Im trying to make a jumpscare system when my killer is within reach of the player. Currently the camera gets teleported to the wrong position when the kill sequence is in action. Heres it the document with the 2 scripts: https://docs.google.com/document/d/1G0Fe3LfmU4_BXaE2-tv3xVS1NfZYGSnqpF-hc_RdY1A/edit?usp=sharing
Google Docs
First script with the name: AbduKillerChaseAndGrab ‘local npc = script.Parent local humanoid = npc:FindFirstChildOfClass("Humanoid") local hrp = npc:FindFirstChild("HumanoidRootPart") if not humanoid or not hrp then warn(npc.Name .. " is missing components!") return end local ReplicatedStor...