#Disable Playerghost
14 messages · Page 1 of 1 (latest)
This is either an elaborate joke of a mod which does nothing because mods disable the ghost or a brilliant 1 million iq chess move that disables the ghost while you have disable mod restrictions enabling it 🤔
Mods don't disable ghosts, they only disable the creation of new bones files.
Would be kind of funny though to make an empty "Enable mod restrictions" mod as a sequel to Disable mod restrictions.
I did make something like that, never published it. I guess I never considered that, but it makes sense now that I think about it, I guess it just snubs the ghost spawner logic?
It sets APPARITION_MIN_BONES_REQUIRED to a very large value, which can never be reached because the game deletes bones files once you have more than 50 of them.
Huh that’s interesting, would a mod that adjusts the limit of bones files be possible? I think some people might enjoy having a large variety of external bones files
Unfortunately not, the 50 number is hardcoded.. maybe something you can request in the modding improvements doc.
Indeed would also be nice alongside tools to get/set bones wands 🤔 thanks for the info!
I guess it doesn't make much sense for Nolla to add a way for mods to increase the bones file limit, because mods disable the creation of bones files.
I guess you have a point
Unless there was a mod that enabled pro-players to submit their bones to a central repository, and the mod-author could clean out the boring ones, and then players could get [killed/blessed] by the wands of [Copi/Dexter/Alias/Dunk/.......]
(I got a copy of Letaali's bones a few years ago, and love getting occasionally obliterated (or blessed) by his god-run wands!)
[please, someone make that mod! and request >50 bones from Nolla!]
Couldn't one save some sort of format of additional bone files in a mod setting?
Yes, horscht already does that for his mod
Oh