#💬 woggyʹs Feedback
1 messages · Page 1 of 1 (latest)
Try making the gloves not overlapping, good game though
Thx :)
also, im suprised that you putted your voice and your friends voice in the video
there is 2 problems/feature that you wanna fix or add
problem 1. The glove is overlapping,
which isn't natural
yah i like to put my voice and my friends
try making the sway little slow
the running animations doesn't fit with that swaying
okay i gotchu
3rd, doesn't need to added, removing clipping
its a suggesiton
its really complicated
for a gun system like FE
to remove clipping
Reply Yes if you wanna see how overclipping is removed
alright, i have a warning though
wat
this will make your animation positions deformed
or messy,
so you may to have reanimate
alright then, im just saying because most of roblox fps games have clipping
how does it work?
alright
It works like making the rig extremely small, and then putting it close to the camera making it look like a normal sized viewmodel like an illusion. this prevents 99.5% of clipping the smaller it is.
nah i dont want to break the game and anims and im really not that bothered about the clippig
yeah can i show you a image?
sure
ill probs do the clipping when im further in the game development
do i have to make my own script?
to do the clippin?
No, but yes
if you wanna make it the best way but harder
you must make a very complicated script
depending of the models position * size * cameraoffset
so u make the rig smaller but will it show for other players that my rig goes smaller or is it just a client sided thing
As you see here, the bow clips, but the viewmodel doesn't because its extremely small, but yet close to the camera.
the smaller it is the less clipping it has
also make sure its client-sided
does it do this?
oh okay
idk how to do stuff like that tho
Micro-Viewmodels wouldn't be so popular
after they get the attention to avoid clippings
they will be popular
hmmm
this is an outside view how does the viewmodel actually looks like 👀