#how can i make a 360 body rotation projectile skill without the buggy camera angle
1 messages · Page 1 of 1 (latest)
you mean player rotation without moving the camera?
oh i mean not using shift lock and player auto aiming at the direction of the cursor, but when i put my cursor on my own body its starts tweakingg
send vid?
not right now tho
just try to imagine
uh i have a projetile skill that aims at the cursor location,
but when i move the cursor at my own body, my body starts tweaking, and when i shoot the projectile it shoots in t he sky
it should not face my camera and instead face where it suppose to be, which is the ground
so youre only talking about when you shoot at yourself
yea
** You are now Level 1! **
try doing that in modern games, it does not tweak nor look at the sky
i see the problem is because the mouse records the position it touches which is my body, it aims at that body part which makes me point in the sky
buut in those modern games it just goes through the body and actually face t he ground
yeah dude i need a video or something
alright maybe tomorrow
I would just make a check saying to exclude anything in player.character
`AimLock:Enable(character, function()
mouse.TargetFilter = character
local hitPos = mouse.Hit.Position
if (hitPos - character:GetPivot().Position).Magnitude > 9000 then
local camDir = workspace.CurrentCamera.CFrame.LookVector
if camDir.Magnitude > 0.01 then
return character:GetPivot().Position + camDir.Unit * 500
end
end
return hitPos
end)
`
this is wat i use to call for the 360 aim
the the aimlcok modules here
i'll see u tomorrow
love to keep this is a daily chat
@cinder silo not today huh?
sorry bruh im busy
lmaoo
** You are now Level 2! **
yo im kinda hommeless can u help me