local clone = v3:Clone()
clone:WaitForChild("Joint").Part0 = clone
clone:WaitForChild("Joint").Part1 = NewCustomerAnimate:WaitForChild("Left Arm")
clone.Parent = NewCustomerAnimate
clone.Position = NewCustomerAnimate:WaitForChild("Left Arm").CFrame.Position
clone.Position += Vector3.new(0,5,0)```
in the code, it is moving to the left arm position, but isnt moving up 5 studs. my part is a meshpart, and cancollide and anchored is false.
#Part not moving to position
1 messages · Page 1 of 1 (latest)
change the joint's position instead
both part0+1 or just one
Im assuming this uses Motor6d's but in the case of Motor6D you need to change the position of C0
@viral temple @vital jetty also moving the joint didn't work, and i tested this on a normal part and it works. Im confused because it still moves to the left arm, but doesnt move yp. it's a meshpart, but idk if that effects anything.
i apologize, how would i change the position of C0?
it seems to work when i edit it while live in studio
It would be something like this I believe
local Motor6D = (Path)
For offset its
Motor6D.C0 = CFrame.new(0, 2, 0)
And for Rotation + Offset just add a
CFrame.Angles(0, math.rad(90), 0)
EX. Motor6D.C0 = CFrame.new(0, 2, 0) * CFrame.Angles(0, math.rad(90), 0)
Reminder this is only if your arm uses Motor6D
this works, tysm!