#RebuildHistory is not available in-experience
1 messages · Page 1 of 1 (latest)
more context?
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like is it part of code or a service
@twilit stump https://devforum.roblox.com/t/strange-new-warning-appearing-when-using-geometryservice/4578794
Iâm trying to use GeometryService:SubtractAsync() to create blast craters on the client, but I just recently (as in just yesterday despite using/testing this script for weeks at this point) started getting a massive influx of warnings in the output about something called âRebuildHistoryâ not being âavailable in-experienceâ. Iâm unsur...
Yes I am using geometry service
Now im worried if geometry service functions doesnât replicate to published experienceđ
the docu is saying that its an internal bug
so good luck
đ all my work boutta disappear
i saw the issue prior in my own work i think it just doesnât matter
i noticed no issues myself
iâd just ignore it tbh
Did u use geometry service too?
yes
used geometry service to make unions
saw no issue with my unions
it might cause an issue if you try to do union stuff on a union?
Thereâs this issue on unions from subtract async that goes temporarily invisible for a moment when using the function
Did u have that issue too
i havenât used subtractasync with geometry service and my few implementations of the old in-game subtraction system didnât really have that issue
but iâd probably try to see if itâs possible to keep the old part while the new part finishes loading
then add it when it is done
or something?
does it occur when you add the subtracted union to the workspace during runtime or only when you add it after creating it
if you wait 1 second and then add it to workspace, does it still take a moment to load?
How do I tell if it takes a moment to load if I wait 1 secondđ
yeah but to solve this issue i'd just try keeping the old part until you can be reasonably sure the new part has loaded
I implemented this idea and I think it works I gotta test it rq in published experience