#Making model move
1 messages · Page 1 of 1 (latest)
Why do u pass the humanoid
You shouldn't pass that argument
Also make sure the character isn't anchored and it has a humanoid
So do I just pass the model instead of the humanoid?
No u pass the position where it needs to go
You already pass the humanoid by doing somethingsHumanoid:MoveTo()
I changed it to ballerHumanoid:MoveTo(Points[points].Position and it still wont move.
I changed it now, and it still wont move
U Don't even have a humanoid root part please do some research before doing something stupid
Mb bro I'm coming back from a break 😭
** You are now Level 1! **
Rename baller to HumanoidRootPart
Set the models primary part to the HumanoidRootPart
Test it then
workspace exists btw
you dont have to write game.Workspace
or even worse
game:GetService("Workspace")
you forgot a )
isn't GetService() better for optimization?
yea but it takes way longer to type
alr tysm
especially for something as useless as the workspace