#Question
1 messages · Page 1 of 1 (latest)
actors arent free performance
also this is a really broad question
it's like asking "should i always use my left turn signal for every turn?" there's a place to use tools like this but it can't be answered with a yes or no
there are very distinct places where actors ought to be used, it's more clear-cut than you might think.
depends what youre calculating
if youre calculating shit ton or raycasting a lot go for it
if little, no point jumping between threads
yeah, still can't answer it with a clear yes or no though
for bulk, procedural operations, yeah it can be useful, but they're unpredictable and unreliable, should be delegated to smaller, performance intensive, but unnecessary to the game's function, tasks
ya no there are very clear yes and no use-cases
what i meant was there isn't a clear yes or no to "should i use this", but really no point in continuing this disagreement
oh ya that's generally true, but not so for actors.
actors have very clear yes's and no's to "should i use actors"
they are very limited in what they can do and where they can be used effectively, so it's pretty clear when you should use them
like for example, should you use actors throughout everything in your game's code? that is a very clear no.