I feel like if teams were filled up based off your "score per minute" stat, which is already being tracked under career stats. it could create a lot closer/balanced matches. Ive been on both sides of blow out matches, and my personal opinion, it isnt much fun no matter which side ur on. the best matches ive had are ones that go back and forward. even with 3 minutes left and no one knows whos gonna come out on top. just a thought
#Tac Ops Team match making
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im curious, why not?
Usualy, when i play game who tag like that, i found a looot of cheater on party so we got stuck on the ladder.
i can see that, but having cheaters in the game at all is an entirely separate issue, which also needs to be addressed.
Unfortunately not. We need to keep in mind the cheater community when making a game. Because at our time cheater are a full part of the game :/. It's not possible to make them disappear. We just can make they cheating less obviously. But they are still here and on a tactical game, a simple wall hack is hell. So we need to split them a maximum to reduce the impact in a game.