#Making model move

1 messages · Page 1 of 1 (latest)

robust oyster
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I'm trying to make my model move through specific points. It's not moving at all, and I'm not sure what I'm doing wrong. Do I have to edit my model or change the script?

unique lotus
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Why do u pass the humanoid

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You shouldn't pass that argument

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Also make sure the character isn't anchored and it has a humanoid

robust oyster
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So do I just pass the model instead of the humanoid?

unique lotus
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No u pass the position where it needs to go

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You already pass the humanoid by doing somethingsHumanoid:MoveTo()

robust oyster
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I changed it to ballerHumanoid:MoveTo(Points[points].Position and it still wont move.

unique lotus
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Is ur character anchored?

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It is

robust oyster
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I changed it now, and it still wont move

unique lotus
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U Don't even have a humanoid root part please do some research before doing something stupid

robust oyster
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Mb bro I'm coming back from a break 😭

fresh rapidsBOT
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studio** You are now Level 1! **studio

fallow topaz
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Rename baller to HumanoidRootPart

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Set the models primary part to the HumanoidRootPart

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Test it then

plain wolf
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you dont have to write game.Workspace

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or even worse
game:GetService("Workspace")

half grotto
plain wolf
half grotto
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alr tysm

plain wolf
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especially for something as useless as the workspace