So I have made procedural animations for walking, looking around, and idling but I can not figure out how to make a good looking visual recoil function/system.
I am also not sure if using something like TweenService:smoothDamp() would be good for this kind of thing, or if using mathematical formulas would also be a good solution.
I am curious as to what solutions you guys may have.
Also if snippets of my code is needed I can provide it. All I am looking for is at least concepts or pointers on how to do it.
Thanks for reading this far.
#Procedural Recoil Animation
1 messages · Page 1 of 1 (latest)
yes.
recoil is usually accompanied with a kick to the camera, like camerashake but controlled in a different way
that's wat ur missing
- crosshair + relative viewmodel kickback
etc
recoil is more than just the gun on its own, it's a bunch of things together
nerd

well yes but as of now im only applying it to a model; figuring out how to even accomplish it on its own
then i will branch out to the camera
.
exaggerated but this is kinda what im getting i guess
aight well i guess i figured it out so i dont need help now
all i did was use the spring module; pretty cool stuff