#GetChildren giving a shuffled table of the children instead of a on order one
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The table also gets created in random orders
So a few tries back, "end" was at index 9
you can just order them yourself couldn't you
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getchildren doesnt give a exactorder u need to sort them urself
why not just do t[i] = game.workspace.Paths.WayPoints[tostring(i)]
that way you dont ahve to sort the list
Oh that might work actually