I’m experiencing this issue where my pathfinding agents think that they’re on the higher ground above them when they’re not leading to them getting stuck running into walls this can also happen on a ledge tho less likely
Notes:
-Using SimplePath + BTrees
-I have a fallback method intended to help agents get unstuck when failing to compute but because there is a path this does not help even with limit reached
Things I’ve attempted:
-Adjusting Agent Height