#Scope System
1 messages · Page 1 of 1 (latest)
idk if it helps but i use actual projectiles with this formula: Origin + vel * t + 0.5 * gravity * t^2
Not clean and satisfying
is that viewport ???
1 messages · Page 1 of 1 (latest)
So far i made this PiP scope thing. I was wondering how I would make the decal/image be "true to weapon zero". Y'know, like how some scopes have mil dots for certain holds for ranges; whatever. How would you start this? I'm assuming i have to do some trig
idk if it helps but i use actual projectiles with this formula: Origin + vel * t + 0.5 * gravity * t^2
Not clean and satisfying
is that viewport ???