#Can someone help me fix my custom movement based on hello neighbor

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pliant breach
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The images I provided are about jumping first is an unreal engine 4 blueprint about jumping second is the gravity and movement of it.
Now about the script and its problems:

  1. As in the second image the gravity and its movement are not applied
  2. weird jumping which is caused by JumpHoldBoost which is basically how high you can go and JumpMaxHoldTime is the amount of time you need to jump the problem is that this is not supposed to happen what I BELIEVE IS SUPPOSED TO HAPPEN is that when you press space you jump the supposed height but instead you have to hold it unlike the actual game

Now all the scripts are in #✅︱creations

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lemme forward