#BlankStone: a journey to the magnum opus

40 messages · Page 1 of 1 (latest)

verbal halo
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Download link : https://steamcommunity.com/sharedfiles/filedetails/?id=3632743816
Git : https://github.com/kedesiklem/blankStone

I present to you all blankStone, a mod that allows you to purify and infuse elemental stones to maximize the alchemical potential of Noita liquids. Discover how to craft blankStone, how to infuse teleportation into a rock, and many other secrets.

Feel free to suggest other stones or features ; a v2 is planned to add support for Apotheosis liquids.

https://cdn.discordapp.com/attachments/1454518736257290374/1483993250120601681/workshop_preview_image.png?ex=69bc9bea&is=69bb4a6a&hm=5d1b48a6d9f54428d4fe3bfff44a54b6989dd195037652b50d0f900636b0e4ba&

verbal halo
noble scaffold
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feedback: you will want to include in the steam workshop page that the mod adds 1 new perk.

i dont know how you have it configured on the backend, but im imagining the blanked stone is itself only a single new item, which would be relavant to highlight in the mod overview.

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something like

[h3] This mod adds the following to Noita:[/h3]

This mod adds the following to Noita:

  • 1 new item into the item pool
  • 1 new perk spell into the perk spell pool
  • various alchemical reactions in interaction with the Blank Stone
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some users may opt out of the mod upon seeing that it adds a perk spell. but it is important to communicate regardless.

verbal halo
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*1 new spell

noble scaffold
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oh spell. not perk

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silly me

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i see the github page, and see that it has a list of things added, so i guess ur one step ahead. ahaha.

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im not going to look into the files to figure out what all of these words mean. but i am satisfied with having perused the top of the page

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im guesing that [spoilers]|| the material immunity functionality highlighted, is the feature you described as working like Items Work In Inventory, and not an immunity perk. ||

verbal halo
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I might just put the

- 1 new spell
- 1 new item in the item pool
- 2 new crafting systems
- Many new elemental stones, unlocked through these crafting systems

In the steam part, the git explain everything in detail, but I feel the less I spoil, the better

noble scaffold
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are both crafting things || forge related?||

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these 'many new elemental stones' they are not also added to the item pool? only able to be obtained through interacting with the mod's features?

verbal halo
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||the forge|| is not a "new crafting system" but I use it

noble scaffold
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oh? i will check dis

verbal halo
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(it's made by WUOTE but I've done the graph_finder part)

noble scaffold
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i mean. is it just a handy visualizer? I just type in materials into Lamia's stat mod

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the graph is nifty, but i havent a clue how to make it work on mobile. i dont want to launch it on pc browser cuz i will get even further distracted from my current run than I already am

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i do appreciate visual resources, as a hyperactive and attention deprived crustacean, I vibe with the whole 'spatial reasoning' aspect

noble scaffold
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after my current PT I will install this mod and give it a whirl

noble scaffold
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I install the mod, go to settings and when I click "Keybindings" the button moves to the right and the options for the mod permanently disappear until relaunch.

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this is from main menu

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the other 3 buttons work properly it seems

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loaded into a run, and the behavior is the same

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restarting with mods active at least does not spawn an extra stone

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is the stone supposed to ||leak mimicium when kicked?||

verbal halo
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I belive I've solved the setting probleme in the last patch, but I will double check

verbal halo
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I'm not 100% sure to keep it like that but that's the best I've found for early game

noble scaffold
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i guess that depends on scope. I looked at some of the code in github to get an idea of what to expect or look for. I noticed that the technical scale of the mod is kinda ambitious.

it doesnt seem very beginner friendly, but you had stated that you want this to augment endgame gameplay

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I dont think I want to play with the mod too much with where Im at. ive nearly unlocked all of my spells, but havent explored the endings beyond tutorial ending.

that said I am intrigued still and would like to help a bit with the writing aspect of the mod and a few other details.

the blankstone's item description is kinda rough. I could think up some rewrites of the hints, to make them less obvious, and more engaging.

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I do want to load up my super mode (starting with all the perks I want) to check the notes locations and test the some of the systems.

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is the bag thing a separate item found elsewhere (or dropped by an enemy)?

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oh and I can deffo rewrite ur settings descriptions to conform to a more consensed and polished style

verbal halo
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I'm taking any advice, if you think of any phrasing or more coherent way to give information to the player, I'm taking it
The bag is a stone you have to craft
Right now I feel the main missing part is a way to communicate the differente recipes (not all of them because I want player to experiment)