#HELP

1 messages · Page 1 of 1 (latest)

odd pine
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script:

local humanoid = script.Parent:FindFirstChild("Humanoid")
local text = script.BillboardGui.TextLabel
local gui = script.BillboardGui
local player = script.Parent
local head = player:FindFirstChild("Head")
local namepart = Instance.new("Part", player:FindFirstChild("Head"))
namepart.Position = Vector3.new("0, 2, 0")
local weld = Instance.new("WeldConstraint", namepart)
weld.Part0 = head
weld.Part1 = namepart
text.Parent = namepart
text.Text = humanoid.Name
namepart.Transparency = 1
namepart.CanCollide = false

quasi bluff
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??????????????????????????????????????

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are you okay

tribal wedge
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This is just code and its succesion will depend on how you set up your parts and models

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so we will need to know if any errors come up in your terminal 😊

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or elaborate on what is not working the way it should

tribal wedge
odd pine
tribal wedge
odd pine
tribal wedge
tribal wedge
odd pine
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local humanoid = script.Parent:FindFirstChild("Humanoid")
local text = script.BillboardGui.TextLabel
local gui = script.BillboardGui
local player = script.Parent
local head = player:FindFirstChild("Head")
local namepart = Instance.new("Part", player:FindFirstChild("Head"))
namepart.Position = Vector3.new("0, 2, 0")
local weld = Instance.new("WeldConstraint", namepart)
weld.Part0 = head
weld.Part1 = namepart
text.Parent = namepart
text.Text = humanoid.Name
namepart.Transparency = 1
namepart.CanCollide = false

tribal wedge
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also, are you sure you need to have children on a script?

tribal wedge
odd pine
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yeah

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cancollide is even off

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but it is the only thing

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nothin works 😭

quasi bluff
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ok just tell

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us

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whats the issue

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and whats the context

odd pine
# quasi bluff ok just tell

when I try to walk ingame I get flung, I can jump and look around but when i walk, thats when the fling comes. I don't understand how or why but it is that script and that billboard gui combines makes the fling, if each is seperate nothing happens and its only pretty simple

quasi bluff
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not enough infomaiton

ancient cradle
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So like in


local namepart = Instance.new("Part", player:FindFirstChild("Head"))

weld.Part0 = head
weld.Part1 = namepart
text.Parent = namepart
text.Text = humanoid.Name
namepart.Transparency = 1
namepart.CanCollide = false

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The collision is at the bottom

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I believe what might be happening is since the part is being made inside the head, the player bugs out, and then the part turns CanCollide off

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But it happens so quickly that you can’t tell

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(Left out syntax to make it easier to read)

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I might be wrong so if you could do a video of some sorts that would be super helpful

stoic smeltBOT
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studio** You are now Level 3! **studio

ancient cradle
# odd pine This help?

Did you change it so that it is only put in the workspace after it’s cancollide is off?

late girder
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why do you need to add a part when you could clone it, parent it to the head and offset the billboard ui