Whenever I start a new batch of eggs in the hatchery, my framerate permanently drops, even after hatching all of the eggs in said batch. The framerate does go back to normal if I reset the tab. I don't know if this weird glitch stacks. And yes, I have tried closing all other windows and tabs without positive results, so this is not an external issue.
#Hatchery drops framerate?
12 messages · Page 1 of 1 (latest)
I have definitely encountered this issue too
why are the devs so silent? Are they still processing this thread, or ignoring it?
- This is a volunteer project
- People do other things besides sit in discord
- Nobody is obligated to respond
Sorry if I seemed impatient, that was not my intention.
Also, performance issues are VERY difficult to track and pin points bottleneck isn't easy, even more to fix them
I had a theory that the new or old batch pokemon id's where put in a list somewhere in the code, but then reset if the tab was reset. Just a theory tho. I have no coding knowlage, so I can't prove my theory efficiently.
Issue is many people have performance issues, but doesn't seem to be the same for all
So this isn't a problem?
How do you draw this conclusion ?
I have tried closing all other windows and tabs without positive results, so this is not an external issue.
for me, it helps if I let the hatchery sit open for a while before exiting and then opening and closing the pokemon list a couple times