#Is it possible to achieve a Server - Client communication without events?

1 messages · Page 1 of 1 (latest)

latent knot
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While I was making a system, I noticed that I had to send a signal from the server to the client just to play a sound. I find it excessive to create a RemoteEvent just for a sound to play, so I was wondering if there are any other alternatives.

calm zenith
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just parent the sound to a part in the workspace

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on the server

calm zenith
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the remoteevent way

latent knot
cold bobcat
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yes, with indirect or limited methods i would recommend RemoteEvents just runs smoother if u ask me

signal smelt
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It is not possible to achieve server-client communication without the use of RemoteEvents and instances alike. You're attempting to network, and these instances are the only interfaces for networking. You can use networking libraries to abstract the creation of RemoteEvents, streamlining your code and cleaning up your workbench

latent knot
signal smelt
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I personally use Blink

tired chasm
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so using it to play a sound is not that overkill, or maby use unreliable but you sound will risk not to play everytime

terse flint
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Use unreliable remote event

tired chasm
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ye but no.. issue is that the sound risk to not be played

terse flint
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Tru