#game-feedback
1 messages · Page 40 of 1
Even if it was just 'Higher chance of the best regular rewrds' would be a MASSIVE improvement
what about a low detail mode
i love the game but i cant play it cause its too lagy for me
It's been suggested. Here's the card for reference as well
https://trello.com/c/QNkUSvTr/9-add-ability-to-toggle-graphics-quality-battery-saver-mode
Adjusting quality settings would be nice. Maybe could make the gameplay feel a bit smoother when on a lower quality and improve performance on lower end devices (and reduce battery drain)
https://discordapp.com/channels/456397991847395339/468804193646542849/47480215382366618...
1
OBT, CBT, High Priority
a
So I was thinking about the fleet tech and was wondering if, eventually not now, points would be given for fully retrofitting a ship.
Points are given for
owning a ship
max limit breaking them
leveling them to 120 (not on EN yet)
Retrofit would add too much inconsistency to it for not much benefit, since, obviously, not every ship has retro
Would IRL merchandise requests be allowed here or not really?
kinda outside the scope of the channel, you might try DMing AzurLane Official, but I don't know if they taking suggestions on those
Ok thanks
A button to access the event activity directly without the need to search for a banner that shows that page, cause some banners bring you on that screen but some go to the shop, event maps etc. A few events ago there was a chicken to click but it was gone afterwards, something like this permanently would be nice.
Suggested
adding notifications for research would be great too
Sure thing, give me one sec
Alright, got it created for you. Here's the card for reference: https://trello.com/c/nSQLmvuw/572-add-notifications-for-research-projects
Add a toggable option for notifications to be sent for when research projects are completed
OBT, High Priority
If an area has "Safe" danger level, maybe there shouldnt be any more ambushes? 
yes pls, that sounds great
I believe it was suggested, but lemme check
I like how it's blank 
Just title explains everything
Feel free to vote for it
thanks restart
i agree with whatever zack is going to say next
can we get notifications for research commissions like normal ones?
i find it weird that those don't have notifications
It was suggested just a little bit higher 
https://trello.com/c/nSQLmvuw/572-add-notifications-for-research-projects
Add a toggable option for notifications to be sent for when research projects are completed
OBT, High Priority
thank you. i didn't look my bad
it's fine, we used to it 
When you finnish a sortie and it is prrfect then it should display instead of S, SS like in osu
i don't see the point?
More work for the dev imo, for smth pointless
there's no obvious benefit to it at all
appeal-feedback to be a concern lel
i mean like
Thing is I couldn't understand that
we do take feedbacks even if they have the slightest benefit
but what is the benefit of such a feature? @velvet adder
My friend sais this
yes, but what value does it add to the game?
Well i don't know
Do ask him, or we have no reason to take such a suggestion.
Wtf he said it was a joke

Sorry guys
Well then 

Can we have this event summary list button somewhere else? Its annoying that you need to scroll all of this to get there
It's been suggested to combine all the event tabs into one for ease of access. Here's the card for reference: https://trello.com/c/m8m2Idf6/560-compile-event-tabs-on-main-log-in-screen-into-one-tab
Additionally notify the user with the "!" mark like on other tabs when something can be collected. This provides an alternative to the banner.
OBT, Low Priority
surprised at how many times this has been brought up recently tbh. Then again there's like 3-4 events where you need to get to that tab atm.
Theres 12 banners atm...
Allow decor to be put on the Fancy Bar furniture like in the dorm theme preview: https://pbs.twimg.com/media/DuHlcUkWkAAjRJi?format=jpg&name=small
Make it possible to read dorm item descriptions in manage mode
Is it possible to have a SFW Option during Loading sceens?
I think all the loading screen pictures are really pretty, and think that the artists did a great job on them, but some of them are a bit excessive in my opinion.
It would be something like an on/off setting to disable certain Load Screens from appearing.
ah, thats nice to hear
til I cant search on trello without being logged in
Can we have a way to disable loading screens pictures?
I like them, but some of them tend to be borderline NSFW.
Makes it somewhat akward to play it in public.
maybe can use some placeholder screen with game's logo
Alternatively, let players choose which loading screens will...
37
OBT, High Priority
thank you for helping~
A setting to keep auto on by default even after app closing/logout
i always forget to turn it back on after i log out or close the app and it nearly sinks my fleet 
wait nevermind its already reported 
can we allow the "auto vs manual setting" to be stored so if the game is closed and opened again auto is still on or off from before
https://discordapp.com/channels/456397991847395339/468804193646542849/475944512980516864
9
CBT, High Priority
just vote for it if u want it to have better visibility
okie dokieo 
A button to get to the events activity page without having to scroll all the way through the banner on main screen since you cant scroll left only right (might be a new ui thing)
was suggested previously
https://trello.com/c/m8m2Idf6/560-compile-event-tabs-on-main-log-in-screen-into-one-tab
Additionally notify the user with the "!" mark like on other tabs when something can be collected. This provides an alternative to the banner.
1
OBT, Low Priority
has there been a suggestion to remove fully enhanced ships from the enhancement page?
So if you're choosing ships as enhancement fodder, fully enhanced ships won't show up as a choice? Is that what you mean?
Hm...well locking will serve that same purpose but I got the card created for you: https://trello.com/c/7TX5JrVC/573-option-to-remove-fully-enhanced-ships-from-fodder-selection
Have a toggable option to where fully enhanced shipgirls won't show up for enhancement fodder when enhancing other shipgirls.
OBT, Low Priority
hmmm i guess it would be more like a marker or something to show that a ship has reached full enhancement i guess
So some option to show that a ship has max enhance and doesn't need to be enhanced, or...?
wasnt it suggested before to show fully enhanced ships on the dock
yes essentially something that makes it obvious which ships need enhancements and which don't
Ah, I went on the basis that fully enhanced won't show up for fodder. That's what I had asked
But yeah, I think that's been suggested but I'll check
thanks
Yeah, it's been added to our filter compilation card. It's under No. 6 specifically. Card for reference: https://trello.com/c/MJEr9onC/420-additional-filters
Collection of various filter ideas and improvements
-
"reset to default" or "clear filters"
"I think it'd be a pretty great QoL add if there was a 'reset filters' button which would go back to the default 'all, sorted by level' in one tap " -
"skill type filter to academy...
5
OBT, High Priority
I would like to suggest an endless mode that can be entered once a day/week. The longer you survive the higher rewards gain, the match would only end when all of your ships are destroyed. The enemies also gets tougher each stage.
I suggest notifications for when lab research finishes
@velvet adder Unfortunately that'd be under a new game mode type feature and that's really outside the scope of this channel. Sorry
@lethal trellis It's been suggested. Here's the card for reference: https://trello.com/c/nSQLmvuw/572-add-notifications-for-research-projects
Add a toggable option for notifications to be sent for when research projects are completed
2
OBT, High Priority
It would be great if there is a way to check HP bar of subs on the map
@regal elm Got it created for you: https://trello.com/c/azhxvMNj/574-way-to-see-submarine-hp-while-on-the-map
Have some way for players to see the HP bars of submarines will in the map. Some simple ideas would be to be able to tap the submarine fleet and it displays their HP on the left hand side like other fleets. Or perhaps hold down on the submarine fleet and it brings up informat...
OBT, Medium Priority
There is no flipped version of the Easel or Cat Café menu… which is kinda a bother, since it literally limits where I can place the menu, and aesthetically limits where I can put the Easel.
I'm putting this in feedback because it isn't a bug report, but asking if it's possible to add assets to allow reversing the facing of objects like these.
And yes, new assets wiuld be needed, as the usual method just mirrors the base assets, which doesn't work when dealing with text, hence the lack of direction flipping for such dorm objects.
If it can't be done, oh well, it's not a huge problem, just a small pet peeve.
Not sure if this has been suggested yet, I didn't see it in the list. But I think we really need two more fleet slots now that SOS is a thing. The standard composition previously was something like
- strong trash fleet
- strong boss fleet
- Farming trash fleet (oil efficient)
- Farming boss fleet (oil efficient)
But with SOS I feel like we need two more fleet slots for
- SOS trash fleet
- SOS boss fleet (especially important because of ASW requirements)
It's very annoying to have to constantly switch out ships from fleets to do SOS and then switch them back.
@proven crater Got it created for you. It might be hard to implement but it'll be suggested. Card for reference:https://trello.com/c/BUxZFItz/575-rotate-furniture-with-text-on-it
@raven crater Actually, Navi, JP/CN recently got a limit increase to their fleet number
so we should get it in the future
For items such as Kizuna AI's easel and the Cat Cafe menu, make it possible for players to rotate. As of right now, they are not rotatable due to the text and images on the furniture as rotating is just a flip/mirror of the current asset.
OBT, Low Priority
more than likely tied to world progression (namely W13)
Well, here's to getting W13 sooner rather than later I guess. Thanks for the info
Thank you, @rare jay.
"My little wolves brought your letter. Heheh, you seem to have really caught their interest." Nagatos extended line instead of wolves it would be rather foxes because of her theme, I only saw it on wiki so I can't say how it is ingame
Scrapping equipment from a 10 tech box results screen would save time. Whenever you open tech boxes, there should be a screen that lets you select which items you want to scrap, and when you're satisfied, press the 'Confirm' button to scrap the selected items. If no items are selected, the button will say 'Keep all'.
@smoky robin this is what we have
Her japanese line does not mention what creatures these are either, so it's some liberties taken by wiki team.
Also please don't report wiki translation as game translation in future
:yeptune: we have our own translation teams for the wiki and game
well I was not sure whether the game and wiki translation are sync or not
they are not
What about a collab with Muv-Luv or with Sunrider (from "Love in Space"). I would like to see those.
we do not take suggestions for collabs at this point of time
Would be nice if they add a notification for PR research when the timer is done.
It's been suggested. Here's the card for reference
https://trello.com/c/nSQLmvuw/572-add-notifications-for-research-projects
Add a toggable option for notifications to be sent for when research projects are completed
2
OBT, High Priority
Ooh ok. Thanks
Can we get a terror buff even just a small one to one of her stats so she is better than erebus at least at one thing
Make it so to remove the "+" button beside the Oil/Gold amount as an option, its really scary for us F2P players to accidentally press buy.
Also, make it so that the game wont resume when pressing the side of the screen (when pausing the game).
Really annoying.
sandy maid skin and sandy oath skin
you would make at least USD$1,000 from each
not taking suggestions on skins, sorry
crap
@naive cobalt wait is it not taking suggestions on skins now or ever
cuz if it's the first, lemme know when u r
There's a more thorough explanation in pins
After discussion with AL EN staff, we decided that we not going to take feedback and suggestions about certain topics:
- New ships and content (events, equips, skins, retrofits, etc):
Azur Lane EN is far behind other versions of the game, so before we can think about adding new content, we need to catch up with CN/JP. Even after that, it's a really difficult process, so it might be limited as well.
ok
but why is there an akagi-chan and not a kaga-chan
just how it is
take that up wth yostar and manjuu if you want a possible answer
there's already alternative Kaga in form of BB Kaga
ok...
fair enough
With how Akagi-chan references Amagi as well, she’s basically the Akagi from that section of time as well. So 
just without the actual form of being a battleship, but ive heard she mentions how she should “technically be a battleship”
Just her bio, which isn’t actually said outside of collection
Akagi was converted during construction, Kaga was post-construction. Which is why baby Akagi is still a CV and the same Kaga is still a BB
retrofitting a ship should give tech points or give a fleet-wide stat buff
not as if it were a new ship entirely, but for example, if you were to retrofit a ship, you would get the same amount of tech points as if you were to get them to level 120 and maybe also the same stat buff, but it would be different, so you could also get the tech points and stat buff from getting them to 120
speaking of level 120, make it so we can get ships to level 120 smh
also if that first idea is added, that's a reason to retrofit ships other than for the archives
I didn't see anyone reply to it, so can I second @sharp lagoon 's suggestion from a few messages ago?
I third it
I just had a brilliant idea
if u get multiple of the same ship from cubes and u quick finish them, instead of showing u get 1 of that ship multiple times, just say that u got more than 1 of that ship
Example straight from #trophy-room:
https://cdn.discordapp.com/attachments/479676955411873802/575605717961015296/Screenshot_20190508-205040.png
Instead of showing it as 3 separate pensacolas, just put 1 pensacola icon and put a 3 there
@naive cobalt
no need to tag me
ok
also it'll just create confusion since people always report missing items from boxes
good idea but then people would wonder why they didn't get the right amount of ships. they do that already with the gear boxes.
not realizing they're getting dupes
they're stupid people
cause no one knows how to read numbers
only people with an IQ greater than 5 should be playing AL in the first place
we don't really need insults here
was tryna make a joke but ok
one thing they could do though is auto skip dupe pull cutscenes. it's so annoying to see the same "ship get" cutscene for purple and gold all the time.
it'd make the process a lot faster and wouldn't lag the game so much.
I'm fine with that
the dupe build cutscenes for common and uncommon are annoying tho
about the + button on oil/gold - i have accidentally hit that button multiple times to date, clumsily or unexpectedly enough that i could easily have then pressed "confirm" and wasted gems
just adding the option would be really helpful to clumsy people
^
especially because a yellow confirm button is usually a good thing in this game 
then make the gem purchase confirm and any "dangerous" buttons red instead? 
(but that's a UI suggestion, so hmm)
akashi thinks its a good thing you're spending gems 
Could try reading before hitting buttons 

i spend most of my life half asleep and/or accidentally pressing things with my elbows
Wouldn't it be great for events if the research projects dropped cubes as rewards?
Suggestion: Increase the max reward on the 9 and 10h oil commission for cubes and tech boxes. For cubes I suggest +1 maximum for each 1h above (10h comission would be 5-10 cubes). As for the boxes I'd say 1-2 at the 10h one. That fix the issue where the 10h ones can be less profitable than the 8h ones in certain cases. The same issue may apply to the books one (in which case +1 max at 10h), but I still don't know if that is the case.
pretty sure at least 1000 people who don't pay want more rewards for everything
I pay but for skins and space
If you just here to flame people - stop @velvet adder
I'm not
ok, I can't find it, so lemme add it @shy pond https://trello.com/c/sUOVuKZV/576-major-commissions-improvement
also added this for everyone who asked https://trello.com/c/jzwLWg90/577-option-to-disable-near-oil-and-coins
Suggestion: Increase the max reward on the 9 and 10h oil commission for cubes and tech boxes. For cubes I suggest +1 maximum for each 1h above (10h comission would be 5-10 cubes). As for the boxes I'd say 1-2 at the 10h one. That fix the issue where the 10h ones can be less p...
OBT, Medium Priority
I'm not gonna ask about adding new ships
BUT
when can we expect the 5 unreleased ships that exist in the game files to be released
for those who don't know:
In the game files, there are 5 ships that cannot be obtained. These are; Bismarck, Tone, Chikuma, Jeanne d'Arc and Richelieu
They all have full CGs, despite Tone and Chikuma never appearing in cutscenes, and Bismarck, Tone and Chikuma have chibi versions, despite Bismarck never appearing in battle
yups, coming to all servers on 15th supposedly
Bismark
well, CN and JP confirmed. all we have for EN is mystery ship, thats mysteriously the same date so 

o


@velvet adder just FYI, Tone does appear once in a cutscene, just that her face was blackened in there
o
I must have not yet come across that scene then
it's very early in the game
Chapter 1: Attack main event
oshit ur right
When will we be able to autostart battles during sorties?
Ok so I didn't see this in trello after trying to find in page but the ASW stat does not appear on the ship card when you tap on the stats button in the dock. Would we be able to get that put in?
Perhaps for ships with an AVI stat of 0 change it out for ASW stat. Or add ASW below AA.
Unfortunately that would technically fall under UI (at least it was when that stat screen was brought up before) and we're not able to accept those right now due to the updated UI coming soon (tm)
Ah ok
Dunno if this was already submitted, but I have a suggestion concerning retiring ships and filters :
- atm, when you do a filter (ex : only display Sakura) on your dock, the filter will still stay on the "dock" page, even if you leave it
- the filter is however not set when you want to retire a ship through "Build > Retire"
- when you set a filter in "Build > Retire", it will also stay in this page even if you leave, but the filter won't be applied in the "dock" page, so we can assume we have a different filter for "Dock" and "Build > Retire" pages
- but when you have a full dock and you launch a mission and clic on "Sort", it will display the filter used in "Dock" and not the one in "Build > Retire"
I believe that I'd be more logical if the filter used in "Mission > Sort" was the same as in "Build > Retire".
(hope this is clear)
I personally would suggest that we be allowed to retire ships from the dock itself because I will often have to flip from retiring ships to the dock to check if I have enough extra ships for Limit Breaking and retrofitting and changing between the two is tedious.
@near pulsar Got it added to our general filter card as an improvement to it. Card for reference:https://trello.com/c/MJEr9onC/420-additional-filters
@lucid compass It's been suggested. Here's the card for reference: https://trello.com/c/Q6U5iMYL/417-let-players-retire-ships-from-dockyard
Collection of various filter ideas and improvements
-
"reset to default" or "clear filters"
"I think it'd be a pretty great QoL add if there was a 'reset filters' button which would go back to the default 'all, sorted by level' in one tap " -
"skill type filter to academy...
5
OBT, High Priority
Players should be able to scrap ships from the dockyard directly and/or the ship's detail page without needing to navigate all the way to the retire menu.
4
OBT, Medium Priority
On the Skill Training interface,
when the finish message prompt to continue further skill training, can the prompt message box be moved somewhere until I can see where my current ship's skill progress exp bar is at? or translucent/transparent the box more.
It's been suggested to improve the Skill Training interface and what part of it is to see what skill is chosen and much EXP it needs/has. Card for reference: https://trello.com/c/bEM9aQQO/56-improve-academy-skill-training-interface
Some sort of button to go back and choose another skill (or another ship on previous page where you choosing skill) would be nice, instead of canceling it completely. Also seeing what skill you've chosen and how much XP it has/needs https://discordapp.com/channels/45639799184...
4
OBT, High Priority
In the same way given the ability to purchase an additional slot for Tactical Classroom, allow players to purchase a second Research academy slot.
dont kill me pls =[
Is there already been a suggestion to display the actual amount of Xp for PR grind rather that just a pourcentage ? Would be really useful to do some maths and figure out which fleet on which map would be more profitable.
Can we get a terror buff even just a small one to one of her stats so she is better than erebus at least at one thing
can you be bit more specific than just "buff a ship"? in which way and why?
Well a large part of why people love this game is that basically every ship is viable in some way, and although people do use terror for 0lb low-level farming, erebus can still do it better due to having the exact same stats except for luck which is massively better 91 compared to 19. Since erebus gets much better survivability I'd say to buff firepower for terror. @naive cobalt
Well, I don't agree that "having a ship that does work better = another ship is not viable", but I see your point. Lemme add it.
Erebus and Terror supposed to be somewhat same ships with same stats and skills. But due to Erebus' higher luck stat she is just objectively better compared to Terror, so latter one could use a buff, perhaps firepower, if Erebus gets higher survivability.
OBT, High Priority
I would like a use for cognitive chips other than for increasing their level cap above 100
If you have suggestions how those can be used that actually make sense for them and not just "yet another generic shop with chips as currency for some reason" - feel free to give it
Turn them into raw exp at a passable, if low, rate. Like 100 chips is 1000 exp or something along those lines. Possibly better 
Gives a use when you’re done limit breaking or don’t have anything to lb
I would like an option for submarine fleets to have auto battle, so that when im auto farming nodes i dont have to keep looking back at the screen after a node has started to hit the button that allows the subs themselves to come into the battle
already suggested https://trello.com/c/5VJumTNJ
Have an option for auto battle that if submarines are available for the fight, have them launch automatically. There are many players that play on auto-battle without paying too much attention to the battle and they lose out on the submarines usage and a lot of experience for...
2
OBT, Medium Priority
oh i looked but didnt see it mb
added https://trello.com/c/FmA7GDDz/579-additional-use-for-cognition-chips @solemn citrus @velvet adder
Since cognition chips have a tendency to just pile up without much use, it'll be nice if those could be used, for example, to give ships exp for some faster leveling.
OBT, Low Priority
I didn't suggest any uses cuz I didn't have any uses to suggest
you asked for additional uses for them and another user suggested it
ye ik
I was just stating why I didn't suggest any uses
when viewing equipment list with "show equipped weapons" checked, you have to select an item to see who it is currently assigned to. Instead, their portrait could appear instead of the E circle we currently have so we can quickly decide which items can be moved and which can't
That's actually coming w/ the new UI update from what from I've seen
nice
while I'm on a roll, gonna suggest also a button to instantly reset the filters in ship selection.... wouldn't it happen to be coming with UI update as well? 
Uh...is it? I haven't seen or heard about that
But even if not, we actually do that noted down. It's in our compilation card for filters https://trello.com/c/MJEr9onC/420-additional-filters
Collection of various filter ideas and improvements
-
"reset to default" or "clear filters"
"I think it'd be a pretty great QoL add if there was a 'reset filters' button which would go back to the default 'all, sorted by level' in one tap " -
"skill type filter to academy...
6
OBT, High Priority
Was filtering Main Gun, Aux Gun, Anti-Air Gun, Torpedoes, and Aircraft by DMG, Fire Rate, Range, etcetera, among that collection, @rare jay?
I'm always checking every piece of enhanced gear to see how much better it is from any other enhanced gear of the same rarity when equiping ships, and find that I often forget the stats when I try to compare more than two… being able to sort by even one stat would be a big help. If we only get one stat to sort by, DMG would be preferred.
@proven crater (Sorry for the delay) Since that's more for sorting and not filtering, I got that suggestion created for you: https://trello.com/c/YltJEyk7/580-sort-equipment-by-stats
Have someway for the player to filter equipment like the Main Guns, Aux Guns, Anti-Air Guns, Torpedoes, and Aircrafts by DMG, Fire Rate, Range, etc, in their storage.
Perhaps have them select a specific equipment type first so that equipment without the specified stat won't ...
OBT, Medium Priority
Yeah, good point. I should change that on the card was just copying and pasting that bit
TL?
translation. most of the guns are labled main/aux/AA, but don't mean anything in terms of gameplay, you can slap an "aux" gun on a main gun slot, or vice versa, and few guns called AA guns actually serve as main/aux guns.
Well, I was just going by what I saw when equiping gear.
Specifically when equiping gear, meaning the stats one would sort by would be limited by what slot is being equipped.
Being able to filter Torpedoes and Guns (and maybe planes?) based on whether they are Acoustic(?), Ballistic(?), etcetera would be nice. I am particularly fond of my gear that increases the odds of igniting my enemies…
It's already present in game to a certain extent - sort by weapon and type. it should sort by AP, Normal, and High Explosive ammo for artillery and normal and acoustic for torps.
Wait, that doesn't do it perfectly
I'll go ahead and make adjustments to the former card, then.
I underline filter when mentioning warhead types so that only weapons with the desired type warhead will show up…
However, my biggest peeve when it comes to gear is when viewing the gear section of Storage;
I can't see equipped gear…
Since you already are able to switch between stored gear, and stored skins, adding an extra tab for equipped gear, and showing equiped skins with the stored skins (as skins don't consume storage space) would be nice.
Why would I need to have access to equipped gear, can't I just go to the ship and get it there…?
I currently have 300+ maybe 500+ ships, I don't have time to track down one ship that may or may not have gear to dismantle and\or, more importantly, enhance.
Being able to enhance, dismantle, and\or unequip gear without having to track down the ship that may or may not have it.
Same rules would apply, though, in this hypothetical menu; you shouldn't be able to mess with their gear while they're in-action or otherwise engaged.
I'm fairly certain that's been requested before, let me check
Right now we can only see equipped equipment while equipping equipment to a ship's equipment slot. It would be convenient to have this view from the actual equipment inventory https://discordapp.com/channels/456397991847395339/468804193646542849/491443461908725780
3
OBT, High Priority
Do I just leave a comment of feedback/suggestion here?
yes, check pins for a list of things we can't take though, and maybe try looking at our trello for already requested things. upvote them if you want them to be more visible.
hmmm, I was gonna suggest "how about adding a toggle to automatically deploy submarines when they are available" but this might be part of UI suggestion
prob goes under QOL
let me check if that's been done, though
Have an option for auto battle that if submarines are available for the fight, have them launch automatically. There are many players that play on auto-battle without paying too much attention to the battle and they lose out on the submarines usage and a lot of experience for...
3
OBT, Medium Priority
This seems fairly similar, anything else you want to see for it?
nope! that seems exactly what I meant
For some reason, I can't get the links for trello to work.
Any link for the AL trello redirects me to a page that shows me a very limited selection of cards.
The only reason I know the two four most recent cards legitimately exist is because I can see the weblink preview… but clicking the associated link brings me to the same limited AL trello homepage… no idea why I have this issue; literally no one else has this problem.three
I'd say yes(?), since it appeared, from the preview, to be an AL trello card(?), thus would likely take me to the same limited home page as any other AL trello link…
Hmm, I'm unsure of why it's doing that for you. Try getting on it from an incognito or cleared cache tab.
I'll try that on my PC, as that's difficult to do on mobile, and since the problem exists on both, solving one may give the solution to the other.
It's 22:00, though, so I should at least try to sleep.
Maybe an option for the dorm to stop boosting morale and give more exp instead for when you are trying to level a specific girl?
Dorm exp is pretty low for the cost
Can't find anything like that But high morale gives boosted exp
for the cost of nothing? 
also it's passive exp that you getting even not playing the game and spread across up to 5 ships regardless of the level of their lb or rarity
so it should be lower than active exp from sorties
As someone who is making izumo first, maybe an aux item that reduces how mich oil a ship uses? :x
We actually have gotten that requested before. We usually don't accept Gear request but this one is pretty much grandfathered in from a long time ago. Here's the card for reference: https://trello.com/c/MOcVPuRW/266-auxillary-equipment-to-decrease-fuel-cost
"Create a piece of auxillary equipment that decreases the fuel cost of the equipped ship
Editor's note: can be applied to Fuel Filter for better flavour
1
OBT, Low Priority
Fine, I'm making a Trello account just for this#
Something like bulin but is used for super effective enhancement instead
Can we change luck to just affect crit?
do we take feedback on changing how thinks work
I find it silly that it affects evasion and accuracy when we already have stats dedicated to those things
we already have card about luck iirc
at least I remember it being discussing here, not sure if we added it
It was discussed, but I don't think it was added
was the one that came up when luck was discussed, but the 2ndary aspect of its impact wasn't added, I think https://trello.com/c/ZKj4lclo/388-make-stats-visible
Any chance of making Speed (as in movement speed, not evasion when it was mistranslated) a visible stat? Right now the only way to see a ship's true movement speed is to check the wiki, which is not only a pain but also very confusing for new players when some equipment refe...
8
OBT, High Priority
kk will keep in mind
I think it was just considered general balance complaints and never got anywhere
Anyway, added now https://trello.com/c/wZ5A18k3/581-reduce-impact-of-luck-stat
Currently Luck stat plays too big of a role and responsible for too many effects. It should be reduced to only affect, for example, crit chance.
OBT, High Priority, Gameplay Balance Suggestions
Do devs actually check these suggestions btw or is this just something to make the players feel better?
they do
Some of the suggestions have actually been implemented
Such as displaying of luck stat
Cool beans
Can we get a list of rejected suggestions, ie when devs look at a suggestion and say no, move it to a list or something (maybe with the reason why) so rejected ideas don't get resuggested
it's up to devs if they wish to do so
and they probably don't
as it serves as definitive "this will/won't come" statement which you wish to avoid always
Fair enough
I firmly disagree with reducing the impact of Luck stats, PR ships already has their ridiculously bloated stats despite a lot of their actual strength being around existing ships, next you gonna make historic ships less survivable to artificially make them even stronger, can I veto a trello? Or downvote of any kind
no
So people can suggest to junk all the historic ships and I can't disagree with that 
it's up to devs to decide to implement it or no
we getting suggestions, it's not Twitch Plays Gamedesign
If its implemented I am quitting the game
I know you guys don't care about me anyways but I will still say my stance on this matter
Also the only ship that really hurts from having low luck is PR ships anyways, so I don't see any point in reducing the impact of Luck stats, unless the target is to maximize the strength difference between PR ships and non PR ships
In the theoretical instance this happens. You could probably request a counter card then. Since they do read this chat, voicing your concerns should work in lieu of a downvote system in the meantime
This just in - a full fleet of PRs is trash
They are individually strong units that still demand regular units to get the most out of them, and in some cases (Izumo, Ibuki in some respects) still don't compare
I just want to add if the luck stat gets nerfed. It will make the whole Fate System (to strengthen PR ships ro boost their luck) pointless too. It would damage the endgame
Luck has an impact on their performance, yes, but nowhere as important as the detail I mentioned above
By the way, Terror would complain about her low luck
Please don't talk about things you don't know anything about, if unsure ask #gameplay-help
Laffey also has low luck, don't take that I don't know anything, I played CN since ages ago, I was there when Luck wss datamined
this is not place to argue about this or to rant
why not take into account of the luck factor if you're planning to use them. Gacha is entertainment.
Then you need to learn how the game works, the wiki is that-a-way

Luck is literally what made Portland able to tank W13, so if you say it doesn't have impact, you have no idea how Luck works in terms of evasion, perhaps you can learn from the wiki
I think restart told y'all to cut it out right.
Especially with targeting the person.
Objectively speaking, luck, while important, isn't a complete game changer. Yes it does renders some ships worse than others, but well, it's a reflection of their performance or rather "luck" in reality (if they even existed ofc). Luck alone can't fix poor bulk (mikasa and erebus), and sometimes stats alone are enough (edinburgh and indy). There's an argument to be made for both sides.
minor feedback: can "fakkyu" shell have white (or any bright color) outline or shadow? in dark maps, the shell looks "dark" too
The reason why we took this suggestion is because it is potentially an overall net benefit. It makes low luck ships better, and may not necessarily affect the performance of higher luck ships. That would depend on how they choose to handle the suggestion.
General request for more visible gear skins.
"face button skin is a little hard to see
while most skins are brightly colored, face buttons nearly blend in with the water
if they're not getting changed
at least when making a new skin, keep in mind how visible it is to the pla...
1
OBT, Medium Priority
@velvet adder ^suggested before
That would require a lot of adjustments for evasions stats, as for example Javelin, if Luck no longer affects evasion, the evasion rate Javelin lost will have to be rebalanced in the form of more evasion stats, which can be boosted by her skill instead of the one from Luck which couldn't, it would upset the balance of the whole game, and I don't think the devs is gonna literally redo all stats and skills
That would be up to them to reject it then.
The suggestion itself is a net benefit to the game, hence we accepted it. No other reason.
I guess that having more fleets has already been suggested
Also Jp/cn got them so it's just a matter of time for us
I'm assuming it's also been suggested to make the dailies have their own individual lineups for ships (Like Hardmode) since we like running specific fleets for each of them (like ayaya for torps and phoenix for dodging), because i'd +1 that
Feedback: Too much damn combat data
@merry elm you're right, it has been suggested prior
https://trello.com/c/V3DmmjXJ/332-separate-fleet-for-daily-missions
For the daily challenges (Escort Cargo, Maritime Attack, and Cargo Escort) a fleet thing thats only for those? Kinda like how exercises have their own designated fleet. The reason being is that you won't have to change out one of your four fleets just for doing the challenges.
5
OBT, Medium Priority
@proven temple trust me, you'll be sorely lacking it once they add more stuff to the shop 
Combat data, the requirement of XP gathering for the prio ships 😛
gonna upboop that, thanks ender
I figured
I still find it silly my Saint Louis will have -all- of her steps done before the first combat data is even finished
If you are super hard core, it's possible to finish the 1 million within less than 6h 
You cant expect farming for some "op"ship to be so easy
It is really an endgame thing
Really? Because I've run clean out of oil at 31%
I'm more casual and I finished xp grinding for the 1st mil about... 20h ago
It's more of an end game thing honestly
wrong channel 
If you play smart with your oil management, it's very doable
Otherwise yeah, do it casually
Not like the PRs are gonna run anywhere
PR ships are made to take weeks, not days. Some people are just a little more insane than others
so orange
dont call us insane, call us dedicated
"Insane" fits, you can't do anything with them anyway 
Well just giving my cent, i also don't agree with nerfing luck
farmable EXP bonus rate gear
1mil exp isn’t too bad if you can do a 1:3 or 3:1 on SP4 of appropriate ships 
Still waiting on warspites armoured wedding dress. 
We don't take suggestions for skins
I feel like the terminology issues may be a lost in translation thing, but when something in-game, or someone out of game, says "mission" it can be:
• Anything on the mission tab, consisting of Main Missions, Side Missions, Daily Missions, Weekly Missions, and Event Mission—Event Missions can also be Event\Daily hybrids, which have the same identifier tag as normal Event Missions.
• A Commission
• Any battle, be it a Story\Event Normal Mode, Hard Mode, Daily Challenge, or Exercise…
• The maps story and event sorties take place on.
• Any of the tasks on the Events List; such as Monthly Login, Event tasks (like Z-23's skin event), Sortie Goals (like Lil' Bel's event), etcetera.
That's all I have for feedback for the term 'mission'… That it's confusing when someone says "go to the mission page" and it could mean four or five different things… And the game mentioning mission could be any of three things…
I have no idea where to begin making things clearer, except maybe changing "mission complete" in notifications to "commission complete"… but that only clears up the smallest confusion…
ask the person for clarification. 
as for in-game the game explains them well enough. not to mention you've named what they actually are and the game calls them that too. i've never heard someone say "go to the mission page" and mean "go sortie" instead people say "clear x-x". i can kinda see why people would freely say "mission" in place of "commission" but it should be easy to detect which one they mean as they're radically different. as for the events people already specify that it's an event since now they're running multiple at once and again it should be easy to detect which one they're talking about.
now the one terminology that actually does get confusing is "dailies" as it can refer to daily missions or the daily sortie maps.. though again it's easy to know which one it is.
I've been told I can find dailies on the mission page.
Daily Challenges can be found on the sortie screen.
Daily Missions can be found on the Mission tab.
Daily Commissions can be found on the Commission screen.
Both terms are confusing.
Every statement there is true tho..
yes but you've answered your own question of "idk how to make these clearer" simply clarify what you mean.
It'd be really cool if Warspite retrofit comes soon at EN already. The gap between the servers are too much 
There really isn't that big of a gap. We've been slowly closing it. But either way, we can't take pacing feedback, sorry
Touhou and etc. has been at JP and CN for months already meanwhile not even Sandy-Kai isn't out. *puts PR but where's phase 2?
...
calm down, man. You expect them to throw everything in one go, and make us overwhelmed?
Plus Taihou, Albacore, etc are linked to a specific event (namely Anniversary) so obviously we won't have them yet. And we'll get retrofits at some point. We're already getting retrofits at a quick pace as it is.
we cant take feedback on pacing either
We don't need much new anyway, we got months of prio grinding ahead lol
It would be much appreciated if at [Threat Level: Safe] on normal story-mode pve maps, there are no ambushes.
Hmm, that would be nice, could make grinding a bit less tedious
It's actually been suggested. Here's the card for reference as well: https://trello.com/c/aiZLl2Vq/470-remove-or-reduce-ambush-rate-with-danger-level
nice 
I just wanna say thank you to whoever's idea it was to add clearing mode it made farming in foxhell 10x quicker.
well its been a thing for months on the other servers
have an option to not auto center my camera on the fleet i switched to
since they usually spawn on an edge and then i have to move the camera back to the center of the map
or maybe a camera toggle somewhere on the screen (maybe like the battle joystick?) so it's easy to move the camera without accidentally tapping a square and running into 6 ambushes
can u make it so that you can only have two awakening tactical research missions at a time on the daily commissions page
I mean
this is so annoying
you dont like core data? 
we cant, its rng
That's not core data, those are cog chips 
Just get more lvl 100 ships
Add a 5 seconds waiting to the confirm of changing ships in develop
Yes, the one you are researching
that would just be annoying.
sure I guess I’ll add it, but you have all the time in the world to decide “should I do this” or not unless you
accidentally press yes like you did
It's not my fault that I tapped a few times in confirm and my phone freezes to see that I change the ship without any chance of evading it. I mean, that confirm is very close to the change button and the confirm in the warning.
so hard to navigate this site on mobile
Yes if your hand is very big
that's why stylists exist. 
I have probably one of the smallest hands in this server
but alas
give me a moment
https://trello.com/c/NHm3LENv/582-add-confirmation-timer-when-switching-priority-research-ship @pliant kestrel
when switching PR ships to research for, add a countdown timer like 5 seconds to let the user cancel or accept (afk) the decision
OBT, Low
took me years because the site made my keyboard lag 
Thx, I'll be glad if that can help people like me with infinities gauntlents' as hands.
hello not sure if this is the right place to ask/suggest this but I'm about two weeks into the game and loving it, and was wondering if/when a special oil pack (or any oil pack) would be returning to my shop?
I bought one of each of the gem options (small 🐳 ) and all the oil pack ones, but after clearing the kizunai shop of oil my only recourse seems to be buying the oil 50/50/100 gems at a time which feels like a bad roi
Those usually come to the shop during bigger events (ones w/ a Normal Mode and Hard Mode) iirc
ah, okay. I guess I'll just hope for another cool event after this one ends then
I rushed my way to level 60 in the past two weeks and am having some growing pains oil wise as I try to fully clear the kizunai shop for blueprints, would love to be able to spend money or gems to get more oil and not have the price rise drastically for it every time ;_;
I understand. And if you'd like, #gameplay-help might be able to give you some good ideas for fleets to save and min/max your oil usage 
haha yeah I've been obsessively reading guides, and trying to cut down on my usage. I have a full zombie fleet (since fletcher doesn't work for us) and can clear sp3 with a 12 oil cost team which has cut down my usage considerably but when you play as much as I do it adds up! I'll stop clogging this chat though and hope that maybe a dev sees this and pities us with an oil pack at some point :^)
Sorry for the delay on these:
@velvet adder https://trello.com/c/qaDXgdFb/583-option-to-disable-auto-center-for-camera-when-switching-fleets
@lyric maple https://trello.com/c/apC5iV6H/584-camera-toggle-for-maps
@velvet adder As stated, the commissions you get are RNG, but there is a suggestion we have to refresh them in case you get a list of ones you don't wanna do. Card for reference: https://trello.com/c/Ch61IkZA/270-add-options-to-refresh-commissions
There are times when a player's camera is centered in on the map and when they switch fleets (specifically fleets that are spawned near the edge of the map) the camera will auto-center on that fleet and cause the player to have to recenter the camera to the map
OBT, Low Priority
During a battle, have someway to toggle into a camera mode so that players are free to move around the map without having to worry about tapping a square and sending their fleet halfway across the map (and running into ambushes along the way)
OBT, Low Priority
"option to refresh commissions maybe?
OBT, Medium Priority

any planned features for Friends? i feel like being able to challenge your friends to PVP with no rewards (exp, etc) could be cool
Oh another few features that would be super nice for quality of life would be:
- An "unequip all" button for equipment
- The ability to unequip gear from ships that are on commissions, sucks to have your good gear locked for 10 hours
@sudden bobcat I think that Manjuu said something about Friend type events last year in an interview (but don't quote me on that)
But for Friendly PVP, we actually do have that suggested. Card for reference: https://trello.com/c/jCyQ4v7P/427-friendly-pvp
@sterile wing There actually is an button for that
(that is, if you're referring to un-equipping from one specific ship). In the "Details" page of a ship, if you click on "Quick Equip", there'll be an option for "Unequip all gear". For you second request, I believe it was talked about before but decided to be left as is due to the logic behind it. The ships are away from port on commissions so they can't change their equipment
I'd love if this game allows you to enter exercises to challenge your friend, with no cost and rewards given. It'll allow for more fun bragging rights and also testing meme fleets.
16
OBT, Low Priority
oh good to know thanks a lot
TY TY glad to know its a sought after feature
Yepp, I think it's about our 2nd or 3rd highest upvoted card actually 
Yepp, they are. We know Manjuu has plans for them (for sure on those) but what kind and when? We have no idea
i thought they were supposed to get a feature of some sort when the Research update hit (or at least that's what I heard) or that JP had something
Nah, as of right now Guilds are just a social platform in the game across all servers
Feedback: Reduce Hiryuu's invincibility to 3 seconds and/or make her last airstrike be fixed and not based on gear.
That would make hiryuu useless, if they decide to do that might as well remove lucky e invincibility too for enty
I mean, the 70% proc rate is a bit ridiculous for complete invincibility with that duration
just had a weird idea, why not remove invincibility skills from lucky ships like ent and ykkz and make their procs like increase luck by 200
at least luck stat will make sense now
why not remove skills at all? 
also stats are unfair, let's make them equal as well, while we at it 
as all things should be
Seems legit, why not do it? And hear everyone complaint why all skills suddenly disappear 
This channel would get a lot of activity again 
pls no
I just got rid of #bug-reports and #tech-support by giving them away to you 2, I don't want to give up on feedback as well
we cant handle this channel with one less man, restart....
Anything to make clearing docks quicker?
it was suggested to auto-choose white ships or to be able to choose more than 10
I got a fair amount of space and when it fills up it feels like forever to clear it out
Anything would be great
That quick-retire would be the greatest gift ever 
+1 to the idea of auto select, especially for gear too like anything rare or lower (although some blue aux are ok so maybe just white) but tbh at least they stack
Wish we have the third option enhance ship when dock is full while on battle... going all the way back and go to dock to enhance ship was a big hassle just to reduce ship
Feedback for Dorm: confirmation button before deleting a saved Custom Theme.
<-- keeps deleting custom theme by accident because of where the button is situated
**Feedback for PR Research. Thought it's throw this out there. **
There's 5 researches in this PR Research tab, when first using it, you tap them and they scroll along to be central, and for me it throws me off a little and makes it a little messy to remember which is which.
So here's a suggestion to make them stay in their 1,2,3,4,5 positions regardless of which one you tap.
anybody ever suggested having separate fleet for sub missions, like hard mode has its own fleet
I already suggested to make it scrollable instead
@merry elm
@sturdy rapids I think there is already a suggestion for that
@regal elm Figured i wasn't the only one
Yeah, it was annoying for me as well.
all i remember was the one with daily having its own fleets, cant remember if subs included there
Zeppy is the second carrier to use a CL gun, the first being Houshou, but unlike Houshou, Zeppy has a Firepower stat for her barrage. So, Houshou should have a base Firepower stat for consistency, obviously smaller than Zeppy, and maybe give Houshou CL gun mount +1 as well, because Zeppy has one.
hi, some ships sometimes have speech bubbles in fights and in the ship menu that have a lot of text but dont appear long enough to read them comfortably. Would be cool if that could be adjusted cause i hate trying to figure out what ships are trying to tell me in like half a second
if you'd like to peruse them I think you can find (all of?) them in the home screen --> collection --> archives --> details
The same goes for what they say in battles though, can you see that too?
@velvet adder yes
ok cool ty
in my screenshot it shows victory defeat and skills, to the best of my knowledge that is all the speech bubbles from combat
the only ones you can't find there are those triggered by fleet composition
@velvet adder maybe what you mean was the special lines that only activates on start of boss battles... eg: unicorn+lusty, kizuna ai+sandy, ect.
Ohh... you can see those lines on wiki(the additional lines)
well, those bubbles popping too long can be distracting too, especially those with long quotes
@velvet adder Got the card to add those voice lines to the collections page (kinda odd that they aren't in the first place). Card for reference: https://trello.com/c/EQwW3RzF/586-add-all-ship-dialogue-to-collections
There are certain dailogues that don't appear for ships in the collections menu. There are specific fleet composition lines (such as Nagato being sortied w/ 4 other IJN ships) that appear at the start of boss battles and the player is only able to hear them in battle. Add tho...
OBT, Low Priority
👍
I think this is working as intended, and I'm probably an idiot, but I originally thought "one tap purchase" meant I would get the maximum of everything in this list, since the Gem-only items in the set are absent from the one-tap purchase screen.
Additionally, even though I don't have the maximum, the one-tap purchase button is gone, meaning after doing a bulk purchase for a set once, you are forced to buy remaining pieces one at a time.
Perhaps specify that one-tap is limited to only one of each item?
Yeah, it's working as intended. Though it's been suggested to add another option that would either change the current "One Tap Purchase" to buy them all or a new option that would buy all the items(including duplicates). Card for reference: https://trello.com/c/7RUxVDWJ/466-provide-option-to-purchase-all-items-in-dorm-set-including-duplicates
Current option to purchase a whole set only gets you one of every item in the set. This option would purchase all the duplicates as well (items like chairs can have as many as 4 purchasable instead of 1)
3
OBT, Low Priority
I don't know if it was already mentioned, but It would be useful having an "oath" filter for the dock or basically a "favourite" one just to simplify the way of searching and show only the ships you want 
Well, I heard the favorite filter does appear in the new UI update.
its been suggested

with that being said yes favorites is a thing in new ui
Its hard to see the number I have, not impossible, but hard. Care for better colour/background combo for future events?
tbh it's hard to see any color other than white on a purple background.
but ya their color combos do need some work.
Does anyone know if "baby ships not getting faction tech bonuses" was intentional?
there are no baby ship in AL
quite likely intentional
It's intentional, the original version is what counts for tech
@@clear heron They also don't get the fleet bonuses, do you know if that also applies to skills like U-81's Wolfpack with Zeppy-Chan?
Isn't U-81's skill for subs only?
Oof, I meant Kaga skill with Akagi-Chan lolol
Edit: I'm mixing up my chats.
I believe so, as it's similar with BB Kaga working for CV akagi. You'd need to check with #gameplay-help probably, though.
Alright, thanks.
Edit: @clear heron for ref. It does trigger.
Loli ships do actually get the bonuses from Fleet Tech, they just don't contribute to it
how about a way to resize our dorms in the way that we want so we can make small themes and it doesn't seem too empty
It's been suggested. Here's the card for reference
: https://trello.com/c/YIV0lGPD/457-change-dorm-size-back
I'm wondering if we could perhaps get an option to change dorm size. Sometimes I feel like desigining a more cozy dorm theme but it's hard to do when u have a fully expanded dorm.
1
OBT, Low Priority
has it been suggested to let you craft blue plates out of white ones? even at a rate of 10 or more it would eventually be worth it as you move later in the game I think
Please add a craft option for upgrade plates for equipment, similar to how lower tier equipment boxes can be crafted into higher tier equipment boxes
8
OBT, High Priority
thanks I'll vote it (figured it had to have been)
did anyone suggest adding your current research project to the side-bar for easier checking? (like with commissions)
that is a ui change and we don't accept these
ah rip I read your latest pin but missed the earlier one I just checked for, sorry!
There's a vid for the UI changes that's coming up, you can check that out for a preview. Though it's prob going to hit JP/CN before EN.
wow that video addresses both the things I was hoping for, looks like it adds research projects and academy ones to the side bar can't wait for that 
Hey, not sure if it was already suggested but what about some type of "showcase" of our ships in chat? I mean you would be able to select ship and it will appear in chat like for example [San Diego] people would be able to left click it and actual equipped gear/basic firepower ,lvlwould show up or even Skin for flex/showing love lol would show up in some small "window". People would be able to compare or help when someone asks about gear on specific ship in chat just show them what they are using or discuss with other people gear / compare it etc. Basically regular "mmorpg" thing in showin in chat of any item but for our waifu's.
so an ingame #trophy-room
and a little bit of #gameplay-help sprinkled in?
I see
im unsure if that would be considered UI or a feature
@ornate basin I personally feel like it would be a bit more of a feature 
@raven kelp I'm fairly certain it prioritizes ships that are lower level in the first place but it's been suggested for it to focus on ships that can actually use the EXP. Card for reference: https://trello.com/c/ZurUisip/339-advice-shouldnt-use-max-level-ships
Advice function shouldn't automatically add ships which are at the max level for their limit break level as this would just be the waste of EXP.
Edit: Make this apply to cognition awakened ships at max level too.
3
OBT, Low Priority
Has it been suggested somewhere to be able to cancel your fleet movement across the map
if theres a trello card for it already send plz and if you already can and im just a dumbass let me know 
Yepp, we got a card for it. Here's the card for reference: https://trello.com/c/E4ftqzO3/48-let-players-cancel-fleet-movement
I say this because of how often it is I do this, but it would be really nice if you could cancel a fleet's pathing by tapping again. I couldn't count how many times I try to tap on another fleet, only to have my currently selected one to go across the map, trigger an ambush o...
24
Very High Priority, OBT
Thank you Strudel 
The ability to sort gear by its stats, like for the most reload or fp
We actually got that created the other day
Card for reference: https://trello.com/c/YltJEyk7/580-gear-filters-sort-options
Have some way for the player to sort gear by their stats such as DMG, Fire Rate, Range, Anti-Air, etc, in storage.
Perhaps have them select a specific equipment type first so that equipment without the specified stat won't be included (e.g select all aircrafts first, then se...
OBT, Medium Priority
great minds think alike
Mostly just wanted to look for a good gun for Haruna without looking through each and every weapon but yeah let's go with me being smart
Considering we can only get them from hard mode maps and that one mission, wouldnt it be better to have core data as a purple rarity item?
Can the ships that have all their skills maxed just be removed from the list or just darkened when selecting which skills to level.
they are already removed
No they aren't, they're just at the very bottom
main problem is sometimes I level up some skills of ships that are low leveled so when i scroll down it goes way past them
scroll slower then lmao
sure, with over 250 ships thats so easy
tap stats a few times
well no one said you had to get that many, thats on you
it should show the skills and what levels
wow so feedback on things that could improve things a little are not welcomed ok then
Just retire all the ships whose skills you have maxed
Or easier idea is just start on the top and work downwards
why the fuck would i retire lvl 110 ships just because they're max leveled
so because the game already throws the ships to the bottom to “hide” them is pretty much what you’re asking but making them invisible, it should be fine
That was my meme answer honestly
jokes and memes are discouraged 
That's why I added an actual answer of just start from the top and go down
Let's calm down before it becomes too heated in here. We'll get a card for filtering out maxed skilled ships.
yeah i know lmao. found it kinda funny ngl. Also yes, just a filter so it makes searching easier.
you can go ahead and add that one if you want toaster, but because the game already does that with its own system, I dont really want to add it myself, sorry 
If minor improvements are not welcomed then just tell me
Any type of benefit that enhances player experience is acceptable 
even if it is a small bit or a large bit
another game that has skill leveling where the units have max skilled darkened out is fgo, just for comparison. It makes finding ships which dont have max leveled skills so much easier and less annoying to find
though with fgo they dont put them to the very bottom which im glad AL has
anything is allowed unless its against the small rule set in pinned messages 
So don't get me wrong, I'm not complaining that what AL has is shit. Just saying it can be improved.
dw we are adding it, toaster is making the card 
Alrighty, got it created @sturdy rapids Here's the card for reference: https://trello.com/c/ACMqTLlZ/587-filter-out-ships-with-max-skills-in-tactical-classroom
Have an option for the player to filter out shipgirls that have max level skills when selecting a girl for the Tactical Classroom.
Editor's note: the filter option could also grey the shipgirl out to offer better visual feedback for the player
OBT, Medium Priority
Make it so that all mission types have the ships in one order
Like regular missions has main fleet then vanguard but dailies have vanguard then main fleet
On the results screen I mean
for their damage?
Like when it shows how much exp they get
Lemme grab screenshots
The first one is a daily challenge, and the second is a normal mission
Um.. whats the benefit again?
going to ask if thats intended rq
it seems odd it would do that without a reason
but theres no reasonable reason
Uniformity, easier reading
quality of life
I will add it for now once my pc finishes updating, will let you know
Spend exactly 300 cubes for kizuna ai event and i still dont have supergamergirl
Excuse me....
so your feedback is?
we cant do anything about rng if thats what you mean, some people get the odds and some people dont, this is what happens with gacha pools unfortunately
I wanna tilt so badly 😦 but i cant...
goodluck 
can we
like
have another use for guilds
Discord servers do the same thing as guilds but better
I think that's already (a few?) tickets, I'm sure they're aware
https://trello.com/c/X4e15NSK @hardy nymph
show ships from main fleet/back line to vanguard/front line in both map nodes and dailies for better reading and more consistency.
Feedback: Reduce Hiryuu's invincibility to 3 seconds and/or make her last airstrike be fixed and not based on gear.
didn't you suggest the same thing yesterday? and got rejected
It's important. Her balance is off even compared to other OP ships. And it wasn't rejected by devs. Just by Hiryuu users.
Unless you like seeing Hiryuu everywhere in PvP
Hiryuu is more balanced than Enty 
So use Hiryuu yourself 
And I don’t use either in pvp
That is the weak response. Diversity is what makes a game fun.

we dont reject feedback unless its not allowed per se pins, or its not reasonable/beneficial
and in this case, since restart denied it before, we have to deny it again
unless he wants to say something on it again, he can backread
I didn't deny it, I left snarky comment about different comment
then what do we do 
Having a final retaliatory attack at full power (with gold gears on some players) when the other team's HP is already low is a guaranteed win. Unlike Enty who procs when the other team still has a reasonable HP left.
Plus you can't counter for 5 seconds.
Enty procs or doesn't proc whenever she wants. Her skill is stronger and can decide outcome by itself, while Hiryuu only in already close matches
It will tip the scales in your favour, but it can't win otherwise unwinnable battle
just make a trello card for it, i dont think dev will even change anything about it since they even made hiryuu retrofit opier
But Hiryuu procs 100% at her final retaliatory attack, doesn't matter if it's not as strong as Enty, the other team's HP is already quite low.
I will add it, I just want to hear reasoning beyond "ship is strong"
I CAN defeat the Hiryuu setup (if that's any consolation), it's just I feel the setup is quite different from the others. Players have made a fleet that prolongs the battle so Hiryuu can use her retaliation skill with 100% victory.
Using Hiryuu is a strategy specifically to Delay people in Genrush, its a legit strategy what's wrong about that
no ship is undefeatable
I genuinely can't see how is it a bad thing, that players are able to use strategies beyond "use ships that deal lot damage" and actually synergies together
I see more and more of the setup being used. I don't want to see it being everywhere in PvP. It'll take the fun out of it.
If anything - game's pvp is actually lacking of these sorts of unique fleets that utilize certain skills
instead of "take Foxes to deal a lot of damage+ Nagato, because with Nagato Foxes deal more damage"
I will add your suggestion, but I do not see any benefit in it
When you see too may of the same robots, monsters, tanks, etc. being used in other games, you have to at least try and keep the game you like to play a bit less monotonous.
Thanks.
Reduce Hiryuu's invincibility to 3 seconds and/or make her last airstrike be fixed and not based on gear. Having a final retaliatory attack at full power (with gold gears on some players) when the other team's HP is already low is a guaranteed win. Unlike Enty who procs when ...
OBT, Gameplay Balance Suggestions
they should nerf foxes too cos 80% of ppl in pvp just use nagato foxes
^
ijn too op should nerf all of them 
Just give us Bisko and prepare for the full KMS meta
Just murder Hiryu last, what's so hard about it?
Place Hood away from her and/or some other BBarrager, take down the higher priority targets and let her sit there until you're done
Not being able to work around Hiryu speaks more about your incompetence than her being busted - she's an amazing offensive tool as you can place her wherever the enemy does not want her, ie. directly in the line of fire of its BBarragers, so she can do her thing
On defence you just avoid her, it's that simple
Demote Bulins to blue so the game stops asking me if I want to use these 'ships' specifically made for LB just cuz they're purple
but if you use dupes for a purple or higher ship it asks you all the same 
also a lot of people are actually... retiring Bulins, so let's not demote them
Retiring on accident? 
Feedback:
It would be good if the lab>shipyard notification can be toggled on or off for each of the 3 categories.
Currently my shipyard has Monarch's hull construction available for completion using 30k coins, but I don't want to use that huge sum yet due to reasons, so the notification stays on.
I use the notification to know if a research project is completed, so it's quite annoying now that I have to keep checking manually to find out.
@hexed garden Got it created. Card for reference: https://trello.com/c/td323BtE/590-toggable-notifications-for-specific-lab-categories
For the Lab categories such as "Shipyard" and "Research Projects", allow players to turn on/off notifications from each specific category. There are cases where players will have a notification for one category(such as Shipyard) and this causes them to have to manually check ...
OBT, Medium Priority
alright thx
Im not sure whether this is included in the new UI, but instead of separating choice of the chat u read and the chat u write in it would be less annoying to have 1 global chat and 1 for the guild, as in if u switch to the guild chat u read AND write in the guild chat and verse visa for global (like coc for example). The way it is now is kinda annoying when u have to switch both separatly.
The ability to choose not to use ammo would be nice, for eg, you know you have to fight 6 nodes, but small nodes spawn early, so you can choose not to use an ammo on it. Or getting ambushed while on last ammo, and you can choose not to utilize your ammo for the fight.
Everyone still only has the same amount of ammo, just the freedom of choice of when to use them.
You mean like intentionally fighting with 50% damage debuff if against an easy opponent like an ambush fleet?
That would make the clearing process way too easy imo
I don't think it would change that much, personally, if I'm already going to plan out my fights to save the easiest ones for zero ammo, then this at most simplifies the approach and maybe saves a bit of time, only ambushes would really be made less bothersome
Any chance to get more than one refresh for the Research list, especially when you roll into nothing but coins and cubes to spend
at most have it up to three times if anything
@slate monolith Got it created: https://trello.com/c/wRbSkm4g/592-refresh-research-project-list-more-than-once-a-day
@viscid halo It might be unlikely to be implemented, but I got the suggestion created nonetheless
: https://trello.com/c/xKYiMJYD/591-ability-to-not-to-use-ammo-for-fights
Let the player have the abililty to refresh the "Research Project" list more than once a day(perhaps 3 times a day).
If this seems too unbalanced to do for more than once for free, perhaps attach a small price to it (such as gold,oil,etc).
OBT, Low Priority
When the player engages in a battle, make it possible for them to choose to use or not to use ammo. One example of how this would help is if the player is ambushed by while using a fleet with one ammo while going to fight the boss, they could save the ammo for the boss instea...
OBT, Low Priority
Thanks, it's worth a shot
https://trello.com/c/jzwLWg90/577-option-to-disable-near-oil-and-coins pwease can this be made a higher priority. . .. i really did accidentally press it.. . .. .
never in my entire time playing have i considered actually buying oil/coins with gems....
An option to uncraft gold retrofit blueprints into 6 purple ones 
Im constantly at 0 purple ones but more gold ones than I know what to do with cuz almost no ships use them
Sometimes T2 are more valueable than T3, so ability to convert then at a lower rate (like 1->3 or 2) would be a good idea.
5
OBT, High Priority
thank you Flyflu
Thanks Toast 
Fantastic idea, sitting at 8 golds for cruisers and the only step blocking me from st Louis is the purples 
Is there a card open for more in-depth filter options, such as:
Enhance/Individual Stats (LCK/EVA/REL/Etc.)/Duplicates/Oath/Retro/"Event-Only"/Etc.
There is a filter megapost at https://trello.com/c/MJEr9onC/420-additional-filters
Collection of various filter ideas and improvements
-
"reset to default" or "clear filters"
"I think it'd be a pretty great QoL add if there was a 'reset filters' button which would go back to the default 'all, sorted by level' in one tap " -
"skill type filter to academy...
6
OBT, High Priority
Can you guys add more function for guild? like war, store or other function. I dont see any function beside for chatting
been suggested and iirc something is in planning stage
Ok, gonna wait and see
are there any info on whatever en gets ui 2.0?
nope. as usual there's no eta on things. though going by the "leaked" image i'm guessing soon. maybe sooner than we think.
they announced it in jp twitter. guess en has to wait more
Could we sortie even though our dock is full ? Would be nice. Ships drops would be then disabled or just sent into the void. Right now it's kinda boring to always have to retire or enhance especially when you're running short on dock slots.
yeah my friend who plays jp said they announced it, although with the new ui marriage certificate with "May 16th" on it posted by the eng azurlane twitter account I've got my fingers crossed we'll be getting something cool directly following the kizunai finishing
You know how some ship skins have backgrounds if you set them as secretary? How about the ability to change the background if we own the skin even without having them as secretary ship
Honestly I'm just extremely tired of the regular hallway you have normally
was suggested before 
https://trello.com/c/JsifSUIl/500-ability-to-change-buy-backgrounds
Ability to buy additional backgrounds with gems and to change skin-related backgrounds regardless of the secretary ship.
1
OBT, Medium Priority
the hallway should be gone and other bg will be available for ship's without bg according to the new ui preview 
Well then uh
How about the ability to convert weapon designs into money or something
Seriously when's the last time anyone made a T2 weapon from designs
or convert to gold design 
I was trying to be realistic but that works too
kinda what research does really
I've yet to see a mission that needed weapon designs?
the 6h ones that consume 45 purple designs
I still kinda just mean the blue ones
Got it created: https://trello.com/c/rzsA36fy/593-disassemble-equipment-designs
There are many cases where players will have a major surplus of equipment design blueprints and they don't have anything to do with them as the craftable equipment is useless to them (i.e the equipment is too weak for them). Let the player disassemble them for gold, oil, etc ...
OBT, Medium Priority
It would be good to when you message a friend on AL it should notify him from the app
And I think that it should add Co-op missions with 1 friends
Friend**
Plss add more ship form north union...
We don't take suggestions for ships, as per the pinned messages
When is the next update? The UI one..
We don't know the official date. All we can say is "Stay tuned!" as per Intern-kun
Probably shouldn't be long though since they already teased it on Twitter
Will it still be compatible on all phones?
It should be, yes
has it been suggested to let exp pool up at ranks 70/80/90, like it does at ranks 100/105/110? so if you wanted to use a ship for 0lb farming but later wanted to max them for the fleet points you could? I think it would be a nice QoL addition
I'm definitely not addicted to low oil cost farming fleets
I'm currently building up two different copies of ships I use but it just feels inefficient and wastes dock space
It is abusable exactly for reasons you listed.
Nothing would stop from just grinding all the necessary exp on LB0 and then jumping to lvl 100 without ever using the ship at increased cost
it is not a problem on levels 100/05/10 so on, since it doesn't affect oil cost in any way
It's not "qol" when it changes the balance so much
I guess that's fair
it wouldn't be qol in the sense of a small change that makes life easier but it definitely would make life easier although I guess us having less oil makes us more likely to spend money so it's not an easy sell
Anyone suggest colorblind assistance for certain elements, like missions in the research academy? Things like equipment blueprints and ships are ok since theyre kinda obvious in the name/stars/tier markings, but researches all look the same to me aside from the golden ones. Maybe not a new color palate/filter, but rather just adding a small R/SR/UR text indicator for items/missions.
Submitted by CurryNTea#0976
Info
Ship rarity browsing, especially in dockyard, needs to be more accessible for colorblind players such as by showing the text for the rarity or changing the color scheme to be colorblind friendly
4
OBT, High Priority
I could probably adjust it to a general color blind assistance mode.
Thanks! It'll probably become less of an issue when Im more familiar with the specific numbers and timers on the missions, but generalized QoL changes for colorblind players would be great
The translation of the text on akashi's comiket skin preview is embarrassingly inaccurate. Like, the EN team is basically writing fan fiction a this point.
it's just different text, not a translation of one from jp twitter 
Are there any plans to implement some form of bad RNG mitigation for those <5% of players who go 300+ cubes dry on event ships from one pool? As a player that plays consistently, spends money on the game monthly, and just wants to build their collection, it is extremely depressing knowing that after spending time and money trying to get the kizuna ships (which may not see a rerun, considering the neptunia event hasnt had reruns in foreign servers), I'm still missing one of the 2% drop rate ships well beyond what most others have experienced. There are quite a few different techniques I've seen in other games such as pseudo random algorithms (increased odds as dry streak increases), event build tokens when doing event build (example: 1 token per event build, if you reach 100 or some other determined number beyond what most players reach then you can trade them for a ship you are missing from the build pool), and so on. Such a mechanic shouldn't affect profits much (if at all) considering it is affecting only a small percent of the player base, and may even help increase player retention for those few who invested more only to get less than others. Finding a solution that fits with the spirit of the game and is easy to integrate shouldn't be too difficult, and it won't unbalance in game resources since it only affect outliers.
No there are no known plans, there has been such a suggestion however
- Guaranteed pull of high rarity ships after certain amount of pulls. Guaranteed event ships after bigger amount of pulls. That would motivate people to actually spend more if they can know for sure they'll get something if they roll enough instead of praying to RNG. Also ca...
13
OBT, High Priority
Any plans on adding any Swedish navy fleet ships in the future? Sure they are not as known as ships like Hood, Bismarck and Enterprise but ships like the Gothenburg-class in ww2 or the currently active Visby-class type ships would be a cool addition to the game imo
We don't take suggestions for ships, sorry.
Oh ok
I am wondering if increasing the reward from retiring an SSR ship is possible ?
Because 10 medal of honour is just too less for an ssr ship when they cost like 80...
Well all the SR ships in the medal rotation will rotate around so they'll eventually be back (although due to RNG, it might be a while). Those are also free SR ships you can get just from playing the game and slowly building up your medal count (whether from building/farming). And you'll eventually get plenty of medals due to farming/building and retiring dupes of elites and rares.
and you have 15 days to gather medals, let's not forget, which is achievable
The problem is I get dupes of sr ships and retiring them for 10 moh is just not enough when you think about how rare they are compare to others
I was just think if it could be raised to 20ish
I am fine with their price (80) but not with the resell
You always get a reduced rate of MOH when retiring ships whether they're rares,elites,SR. Plus, you have to consider the fact that the MOH shop also contains other items such as plates, elites, dorm supplies. And you can't make those so easily obtainable. It's a shop that can give out some nice things to players and all you need to do is play the game to get a good number of MOH.
you know, you can get more from retiring several elite ships than one SR ship.
just retire three elites, and you get more medals than retiring one SR
I get it but it is not like you can easily obtain sr ships let alone need of retiring them.
You get 4 moh from elite and they are pretty easy to get, then they cost 30 which is normal price for how common they are
But sr gives you 10 while being veeeery rare (you can only get sr ships from certain maps and their rates are also is very low which makes it not really farmable) and they cost 80 which is a good price. But as I said resell is very low for what they are
Thats the point sr give too less compare to elite
I would be very happy if it is possible to make a card for this just an increase of moh for retiring sr ships
okay, I think I get it.
Well fair enough point about it when comparing them to the gather/retire rate of elite ships. I'll get a card created
Thank you very much
No problem at all. Here's the card for reference: https://trello.com/c/HVKbCEBs/594-increase-medal-of-honor-rate-for-sr-ships
When retiring ships, you always get an accumulation of elites ships that retire for 4 medals of honor (MOH) and a small handful of SRs that retire for 10 MOH. This causes the MOH rate of SR ships to seem rather low when they are retired to the player. SR ships only give 10 MO...
OBT, Medium Priority
Add the ability for friends to see 2nd floor of dorm?
It's been suggested. Here's the card for reference 
- being able to visit 2nd Floor of your friends would be nice.
2
OBT, Medium Priority
Change the priority of Vestal's Damage Control skill, or perhaps register self-buff skills first. At the moment, Vestal's huge heal procs before Phoenix's Crimson Phoenix, so that if phoenix is the first ship in the fleet to drop below 20% hp, instead of using her own skill, vestals skill will come into effect. It would definitely improve consistency of fleets which are skill order proc reliant
How about an endless mode?
A evercoming back of waves for upto 15 minuts, always coming back stronger until your ships are dead
We didn't accept it iirc since it'd be considered new content that's outside the scope of this channel. although the game mode does sound really fun
ah
then why do we have this https://trello.com/c/G37fRY4I/328-practice-range 
"DPS/DPH test stage? No oil cost, no rewards, you just jump in and unload everything on a couple of super tanky ships.
edit: possibly with the option to force skill procs/reset airstrike cooldowns etc. on that practice stage only."
2
OBT, Medium Priority
The bug potential of a practice range where u can reset cooldown
Hm...if I had to guess b/c that's more for a practical reason (to test numbers/equipment/etc) instead of a new game mode to play. But for an accurate answer, that'd be up to Res to answer
well it would fall under new content so
probably shouldnt take it
maybe a new daily challenge?, and a reward u get 5 affinity for ur ships (upto 3 times daily)
no, it's actually fine 
daily challenges?
both
considering it has a coming soon thing, I’d imagine things are both in the works
do we have to make another card for endless or leave it as the practice card already made
yes but all I found was “practice mode”
and I sent it
it's different suggestion, so different card 
Huh, last time it was discussed it was decided (by Navi I'm pretty sure) that we'd turn it down for now. But hey, if can get it added, nice

I can get it added real quick
nah, just add it, it's fine
It was actually you, Res Got it created. Card for reference: https://trello.com/c/LSjHF5Ed/595-endless-mode-for-azur-lane
Have a mode for players to play that sends endless, constant waves of enemies at the player. There would be no timer or anything but would last till the players ships die. The rewards from the gamemode would be decided by how long the player last.
OBT, Low Priority
How bout if you check stats on the enhance ship list, it shows how much they would enhance instead of their regular stats?
needs real time pvp
@hardy nymph Hm...I'm not too sure what you're talking about. On the enhance tab, once you've selected the fodder ship(s), you'll see the exp you receive along w/ the amount of levels the respective stat field will increase by if it will increase. It'll show a +0,1,2,etc by the stat's current number
@teal cradle If you mean two live players engage in a PVP battle there a couple of issues to raise with that: would there be enough player base for that kind of feature? How would the matchmaking work so that a low level player won't end up with a higher level player since the player pool will be cut considerably by the fact that it requires two live people that both choose the game mode at the same time?
Overall I think it could be a neat feature and actually causes PVP to be more exciting, but there are those types of concerns with it I feel
How about a gear borrowing system where you can predefine gear that's equipped to ship A to be borrowed by ship B and when you want you can return them to ship A?
yeah, good point
Cuz there are a lot of daily situations where you need different equipment daily (SOS, exercise, daily challenges...)
@coral reef Well there is the "Quick Equip" option which pretty much sounds like what you're asking for. It unfortunately won't take back the equipment from the other ship though once it's transferred (you'll have to manually unequip it from the other ship). But it's been suggested to fix that.
I WILL BE HIGHLY DISPOINTED IF THE SABATON SONG WONT PLAY WHEN IM USING BITXXMARK
Edit: or at least in the login screen hint hint
are you giving feedback or trolling?
"considering it has a coming soon thing, I’d imagine things are both in the works"
I wouldn't count on that, most mobages I see with a coming soon thing is because they have no clue what to put there lol
I'm ready to get this feedback shot down, but can we have big 1gb+ client updates such as the one on the 16th be scheduled for weekends?
That should always be a thing until people bind their account 
@hasty mountain We can bring it up but due to the fact that that's their usual schedule, don't expect too much.
@restive mountain We do have multiple suggestions regarding warnings to players to bind their accounts. The fact that they're posting in on their Twitter now (even though it might just be in response to the ISSS update) is a good step at least
Oh yeah. I'm not saying it solves all the problems. I'm just saying it's a good step that some official source told players to be sure to bind their accounts. And also, I'm sure it was posted on the FB as well (but that's a minor detail)
Well I can understand that they'll update during business hours since that's when they have ppl on the office, guess I'll have to live with updating over mobile
could we get a clearer preview of some dorm items like the christmas shopping wallpaper? I bought it because it looked like a nice, plain, cool blue snowy wallpaper but it looks nothing like the preview
Yeah, it's been suggested before so people can decide if you like them first. Here's the card for reference as well:
Add an in-game method to see furniture or full dorm sets before purchasing the set to see if we like them.
4
OBT, Medium Priority
Couldn't find this on Trello with ctrl + f but maybe if the game would give players a reward like 100 gems for binding their account there would be more people who bind their account and don't end up loosing their account with updates?
I'm pretty sure the reason I can't find a card for it is that it counts as content (not allowed), but most of the phone games I've played that are similar to this have achievements with small rewards for milestones like drawing 1000 times or sinking a million ships or something, would be cool to think about adding to collection after we catch up to other servers for more of a sense of endgame progression
I would think "not losing your account" would be incentive enough to bind.
its suggested on another card for different method getting players to bind. pretty easy to miss this
https://trello.com/c/HoQmuLNZ/78-add-account-binding-to-tutorial
I think they should make account binding part of the tutorial.
not force you to bind, but at least show it
and warn that if they won't and lose account because of that - there's no way to restore it
I can imagine a lot of people not even going into options menu and seeing it
...
2
OBT, High Priority
Should honestly generate a new card if you accept @alpine star's feedback
it's really a good idea, and most likely would lower amount of account recovery requests
im honestly not so sure about cyberfluff's feedback, as thats premium currency for something as simple and common sensable for binding
but im going to ask the team about it
could maybe do cubes or coins or something that we get from achievements and stuff? any incentive will make people more likely to do it, and free up your tech support team from having to deal with so many cases of lost accounts
It really is a good incentive though. and for something that can save time on both players' and devs' ends
we do not mind these cases, we are helping because we like to help, we are just upset by the amount of people who dont bind, but its a smaller number compared to those who do bind
I personally dislike the idea of bribing people to bind, and I believe tutorial binding is a much better idea
but again, I am asking the feedback team about it
but I dont see harm with cubes/gold/oil 
free stuff is always good, however i stand with being Gem currency cause the moment ppl see "Free gems - click here how to get", is an imediate eye capture for players (regardless hope staff considers this option
)
https://trello.com/c/xqjgRyGB @alpine star
"give players a reward like 100 gems for binding their account there would be more people who bind their account and don't end up loosing their account with updates?"
rewards are not limited to:
gems, coins, oil, or wisdom cubes
gems should be around 50-100
OBT, Medium Priority
I agree with this suggestion 
\o\
now lets hope its retroactive and works for every bind 
I also added achievements one https://trello.com/c/fxK56fvN/598-achievements-system
Achievements and/or milestones system to reward players for doing some small stuff, like "Sink X ships"/"Use Y ships N times", but also may have more interesting or secret ones. Will add some small long-term goals and more things to do in the game beyond just collecting ships...
OBT, Low Priority
I know a few other gacha games offer premium currency (gems, diamonds, etc.) as a reward for binding your account so its not too far fetched of an idea 
well we have it in a card 
thank you a lot, I know it's a long shot and probably after we catch up but achievements are a fun thing to work towards ^^
do we have any feedback about divide auto to automoving and autofight (shell,airstrike, torp) on battle?
We do actually. Here's the card for reference: https://trello.com/c/yiw0UqQM/408-partial-auto
How about a backline only auto option, meaning, you control vanguard movements and torps, but BBs and CVs will fire off on their own.
Same can be done the other way around - frontline auto while backline controlled manually
9
OBT, Medium Priority
ty (bow)
a request specifically for collab events where we don't know if they'll come back: could we maybe get a special Ticket (similar to the New Year's "pick a ship" thing) in the event shop that allows us to trade it for one event ship of our choice? I don't even care if it costs gems instead of points, but I'd like to have it as last resort for that one ship I couldn't get from the gacha
that might be a bit difficult given how that might overstep legal constraints
but i'll add it anyways
Could we maybe get a special Ticket (similar to the New Year's "pick a ship" thing) in the event shop that allows us to trade it for one event ship of our choice? I don't even care if it costs gems instead of points, but I'd like to have it as last resort for that one ship I ...
1
OBT, Medium Priority
I think it kinda goes into safety net? 
it's essentially just "collab exclusive safety net"
but eh, no big deal
I mean, that's for Legal to figure out, no?
I'm just annoyed again that the event is almost over, I'm out of cubes and still missing BB Kizuna (last time it was Black Heart)
How about giving cutscenes more visual novel functions like auto-advance and fast-forward?
If my feedback wasnt responded to, can i repost it?
@deep sorrel Got it created for you. Card for reference: https://trello.com/c/Pm2n1f86/600-auto-advance-and-fast-forward-for-cutscenes
@ancient nova I'm not too sure what you mean by downgrading a ship's rarity
@small vine Sure, what was it?
Much like visual novel games, have cutscene options such as auto-advance and fast-forward so the player has more options than just "Skip" or to slowly tap through the entire cutscene.
OBT, Medium Priority
I think wing means that if you have a ship already, decrease its rates so you can get other ships? Somewhere along those lines
it goes under safety net suggestion
i second the collab "safety net". if not a ticket as suggested above, perhaps allow us to exchange a number of dupes for another ship of same rarity in the limited gatcha? i've spent ~350 cubes, got 8 cvs and 0 bbs. this is ridiculous and especially painful, considering we're unlikely to see them again.
I can get that solution added to the card as it would still fall under the same idea
it is quite literally safety net, but specified to collabs
it would be great, i don't care which is implemented, but we need something of the sort. thank u for taking this under ur wing, toaster, i fully back u up in this 👍
it hurt my heart reading the guy earlier who threw down 1400 cubes and didn't get the banner this event, a safety net would be great 
Please make a 'delete account' option in this menu so new player who wants to play the tutorial again without switching server can just tap that option instead of re-downloading the game akdjwkznhduwijs 
I think someone managed to delete their account earlier but you could maybe do the same thing, have you tried binding a new email to the yostar option at the login screen (not in-game?)
pretty sure if you bind a new email to yostar on login it will create a new account on the server and delete whatever was there (edit: unless it was also bound to something)
It's been suggested. Card for reference
https://trello.com/c/JpjQM4Ye/506-additional-difficulty-levels-for-daily-missions
Currently daily missions are capped at Lv. 70. Can we have a new set of dailies that’s geard to people that have several 100+ ships? The only real benefit I get from these things anymore is gold and need more of that for gear upgrades on alt ships and retros. The plate dai...
1
OBT, Medium Priority
Maybe it would be good to unlock event memories for all players after a certain time period after events? Some players are unable to complete events due to being not strong enough at the point of event, and will miss out on the content, especially for collabs ones that are highly unlikely to be reran.
@viscid halo Got it created for ya. Card for reference: https://trello.com/c/ODWQOxj4/601-unlock-all-event-cutscenes-after-the-event-ends
Due to some players being unable to complete events due to their fleets not being strong enough at the point of event, they will miss out on the cutscene content. This is especially bad for collaboration events since they are highly unlikely to be rerun. This means the player...
OBT, Medium Priority
thanks toast 
could the new pledge certificate say something other than "groom"? or have there be a way to toggle it to say "bride"?
The fact that it's not gender neutral is actually being brought up w/ the EN team
Oh cool, thanks!
Since the whole thing is based off of the iconic church marriage culture in western civilization, try not to butcher the whole thing with politics and other modern nonsense, please keep it to Groom and Bride, a switch that turns Groom into Bride for female players is a sensible fix, I think.
short answer, it is politics
About that event cutscene unlock at the end of event...
not that I'm being a party pooper, but unlock with maybe some cost incurred to unlock those
Edit: had to delete the last paragraph, it's just an nonsense.
Actually, you really have four options in order from best to worst
- Switch between bride and bride and groom and bride
- Keeping groom and bride
- "Username and Ship"
- Gender neutral terms
We need another neptunia collab. i missed it by a week
@silk ravine I'll get it noted
@velvet adder Unfortunately we can't take feedback for events or when they come. Plus for Neptunia, it's a collab event for there a lot of legal rings that the devs have to jump through for it if they want to rerun it.
option 4 is simply too ugly to even consider
there's a reason why most other languages in the world don't bother with gender neutral terminology
yeah ik. compile heart and Idea factory are on a roll with nep games with year coming up. might be successful with a rerun
literally started playing this game cause i wanted to go for white heart and blanc
The game is already 99% gender neutral anyway. The player is almost always only referred to as the commander, a nongendered term. It's not gonna hurt anybody to just keep doing that 
Commander
Bride
is going to look ugly, no?
That's for the EN team to decide
I thought you were discussing something
It's for the EN staff to decide if using Commander would look ugly
They could use Celebrant instead, for both people
They're humanized ships, suddenly they can't be people? It can be Celebrant and Bride, or Celebrant and Ship, who cares, I'm just listing options
also you realize the celebrant would be the priest
not the groom, bride, or any other participant in the ceremony
and as i said, using terms like these is far less preferable than simply saying "Username and Ship"
they're ships but still people as well
celebrant is not the priest
it's an actual term that means "one that is to be married"
where
google gender neutral marriage terms
no
you have eyes and hands that work
but i also have a brain so give me something a bit more learned
could've fooled me 
Anyways I don't know what the issue is. That other popular boat waifu game avoids gendering the player at all, in Japan itself since it has no international version, so there shouldn't be a problem with neutral terms for Commanders in Azur Lane
certainly the most aesthetically pleasing options should be chosen above the most politically correct, especially in your titty ship waifu game centered around what is the most aesthetically pleasing
also, often is the admiral in kancolle referred to as sir
tbh I think the simplest/most aesthetic solution is a bride/groom toggle
but that's extra coding so who knows
a toggle option would be just fine
doesn't this game still keep equipment loadouts saved in your android folder
It does. They're client side
yes it doesn't transfer with your account binding
I can't imagine why
I've successfully transferred it between devices before, but it seems like a rather insignificant increase in storage to just have it serverside
honestly though, just saying newlywedded couple or partners would be easy
and it wouldn't be "ugly"
i don't think you're just saying
and i don't understand the insistence on using gender neutral words, rather than excluding that sort of thing altogether
so what you're saying is remove the oath system entirely 
just spit out "Username and Ship"
maybe throw in a Newlyweds above. sounds corny though
corny or not, I don't like the term groom myself
We don't even know if they'll change it, it's just been brought up. And if they do happen to change it, they'll more than likely use the current naming convention on the Oath cards right now ("Commander" and "Ship") if I had to guess
i don't like the term groom
@rare jay
Change the priority of Vestal's Damage Control skill, or perhaps register self-buff skills first. At the moment, Vestal's huge heal procs before Phoenix's Crimson Phoenix, so that if phoenix is the first ship in the fleet to drop below 20% hp, instead of using her own skill, vestals skill will come into effect. It would definitely improve consistency of fleets which are skill order proc reliant
i haven't used vestal in ages
so? what does repeating what I said have to do with anything?
that you're thinking more about your political leanings than what a videogame about large tittied boatgirls is about (read: escapism)
like i said, just consider what looks nice. gender neutral terms don't look nice
there's nothing political about it, I'm a girl
i'm not going to argue about you here

Is it possible that the oath requirements can be removed from the oath page. It looks ugly, and it's not particularly something I would care about having already oathed the ship. Let me see my shipfu
@small vine Got it added to our Repair ship card: https://trello.com/c/OedbK36y/96-buff-for-repair-ships
@hollow palm I'll actually need to ask how we go about UI suggestions now w/ the new UI coming in a day. I'll get back to you on that though 
General balance analysis and possible solutions: https://pastebin.com/RucY4TwC
Additional suggestion:
Turn extra ammo into an item you can use same as heal packs. That way that extra ammo can be saved for boss battle or not be wasted on an ambush fleet.
Suggestion for Vesta...
14
Very High Priority, OBT, Gameplay Balance Suggestions
bride and groom
Lets just accept that its gender neutral and unicorn is just a weird child who calls me oniichan 
its not gender neutral though, never was
I really hope we dont get more translator changes
after the "blasting off againnnnn" I have 0 confidence in the translators
imagine wasting man hours on this
still needs another nep collab for the new nep OVA
give us Plutia or we riot
with plutia and uzume
we dont take suggestions on collabs/events sorry

you should create a list of game feedback you don't take feedback on
we do, its in pins
lmao #1
in other words, everything
im not here to argue 
events and ships are ones we dont take feedback on 100% but are willing to listen to whatever else
Can I ask to never again make the event point gain less than 180 on the hardest farm map
dab
It's absolutely ridiculous and SP Black doesn't actually offset the reduced point gain because after 10 runs you straight up lose 33% of the income, and even SP Black requires you to spend more oil than usual to break even on those 10 runs which makes it an extra oil sink for no purpose
it's extra awful because of the fact that there were two sperate point events running at the same time
I dont know if this has been brought up before (dont really know how to navigate trello), and i don't know how difficult it would be to do, but it would be nice if we had the option to forcefully take equipment off other ships when using the equipment loadout fuctions. idk if that in the new UI comming up or if the new UI's equipment interface is faster.
its just tedious to have to hit unequip all on a bunch of ships then go to other ships and use the preset loadouts or struggle through taking each piece of gear off someone else
It's been suggested before, yeah. And I dont believe it's in the new UI update. But here's the card for reference as well: https://trello.com/c/vZ6O4rDA/53-improve-quick-equip
It would be nice if the quick-equip remembered what equipment was saved and switch it from the other ship that has it equipped instead of saying that the equipment wasn't found. https://discordapp.com/channels/456397991847395339/468804193646542849/482945982070259734
2
OBT, High Priority
oh cool
Yeah, it's absolutely atrocious how lvl 80+ map only gives you 120 ep when you need so much just for the bp alone. Also could just be me but I absolutely hate the kizuna thing where when she pops up in battle your weapons don't reload.
it's annoying, probably looked good on paper. it goes away when you unlock clear mode at least
not on sp black :^(
I searched but I cant find the suggestion let us disband fleet instead of recall one by one.
Have a button/feature that allows you to clear multiple fleets or formations easily. This can also apply to clearing all fleets.
Having a way of clearing ALL HM fleets from this function would be very helpful to players as well.
OBT, Medium Priority
ty (bow)
That can help when you want to start a fleet from scratch
https://trello.com/c/LgEH4Vkp/371-ability-to-change-event-themed-music-back-to-normal Might you raise the priority of this one? Because I still wanna play with music but after 3 weeks of hearing kizuna singing it really is hell of a lot annoying
please give me an option to change the Christmas music back to the original one, it does get old
OBT, Low Priority
delays content for nothing 

You're right, but i don't know if that would be a delay, i mean, you'd just have to add a toggled button that switches sound files or not
damn. Announced ahead of time then postpones it like no one expectated a good update.
it is low priority so it will stay low priority
sorry
frustrating
and we know most people had their hopes up for the UI, and we should be glad the team has noticed flaws in the update and is actively working to fix it to make it a better experience for all of us
No problem, was just a suggestion, kizuna will quit singing soon anyways
glad they delayed? NO.
@ornate basin I hope it doesn't take too long. Waiting, to be honest, is killing me. I've been waiting for a new UI since that year
did anyone know how to get T3 Cruiser Blueprint?, my hardmode clear bonus already clean. so I don't have any way to sure get those item. 🙏
Thats more of a #gameplay-help question
Correct
Try 7-2 hardmode
Also there's no way to guarantee
@soft arch 7-2 cleared and still need 1 more for PR Ship
Keep trying the 3x daily hard mode. If you really really feel like gambling amd can't wait, try the research that requires cubes. You should ask further gameplay questions in #gameplay-help though. People can help you there. In the end, its all rng though.
Sorry Ender, i dont want to appear like im backseat moderating.

RnG but not infinite but 3x chance to get per day. nice dev
don't know if it's been suggested, but i'd love to see DPS and HPS without overheal and overkill in the post game statistics window.
@bleak vale will the entire update be delayed or only the UI? (i.e., will we still get the hinted at secret ship?)
it wasn't announced to happen on 16th anyway 
yes it was
Yup
it was mentioned as the reason why the Manjuu event couldn't be extended
Look at the twitter feed of AL official and you will see
Originally she was supposed to come on 5/15
I can understand how you can assume so, but it wasn't announced directly, no. Just "mid-May"
@normal vine stay tuned
@naive cobalt no offense, but is your name Pete Hines?
aka "I'm not the lore guy" when asked why their writers retconned everything for F4
aka "it's not microtransactions, it's mini-DLC, except it's not DLC"
how is that relevant?
No really, when was there such an official announcement of a mystery ship (which people assume to be Bismarck) coming on the 15th or 16th?
assumption =/= announcement
this is bullshit ... you can't say "oh, we can't extend the event because ~mystery ship~" and then expect people not to come to the obvious conclusion that the mystery ship drops this Thursday
also, 22nd isn't mid-May any more IMO
it was said mid may right?
What's the reasoning behind reducing the event point reward by a third compared to previous events, while having the most expensive shop we've seen
to be honest, I can see why people would assume it to be the 15th, since its smack middle in may and coincidentally the moment where the other events ended. If this wasnt the devs intention then i would suggest to communicate more clearly.
The CN stream for second anni that has Bismarck on the cover happens on the 17th anyways. No other server ever said it was on the 15th or 16th, its more theory crafting at that point.
https://cdn.discordapp.com/attachments/377371747290185728/577852396122931248/image0.jpg
this friday?
Its a stream this Friday yeah
The release of these events isn't fast. In fact it's slow, you won't catch up to JP very easily at this pace. If people are complaining about the events coming too quickly, maybe there's another way of tackling that problem. When you increased Manjuu payout by 50% you should have done the same, or even doubled the output of Kizuna Points. There's also no reason why SP-4 gives 120 compared to the 180 that's standard of the last real map in an event.
We note your feedback, but really it's a bit too late to do anything about it
Can you give me a reason why actually
Event kinda ends in... 21-22h
Just curious
No I cannot, I am not the game dev.
Really, it would make sense for the next big thing to not be on the 15th or 16th. EN likes to have 1 week between big events and ending on the 15th would mean their next event would be around the 22nd potentially. So for them to still have a "mid may" release of something they need to have a cutoff a few days prior for the current event to end. Belchan imo was extended as far as they could without interfering with that
We didnt have a week between sakura and current events
I guess “mid may” release was actually “mid may announcement of the single most hyped unreleased ship so far”. It happens but maybe that should’ve been communicated more smoothly
sadly its about miscommunication, intern accidentally said something on 15th
Well, you know. ESL and all, sometimes things aren't communicated as well as they can be or should be.
We didnt have a week between sakura and current events it was in result of having this event at the same time as JP/CN
anyway, we not taking feedback on pacing, so not much to discuss here
I know
How about the pacing of the events. 50k shop + nerfed point rate is inane
VDiR: Sept 30th 2018 - Oct 19th 2018
FW: Oct 26th 2018 - Nov 15th 2018
Neptunia: Nov 22nd 2018 - Dec 5th 2018
DC: Dec 13th 2018 - Dec 30th 2018
Just to give an example of the week between events if you dont believe me on the pacing. That is the last thing I will say, farewell for now folks 
we not taking feedback on pacing
You must be mental
EN can't be like "well, ye, you know what? we going to have more points for this event, just because we're cool
"
You know, EN players aren't the only ones bitching about that
Also EN event shop was smaller than on CN and JP
by 5k points iirc
And as Ender told you - nothing we can change at this point, since event ends today
I guess our break might be a little longer this time as well
The 24th for historical accuracy on the bisko event would be cool
If people really felt the big shop was an issue, there would have been more feedback about it earlier, on other servers as well. If they chose not to act on said feedback, there's not much we in EN can do about it either. Especially at the eleventh hour
Shop wasn't big. Point gain was lowered for some odd reason. Don't do it again I guess? I don't think this information ever gets to anyone anyway, maybe that's why few people really try to send feedback here
It's a negative feedback loop
The Devs have full access to the Trello and actually have implemented or are in the process of implementing some suggestions.
because nobody really see that as a problem
If you don't want to believe it, then well, I can only offer my sympathy
I want to make a suggestion with Research Project, and that is adding "Night Projects". Just like night commissions these would show up at same time.
The idea is have 1 of these options:
1 - Give either Purple and/or Gold research projects only, 1 of the 5 projects being the "C-038-RF Large Project".
Reason for this is due to this project being a 12H long one, ppl barely choose to do this one for precisely being too long and unfitting rewards for it's duration, when they could have done 3/4 projects instead with more satisfying end results.
2 - If unable to accept previous option cause it's too... "greedy", than at the very least give a higher chance of getting better projects, purple and/or gold.
yes it is. But thing is that project is only rewarding if you're going to be absent for long time. Cause during those 12H you could have done 3/4 projects, with better results

I want to make a suggestion with Research Project, and that is adding "Night Projects". Just like night commissions these would show up at same time.
The idea is have 1 of these options:
1 - Give either Purple and/or Gold research projects only, 1 of the 5 projects being the...
OBT, Medium Priority
@bleak vale is there any plans on dividing the game UI into 2 versions? like the simple UI LightWeight(LITE) version and the new fancy and amazing UI that is upcoming into the game on 16th may?
it's delayed
its delayed
ah
As per the latest tweet yes
Delayed on all servers, JP/CN/KR included
we got coins and oil for it though 
delayed
Hello Intern-kun
and I think it'll have a choice between 30fps and 60fps, so there you go
yes
alright sorry for tagging you out of no where, tho thank you for the information
@bleak vale Can you clarify? It is a little unclear what exactly happened at the JP server. They say something about store. This problem is present with us? Or do all servers have different problems with UI?
@fathom sandal EN server has bugs and issues, JP side they have something different, you could read their update note
I very much hope that the fix of the new UI will not last too long.
@fathom sandal 
- We do not take suggestions for collabs at this point in time.
- That comment can be interpreted rather inappropriately, so i would advise you remove it @warped bramble
as you guys said it doesn't really affect anything but since this is a feedback channel I thought I'd give my two cents, I was able to clear the entire shop without even being able to fight black and was very happy with the event -- I might be in the minority but I doubt it, my friends who got me into the game were also happy with it, and hopefully the few people who were vocally against giving us a lot of cool stuff to farm don't make it less likely to get cool big shops in the future