#the most bizzare and confusing bug i have ever had
1 messages · Page 1 of 1 (latest)
As you can see in the logs, it does itta: 1, then 2, then 3,
but after the first loop, even if it still does the three numbers correctly, it always does 3!
can you show the script here instead
im too lazy to download it, open it, whatever
so warn(enemyData.enemyName..": "..v) is the itta : 1 and itta : 2 and so on right?
yeah
btw it only does that for itta for other enemied it works well
i think they are fine
i think they do the same thing as attack 3 cuz theyre probably the same, im not sure
no
its worth checking
its probably like the stupidest shit ever
see if there is anything wrong
k
** You are now Level 16! **
if you are sure the attack module for ita 1 and ita 2 are not the same as itta 3 then print something like "first attack" on the first one or "second attack" on the second one just to debug, if they print "first attack" but does the third then its probably because they are the same
also pretty neat fact but you can actually return a function with modulescript
just wanna say that since i saw you call .Attack function on the attack module somewhere