I'm having an issue where exploiters seem to be affecting my game, but only in public servers.
What happens:
- A UI called "NFChat" gets cloned into all players' PlayerGui
- RemoteEvents appear to be created or abused
- Admin commands (Adonis) sometimes stop working or get interfered with
Important:
- This does NOT happen in Studio
- This does NOT happen in private servers
- Only happens in certain public servers
What I’ve checked:
- No obvious backdoors (no suspicious require() found)
- Issue does not persist across all servers
My suspicion:
I think this might be caused by unprotected RemoteEvents being abused by a client-side exploiter.
Questions:
- What are reliable ways to detect which player is triggering malicious remote activity?
- What validation patterns should I implement to secure remotes against this?
- Is it possible for exploiters to replicate UI to other players through remotes or other methods?
Any guidance or best practices would help a lot.
how would they do that brother, do you have a custom chat or smth
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