#Scope System

1 messages · Page 1 of 1 (latest)

tidal prawn
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So far i made this PiP scope thing. I was wondering how I would make the decal/image be "true to weapon zero". Y'know, like how some scopes have mil dots for certain holds for ranges; whatever. How would you start this? I'm assuming i have to do some trig

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idk if it helps but i use actual projectiles with this formula: Origin + vel * t + 0.5 * gravity * t^2

torn sable
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Not clean and satisfying

tidal rivet
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wat

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yes, you probably need some math

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?