#TeleportService not sending data

1 messages · Page 1 of 1 (latest)

vernal mantle
#

GetLocalPlayerTeleportData only works on the server side, not in a localscript. when a player gets teleported with that data, you gotta grab it from the server first

heres what you do:

In the new place, put this in ServerScriptService:

-- Made by Mythicheart
local Players = game:GetService("Players")
local TeleportService = game:GetService("TeleportService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

-- make a remote to send data to client
local sendTeleportData = Instance.new("RemoteEvent")
sendTeleportData.Name = "SendTeleportData"
sendTeleportData.Parent = ReplicatedStorage

Players.PlayerAdded:Connect(function(player)
    local teleportData = player:GetJoinData().TeleportData
    
    if teleportData then
        -- send it to the client
        sendTeleportData:FireClient(player, teleportData)
    end
end)

Then in your LocalScript:

-- Made by Mythicheart
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local sendTeleportData = ReplicatedStorage:WaitForChild("SendTeleportData")

sendTeleportData.OnClientEvent:Connect(function(data)
    print("got teleport data:", data.connum, data.startingmoney)
    -- use your data here
end)

basically server grabs it when player joins, then fires it to the client. cant access it directly from localscript

surreal ivy
#

can i get human non ai nonsense please

vernal mantle
surreal ivy