#How to move a model using tweens?
1 messages · Page 1 of 1 (latest)
wheres the tweeninfo?
if its setup like a semi proper rig just move the part that its all welded to
and the parts will follow with the tween
as long as it unachored
Its defined above the script
It is for an npc model I took out of toolbox
tween info has settings in it
Manipulating such things really confuses my as I set the primarypart to be the torso part so Im assuming it should all go along when that one moves in it
I gave all the variables in them, yeh
local tweeninfo1 = tweeninfo.new(
2, ----time
Enum.EasingStyle.Linear, ----EasingStyle
Enum.EasingDirection.In ---- Easing Direction
)
This is a video on how to animate your UI smoothly on Roblox, like moving it from one spot to another smoothly, or making it bigger. In the video, I introduce something called TweenService, which allows you to animate objects, like UI and parts, to go from one point to another smoothly. This video is ideal for scripters who want to make their UI...
watch this
but not ui
Ah oke
I will look into taht one
huh?
** You are now Level 9! **
in the tweeninfo
u have 0.5,
0,
1,
its using multiple for the time
and what does the false do?
just try and keep
local tweeninfo = TweenInfo.new(
0.5,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out
)
does the same when i go
wdym?
alright
So false is that its not reversing,
0 is that it doesnt repeat(repeat count 0)
and 1 is the delay time
Oke
I will look into that later today 🙂
Thanks