I am trying to fire a remote event from a module in replicated storage but somehow the OnServerEvent does not catch the fired event.
Is there any reason to why the FireServer() does not work at all, and how do I fix this?
I am using a FireEvent() method because I couldn't knockback another player using the Bat:Knockback() and my first thought was that maybe because I was trying to manipulate another player on the client which is why linear velocity didn't move the targeted player.
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