do some low end phone testing bc it seems wack that relatively recent phones arent working i hope its more a one off issue than it is just performance demands else its kind of absurd

wary compass
#

oneplus 6 reporting in, perfect performance

wise gulch
lyric maple
#

That should be enough, seriously

rustic ridge
#

the moto g6 is a budget brand.. it only has a snapdragon 450

velvet adder
#

thats a 150 bucks phone

azure sable
#

There's like 6 different font sizes on that image alone lol

rustic torrent
#

@velvet adder honkai melting phones is an understatement

clear heron
#

I've noted the different font usage already

cinder cipher
#

wait LOL the fonts holy

wise gulch
#

Exactly. Too many different fonts and variations. It makes it look weird

lyric maple
#

Where'd you get the idea it was that cheap??? what

velvet adder
#

it is a budget phone

rustic ridge
#

the fact it's using a chipset from 2013?

wary compass
#

£179 on amazon uk

velvet adder
#

you got scammed hard my man

cinder cipher
#

they use a lot of novelty fonts they should prob stick to a few diff font families or ones that mesh a little better or use similar fonts for similar groups of text

jagged hare
#

ok i tried on my s9 - it studders like crazy, i tried on my lenovo z1 it studers less

lyric maple
#

alright, AL only works on $800+ phones and average people don't deserve it, got it

final cape
#

I just booted up my 5s with 1000mb RAM and my AL runs fine there? How is that possible when it shits itself on my current 6s? Anyone have any idea what might be at work here? Both are essentially brand new, fresh installs, tons of storage space

azure sable
#

I hope they can fix the inconsistencies and maybe improve performance because the new UI is hella crisp and I want it to work out.

lyric maple
#

that doesn't change my point that they need an LD mode

velvet adder
#

a 200 dollars phone runs this game pretty good

cinder cipher
#

@final cape thats what im sayin its rly weird it may just be a one off issue for certain phones rn

velvet adder
#

just not from 2 years ago with a chipset even older

clear heron
#

Can't really target that, as my field is mostly text/TL, that'd have to be addressed elsewhere

fallen temple
#

Unfortunately no new 8 inch Android gaming tablet coming this year :/

cinder cipher
#

keep channel on topic guys dont make them sift through a bunch of text

clear heron
#

Also, this discussion is more suited to the technology club at this point

velvet adder
#

well feedback is pretty much done

azure sable
#

I just want to know if they had anyone on staff without great eyesight playing on a phone before they made this new UI. I had 0 problems with the old one.

dense frigate
#

i dont like the new HP bars

velvet adder
#

UI needs scaling and consistency in fonts

wise gulch
#

Flyflu thank you for noting down the font feetback, all I really have to say atm as it runs really well at 60fps for me

fallen temple
#

Back to game-feedback : Commission should be more easier to access from UI. We are updating our commission way more often then tech book or research

cinder cipher
#

tbh i like that formation thing being up all the time since its one less click to change formation and doesnt intrude in my experience

forest echo
#

I also noticed that the "In action", "Exercising" etc banners in the dock are very small and almost unreadable. Makes it hard to quickly select ships for commissions etc.

rustic torrent
#

This

azure sable
#

The icons on the battle screen like what the formations do and ammo and all that are also super small.

cinder cipher
#

possibly smth they could address with scaling too @restive mountain

rancid stone
#

I think that besides the variable performance issues on phones, all these issues can easily be touched-up and aren't too pressing, and I'm sure it will all be fine soon

remote cobalt
#

the major better upgrade from this update is 60 FPS and Layout
just need improve with

  1. font,
  2. Sclae and
  3. Coloring
    anyone else ?
cinder cipher
#

since i think its prob more an issue the smaller the screen u have taking up space to navigate the map

fallen temple
#

Commision being walled behind 2 additionnal gestures is a big fail

velvet adder
#

scaling would address everything

forest echo
#

And colours ^

soft arch
#

since my pvp refreshes are at 3am 9am and 9pm, i went through 3 cycles during maintenance so my pvp season is ruined now. im 50 points behind

cinder cipher
#

yea most the issues arent game breaking but do need to be addressed hopefully soon at least the more pressing ones like scaling

azure sable
#

I don't like trying to tap something on the battle screen and having my fleet wander over to God-knows-where because my finger is like 5x bigger than the button I was trying to hit.

rancid stone
#

Just saying let's not blow things out of proportion and pretend this UI is terrible and uplayable emileSip

shy pond
#

@remote cobalt The commission refresh and Special touch button in the archives need to be added back in

velvet adder
#

colors are debatable, i dont want to intrude on the artistic vision of devs

rancid stone
#

I dont see how it's not readable, tbh.

azure sable
#

Vision should be dressings on top of functionality.

cinder cipher
#

i think fonts are prob lower priority even if they are kinda clashing and abysmal rn its not the worst thing

forest echo
#

A black background in the dock instead of a blue would solve it. As it was in the old UI. Super easy to spot ships and banners.

cinder cipher
#

except in the case of too thin fonts being impossible to read for certain screens

velvet adder
#

which scaling would solve

azure sable
#

I'll let the devs worry about priority. I'm just saying what I feel they actively made worse with the update which couldn't have been the point of an update.

cinder cipher
#

contrast and scaling seem to be the two big ones in regards to a lot of smaller issues

velvet adder
#

ill leave color coordination to the artists

cinder cipher
#

i dont think they intended it to be worse by any means tho they did add little qol things but it prob shoulda been run through some kinda beta test w active al players

#

less coordination and palette more readability @velvet adder tho its fine for me

rancid stone
azure sable
#

The numbers at the top are some wonky thin font

velvet adder
#

scaling is the problem

cinder cipher
#

im just echoing other ppls sentiments my* issues sat elsewhere

velvet adder
#

on tables it is way too small

rancid stone
#

I honestly don't see any readable issues besides some specific instances, I dont understand tbh

azure sable
#

Like the gal's text looks really good. Why aren't the oil and gold numbers that same look?

fallen temple
#

My god after playing a bit and returning to the dorm made me feel that everything there is big

weary hollow
#

@rancid stone and for you on your device that's fine, obviously the devs thought it was fine too.

cinder cipher
#

ppl have said design is too homogenous in some cases or they want less color or some jazz zz

light pewter
#

The number for a number of healthbars (like 200x for the daily chips) is pretty tiny

cobalt arch
#

I think the new UI is a bit harder on the eyes now too.

rancid stone
#

I cant imagine it's that different on other phones, but I could just be ignorant warShrug

velvet adder
#

I mnean if this UI passed quality check it means it had to be readable at some point

light pewter
#

Also - it's not necessarily strictly unreadable, but like @cobalt arch says - it's just more strainous

rancid stone
#

As if thats important text in the first place lol

cinder cipher
#

yea im also rly in no place to offer incredibly helpful advice given im in the percentage w a good phone that hasnt had issues unlike others they need more feedback from a wider variety of screen sizes specs etc

fallen temple
#

Try switching between the new UI compoments and the dorm which was not overhauled

forest echo
velvet adder
#

yeah, not unreadable. but less readable than the old one

#

if you make a UI upgrade that should not be the case

cinder cipher
#

yea health bars have been mentioned a few times

weary hollow
#

readability aside, they need to get word wrap working properly again.

forest juniper
#

Feedback - New UI no longer lists updated oil cost when limit breaking ships.

velvet adder
#

thats my point

#

maybe they tested it on emulators or something

rancid stone
#

@forest echo I mean... I guess? I still dont believe it to be that big of a detriment, but again I'll cry ignorance cause i'm on a high resolution phone

cobalt arch
#

Using an emulator here too.

velvet adder
#

what were they thinking

#

or seeing

cobalt arch
#

I will say that I do like the mission completion screen.

fallen temple
#

I'm litterally using a 8.4' tablet with 2K pixel resolution and it's hurting

remote cobalt
#

I'm agree with healt bar,
I can't precisely see it

velvet adder
#

i feels like using a 4k panel on 100% scaling

cinder cipher
#

wait i just noticed that the sidebar thing on the main menu act as folders im literally 2 iq lmao

#

scaling 👏 options 👏

rancid stone
#

If the issues are as easy as scaling or font changes then it's not really that big a deal in the first place since it can be easily fixed warShrug

Performance aside, which is a whole 'nother can of worms

dense frigate
#

the HP bar needs to be changed!!

velvet adder
#

yeah they are not game breaking, but they are annoying af

polar shell
#

Man this UI update is a clusterfuck

forest echo
#

@rancid stone A test for you. Try to set your ships up for a commission, and try to do it in less than 5-10 seconds without missclicking on one that is already in a fleet, commission or exercise.

I find myself needing to squint my eyes and slowly scroll, which i never had to do before. (Though, having glasses and bad eyesight might be contributing to my issues a bit.)

The HP problem is there because there is now grey behind the HP bar... which is the same colour as the buttons, some of the water, the torpedoes, the ships most of the UI.

Try shooting a skill (from manual play) without actively looking at the skill button. You will likely find it hard to "find" it in your pherephial vision due to the grayness/the way it blends in.

I think this is how i would best describe the issues I am having with the new UI

cinder cipher
#

oh yea since that screen got adjusted for wider aspect ratio phones that lil girl gets cut off by dumb phone notch

velvet adder
#

if being annoyed is a game breaking clause then they are game breaking

polar shell
#

It is, considering its a gacha game

#

Why couldn't we just use the old UI

velvet adder
#

also we come from a generally well liked and ergonomic UI

polar shell
#

The old UI worked fine

#

This new one has too much clutter, a lot of things are broken, and its just unusable as-is

rancid stone
#

@forest echo Activating torps/volley/air strikes was like second nature to me, didnt have a problem. No issues with navigating the dock menu either

fallen temple
#

Still usable but you tire faster

random oasis
#

The new UI has been out for like one hour, give it some time

cinder cipher
#

i think unusable is an overstatement from a design perspective (not from literal specs)

velvet adder
#

time is not going to fix a generally less competent UI

cinder cipher
#

yea old UI was insanely intimidating first starting the game i was confused for a while

velvet adder
#

it is arguably more professional looking, but by no means an improvement

rancid stone
#

These dudes already complaining to go back to the old UI when issues haven't even attempted to be fixed yet, lol. These people

fallen temple
#

Things can be improved no need to talk of roll back

polar shell
#

Also we didn't get Amazon-chan explaining how to use the new UI which is just sad

velvet adder
#

no roll back pls

forest echo
#

@rancid stone then I assume what throws me off is because i made it second nature because of the colours identifying that "hey there is a button here"

I just feel like a small constrast update would solve most of this. And a font/scaling update

hasty bobcat
#

EN line breaks should be fixed as well

cinder cipher
#

i mean in terms of navigation theres been a lot of qol things and i feel less menus are obfuscated so i dont rly think its dysfunctional

hasty bobcat
cinder cipher
#

text lo

clear heron
#

text wrapping is known

weary hollow
#

thats in the known issues channel, the wrapping

fallen temple
#

The BB salvo button being smaller is bad

velvet adder
#

yeah they went all in for looks

rancid stone
#

Just wait until fixes and updates come before we riot, obviously everything launches with problems.

cinder cipher
#

i rly think some ppl are targeting it too much just for not being what the old one was to a tee doesnt take away the fact there are objective issues but still

polar shell
#

Thing is, this stuff should have already been tested and fixed before the UI was pushed to Prod

rancid stone
#

That doesnt mean you give up on it immediately

polar shell
#

no one's giving up, but we're allowed to criticize it aren't we?

velvet adder
#

give it time as in give devs time to improve this UI

rancid stone
#

No of course we are, i'm criticizing it too, I just dont have as many issues as others

cinder cipher
#

^

polar shell
#

Partially Im also salty because this exercise season went to shit

velvet adder
#

by all means criticise everything

#

as long as you dont personally crap on devs

cinder cipher
#

this always happens w ui updates tho theres always a large chunk that prefer legacy versions etc even if theres objectively better changes in the new ui

rancid stone
#

I have a higher-end phone so i'm likely to have less problems, I have little to no issues in my experience, and my experience is all I can go off of, so I'm more inclined to be on the defending side.

polar shell
#

ofc not, but still, isn't this literally why there was a closed beta test of the new UI

opaque saffron
#

Don't really know where to put that, but what's that change in the icon for the summer skin of Prinz? The skin itself hasn't changed, so I was wondering.

velvet adder
#

known bug

opaque saffron
#

Alright, was just wondering

cinder cipher
#

yea imm the same scout but im tryna be more impartial and i get a lot of the issues ppl do take up w the ui

#

lagginess is kinda expected w an update this dramatic unfortunately

velvet adder
#

art in general has been kind of screwed up, with loading illustrations not showing up correctly

cinder cipher
#

i do appreciate the fact i can complete all commissions in one click tho rly nice

polar shell
#

Sigh, this feels like the wild west
what is beta testing? what are QC people?
Just push everything to prod, live on the edge

rancid stone
#

I'm just not wanting the devs to see all these problems and then retcon everything they did (I mean, I doubt that's gonna happen in the first place but you never know).

I'm especially passionate about it cause the old UI has its fair share of issues too, cause it ran very bad on any device, lots of microstutters, hitching, and freezing. This new UI is nothing but an improvement performance-wise for me, and aesthetically I think it looks a million times better too.

cinder cipher
#

i think (generally) this was p well received tho like there isnt too many major complaints since a majority of the ui has stayed the same functionally so they were prob more confident in pushing it out

fallen temple
#

Well i can live with this new UI but it feel so much inefficient down the line. Is emptiness the new UI trend ?

polar shell
#

Its too much flash

violet kindle
#

Just a quick thing, the excess EXP gauge is super annoying to read.

#

The font just makes things harder to make out for me

velvet adder
#

it is arguably worse in terms of functionality as long as they dont add scaling

cinder cipher
#

tbh i think 'inefficient' use of space usually isnt an issue when u have lots of real estate but then again thats why scaling is so important for ppl who lack it @fallen temple

#

u can tho cyaneko

rustic ridge
#

@restive mountain you can use the home screen sidebar to do it individually. but why would you want to?

cinder cipher
#

or at least im like 90% confident but then again i have 2 iq

polar shell
#

@rustic ridge One usecase is if you don't play too much, but you still want to use up all the oil

cinder cipher
polar shell
#

Its still an extra step that doesn't need to be there

cinder cipher
#

i think id prefer collecting all commissions than indidually anyways but thats just imo

velvet adder
#

its fairly well hidden in a the garbage scaling this UI has

rancid stone
#

Why would you not collect all at once as soon as you can, I dont understand

rustic ridge
#

90% of the time you want to collect all, so it's made the straightforward option. i doubt many people are minmaxing their canteen like that

cinder cipher
#

u can still collect and start commission w one click this just lets u see individual timers etc

polar shell
#

@rancid stone Suppose you have max+200 oil, yea?

#

and your canteen is full of oil too,
you finish the 18k commission, take the oil

rancid stone
#

And one extra tap is that big of an issue?

cinder cipher
#

^ exxactly

polar shell
#

Literally yes

rancid stone
#

wtf dude, lol

cinder cipher
#

for the majority of players its better tho thats way too small a nitpick

rustic ridge
#

this is such a ridiculous edge case that is solved by one extra tap. just get used to it

velvet adder
#

i guess technically it is, but lol

polar shell
#

UI and UX are different fields for a reason @rancid stone

rustic ridge
#

or buy some naval curry if you have so much oil

bitter prism
#

In my opinion the UI looks too techy and cold now but good job on the silky smooth FPS.

polar shell
#

UX exists because the UI guys tend to go on all sorts of acid trips, and someone needs to hold them back

cinder cipher
#

they def need indication u can expand the folders and one click isnt so much an issue bc ur not complaingin about needing to expand themenu in the first place my ugy

rustic ridge
cinder cipher
#

gotta crack a few eggs to make an omelet /shrug

polar shell
#

Yea but you shouldn't use a hammer

#

that just makes a mess

cinder cipher
#

one obfuscated menu that most ppl dont need shown 24/7 aint a hammer dude

rancid stone
#

Well the thing I'm gonna take away from all this is none of this is a big game-breaking deal and is easily fixable, so I dont really give much of a shit; not that I have many issues in the first place but hey smugBucky

sterile umbra
#

the agency fb-esque font has poor readability when viewing the stats in the dock, especially when displaying skill levels

polar shell
#

It isn't 'one' menu, tho, it is a lot of little things that people here are complaining about

#

Now if you don't think that's justified, that's another thing entirely

cinder cipher
#

yea ur main gripe was w the commissions tho there are def other issues im saying that specific instance

#

i v much agree there are issues but its not anything world ending (again besides scaling which is THE main issue rn)

rustic ridge
#

90% of the issues people have with the ui is stuff you just get used to, it isn't any worse

velvet adder
#

thats failry game breaking

#

literally unplayable

cinder cipher
#

yea thats the one big issue i absolutely 100% agree on im saying the other issues are much smaller

rancid stone
#

I'm just seeing lots of these complaints as nitpicks unless your specific device has an issue with showing what's on screen properly due to low resolution or aspect ration or what have you

polar shell
#

Well, we'll have to see, I guess, I don't understand why people go to such extent defending dumb bugs that should have been caught during the beta testing, but what do I know

fallen temple
#

More tiring gaming => Play less AL => Spend less money on AL

bitter prism
#

I don't get why nitpicking is viewed as a bad thing...we all want the best experience possible right?

cinder cipher
#

im not defeding the flaws but some 'flaws' that ppl are pointing out arent rly flaws and just preference or nitpicks

rancid stone
#

I'm not defending, i'm just stating my opinion and stance on the matter. I can't just lie to myself and say I dislike much in the new UI

forest echo
cinder cipher
#

@rancid stone we're basically of the same mindset lol this entire time

rustic ridge
#

it seriously isn't degraded UX. take the commission thing for example, that's literally only improvement. the default is better and the old behavior is still there

velvet adder
#

i will leave the design stuff to the designers, just give me scaling

rustic ridge
#

i literally explained why it's an upgrade

cinder cipher
#

youre blanketing one statement to apply to every issue when that wasnt the intent js :o

rancid stone
#

If these can be fixed, don't fret too much. Once again, I believe all these problems are easily fixable

polar shell
#

If they are, why weren't they fixed during the Beta test?

rancid stone
velvet adder
#

no point in crapping on devs btw

cinder cipher
#

yea most everything is fixable mb designers will be more flexable w design too who knows its like an hour after release we'll see what they do theres no reason to get all up in arms already

rustic ridge
#

then, summarize the other issues?

velvet adder
#

i mean i love to crap on devs as much as the next guy but it gives no benefits

cinder cipher
#

toxic D:

polar shell
#

@restive mountain Again, just push everything to prod, live on the edge, fix everything live

cinder cipher
#

no point just arguing in feedback channel now its less helpful to them all ppls qualms have already been stated

rancid stone
#

I got nothing else to say really, the lesson to take away is staying reasonable and not calling non-broken issues broken.

rustic ridge
#

ok cool, let me just read through 1k+ messages today. you think the devs are gonna do that? why not summarize for them, too?

velvet adder
#

yeah this game feedback has been pretty much united in pointing out the flaws

rocky fjord
#

I wish I could collect the commissions individually in specific order though, like I used to be able to instead of just automatically collecting everything

velvet adder
#

Yes the devs do read through this channel and have done before fumizukiStare

cinder cipher
#

@rocky fjord click the commissions it acts as a folder

polar shell
#

Well I for one do expect the devs to read through this dedicated feedback channel

cinder cipher
#

yea just stop spamming feedback channel now arguing over petty shit the feedbacks already been made

sterile umbra
#

just wondering, why would you want to collect in specific order

velvet adder
#

just keep it as in topic as possible to make their work faster

remote cobalt
past steeple
#

I got a couple things for feedback

  1. The text & font are too small
  2. Icons, while readable, too small
  3. Larger PVP health-bars are probably better
rancid stone
#

The main gist we can surmise from this whole discussion is potential readability issues via font, color or text size, and a couple buttons being misplaced here and there. Performance problems are to be expected, not sure what can be done about that

When you boil it down to that it sounds like it isnt a huge problem

past steeple
#

oh i guess someone beat me to it

pine wraith
#

this colouring book is the worst event ever stop doing it that's all

rocky fjord
#

Also the orientations on some of the ship cards were changed?

cinder cipher
#

need somebody to pin the important feedback so ppl stop rehashing stuff

velvet adder
#

also no point in downplaying complaints

cinder cipher
#

@past steeple ye we been at it for a while lol

next cargo
#

Fakkyu weapon skin from kizuna ai collab is now the Chinese version for some reason.

velvet adder
#

leave it to devs to decide if its worth fixing

polar shell
#

This chat is literally one of the best examples of tribalism at work

velvet adder
#

i am surprised to see so many people complaing about individual commissions, it may be a wider issue than i thought

rancid stone
#

That's just cause they're poor on oil smugBucky

bitter prism
#

Not exactly true they did postpone it for player testing remember?

velvet adder
#

pretty good summary

flint knoll
#

Biggest issue for me: Chat Transparency in combat is quite painful, they should adjust this somehow.

remote cobalt
velvet adder
#

also chat font, Black on dark blue

polar shell
#

Its not just low-res phones too, the health bar issue is probably because of difference between resolutions in different devices, specifically I think they just mapped the UI to the apparent Res lmao

cinder cipher
#

@remote cobalt mentioned that already ;(

velvet adder
#

thats a pretty bad design choice

polar shell
#

which is a problem because modern phones have super high res, while the emulators the devs were probably using to test were mapped to 1080p monitors

#

This is why you don't map shit to resolution

echo lance
#

hopefully they can fix font ratio - its really difficult to read on mobile devices

velvet adder
#

they definitely tested on a low res phone

remote cobalt
#

just my opinion or i just see little design of Girls Frontline Design this update ?

rancid stone
#

I have faith Yostar will do the right thing, they good dudes

velvet adder
#

if they had a decently res tablet they wopuld have immediately seen the huge amount of unused space and tiny UI

polar shell
#

Not just a decently res tablet, even a decent modern phone

velvet adder
#

its is Azur Frontline now

rancid stone
#

The one thing I will agree on is the enemy HP bars are pretty tiny.

polar shell
#

Not mapping shit to res is design 101

rancid stone
#

Well discussion over I guess, issues were summarized and they'll get at it eventually renownThumbsUp

polar shell
#

They shouldn't have needed to

latent storm
#

"Decently res tablet" as in what resolution?

velvet adder
#

as in mine

polar shell
#

but its too late to say anything about it now

bitter prism
#

4:3 OMEGALUL

latent storm
#

What resolution is your tablet then?

rancid stone
#

The past is the past, whats important is fixing for the future

polar shell
#

@latent storm 1080p or higher on a device 6 inches or smaller

#

^

bitter prism
#

I mean my phone is 4 or 5 inch 1080p and everything looks fine

velvet adder
#

its lats year Ipad

pine wraith
#

yea it looks fine on old phones like yours

bitter prism
#

"Old phones"

polar shell
#

Lol

pine wraith
#

either old, or an oneplus phone lmao

velvet adder
#

i dont know the resolution but the UI looks tiny and huge amout of unused space abound

cursive karma
#

hey I'm using a oneplus and everything works fine

blissful gazelle
#

There’s still bars on the sides when you go into combat on an iPad

pine wraith
#

yeah because oneplus uses 1080p panels to save cost

bitter prism
#

Excuse me that i don't have a giant ass samsung note for literally zero reason

#

And it's 5 in btw

pine wraith
#

you are excused then since the issue obviously doesn't apply to you

mellow gyro
velvet adder
#

yeah the problem is that devs mapped this UI on those phones,

bitter prism
#

I was just saying because people were refferring to less than 6in fullhds

polar shell
#

I mean if its not resolution scaling,
then what is it

pine wraith
#

people are more referring to phones that's from the galaxy s8 generation or later.

polar shell
#

The Health Bar is small as fuck, that's for sure

bitter prism
#

I agree there

pine wraith
#

which is not an insignificant percentage of the player base

latent storm
#

Screenshot for reference?

velvet adder
#

literally square miles of wasted space

eternal bear
#

Feedback on new UI:

  1. The health bars are too hard to tell apart. The grey used for lost health is too light and I can't clearly tell that from the green from even small distances.
  2. Many of the buttons are small. I have bigger hands and a not so big phone (not everyone has a plus sized phone with a fat display) so getting button size options or size ups to where they were would be nice since miss clicking is wasting time.

I understand these sound personal, but I am guessing people aren't happy about these as well. If I find anything else peeving, I will bring it up here. Other than that, good looking slick UI and good luck bug squashing!

polar shell
#

Literally what we were talking about, when 1080p on screens smaller than 6inches were mentioned @bitter prism

forest echo
#

Stuff like this gets to me, why is the Attack button so large while the formation one is small and hard to press... I feel like they would greatly benefit from properly aligning menu buttons, like it was before the update

polar shell
#

Because bad UI

bitter prism
#

You can't call one bar being too small bad ui tho

velvet adder
#

design choice

polar shell
#

because UX is dumb and isn't needed

eternal bear
#

I just complained about button size and stuff

rustic ridge
#

can you stop shitflinging and just provide actual feedback @polar shell

forest echo
#

Kinda posted/wrote at the same time I guess

eternal bear
#

They need to work on that big time this UI's buttons are really mal designed

polar shell
#

I did tho

velvet adder
#

i dont comment on artistic design

latent storm
#

@polar shell screenshots of your screen's situation for reference

bitter prism
#

The UI buttons are literally the same size as they were for me

rustic ridge
#

"because UX and dumb and isn't needed" is not feedback. keep it to yourself

polar shell
#

@latent storm Its the same as everyone else's

latent storm
#

You'd be amazed

eternal bear
#

IDGAF about artistic, the issue is size and their relation to a smaller display

echo lance
#

my battle ui bottons so small - I have to put the game on auto

cinder cipher
#

@eternal bear scalings been brought up numerous times already itll get done

velvet adder
#

thats why we need scaling more than anything

bitter prism
#

I care about artistic cause my feedback would be that the UI is too functional,not enough fluff

forest echo
eternal bear
#

I am sure it will, again I am off to find more stuff that seems off and/or bugs

velvet adder
#

literally the first complain was scaling

cinder cipher
#

if u scroll up theres a p comprehensive list

cursive karma
#

tbf formation is a tiny bit smaller in the older ui

latent storm
#

You have an iPad, so that'd be a 4:3 screen, right? There are people with 16:9, 18:9, 19:9, √2:1, etc.

bitter prism
#

Nice so they shaved off the battle button by like 2/10s

cinder cipher
velvet adder
#

the problem is that the UI should scale well on most resolutions