I am currently making a dynamic ambience sound system for my framework that has a reverb based on the size of a room, but I'm coming across an issue where the reverb properties of a sound will mute itself as soon as the audio ends.
I am unable to find any other alternative solutions on approaching another way to achieve this kind of effect.
SoundService ambient reverbs exist, but that is rather a bandaid fix I am not willing to take as it affects EVERY single sound property in the game instance that causes weird behaviors with other sounds that aren't within the room themselves (including UI)
I've posted a video below that demonstrates the problem I'm having with my reverbs