#LinearVelocity not working with big projectiles.
1 messages · Page 1 of 1 (latest)
@mortal pawn
Use vetra
Vetra?
A ballistics library that has tons of features
Penetration, Bouncing, you name it
Hello, Fellow Scripters & Developers, I’ve been working on a projectile simulation module for Roblox for a while now, and I’m excited to finally put it out there , introducing Vetra (v6.2.2)! So what is it actually? Vetra is a physics-driven bullet system built for games where shots actually need to feel like shots. If you’ve ever wanted ...
Ah, thank you for the recommendation. I like coding my own systems though, as naïve as that is.
Are you using .Touched?
For detecting hits.
Yeah.
Should I be using raycasts instead? I've considered it.
Thats what vetra is using
I see, I could move my stuff over to raycasts, I haven't really needed it but I imagine it would help with the desync between client and server.
Thats why using part as projectile is fragile
You cant do prediction
