So I have a ninja star. When the ninja star hits a rig, it gets ragdolled. The star raycasts so that it's embedded in the hit part accurately. The part also has CanCollide disabled. It all works... HOWEVER, sometimes when I hit a rig the baseplate will move too. I confirmed that it wasn't shooting the baseplate that was causing this, but hitting the rig. Can someone look at my code and help me figure out why this is happening and what I need to do to fix it?
#Baseplate is doing tricks because of rig collisions when I shoot
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the baseplate lives
umm
does the baseplat get any children once this happens?
or is it purely a cframe thing
pure cframe just checked
could you print a1 and a0
i feel like it has something to do with motors but im unsure
why do you check for linear velocity
p.linearvelocity
bc i got an error saying that it wasnt a child so i just decided to check for it
wdym a1 and a0 like of the velocity?
that what wasnt a child
if not p.LinearVelocity then return end
no a1 and a0 in ragdoll
that linearvelocity wasnt a child of projectile
isnt it supposed to be assemblylinearvelocity
your trying to getlinear velocity
is this what you need?
alright
what did you get when trying to print the a0 and a1 in ragdoll?
U could try just tweenin it
LinearVelocity is a child?
yeah it is a constraint