#Character customizer

1 messages · Page 1 of 1 (latest)

torpid monolith
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I’m creating a Roblox character creator system and want players to customize eyes and mouths separately on their avatar’s face.

The issue is that Roblox heads only support one face decal, and SurfaceGuis do not wrap around the head properly.

How do Roblox games achieve customizable anime-style faces that both:

  • wrap naturally around the head
  • AND allow separate eye/mouth customization?
outer sable
torpid monolith
outer sable
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like everything under the model

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i cant remember ever encountering this behaviour

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if there’s a bodycolors or a humanoiddescription in the rig try removing those and seeing if it works

torpid monolith
outer sable
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sorry not at my computer either so can’t test it myself

torpid monolith
outer sable
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there’s only one active decal in the head at any given time?

torpid monolith
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Correct it’s changing the asset id/ color map content

snow snowBOT
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studio** You are now Level 1! **studio

outer sable
torpid monolith
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Can I make it so that players spawn with two instead of one?

outer sable
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just insert the second decal at runtime on the server if necessary

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is your character customizer on the client or the server

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character customizer script*

torpid monolith
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It’s in serverscriptservice

outer sable
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using instance.new

torpid monolith
torpid monolith
outer sable
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did you get it working it’s unclear

torpid monolith
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Sorry, when the mesh is there both faces won’t show, but when I remove the head mesh both do show

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I’ll try to send image

outer sable
snow snowBOT
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studio** You are now Level 4! **studio

torpid monolith
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It was something weird with the mesh, I went through the code, just retyped some parts and now it works

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Thank you