#Client character replication delay

1 messages · Page 1 of 1 (latest)

marsh pilot
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Is there a way to reduce the character movement being delayed on other clients? I'm thinking a way is using a remote event to constantly send the local player's position to server and to replicate it to other players but I'm not sure if it will significantly impact performance

timid owl
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If you want smoothness, then I think you can Lerp other players in client

twin lagoon
marsh pilot
twin lagoon
umbral tiger
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the main issue is ping

marsh pilot
marsh pilot
stable falconBOT
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