local character = player.Character or player.CharacterAdded:Wait()
if not character then print ("No character") return end
charNames[player] = character.Name
local characters = game.ReplicatedStorage.Assets.Characters
local selectedChar = characters:FindFirstChild(modelName)
if not selectedChar then print ("No selected char") return end
local clone = selectedChar:Clone()
for _, scrp in ipairs (character:GetChildren()) do
if scrp:IsA("Script") or scrp:IsA("LocalScript") or scrp:IsA("Humanoid") then
scrp.Parent = clone
end
end
local cloneHRP = clone:FindFirstChild("HumanoidRootPart")
local charHRP = character:FindFirstChild("HumanoidRootPart")
clone.Name = player.Name
player.Character = clone
if cloneHRP and charHRP then
cloneHRP.CFrame = charHRP.CFrame
else
wait("Missing HRP")
end
clone.Parent = workspace
character.Parent = game.ReplicatedStorage.Assets.TrueCharacters
print ("Completed morph")
end
function module:ReturnMorph(player : Player)
local charName = charNames[player]
local oldChar = game.ReplicatedStorage.Assets.TrueCharacters:FindFirstChild(charName)
if oldChar then
local currenChar = player.Character
for _, scrp in ipairs (currenChar:GetChildren()) do
if scrp:IsA("Script") or scrp:IsA("LocalScript") or scrp:IsA("Humanoid") then
scrp.Parent = oldChar
end
end
local newHRP = currenChar:FindFirstChild("HumanoidRootPart")
local oldHRP = oldChar:FindFirstChild("HumanoidRootPart")
player.Character = oldChar
if oldHRP and newHRP then
oldHRP.CFrame = newHRP.CFrame
else
wait("Missing HRP")
end
oldChar.Parent = workspace
currenChar:Destroy()
end
end```
This is a morph module that morphs the player into any model with an HRP and back. This works as intended but the problem occurs __when the player morphs back to their original avatar.__ The image is the result of what happens when the player shifts back. Does anyone know why this might be the case??
#Multiple Morphs cause player to fall
1 messages · Page 1 of 1 (latest)
Ill have to check
Welp i fixed it
turns out constantly moving all the important scripts that literally brings the character to life
would technically suck the soul out of them
so Im guessing the humanoid got confused whenever it would transfer characters
So i just cloned the important stuff into the morph clone and deleted the morph clone entirely to revert it back