Was just idling on the kanto wanderer route, nothing unusual showed up in the logs and I didn't actually see when it showed up. I had hatchers running, so it could've been either a glitch catching an event mon or a glitch with hatching, all other mons were resistant.
#MissingNo
121 messages · Page 1 of 1 (latest)
Trainer ID:
274123
Discord:
@latent island
Pokemon Caught:
1249 | 449 ✨
Time Played:
11w 05d 21h
Challenges:
2/10
Dungeon Clears:
New Island: 712
Cerulean Cave: 163
Power Plant: 144
P2 Laboratory: 93
Ruins of Alph: 82
Pokemon Defeated:
Gyarados: 790,942
Alakazam: 711,745
Rhydon: 695,773
Charizard: 692,154
Exeggutor: 690,181
Save File:
Version: v0.10.24 | Last Seen:
·
it's from editing your save file
oh hmm, my bad. I saw Kanto and billions of DT, didn't register that you're up to Galar
it could be related to the other bug I reported, maybe all of these exceptions caused a bug writing the save
i loaded your save and it isn't there
Sort by pokemon ID, it's there
also shows up on level sort, and in the pokedex search. breed search it kind of did? it showed a weird tile with white image, had the purify and shiny markers but you couldn't actually breed it. but now that's not showing up anymore
ah i was on the Dev branch from beta testing, it goes away on that one
Yeah dev has a function to check for, and remove, missingno whenever you import a save from a previous version
I checked the console and did see the usual exception from knockout-js, nothing else
oh, but I had already refreshed the page when I checked... dang...
Someone who's better than me at reading the decoded save file will have to take a look
doesn't really seem to be affecting the game right now anyways
can hatcher could set a bad eggs ?
that would be my guess, because the clones are pretty rare to show up and I didn't hear the sound
actually could've been either. noticed it 5 minutes or so after last roamer was found
which hatcher helper do you have ?
the two diamond ones
ok
its index is 0 right, so 115 encoutners?
yeesh. idk how, it was only there for a few minutes. although encounter is not the same as catch
I have like... every save since I reset my computer, lemme see...
nah mine has 12 somehow
yeah, it was 82 encounters back on June 10th
this is just the first time I've managed to catch it >.>
Encounter is borked because everytime you load the game and spawn in a town, it generates a MNo. as a filler for route encounter.
Wtf, it's Deoxys (Attack) ?
Or you lost it while ago and never noticed ?
I probably would not notice if I did
Odd, that Deoxys (Attack) bug is like 3 years old, you should not be having that MissingNo. now. Yet it has 3 hatches worth of attack bonus, just what Deoxys (Attack) should have.
deoxys (attack) also does not show up in pokedex search
Yeah, it's the only Pokémon you caught but don't have in your party.
considering the missingno just showed up, I'm guessing it very recently moved into my breeding pool because I've had it filtered by best breeding efficiency not shiny
Thing is, the latest update should have removed your MissingNo. if you had it before, lol.
I didn't, it just showed up today
breeding deoxys would've been pretty rare for me
Which is also weird because the bug turning Deoxys into MissingNo. is from an update in late 2022, and can't be triggered anymore. 
and I didn't even start playing until sometime this year
Anyway, I'm turning your MNo. back into Deoxys. Do you want me to update the file you sent earlier or a more recent one ?
Trainer ID:
274123
Discord:
@latent island
Pokemon Caught:
1249 | 449 ✨
Time Played:
11w 05d 22h
Challenges:
2/10
Dungeon Clears:
New Island: 712
Cerulean Cave: 163
Power Plant: 144
P2 Laboratory: 93
Ruins of Alph: 82
Pokemon Defeated:
Gyarados: 790,942
Alakazam: 711,745
Rhydon: 695,773
Charizard: 692,154
Exeggutor: 690,181
Save File:
Version: v0.10.24 | Last Seen:
·
man I should really start working on dungeon clears
Trainer ID:
274123
Discord:
@latent island
Pokemon Caught:
1249 | 449 ✨
Time Played:
11w 05d 22h
Challenges:
2/10
Dungeon Clears:
New Island: 712
Cerulean Cave: 163
Power Plant: 144
P2 Laboratory: 93
Ruins of Alph: 82
Pokemon Defeated:
Gyarados: 790,942
Alakazam: 711,745
Rhydon: 695,773
Charizard: 692,154
Exeggutor: 690,181
Save File:
Version: v0.10.24 | Last Seen:
·
thanks
You're welcome. 
the deoxii are all near the bottom of the breeding list so actually idk how it would've happened
guess who's back... not deoxys this time...
I assume anyways, has 70 attack at level 100 this time
Trainer ID:
274123
Discord:
@latent island
Pokemon Caught:
1249 | 450 ✨
Time Played:
11w 06d 07h
Challenges:
2/10
Dungeon Clears:
New Island: 712
Cerulean Cave: 163
Power Plant: 144
P2 Laboratory: 93
Ruins of Alph: 82
Pokemon Defeated:
Gyarados: 790,942
Alakazam: 711,745
Rhydon: 695,773
Charizard: 692,154
Exeggutor: 690,181
Save File:
Version: v0.10.24 | Last Seen:
·
Deoxys Attack is the culprit? You're breeding it right?
Im also breeding Deoxys Attack and not getting missing no.
deoxys (attack) was the missingno in first appearance, but was not being bred, I have no idea why it happened
this one appears to be a different mon since missingno has higher attack
Can you check what pokemon it is?
will try to figure it out...
cradily
more odd, this time there's not even an exception from knockout in the console. no exceptions at all
Now that's very odd...
And given no one mentioned having this is before, it's probably something you do.
So, I'm going to ask for sure : no scripts, no code injections, no shenaningans ? Are you auto clicking way too fast for the game to handle things smoothly ?
no shenanigans. not even using autoclicks (when it happens)
like I said I have the pretty common game freezes, enemy health hits 0 and next enemy doesn't spawn, which may or may not be fixed by switching to another route. sometimes that causes the idle attack to stop working while clicks still do. If it happened due to an egg spawn issue, I just have to keep retrying until the egg successfully spawns and then it will move along... tends to avoid the issue if I'm not actively on the tab
whatever is causing those issues is probably intermittently causing this, although it didn't show up until after the recent update
people in chat said it might be a processor issue with intel, although this is a fairly recent laptop with a cpu that's not /supposed/ to be affected. seems to have issues with more than one but not all idle games so it's plausible
it's the desktop client ?
no, browser
desktop client white screens constantly so I can't use it, but I got into it once to get the chansey and brought the save back
the issues above happen on all browsers, although the page just completely crashes more often on anything but firefox
didn't start happening until after I'd gotten to galar, so idk. probably something to do with high memory/processing happening after a certain point in the game
if you give me an idea of what all needs to change in the save file to fix the issue, I can write a script to restore it
You'd need to replace the id of MNo. in your party from 0 to that of the Pokémon it replaced.
sounds simple enough. base decode, regex replace, base encode
Do whatever you want. Although that means you might not get any help anymore on a bug as if it's not caused by the obscure issues you're already having, it will likely be because of the game modifications you will do.
not modifying the game, just writing a script to fix the Mno in the save instead of having to ask you to do it
"0": 175,
"2": {
"0": 0,
"1": 0,
"2": 0
},
"3": 1061991,
"8": 3,
"9": 50600,
"id": 0
},```
so it's just replacing that 0 there with whatever cradily's is?
Save or game, we consider it the same.
ok... well anyways I wrote a script to apply the fix
I have a feeling it's probably going to reoccur at least daily. what happens if a 2nd missing no appears?
If it's from hatching, you'll lose a Pokémon for good as the second will count as a hatch of the first; if it's corruption, you'll have two MNo. in your party.
Anyway, I don't think we should discuss that any further.
weird. missingno just came back but I don't see anyone missing in the uncaught pokedex besides the 4 galar fossils I'm too lazy to go pick up
Alt forms that are not regional forms either won't show up in the Pokédex if you don't own them. So you likely miss one of them.
hmmm
well so far a 2nd missingno hasn't shown up, haven't attempted to figure out which form it could be...
I put breakpoints in to catch it trying to save a pokemon with 0 id/no id so maybe I can track it down if it does happen
ah, it's star mint alcremie...
It looks like the error there is happening when a helper is comparing pokemon to decide which to hatch next. Next time this happens, can you check what settings your helpers are using?
Not clear to me though whether this is what’s creating the Missingnos or is caused by them
If you want to track down where this is happening, I’d suggest creating a category of a few pokemon that wouldn’t be disastrous to potentially missingno-ify and setting your hatchery helpers to target those
Then set your hatch filters to avoid those species and otherwise make absolutely sure you’re not catching more of them outside the hatchery helpers
I don't think it's the pokemon being bred causing the issue, I have all helpers on best breeding efficiency not shiny, so the ones that went to missingno definitely weren't high on the list
I think there's a computational issue with the processor that might be causing it to pick a seemingly random one to hatch, and that causes the id mismatch later in the process that makes it set to 0 id... Theory anyways. I've had it running with breakpoints on save if the id is zero and missingno hasn't come back yet
Knockout code is minified and obscure so I don't know exactly what it is that's undefined, but it's in the get on observable breeding efficiency
If you want to track down the exact point of failure, you can compare the minified code to the non-minified knockout source code. I’ve done this a few times when optimizing parts of the game’s UI.
Knowing the exact error may not help much if it’s a processor issue, though.
I don't know. it's surprisingly consistent in the ways that it fails.
My guess is the missingno and helper issues are due to the tinkering with knockout from your other bug report for the crashes. As for the crashes, at this point I think it's a hardware issue. I'd recommend running a cpu stress test using prime95 for at least an hour, but overnight would be better, followed by a memory test with memtest86.
I believe you said you got the laptop in october? So it should still be under warranty, in that case RMAing it would be your best bet
I didn't mess with anything save or code wise prior to this issue, and the only thing changed in the save is reverting the bug. Given that missingno hasn't come back yet despite running the game for so long, I think it was actually related to the event mons.
I have run a prime95 stress test and there were no issues, along with full ram tests, no issues... which is why I'm hoping there's some other reason, working with support from the manufacturer right now...
sadly, missingno came back, and more sadly, my script override to catch it in a breakpoint was reset... but I did confirm that it's just some random corruption happening to the save, because I was hatching from psychic type only while fighting blue for a quest, and pumpkaboo (average) was the missingno
Missingno came back today, but I got 2 at the same time. One was absol, one was mega glalie, and I know exactly when it happened. I was on one of elite 4 type places because I'd just bought a bunch of vitamins, and I was in the item menu allocating vitamins to a bunch of mons. absol and mega glalie were not one of the mons I actually changed vitamins on, because I'd put them to max long ago. The tab crashed a couple of times while I was doing this, but one of the times it crashed, those two had their ids set to 0
so no hatching, no fighting, no nothing. just the tab crashing and causing corrupted save, which is probably how the others were caused