#Part not moving to position

1 messages · Page 1 of 1 (latest)

serene wyvern
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                                                    local clone = v3:Clone()
                                                    clone:WaitForChild("Joint").Part0 = clone
                                                    clone:WaitForChild("Joint").Part1 = NewCustomerAnimate:WaitForChild("Left Arm")
                                                    clone.Parent = NewCustomerAnimate
                                                    clone.Position = NewCustomerAnimate:WaitForChild("Left Arm").CFrame.Position
                                                    clone.Position += Vector3.new(0,5,0)```
in the code, it is moving to the left arm position, but isnt moving up 5 studs. my part is a meshpart, and cancollide and anchored is false.
viral temple
#

change the joint's position instead

serene wyvern
vital jetty
#

Im assuming this uses Motor6d's but in the case of Motor6D you need to change the position of C0

serene wyvern
#

@viral temple @vital jetty also moving the joint didn't work, and i tested this on a normal part and it works. Im confused because it still moves to the left arm, but doesnt move yp. it's a meshpart, but idk if that effects anything.

serene wyvern
#

it seems to work when i edit it while live in studio

vital jetty
#

Reminder this is only if your arm uses Motor6D