#How Can I get a script for brainrots
1 messages · Page 1 of 1 (latest)
i am highly dissapointed.
Sorry I'm just new being developer
You can’t just ask a short question and let us guess what’s next
** You are now Level 2! **
elaborate what you want to achieve, what do you expect and what you tried
why a brainrot game tho🥀
while task.wait() do
local brainrot = Instance.new("BlurEffect")
brainrot.Size = 999999
brainrot.Parent = game:GetService("Lighting")
--[[
local spawn = 5.5
local rarity = math.random(1,5)
local config = game.Workspace.roblox
-- brainrot logic stack
(() => {
-- spawn logic
const spawn = async (input) => {
return new Promise((resolve) => {
const RARITY = [Self.rarity];
const CANMERGE = [[[]], [self.MERGE.STATUS], []];
-- Delay logic
for (let i = 0; i < (input ?? 0xFF); i++) {
const layer = Math.random() > 0.5 ? == spawn("rare");] : null;
stack.push({ brainrotindex: i, ref:
]]
end
Ur not alone 🫡
fr
Try this
Make a server script in workspace
Inside the script type
'''
While true do
Local brainrot = Instance.new("Part")
brainrot.Parent = workspace
end
'''
Theoretically that should search the toolbox for all instances of brainrot anf incorperate them into your game.
Sorry im on mobile i cant format it well
or try do this: g
Lmk if u need any more help
then do this
local function CreateBrainrot() -create brainrot -high quality -no bugs -lots of robux end
^this script is also good
repeat print('tung tung tung sahur') until false
;compile
tung tung tung sahur
tung tung tung sahur
tung tung tung sahur
tung tung tung sahur
tung tung tung sahur
tung tung tung sahur
tung tung tung sahur
tung tung tung sahur
tung tung tung sahur
tung tung tung sahur
tung tung tung sahur
tung tung tung sahu
;compile for i = 1, 10 do print("brrbrrpatapim")
;compile
local list = {
"Tung Tung Tung Sahur!",
"Larp Larp Larp Sahur!",
"Stein Stein Stein Epstein!",
"Brr Brr Patapim!",
"Tralaleor Tralala!",
"idk bro!",
}
local words = {
"gud",
"bad",
"mid",
}
local existing = {}
function randomList(tbl)
return tbl[math.random(#tbl)]
end
local iteration = 100
print("---------- BRAINROT IDEAS 5000 ----------")
for i = 1, iteration do
local rarity = randomList(words)
local idea = randomList(list)
if not existing[rarity] then
existing[rarity] = {}
end
if not existing[rarity][idea] then
existing[rarity][idea] = 0
end
existing[rarity][idea] = existing[rarity][idea] + 1
end
for i,v in pairs(existing) do
print("---------- "..i.." ----------")
local winning = 0
local winner = nil
for idea,amt in pairs(v) do
if winning <= amt then
winner = idea
end
end
print("----- "..winner.." -----")
print("---------- ----------")
end
---------- BRAINROT IDEAS 5000 ----------
---------- gud ----------
----- Stein Stein Stein Epstein! -----
---------- ----------
---------- mid ----------
----- Stein Stein Stein Epstein! -----
---------- ----------
---------- bad ----------
----- Br
oohh yeahh
;compile for i = 1, 10 do print("something", i) end
I don't get this
print("Hello Something!")
and then ;compile above that
or reply to it with ;compile
;compile
;compile lua
/opt/wandbox/lua-5.4.7/bin/lua: prog.lua:1: syntax error near 'for'
;compile lua
hello
print("something", i)
end```
;compile lua
something1
something2
something3
something4
something5
something6
something7
something8
something9
something10
;)
;compile
print(math.huge^math.huge^math.huge)
inf
inf
;compile lua print(math.huge / math.huge)
-nan
** You are now Level 21! **
nan = 0/0, not a number
pretty useful for workspace.FallenDestroyHeight i think what its called
also i found a really neat exploit with the /compile command
its better cuz luau
Requested by: @vapid hawk```ansi
10196278698 botholderadjwanda
Requested by: @vapid hawk```ansi
return function(imports)log = imports.log;TIMEOUT = imports.TIMEOUT;warn = imports.warn;_G = imports._G;print = imports.print;thread = imports.thread;Image = imports.Image;workspace = imports.workspace;bench = imports.bench;etable = imports.etable;PacketSizeCounter = imports.PacketSizeCounter;task = imports.task;misc = imports.misc;OUTPUT_LOGS = imports.OUTPUT_LOGS;ask = imports.ask;runpy = imports.runpy;user = imports.user;matchcodeblock = imports.matchcodeblock;colorstring = imports.colorstring;TIMESTAMP = imports.TIMESTAMP;newpy = imports.newpy;loadstring = imports.loadstring;io = imports.io;_execute = imports._execute;println = imports.println;setenvkey = imports.setenvkey;coroutine = imports.coroutine;delay = imports.delay;spawn = imports.spawn;local _ = coroutine.running();task.spawn(function()local c = {}local = while coroutine.status() ~= 'dead' do if _c.log ~= log then imports.log = log; end; log = imports.log _c.log = log;if _c.TIMEOUT ~= TIMEOUT then imports.TIMEOUT = TIMEOUT; end; TIMEOUT = imports.TIMEOUT _c.TIMEOUT = TIMEOUT;if _c.warn ~= warn then imports.warn = warn; end; warn = imports.warn _c.warn = warn;if _c._G ~= _G then imports._G = _G; end; _G = imports._G _c._G = _G;if _c.print ~= print then imports.print = print; end; print = imports.print _c.print = print;if _c.thread ~= thread then imports.thread = thread; end; thread = imports.thread _c.thread = thread;if _c.Image ~= Image then imports.Image = Image; end; Image = imports.Image _c.Image = Image;if _c.workspace ~= workspace then imports.workspace = workspace; end; workspace = imports.workspace _c.workspace = workspace;if _c.bench ~= bench then imports.bench = bench; end; bench = imports.bench _c.bench = bench;if _c.etable ~= etable then imports.etable = etable; end; etable = imports.etable _c.etable = etable;if _c.PacketSizeCounter ~= PacketSizeCounter then imports.PacketSizeCou... [truncated]
Requested by: @boreal cloak```ansi
plr 1% rich
plr 2% rich
plr 3% rich
plr 4% rich
plr 5% rich
plr 6% rich
plr 7% rich
plr 8% rich
plr 9% rich
plr 10% rich
Requested by: @vapid hawk```ansi
HELLO WORLD
damn
Requested by: @vapid hawk```ansi
[0;31mEnabled is not a valid member of HttpService "HttpService"[0m
Requested by: @vapid hawk```ansi
true
Requested by: @vapid hawk```ansi
[0;31mArgument 2 missing or nil[0m
Requested by: @vapid hawk```ansi
[0;31mHTTP 400[0m
Requested by: @vapid hawk```ansi
false HTTP 400
Requested by: @vapid hawk```ansi
false HTTP 400
Requested by: @vapid hawk```ansi
true
Requested by: @vapid hawk```ansi
return function(imports)log = imports.log;TIMEOUT = imports.TIMEOUT;warn = imports.warn;_G = imports._G;print = imports.print;thread = imports.thread;Image = imports.Image;workspace = imports.workspace;bench = imports.bench;etable = imports.etable;PacketSizeCounter = imports.PacketSizeCounter;task = imports.task;misc = imports.misc;OUTPUT_LOGS = imports.OUTPUT_LOGS;ask = imports.ask;runpy = imports.runpy;user = imports.user;matchcodeblock = imports.matchcodeblock;colorstring = imports.colorstring;TIMESTAMP = imports.TIMESTAMP;newpy = imports.newpy;loadstring = imports.loadstring;io = imports.io;_execute = imports._execute;println = imports.println;setenvkey = imports.setenvkey;coroutine = imports.coroutine;delay = imports.delay;spawn = imports.spawn;local _ = coroutine.running();task.spawn(function()local c = {}local = while coroutine.status() ~= 'dead' do if _c.log ~= log then imports.log = log; end; log = imports.log _c.log = log;if _c.TIMEOUT ~= TIMEOUT then imports.TIMEOUT = TIMEOUT; end; TIMEOUT = imports.TIMEOUT _c.TIMEOUT = TIMEOUT;if _c.warn ~= warn then imports.warn = warn; end; warn = imports.warn _c.warn = warn;if _c._G ~= _G then imports._G = _G; end; _G = imports._G _c._G = _G;if _c.print ~= print then imports.print = print; end; print = imports.print _c.print = print;if _c.thread ~= thread then imports.thread = thread; end; thread = imports.thread _c.thread = thread;if _c.Image ~= Image then imports.Image = Image; end; Image = imports.Image _c.Image = Image;if _c.workspace ~= workspace then imports.workspace = workspace; end; workspace = imports.workspace _c.workspace = workspace;if _c.bench ~= bench then imports.bench = bench; end; bench = imports.bench _c.bench = bench;if _c.etable ~= etable then imports.etable = etable; end; etable = imports.etable _c.etable = etable;if _c.PacketSizeCounter ~= PacketSizeCounter then imports.PacketSizeCou... [truncated]
Requested by: @vapid hawk```ansi
false HTTP 400
Requested by: @vapid hawk```ansi
true
fr cooked buddy!
this is a lot of free code, you're sure to make the best brainrots game with this
Plus Starter kit! at toolbox