I had seen a while ago that people were suggesting instead of using module loaders, to use a third party package called Knit. I have rojo installed and set up my database, I am deciding what packages to install and the direction I want to go with the game still. My question is, when I looked into knit many sources are saying it has been archived and is unnecessary/obsolete. I wanted to check in here and ask, is this true? What is the industry standard way to construct a code base now, are module loaders still good?
#Is Knit obsolete?
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its obsolete in the same sense that the entire roblox ecosystem moved towards typed luau
its archived and no longer maintained
a ton of games still use it, its not broken or anything
So should I not use it in my own games then? Are there any resources or tutorials for learning how to use typed luau? Implementing a structure properly?
i wouldnt make a new project with knit today unless you specifically liked its patterns. it does work fine, but since its archived you wont really get updates from modern luau updates over time. module loaders are still completely valid, but the ecosystem just shifted away from those heavy frameworks. and for learning typed luau i'd start with the docs and creator docs and just looking at open sourced projects that use strict typing